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		<id>http://exalted.xi.co.nz/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nekomimi-Maiden</id>
		<title>Exalted - Unofficial Wiki - User contributions [en]</title>
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		<updated>2026-04-09T17:08:22Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarStamina&amp;diff=90091</id>
		<title>Nekomimi-Maiden/LunarStamina</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarStamina&amp;diff=90091"/>
				<updated>2013-04-14T06:10:07Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;REWRITE: &amp;lt;b&amp;gt;(Directional) Mastery Technique&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[All traits as original except where listed]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5m, +1m/technique&amp;lt;br&amp;gt;&lt;br /&gt;
Directional Mastery Technique is a single charm with five techniques.  A Lunar who learns the charm also learns one technique, and may learn additional techniques for 3xp or 1bp apiece.&amp;lt;br&amp;gt;&lt;br /&gt;
When activating the charm, the Lunar pays a base of 5m, +1m per technique they wish to activate; one technique costs 6m, all five costs 10m.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
REWRITE: &amp;lt;b&amp;gt;External Hide Protection&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[All traits as original except where listed]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Effortless Endurance Mastery&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: (Directional) Mastery Technique&amp;lt;br&amp;gt;&lt;br /&gt;
This charm enhances the character's Directional Mastery Technique. The base cost of that charm drops to 0m, +1m per technique activated.  The Lunar may activate the charm even when inactive, for an additional cost of 1wp.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Lunar possesses Stamina 6 or more, all mote costs of (Directional) Mastery Technique are completely eliminated; it is now an innate, permanent ability of the Lunar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Interior Marvel Manufacture&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Wyld, Native, Merged (Intelligence)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Tiger and Sultan's Daughter, Flesh-Sculpting Art&amp;lt;br&amp;gt;&lt;br /&gt;
The body of a Steward is their own to define, and who may gainsay them?  When in the Wyld, the Lunar's own body functions as a Genesis laboratory, permitting her to perform internal works of wonder producing amazing creations within her own form by consuming the appropriate materials or acquiring relevant shapes in her library, birthing or extruding them upon completion.  The minimum ability requirements for any Genesis project performed in this manner are reduced by one.&amp;lt;br&amp;gt;&lt;br /&gt;
The Wyld requirement on this charm may be suppressed by swallowing a 3-dot or greater hearthstone; while in her body, the hearthstone grants no mote recovery, but permits her to leave the Wyld without ruining her Genesis experiments.  She may later regurgitate the hearthstone when she no longer requires it to sustain her creations.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm may be purchased a second time at Essence 5.  When powered by a hearthstone, the Lunar's internal genesis is improved as if by a factory-cathedral carved from his own body and soul.  The base crafting period is reduced to a Month rather than a Season, before charms apply.  He may also undertake the 'mass production' option if he has sufficient materials, though most Stewards prefer to use other charms and have loyal tribal cultists or beastmen act as hosts for their creations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Flesh-Structured Tourniquet&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 1-5+m, +0-1wp, &amp;lt;b&amp;gt;Minimums&amp;lt;/b&amp;gt;: Stamina 4, Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple (Dramatic Action, 1 hour)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK, Obvious, Merged (Int)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Halting the Scarlet Flow OR Flesh-Crafting Instinct&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The chosen of Luna may recover from wounds with wondrous rapidity, but such fortune is infrequently found among the other Exalted.  FOr this, the No Moons devised this charm.  This charm provides a dramatic action of treating the wounds of another, hands contacting the injury; the Lunar rolls (Stamina or Intelligence)+(Resistance or Medicine), with every success permitting one of the following:&amp;lt;br&amp;gt;&lt;br /&gt;
* The Lunar accepts a health level, using her flesh to stitch together the injury.  This costs 1m for a bashing level, 2m for a lethal, and 5m for aggravated - which further increases the cost of this charm by 1wp.&amp;lt;br&amp;gt;&lt;br /&gt;
* The Lunar accepts a non-Amputation Crippling injury suffered by the target into herself, to heal it on her own time.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the hour is complete, these wounds are transferred, as though the target had never been injured and the Lunar suffered the wounds instead.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 4, this charm improves,a nd the Lunar may graft her own flesh onto the target to regrow amputated injuries.  It is recommended that she possess a means of healing them herself, such as being in War Form or other charms, before doing this.  The moonsilver of her tattoos retreats into her own flesh rather than going with the graft.&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SiderealCraftv1&amp;diff=90053</id>
		<title>Nekomimi-Maiden/SiderealCraftv1</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/SiderealCraftv1&amp;diff=90053"/>
				<updated>2013-02-23T12:44:41Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: Created page with '==== Fateful Delineation of Boundaries ==== '''Cost''': 20m1wp, '''Minimums''': Craft 5, Essence 4, '''Type''': Simple (Dramatic)&amp;lt;br&amp;gt; '''Duration''': Instant&amp;lt;br&amp;gt; '''Keywords''': …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Fateful Delineation of Boundaries ====&lt;br /&gt;
'''Cost''': 20m1wp, '''Minimums''': Craft 5, Essence 4, '''Type''': Simple (Dramatic)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Obvious, Shaping&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Mending Warped Designs&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fate dictates who shall feast and who shall famine, where men live and where men die, the lay of the land and the turn of the tide.  However, at times fate needs a push to overcome the inertia of what is to create what will be.  Planting a prayer strip written with the destiny the Sidereal is enacting and signed with a thumbprint of his own blood, the Sidereal forces the world to catch up with the will of Fate.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm is a dramatic action taking five hours, which is Obvious to any Sidereals, beings Outside of Fate in the area listed below, and its' use is recognized and recorded by the Bureau of Destiny.  Unauthorized use of this charm can provoke an audit and censure, if discovered.&amp;lt;br&amp;gt;&lt;br /&gt;
Over the course of the month following this charm's use, an area thirty miles in diameter around the Sidereal is reshaped in subtle ways, according to the dictates of a Destiny the Sidereal chooses, which must be already in effect on the place in question.  This charm functions similarly to Wyld-Shaping Technique, except as follows:&amp;lt;br&amp;gt;&lt;br /&gt;
The Sidereal rolls Intelligence+Craft [Fate], with a base difficulty of 5, which may be spent to enact any of the following changes: &amp;lt;br&amp;gt;&lt;br /&gt;
* Land may be enriched with the &amp;quot;discovery&amp;quot; of valuable materials or investment of trade, or impoverished by the depletion of farmland and mineral veins, sufficient to increase or reduce the Wealth of a controlling organization by 1 dot per success, or the individual resources scores of those invested in the region by 1 dot per 2 successes.&amp;lt;br&amp;gt;&lt;br /&gt;
* Dramatic changes may be made to the landscape through natural disasters and seemingly random &amp;quot;acts of god&amp;quot;, costing 2 successes and potentially providing geomantic sabotage or reinforcement, if the Sidereal surveyed the area to recognize the proper changes to make.&amp;lt;br&amp;gt;&lt;br /&gt;
* The source of an exotic wonder may come into being, such as a two-headed calf or a child who cannot know joy, for three to five successes.  Acquiring the wonder for use in an artifact often provides its' own difficulties.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=90051</id>
		<title>Nekomimi-Maiden</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=90051"/>
				<updated>2013-02-23T12:43:23Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Um, just a page for my creations.  Will be filled in as I go...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[Nekomimi-Maiden/Kei]] - Chosen of Serenity Musician (this version using [[SrGrvsaLot]]'s Rethinking Sidereals: http://srgrvsalot.tripod.com/sidereals.pdf )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Lilang]] - Chosen of Endings Physician (same system as Kei)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LiliaLan]] - No Moon Savant&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/TajihuaMiara]] - Waxing Moon seductress&amp;lt;br&amp;gt;&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
= Charms =&lt;br /&gt;
== Solar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/SolarCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLinguistics]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/LunarExcellencies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStrength]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarDexterity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStamina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarCharisma]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarManipulation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAppearance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarIntelligence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarPerception]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarWits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarKnacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sidereal Charms ==&lt;br /&gt;
=== F*ck Closed Charmsets, Normal Sid Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealCraftv1]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Astrological Rewrite Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealSocialize]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealAthletics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealWar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMartialArts]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Loom 2.0 Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMedicineL2]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/InfernalGeneral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Malfeas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Cecelyne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/EbonDragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Heretical]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Cytherea]] - Using Seras's excellent Cytherea charmset.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sorcery ==&lt;br /&gt;
[[Nekomimi-Maiden/CelestialCircle]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Martial Arts Styles ==&lt;br /&gt;
[[Nekomimi-Maiden/FoxStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ResplendentPhysicianStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Astrological Styles ===&lt;br /&gt;
[[Nekomimi-Maiden/GoldenBarqueofHeavenStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abyssals ==&lt;br /&gt;
[[Nekomimi-Maiden/AbyssalResistance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Artifacts and Manses =&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[Nekomimi-Maiden/MidnightBladeTriumphant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/IncomparableArrayofHarmony]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Manses ==&lt;br /&gt;
[[Nekomimi-Maiden/AtelierdMecanisme]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= System / Setting Tweaks =&lt;br /&gt;
[[Nekomimi-Maiden/AppearanceHotfix]] - Because Appearance may be a bit too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologyRewrite]] - Because creating destinies shouldn't be like filing taxes, damnit!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/StarmetalRevision]] - Because divine soulsteel? -Really-?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/GreatCurse]] - Because I want new ways to go stark raving mad!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SocialCombatRedux]] -- Because Sway is awesome and the current system is too stupid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAlchemicalParityBoost]] - Because why are the 'Weakest Celestial Exalted' [Alchemicals p117-118] way better?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ShapeshiftingRevision]] - Because changing my sex is not worth as much as a 4-dot artifact.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologySummary]] - For my poll&lt;br /&gt;
&lt;br /&gt;
= Other Stuff =&lt;br /&gt;
[[Nekomimi-Maiden/DiscussionswithHatewheel]] - For posting a few logs so I can just C&amp;amp;P a link.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/June1Log]] - for Andrix&lt;br /&gt;
[[Nekomimi-Maiden/FallenStarsLog]] - Here you go, Bog.&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
Woo, it's Neko!! Welcome to the wiki - [[Andrix]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome aboard. - [[BogMod]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cecelyne&amp;diff=89947</id>
		<title>Nekomimi-Maiden/Cecelyne</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cecelyne&amp;diff=89947"/>
				<updated>2013-01-16T13:25:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: Created page with '=== Mirage of Generosity === &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Blasphemy&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Prerequisite Cha…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Mirage of Generosity ===&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Blasphemy&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Verdant Emptiness Endowment&amp;lt;br&amp;gt;&lt;br /&gt;
Within infinity, any trifle can be found; the baubles desired by those least of voices take the least of efforts.  This charm enhances its' prerequisite.  When granting a wish expressed by a mortal extra, the cost of Verdant Emptiness Endowment is reduced to 2m, +1wp if Bestowal of Accursed fortune is required.  This discount carries several caveats, however.&amp;lt;br&amp;gt;&lt;br /&gt;
First, if the mortal is elevated to heroic status, whether through machination or Exaltation, all debts and defaults from discounted uses of the charm are annulled; those who seize hold of their destiny or have it bequeathed upon them shake free such weak chains.&amp;lt;br&amp;gt;&lt;br /&gt;
Secondly, when used in this manner, Verdant Emptiness Endowment becomes a Blasphemy, and further increases the minimum essence of the charm for the purposes of detection (but not necessarily response) by the magnitude of those blessed by the Infernal; the check is made at sundown every day, but centers upon the Infernal's location at that time.  Should she use this charm several days in a row, the magnitude continues to add up; the increase fates at one point of Magnitude per day spent without granting blessings.&amp;lt;br&amp;gt;&lt;br /&gt;
Finally, this charm is incompatible with Miracle Gift Mastery's ability to bequeath blessings onto mortals in EXP debt; they must pay full cost at least once in a scene, as per that charm.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=89945</id>
		<title>Nekomimi-Maiden</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=89945"/>
				<updated>2013-01-16T13:24:55Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Um, just a page for my creations.  Will be filled in as I go...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[Nekomimi-Maiden/Kei]] - Chosen of Serenity Musician (this version using [[SrGrvsaLot]]'s Rethinking Sidereals: http://srgrvsalot.tripod.com/sidereals.pdf )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Lilang]] - Chosen of Endings Physician (same system as Kei)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LiliaLan]] - No Moon Savant&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/TajihuaMiara]] - Waxing Moon seductress&amp;lt;br&amp;gt;&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
= Charms =&lt;br /&gt;
== Solar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/SolarCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLinguistics]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/LunarExcellencies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStrength]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarDexterity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStamina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarCharisma]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarManipulation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAppearance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarIntelligence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarPerception]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarWits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarKnacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sidereal Charms ==&lt;br /&gt;
=== Astrological Rewrite Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealSocialize]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealAthletics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealWar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMartialArts]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Loom 2.0 Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMedicineL2]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/InfernalGeneral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Malfeas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Cecelyne]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/EbonDragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Heretical]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Cytherea]] - Using Seras's excellent Cytherea charmset.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sorcery ==&lt;br /&gt;
[[Nekomimi-Maiden/CelestialCircle]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Martial Arts Styles ==&lt;br /&gt;
[[Nekomimi-Maiden/FoxStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ResplendentPhysicianStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Astrological Styles ===&lt;br /&gt;
[[Nekomimi-Maiden/GoldenBarqueofHeavenStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abyssals ==&lt;br /&gt;
[[Nekomimi-Maiden/AbyssalResistance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Artifacts and Manses =&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[Nekomimi-Maiden/MidnightBladeTriumphant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/IncomparableArrayofHarmony]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Manses ==&lt;br /&gt;
[[Nekomimi-Maiden/AtelierdMecanisme]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= System / Setting Tweaks =&lt;br /&gt;
[[Nekomimi-Maiden/AppearanceHotfix]] - Because Appearance may be a bit too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologyRewrite]] - Because creating destinies shouldn't be like filing taxes, damnit!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/StarmetalRevision]] - Because divine soulsteel? -Really-?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/GreatCurse]] - Because I want new ways to go stark raving mad!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SocialCombatRedux]] -- Because Sway is awesome and the current system is too stupid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAlchemicalParityBoost]] - Because why are the 'Weakest Celestial Exalted' [Alchemicals p117-118] way better?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ShapeshiftingRevision]] - Because changing my sex is not worth as much as a 4-dot artifact.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologySummary]] - For my poll&lt;br /&gt;
&lt;br /&gt;
= Other Stuff =&lt;br /&gt;
[[Nekomimi-Maiden/DiscussionswithHatewheel]] - For posting a few logs so I can just C&amp;amp;P a link.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/June1Log]] - for Andrix&lt;br /&gt;
[[Nekomimi-Maiden/FallenStarsLog]] - Here you go, Bog.&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
Woo, it's Neko!! Welcome to the wiki - [[Andrix]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome aboard. - [[BogMod]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/AbyssalResistance&amp;diff=89935</id>
		<title>Nekomimi-Maiden/AbyssalResistance</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/AbyssalResistance&amp;diff=89935"/>
				<updated>2013-01-15T04:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: Created page with ''''Inviolate Assemblage Style'''&amp;lt;br&amp;gt; '''Cost''': 3m (--); '''Mins''': Resistance 4, Essence 2; '''Type''': Reflexive (Step 10)&amp;lt;br&amp;gt; '''Keywords''': Taint, Combo-OK, Obvious&amp;lt;br&amp;gt; ''…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Inviolate Assemblage Style'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 3m (--); '''Mins''': Resistance 4, Essence 2; '''Type''': Reflexive (Step 10)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Taint, Combo-OK, Obvious&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Cadaverous Torpor Technique&amp;lt;br&amp;gt;&lt;br /&gt;
Frail flesh may fail in the face of wicked blows, but a Deathknight maintains their vital integrity nonetheless; upon suffering a Crippling effect, the Abyssal may spend 3m to negate it; the injury visibly knits itself together with writhing sinew and violently flaring black essence.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 3+, this charm improves; the character may use this in the face of an Amputation effect.  While her limb is still severed, she needs only take a miscellaneous action to reattach it.  A repurchase makes this reattachment a wholly reflexive action taken when she acts, costing 1m.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm may be purchased as a Tainted effect.  The character never suffers Crippling effects from anyone with equal or lower Essence to her own, and even Amputation effects are free to reverse from such foes.  However, her repeatedly dismembered form is more vulnerable to such injuries; even without magic, called shots can be made [at a difficulty of her Stamina] to sever limbs.  She may reattach such limbs as a diceless reflexive action when her DVs refresh.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Ambulatory Dismemberment Methodology'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 3m; '''Mins''': Resistance 4, Essence 3; '''Type''': Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Obvious&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': One scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Inviolate Assemblage Style&amp;lt;br&amp;gt;&lt;br /&gt;
Those who see an Abyssal in horrifying action may think the only way to stop her is to rend her limb from limb.  For some Deathknights, this only increases the variety of terrors they can impose upon the living.  After activating this charm, the Abyssal's reanimating essence suffuses her entire form.  Any limb that is removed may act on its' own within the limits of its' ability; a severed arm can grip, crawl about, and swipe at nearby foes.  Some abyssals nurse old wounds, the better to surprise their foes by pulling free an arm and flinging it to grab their sword or strangle them.&amp;lt;br&amp;gt;&lt;br /&gt;
So long as the Abyssal remains within [Essence x5] yards of an animated limb, she may control it independently. If she exceeds this range, the limb seeks to return to her at half her normal movement rate for [Essence] days, after which its' independent animation fades.&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=89933</id>
		<title>Nekomimi-Maiden</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=89933"/>
				<updated>2013-01-15T04:29:52Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Um, just a page for my creations.  Will be filled in as I go...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[Nekomimi-Maiden/Kei]] - Chosen of Serenity Musician (this version using [[SrGrvsaLot]]'s Rethinking Sidereals: http://srgrvsalot.tripod.com/sidereals.pdf )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Lilang]] - Chosen of Endings Physician (same system as Kei)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LiliaLan]] - No Moon Savant&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/TajihuaMiara]] - Waxing Moon seductress&amp;lt;br&amp;gt;&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
= Charms =&lt;br /&gt;
== Solar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/SolarCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLinguistics]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/LunarExcellencies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStrength]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarDexterity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStamina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarCharisma]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarManipulation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAppearance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarIntelligence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarPerception]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarWits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarKnacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sidereal Charms ==&lt;br /&gt;
=== Astrological Rewrite Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealSocialize]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealAthletics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealWar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMartialArts]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Loom 2.0 Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMedicineL2]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/InfernalGeneral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Malfeas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/EbonDragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Heretical]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Cytherea]] - Using Seras's excellent Cytherea charmset.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sorcery ==&lt;br /&gt;
[[Nekomimi-Maiden/CelestialCircle]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Martial Arts Styles ==&lt;br /&gt;
[[Nekomimi-Maiden/FoxStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ResplendentPhysicianStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Astrological Styles ===&lt;br /&gt;
[[Nekomimi-Maiden/GoldenBarqueofHeavenStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abyssals ==&lt;br /&gt;
[[Nekomimi-Maiden/AbyssalResistance]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Artifacts and Manses =&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[Nekomimi-Maiden/MidnightBladeTriumphant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/IncomparableArrayofHarmony]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Manses ==&lt;br /&gt;
[[Nekomimi-Maiden/AtelierdMecanisme]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= System / Setting Tweaks =&lt;br /&gt;
[[Nekomimi-Maiden/AppearanceHotfix]] - Because Appearance may be a bit too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologyRewrite]] - Because creating destinies shouldn't be like filing taxes, damnit!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/StarmetalRevision]] - Because divine soulsteel? -Really-?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/GreatCurse]] - Because I want new ways to go stark raving mad!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SocialCombatRedux]] -- Because Sway is awesome and the current system is too stupid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAlchemicalParityBoost]] - Because why are the 'Weakest Celestial Exalted' [Alchemicals p117-118] way better?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ShapeshiftingRevision]] - Because changing my sex is not worth as much as a 4-dot artifact.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologySummary]] - For my poll&lt;br /&gt;
&lt;br /&gt;
= Other Stuff =&lt;br /&gt;
[[Nekomimi-Maiden/DiscussionswithHatewheel]] - For posting a few logs so I can just C&amp;amp;P a link.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/June1Log]] - for Andrix&lt;br /&gt;
[[Nekomimi-Maiden/FallenStarsLog]] - Here you go, Bog.&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
Woo, it's Neko!! Welcome to the wiki - [[Andrix]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome aboard. - [[BogMod]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=89931</id>
		<title>Nekomimi-Maiden/LunarIntelligence</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=89931"/>
				<updated>2013-01-14T00:37:43Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crafting ==&lt;br /&gt;
===== Den-Planning Intuition =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 2 or 5m; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The Lunar's plans take shape with great rapidity.  This supplements any Intelligence-based dramatic action, such as designing a manse, forging objects or artifacts, planning strategies for war, and so on. The action is sped up by a factor of the Lunar's Essence (thus with Essence 3, a strategy session that requires one hour to undertake is complete in twenty minutes, a manse receives three rolls per month for designing rather than one, and so on]&amp;lt;br&amp;gt;&lt;br /&gt;
The cost is 2m if the action is measured in hours or less, or 5m if in days or longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Weaving Spider's Alacrity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (+3m or +5m1wp), &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
A Lunar's thoughts occur with the lightning speed of flowing moonsilver, fluidly adapting as surely as the moon's face changes.  This augments its' prerequisite; for a surcharge, the Lunar may add her Intelligence to the speed factor (raising it to make such projects occur (her Essence+Intelligence) faster.)&amp;lt;br&amp;gt;&lt;br /&gt;
The surcharge costs 3m if the action is measured in hours or less, or 5m1wp if in days or longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Unlimited Aptitude Achievement =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: (Attribute) 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Flawless (Attribute) Focus&amp;lt;br&amp;gt;&lt;br /&gt;
A mortal's ability is limited by the least of his natural aptitudes; a Lunar's excellence overpowers this flaw.  This is a set of three charms, for Dexterity, Perception, and Intelligence.  The Lunar who takes one of these charms may always use the relevant attribute when rolling it for a crafting roll, even if another attribute is inferior, rather than rolling the lowest attribute.  She may still choose to roll the inferior attribute, such as if she wishes to benefit from its' specialties or utilize its' supplementary charms or excellencies.&lt;br /&gt;
&lt;br /&gt;
===== Bower-Building Practice =====&lt;br /&gt;
'''Cost''': -- (+1m), '''Mins''': Int 5, Ess 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
The creations of the Stewards inspire wonder in all who witness them.  When creating any object, the Lunar may invest in it a social attack as if it were a written communication.  Her Intelligence replaces her Linguistics for the purpose of relative appearance.  The Lunar can imbue charms into it to supplement the social attack for a 1m surcharge, as if those charms explicitly allowed written communication; the motes are committed until the social attack is first made, then expended.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 4, the Lunar may extend the production of a mundane object to make it a one-dot artifact, or add a one-dot artifact's construction time and effort to another artifact, at which point it carries the social attack indefinitely; the social attack may only target any one character once, however.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 5, if she makes it a 2-dot artifact, it works on each target once per scene, regardless of whether they have already been targetted for it.&amp;lt;br&amp;gt;&lt;br /&gt;
The social attack-bearing &amp;quot;artifacts&amp;quot; produced by this charm may either tap into ambient essence, or require a commitment of 1m per dot from the bearer.  In the former case, they must remain fairly stationary, such as being built into a structure such as a statue or gate.  While possessing the usual artifact resistance to normal damage, toppling their housing will disrupt the flow of essence and shut them down.&lt;br /&gt;
&lt;br /&gt;
===== Ingenious Design Precocity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 6, Essence 5, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Impossible Intelligence Improvement, Inevitable Genius Insight, Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Impossible&amp;quot; is the self-imposed limitation of an insufficiently advanced mind.  The Lunar's genius outstrips her understanding of mortal abilities; refusing to accept that she &amp;quot;cannot&amp;quot; undertake a task, her incomparably brilliant mind fills in the gaps of her knowledge.  The Lunar may now consider all ability prerequisites for dramatic Intelligence-based actions to be met by her Intelligence rating, augmented by any relevant specialties, for determining what manner of tasks she is able to perform; for example, with an Intelligence of 6, she is permitted to attempt to engineer a 3-dot Demesne [rating+3 required in Lore+Geomancy and Occult+Geomancy], or craft a 4-dot artifact [rating+2 required in Craft, Lore, and Occult].&amp;lt;br&amp;gt;&lt;br /&gt;
However, her progress is hindered by her intellectual shortcuts and bypassing of the full understanding; she suffers a -1 external penalty on all relevant rolls for every missing ability dot.  Assuming the above Lunar has 5s in every required ability, she takes a -2 external penalty on all rolls to engineer the demesne [missing one dot of two abilities], or -3 to craft the artifacts [missing 1 dot in three abilities].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Taming the Argent Sea====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 20m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK, Obvious, Wyld&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The light of Luna conquers the Wyld, bringing its' chaos into Creation as a force of creation and innovation, not dissolution; so too may her Stewards give form to the chaos without permanency or loss of fluidity.  This charm is a dramatic action taking one hour in any Waypoint of the Wyld the Lunar metaphysically owns; the Lunar reshapes the landscape, redefines the context of the area's mutating tendencies, and quells the potency of such, using an Intelligence+Occult roll, with a difficulty dependent on the chaos of the region; difficulty 1 in Pure Chaos, 3 in the Deep Wyld, 5 in the Middlemarches, and 7 in Bordermarches.&amp;lt;br&amp;gt;&lt;br /&gt;
A single success lets her define the basic layout of the land and quell the chaos some; the area mutates those present as if it were one step closer to Creation [bordermarches double the time interval between mutation checks instead], and these mutations follow a script of the Lunar's devising. She selects up to 20 points of mutations; anyone subjected to mutation within the region selects from that list, and upon acquiring [15-her Essence] points of mutation, they effectively 'adapt' and need not check for mutation within her owned regions.  Finally, these mutations do not inhibit the character's viability within Creation.&amp;lt;br&amp;gt;&lt;br /&gt;
She may spend additional successes to improve the value of the landscape; an additional three successes on the base roll ensures verdant fertility, arable land, jungles with wondrous game and plantlife.  Six successes further improves the landscape above the three-success level, filling the earth with rare and valuable gems and ores similar to but distinct from those within Creation; silvers that glow in the light of the moon, iron that hums once smelted into steel, and so on.  The wonders produced within her landscape are subject to withering inside Creation, as normal, barring the use of other charms to stabilize their existence.&amp;lt;br&amp;gt;&lt;br /&gt;
This dominion carries two restrictions.  First, these changes last only so long as the Lunar metaphysically owns the waypoint.  Should her ownership lapse, these changes fade at the rate of one success per month, until the area reverts to a normal Wyld waypoint.  Secondly, she may only reshape a given landscape once; if she wishes to produce new wealth, she must move on and claim another waypoint.  Some Lunars of the Shogunate era lived nomadically, claiming new landscapes and producing wonders, then moving on and letting them fall back to the Wyld.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Essence 4 repurchase of this charm expands its' potential; the charm loses its' Wyld keyword, and she may reshape [but not improve] lands within Creation that she metaphysically owns as if it were the Bordermarches.  In addition, in either landscape of at least arable quality, she may use this charm for precise geomantic restructuring, permitting her to manufacture a Lunar-aspected demesne, costing one success per level, two for the 4th and 5th levels.  An additional success may be spent to make it Sidereal or any Element, but production of Solar aspected demesnes may not come from this charm, as oppositional as Luna and Sol's powers are to each other.&amp;lt;br&amp;gt;&lt;br /&gt;
The limitation on reshaping a landscape is relaxed in Creation, as she cannot simply mass-produce wondrous wealth and ores within it, only restructure the land and produce a demesne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
For one, I love the idea - I've hated Solars' grip on the speedup offered by CNNT for a long time, and am glad to see Lunars get in on the action. Given the Lunars' propensity for being generalists, the ability of this charm to broadly affect intelligence based actions is welcome as well, as is the lowered boost. The only thing that concerns me, however, is the activation cost - varying between 5 and 10 committed motes for what could well be a /very/ long time. Months, even. Given that the Solars are committing so few, and in general, this isn't that splashy of an action - at best, a 5 Ess, 5 Int Lunar could expect a x10 from this - not much, compared to an Ess 3 Solar. Thus, my claim is that it should be reduced greatly in mote cost in some fashion. My preferred way might be to remove  any increased cost from the upgrade charm, thus giving you a 5m flat fee for speedup. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
--You'll note the duration of Instant rather than Indefinite; just like a Solar using Craftsman Needs No Tools pays 7m1wp every interval [which is Ess x3 faster than normal) rather than committing 7m for the duration of the crafting project, the Lunar pays 5 [or 10m1wp] at every interval of their crafting project.  Just like CNNT, it basically says &amp;quot;Okay, I'm going to take a dramatic crafting action, but instead of a season, the roll will represent a season divided by [Essence / Ess x3 / Ess+Intelligence].  Just like the Excellency motes (instant) spent on the crafting aren't committed for the duration, so too with this charm.&amp;quot;. Also, the addition of Intelligence as a factor allows it to be modified; with a third excellency combo [14m2wp, exactly twice the cost of a Solar using CNNT, not to mention +1 more expensive charm and a 5xp combo], that 5 Int, Ess 5 Lunar can equal an Ess 5 Solar's crafting speed.  Assuming, of course, the Solar doesn't note &amp;quot;Hey, that's only one charm deep, and it's only Essence 3; I could make an improvement that lets me flurry a crafting attempt and make two or more rolls at a smaller pool per interval&amp;quot; -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:First off, good reasoning. I'm disappointed in myself that I didn't see some of those earlier. At the same time, a strict interpretation of the wording of charms indicates that even if the charm is instant, the motes are still committed for the duration - at least, that's how I've always read it. The usage of an excellency to help is nice, but as you noted, that's two full charms, and a combo, to roughly equal what Solars get with one charm. Again, not sure how comfortable I am putting Lunars that far below. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
Perhaps a charm that helps them when they are doing crafting in the Wyld? -[[BogMod]]&lt;br /&gt;
&lt;br /&gt;
--Hm, thought that was covered, but suppose I can certainly try that.  One that reduces the difficulty based on the degree of Wyld [-1 bordermarches, -2 middle, -4 deep, always Diff 1 in Wyld or some such?], another branching off that lets you reduce the resources cost for your mundane creations and Moonsilver artifacts by a similar degree... -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:While I hate to see more Wyld stuff in Lunar trees, it is one of their schticks. And frankly, something to reduce resource costs would be neat, as a counterpoint to ''Needs No Tools'' - something about not even needing materials. Plus, it would also counterpoint the glory that is Solar Lore in the Wyld for manufacturing. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=89929</id>
		<title>Nekomimi-Maiden/LunarIntelligence</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=89929"/>
				<updated>2013-01-14T00:37:15Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crafting ==&lt;br /&gt;
===== Den-Planning Intuition =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 2 or 5m; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The Lunar's plans take shape with great rapidity.  This supplements any Intelligence-based dramatic action, such as designing a manse, forging objects or artifacts, planning strategies for war, and so on. The action is sped up by a factor of the Lunar's Essence (thus with Essence 3, a strategy session that requires one hour to undertake is complete in twenty minutes, a manse receives three rolls per month for designing rather than one, and so on]&amp;lt;br&amp;gt;&lt;br /&gt;
The cost is 2m if the action is measured in minutes, or 5m if in hours or longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Weaving Spider's Alacrity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (+3m or +5m1wp), &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
A Lunar's thoughts occur with the lightning speed of flowing moonsilver, fluidly adapting as surely as the moon's face changes.  This augments its' prerequisite; for a surcharge, the Lunar may add her Intelligence to the speed factor (raising it to make such projects occur (her Essence+Intelligence) faster.)&amp;lt;br&amp;gt;&lt;br /&gt;
The surcharge costs 3m if the action is measured in minutes, or 5m1wp if in hours or longer.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Unlimited Aptitude Achievement =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: (Attribute) 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Flawless (Attribute) Focus&amp;lt;br&amp;gt;&lt;br /&gt;
A mortal's ability is limited by the least of his natural aptitudes; a Lunar's excellence overpowers this flaw.  This is a set of three charms, for Dexterity, Perception, and Intelligence.  The Lunar who takes one of these charms may always use the relevant attribute when rolling it for a crafting roll, even if another attribute is inferior, rather than rolling the lowest attribute.  She may still choose to roll the inferior attribute, such as if she wishes to benefit from its' specialties or utilize its' supplementary charms or excellencies.&lt;br /&gt;
&lt;br /&gt;
===== Bower-Building Practice =====&lt;br /&gt;
'''Cost''': -- (+1m), '''Mins''': Int 5, Ess 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
The creations of the Stewards inspire wonder in all who witness them.  When creating any object, the Lunar may invest in it a social attack as if it were a written communication.  Her Intelligence replaces her Linguistics for the purpose of relative appearance.  The Lunar can imbue charms into it to supplement the social attack for a 1m surcharge, as if those charms explicitly allowed written communication; the motes are committed until the social attack is first made, then expended.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 4, the Lunar may extend the production of a mundane object to make it a one-dot artifact, or add a one-dot artifact's construction time and effort to another artifact, at which point it carries the social attack indefinitely; the social attack may only target any one character once, however.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 5, if she makes it a 2-dot artifact, it works on each target once per scene, regardless of whether they have already been targetted for it.&amp;lt;br&amp;gt;&lt;br /&gt;
The social attack-bearing &amp;quot;artifacts&amp;quot; produced by this charm may either tap into ambient essence, or require a commitment of 1m per dot from the bearer.  In the former case, they must remain fairly stationary, such as being built into a structure such as a statue or gate.  While possessing the usual artifact resistance to normal damage, toppling their housing will disrupt the flow of essence and shut them down.&lt;br /&gt;
&lt;br /&gt;
===== Ingenious Design Precocity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 6, Essence 5, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Impossible Intelligence Improvement, Inevitable Genius Insight, Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Impossible&amp;quot; is the self-imposed limitation of an insufficiently advanced mind.  The Lunar's genius outstrips her understanding of mortal abilities; refusing to accept that she &amp;quot;cannot&amp;quot; undertake a task, her incomparably brilliant mind fills in the gaps of her knowledge.  The Lunar may now consider all ability prerequisites for dramatic Intelligence-based actions to be met by her Intelligence rating, augmented by any relevant specialties, for determining what manner of tasks she is able to perform; for example, with an Intelligence of 6, she is permitted to attempt to engineer a 3-dot Demesne [rating+3 required in Lore+Geomancy and Occult+Geomancy], or craft a 4-dot artifact [rating+2 required in Craft, Lore, and Occult].&amp;lt;br&amp;gt;&lt;br /&gt;
However, her progress is hindered by her intellectual shortcuts and bypassing of the full understanding; she suffers a -1 external penalty on all relevant rolls for every missing ability dot.  Assuming the above Lunar has 5s in every required ability, she takes a -2 external penalty on all rolls to engineer the demesne [missing one dot of two abilities], or -3 to craft the artifacts [missing 1 dot in three abilities].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Taming the Argent Sea====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 20m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK, Obvious, Wyld&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The light of Luna conquers the Wyld, bringing its' chaos into Creation as a force of creation and innovation, not dissolution; so too may her Stewards give form to the chaos without permanency or loss of fluidity.  This charm is a dramatic action taking one hour in any Waypoint of the Wyld the Lunar metaphysically owns; the Lunar reshapes the landscape, redefines the context of the area's mutating tendencies, and quells the potency of such, using an Intelligence+Occult roll, with a difficulty dependent on the chaos of the region; difficulty 1 in Pure Chaos, 3 in the Deep Wyld, 5 in the Middlemarches, and 7 in Bordermarches.&amp;lt;br&amp;gt;&lt;br /&gt;
A single success lets her define the basic layout of the land and quell the chaos some; the area mutates those present as if it were one step closer to Creation [bordermarches double the time interval between mutation checks instead], and these mutations follow a script of the Lunar's devising. She selects up to 20 points of mutations; anyone subjected to mutation within the region selects from that list, and upon acquiring [15-her Essence] points of mutation, they effectively 'adapt' and need not check for mutation within her owned regions.  Finally, these mutations do not inhibit the character's viability within Creation.&amp;lt;br&amp;gt;&lt;br /&gt;
She may spend additional successes to improve the value of the landscape; an additional three successes on the base roll ensures verdant fertility, arable land, jungles with wondrous game and plantlife.  Six successes further improves the landscape above the three-success level, filling the earth with rare and valuable gems and ores similar to but distinct from those within Creation; silvers that glow in the light of the moon, iron that hums once smelted into steel, and so on.  The wonders produced within her landscape are subject to withering inside Creation, as normal, barring the use of other charms to stabilize their existence.&amp;lt;br&amp;gt;&lt;br /&gt;
This dominion carries two restrictions.  First, these changes last only so long as the Lunar metaphysically owns the waypoint.  Should her ownership lapse, these changes fade at the rate of one success per month, until the area reverts to a normal Wyld waypoint.  Secondly, she may only reshape a given landscape once; if she wishes to produce new wealth, she must move on and claim another waypoint.  Some Lunars of the Shogunate era lived nomadically, claiming new landscapes and producing wonders, then moving on and letting them fall back to the Wyld.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Essence 4 repurchase of this charm expands its' potential; the charm loses its' Wyld keyword, and she may reshape [but not improve] lands within Creation that she metaphysically owns as if it were the Bordermarches.  In addition, in either landscape of at least arable quality, she may use this charm for precise geomantic restructuring, permitting her to manufacture a Lunar-aspected demesne, costing one success per level, two for the 4th and 5th levels.  An additional success may be spent to make it Sidereal or any Element, but production of Solar aspected demesnes may not come from this charm, as oppositional as Luna and Sol's powers are to each other.&amp;lt;br&amp;gt;&lt;br /&gt;
The limitation on reshaping a landscape is relaxed in Creation, as she cannot simply mass-produce wondrous wealth and ores within it, only restructure the land and produce a demesne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
For one, I love the idea - I've hated Solars' grip on the speedup offered by CNNT for a long time, and am glad to see Lunars get in on the action. Given the Lunars' propensity for being generalists, the ability of this charm to broadly affect intelligence based actions is welcome as well, as is the lowered boost. The only thing that concerns me, however, is the activation cost - varying between 5 and 10 committed motes for what could well be a /very/ long time. Months, even. Given that the Solars are committing so few, and in general, this isn't that splashy of an action - at best, a 5 Ess, 5 Int Lunar could expect a x10 from this - not much, compared to an Ess 3 Solar. Thus, my claim is that it should be reduced greatly in mote cost in some fashion. My preferred way might be to remove  any increased cost from the upgrade charm, thus giving you a 5m flat fee for speedup. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
--You'll note the duration of Instant rather than Indefinite; just like a Solar using Craftsman Needs No Tools pays 7m1wp every interval [which is Ess x3 faster than normal) rather than committing 7m for the duration of the crafting project, the Lunar pays 5 [or 10m1wp] at every interval of their crafting project.  Just like CNNT, it basically says &amp;quot;Okay, I'm going to take a dramatic crafting action, but instead of a season, the roll will represent a season divided by [Essence / Ess x3 / Ess+Intelligence].  Just like the Excellency motes (instant) spent on the crafting aren't committed for the duration, so too with this charm.&amp;quot;. Also, the addition of Intelligence as a factor allows it to be modified; with a third excellency combo [14m2wp, exactly twice the cost of a Solar using CNNT, not to mention +1 more expensive charm and a 5xp combo], that 5 Int, Ess 5 Lunar can equal an Ess 5 Solar's crafting speed.  Assuming, of course, the Solar doesn't note &amp;quot;Hey, that's only one charm deep, and it's only Essence 3; I could make an improvement that lets me flurry a crafting attempt and make two or more rolls at a smaller pool per interval&amp;quot; -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:First off, good reasoning. I'm disappointed in myself that I didn't see some of those earlier. At the same time, a strict interpretation of the wording of charms indicates that even if the charm is instant, the motes are still committed for the duration - at least, that's how I've always read it. The usage of an excellency to help is nice, but as you noted, that's two full charms, and a combo, to roughly equal what Solars get with one charm. Again, not sure how comfortable I am putting Lunars that far below. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
Perhaps a charm that helps them when they are doing crafting in the Wyld? -[[BogMod]]&lt;br /&gt;
&lt;br /&gt;
--Hm, thought that was covered, but suppose I can certainly try that.  One that reduces the difficulty based on the degree of Wyld [-1 bordermarches, -2 middle, -4 deep, always Diff 1 in Wyld or some such?], another branching off that lets you reduce the resources cost for your mundane creations and Moonsilver artifacts by a similar degree... -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:While I hate to see more Wyld stuff in Lunar trees, it is one of their schticks. And frankly, something to reduce resource costs would be neat, as a counterpoint to ''Needs No Tools'' - something about not even needing materials. Plus, it would also counterpoint the glory that is Solar Lore in the Wyld for manufacturing. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89925</id>
		<title>Nekomimi-Maiden/Cytherea</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89925"/>
				<updated>2013-01-03T19:51:08Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These charms build off of Seras's Cytherea charmset.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Maternal Influence Creche'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 15m, 1wp; '''Mins''': Essence 3; '''Type''': Simple (one hour)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Blasphemy, Shaping, Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': One Genesis project&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Sharp Eye of the Designer&amp;lt;br&amp;gt;&lt;br /&gt;
When the Great Designer chooses to produce a wondrous new species, she does nothing so vulgar as grow it in a lab; all of Creation was her workshop at one time.  This charm targets an area [Ess x5] miles in diameter; the processes of life in this area are subtly adjusted, and work in concert to play out the production of a species in impossibly rapid course.  Creatures live, breed, and die, rapidly developing mutations and changes until they are reborn into the form she has envisioned in her grand dreams.&amp;lt;br&amp;gt;&lt;br /&gt;
Use of this charm is a dramatic action taking one hour, during which the Infernal communes with the area around her, slowly reshaping it to her will while burning the exotic ingredients of her project.  Following the conclusion of this action, the Cytherean-suffused area tests its' inhabitants to produce accelerated changes.  Every month while this charm is active, the Infernal may make a roll as if she had spent a season working upon the desired Craft: Genesis project.  Once she has achieved sufficient successes to complete the project, the area is home to a population of her new species of a magnitude equal to her Essence.&amp;lt;br&amp;gt;&lt;br /&gt;
The roll for this project is penalized if not ideal.  An ideal landscape is one designed specifically for the project via either geomantic restructuring or creation via Constructive Convergence of Principles.  An area suffused with specifically Cytherean essence imposes a -1 internal penalty on the roll.  An area of raw Wyld or suffused with any other yozi essence imposes a -2 internal penalty.  And an area of untainted Creation imposes a -2 external penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
The area registers as a special Blasphemy while in effect.  Every month it rolls one die; on a result equal to or lower than the Genesis rating of the project, the Cytherean essence pulses, as if a Blasphemy of equal Essence had been enacted.  If the Sorcerous effect is broken, the Infernal must recreate it within one month to regain half the successes on her project, or else it is fully wasted.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 4, this charm improves; when the character undertakes a Genesis project, she may produce for marginally greater cost [1 more exotic component] a population with Magnitude of up to her Essence, so long as the species being created requires no special materials to survive.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Principle of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': --, '''Minimum Essence''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Maternal Influence Creche&amp;lt;br&amp;gt;&lt;br /&gt;
Crass forms of steel and brass have little appeal to the Mother of Invention; she finds her joys in the evolution of living things, which produce systems and develop in fascinating ways beyond her initial designs - even when they disappoint her, in the end.  This charm augments the character's capacities in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
* She may use Survival in place of Craft: Genesis for all purposes when relating to a living object, as Cytherea needs not understand the intricacies of metal and artifice to know how life works; when designing a Living Manse, for example, the required ability dots count up her Survival, Occult, and Lore, and she may use Int+Survival on the roll to design it.&amp;lt;br&amp;gt;&lt;br /&gt;
* Living Manse is considered to be Cytherea and Wood Favored, costing nothing for her to produce such a manse.&amp;lt;br&amp;gt;&lt;br /&gt;
* Genesis-created beings do not require an additional dot for her to breed true; she may produce beings that cannot breed true without assistance, but it takes no effort for her to create self-sustaining species in this way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Corrective Lessons Learned'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Growth, Compulsion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Scorned Leader Sabotage&amp;lt;br&amp;gt;&lt;br /&gt;
In the face of their own inevitable failures, who can be so foolish as not to see the truth of the Infernal's words? This charm enhances its' prerequisite, increasing the number of botches incurred for ignoring or scorning her advice to +Essence instead of +2; if her advice satisfied the Growth keyword, every botch additionally produces an immediate roll using her own abilities to add an intimacy towards the topic or ideals of her advice; if such an intimacy exists, she may roll to Change Motivation as if she were the leader, suffering the normal -5 penalty to her roll.  The leader may expend his own organizational actions to oppose this, effectively stalemating his own goals in favor of avoiding the change.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Designer's Wisdom Revealed'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Growth, Compulsion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Scorned Leader Sabotage&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes, a leader recognizes the folly of his ways and recants his error; Cytherea is gracious and blesses endeavors to abate her scorn.  This charm permanently enhances its' prerequisite; upon suffering a catastrophic botch from that charm, the victim recognizes that rejecting her advice and pursuing other tasks was the error, making this realization Obvious.  If he chooses to avoid further botches by following her suggestions, and those suggestions satisfy the Growth keyword for her, remaining botches serve two purposes; first, each one adds two successes to a future roll made pursuing her suggestion, expending one botch per roll, and second, each botch expended in this way counts as a Change Policy action, encouraging her suggestions as a policy of the organization [creating an intimacy of such].  Those who learn well of Cytherea's gracious wisdom rarely make the mistake of ignoring it a second time.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89923</id>
		<title>Nekomimi-Maiden/Cytherea</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89923"/>
				<updated>2013-01-03T19:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These charms build off of Seras's Cytherea charmset.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Maternal Influence Creche'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 15m, 1wp; '''Mins''': Essence 3; '''Type''': Simple (one hour)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Blasphemy, Shaping, Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': One Genesis project&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Sharp Eye of the Designer&amp;lt;br&amp;gt;&lt;br /&gt;
When the Great Designer chooses to produce a wondrous new species, she does nothing so vulgar as grow it in a lab; all of Creation was her workshop at one time.  This charm targets an area [Ess x5] miles in diameter; the processes of life in this area are subtly adjusted, and work in concert to play out the production of a species in impossibly rapid course.  Creatures live, breed, and die, rapidly developing mutations and changes until they are reborn into the form she has envisioned in her grand dreams.&amp;lt;br&amp;gt;&lt;br /&gt;
Use of this charm is a dramatic action taking one hour, during which the Infernal communes with the area around her, slowly reshaping it to her will while burning the exotic ingredients of her project.  Following the conclusion of this action, the Cytherean-suffused area tests its' inhabitants to produce accelerated changes.  Every month while this charm is active, the Infernal may make a roll as if she had spent a season working upon the desired Craft: Genesis project.  Once she has achieved sufficient successes to complete the project, the area is home to a population of her new species of a magnitude equal to her Essence.&amp;lt;br&amp;gt;&lt;br /&gt;
The roll for this project is penalized if not ideal.  An ideal landscape is one designed specifically for the project via either geomantic restructuring or creation via Constructive Convergence of Principles.  An area suffused with specifically Cytherean essence imposes a -1 internal penalty on the roll.  An area of raw Wyld or suffused with any other yozi essence imposes a -2 internal penalty.  And an area of untainted Creation imposes a -2 external penalty.&amp;lt;br&amp;gt;&lt;br /&gt;
The area registers as a special Blasphemy while in effect.  Every month it rolls one die; on a result equal to or lower than the Genesis rating of the project, the Cytherean essence pulses, as if a Blasphemy of equal Essence had been enacted.  If the Sorcerous effect is broken, the Infernal must recreate it within one month to regain half the successes on her project, or else it is fully wasted.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Principle of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': --, '''Minimum Essence''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Maternal Influence Creche&amp;lt;br&amp;gt;&lt;br /&gt;
Crass forms of steel and brass have little appeal to the Mother of Invention; she finds her joys in the evolution of living things, which produce systems and develop in fascinating ways beyond her initial designs - even when they disappoint her, in the end.  This charm augments the character's capacities in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
* She may use Survival in place of Craft: Genesis for all purposes when relating to a living object, as Cytherea needs not understand the intricacies of metal and artifice to know how life works; when designing a Living Manse, for example, the required ability dots count up her Survival, Occult, and Lore, and she may use Int+Survival on the roll to design it.&amp;lt;br&amp;gt;&lt;br /&gt;
* Living Manse is considered to be Cytherea and Wood Favored, costing nothing for her to produce such a manse.&amp;lt;br&amp;gt;&lt;br /&gt;
* Genesis-created beings do not require an additional dot for her to breed true; she may produce beings that cannot breed true without assistance, but it takes no effort for her to create self-sustaining species in this way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Corrective Lessons Learned'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Growth, Compulsion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Scorned Leader Sabotage&amp;lt;br&amp;gt;&lt;br /&gt;
In the face of their own inevitable failures, who can be so foolish as not to see the truth of the Infernal's words? This charm enhances its' prerequisite, increasing the number of botches incurred for ignoring or scorning her advice to +Essence instead of +2; if her advice satisfied the Growth keyword, every botch additionally produces an immediate roll using her own abilities to add an intimacy towards the topic or ideals of her advice; if such an intimacy exists, she may roll to Change Motivation as if she were the leader, suffering the normal -5 penalty to her roll.  The leader may expend his own organizational actions to oppose this, effectively stalemating his own goals in favor of avoiding the change.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Designer's Wisdom Revealed'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Growth, Compulsion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Scorned Leader Sabotage&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes, a leader recognizes the folly of his ways and recants his error; Cytherea is gracious and blesses endeavors to abate her scorn.  This charm permanently enhances its' prerequisite; upon suffering a catastrophic botch from that charm, the victim recognizes that rejecting her advice and pursuing other tasks was the error, making this realization Obvious.  If he chooses to avoid further botches by following her suggestions, and those suggestions satisfy the Growth keyword for her, remaining botches serve two purposes; first, each one adds two successes to a future roll made pursuing her suggestion, expending one botch per roll, and second, each botch expended in this way counts as a Change Policy action, encouraging her suggestions as a policy of the organization [creating an intimacy of such].  Those who learn well of Cytherea's gracious wisdom rarely make the mistake of ignoring it a second time.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89919</id>
		<title>Nekomimi-Maiden/Cytherea</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89919"/>
				<updated>2013-01-03T16:24:20Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These charms build off of Seras's Cytherea charmset.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Maternal Influence Creche'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 15m, 1wp; '''Mins''': Essence 3; '''Type''': Simple (one hour)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Blasphemy, Shaping, Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': One Genesis project&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Sharp Eye of the Designer&amp;lt;br&amp;gt;&lt;br /&gt;
When the Great Designer chooses to produce a wondrous new species, she does nothing so vulgar as grow it in a lab; all of Creation was her workshop at one time.  This charm targets an area [Ess x5] miles in diameter; the processes of life in this area are subtly adjusted, and work in concert to play out the production of a species in impossibly rapid course.  Creatures live, breed, and die, rapidly developing mutations and changes until they are reborn into the form she has envisioned in her grand dreams.&amp;lt;br&amp;gt;&lt;br /&gt;
Use of this charm is a dramatic action taking one hour, during which the Infernal communes with the area around her, slowly reshaping it to her will while burning the exotic ingredients of her project.  Following the conclusion of this action, the Cytherean-suffused area tests its' inhabitants to produce accelerated changes.  Every month while this charm is active, the Infernal may make a roll as if she had spent a season working upon the desired Craft: Genesis project.  Once she has achieved sufficient successes to complete the project, the area is home to a population of her new species of a magnitude equal to her Essence.&amp;lt;br&amp;gt;&lt;br /&gt;
The roll for this project is penalized if not ideal.  An ideal landscape is one designed specifically for the project via either geomantic restructuring or creation via Constructive Convergence of Principles.  An area suffused with specifically Cytherean essence imposes a -1 internal penalty on the roll.  An area of raw Wyld or suffused with any other yozi essence imposes a -2 internal penalty.  And an area of untainted Creation imposes a -2 external penalty.  She may use Survival in lieu of Craft: Genesis, as Cytherea needs not understand the intricacies of metal and artifice to know how life works.&amp;lt;br&amp;gt;&lt;br /&gt;
The area registers as a special Blasphemy while in effect.  Every month it rolls one die; on a result equal to or lower than the Genesis rating of the project, the Cytherean essence pulses, as if a Blasphemy of equal Essence had been enacted.  If the Sorcerous effect is broken, the Infernal must recreate it within one month to regain half the successes on her project, or else it is fully wasted.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Principle of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': --, '''Minimum Essence''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Maternal Influence Creche&amp;lt;br&amp;gt;&lt;br /&gt;
Gross structures of steel and other metals have little appeal to the Mother of Invention; she finds her joys in the production of living objects, which produce systems and develop in fascinating ways beyond her initial designs - even when they disappoint her, in the end.  This charm augments the character's capacities in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
* She may use Survival in place of Craft: Genesis for all purposes when relating to a living object; when designing a Living Manse, for example, the required ability dots count up her Survival, Occult, and Lore, and she may use Survival on the roll to design it.&amp;lt;br&amp;gt;&lt;br /&gt;
* Living Manse is considered to be Cytherea and Wood Favored, costing nothing for her to produce such a manse.&amp;lt;br&amp;gt;&lt;br /&gt;
* Genesis-created beings do not require an additional dot for her to breed true; she may produce beings that cannot breed true without assistance, but it takes no effort for her to create self-sustaining species in this way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Corrective Lessons Learned'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Growth, Compulsion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Scorned Leader Sabotage&amp;lt;br&amp;gt;&lt;br /&gt;
In the face of their own inevitable failures, who can be so foolish as not to see the truth of the Infernal's words? This charm enhances its' prerequisite, increasing the number of botches incurred for ignoring or scorning her advice to +Essence instead of +2; if her advice satisfied the Growth keyword, every botch additionally produces an immediate roll using her own abilities to add an intimacy towards the topic or ideals of her advice; if such an intimacy exists, she may roll to Change Motivation as if she were the leader, suffering the normal -5 penalty to her roll.  The leader may expend his own organizational actions to oppose this, effectively stalemating his own goals in favor of avoiding the change.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Designer's Wisdom Revealed'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Growth, Compulsion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Scorned Leader Sabotage&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes, a leader recognizes the folly of his ways and recants his error; Cytherea is gracious and blesses endeavors to abate her scorn.  This charm permanently enhances its' prerequisite; upon suffering a catastrophic botch from that charm, the victim recognizes that rejecting her advice and pursuing other tasks was the error, making this realization Obvious.  If he chooses to avoid further botches by following her suggestions, and those suggestions satisfy the Growth keyword for her, remaining botches serve two purposes; first, each one adds two successes to a future roll made pursuing her suggestion, expending one botch per roll, and second, each botch expended in this way counts as a Change Policy action, encouraging her suggestions as a policy of the organization [creating an intimacy of such].  Those who learn well of Cytherea's gracious wisdom rarely make the mistake of ignoring it a second time.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89917</id>
		<title>Nekomimi-Maiden/Cytherea</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89917"/>
				<updated>2013-01-03T16:23:49Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Maternal Influence Creche'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 15m, 1wp; '''Mins''': Essence 3; '''Type''': Simple (one hour)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Blasphemy, Shaping, Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': One Genesis project&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Sharp Eye of the Designer&amp;lt;br&amp;gt;&lt;br /&gt;
When the Great Designer chooses to produce a wondrous new species, she does nothing so vulgar as grow it in a lab; all of Creation was her workshop at one time.  This charm targets an area [Ess x5] miles in diameter; the processes of life in this area are subtly adjusted, and work in concert to play out the production of a species in impossibly rapid course.  Creatures live, breed, and die, rapidly developing mutations and changes until they are reborn into the form she has envisioned in her grand dreams.&amp;lt;br&amp;gt;&lt;br /&gt;
Use of this charm is a dramatic action taking one hour, during which the Infernal communes with the area around her, slowly reshaping it to her will while burning the exotic ingredients of her project.  Following the conclusion of this action, the Cytherean-suffused area tests its' inhabitants to produce accelerated changes.  Every month while this charm is active, the Infernal may make a roll as if she had spent a season working upon the desired Craft: Genesis project.  Once she has achieved sufficient successes to complete the project, the area is home to a population of her new species of a magnitude equal to her Essence.&amp;lt;br&amp;gt;&lt;br /&gt;
The roll for this project is penalized if not ideal.  An ideal landscape is one designed specifically for the project via either geomantic restructuring or creation via Constructive Convergence of Principles.  An area suffused with specifically Cytherean essence imposes a -1 internal penalty on the roll.  An area of raw Wyld or suffused with any other yozi essence imposes a -2 internal penalty.  And an area of untainted Creation imposes a -2 external penalty.  She may use Survival in lieu of Craft: Genesis, as Cytherea needs not understand the intricacies of metal and artifice to know how life works.&amp;lt;br&amp;gt;&lt;br /&gt;
The area registers as a special Blasphemy while in effect.  Every month it rolls one die; on a result equal to or lower than the Genesis rating of the project, the Cytherean essence pulses, as if a Blasphemy of equal Essence had been enacted.  If the Sorcerous effect is broken, the Infernal must recreate it within one month to regain half the successes on her project, or else it is fully wasted.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Principle of Life'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': --, '''Minimum Essence''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Maternal Influence Creche&amp;lt;br&amp;gt;&lt;br /&gt;
Gross structures of steel and other metals have little appeal to the Mother of Invention; she finds her joys in the production of living objects, which produce systems and develop in fascinating ways beyond her initial designs - even when they disappoint her, in the end.  This charm augments the character's capacities in the following ways:&amp;lt;br&amp;gt;&lt;br /&gt;
* She may use Survival in place of Craft: Genesis for all purposes when relating to a living object; when designing a Living Manse, for example, the required ability dots count up her Survival, Occult, and Lore, and she may use Survival on the roll to design it.&amp;lt;br&amp;gt;&lt;br /&gt;
* Living Manse is considered to be Cytherea and Wood Favored, costing nothing for her to produce such a manse.&amp;lt;br&amp;gt;&lt;br /&gt;
* Genesis-created beings do not require an additional dot for her to breed true; she may produce beings that cannot breed true without assistance, but it takes no effort for her to create self-sustaining species in this way.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Corrective Lessons Learned'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Growth, Compulsion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Scorned Leader Sabotage&amp;lt;br&amp;gt;&lt;br /&gt;
In the face of their own inevitable failures, who can be so foolish as not to see the truth of the Infernal's words? This charm enhances its' prerequisite, increasing the number of botches incurred for ignoring or scorning her advice to +Essence instead of +2; if her advice satisfied the Growth keyword, every botch additionally produces an immediate roll using her own abilities to add an intimacy towards the topic or ideals of her advice; if such an intimacy exists, she may roll to Change Motivation as if she were the leader, suffering the normal -5 penalty to her roll.  The leader may expend his own organizational actions to oppose this, effectively stalemating his own goals in favor of avoiding the change.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Designer's Wisdom Revealed'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Growth, Compulsion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Scorned Leader Sabotage&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes, a leader recognizes the folly of his ways and recants his error; Cytherea is gracious and blesses endeavors to abate her scorn.  This charm permanently enhances its' prerequisite; upon suffering a catastrophic botch from that charm, the victim recognizes that rejecting her advice and pursuing other tasks was the error, making this realization Obvious.  If he chooses to avoid further botches by following her suggestions, and those suggestions satisfy the Growth keyword for her, remaining botches serve two purposes; first, each one adds two successes to a future roll made pursuing her suggestion, expending one botch per roll, and second, each botch expended in this way counts as a Change Policy action, encouraging her suggestions as a policy of the organization [creating an intimacy of such].  Those who learn well of Cytherea's gracious wisdom rarely make the mistake of ignoring it a second time.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89915</id>
		<title>Nekomimi-Maiden/Cytherea</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89915"/>
				<updated>2013-01-03T00:16:24Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Maternal Influence Creche'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 15m, 1wp; '''Mins''': Essence 3; '''Type''': Simple (one hour)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Blasphemy, Shaping, Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': One Genesis project&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Sharp Eye of the Designer&amp;lt;br&amp;gt;&lt;br /&gt;
When the Great Designer chooses to produce a wondrous new species, she does nothing so vulgar as grow it in a lab; all of Creation was her workshop at one time.  This charm targets an area [Ess x5] miles in diameter; the processes of life in this area are subtly adjusted, and work in concert to play out the production of a species in impossibly rapid course.  Creatures live, breed, and die, rapidly developing mutations and changes until they are reborn into the form she has envisioned in her grand dreams.&amp;lt;br&amp;gt;&lt;br /&gt;
Use of this charm is a dramatic action taking one hour, during which the Infernal communes with the area around her, slowly reshaping it to her will while burning the exotic ingredients of her project.  Following the conclusion of this action, the Cytherean-suffused area tests its' inhabitants to produce accelerated changes.  Every month while this charm is active, the Infernal may make a roll as if she had spent a season working upon the desired Craft: Genesis project.  Once she has achieved sufficient successes to complete the project, the area is home to a population of her new species of a magnitude equal to her Essence.&amp;lt;br&amp;gt;&lt;br /&gt;
The roll for this project is penalized if not ideal.  An ideal landscape is one designed specifically for the project via either geomantic restructuring or creation via Constructive Convergence of Principles.  An area suffused with specifically Cytherean essence imposes a -1 internal penalty on the roll.  An area of raw Wyld or suffused with any other yozi essence imposes a -2 internal penalty.  And an area of untainted Creation imposes a -2 external penalty.  She may use Survival in lieu of Craft: Genesis, as Cytherea needs not understand the intricacies of metal and artifice to know how life works.&amp;lt;br&amp;gt;&lt;br /&gt;
The area registers as a special Blasphemy while in effect.  Every month it rolls one die; on a result equal to or lower than the Genesis rating of the project, the Cytherean essence pulses, as if a Blasphemy of equal Essence had been enacted.  If the Sorcerous effect is broken, the Infernal must recreate it within one month to regain half the successes on her project, or else it is fully wasted.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Corrective Lessons Learned'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Growth, Compulsion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Scorned Leader Sabotage&amp;lt;br&amp;gt;&lt;br /&gt;
In the face of their own inevitable failures, who can be so foolish as not to see the truth of the Infernal's words? This charm enhances its' prerequisite, increasing the number of botches incurred for ignoring or scorning her advice to +Essence instead of +2; if her advice satisfied the Growth keyword, every botch additionally produces an immediate roll using her own abilities to add an intimacy towards the topic or ideals of her advice; if such an intimacy exists, she may roll to Change Motivation as if she were the leader, suffering the normal -5 penalty to her roll.  The leader may expend his own organizational actions to oppose this, effectively stalemating his own goals in favor of avoiding the change.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Designer's Wisdom Revealed'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''' -, '''Min Ess''': 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Growth, Compulsion&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Scorned Leader Sabotage&amp;lt;br&amp;gt;&lt;br /&gt;
Sometimes, a leader recognizes the folly of his ways and recants his error; Cytherea is gracious and blesses endeavors to abate her scorn.  This charm permanently enhances its' prerequisite; upon suffering a catastrophic botch from that charm, the victim recognizes that rejecting her advice and pursuing other tasks was the error, making this realization Obvious.  If he chooses to avoid further botches by following her suggestions, and those suggestions satisfy the Growth keyword for her, remaining botches serve two purposes; first, each one adds two successes to a future roll made pursuing her suggestion, expending one botch per roll, and second, each botch expended in this way counts as a Change Policy action, encouraging her suggestions as a policy of the organization [creating an intimacy of such].  Those who learn well of Cytherea's gracious wisdom rarely make the mistake of ignoring it a second time.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89913</id>
		<title>Nekomimi-Maiden/Cytherea</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89913"/>
				<updated>2013-01-02T20:46:16Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Maternal Influence Creche'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 15m, 1wp; '''Mins''': Essence 3; '''Type''': Simple (one hour)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Blasphemy, Shaping, Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': One Genesis project&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Sharp Eye of the Designer&amp;lt;br&amp;gt;&lt;br /&gt;
When the Great Designer chooses to produce a wondrous new species, she does nothing so vulgar as grow it in a lab; all of Creation was her workshop at one time.  This charm targets an area [Ess x5] miles in diameter; the processes of life in this area are subtly adjusted, and work in concert to play out the production of a species in impossibly rapid course.  Creatures live, breed, and die, rapidly developing mutations and changes until they are reborn into the form she has envisioned in her grand dreams.&amp;lt;br&amp;gt;&lt;br /&gt;
Use of this charm is a dramatic action taking one hour, during which the Infernal communes with the area around her, slowly reshaping it to her will while burning the exotic ingredients of her project.  Following the conclusion of this action, the Cytherean-suffused area tests its' inhabitants to produce accelerated changes.  Every month while this charm is active, the Infernal may make a roll as if she had spent a season working upon the desired Craft: Genesis project.  Once she has achieved sufficient successes to complete the project, the area is home to a population of her new species of a magnitude equal to her Essence.&amp;lt;br&amp;gt;&lt;br /&gt;
The roll for this project is penalized if not ideal.  An ideal landscape is one designed specifically for the project via either geomantic restructuring or creation via Constructive Convergence of Principles.  An area suffused with specifically Cytherean essence imposes a -1 internal penalty on the roll.  An area of raw Wyld or suffused with any other yozi essence imposes a -2 internal penalty.  And an area of untainted Creation imposes a -2 external penalty.  She may use Survival in lieu of Craft: Genesis, as Cytherea needs not understand the intricacies of metal and artifice to know how life works.&amp;lt;br&amp;gt;&lt;br /&gt;
The area registers as a special Blasphemy while in effect.  Every month it rolls one die; on a result equal to or lower than the Genesis rating of the project, the Cytherean essence pulses, as if a Blasphemy of equal Essence had been enacted.  If the Sorcerous effect is broken, the Infernal must recreate it within one month to regain half the successes on her project, or else it is fully wasted.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89911</id>
		<title>Nekomimi-Maiden/Cytherea</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Cytherea&amp;diff=89911"/>
				<updated>2013-01-02T20:45:49Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: Created page with ''''Maternal Influence Creche''' '''Cost''': 15m, 1wp; '''Mins''': Essence 3; '''Type''': Simple (one hour) '''Keywords''': Combo-OK, Blasphemy, Shaping, Sorcerous '''Duration''':…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Maternal Influence Creche'''&lt;br /&gt;
'''Cost''': 15m, 1wp; '''Mins''': Essence 3; '''Type''': Simple (one hour)&lt;br /&gt;
'''Keywords''': Combo-OK, Blasphemy, Shaping, Sorcerous&lt;br /&gt;
'''Duration''': One Genesis project&lt;br /&gt;
'''Prerequisite Charms''': Sharp Eye of the Designer&lt;br /&gt;
When the Great Designer chooses to produce a wondrous new species, she does nothing so vulgar as grow it in a lab; all of Creation was her workshop at one time.  This charm targets an area [Ess x5] miles in diameter; the processes of life in this area are subtly adjusted, and work in concert to play out the production of a species in impossibly rapid course.  Creatures live, breed, and die, rapidly developing mutations and changes until they are reborn into the form she has envisioned in her grand dreams.&lt;br /&gt;
Use of this charm is a dramatic action taking one hour, during which the Infernal communes with the area around her, slowly reshaping it to her will while burning the exotic ingredients of her project.  Following the conclusion of this action, the Cytherean-suffused area tests its' inhabitants to produce accelerated changes.  Every month while this charm is active, the Infernal may make a roll as if she had spent a season working upon the desired Craft: Genesis project.  Once she has achieved sufficient successes to complete the project, the area is home to a population of her new species of a magnitude equal to her Essence.&lt;br /&gt;
The roll for this project is penalized if not ideal.  An ideal landscape is one designed specifically for the project via either geomantic restructuring or creation via Constructive Convergence of Principles.  An area suffused with specifically Cytherean essence imposes a -1 internal penalty on the roll.  An area of raw Wyld or suffused with any other yozi essence imposes a -2 internal penalty.  And an area of untainted Creation imposes a -2 external penalty.  She may use Survival in lieu of Craft: Genesis, as Cytherea needs not understand the intricacies of metal and artifice to know how life works.&lt;br /&gt;
The area registers as a special Blasphemy while in effect.  Every month it rolls one die; on a result equal to or lower than the Genesis rating of the project, the Cytherean essence pulses, as if a Blasphemy of equal Essence had been enacted.  If the Sorcerous effect is broken, the Infernal must recreate it within one month to regain half the successes on her project, or else it is fully wasted.&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=89909</id>
		<title>Nekomimi-Maiden</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=89909"/>
				<updated>2013-01-02T20:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Um, just a page for my creations.  Will be filled in as I go...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[Nekomimi-Maiden/Kei]] - Chosen of Serenity Musician (this version using [[SrGrvsaLot]]'s Rethinking Sidereals: http://srgrvsalot.tripod.com/sidereals.pdf )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Lilang]] - Chosen of Endings Physician (same system as Kei)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LiliaLan]] - No Moon Savant&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/TajihuaMiara]] - Waxing Moon seductress&amp;lt;br&amp;gt;&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
= Charms ==&lt;br /&gt;
== Solar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/SolarCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLinguistics]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/LunarExcellencies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStrength]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarDexterity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStamina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarCharisma]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarManipulation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAppearance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarIntelligence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarPerception]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarWits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarKnacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sidereal Charms ==&lt;br /&gt;
=== Astrological Rewrite Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealSocialize]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealAthletics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealWar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMartialArts]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Loom 2.0 Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMedicineL2]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/InfernalGeneral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Malfeas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/EbonDragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Heretical]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Cytherea]] - Using Seras's excellent Cytherea charmset.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sorcery ==&lt;br /&gt;
[[Nekomimi-Maiden/CelestialCircle]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Martial Arts Styles ==&lt;br /&gt;
[[Nekomimi-Maiden/FoxStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ResplendentPhysicianStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Astrological Styles ===&lt;br /&gt;
[[Nekomimi-Maiden/GoldenBarqueofHeavenStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Artifacts and Manses =&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[Nekomimi-Maiden/MidnightBladeTriumphant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/IncomparableArrayofHarmony]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Manses ==&lt;br /&gt;
[[Nekomimi-Maiden/AtelierdMecanisme]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= System / Setting Tweaks =&lt;br /&gt;
[[Nekomimi-Maiden/AppearanceHotfix]] - Because Appearance may be a bit too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologyRewrite]] - Because creating destinies shouldn't be like filing taxes, damnit!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/StarmetalRevision]] - Because divine soulsteel? -Really-?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/GreatCurse]] - Because I want new ways to go stark raving mad!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SocialCombatRedux]] -- Because Sway is awesome and the current system is too stupid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAlchemicalParityBoost]] - Because why are the 'Weakest Celestial Exalted' [Alchemicals p117-118] way better?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ShapeshiftingRevision]] - Because changing my sex is not worth as much as a 4-dot artifact.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologySummary]] - For my poll&lt;br /&gt;
&lt;br /&gt;
= Other Stuff =&lt;br /&gt;
[[Nekomimi-Maiden/DiscussionswithHatewheel]] - For posting a few logs so I can just C&amp;amp;P a link.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/June1Log]] - for Andrix&lt;br /&gt;
[[Nekomimi-Maiden/FallenStarsLog]] - Here you go, Bog.&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
Woo, it's Neko!! Welcome to the wiki - [[Andrix]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome aboard. - [[BogMod]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=89507</id>
		<title>Nekomimi-Maiden/Malfeas</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=89507"/>
				<updated>2012-07-28T07:30:07Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Flesh-Reshaping Fists&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 10m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple (Dramatic Action)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Emotion, Obvious, Touch, Training&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: By Pain Reforged&amp;lt;br&amp;gt;&lt;br /&gt;
Flesh is weak; mortals crumble and even demons break, and only through pain can their flesh shed its' frailty.  The Infernal may train other beings through the procedure of beating them into unconsciousness.  This charm may be activated immediately after rendering someone unconscious, whether this is beating a willing would-be disciple into the ground, or thoroughly subjugating an opponent or recalcitrant servant; the subject of the training may immediately raise their Strength, Stamina, Martial Arts, Melee, Resistance, Integrity, or Willpower without requiring training time, going into experience debt if necessary for heroic subjects.  However, they receive an immediate intimacy of respectful fear towards the Infernal as an Emotion effect, which counts any scene of interaction with him as a scene of reinforcement of it.  An unwilling subject may spend 3wp to resist, but they gain no benefit from the training if they avoid gaining the intimacy.&amp;lt;br&amp;gt;&lt;br /&gt;
The subject of the training must have recovered for one week before they may be subject to this charm again; a muscle only grows stronger when it fully heals after being torn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fealty-Forcing Mandate&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -(+2m), &amp;lt;b&amp;gt;Minimums&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Magnanimous Warning Glyph&amp;lt;br&amp;gt;&lt;br /&gt;
Simply guaranteeing retribution is sometimes insufficient punishment.  Letting someone go with just a warning is too kindly.  This charm upgrades its' prerequisite; when laying a glyph with Green Sun Nimbus Flare, the Infernal may spend 2m to add a condition to that glyph, informing her target of this condition.  The condition forces an action in response to some stimulus, or forbids an action completely.  The condition must be possible [if an action], and not be an unacceptable order in either case.  This condition is spelled out in old realm encircling the writing of &amp;quot;Mandate of Heaven&amp;quot; on the target's flesh; if the target breaks this condition, it counts as attacking her, immediately setting off the relevant Green Sun Nimbus Flare.&amp;lt;br&amp;gt;&lt;br /&gt;
''Ex: Lianzi strikes a thief who dares to steal from her, and lays a Magnanimous Warning Glyph, addressing the thief; &amp;quot;If you ever steal again, your life is forfeit&amp;quot;.  The thief attempts to pickpocket someone two days later despite the ominous feeling of doom, breaking the stricture, and his flesh erupts into emerald flame, dealing him the damage of that charm and afflicting him with Green Sun Wasting as per her Cold Fire Desolation Brand.&amp;lt;br&amp;gt;''&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=89505</id>
		<title>Nekomimi-Maiden/Malfeas</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=89505"/>
				<updated>2012-07-28T07:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Flesh-Reshaping Fists&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 10m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple (Dramatic Action)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Emotion, Obvious, Touch, Training&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: By Pain Reforged&amp;lt;br&amp;gt;&lt;br /&gt;
Flesh is weak; mortals crumble and even demons break, and only through pain can their flesh shed its' frailty.  The Infernal may train other beings through the procedure of beating them into unconsciousness.  This charm may be activated immediately after rendering someone unconscious, whether this is beating a willing would-be disciple into the ground, or thoroughly subjugating an opponent or recalcitrant servant; the subject of the training may immediately raise their Strength, Stamina, Martial Arts, Melee, Resistance, Integrity, or Willpower without requiring training time, going into experience debt if necessary for heroic subjects.  However, they receive an immediate intimacy of respectful fear towards the Infernal as an Emotion effect, which counts any scene of interaction with him as a scene of reinforcement of it.  An unwilling subject may spend 3wp to resist, but they gain no benefit from the training if they avoid gaining the intimacy.&amp;lt;br&amp;gt;&lt;br /&gt;
The subject of the training must have recovered for one week before they may be subject to this charm again; a muscle only grows stronger when it fully heals after being torn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fealty-Forcing Mandate&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -(+2m), &amp;lt;b&amp;gt;Minimums&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Magnanimous Warding Glyph&amp;lt;br&amp;gt;&lt;br /&gt;
Simply guaranteeing retribution is sometimes insufficient punishment.  Letting someone go with just a warning is too kindly.  This charm upgrades its' prerequisite; when laying a glyph with Green Sun Nimbus Flare, the Infernal may spend 2m to add a condition to that glyph, informing her target of this condition.  The condition forces an action in response to some stimulus, or forbids an action completely.  The condition must be possible [if an action], and not be an unacceptable order in either case.  This condition is spelled out in old realm encircling the writing of &amp;quot;Mandate of Heaven&amp;quot; on the target's flesh; if the target breaks this condition, it counts as attacking her, immediately setting off the relevant Green Sun Nimbus Flare.&amp;lt;br&amp;gt;&lt;br /&gt;
''Ex: Lianzi strikes a thief who dares to steal from her, and lays a Magnanimous Warding Brand, addressing the thief; &amp;quot;If you ever steal again, your life is forfeit&amp;quot;.  The thief attempts to pickpocket someone two days later despite the ominous feeling of doom, breaking the stricture, and his flesh erupts into emerald flame, dealing him the damage of that charm and afflicting him with Green Sun Wasting as per her Cold Fire Desolation Brand.&amp;lt;br&amp;gt;''&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=89443</id>
		<title>Nekomimi-Maiden/LunarIntelligence</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=89443"/>
				<updated>2012-07-12T00:13:11Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crafting ==&lt;br /&gt;
===== Den-Planning Intuition =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5m; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The Lunar's plans take shape with great rapidity.  This supplements any Intelligence-based dramatic action, such as designing a manse, forging objects or artifacts, planning strategies for war, and so on. The action is sped up by a factor of the Lunar's Essence (thus with Essence 3, a strategy session that requires one hour to undertake is complete in twenty minutes, a manse receives three rolls per month for designing rather than one, and so on]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Weaving Spider's Alacrity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (+5m1wp), &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
A Lunar's thoughts occur with the lightning speed of flowing moonsilver, fluidly adapting as surely as the moon's face changes.  This augments its' prerequisite; for a 5m1wp surcharge, the Lunar may add her Intelligence to the speed factor (raising it to make such projects occur (her Essence+Intelligence) faster.)&lt;br /&gt;
&lt;br /&gt;
===== Unlimited Aptitude Achievement =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: (Attribute) 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Flawless (Attribute) Focus&amp;lt;br&amp;gt;&lt;br /&gt;
A mortal's ability is limited by the least of his natural aptitudes; a Lunar's excellence overpowers this flaw.  This is a set of three charms, for Dexterity, Perception, and Intelligence.  The Lunar who takes one of these charms may always use the relevant attribute when rolling it for a crafting roll, even if another attribute is inferior, rather than rolling the lowest attribute.  She may still choose to roll the inferior attribute, such as if she wishes to benefit from its' specialties or utilize its' supplementary charms or excellencies.&lt;br /&gt;
&lt;br /&gt;
===== Bower-Building Practice =====&lt;br /&gt;
'''Cost''': -- (+1m), '''Mins''': Int 5, Ess 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
The creations of the Stewards inspire wonder in all who witness them.  When creating any object, the Lunar may invest in it a social attack as if it were a written communication.  Her Intelligence replaces her Linguistics for the purpose of relative appearance.  The Lunar can imbue charms into it to supplement the social attack for a 1m surcharge, as if those charms explicitly allowed written communication; the motes are committed until the social attack is first made, then expended.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 4, the Lunar may extend the production of a mundane object to make it a one-dot artifact, or add a one-dot artifact's construction time and effort to another artifact, at which point it carries the social attack indefinitely; the social attack may only target any one character once, however.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 5, if she makes it a 2-dot artifact, it works on each target once per scene, regardless of whether they have already been targetted for it.&amp;lt;br&amp;gt;&lt;br /&gt;
The social attack-bearing &amp;quot;artifacts&amp;quot; produced by this charm may either tap into ambient essence, or require a commitment of 1m per dot from the bearer.  In the former case, they must remain fairly stationary, such as being built into a structure such as a statue or gate.  While possessing the usual artifact resistance to normal damage, toppling their housing will disrupt the flow of essence and shut them down.&lt;br /&gt;
&lt;br /&gt;
===== Ingenious Design Precocity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 6, Essence 5, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Impossible Intelligence Improvement, Inevitable Genius Insight, Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Impossible&amp;quot; is the self-imposed limitation of an insufficiently advanced mind.  The Lunar's genius outstrips her understanding of mortal abilities; refusing to accept that she &amp;quot;cannot&amp;quot; undertake a task, her incomparably brilliant mind fills in the gaps of her knowledge.  The Lunar may now consider all ability prerequisites for dramatic Intelligence-based actions to be met by her Intelligence rating, augmented by any relevant specialties, for determining what manner of tasks she is able to perform; for example, with an Intelligence of 6, she is permitted to attempt to engineer a 3-dot Demesne [rating+3 required in Lore+Geomancy and Occult+Geomancy], or craft a 4-dot artifact [rating+2 required in Craft, Lore, and Occult].&amp;lt;br&amp;gt;&lt;br /&gt;
However, her progress is hindered by her intellectual shortcuts and bypassing of the full understanding; she suffers a -1 external penalty on all relevant rolls for every missing ability dot.  Assuming the above Lunar has 5s in every required ability, she takes a -2 external penalty on all rolls to engineer the demesne [missing one dot of two abilities], or -3 to craft the artifacts [missing 1 dot in three abilities].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Taming the Argent Sea====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 20m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK, Obvious, Wyld&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The light of Luna conquers the Wyld, bringing its' chaos into Creation as a force of creation and innovation, not dissolution; so too may her Stewards give form to the chaos without permanency or loss of fluidity.  This charm is a dramatic action taking one hour in any Waypoint of the Wyld the Lunar metaphysically owns; the Lunar reshapes the landscape, redefines the context of the area's mutating tendencies, and quells the potency of such, using an Intelligence+Occult roll, with a difficulty dependent on the chaos of the region; difficulty 1 in Pure Chaos, 3 in the Deep Wyld, 5 in the Middlemarches, and 7 in Bordermarches.&amp;lt;br&amp;gt;&lt;br /&gt;
A single success lets her define the basic layout of the land and quell the chaos some; the area mutates those present as if it were one step closer to Creation [bordermarches double the time interval between mutation checks instead], and these mutations follow a script of the Lunar's devising. She selects up to 20 points of mutations; anyone subjected to mutation within the region selects from that list, and upon acquiring [15-her Essence] points of mutation, they effectively 'adapt' and need not check for mutation within her owned regions.  Finally, these mutations do not inhibit the character's viability within Creation.&amp;lt;br&amp;gt;&lt;br /&gt;
She may spend additional successes to improve the value of the landscape; an additional three successes on the base roll ensures verdant fertility, arable land, jungles with wondrous game and plantlife.  Six successes further improves the landscape above the three-success level, filling the earth with rare and valuable gems and ores similar to but distinct from those within Creation; silvers that glow in the light of the moon, iron that hums once smelted into steel, and so on.  The wonders produced within her landscape are subject to withering inside Creation, as normal, barring the use of other charms to stabilize their existence.&amp;lt;br&amp;gt;&lt;br /&gt;
This dominion carries two restrictions.  First, these changes last only so long as the Lunar metaphysically owns the waypoint.  Should her ownership lapse, these changes fade at the rate of one success per month, until the area reverts to a normal Wyld waypoint.  Secondly, she may only reshape a given landscape once; if she wishes to produce new wealth, she must move on and claim another waypoint.  Some Lunars of the Shogunate era lived nomadically, claiming new landscapes and producing wonders, then moving on and letting them fall back to the Wyld.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Essence 4 repurchase of this charm expands its' potential; the charm loses its' Wyld keyword, and she may reshape [but not improve] lands within Creation that she metaphysically owns as if it were the Bordermarches.  In addition, in either landscape of at least arable quality, she may use this charm for precise geomantic restructuring, permitting her to manufacture a Lunar-aspected demesne, costing one success per level, two for the 4th and 5th levels.  An additional success may be spent to make it Sidereal or any Element, but production of Solar aspected demesnes may not come from this charm, as oppositional as Luna and Sol's powers are to each other.&amp;lt;br&amp;gt;&lt;br /&gt;
The limitation on reshaping a landscape is relaxed in Creation, as she cannot simply mass-produce wondrous wealth and ores within it, only restructure the land and produce a demesne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
For one, I love the idea - I've hated Solars' grip on the speedup offered by CNNT for a long time, and am glad to see Lunars get in on the action. Given the Lunars' propensity for being generalists, the ability of this charm to broadly affect intelligence based actions is welcome as well, as is the lowered boost. The only thing that concerns me, however, is the activation cost - varying between 5 and 10 committed motes for what could well be a /very/ long time. Months, even. Given that the Solars are committing so few, and in general, this isn't that splashy of an action - at best, a 5 Ess, 5 Int Lunar could expect a x10 from this - not much, compared to an Ess 3 Solar. Thus, my claim is that it should be reduced greatly in mote cost in some fashion. My preferred way might be to remove  any increased cost from the upgrade charm, thus giving you a 5m flat fee for speedup. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
--You'll note the duration of Instant rather than Indefinite; just like a Solar using Craftsman Needs No Tools pays 7m1wp every interval [which is Ess x3 faster than normal) rather than committing 7m for the duration of the crafting project, the Lunar pays 5 [or 10m1wp] at every interval of their crafting project.  Just like CNNT, it basically says &amp;quot;Okay, I'm going to take a dramatic crafting action, but instead of a season, the roll will represent a season divided by [Essence / Ess x3 / Ess+Intelligence].  Just like the Excellency motes (instant) spent on the crafting aren't committed for the duration, so too with this charm.&amp;quot;. Also, the addition of Intelligence as a factor allows it to be modified; with a third excellency combo [14m2wp, exactly twice the cost of a Solar using CNNT, not to mention +1 more expensive charm and a 5xp combo], that 5 Int, Ess 5 Lunar can equal an Ess 5 Solar's crafting speed.  Assuming, of course, the Solar doesn't note &amp;quot;Hey, that's only one charm deep, and it's only Essence 3; I could make an improvement that lets me flurry a crafting attempt and make two or more rolls at a smaller pool per interval&amp;quot; -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:First off, good reasoning. I'm disappointed in myself that I didn't see some of those earlier. At the same time, a strict interpretation of the wording of charms indicates that even if the charm is instant, the motes are still committed for the duration - at least, that's how I've always read it. The usage of an excellency to help is nice, but as you noted, that's two full charms, and a combo, to roughly equal what Solars get with one charm. Again, not sure how comfortable I am putting Lunars that far below. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
Perhaps a charm that helps them when they are doing crafting in the Wyld? -[[BogMod]]&lt;br /&gt;
&lt;br /&gt;
--Hm, thought that was covered, but suppose I can certainly try that.  One that reduces the difficulty based on the degree of Wyld [-1 bordermarches, -2 middle, -4 deep, always Diff 1 in Wyld or some such?], another branching off that lets you reduce the resources cost for your mundane creations and Moonsilver artifacts by a similar degree... -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:While I hate to see more Wyld stuff in Lunar trees, it is one of their schticks. And frankly, something to reduce resource costs would be neat, as a counterpoint to ''Needs No Tools'' - something about not even needing materials. Plus, it would also counterpoint the glory that is Solar Lore in the Wyld for manufacturing. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=89283</id>
		<title>Nekomimi-Maiden/LunarIntelligence</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=89283"/>
				<updated>2012-06-07T23:04:11Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: /* Taming the Argent Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crafting ==&lt;br /&gt;
===== Den-Planning Intuition =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5m; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The Lunar's plans take shape with great rapidity.  This supplements any Intelligence-based dramatic action, such as designing a manse, forging objects or artifacts, planning strategies for war, and so on. The action is sped up by a factor of the Lunar's Essence (thus with Essence 3, a strategy session that requires one hour to undertake is complete in twenty minutes, a manse receives three rolls per month for designing rather than one, and so on]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Weaving Spider's Alacrity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (+5m1wp), &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
A Lunar's thoughts occur with the lightning speed of flowing moonsilver, fluidly adapting as surely as the moon's face changes.  This augments its' prerequisite; for a 5m1wp surcharge, the Lunar may add her Intelligence to the speed factor (raising it to make such projects occur (her Essence+Intelligence) faster.)&lt;br /&gt;
&lt;br /&gt;
===== Unlimited Aptitude Achievement =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: (Attribute) 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Flawless (Attribute) Focus&amp;lt;br&amp;gt;&lt;br /&gt;
A mortal's ability is limited by the least of his natural aptitudes; a Lunar's excellence overpowers this flaw.  This is a set of three charms, for Dexterity, Perception, and Intelligence.  The Lunar who takes one of these charms may always use the relevant attribute when rolling it for a crafting roll, even if another attribute is inferior, rather than rolling the lowest attribute.  She may still choose to roll the inferior attribute, such as if she wishes to benefit from its' specialties or utilize its' supplementary charms or excellencies.&lt;br /&gt;
&lt;br /&gt;
===== Bower-Building Practice =====&lt;br /&gt;
'''Cost''': -- (+1m), '''Mins''': Int 5, Ess 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
The creations of the Stewards inspire wonder in all who witness them.  When creating any object, the Lunar may invest in it a social attack as if it were a written communication.  Her Intelligence replaces her Linguistics for the purpose of relative appearance.  The Lunar can imbue charms into it to supplement the social attack for a 1m surcharge, as if those charms explicitly allowed written communication; the motes are committed until the social attack is first made, then expended.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 4, the Lunar may extend the production of a mundane object to make it a one-dot artifact, or add a one-dot artifact's construction time and effort to another artifact, at which point it carries the social attack indefinitely; the social attack may only target any one character once, however.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 5, if she makes it a 2-dot artifact, it works on each target once per scene, regardless of whether they have already been targetted for it.&amp;lt;br&amp;gt;&lt;br /&gt;
The social attack-bearing &amp;quot;artifacts&amp;quot; produced by this charm may either tap into ambient essence, or require a commitment of 1m per dot from the bearer.  In the former case, they must remain fairly stationary, such as being built into a structure such as a statue or gate.  While possessing the usual artifact resistance to normal damage, toppling their housing will disrupt the flow of essence and shut them down.&lt;br /&gt;
&lt;br /&gt;
===== Ingenious Design Precocity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 6, Essence 5, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Impossible Intelligence Improvement, Inevitable Genius Insight, Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Impossible&amp;quot; is the self-imposed limitation of an insufficiently advanced mind.  The Lunar's genius outstrips her understanding of mortal abilities; refusing to accept that she &amp;quot;cannot&amp;quot; undertake a task, her incomparably brilliant mind fills in the gaps of her knowledge.  The Lunar may now consider all ability prerequisites for dramatic Intelligence-based actions to be met by her Intelligence rating, augmented by any relevant specialties, for determining what manner of tasks she is able to perform; for example, with an Intelligence of 6, she is permitted to attempt to engineer a 3-dot Demesne [rating+3 required in Lore+Geomancy and Occult+Geomancy], or craft a 4-dot artifact [rating+2 required in Craft, Lore, and Occult].&amp;lt;br&amp;gt;&lt;br /&gt;
However, her progress is hindered by her intellectual shortcuts and bypassing of the full understanding; she suffers a -1 external penalty on all relevant rolls for every missing ability dot.  Assuming the above Lunar has 5s in every required ability, she takes a -2 external penalty on all rolls to engineer the demesne [missing one dot of two abilities], or -3 to craft the artifacts [missing 1 dot in three abilities].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Taming the Argent Sea====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 20m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK, Obvious, Wyld&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The light of Luna conquers the Wyld, bringing its' chaos into Creation as a force of creation and innovation, not dissolution; so too may her Stewards give form to the chaos without permanency or loss of fluidity.  This charm is a dramatic action taking one hour in any Waypoint of the Wyld the Lunar metaphysically owns; the Lunar reshapes the landscape, redefines the context of the area's mutating tendencies, and quells the potency of such, using an Intelligence+Occult roll, with a difficulty dependent on the chaos of the region; difficulty 1 in Pure Chaos, 3 in the Deep Wyld, 5 in the Middlemarches, and 7 in Bordermarches.&amp;lt;br&amp;gt;&lt;br /&gt;
A single success lets her define the basic layout of the land and quell the chaos some; the area mutates those present as if it were one step closer to Creation [bordermarches double the time interval between mutation checks instead], and these mutations follow a script of the Lunar's devising. She selects up to 20 points of mutations; anyone subjected to mutation within the region selects from that list, and upon acquiring [15-her Essence] points of mutation, they effectively 'adapt' and need not check for mutation within her owned regions.  Finally, these mutations do not inhibit the character's viability within Creation.&amp;lt;br&amp;gt;&lt;br /&gt;
She may spend additional successes to improve the value of the landscape; an additional three successes on the base roll ensures verdant fertility, arable land, jungles with wondrous game and plantlife.  Six successes further improves the landscape above the three-success level, filling the earth with rare and valuable gems and ores similar to but distinct from those within Creation; silvers that glow in the light of the moon, iron that hums once smelted into steel, and so on.  The wonders produced within her landscape are subject to withering inside Creation, as normal, barring the use of other charms to stabilize their existence.&amp;lt;br&amp;gt;&lt;br /&gt;
This dominion carries two restrictions.  First, these changes last only so long as the Lunar metaphysically owns the waypoint.  Should her ownership lapse, these changes fade at the rate of one success per month, until the area reverts to a normal Wyld waypoint.  Secondly, she may only reshape a given landscape once; if she wishes to produce new wealth, she must move on and claim another waypoint.  Some Lunars of the Shogunate era lived nomadically, claiming new landscapes and producing wonders, then moving on and letting them fall back to the Wyld.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Essence 4 repurchase of this charm expands its' potential; the charm loses its' Wyld keyword, and she may reshape [but not improve] lands within Creation that she metaphysically owns as if it were the Bordermarches.  In addition, in either landscape of at least arable quality, she may use this charm for precise geomantic restructuring, permitting her to manufacture a Lunar-aspected demesne, costing one success per level, two for the 4th and 5th levels.  An additional success may be spent to make it Sidereal or any Element, but production of Solar aspected demesnes may not come from this charm, as oppositional as Luna and Sol's powers are to each other.&amp;lt;br&amp;gt;&lt;br /&gt;
The limitation on reshaping a landscape is relaxed in Creation, as she cannot simply mass-produce wondrous wealth and ores within it, only restructure the land and produce a demesne.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enlightenment Charms ==&lt;br /&gt;
===== Becoming the (Style) Root =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 3, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: One complete Terrestrial Martial Art&amp;lt;br&amp;gt;&lt;br /&gt;
The Stewards' essence is that of versatility and flexibility; adapting this to the essence of a lesson in Martial Arts, she becomes an ingenious student of the style.  Upon purchasing this charm for a Terrestrial Martial Arts style, all charms within this style gain the Dynamic keyword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Becoming the (Style) Bulb =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: At least one complete Celestial Martial Art, any one Becoming the (Style) Root&amp;lt;br&amp;gt;&lt;br /&gt;
As the Lunar learns more advanced styles, she incorporates them into her understanding of lessons past, and becomes more awe-inspiring a student as a result.  Upon purchasing this charm for a Celestial Martial Arts style, all charms within this style gain the Dynamic keyword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ascending to the Lotus =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any three Becoming the (Style) Bulb charms.&amp;lt;br&amp;gt;&lt;br /&gt;
Adapting her essence to many different forms, and incorporating those styles into her own essence, the Lunar's ability reaches its' apogee; she initiates into the Blossom of the Perfected Lotus, and with access to a Sidereal tutor, may learn Sidereal Martial Arts Styles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;quot;New&amp;quot; Keyword: Dynamic; a charm with this keyword may be included in any extant combo as long as the inclusion does not violate any rules of combos (no dynamic use of a supplemental charm if a combo-basic charm is in the base combo), or be used to create a dynamic combo by spending 1wp; this dynamic combo may include any number of Dynamic charms and one or no charms without the Dynamic keyword, and must follow normal combo rules.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
For one, I love the idea - I've hated Solars' grip on the speedup offered by CNNT for a long time, and am glad to see Lunars get in on the action. Given the Lunars' propensity for being generalists, the ability of this charm to broadly affect intelligence based actions is welcome as well, as is the lowered boost. The only thing that concerns me, however, is the activation cost - varying between 5 and 10 committed motes for what could well be a /very/ long time. Months, even. Given that the Solars are committing so few, and in general, this isn't that splashy of an action - at best, a 5 Ess, 5 Int Lunar could expect a x10 from this - not much, compared to an Ess 3 Solar. Thus, my claim is that it should be reduced greatly in mote cost in some fashion. My preferred way might be to remove  any increased cost from the upgrade charm, thus giving you a 5m flat fee for speedup. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
--You'll note the duration of Instant rather than Indefinite; just like a Solar using Craftsman Needs No Tools pays 7m1wp every interval [which is Ess x3 faster than normal) rather than committing 7m for the duration of the crafting project, the Lunar pays 5 [or 10m1wp] at every interval of their crafting project.  Just like CNNT, it basically says &amp;quot;Okay, I'm going to take a dramatic crafting action, but instead of a season, the roll will represent a season divided by [Essence / Ess x3 / Ess+Intelligence].  Just like the Excellency motes (instant) spent on the crafting aren't committed for the duration, so too with this charm.&amp;quot;. Also, the addition of Intelligence as a factor allows it to be modified; with a third excellency combo [14m2wp, exactly twice the cost of a Solar using CNNT, not to mention +1 more expensive charm and a 5xp combo], that 5 Int, Ess 5 Lunar can equal an Ess 5 Solar's crafting speed.  Assuming, of course, the Solar doesn't note &amp;quot;Hey, that's only one charm deep, and it's only Essence 3; I could make an improvement that lets me flurry a crafting attempt and make two or more rolls at a smaller pool per interval&amp;quot; -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:First off, good reasoning. I'm disappointed in myself that I didn't see some of those earlier. At the same time, a strict interpretation of the wording of charms indicates that even if the charm is instant, the motes are still committed for the duration - at least, that's how I've always read it. The usage of an excellency to help is nice, but as you noted, that's two full charms, and a combo, to roughly equal what Solars get with one charm. Again, not sure how comfortable I am putting Lunars that far below. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
Perhaps a charm that helps them when they are doing crafting in the Wyld? -[[BogMod]]&lt;br /&gt;
&lt;br /&gt;
--Hm, thought that was covered, but suppose I can certainly try that.  One that reduces the difficulty based on the degree of Wyld [-1 bordermarches, -2 middle, -4 deep, always Diff 1 in Wyld or some such?], another branching off that lets you reduce the resources cost for your mundane creations and Moonsilver artifacts by a similar degree... -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:While I hate to see more Wyld stuff in Lunar trees, it is one of their schticks. And frankly, something to reduce resource costs would be neat, as a counterpoint to ''Needs No Tools'' - something about not even needing materials. Plus, it would also counterpoint the glory that is Solar Lore in the Wyld for manufacturing. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=89281</id>
		<title>Nekomimi-Maiden/LunarIntelligence</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=89281"/>
				<updated>2012-06-07T22:52:42Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crafting ==&lt;br /&gt;
===== Den-Planning Intuition =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5m; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The Lunar's plans take shape with great rapidity.  This supplements any Intelligence-based dramatic action, such as designing a manse, forging objects or artifacts, planning strategies for war, and so on. The action is sped up by a factor of the Lunar's Essence (thus with Essence 3, a strategy session that requires one hour to undertake is complete in twenty minutes, a manse receives three rolls per month for designing rather than one, and so on]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Weaving Spider's Alacrity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (+5m1wp), &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
A Lunar's thoughts occur with the lightning speed of flowing moonsilver, fluidly adapting as surely as the moon's face changes.  This augments its' prerequisite; for a 5m1wp surcharge, the Lunar may add her Intelligence to the speed factor (raising it to make such projects occur (her Essence+Intelligence) faster.)&lt;br /&gt;
&lt;br /&gt;
===== Unlimited Aptitude Achievement =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: (Attribute) 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Flawless (Attribute) Focus&amp;lt;br&amp;gt;&lt;br /&gt;
A mortal's ability is limited by the least of his natural aptitudes; a Lunar's excellence overpowers this flaw.  This is a set of three charms, for Dexterity, Perception, and Intelligence.  The Lunar who takes one of these charms may always use the relevant attribute when rolling it for a crafting roll, even if another attribute is inferior, rather than rolling the lowest attribute.  She may still choose to roll the inferior attribute, such as if she wishes to benefit from its' specialties or utilize its' supplementary charms or excellencies.&lt;br /&gt;
&lt;br /&gt;
===== Bower-Building Practice =====&lt;br /&gt;
'''Cost''': -- (+1m), '''Mins''': Int 5, Ess 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
The creations of the Stewards inspire wonder in all who witness them.  When creating any object, the Lunar may invest in it a social attack as if it were a written communication.  Her Intelligence replaces her Linguistics for the purpose of relative appearance.  The Lunar can imbue charms into it to supplement the social attack for a 1m surcharge, as if those charms explicitly allowed written communication; the motes are committed until the social attack is first made, then expended.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 4, the Lunar may extend the production of a mundane object to make it a one-dot artifact, or add a one-dot artifact's construction time and effort to another artifact, at which point it carries the social attack indefinitely; the social attack may only target any one character once, however.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 5, if she makes it a 2-dot artifact, it works on each target once per scene, regardless of whether they have already been targetted for it.&amp;lt;br&amp;gt;&lt;br /&gt;
The social attack-bearing &amp;quot;artifacts&amp;quot; produced by this charm may either tap into ambient essence, or require a commitment of 1m per dot from the bearer.  In the former case, they must remain fairly stationary, such as being built into a structure such as a statue or gate.  While possessing the usual artifact resistance to normal damage, toppling their housing will disrupt the flow of essence and shut them down.&lt;br /&gt;
&lt;br /&gt;
===== Ingenious Design Precocity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 6, Essence 5, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Impossible Intelligence Improvement, Inevitable Genius Insight, Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Impossible&amp;quot; is the self-imposed limitation of an insufficiently advanced mind.  The Lunar's genius outstrips her understanding of mortal abilities; refusing to accept that she &amp;quot;cannot&amp;quot; undertake a task, her incomparably brilliant mind fills in the gaps of her knowledge.  The Lunar may now consider all ability prerequisites for dramatic Intelligence-based actions to be met by her Intelligence rating, augmented by any relevant specialties, for determining what manner of tasks she is able to perform; for example, with an Intelligence of 6, she is permitted to attempt to engineer a 3-dot Demesne [rating+3 required in Lore+Geomancy and Occult+Geomancy], or craft a 4-dot artifact [rating+2 required in Craft, Lore, and Occult].&amp;lt;br&amp;gt;&lt;br /&gt;
However, her progress is hindered by her intellectual shortcuts and bypassing of the full understanding; she suffers a -1 external penalty on all relevant rolls for every missing ability dot.  Assuming the above Lunar has 5s in every required ability, she takes a -2 external penalty on all rolls to engineer the demesne [missing one dot of two abilities], or -3 to craft the artifacts [missing 1 dot in three abilities].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Taming the Argent Sea====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 20m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK, Obvious, Wyld&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The light of Luna conquers the Wyld, bringing its' chaos into Creation as a force of creation and innovation, not dissolution; so too may her Stewards give form to the chaos without permanency or loss of fluidity.  This charm is a dramatic action taking one hour in any Waypoint of the Wyld the Lunar metaphysically owns; the Lunar reshapes the landscape, redefines the context of the area's mutating tendencies, and quells the potency of such, using an Intelligence+Occult roll, with a difficulty dependent on the chaos of the region; difficulty 1 in Pure Chaos, 3 in the Deep Wyld, 5 in the Middlemarches, and 7 in Bordermarches.&amp;lt;br&amp;gt;&lt;br /&gt;
A single success lets her define the basic layout of the land and quell the chaos some; the area mutates those present as if it were one step closer to Creation [bordermarches double the time interval between mutation checks instead], and these mutations follow a script of the Lunar's devising. She selects up to 20 points of mutations; anyone subjected to mutation within the region selects from that list, and upon acquiring [15-her Essence] points of mutation, they effectively 'adapt' and need not check for mutation within her owned regions.  Finally, these mutations do not inhibit the character's viability within Creation.&amp;lt;br&amp;gt;&lt;br /&gt;
She may spend additional successes to improve the value of the landscape; an additional three successes on the base roll ensures verdant fertility, arable land, jungles with wondrous game and plantlife.  Six successes further improves the landscape above the three-success level, filling the earth with rare and valuable gems and ores similar to but distinct from those within Creation; silvers that glow in the light of the moon, iron that hums once smelted into steel, and so on.  The wonders produced within her landscape are subject to withering inside Creation, as normal, barring the use of other charms to stabilize their existence.&amp;lt;br&amp;gt;&lt;br /&gt;
An Essence 4 repurchase of this charm expands its' potential; the charm loses its' Wyld keyword, and she may reshape [but not improve] lands within Creation that she metaphysically owns as if it were the Bordermarches.  In addition, in either landscape of at least arable quality, she may use this charm for precise geomantic restructuring, permitting her to manufacture a Lunar-aspected demesne, costing one success per level, two for the 4th and 5th levels.  An additional success may be spent to make it Sidereal or any Element, but production of Solar aspected demesnes may not come from this charm, as oppositional as Luna and Sol's powers are to each other.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Enlightenment Charms ==&lt;br /&gt;
===== Becoming the (Style) Root =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 3, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: One complete Terrestrial Martial Art&amp;lt;br&amp;gt;&lt;br /&gt;
The Stewards' essence is that of versatility and flexibility; adapting this to the essence of a lesson in Martial Arts, she becomes an ingenious student of the style.  Upon purchasing this charm for a Terrestrial Martial Arts style, all charms within this style gain the Dynamic keyword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Becoming the (Style) Bulb =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: At least one complete Celestial Martial Art, any one Becoming the (Style) Root&amp;lt;br&amp;gt;&lt;br /&gt;
As the Lunar learns more advanced styles, she incorporates them into her understanding of lessons past, and becomes more awe-inspiring a student as a result.  Upon purchasing this charm for a Celestial Martial Arts style, all charms within this style gain the Dynamic keyword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ascending to the Lotus =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any three Becoming the (Style) Bulb charms.&amp;lt;br&amp;gt;&lt;br /&gt;
Adapting her essence to many different forms, and incorporating those styles into her own essence, the Lunar's ability reaches its' apogee; she initiates into the Blossom of the Perfected Lotus, and with access to a Sidereal tutor, may learn Sidereal Martial Arts Styles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;quot;New&amp;quot; Keyword: Dynamic; a charm with this keyword may be included in any extant combo as long as the inclusion does not violate any rules of combos (no dynamic use of a supplemental charm if a combo-basic charm is in the base combo), or be used to create a dynamic combo by spending 1wp; this dynamic combo may include any number of Dynamic charms and one or no charms without the Dynamic keyword, and must follow normal combo rules.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
For one, I love the idea - I've hated Solars' grip on the speedup offered by CNNT for a long time, and am glad to see Lunars get in on the action. Given the Lunars' propensity for being generalists, the ability of this charm to broadly affect intelligence based actions is welcome as well, as is the lowered boost. The only thing that concerns me, however, is the activation cost - varying between 5 and 10 committed motes for what could well be a /very/ long time. Months, even. Given that the Solars are committing so few, and in general, this isn't that splashy of an action - at best, a 5 Ess, 5 Int Lunar could expect a x10 from this - not much, compared to an Ess 3 Solar. Thus, my claim is that it should be reduced greatly in mote cost in some fashion. My preferred way might be to remove  any increased cost from the upgrade charm, thus giving you a 5m flat fee for speedup. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
--You'll note the duration of Instant rather than Indefinite; just like a Solar using Craftsman Needs No Tools pays 7m1wp every interval [which is Ess x3 faster than normal) rather than committing 7m for the duration of the crafting project, the Lunar pays 5 [or 10m1wp] at every interval of their crafting project.  Just like CNNT, it basically says &amp;quot;Okay, I'm going to take a dramatic crafting action, but instead of a season, the roll will represent a season divided by [Essence / Ess x3 / Ess+Intelligence].  Just like the Excellency motes (instant) spent on the crafting aren't committed for the duration, so too with this charm.&amp;quot;. Also, the addition of Intelligence as a factor allows it to be modified; with a third excellency combo [14m2wp, exactly twice the cost of a Solar using CNNT, not to mention +1 more expensive charm and a 5xp combo], that 5 Int, Ess 5 Lunar can equal an Ess 5 Solar's crafting speed.  Assuming, of course, the Solar doesn't note &amp;quot;Hey, that's only one charm deep, and it's only Essence 3; I could make an improvement that lets me flurry a crafting attempt and make two or more rolls at a smaller pool per interval&amp;quot; -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:First off, good reasoning. I'm disappointed in myself that I didn't see some of those earlier. At the same time, a strict interpretation of the wording of charms indicates that even if the charm is instant, the motes are still committed for the duration - at least, that's how I've always read it. The usage of an excellency to help is nice, but as you noted, that's two full charms, and a combo, to roughly equal what Solars get with one charm. Again, not sure how comfortable I am putting Lunars that far below. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
Perhaps a charm that helps them when they are doing crafting in the Wyld? -[[BogMod]]&lt;br /&gt;
&lt;br /&gt;
--Hm, thought that was covered, but suppose I can certainly try that.  One that reduces the difficulty based on the degree of Wyld [-1 bordermarches, -2 middle, -4 deep, always Diff 1 in Wyld or some such?], another branching off that lets you reduce the resources cost for your mundane creations and Moonsilver artifacts by a similar degree... -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:While I hate to see more Wyld stuff in Lunar trees, it is one of their schticks. And frankly, something to reduce resource costs would be neat, as a counterpoint to ''Needs No Tools'' - something about not even needing materials. Plus, it would also counterpoint the glory that is Solar Lore in the Wyld for manufacturing. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/InfernalGeneral&amp;diff=89271</id>
		<title>Nekomimi-Maiden/InfernalGeneral</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/InfernalGeneral&amp;diff=89271"/>
				<updated>2012-06-03T21:33:36Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: Created page with ''''(Yozi) Imperviousness Shroud'''&amp;lt;br&amp;gt; '''Cost''': --, '''Minimums''': Essence 3, '''Type''': Permanent&amp;lt;br&amp;gt; '''Duration''': Permanent&amp;lt;br&amp;gt; '''Keywords''': None&amp;lt;br&amp;gt; '''Prerequisite…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''(Yozi) Imperviousness Shroud'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': --, '''Minimums''': Essence 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': First (Yozi) Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The yozi are vast, beyond comprehension or contact, and their forms do not yield easily to harm; it was by forcing them from their elements that the treacherous Exalted prevailed.  This charm adds an amount to the Infernal's bashing and lethal soak equal to his Essence plus a related rating under conditions appropriate to each Yozi; additionally, this related rating is added to aggravated soak.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Malfeas [Presence]''': A King is invincible so long as his subjects stand beneath him.  Whenever in a place of inhabitation, he may add twice the Magnitude of the population that place can house, up to a maximum of his Essence+Presence.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cecelyne [Cult]''': Prayers flow to eternity, and in eternity, are answered.  The Infernal adds her Cult to her soak, and may add her Essence against unenlightened mortals; these are lost against opponents of higher Essence than her own.&amp;lt;br&amp;gt;&lt;br /&gt;
'''She Who Lives in Her Name [Lore]''': Attacking the Principle of Hierarchy is folly; every attack allows her to study and understand her opponents, and with this, render them useless.  Every time the Infernal is attacked without the attack being unexpected, she increases her soak ratings by 1, to a maximum of [Essence+Lore]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Adorjan [Athletics]''': The wind is untouchable, and cutting it is folly.  The Infernal adds the number of yards she dashes in an action to her soak, to a maximum of Essence+Athletics.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Ebon Dragon [Socialize]''': Shadows lurk wherever the light does not reach, and in them, the Ultimate Darkness broods, untouchable.  The Infernal may add her Essence to her bashing and lethal soaks, and further improve it by her Socialize when not in direct sunlight.  The Ebon Dragon does not receive any amount of aggravated soak from this charm, for his imperfection; while mundane weapons are useless against him, his shadows and deception avail no protection against the holy blades of the Exalted.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=89269</id>
		<title>Nekomimi-Maiden</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=89269"/>
				<updated>2012-06-03T21:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Um, just a page for my creations.  Will be filled in as I go...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[Nekomimi-Maiden/Kei]] - Chosen of Serenity Musician (this version using [[SrGrvsaLot]]'s Rethinking Sidereals: http://srgrvsalot.tripod.com/sidereals.pdf )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Lilang]] - Chosen of Endings Physician (same system as Kei)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LiliaLan]] - No Moon Savant&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/TajihuaMiara]] - Waxing Moon seductress&amp;lt;br&amp;gt;&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
= Charms ==&lt;br /&gt;
== Solar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/SolarCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLinguistics]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/LunarExcellencies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStrength]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarDexterity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStamina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarCharisma]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarManipulation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAppearance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarIntelligence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarPerception]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarWits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarKnacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sidereal Charms ==&lt;br /&gt;
=== Astrological Rewrite Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealSocialize]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealAthletics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealWar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMartialArts]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Loom 2.0 Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMedicineL2]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Infernal Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/InfernalGeneral]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Malfeas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/EbonDragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Heretical]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sorcery ==&lt;br /&gt;
[[Nekomimi-Maiden/CelestialCircle]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Martial Arts Styles ==&lt;br /&gt;
[[Nekomimi-Maiden/FoxStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ResplendentPhysicianStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Astrological Styles ===&lt;br /&gt;
[[Nekomimi-Maiden/GoldenBarqueofHeavenStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Artifacts and Manses =&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[Nekomimi-Maiden/MidnightBladeTriumphant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/IncomparableArrayofHarmony]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Manses ==&lt;br /&gt;
[[Nekomimi-Maiden/AtelierdMecanisme]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= System / Setting Tweaks =&lt;br /&gt;
[[Nekomimi-Maiden/AppearanceHotfix]] - Because Appearance may be a bit too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologyRewrite]] - Because creating destinies shouldn't be like filing taxes, damnit!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/StarmetalRevision]] - Because divine soulsteel? -Really-?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/GreatCurse]] - Because I want new ways to go stark raving mad!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SocialCombatRedux]] -- Because Sway is awesome and the current system is too stupid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAlchemicalParityBoost]] - Because why are the 'Weakest Celestial Exalted' [Alchemicals p117-118] way better?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ShapeshiftingRevision]] - Because changing my sex is not worth as much as a 4-dot artifact.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologySummary]] - For my poll&lt;br /&gt;
&lt;br /&gt;
= Other Stuff =&lt;br /&gt;
[[Nekomimi-Maiden/DiscussionswithHatewheel]] - For posting a few logs so I can just C&amp;amp;P a link.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/June1Log]] - for Andrix&lt;br /&gt;
[[Nekomimi-Maiden/FallenStarsLog]] - Here you go, Bog.&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
Woo, it's Neko!! Welcome to the wiki - [[Andrix]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome aboard. - [[BogMod]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/StarmetalRevision&amp;diff=89265</id>
		<title>Nekomimi-Maiden/StarmetalRevision</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/StarmetalRevision&amp;diff=89265"/>
				<updated>2012-05-30T02:03:47Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starmetal, as-written in the book, is rather at odds with both the stylings of the Sidereals and the magical materials themselves.  Orichalcum is made from gold smelted with magma and occult mirrors reflecting sunshine; Moonsilver comes from moonlight condensing Wyld essence into a metal; Jade is elemental energy.&amp;lt;br&amp;gt;&lt;br /&gt;
And yet Starmetal is close to Soulsteel as the Corpse of a God, painting Sidereals as mustache-twirling divine murderers if they want any artifacts at all.  Nothing to do with actual fate, just the execution and defiling of a divine body.  Finding this objectionable and simply villainization, I thought I'd design an alternate version, which goes more in line with their role as servants of Fate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As threads of fate weave through the loom, they pick up the auspicious essence of Fate Gone Right; all the joys, travels, conflicts, revelations, and conclusions of the person living their life accumulate into a faint crystalline metal built up upon the thread.  Only after the target dies of properly fated causes does this crystalline structure become fully metal, and trim properly rather than shattering into dust if cut early.  These castoff trimmings are accumulated and melted down in a specially prepared smelter in the Bureau of Destiny building, forging ingots of a deep, iridescent steel-like metal known as Starmetal.&amp;lt;br&amp;gt;&lt;br /&gt;
Unfortunately, despite the countless mortals living and dying lives of little meaning every year, the starmetal produced by such is very lacking.  The thread of a mortal without any Destiny bears little more than a dusting of the fatewoven crystal that becomes metal.  An entire decade's worth of properly fated deaths bears enough starmetal on its' own to make up a tiny fraction of the least of artifacts; for the creation of more powerful artifacts in any sense of timeliness, Destinies are required.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A destiny of appropriate rating provides starmetal of sufficient purity to count as a component for an artifact of equal rating. Of course, these destinies carry two difficulties.  First, Destinies tend to disrupt fate, as those blessed by Destiny tend to stop fights, disrupt happiness, interrupt travels, reveal secrets, and prevent deaths simply by dint of being so important as to have their will affect the world.  Secondly, the bearer of the Destiny has to live to their fated time of death, lest the nascent starmetal shatter on the thread when cut.  Saturn is very cynical when it comes to important, fated deaths, and rarely approves powerful destinies for people to die in anything short of what she decides is the proper time for a death.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Bureau of Destiny possesses a reserve of starmetal ingots both as an emergency reserve and for the use of its' agents, permitting a Sidereal to petition for the creation of an artifact without requiring decades of waiting for an appropriate destiny to come to fruition.  However, this contractually obligates the Sidereal to create at least one destiny of equal value in order to replace the precious ingot, and to tend to it and clean up any errors in its' wake.  Dereliction of this duty tends to induce censure.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/FallenStarsLog&amp;diff=89259</id>
		<title>Nekomimi-Maiden/FallenStarsLog</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/FallenStarsLog&amp;diff=89259"/>
				<updated>2012-05-26T02:50:10Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(2:43:51 PM) Storytelleress: Kei finds herself in Yu-Shan, unsure of who is ahead in the games because the skydome of Heaven is obsidian.. the streets are empty and silence has fallen over the city &lt;br /&gt;
&amp;lt;br&amp;gt;(2:46:42 PM) *Kei grimaces a moment, looking around the area.  Aggravating.  She glances to her ring, smacking her cheek lightly to try and snap out of it, before making her way through empty streets towards the nearest major fixture - the Dome, the Bureau, whatever was closest.&lt;br /&gt;
&amp;lt;br&amp;gt;(2:51:33 PM) Storytelleress: the sky occasionally crackles and turns grey, its like everyone left the city in a hurry &lt;br /&gt;
&amp;lt;br&amp;gt;(2:52:58 PM) *Kei sighs softly as she walks. &amp;quot;And what do you hope to achieve by showing me this, Hymn?  Is this your goal or your fear?&amp;quot; She asks the empty streets as she passes through them, frowning&lt;br /&gt;
&amp;lt;br&amp;gt;(2:55:01 PM) Storytelleress: there's another crackle from around a nearby corner followed by a dull humming sound&lt;br /&gt;
&amp;lt;br&amp;gt;(2:56:30 PM) *Kei frowns some, slowly making her way to the corner, looking around it carefully.  No sense being incautious.&lt;br /&gt;
&amp;lt;br&amp;gt;(2:58:49 PM) Storytelleress: there seems to be a dull grey shapless mass in the corner, even as Kei looks at it its slowly expanding &lt;br /&gt;
&amp;lt;br&amp;gt;(3:01:39 PM) *Kei blinks, frowning some as she studies it a moment to try and get an idea of what it was..&lt;br /&gt;
&amp;lt;br&amp;gt;(3:03:27 PM) Storytelleress: anything Kei touches the grey mass with doesn't come back, her charms simply read it as &amp;quot;nothing&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(3:06:10 PM) *Kei frowns, backing away from it a moment and taking a breath.  Need to find a way out of here before that finishes growing..&lt;br /&gt;
&amp;lt;br&amp;gt;(3:07:43 PM) Storytelleress: fortunately for Kei its expansion is a slow one&lt;br /&gt;
&amp;lt;br&amp;gt;(3:11:18 PM) *Kei glances to her ring and concentrates a moment to see if she can sense Viola's emotional state at the moment, or if this was blocking her off completely, before making her way towards the Bureau building.&lt;br /&gt;
&amp;lt;br&amp;gt;(3:12:59 PM) *Sesus_Viola is anxious, possibly in danger but not immediate.&lt;br /&gt;
&amp;lt;br&amp;gt;(3:21:16 PM) *Kei glances back at the blob to be sure she wasn't being followed by it, shaking her head as she continues towards the Bureau.  Alternately, a Gate.&lt;br /&gt;
&amp;lt;br&amp;gt;(3:28:08 PM) Storytelleress: Kei finds her way to Gate 32, unsurprisingly at this point its unguarded&lt;br /&gt;
&amp;lt;br&amp;gt;(3:29:47 PM) *Kei shivers a bit.  Marama's Fell. Well, may as well take a look into Creation, since she's not seeing anything she can make sense of here...  She makes her way through the gate&lt;br /&gt;
&amp;lt;br&amp;gt;(3:32:34 PM) Storytelleress: shortly after arriving Kei sees that the concentration and death camps that once blighted Marama's Fell have somehow returned.. there's black smoke and a burning smell that she's pretty sure is people&lt;br /&gt;
&amp;lt;br&amp;gt;(3:35:00 PM) *Kei covers her nose reflexively, blinking and making her way towards the smoke, eyes narrowed.  Whatever Hymn was trying to show her, she was not pleased..&lt;br /&gt;
&amp;lt;br&amp;gt;(3:41:52 PM) Storytelleress: when Kei gets close enough she recognises the shambling of zombies who make up the camp guards and most of the victims look perfectly normal... this isn't some callback to Marama's Crusade against Solar created races this is some new atrocity &lt;br /&gt;
&amp;lt;br&amp;gt;(3:47:01 PM) *Kei narrows her eyes, making her way forward towards the camp to see what she could and interfere however she might be able to.  The Maiden in the Road comes to the front of her mind as she draws near, intent on reaching the center of the camp to see the root of the calamity.&lt;br /&gt;
&amp;lt;br&amp;gt;(3:52:03 PM) Storytelleress: after a while of watching the camps Kei catches sight of a large armoured figure clad head to toe in dark Soulsteel armour simply watching the violence perpetuated against the living &lt;br /&gt;
&amp;lt;br&amp;gt;(3:58:36 PM) *Kei narrows her eyes as she approaches the figure, doing her best to identify him.  &amp;quot;You.  This has gone long enough.&amp;quot; Her caste mark flares as she invokes the Storm-Shattering Silence - blue turning violet for an instant flash and rippling out through the camp, illumination tearing through the walking dead and shredding reanimated flesh from bone.&lt;br /&gt;
&amp;lt;br&amp;gt;(4:08:14 PM) Storytelleress: the zombies fall until nothing stands between you and the armoured figure who draws his daiklave slowly&lt;br /&gt;
&amp;lt;br&amp;gt;(4:09:37 PM) *Kei settles into a stance of her own, bells on her ankles chiming lightly. &amp;quot;What is the meaning of this, deathknight?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:13:24 PM) Storytelleress: &amp;quot;can it be? a Sidereal?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:16:21 PM) *Kei studies him cooly, still remaining in her cautious stance. &amp;quot;So you know, then.  It seems Creation's changed since I was last here.  What has happened?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:19:56 PM) Storytelleress: &amp;quot;the rivers have ran red with blood and the stars have fallen from the sky, the endtimes are upon us&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:20:51 PM) Kei: &amp;quot;Your masters' doing?  Or some other?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:22:27 PM) Storytelleress: &amp;quot;my masters merely finished what the Fair Folk have started, this is a mercy&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:26:36 PM) *Kei frowns. &amp;quot;A Third crusade?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:32:05 PM) Storytelleress: &amp;quot;the crusade to end all crusades&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:32:43 PM) *Kei slowly settles out of her stance - still cautious, but the Deathknight seemed willing to talk more than fight for the moment. &amp;quot;What of the returned Solar Exalted?  The Lunars?  There was no Contagion this time, no?..&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:39:05 PM) Storytelleress: &amp;quot;they fought and they died&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:40:29 PM) Kei: &amp;quot;And Heaven, as well?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:43:51 PM) Storytelleress: &amp;quot;the last to arrive and the last to fall&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:47:19 PM) *Kei shakes her head some. &amp;quot;...so they invaded and tore everything apart... Do you know anything of a strange gray thing of nothingness?&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:48:29 PM) Storytelleress: &amp;quot;the Bishop speaks of it as Oblivion incarnate&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(4:54:03 PM) *Kei frowns some. &amp;quot;Strange.. nothing survives but vultures picking remains?&lt;br /&gt;
&amp;lt;br&amp;gt;(4:57:27 PM) Storytelleress: &amp;quot;and we who hasten the coming of death&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(5:04:06 PM) *Kei sighs softly. stepping back a half-step. &amp;quot;I see...&amp;quot; She frowns.  A disturbing prophecy. But she needed to find a way away. &amp;quot;...&amp;quot; Leaping into oblivion didn't appeal much, but, this sort of dream-state world usually obeyed disturbing rules like that.&lt;br /&gt;
&amp;lt;br&amp;gt;(5:08:57 PM) Storytelleress: he extends his hand to you&lt;br /&gt;
&amp;lt;br&amp;gt;(5:14:03 PM) *Kei pauses a moment, looking to the hand before, tenatively, taking it - ready to pull away, but given that he seemed the only living being left...&lt;br /&gt;
&amp;lt;br&amp;gt;(5:16:24 PM) Storytelleress: &amp;quot;I promise this won't hurt for more than an instant&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;(5:26:59 PM) *Kei nods. &amp;quot;Fine.  I know when a battle isn't worth picking.&amp;quot; She bows her head. &amp;quot;...a pity.  Perhaps if those of oblivion had joined Creation against the Raksha, this world might not have been doomed.&amp;quot; she smiles softly to him.&lt;br /&gt;
&amp;lt;br&amp;gt;(5:32:41 PM) Storytelleress: he strokes her hair for a moment before striking at Kei's heart, for a moment the illusion seems real but as the world slips away it doesn't fade to black but rather to a twisting nether of possible worlds &lt;br /&gt;
&amp;lt;br&amp;gt;(5:34:33 PM) *Kei nods and takes a breath as she looks over the twisting passages, closing her eyes.  She has a destination and a path now: The realm of Oramus in her own Creation.  A faint yellow gleam casts over her eyes as she opens them once more, looking over the countless paths before her to find the one that resonated most.&lt;br /&gt;
&amp;lt;br&amp;gt;(&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/FallenStarsLog&amp;diff=89257</id>
		<title>Nekomimi-Maiden/FallenStarsLog</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/FallenStarsLog&amp;diff=89257"/>
				<updated>2012-05-26T02:49:47Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: Created page with '(2:43:51 PM) Storytelleress: Kei finds herself in Yu-Shan, unsure of who is ahead in the games because the skydome of Heaven is obsidian.. the streets are empty and silence has f…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(2:43:51 PM) Storytelleress: Kei finds herself in Yu-Shan, unsure of who is ahead in the games because the skydome of Heaven is obsidian.. the streets are empty and silence has fallen over the city &lt;br /&gt;
(2:46:42 PM) ***Kei grimaces a moment, looking around the area.  Aggravating.  She glances to her ring, smacking her cheek lightly to try and snap out of it, before making her way through empty streets towards the nearest major fixture - the Dome, the Bureau, whatever was closest.&lt;br /&gt;
(2:51:33 PM) Storytelleress: the sky occasionally crackles and turns grey, its like everyone left the city in a hurry &lt;br /&gt;
(2:52:58 PM) ***Kei sighs softly as she walks. &amp;quot;And what do you hope to achieve by showing me this, Hymn?  Is this your goal or your fear?&amp;quot; She asks the empty streets as she passes through them, frowning&lt;br /&gt;
(2:55:01 PM) Storytelleress: there's another crackle from around a nearby corner followed by a dull humming sound&lt;br /&gt;
(2:56:30 PM) ***Kei frowns some, slowly making her way to the corner, looking around it carefully.  No sense being incautious.&lt;br /&gt;
(2:58:49 PM) Storytelleress: there seems to be a dull grey shapless mass in the corner, even as Kei looks at it its slowly expanding &lt;br /&gt;
(3:01:39 PM) ***Kei blinks, frowning some as she studies it a moment to try and get an idea of what it was..&lt;br /&gt;
(3:03:27 PM) Storytelleress: anything Kei touches the grey mass with doesn't come back, her charms simply read it as &amp;quot;nothing&amp;quot;&lt;br /&gt;
(3:06:10 PM) ***Kei frowns, backing away from it a moment and taking a breath.  Need to find a way out of here before that finishes growing..&lt;br /&gt;
(3:07:43 PM) Storytelleress: fortunately for Kei its expansion is a slow one&lt;br /&gt;
(3:11:18 PM) ***Kei glances to her ring and concentrates a moment to see if she can sense Viola's emotional state at the moment, or if this was blocking her off completely, before making her way towards the Bureau building.&lt;br /&gt;
(3:12:59 PM) ***Sesus_Viola is anxious, possibly in danger but not immediate.&lt;br /&gt;
(3:21:16 PM) ***Kei glances back at the blob to be sure she wasn't being followed by it, shaking her head as she continues towards the Bureau.  Alternately, a Gate.&lt;br /&gt;
(3:28:08 PM) Storytelleress: Kei finds her way to Gate 32, unsurprisingly at this point its unguarded&lt;br /&gt;
(3:29:47 PM) ***Kei shivers a bit.  Marama's Fell. Well, may as well take a look into Creation, since she's not seeing anything she can make sense of here...  She makes her way through the gate&lt;br /&gt;
(3:32:34 PM) Storytelleress: shortly after arriving Kei sees that the concentration and death camps that once blighted Marama's Fell have somehow returned.. there's black smoke and a burning smell that she's pretty sure is people&lt;br /&gt;
(3:35:00 PM) ***Kei covers her nose reflexively, blinking and making her way towards the smoke, eyes narrowed.  Whatever Hymn was trying to show her, she was not pleased..&lt;br /&gt;
(3:41:52 PM) Storytelleress: when Kei gets close enough she recognises the shambling of zombies who make up the camp guards and most of the victims look perfectly normal... this isn't some callback to Marama's Crusade against Solar created races this is some new atrocity &lt;br /&gt;
(3:47:01 PM) ***Kei narrows her eyes, making her way forward towards the camp to see what she could and interfere however she might be able to.  The Maiden in the Road comes to the front of her mind as she draws near, intent on reaching the center of the camp to see the root of the calamity.&lt;br /&gt;
(3:52:03 PM) Storytelleress: after a while of watching the camps Kei catches sight of a large armoured figure clad head to toe in dark Soulsteel armour simply watching the violence perpetuated against the living &lt;br /&gt;
(3:58:36 PM) ***Kei narrows her eyes as she approaches the figure, doing her best to identify him.  &amp;quot;You.  This has gone long enough.&amp;quot; Her caste mark flares as she invokes the Storm-Shattering Silence - blue turning violet for an instant flash and rippling out through the camp, illumination tearing through the walking dead and shredding reanimated flesh from bone.&lt;br /&gt;
(4:08:14 PM) Storytelleress: the zombies fall until nothing stands between you and the armoured figure who draws his daiklave slowly&lt;br /&gt;
(4:09:37 PM) ***Kei settles into a stance of her own, bells on her ankles chiming lightly. &amp;quot;What is the meaning of this, deathknight?&amp;quot;&lt;br /&gt;
(4:13:24 PM) Storytelleress: &amp;quot;can it be? a Sidereal?&amp;quot;&lt;br /&gt;
(4:16:21 PM) ***Kei studies him cooly, still remaining in her cautious stance. &amp;quot;So you know, then.  It seems Creation's changed since I was last here.  What has happened?&amp;quot;&lt;br /&gt;
(4:19:56 PM) Storytelleress: &amp;quot;the rivers have ran red with blood and the stars have fallen from the sky, the endtimes are upon us&amp;quot;&lt;br /&gt;
(4:20:51 PM) Kei: &amp;quot;Your masters' doing?  Or some other?&amp;quot;&lt;br /&gt;
(4:22:27 PM) Storytelleress: &amp;quot;my masters merely finished what the Fair Folk have started, this is a mercy&amp;quot;&lt;br /&gt;
(4:26:36 PM) ***Kei frowns. &amp;quot;A Third crusade?&amp;quot;&lt;br /&gt;
(4:32:05 PM) Storytelleress: &amp;quot;the crusade to end all crusades&amp;quot;&lt;br /&gt;
(4:32:43 PM) ***Kei slowly settles out of her stance - still cautious, but the Deathknight seemed willing to talk more than fight for the moment. &amp;quot;What of the returned Solar Exalted?  The Lunars?  There was no Contagion this time, no?..&amp;quot;&lt;br /&gt;
(4:39:05 PM) Storytelleress: &amp;quot;they fought and they died&amp;quot;&lt;br /&gt;
(4:40:29 PM) Kei: &amp;quot;And Heaven, as well?&amp;quot;&lt;br /&gt;
(4:43:51 PM) Storytelleress: &amp;quot;the last to arrive and the last to fall&amp;quot;&lt;br /&gt;
(4:47:19 PM) ***Kei shakes her head some. &amp;quot;...so they invaded and tore everything apart... Do you know anything of a strange gray thing of nothingness?&amp;quot;&lt;br /&gt;
(4:48:29 PM) Storytelleress: &amp;quot;the Bishop speaks of it as Oblivion incarnate&amp;quot;&lt;br /&gt;
(4:54:03 PM) ***Kei frowns some. &amp;quot;Strange.. nothing survives but vultures picking remains?&lt;br /&gt;
(4:57:27 PM) Storytelleress: &amp;quot;and we who hasten the coming of death&amp;quot;&lt;br /&gt;
(5:04:06 PM) ***Kei sighs softly. stepping back a half-step. &amp;quot;I see...&amp;quot; She frowns.  A disturbing prophecy. But she needed to find a way away. &amp;quot;...&amp;quot; Leaping into oblivion didn't appeal much, but, this sort of dream-state world usually obeyed disturbing rules like that.&lt;br /&gt;
(5:08:57 PM) Storytelleress: he extends his hand to you&lt;br /&gt;
(5:14:03 PM) ***Kei pauses a moment, looking to the hand before, tenatively, taking it - ready to pull away, but given that he seemed the only living being left...&lt;br /&gt;
(5:16:24 PM) Storytelleress: &amp;quot;I promise this won't hurt for more than an instant&amp;quot;&lt;br /&gt;
(5:26:59 PM) ***Kei nods. &amp;quot;Fine.  I know when a battle isn't worth picking.&amp;quot; She bows her head. &amp;quot;...a pity.  Perhaps if those of oblivion had joined Creation against the Raksha, this world might not have been doomed.&amp;quot; she smiles softly to him.&lt;br /&gt;
(5:32:41 PM) Storytelleress: he strokes her hair for a moment before striking at Kei's heart, for a moment the illusion seems real but as the world slips away it doesn't fade to black but rather to a twisting nether of possible worlds &lt;br /&gt;
(5:34:33 PM) ***Kei nods and takes a breath as she looks over the twisting passages, closing her eyes.  She has a destination and a path now: The realm of Oramus in her own Creation.  A faint yellow gleam casts over her eyes as she opens them once more, looking over the countless paths before her to find the one that resonated most.&lt;br /&gt;
(&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=89255</id>
		<title>Nekomimi-Maiden</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden&amp;diff=89255"/>
				<updated>2012-05-26T02:49:38Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Um, just a page for my creations.  Will be filled in as I go...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
[[Nekomimi-Maiden/Kei]] - Chosen of Serenity Musician (this version using [[SrGrvsaLot]]'s Rethinking Sidereals: http://srgrvsalot.tripod.com/sidereals.pdf )&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Lilang]] - Chosen of Endings Physician (same system as Kei)&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LiliaLan]] - No Moon Savant&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/TajihuaMiara]] - Waxing Moon seductress&amp;lt;br&amp;gt;&lt;br /&gt;
== NPCs ==&lt;br /&gt;
&lt;br /&gt;
= Charms ==&lt;br /&gt;
== Solar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/SolarCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLore]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SolarLinguistics]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lunar Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/LunarExcellencies]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStrength]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarDexterity]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarStamina]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarCharisma]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarManipulation]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAppearance]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarIntelligence]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarPerception]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarWits]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarKnacks]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sidereal Charms ==&lt;br /&gt;
=== Astrological Rewrite Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealCraft]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealSocialize]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealAthletics]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealWar]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMartialArts]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Loom 2.0 Charms ===&lt;br /&gt;
[[Nekomimi-Maiden/SiderealMedicineL2]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Infernal Charms ==&lt;br /&gt;
[[Nekomimi-Maiden/Malfeas]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/EbonDragon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/Heretical]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Sorcery ==&lt;br /&gt;
[[Nekomimi-Maiden/CelestialCircle]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Martial Arts Styles ==&lt;br /&gt;
[[Nekomimi-Maiden/FoxStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ResplendentPhysicianStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Astrological Styles ===&lt;br /&gt;
[[Nekomimi-Maiden/GoldenBarqueofHeavenStyle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Artifacts and Manses =&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[Nekomimi-Maiden/MidnightBladeTriumphant]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/IncomparableArrayofHarmony]]&amp;lt;br&amp;gt;&lt;br /&gt;
== Manses ==&lt;br /&gt;
[[Nekomimi-Maiden/AtelierdMecanisme]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= System / Setting Tweaks =&lt;br /&gt;
[[Nekomimi-Maiden/AppearanceHotfix]] - Because Appearance may be a bit too powerful.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologyRewrite]] - Because creating destinies shouldn't be like filing taxes, damnit!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/StarmetalRevision]] - Because divine soulsteel? -Really-?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/GreatCurse]] - Because I want new ways to go stark raving mad!&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/SocialCombatRedux]] -- Because Sway is awesome and the current system is too stupid.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/LunarAlchemicalParityBoost]] - Because why are the 'Weakest Celestial Exalted' [Alchemicals p117-118] way better?&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/ShapeshiftingRevision]] - Because changing my sex is not worth as much as a 4-dot artifact.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/AstrologySummary]] - For my poll&lt;br /&gt;
&lt;br /&gt;
= Other Stuff =&lt;br /&gt;
[[Nekomimi-Maiden/DiscussionswithHatewheel]] - For posting a few logs so I can just C&amp;amp;P a link.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden/June1Log]] - for Andrix&lt;br /&gt;
[[Nekomimi-Maiden/FallenStarsLog]] - Here you go, Bog.&lt;br /&gt;
= Comments =&lt;br /&gt;
&lt;br /&gt;
Woo, it's Neko!! Welcome to the wiki - [[Andrix]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome aboard. - [[BogMod]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=87893</id>
		<title>Nekomimi-Maiden/Malfeas</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=87893"/>
				<updated>2012-03-24T11:41:34Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Flesh-Reshaping Fists&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 10m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple (Dramatic Action)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Emotion, Obvious, Touch, Training&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: By Pain Reforged&amp;lt;br&amp;gt;&lt;br /&gt;
Flesh is weak; mortals crumble and even demons break, and only through pain can their flesh shed its' frailty.  The Infernal may train other beings through the procedure of beating them into unconsciousness.  This charm may be activated immediately after rendering someone unconscious, whether this is beating a willing would-be disciple into the ground, or thoroughly subjugating an opponent or recalcitrant servant; the subject of the training may immediately raise their Strength, Stamina, Martial Arts, Melee, Resistance, Integrity, or Willpower without requiring training time, going into experience debt if necessary for heroic subjects.  However, they receive an immediate intimacy of respectful fear towards the Infernal as an Emotion effect, which counts any scene of interaction with him as a scene of reinforcement of it.  An unwilling subject may spend 3wp to resist, but they gain no benefit from the training if they avoid gaining the intimacy.&amp;lt;br&amp;gt;&lt;br /&gt;
The subject of the training must have recovered for one week before they may be subject to this charm again; a muscle only grows stronger when it fully heals after being torn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fealty-Forcing Mandate&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -(+2m), &amp;lt;b&amp;gt;Minimums&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Magnanimous Warding Glyph&amp;lt;br&amp;gt;&lt;br /&gt;
Simply guaranteeing retribution is sometimes insufficient punishment.  Letting someone go with just a warning is too kindly.  This charm upgrades its' prerequisite; when laying a glyph with Green Sun Nimbus Flare, the Infernal may spend 2m to add a condition to that glyph, informing her target of this condition.  The condition forces an action in response to some stimulus, or forbids an action completely.  The condition must be possible [if an action], and not be an unacceptable order in either case.  This condition is spelled out in old realm encircling the writing of &amp;quot;Mandate of Heaven&amp;quot; on the target's flesh; if the target breaks this condition, it counts as attacking her, immediately setting off the relevant Green Sun Nimbus Flare.&amp;lt;br&amp;gt;&lt;br /&gt;
''Ex: Amani strikes a thief who dares to steal from her, and lays a Magnanimous Warding Brand, addressing the thief; &amp;quot;If you ever steal again, your life is forfeit&amp;quot;.  The thief attempts to pickpocket someone two days later despite the ominous feeling of doom, breaking the stricture, and his flesh erupts into emerald flame, dealing him the damage of that charm and afflicting him with Green Sun Wasting as per her Cold Fire Desolation Brand.&amp;lt;br&amp;gt;''&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=87891</id>
		<title>Nekomimi-Maiden/Malfeas</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=87891"/>
				<updated>2012-03-24T11:41:23Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Flesh-Reshaping Fists&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 10m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple (Dramatic Action)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Emotion, Obvious, Touch, Training&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: By Pain Reforged&amp;lt;br&amp;gt;&lt;br /&gt;
Flesh is weak; mortals crumble and even demons break, and only through pain can their flesh shed its' frailty.  The Infernal may train other beings through the procedure of beating them into unconsciousness.  This charm may be activated immediately after rendering someone unconscious, whether this is beating a willing would-be disciple into the ground, or thoroughly subjugating an opponent or recalcitrant servant; the subject of the training may immediately raise their Strength, Stamina, Martial Arts, Melee, Resistance, Integrity, or Willpower without requiring training time, going into experience debt if necessary for heroic subjects.  However, they receive an immediate intimacy of respectful fear towards the Infernal as an Emotion effect, which counts any scene of interaction with him as a scene of reinforcement of it.  An unwilling subject may spend 3wp to resist, but they gain no benefit from the training if they avoid gaining the intimacy.&amp;lt;br&amp;gt;&lt;br /&gt;
The subject of the training must have recovered for one week before they may be subject to this charm again; a muscle only grows stronger when it fully heals after being torn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fealty-Forcing Mandate&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -(+2m), &amp;lt;b&amp;gt;Minimums&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Magnanimous Warding Glyph&amp;lt;br&amp;gt;&lt;br /&gt;
Simply guaranteeing retribution is sometimes insufficient punishment.  Letting someone go with just a warning is too kindly.  This charm upgrades its' prerequisite; when laying a glyph with Green Sun Nimbus Flare, the Infernal may spend 2m to add a condition to that glyph, informing her target of this condition.  The condition forces an action in response to some stimulus, or forbids an action completely.  The condition must be possible [if an action], and not be an unacceptable order in either case.  This condition is spelled out in old realm encircling the writing of &amp;quot;Mandate of Heaven&amp;quot; on the target's flesh; if the target breaks this condition, it counts as attacking her, immediately setting off the relevant Green Sun Nimbus Flare.&amp;lt;br&amp;gt;&lt;br /&gt;
Ex: Amani strikes a thief who dares to steal from her, and lays a Magnanimous Warding Brand, addressing the thief; &amp;quot;If you ever steal again, your life is forfeit&amp;quot;.  The thief attempts to pickpocket someone two days later despite the ominous feeling of doom, breaking the stricture, and his flesh erupts into emerald flame, dealing him the damage of that charm and afflicting him with Green Sun Wasting as per her Cold Fire Desolation Brand.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=87889</id>
		<title>Nekomimi-Maiden/Malfeas</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=87889"/>
				<updated>2012-03-24T11:40:03Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Flesh-Reshaping Fists&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 10m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple (Dramatic Action)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Emotion, Obvious, Touch, Training&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: By Pain Reforged&amp;lt;br&amp;gt;&lt;br /&gt;
Flesh is weak; mortals crumble and even demons break, and only through pain can their flesh shed its' frailty.  The Infernal may train other beings through the procedure of beating them into unconsciousness.  This charm may be activated immediately after rendering someone unconscious, whether this is beating a willing would-be disciple into the ground, or thoroughly subjugating an opponent or recalcitrant servant; the subject of the training may immediately raise their Strength, Stamina, Martial Arts, Melee, Resistance, Integrity, or Willpower without requiring training time, going into experience debt if necessary for heroic subjects.  However, they receive an immediate intimacy of respectful fear towards the Infernal as an Emotion effect, which counts any scene of interaction with him as a scene of reinforcement of it.  An unwilling subject may spend 3wp to resist, but they gain no benefit from the training if they avoid gaining the intimacy.&amp;lt;br&amp;gt;&lt;br /&gt;
The subject of the training must have recovered for one week before they may be subject to this charm again; a muscle only grows stronger when it fully heals after being torn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fealty-Forcing Mandate&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -(+2m), &amp;lt;b&amp;gt;Minimums&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Magnanimous Warding Glyph&amp;lt;br&amp;gt;&lt;br /&gt;
Simply guaranteeing retribution is sometimes insufficient punishment.  Letting someone go with just a warning is too kindly.  This charm upgrades its' prerequisite; when laying a glyph with Green Sun Nimbus Flare, the Infernal may spend 2m to add a condition to that glyph, informing her target of this condition.  The condition forces an action in response to some stimulus, or forbids an action completely.  The condition must be possible [if an action], and not be an unacceptable order in either case.  If the target breaks the condition, it counts as attacking, immediately setting off the relevant Green Sun Nimbus Flare.&amp;lt;br&amp;gt;&lt;br /&gt;
Ex: Amani strikes a thief who dares to steal from her, and lays a Magnanimous Warding Brand, addressing the thief; &amp;quot;If you ever steal again, your life is forfeit&amp;quot;.  The thief attempts to pickpocket someone two days later despite the ominous feeling of doom, breaking the stricture, and his flesh erupts into emerald flame, dealing him the damage of that charm and afflicting him with Green Sun Wasting as per her Cold Fire Desolation Brand.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Heretical&amp;diff=87887</id>
		<title>Nekomimi-Maiden/Heretical</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Heretical&amp;diff=87887"/>
				<updated>2012-03-24T11:36:58Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Patron-Shedding Ambition'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': --, '''Mins''': Ess 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Heretical&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': First (Yozi) Excellency, (Yozi) Mythos Exultant, any single Escape charm, all from a yozi other than your caste's Patron or favored yozi (one of All Things Betray, Cracked Cell Circumvention, Freedom Lets go, Solipsistic Rejection of Impossibilities, Sublimation of Ordained Purpose, Will Crushing Force)&amp;lt;br&amp;gt;&lt;br /&gt;
The Yozis' understanding of those who they would have become their servants was short-sighted at best; they thought their own viewpoints perfect, and none might ever gainsay their wisdom.  But while the stolen Exaltations seek out someone according to their inherent programming, such people may not feel their new Patron resonates best with their own enlightenment and understanding.&amp;lt;br&amp;gt;&lt;br /&gt;
Stemming from this disconnect comes this heretical and secret trick, wherein the Warlock's enlightenment in pursuit of another Yozi's wisdom permits them to realign their own essence with a different yozi.  Upon learning this charm, the Warlock's Caste yozi changes to another, and their current Caste yozi becomes unfavored.&amp;lt;br&amp;gt;&lt;br /&gt;
Their player totals the number of charms they possess from their new Caste Yozi, and subtracts the number of charms possessed from their former Caste Yozi; this, totaled, is multiplied by two to grant them an EXP refund on the cost of purchasing those new charms.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm is refunded upon purchase of The Face of the Titans, as that greater redefinition of Caste overwrites this lesser effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Example: Mirya is a Fiend possessing only Loom-Snarling Deception from the Ebon Dragon, All Things Betray, and nine charms of Kimbery including her First Excellency [three purchases], and Kimbery Mythos Exultant.  Upon learning Patron-Shedding Ambition to realign her Caste with Kimbery, she totals to find she has nine Kimbery charms, less one Ebon Dragon charm. Eight charms of refunded EXP is 16xp. She continues to possess Loom-Snarling Deception.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Oathbreaker's Baptism of Flame'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': --, '''Mins''': Ess 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Heretical&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Killing Clause Largesse, Magnanimous Warding Brand&amp;lt;br&amp;gt;&lt;br /&gt;
Those who break their word are among the vilest of villains; fitting that they should suffer so.  This upgrades any gift to whom Killing Clause Largesse's lethal brand of retribution has been applied; the infernal may turn one or more of the lethal attacks the victim suffers into a Magnanimous Warding Brand, which triggers a number of times equal to the number of botches applied, and earns the ability to be invoked by the warlock for free on an attack in addition to harming the target for attacking the warlock.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Warlock also knows [[Nekomimi-Maiden/Malfeas | Fealty-Forcing Mandate]], she may impose an additional condition as per that charm when she chooses to use Oathbreaker's Baptism of Flame, permitting the flares to be triggered by that condition.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=87885</id>
		<title>Nekomimi-Maiden/Malfeas</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=87885"/>
				<updated>2012-03-24T10:11:16Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Flesh-Reshaping Fists&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 10m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple (Dramatic Action)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Emotion, Obvious, Touch, Training&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: By Pain Reforged&amp;lt;br&amp;gt;&lt;br /&gt;
Flesh is weak; mortals crumble and even demons break, and only through pain can their flesh shed its' frailty.  The Infernal may train other beings through the procedure of beating them into unconsciousness.  This charm may be activated immediately after rendering someone unconscious, whether this is beating a willing would-be disciple into the ground, or thoroughly subjugating an opponent or recalcitrant servant; the subject of the training may immediately raise their Strength, Stamina, Martial Arts, Melee, Resistance, Integrity, or Willpower without requiring training time, going into experience debt if necessary for heroic subjects.  However, they receive an immediate intimacy of respectful fear towards the Infernal as an Emotion effect, which counts any scene of interaction with him as a scene of reinforcement of it.  An unwilling subject may spend 3wp to resist, but they gain no benefit from the training if they avoid gaining the intimacy.&amp;lt;br&amp;gt;&lt;br /&gt;
The subject of the training must have recovered for one week before they may be subject to this charm again; a muscle only grows stronger when it fully heals after being torn.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fealty-Forcing Mandate&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -(+2m), &amp;lt;b&amp;gt;Minimums&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Sorcerous&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Magnanimous Warding Glyph&amp;lt;br&amp;gt;&lt;br /&gt;
Simply guaranteeing retribution is sometimes insufficient punishment.  Letting someone go with just a warning is too kindly.  This charm upgrades its' prerequisite; when laying a glyph with Green Sun Nimbus Flare, the Infernal may spend 2m to add a condition to that glyph, informing her target of this condition.  The condition forces an action in response to some stimulus, or forbids an action completely.  The condition must be possible [if an action], and not be an unacceptable order in either case.  If the target breaks the condition, it counts as attacking, immediately setting off the relevant Green Sun Nimbus Flare.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Heretical&amp;diff=87871</id>
		<title>Nekomimi-Maiden/Heretical</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Heretical&amp;diff=87871"/>
				<updated>2012-03-03T17:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Patron-Shedding Ambition'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': --, '''Mins''': Ess 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Heretical&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': First (Yozi) Excellency, (Yozi) Mythos Exultant, any single Escape charm, all from a yozi other than your caste's Patron or favored yozi (one of All Things Betray, Cracked Cell Circumvention, Freedom Lets go, Solipsistic Rejection of Impossibilities, Sublimation of Ordained Purpose, Will Crushing Force)&amp;lt;br&amp;gt;&lt;br /&gt;
The Yozis' understanding of those who they would have become their servants was short-sighted at best; they thought their own viewpoints perfect, and none might ever gainsay their wisdom.  But while the stolen Exaltations seek out someone according to their inherent programming, such people may not feel their new Patron resonates best with their own enlightenment and understanding.&amp;lt;br&amp;gt;&lt;br /&gt;
Stemming from this disconnect comes this heretical and secret trick, wherein the Warlock's enlightenment in pursuit of another Yozi's wisdom permits them to realign their own essence with a different yozi.  Upon learning this charm, the Warlock's Caste yozi changes to another, and their current Caste yozi becomes unfavored.&amp;lt;br&amp;gt;&lt;br /&gt;
Their player totals the number of charms they possess from their new Caste Yozi, and subtracts the number of charms possessed from their former Caste Yozi; this, totaled, is multiplied by two to grant them an EXP refund on the cost of purchasing those new charms.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm is refunded upon purchase of The Face of the Titans, as that greater redefinition of Caste overwrites this lesser effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Example: Mirya is a Fiend possessing only Witness to Darkness from the Ebon Dragon, All Things Betray, and nine charms of Kimbery including her First Excellency [three purchases], and Kimbery Mythos Exultant.  Upon learning Patron-Shedding Ambition to realign her Caste with Kimbery, she totals to find she has nine kimbery charms, less one Ebon Dragon charm. Eight charms of refunded EXP is 16xp. She continues to possess Witness to Darkness.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LiliaLan&amp;diff=87849</id>
		<title>Nekomimi-Maiden/LiliaLan</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LiliaLan&amp;diff=87849"/>
				<updated>2012-02-17T18:06:55Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Lilia Lan&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Alexis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caste: No Moon&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Brilliant savant, clever thief&amp;lt;br&amp;gt;&lt;br /&gt;
Motivation: Master and safeguard the art of artifice&amp;lt;br&amp;gt;&lt;br /&gt;
Intimacies: Requiem (Unexpected Love), the Circle (Gratitude), Sky (Bemused Affection)&amp;lt;br&amp;gt;&lt;br /&gt;
Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.&amp;lt;br&amp;gt;&lt;br /&gt;
Tell: Vulpine ears and tail&amp;lt;br&amp;gt;&lt;br /&gt;
Experience: 980/930 [50]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&amp;lt;i&amp;gt;Physical&amp;lt;/i&amp;gt;: Strength: 2, Dexterity: 6 (+1 in War Form, +1 Elusive Grace, +1 Swift Agility), Stamina: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Social&amp;lt;/i&amp;gt;: (F)Charisma: 5, Manipulation: 3, Appearance: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Mental&amp;lt;/i&amp;gt;: Perception: 6 (+1 In War Form, +1 Hidden Details, +1 Things Unseen), Intelligence: 6 (+2 Design and Manufacture, +1 Planning Ahead), Wits: 6 (+, +, +)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 3&amp;lt;br&amp;gt;&lt;br /&gt;
(F)Melee 4&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
War 4 &amp;lt;br&amp;gt;&lt;br /&gt;
(F)Craft: All Elements 5, Magitech 5, Genesis 3&amp;lt;br&amp;gt;&lt;br /&gt;
Larceny 4&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 2 [Old Realm, Foresttongue, Riverspeak]&amp;lt;br&amp;gt;&lt;br /&gt;
Performance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 4&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 5&amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2&amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 3&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 5 (+1 Geomancy)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 3&amp;lt;br&amp;gt;&lt;br /&gt;
(F)Occult 5 (+1 Geomancy)&amp;lt;br&amp;gt;&lt;br /&gt;
 Procedures: Distill Orichalcum, Stabilize Moonsilver&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
Artifacts: 2 [Yue Fang: Moonsilver Reaper Daiklave], 3 [Infinite Resplendence Amulet: Moonsilver]&amp;lt;br&amp;gt;&lt;br /&gt;
Heart's Blood: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Manse: 5 [to be defined]&amp;lt;br&amp;gt;&lt;br /&gt;
Resources: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Songlines: 5[+5 Lore, Occult, Survival re: First Age Ruins, Bordermarches, and Middlemarches; +3 Manse, +2 Resources]&amp;lt;br&amp;gt;&lt;br /&gt;
Solar Bond: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtue and Essence ==&lt;br /&gt;
(C)Compassion 3&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 2&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 5&amp;lt;br&amp;gt;&lt;br /&gt;
Valor 2&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: 10/0&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue Flaw: Curse of the Watchful Mother&amp;lt;br&amp;gt;&lt;br /&gt;
Like nearly any mother beast in creation, when something the Exalt cares about is threatened with harm or destruction, she cannot help but fly into a frenzy, risking life and limb against even the most innocent and harmless intruders. Just as a bird will harass and pester a beast many times its' size that draws too close to the nest, so does the Exalt force everything to keep its' distance from whatever she so obsessively protects.&amp;lt;br&amp;gt;&lt;br /&gt;
The Exalt attacks what she perceives as the most dangerous thing threatening her nearest ward [a person, place, or thing protected by her motivation or a positive intimacy] until it retreats, is defeated, or her ward escapes. She cannot stop her attack, even if threatened with death, until the aforementioned conditions occur. If the threat is not immediate, or retreats, she will seek to isolate whatever was threatened, and keep them somewhere 'safe' for the rest of the scene - abducting them if necessary, or simply forcing everything else to stay at a distance. &amp;lt;br&amp;gt;&lt;br /&gt;
Partial Control: The Exalt can think to retreat from a superior foe as long as she can bring who she seeks to protect with her. She can use some degree of tactics as well - acting as a distraction rather than simply a frenzied attacker.&amp;lt;br&amp;gt;&lt;br /&gt;
Essence: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Personal: 25/25&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral: 60/47&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 11 artifacts [Reaper Daiklave, IRA], 2 Many-Pockets Meditation&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 10/10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
Dodge DV: 7 [8 DBT]&amp;lt;br&amp;gt;&lt;br /&gt;
Parry DV: 6 [7 DBT]&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Parry MDV: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Switchklave: Spd 4, Acc +5 (14 / 15 war form), Dmg +4L [6L(P)], Def +3, Rate 3, Attune 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Dexterity Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Dexterity Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Dexterity Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Dexterity.  Whenever using Dexterity excellency or relevant specialty applies, convert up to (Dexterity) dice into successes, at 1m per 2 dice.&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Stamina Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bruise-Relief Method&amp;lt;/b&amp;gt; [1m/level]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Halting the Scarlet Flow&amp;lt;/b&amp;gt; [2m/level]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Charisma ===&lt;br /&gt;
&amp;lt;b&amp;gt;Outworld-Forsaking Stance&amp;lt;/b&amp;gt; [3m]: Perfect Mental Parry vs CoD influences [even unblockable], or +Cha to DV against physical CoD attack&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Moonlight Splits the Darkness&amp;lt;/b&amp;gt; [2m]: Reflexive Step 9 charm, activated in response to a CoD's attack upon herself or an ally; lasts one scene, and makes her attacks against them Holy, dealing aggravated damage.  Additional CoDs may be added to the commitment for a 0m charm activation, after they attack as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Third Charisma Excellency&amp;lt;/b&amp;gt; [4m]: Reroll a Charisma roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Boundary-Marking Meditation&amp;lt;/b&amp;gt; [12m1wp]: Claim a territory not owned by any other.  Anyone else suffers -1 External penalty to their rolls until she personally welcomes them.  Surveying with Essence Sight sees the boundary as pale moonlight; Thaumaturgy sees it as a warning to stay away.&amp;lt;br&amp;gt;&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;b&amp;gt;Third Appearance Excellency&amp;lt;/b&amp;gt; [4m]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;One of the Herd&amp;lt;/b&amp;gt; [3m]: Indistinguishable from crowd; -Essence to pick her out, 1wp to remember her appearance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Clover Can't Be Found&amp;lt;/b&amp;gt; [6m1wp]: Anyone searching for her, cannot find her; 2wp required to realize trick&amp;lt;br&amp;gt;&lt;br /&gt;
=== Perception ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Perception Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Perception Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Perception Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Perception.  Whenever using Perception Excellency or relevant specialty applies, convert up to (Perception) dice into successes, at 1m per 2 dice.&lt;br /&gt;
&amp;lt;b&amp;gt;Sense-Borrowing Method&amp;lt;/b&amp;gt; [5m]: Touch, Simple, Indefinite: See through target's senses.  Works automatically vs ordinary animals automatically, requires Per+Occult+Ess vs target's Int+Ess vs others.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Watchful Spider Stance&amp;lt;/b&amp;gt; [6m1wp]: Complete awareness of Territory Lunar is inside. May use Perception with any valid abilities to notice or seek out things in her Territory. Unusual events warrant Per+Aware rolls as if she were present.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Eye of the Cat&amp;lt;/b&amp;gt; [6m]: Targets that are impossible to see, are visible&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;God-Cutting Essence&amp;lt;/b&amp;gt; [1m]: Supplemental, strike immaterial&lt;br /&gt;
&amp;lt;b&amp;gt;Instinctive Essence Prediction&amp;lt;/b&amp;gt; [4m]: One scene, Simple; Per+Ess, difficulty of Charm's minimum essence.   Recognize rough effects of charm.&lt;br /&gt;
&amp;lt;b&amp;gt;All-Encompassing Sorcerer's Sight&amp;lt;/b&amp;gt; [6m]: Reflexive (1), one scene; All charms are Obvious, recognize E4+ targets as supernatural creatures, +Ess dice to pierce stealth. Int+Occult to analyze things; Diff 5 for identifying charms or spells, diff 2 for Essence trait, demesne, manse, or artifact.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keen Hearing and Touch Technique&amp;lt;/b&amp;gt; [3m]: +2 successes on Hearing and Touch based Perception rolls&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keen Taste and Smell Technique&amp;lt;/b&amp;gt; [3m]: +2 successes on Taste and Smell-based Perception rolls&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Patient Predator Trick&amp;lt;/b&amp;gt; [2m]: Reflexive; for remainder of scene, Aim/Monologue actions can last 6 ticks, adding +1 die per tick as normal.  At E3+, a +3m noncharm expenditure converts aim dice into successes for one action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Peerless Ecstatic Precision&amp;lt;/b&amp;gt; [--]: Regain motes for successful aimed attacks [1m per threshold success] or perfected attacks [2x aim bonus dice], max 20m/action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Moment-as-Month Glance&amp;lt;/b&amp;gt; [--]: Aim faster, at +1/+2/+3 dice for first/second/third tick, rather than +1/tick.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Far-Reaching Sentinel's Senses&amp;lt;/b&amp;gt; [--]: Keen and Heightened Senses are Gift [1m/2m] and Fury-OK]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Eagle-Fish Transition Prophecy&amp;lt;/b&amp;gt; [12m2wp]: One scene in Wyld, Int+Occult roll.  Base difficulty 1 for yes/no, more specific answers necessitate higher difficulty.  Treasure-questing suggests difficulty 4+artifact rating of a treasure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Intelligence Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Third Intelligence Excellency&amp;lt;/b&amp;gt; [4m]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Intelligence Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Intelligence Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Intelligence.  Whenever using Intelligence excellency or relevant specialty applies, convert up to (Intelligence) dice into successes, at 1m per 2 dice.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Inevitable Genius Insight&amp;lt;/b&amp;gt; [5m1wp]: Choose a project; 1 free success on all rolls for project, +Essence to dice/success cap&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Laughing into the Teeth of Madness&amp;lt;/b&amp;gt; [5m1wp]: Immunity to Shaping effects for a scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Den-Planning Intuition&amp;lt;/b&amp;gt; [5m]: Speed up potentially Intelligence-based Dramatic actions, such as crafting, strategizing, bureaucracy navigating, manse design, and so on, by a factor of [Essence]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weaving Spider's Mastery&amp;lt;/b&amp;gt; [+5m1wp]: Surcharge to Den-Planning Intuition, adds [Intelligence] to the factor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Ingenious Design Precocity&amp;lt;/b&amp;gt; [--]: May replace ability minimums for intelligence-based dramatic actions with Intelligence+Specialty, taking a -1 external penalty for every missing dot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Terrestrial Circle Sorcery&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Celestial Circle Sorcery&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
[Spells]&amp;lt;br&amp;gt;&lt;br /&gt;
--Terrestrial&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demon of the First Circle&amp;lt;/b&amp;gt; [20+m]: Dramatic action, begins at sundown, ends at midnight.  Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total.  If sorcerer succeeds, demon is bound for a year and a day or for a single task.  If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes  -1 success on the roll to control and 2 on the roll to banish.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Emerald Circle Countermagic&amp;lt;/b&amp;gt; [10m or 20m]: 10m to protect self vs a sorcerous effect, 20m to interrupt or negate sorcery targetting an area or ongoing.&amp;lt;br&amp;gt;&lt;br /&gt;
--Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Sapphire Circle Countermagic&amp;lt;/b&amp;gt; [15m or 20m]: 15m to protect self vs a sorcerous effect, 20m to interrupt or negate sorcery being cast or an ongoing sorcerous effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wits ===&lt;br /&gt;
&amp;lt;b&amp;gt;Third Wits Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Wits Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Wits Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Wits.  Whenever using Wits Excellency or relevant specialty applies, convert up to (Wits) dice into successes, at 1m per 2 dice.&lt;br /&gt;
&amp;lt;b&amp;gt;The Spider's Trap Door&amp;lt;/b&amp;gt; [4m]: Supplements roll to conceal something, attempt is undetectable without magic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Subtle Chameleon Practice&amp;lt;/b&amp;gt; [+3m]: Cover any peripheral essence expenditure as if it were Personal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thieving Magpie Prana&amp;lt;/b&amp;gt; [3m]: Permits a Wits-based concealment attempt as a simple action&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Many-Pockets Meditation&amp;lt;/b&amp;gt; [2m]: Commit 2m to banish a handheld item Elsewhere, up to [Essence] items&amp;lt;br&amp;gt;&lt;br /&gt;
[&amp;lt;b&amp;gt;Stored&amp;lt;/b&amp;gt;: Moon Fang [reaper daiklave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Meerkat Alertness Practice&amp;lt;/b&amp;gt; [2m]: +Essence successes to any Join (Conflict) roll&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wary Swallow Method&amp;lt;/b&amp;gt; [1m]: Unexpected attack becomes expected.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Furious Unhappy Recourse&amp;lt;/b&amp;gt; [6m]: Counterattack at full dice pool; +Onslaught penalty to DV as successes; on a hit, target rolls Sta+Res against Lunar's Essence, failure = disrupted flurry [immediately ends]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hungry Eagle Method&amp;lt;/b&amp;gt; [5m]: Reflexive, Step 9; Until end of next action, make a counterattack against any Melee or MA attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Rolling Pangolin's Evasion&amp;lt;/b&amp;gt; [4m]: Reflexive, Step 2; roll Wits+Dodge against attacker's Essence, max difficulty 6.  On success, attack misses, move 1 yard per threshold success.  On failure, +2 DDV vs the attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Moon Hides behind Clouds&amp;lt;/b&amp;gt; [2m or 4m1wp]: Wits 5, Ess 4, Reflexive.  If the Lunar takes action that would make her be discovered, or someone who could detect the Lunar comes into a position where they can try, she instinctively knows to find cover. Five ticks before the perception+alertness roll to spot her becomes legal, she may move up to her normal movement speed for 2m [or dash speed for 4m1wp] to find cover, if any that can protect her from discovery exists.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Silent Chameleon Practice&amp;lt;/b&amp;gt; [--]: May move with Spider's Trap Door, but perfect stealth is reduced to -Essence external penalty on rolls to spot her.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Snake Bites Heel Certainty&amp;lt;/b&amp;gt; [--]: Permanent improvement to Hungry Eagle Method: +2m Step 1 surcharge on counterattack: gives free, retroactive defense against the original attack in Step 2 if the target of the counterattack uses any charm which possesses a flaw of invulnerability or sets damage to 0.  If attacker permits attack to land, 2m is wasted.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wolf's Tracks Discovered&amp;lt;/b&amp;gt; [--/+2m]: Effects based on an unexpected attack do not fail if the attack is made to be no longer unexpected.  For +2m, halve DV vs an attack made from Spider's Trap Door ambush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
Darting Fox Defense (Third Wits, Second Dexterity, Wary Swallow Method, Rolling Pangolin Evasion, Hungry Eagle Method)&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Manufacture Methodology (2nd Int, 3rd Int, Den-Planning Intuition)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Knacks ===&lt;br /&gt;
Deadly Beastman Transformation [9: Gazelle's Pace (2), &amp;quot;Glorious&amp;quot; (Oadenol's Codex Affliction from Bright Plateau; 2), Nightvision (1), Inexhaustible (2), Impossible Joints (2)]&amp;lt;br&amp;gt;&lt;br /&gt;
Hybrid Body Rearrangement&lt;br /&gt;
Perfected Hybrid Interaction [Customize DBT shape, permits abnormal mutations]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LiliaLan&amp;diff=87847</id>
		<title>Nekomimi-Maiden/LiliaLan</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LiliaLan&amp;diff=87847"/>
				<updated>2012-02-17T17:57:44Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Lilia Lan&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Alexis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caste: No Moon&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Brilliant savant, clever thief&amp;lt;br&amp;gt;&lt;br /&gt;
Motivation: Master and safeguard the art of artifice&amp;lt;br&amp;gt;&lt;br /&gt;
Intimacies: Requiem (Unexpected Love), the Circle (Gratitude), Sky (Bemused Affection)&amp;lt;br&amp;gt;&lt;br /&gt;
Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.&amp;lt;br&amp;gt;&lt;br /&gt;
Tell: Vulpine ears and tail&amp;lt;br&amp;gt;&lt;br /&gt;
Experience: 980/860 [120]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&amp;lt;i&amp;gt;Physical&amp;lt;/i&amp;gt;: Strength: 2, Dexterity: 6 (+1 in War Form, +1 Elusive Grace, +1 Swift Agility), Stamina: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Social&amp;lt;/i&amp;gt;: (F)Charisma: 5, Manipulation: 3, Appearance: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Mental&amp;lt;/i&amp;gt;: Perception: 6 (+1 In War Form, +1 Hidden Details, +1 Things Unseen), Intelligence: 6 (+2 Design and Manufacture, +1 Planning Ahead), Wits: 6 (+, +, +)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 3&amp;lt;br&amp;gt;&lt;br /&gt;
(F)Melee 4&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
War 4 &amp;lt;br&amp;gt;&lt;br /&gt;
(F)Craft: All Elements 5, Magitech 5, Genesis 3&amp;lt;br&amp;gt;&lt;br /&gt;
Larceny 4&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 2 [Old Realm, Foresttongue, Riverspeak]&amp;lt;br&amp;gt;&lt;br /&gt;
Performance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 4&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 5&amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2&amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 3&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 5 (+1 Geomancy)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 3&amp;lt;br&amp;gt;&lt;br /&gt;
(F)Occult 5 (+1 Geomancy)&amp;lt;br&amp;gt;&lt;br /&gt;
 Procedures: Distill Orichalcum, Stabilize Moonsilver&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
Artifacts: 2 [Yue Fang: Moonsilver Reaper Daiklave], 3 [Infinite Resplendence Amulet: Moonsilver]&amp;lt;br&amp;gt;&lt;br /&gt;
Heart's Blood: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Manse: 5 [to be defined]&amp;lt;br&amp;gt;&lt;br /&gt;
Resources: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Songlines: 5[+5 Lore, Occult, Survival re: First Age Ruins, Bordermarches, and Middlemarches; +3 Manse, +2 Resources]&amp;lt;br&amp;gt;&lt;br /&gt;
Solar Bond: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtue and Essence ==&lt;br /&gt;
(C)Compassion 3&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 2&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 5&amp;lt;br&amp;gt;&lt;br /&gt;
Valor 2&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: 10/0&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue Flaw: Curse of the Watchful Mother&amp;lt;br&amp;gt;&lt;br /&gt;
Like nearly any mother beast in creation, when something the Exalt cares about is threatened with harm or destruction, she cannot help but fly into a frenzy, risking life and limb against even the most innocent and harmless intruders. Just as a bird will harass and pester a beast many times its' size that draws too close to the nest, so does the Exalt force everything to keep its' distance from whatever she so obsessively protects.&amp;lt;br&amp;gt;&lt;br /&gt;
The Exalt attacks what she perceives as the most dangerous thing threatening her nearest ward [a person, place, or thing protected by her motivation or a positive intimacy] until it retreats, is defeated, or her ward escapes. She cannot stop her attack, even if threatened with death, until the aforementioned conditions occur. If the threat is not immediate, or retreats, she will seek to isolate whatever was threatened, and keep them somewhere 'safe' for the rest of the scene - abducting them if necessary, or simply forcing everything else to stay at a distance. &amp;lt;br&amp;gt;&lt;br /&gt;
Partial Control: The Exalt can think to retreat from a superior foe as long as she can bring who she seeks to protect with her. She can use some degree of tactics as well - acting as a distraction rather than simply a frenzied attacker.&amp;lt;br&amp;gt;&lt;br /&gt;
Essence: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Personal: 25/25&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral: 60/47&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 11 artifacts [Reaper Daiklave, IRA], 2 Many-Pockets Meditation&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 10/10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
Dodge DV: 7 [8 DBT]&amp;lt;br&amp;gt;&lt;br /&gt;
Parry DV: 6 [7 DBT]&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Parry MDV: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Switchklave: Spd 4, Acc +5 (14 / 15 war form), Dmg +4L [6L(P)], Def +3, Rate 3, Attune 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Dexterity Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Dexterity Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Dexterity Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Dexterity.  Whenever using Dexterity excellency or relevant specialty applies, convert up to (Dexterity) dice into successes, at 1m per 2 dice.&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Stamina Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bruise-Relief Method&amp;lt;/b&amp;gt; [1m/level]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Halting the Scarlet Flow&amp;lt;/b&amp;gt; [2m/level]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Charisma ===&lt;br /&gt;
&amp;lt;b&amp;gt;Outworld-Forsaking Stance&amp;lt;/b&amp;gt; [3m]: Perfect Mental Parry vs CoD influences [even unblockable], or +Cha to DV against physical CoD attack&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Moonlight Splits the Darkness&amp;lt;/b&amp;gt; [2m]: Reflexive Step 9 charm, activated in response to a CoD's attack upon herself or an ally; lasts one scene, and makes her attacks against them Holy, dealing aggravated damage.  Additional CoDs may be added to the commitment for a 0m charm activation, after they attack as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;b&amp;gt;Third Appearance Excellency&amp;lt;/b&amp;gt; [4m]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;One of the Herd&amp;lt;/b&amp;gt; [3m]: Indistinguishable from crowd; -Essence to pick her out, 1wp to remember her appearance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Clover Can't Be Found&amp;lt;/b&amp;gt; [6m1wp]: Anyone searching for her, cannot find her; 2wp required to realize trick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Perception Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Perception Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Perception Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Perception.  Whenever using Perception Excellency or relevant specialty applies, convert up to (Perception) dice into successes, at 1m per 2 dice.&lt;br /&gt;
&amp;lt;b&amp;gt;Eye of the Cat&amp;lt;/b&amp;gt; [6m]: Targets that are impossible to see, are visible&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keen Hearing and Touch Technique&amp;lt;/b&amp;gt; [3m]: +2 successes on Hearing and Touch based Perception rolls&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keen Taste and Smell Technique&amp;lt;/b&amp;gt; [3m]: +2 successes on Taste and Smell-based Perception rolls&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Patient Predator Trick&amp;lt;/b&amp;gt; [2m]: Reflexive; for remainder of scene, Aim/Monologue actions can last 6 ticks, adding +1 die per tick as normal.  At E3+, a +3m noncharm expenditure converts aim dice into successes for one action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Peerless Ecstatic Precision&amp;lt;/b&amp;gt; [--]: Regain motes for successful aimed attacks [1m per threshold success] or perfected attacks [2x aim bonus dice], max 20m/action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Moment-as-Month Glance&amp;lt;/b&amp;gt; [--]: Aim faster, at +1/+2/+3 dice for first/second/third tick, rather than +1/tick.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Far-Reaching Sentinel's Senses&amp;lt;/b&amp;gt; [--]: Keen and Heightened Senses are Gift [1m/2m] and Fury-OK]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Eagle-Fish Transition Prophecy&amp;lt;/b&amp;gt; [12m2wp]: One scene in Wyld, Int+Occult roll.  Base difficulty 1 for yes/no, more specific answers necessitate higher difficulty.  Treasure-questing suggests difficulty 4+artifact rating of a treasure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Intelligence Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Third Intelligence Excellency&amp;lt;/b&amp;gt; [4m]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Intelligence Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Intelligence Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Intelligence.  Whenever using Intelligence excellency or relevant specialty applies, convert up to (Intelligence) dice into successes, at 1m per 2 dice.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Inevitable Genius Insight&amp;lt;/b&amp;gt; [5m1wp]: Choose a project; 1 free success on all rolls for project, +Essence to dice/success cap&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Laughing into the Teeth of Madness&amp;lt;/b&amp;gt; [5m1wp]: Immunity to Shaping effects for a scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Den-Planning Intuition&amp;lt;/b&amp;gt; [5m]: Speed up potentially Intelligence-based Dramatic actions, such as crafting, strategizing, bureaucracy navigating, manse design, and so on, by a factor of [Essence]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weaving Spider's Mastery&amp;lt;/b&amp;gt; [+5m1wp]: Surcharge to Den-Planning Intuition, adds [Intelligence] to the factor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Ingenious Design Precocity&amp;lt;/b&amp;gt; [--]: May replace ability minimums for intelligence-based dramatic actions with Intelligence+Specialty, taking a -1 external penalty for every missing dot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Terrestrial Circle Sorcery&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Celestial Circle Sorcery&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
[Spells]&amp;lt;br&amp;gt;&lt;br /&gt;
--Terrestrial&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demon of the First Circle&amp;lt;/b&amp;gt; [20+m]: Dramatic action, begins at sundown, ends at midnight.  Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total.  If sorcerer succeeds, demon is bound for a year and a day or for a single task.  If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes  -1 success on the roll to control and 2 on the roll to banish.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Emerald Circle Countermagic&amp;lt;/b&amp;gt; [10m or 20m]: 10m to protect self vs a sorcerous effect, 20m to interrupt or negate sorcery targetting an area or ongoing.&amp;lt;br&amp;gt;&lt;br /&gt;
--Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Sapphire Circle Countermagic&amp;lt;/b&amp;gt; [15m or 20m]: 15m to protect self vs a sorcerous effect, 20m to interrupt or negate sorcery being cast or an ongoing sorcerous effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wits ===&lt;br /&gt;
&amp;lt;b&amp;gt;Third Wits Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Wits Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Wits Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Wits.  Whenever using Wits Excellency or relevant specialty applies, convert up to (Wits) dice into successes, at 1m per 2 dice.&lt;br /&gt;
&amp;lt;b&amp;gt;The Spider's Trap Door&amp;lt;/b&amp;gt; [4m]: Supplements roll to conceal something, attempt is undetectable without magic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Subtle Chameleon Practice&amp;lt;/b&amp;gt; [+3m]: Cover any peripheral essence expenditure as if it were Personal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thieving Magpie Prana&amp;lt;/b&amp;gt; [3m]: Permits a Wits-based concealment attempt as a simple action&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Many-Pockets Meditation&amp;lt;/b&amp;gt; [2m]: Commit 2m to banish a handheld item Elsewhere, up to [Essence] items&amp;lt;br&amp;gt;&lt;br /&gt;
[&amp;lt;b&amp;gt;Stored&amp;lt;/b&amp;gt;: Moon Fang [reaper daiklave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Meerkat Alertness Practice&amp;lt;/b&amp;gt; [2m]: +Essence successes to any Join (Conflict) roll&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wary Swallow Method&amp;lt;/b&amp;gt; [1m]: Unexpected attack becomes expected.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Furious Unhappy Recourse&amp;lt;/b&amp;gt; [6m]: Counterattack at full dice pool; +Onslaught penalty to DV as successes; on a hit, target rolls Sta+Res against Lunar's Essence, failure = disrupted flurry [immediately ends]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hungry Eagle Method&amp;lt;/b&amp;gt; [5m]: Reflexive, Step 9; Until end of next action, make a counterattack against any Melee or MA attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Rolling Pangolin's Evasion&amp;lt;/b&amp;gt; [4m]: Reflexive, Step 2; roll Wits+Dodge against attacker's Essence, max difficulty 6.  On success, attack misses, move 1 yard per threshold success.  On failure, +2 DDV vs the attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Moon Hides behind Clouds&amp;lt;/b&amp;gt; [2m or 4m1wp]: Wits 5, Ess 4, Reflexive.  If the Lunar takes action that would make her be discovered, or someone who could detect the Lunar comes into a position where they can try, she instinctively knows to find cover. Five ticks before the perception+alertness roll to spot her becomes legal, she may move up to her normal movement speed for 2m [or dash speed for 4m1wp] to find cover, if any that can protect her from discovery exists.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Silent Chameleon Practice&amp;lt;/b&amp;gt; [--]: May move with Spider's Trap Door, but perfect stealth is reduced to -Essence external penalty on rolls to spot her.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Snake Bites Heel Certainty&amp;lt;/b&amp;gt; [--]: Permanent improvement to Hungry Eagle Method: +2m Step 1 surcharge on counterattack: gives free, retroactive defense against the original attack in Step 2 if the target of the counterattack uses any charm which possesses a flaw of invulnerability or sets damage to 0.  If attacker permits attack to land, 2m is wasted.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wolf's Tracks Discovered&amp;lt;/b&amp;gt; [--/+2m]: Effects based on an unexpected attack do not fail if the attack is made to be no longer unexpected.  For +2m, halve DV vs an attack made from Spider's Trap Door ambush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
Darting Fox Defense (Third Wits, Second Dexterity, Wary Swallow Method, Rolling Pangolin Evasion, Hungry Eagle Method)&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Manufacture Methodology (2nd Int, 3rd Int, Den-Planning Intuition)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Knacks ===&lt;br /&gt;
Deadly Beastman Transformation [9: Gazelle's Pace (2), &amp;quot;Glorious&amp;quot; (Oadenol's Codex Affliction from Bright Plateau; 2), Nightvision (1), Inexhaustible (2), Impossible Joints (2)]&amp;lt;br&amp;gt;&lt;br /&gt;
Hybrid Body Rearrangement&lt;br /&gt;
Perfected Hybrid Interaction [Customize DBT shape, permits abnormal mutations]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LiliaLan&amp;diff=87843</id>
		<title>Nekomimi-Maiden/LiliaLan</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LiliaLan&amp;diff=87843"/>
				<updated>2012-02-15T04:18:54Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Lilia Lan&amp;lt;br&amp;gt;&lt;br /&gt;
Player: Alexis&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Caste: No Moon&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Brilliant savant, clever thief&amp;lt;br&amp;gt;&lt;br /&gt;
Motivation: Master and safeguard the art of artifice&amp;lt;br&amp;gt;&lt;br /&gt;
Intimacies: Requiem (Unexpected Love), the Circle (Gratitude), Sky (Bemused Affection)&amp;lt;br&amp;gt;&lt;br /&gt;
Anima: A stylized fox's head staring at the viewer, eyes gleaming like jewels.&amp;lt;br&amp;gt;&lt;br /&gt;
Tell: Vulpine ears and tail&amp;lt;br&amp;gt;&lt;br /&gt;
Experience: 1000/924 [76]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
&amp;lt;i&amp;gt;Physical&amp;lt;/i&amp;gt;: Strength: 2, Dexterity: 6 (+1 in War Form, +1 Elusive Grace, +1 Swift Agility), Stamina: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Social&amp;lt;/i&amp;gt;: (F)Charisma: 5, Manipulation: 3, Appearance: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Mental&amp;lt;/i&amp;gt;: Perception: 6 (+1 In War Form, +1 Hidden Details, +1 Things Unseen), Intelligence: 6 (+2 Design and Manufacture, +1 Planning Ahead), Wits: 6 (+, +, +)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
Athletics 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Integrity 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 3&amp;lt;br&amp;gt;&lt;br /&gt;
(F)Melee 4&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
War 4 &amp;lt;br&amp;gt;&lt;br /&gt;
(F)Craft: All Elements 5, Magitech 5, Genesis 3&amp;lt;br&amp;gt;&lt;br /&gt;
Larceny 4&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 2 [Old Realm, Foresttongue, Riverspeak]&amp;lt;br&amp;gt;&lt;br /&gt;
Performance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 4&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 5&amp;lt;br&amp;gt;&lt;br /&gt;
Survival 2&amp;lt;br&amp;gt;&lt;br /&gt;
Bureaucracy 3&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation 4&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 5 (+1 Geomancy)&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 3&amp;lt;br&amp;gt;&lt;br /&gt;
(F)Occult 5 (+1 Geomancy)&amp;lt;br&amp;gt;&lt;br /&gt;
 Procedures: Distill Orichalcum, Stabilize Moonsilver&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
Artifacts: 2 [Yue Fang: Moonsilver Reaper Daiklave], 3 [Infinite Resplendence Amulet: Moonsilver]&amp;lt;br&amp;gt;&lt;br /&gt;
Heart's Blood: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Manse: 5 [to be defined]&amp;lt;br&amp;gt;&lt;br /&gt;
Resources: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Songlines: 5[+5 Lore, Occult, Survival re: First Age Ruins, Bordermarches, and Middlemarches; +3 Manse, +2 Resources]&amp;lt;br&amp;gt;&lt;br /&gt;
Solar Bond: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtue and Essence ==&lt;br /&gt;
(C)Compassion 3&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 2&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 5&amp;lt;br&amp;gt;&lt;br /&gt;
Valor 2&amp;lt;br&amp;gt;&lt;br /&gt;
Limit: 10/0&amp;lt;br&amp;gt;&lt;br /&gt;
Virtue Flaw: Curse of the Watchful Mother&amp;lt;br&amp;gt;&lt;br /&gt;
Like nearly any mother beast in creation, when something the Exalt cares about is threatened with harm or destruction, she cannot help but fly into a frenzy, risking life and limb against even the most innocent and harmless intruders. Just as a bird will harass and pester a beast many times its' size that draws too close to the nest, so does the Exalt force everything to keep its' distance from whatever she so obsessively protects.&amp;lt;br&amp;gt;&lt;br /&gt;
The Exalt attacks what she perceives as the most dangerous thing threatening her nearest ward [a person, place, or thing protected by her motivation or a positive intimacy] until it retreats, is defeated, or her ward escapes. She cannot stop her attack, even if threatened with death, until the aforementioned conditions occur. If the threat is not immediate, or retreats, she will seek to isolate whatever was threatened, and keep them somewhere 'safe' for the rest of the scene - abducting them if necessary, or simply forcing everything else to stay at a distance. &amp;lt;br&amp;gt;&lt;br /&gt;
Partial Control: The Exalt can think to retreat from a superior foe as long as she can bring who she seeks to protect with her. She can use some degree of tactics as well - acting as a distraction rather than simply a frenzied attacker.&amp;lt;br&amp;gt;&lt;br /&gt;
Essence: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Personal: 25/25&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral: 60/47&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 11 artifacts [Reaper Daiklave, IRA], 2 Many-Pockets Meditation&amp;lt;br&amp;gt;&lt;br /&gt;
Willpower: 10/10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
Dodge DV: 7 [8 DBT]&amp;lt;br&amp;gt;&lt;br /&gt;
Parry DV: 6 [7 DBT]&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge MDV: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Parry MDV: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Switchklave: Spd 4, Acc +5 (14 / 15 war form), Dmg +4L [6L(P)], Def +3, Rate 3, Attune 6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
=== Dexterity ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Dexterity Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Dexterity Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Dexterity Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Dexterity.  Whenever using Dexterity excellency or relevant specialty applies, convert up to (Dexterity) dice into successes, at 1m per 2 dice.&lt;br /&gt;
=== Stamina ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Stamina Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bruise-Relief Method&amp;lt;/b&amp;gt; [1m/level]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Halting the Scarlet Flow&amp;lt;/b&amp;gt; [2m/level]&amp;lt;br&amp;gt;&lt;br /&gt;
=== Charisma ===&lt;br /&gt;
&amp;lt;b&amp;gt;Outworld-Forsaking Stance&amp;lt;/b&amp;gt; [3m]: Perfect Mental Parry vs CoD influences [even unblockable], or +Cha to DV against physical CoD attack&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Moonlight Splits the Darkness&amp;lt;/b&amp;gt; [2m]: Reflexive Step 9 charm, activated in response to a CoD's attack upon herself or an ally; lasts one scene, and makes her attacks against them Holy, dealing aggravated damage.  Additional CoDs may be added to the commitment for a 0m charm activation, after they attack as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
&amp;lt;b&amp;gt;Third Appearance Excellency&amp;lt;/b&amp;gt; [4m]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;One of the Herd&amp;lt;/b&amp;gt; [3m]: Indistinguishable from crowd; -Essence to pick her out, 1wp to remember her appearance&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Clover Can't Be Found&amp;lt;/b&amp;gt; [6m1wp]: Anyone searching for her, cannot find her; 2wp required to realize trick&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Perception ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Perception Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Perception Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Perception Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Perception.  Whenever using Perception Excellency or relevant specialty applies, convert up to (Perception) dice into successes, at 1m per 2 dice.&lt;br /&gt;
&amp;lt;b&amp;gt;Eye of the Cat&amp;lt;/b&amp;gt; [6m]: Targets that are impossible to see, are visible&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keen Hearing and Touch Technique&amp;lt;/b&amp;gt; [3m]: +2 successes on Hearing and Touch based Perception rolls&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keen Taste and Smell Technique&amp;lt;/b&amp;gt; [3m]: +2 successes on Taste and Smell-based Perception rolls&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Patient Predator Trick&amp;lt;/b&amp;gt; [2m]: Reflexive; for remainder of scene, Aim/Monologue actions can last 6 ticks, adding +1 die per tick as normal.  At E3+, a +3m noncharm expenditure converts aim dice into successes for one action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Peerless Ecstatic Precision&amp;lt;/b&amp;gt; [--]: Regain motes for successful aimed attacks [1m per threshold success] or perfected attacks [2x aim bonus dice], max 20m/action.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Moment-as-Month Glance&amp;lt;/b&amp;gt; [--]: Aim faster, at +1/+2/+3 dice for first/second/third tick, rather than +1/tick.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Far-Reaching Sentinel's Senses&amp;lt;/b&amp;gt; [--]: Keen and Heightened Senses are Gift [1m/2m] and Fury-OK]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Eagle-Fish Transition Prophecy&amp;lt;/b&amp;gt; [12m2wp]: One scene in Wyld, Int+Occult roll.  Base difficulty 1 for yes/no, more specific answers necessitate higher difficulty.  Treasure-questing suggests difficulty 4+artifact rating of a treasure.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Intelligence ===&lt;br /&gt;
&amp;lt;b&amp;gt;Second Intelligence Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Third Intelligence Excellency&amp;lt;/b&amp;gt; [4m]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Intelligence Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Intelligence Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Intelligence.  Whenever using Intelligence excellency or relevant specialty applies, convert up to (Intelligence) dice into successes, at 1m per 2 dice.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Inevitable Genius Insight&amp;lt;/b&amp;gt; [5m1wp]: Choose a project; 1 free success on all rolls for project, +Essence to dice/success cap&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Laughing into the Teeth of Madness&amp;lt;/b&amp;gt; [5m1wp]: Immunity to Shaping effects for a scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Den-Planning Intuition&amp;lt;/b&amp;gt; [5m]: Speed up potentially Intelligence-based Dramatic actions, such as crafting, strategizing, bureaucracy navigating, manse design, and so on, by a factor of [Essence]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weaving Spider's Mastery&amp;lt;/b&amp;gt; [+5m1wp]: Surcharge to Den-Planning Intuition, adds [Intelligence] to the factor.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Ingenious Design Precocity&amp;lt;/b&amp;gt; [--]: May replace ability minimums for intelligence-based dramatic actions with Intelligence+Specialty, taking a -1 external penalty for every missing dot.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Terrestrial Circle Sorcery&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Celestial Circle Sorcery&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
[Spells]&amp;lt;br&amp;gt;&lt;br /&gt;
--Terrestrial&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Demon of the First Circle&amp;lt;/b&amp;gt; [20+m]: Dramatic action, begins at sundown, ends at midnight.  Demon and Sorcerer roll contested Ess+Willpower, Demon at -1 internal penalty for every 5m beyond the initial total.  If sorcerer succeeds, demon is bound for a year and a day or for a single task.  If sorcerer fails, reflexive Wits+Occult Diff 3 banishes the demon mack to Malfeas [failure means demon is totally free]. Summoning without proper sigils and tools imposes  -1 success on the roll to control and 2 on the roll to banish.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Emerald Circle Countermagic&amp;lt;/b&amp;gt; [10m or 20m]: 10m to protect self vs a sorcerous effect, 20m to interrupt or negate sorcery targetting an area or ongoing.&amp;lt;br&amp;gt;&lt;br /&gt;
--Celestial&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Sapphire Circle Countermagic&amp;lt;/b&amp;gt; [15m or 20m]: 15m to protect self vs a sorcerous effect, 20m to interrupt or negate sorcery being cast or an ongoing sorcerous effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Wits ===&lt;br /&gt;
&amp;lt;b&amp;gt;Third Wits Excellency&amp;lt;/b&amp;gt; [2m/succ]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Flawless Wits Focus&amp;lt;/b&amp;gt; [--]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Impossible Wits Improvement&amp;lt;/b&amp;gt; [--]: +1 permanently to Wits.  Whenever using Wits Excellency or relevant specialty applies, convert up to (Wits) dice into successes, at 1m per 2 dice.&lt;br /&gt;
&amp;lt;b&amp;gt;The Spider's Trap Door&amp;lt;/b&amp;gt; [4m]: Supplements roll to conceal something, attempt is undetectable without magic&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Subtle Chameleon Practice&amp;lt;/b&amp;gt; [+3m]: Cover any peripheral essence expenditure as if it were Personal&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Thieving Magpie Prana&amp;lt;/b&amp;gt; [3m]: Permits a Wits-based concealment attempt as a simple action&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Many-Pockets Meditation&amp;lt;/b&amp;gt; [2m]: Commit 2m to banish a handheld item Elsewhere, up to [Essence] items&amp;lt;br&amp;gt;&lt;br /&gt;
[&amp;lt;b&amp;gt;Stored&amp;lt;/b&amp;gt;: Moon Fang [reaper daiklave]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Meerkat Alertness Practice&amp;lt;/b&amp;gt; [2m]: +Essence successes to any Join (Conflict) roll&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wary Swallow Method&amp;lt;/b&amp;gt; [1m]: Unexpected attack becomes expected.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Furious Unhappy Recourse&amp;lt;/b&amp;gt; [6m]: Counterattack at full dice pool; +Onslaught penalty to DV as successes; on a hit, target rolls Sta+Res against Lunar's Essence, failure = disrupted flurry [immediately ends]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Hungry Eagle Method&amp;lt;/b&amp;gt; [5m]: Reflexive, Step 9; Until end of next action, make a counterattack against any Melee or MA attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Rolling Pangolin's Evasion&amp;lt;/b&amp;gt; [4m]: Reflexive, Step 2; roll Wits+Dodge against attacker's Essence, max difficulty 6.  On success, attack misses, move 1 yard per threshold success.  On failure, +2 DDV vs the attack.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Moon Hides behind Clouds&amp;lt;/b&amp;gt; [2m or 4m1wp]: Wits 5, Ess 4, Reflexive.  If the Lunar takes action that would make her be discovered, or someone who could detect the Lunar comes into a position where they can try, she instinctively knows to find cover. Five ticks before the perception+alertness roll to spot her becomes legal, she may move up to her normal movement speed for 2m [or dash speed for 4m1wp] to find cover, if any that can protect her from discovery exists.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Silent Chameleon Practice&amp;lt;/b&amp;gt; [--]: May move with Spider's Trap Door, but perfect stealth is reduced to -Essence external penalty on rolls to spot her.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Snake Bites Heel Certainty&amp;lt;/b&amp;gt; [--]: Permanent improvement to Hungry Eagle Method: +2m Step 1 surcharge on counterattack: gives free, retroactive defense against the original attack in Step 2 if the target of the counterattack uses any charm which possesses a flaw of invulnerability or sets damage to 0.  If attacker permits attack to land, 2m is wasted.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Wolf's Tracks Discovered&amp;lt;/b&amp;gt; [--/+2m]: Effects based on an unexpected attack do not fail if the attack is made to be no longer unexpected.  For +2m, halve DV vs an attack made from Spider's Trap Door ambush.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Combos ===&lt;br /&gt;
Darting Fox Defense (Third Wits, Second Dexterity, Wary Swallow Method, Rolling Pangolin Evasion, Hungry Eagle Method)&amp;lt;br&amp;gt;&lt;br /&gt;
Perfect Manufacture Methodology (2nd Int, 3rd Int, Den-Planning Intuition)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Knacks ===&lt;br /&gt;
Deadly Beastman Transformation [9: Gazelle's Pace (2), &amp;quot;Glorious&amp;quot; (Oadenol's Codex Affliction from Bright Plateau; 2), Nightvision (1), Inexhaustible (2), Impossible Joints (2)]&amp;lt;br&amp;gt;&lt;br /&gt;
Hybrid Body Rearrangement&lt;br /&gt;
Perfected Hybrid Interaction [Customize DBT shape, permits abnormal mutations]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarStamina&amp;diff=87841</id>
		<title>Nekomimi-Maiden/LunarStamina</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarStamina&amp;diff=87841"/>
				<updated>2012-02-10T17:44:13Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;REWRITE: &amp;lt;b&amp;gt;(Directional) Mastery Technique&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[All traits as original except where listed]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5m, +1m/technique&amp;lt;br&amp;gt;&lt;br /&gt;
Directional Mastery Technique is a single charm with five techniques.  A Lunar who learns the charm also learns one technique, and may learn additional techniques for 3xp or 1bp apiece.&amp;lt;br&amp;gt;&lt;br /&gt;
When activating the charm, the Lunar pays a base of 5m, +1m per technique they wish to activate; one technique costs 6m, all five costs 10m.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
REWRITE: &amp;lt;b&amp;gt;External Hide Protection&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[All traits as original except where listed]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Effortless Endurance Mastery&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: (Directional) Mastery Technique&amp;lt;br&amp;gt;&lt;br /&gt;
This charm enhances the character's Directional Mastery Technique. The base cost of that charm drops to 0m, +1m per technique activated.  The Lunar may activate the charm even when inactive, for an additional cost of 1wp.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Lunar possesses Stamina 6 or more, all mote costs of (Directional) Mastery Technique are completely eliminated; it is now an innate, permanent ability of the Lunar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Interior Marvel Manufacture&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Wyld, Native, Merged (Intelligence)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Tiger and Sultan's Daughter, Flesh-Sculpting Art&amp;lt;br&amp;gt;&lt;br /&gt;
The body of a Steward is their own to define, and who may gainsay them?  When in the Wyld, the Lunar's own body functions as a Genesis laboratory, permitting her to perform internal works of wonder producing amazing creations within her own form by consuming the appropriate materials or acquiring relevant shapes in her library, birthing or extruding them upon completion.  The minimum ability requirements for any Genesis project performed in this manner are reduced by one.&amp;lt;br&amp;gt;&lt;br /&gt;
The Wyld requirement on this charm may be suppressed by swallowing a 3-dot or greater hearthstone; while in her body, the hearthstone grants no mote recovery, but permits her to leave the Wyld without ruining her Genesis experiments.  She may later regurgitate the hearthstone when she no longer requires it to sustain her creations.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm may be purchased a second time at Essence 5.  When powered by a hearthstone, the Lunar's internal genesis is improved as if by a factory-cathedral carved from his own body and soul.  The base crafting period is reduced to a Month rather than a Season, before charms apply.  He may also undertake the 'mass production' option if he has sufficient materials, though most Stewards prefer to use other charms and have loyal tribal cultists or beastmen act as hosts for their creations.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarStamina&amp;diff=87839</id>
		<title>Nekomimi-Maiden/LunarStamina</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarStamina&amp;diff=87839"/>
				<updated>2012-02-10T17:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;REWRITE: &amp;lt;b&amp;gt;(Directional) Mastery Technique&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[All traits as original except where listed]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5m, +1m/technique&amp;lt;br&amp;gt;&lt;br /&gt;
Directional Mastery Technique is a single charm with five techniques.  A Lunar who learns the charm also learns one technique, and may learn additional techniques for 3xp or 1bp apiece.&amp;lt;br&amp;gt;&lt;br /&gt;
When activating the charm, the Lunar pays a base of 5m, +1m per technique they wish to activate; one technique costs 6m, all five costs 10m.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
REWRITE: &amp;lt;b&amp;gt;External Hide Protection&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[All traits as original except where listed]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Effortless Endurance Mastery&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: (Directional) Mastery Technique&amp;lt;br&amp;gt;&lt;br /&gt;
This charm enhances the character's Directional Mastery Technique. The base cost of that charm drops to 0m, +1m per technique activated.  The Lunar may activate the charm even when inactive, for an additional cost of 1wp.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Lunar possesses Stamina 6 or more, all mote costs of (Directional) Mastery Technique are completely eliminated; it is now an innate, permanent ability of the Lunar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Interior Marvel Manufacture&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Wyld, Merged (Intelligence)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Tiger and Sultan's Daughter, Flesh-Sculpting Art&amp;lt;br&amp;gt;&lt;br /&gt;
The body of a Steward is their own to define, and who may gainsay them?  When in the Wyld, the Lunar's own body functions as a Genesis laboratory, permitting her to perform internal works of wonder producing amazing creations within her own form by consuming the appropriate materials or acquiring relevant shapes in her library, birthing or extruding them upon completion.  The minimum ability requirements for any Genesis project performed in this manner are reduced by one.&amp;lt;br&amp;gt;&lt;br /&gt;
The Wyld requirement on this charm may be suppressed by swallowing a 3-dot or greater hearthstone; while in her body, the hearthstone grants no mote recovery, but permits her to leave the Wyld without ruining her Genesis experiments.  She may later regurgitate the hearthstone when she no longer requires it to sustain her creations.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm may be purchased a second time at Essence 5.  When powered by a hearthstone, the Lunar's internal genesis is improved as if by a factory-cathedral carved from his own body and soul.  The base crafting period is reduced to a Month rather than a Season, before charms apply.  He may also undertake the 'mass production' option if he has sufficient materials, though most Stewards prefer to use other charms and have loyal tribal cultists or beastmen act as hosts for their creations.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarStamina&amp;diff=87831</id>
		<title>Nekomimi-Maiden/LunarStamina</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarStamina&amp;diff=87831"/>
				<updated>2012-02-09T17:24:47Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;REWRITE: &amp;lt;b&amp;gt;(Directional) Mastery Technique&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[All traits as original except where listed]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5m, +1m/technique&amp;lt;br&amp;gt;&lt;br /&gt;
Directional Mastery Technique is a single charm with five techniques.  A Lunar who learns the charm also learns one technique, and may learn additional techniques for 3xp or 1bp apiece.&amp;lt;br&amp;gt;&lt;br /&gt;
When activating the charm, the Lunar pays a base of 5m, +1m per technique they wish to activate; one technique costs 6m, all five costs 10m.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
REWRITE: &amp;lt;b&amp;gt;External Hide Protection&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[All traits as original except where listed]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Effortless Endurance Mastery&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: (Directional) Mastery Technique&amp;lt;br&amp;gt;&lt;br /&gt;
This charm enhances the character's Directional Mastery Technique. The base cost of that charm drops to 0m, +1m per technique activated.  The Lunar may activate the charm even when inactive, for an additional cost of 1wp.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Lunar possesses Stamina 6 or more, all mote costs of (Directional) Mastery Technique are completely eliminated; it is now an innate, permanent ability of the Lunar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Interior Marvel Manufacture&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Stamina 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Wyld, Merged (Intelligence)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Tiger and Sultan's Daughter, Flesh-Sculpting Art&amp;lt;br&amp;gt;&lt;br /&gt;
The body of a Steward is their own to define, and who may gainsay them?  When in the Wyld, the Lunar's own body functions as a Genesis laboratory, permitting her to perform internal works of wonder producing amazing creations within her own form by consuming the appropriate materials or acquiring relevant shapes in her library, birthing or extruding them upon completion.  The minimum ability requirements for any Genesis project performed in this manner are reduced by one.&amp;lt;br&amp;gt;&lt;br /&gt;
The Wyld requirement on this charm may be suppressed by swallowing a 3-dot or greater hearthstone; while in her body, the hearthstone grants no mote recovery, but permits her to leave the Wyld without ruining her Genesis experiments.  She may later regurgitate the hearthstone when she no longer requires it to sustain her creations.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/StarmetalRevision&amp;diff=87797</id>
		<title>Nekomimi-Maiden/StarmetalRevision</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/StarmetalRevision&amp;diff=87797"/>
				<updated>2012-01-29T00:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starmetal, as-written in the book, is rather at odds with both the stylings of the Sidereals and the magical materials themselves.  Orichalcum is made from gold smelted with magma and occult mirrors reflecting sunshine; Moonsilver comes from moonlight condensing Wyld essence into a metal; Jade is elemental energy.&amp;lt;br&amp;gt;&lt;br /&gt;
And yet Starmetal is close to Soulsteel as the Corpse of a God, painting Sidereals as mustache-twirling divine murderers if they want any artifacts at all.  Nothing to do with actual fate, just the execution and defiling of a divine body.  Finding this objectionable and simply villainization, I thought I'd design an alternate version, which goes more in line with their role as servants of Fate.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As threads of fate weave through the loom, they pick up the auspicious essence of Fate Gone Right; all the joys, travels, conflicts, revelations, and conclusions of the person living their life accumulate into a faint crystalline metal built up upon the thread.  Only after the target dies of properly fated causes does this crystalline structure become fully metal, and trim properly rather than shattering into dust if cut early.  These castoff trimmings are accumulated and melted down in a specially prepared smelter in the Bureau of Destiny building, forging ingots of a deep, iridescent steel-like metal known as Starmetal.&amp;lt;br&amp;gt;&lt;br /&gt;
Unfortunately, despite the countless mortals living and dying lives of little meaning every year, the starmetal produced by such is very lacking.  The thread of a mortal without any Destiny bears little more than a dusting of the fatewoven crystal that becomes metal.  An entire year's worth of properly fated lives and deaths bears enough starmetal on its' own to make up a tiny fraction of an artifact; for the creation of artifacts in any sense of timeliness, Destinies are required.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A destiny of appropriate rating provides sufficient starmetal to count as a magical material for an artifact of equal rating. Of course, these destinies carry two difficulties.  First, Destinies tend to disrupt fate, as those blessed by Destiny tend to stop fights, disrupt happiness, interrupt travels, reveal secrets, and prevent deaths simply by dint of being so important as to have their will affect the world.  Secondly, the bearer of the Destiny has to live to their fated time of death, lest the nascent starmetal shatter on the thread when cut.  Saturn is very cynical when it comes to important, fated deaths, and rarely approves powerful destinies for people to die in anything short of what she decides is the proper time for a death.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=87759</id>
		<title>Nekomimi-Maiden/LunarIntelligence</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=87759"/>
				<updated>2012-01-17T17:03:33Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: /* Ascending to the Lotus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crafting ==&lt;br /&gt;
===== Den-Planning Intuition =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5m; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The Lunar's plans take shape with great rapidity.  This supplements any Intelligence-based dramatic action, such as designing a manse, forging objects or artifacts, planning strategies for war, and so on. The action is sped up by a factor of the Lunar's Essence (thus with Essence 3, a strategy session that requires one hour to undertake is complete in twenty minutes, a manse receives three rolls per month for designing rather than one, and so on]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Weaving Spider's Alacrity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (+5m1wp), &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
A Lunar's thoughts occur with the lightning speed of flowing moonsilver, fluidly adapting as surely as the moon's face changes.  This augments its' prerequisite; for a 5m1wp surcharge, the Lunar may add her Intelligence to the speed factor (raising it to make such projects occur (her Essence+Intelligence) faster.)&lt;br /&gt;
&lt;br /&gt;
===== Unlimited Aptitude Achievement =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: (Attribute) 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Flawless (Attribute) Focus&amp;lt;br&amp;gt;&lt;br /&gt;
A mortal's ability is limited by the least of his natural aptitudes; a Lunar's excellence overpowers this flaw.  This is a set of three charms, for Dexterity, Perception, and Intelligence.  The Lunar who takes one of these charms may always use the relevant attribute when rolling it for a crafting roll, even if another attribute is inferior, rather than rolling the lowest attribute.  She may still choose to roll the inferior attribute, such as if she wishes to benefit from its' specialties or utilize its' supplementary charms or excellencies.&lt;br /&gt;
&lt;br /&gt;
===== Bower-Building Practice =====&lt;br /&gt;
'''Cost''': -- (+1m), '''Mins''': Int 5, Ess 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
The creations of the Stewards inspire wonder in all who witness them.  When creating any object, the Lunar may invest in it a social attack as if it were a written communication.  Her Intelligence replaces her Linguistics for the purpose of relative appearance.  The Lunar can imbue charms into it to supplement the social attack for a 1m surcharge, as if those charms explicitly allowed written communication; the motes are committed until the social attack is first made, then expended.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 4, the Lunar may extend the production of a mundane object to make it a one-dot artifact, or add a one-dot artifact's construction time and effort to another artifact, at which point it carries the social attack indefinitely; the social attack may only target any one character once, however.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 5, if she makes it a 2-dot artifact, it works on each target once per scene, regardless of whether they have already been targetted for it.&amp;lt;br&amp;gt;&lt;br /&gt;
The social attack-bearing &amp;quot;artifacts&amp;quot; produced by this charm may either tap into ambient essence, or require a commitment of 1m per dot from the bearer.  In the former case, they must remain fairly stationary, such as being built into a structure such as a statue or gate.  While possessing the usual artifact resistance to normal damage, toppling their housing will disrupt the flow of essence and shut them down.&lt;br /&gt;
&lt;br /&gt;
===== Ingenious Design Precocity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 6, Essence 5, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Impossible Intelligence Improvement, Inevitable Genius Insight, Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Impossible&amp;quot; is the self-imposed limitation of an insufficiently advanced mind.  The Lunar's genius outstrips her understanding of mortal abilities; refusing to accept that she &amp;quot;cannot&amp;quot; undertake a task, her incomparably brilliant mind fills in the gaps of her knowledge.  The Lunar may now consider all ability prerequisites for dramatic Intelligence-based actions to be met by her Intelligence rating, augmented by any relevant specialties, for determining what manner of tasks she is able to perform; for example, with an Intelligence of 6, she is permitted to attempt to engineer a 3-dot Demesne [rating+3 required in Lore+Geomancy and Occult+Geomancy], or craft a 4-dot artifact [rating+2 required in Craft, Lore, and Occult].&amp;lt;br&amp;gt;&lt;br /&gt;
However, her progress is hindered by her intellectual shortcuts and bypassing of the full understanding; she suffers a -1 external penalty on all relevant rolls for every missing ability dot.  Assuming the above Lunar has 5s in every required ability, she takes a -2 external penalty on all rolls to engineer the demesne [missing one dot of two abilities], or -3 to craft the artifacts [missing 1 dot in three abilities].&amp;lt;br&amp;gt;&lt;br /&gt;
== Enlightenment Charms ==&lt;br /&gt;
===== Becoming the (Style) Root =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 3, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: One complete Terrestrial Martial Art&amp;lt;br&amp;gt;&lt;br /&gt;
The Stewards' essence is that of versatility and flexibility; adapting this to the essence of a lesson in Martial Arts, she becomes an ingenious student of the style.  Upon purchasing this charm for a Terrestrial Martial Arts style, all charms within this style gain the Dynamic keyword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Becoming the (Style) Bulb =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: At least one complete Celestial Martial Art, any one Becoming the (Style) Root&amp;lt;br&amp;gt;&lt;br /&gt;
As the Lunar learns more advanced styles, she incorporates them into her understanding of lessons past, and becomes more awe-inspiring a student as a result.  Upon purchasing this charm for a Celestial Martial Arts style, all charms within this style gain the Dynamic keyword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ascending to the Lotus =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any three Becoming the (Style) Bulb charms.&amp;lt;br&amp;gt;&lt;br /&gt;
Adapting her essence to many different forms, and incorporating those styles into her own essence, the Lunar's ability reaches its' apogee; she initiates into the Blossom of the Perfected Lotus, and with access to a Sidereal tutor, may learn Sidereal Martial Arts Styles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&amp;quot;New&amp;quot; Keyword: Dynamic; a charm with this keyword may be included in any extant combo as long as the inclusion does not violate any rules of combos (no dynamic use of a supplemental charm if a combo-basic charm is in the base combo), or be used to create a dynamic combo by spending 1wp; this dynamic combo may include any number of Dynamic charms and one or no charms without the Dynamic keyword, and must follow normal combo rules.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
For one, I love the idea - I've hated Solars' grip on the speedup offered by CNNT for a long time, and am glad to see Lunars get in on the action. Given the Lunars' propensity for being generalists, the ability of this charm to broadly affect intelligence based actions is welcome as well, as is the lowered boost. The only thing that concerns me, however, is the activation cost - varying between 5 and 10 committed motes for what could well be a /very/ long time. Months, even. Given that the Solars are committing so few, and in general, this isn't that splashy of an action - at best, a 5 Ess, 5 Int Lunar could expect a x10 from this - not much, compared to an Ess 3 Solar. Thus, my claim is that it should be reduced greatly in mote cost in some fashion. My preferred way might be to remove  any increased cost from the upgrade charm, thus giving you a 5m flat fee for speedup. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
--You'll note the duration of Instant rather than Indefinite; just like a Solar using Craftsman Needs No Tools pays 7m1wp every interval [which is Ess x3 faster than normal) rather than committing 7m for the duration of the crafting project, the Lunar pays 5 [or 10m1wp] at every interval of their crafting project.  Just like CNNT, it basically says &amp;quot;Okay, I'm going to take a dramatic crafting action, but instead of a season, the roll will represent a season divided by [Essence / Ess x3 / Ess+Intelligence].  Just like the Excellency motes (instant) spent on the crafting aren't committed for the duration, so too with this charm.&amp;quot;. Also, the addition of Intelligence as a factor allows it to be modified; with a third excellency combo [14m2wp, exactly twice the cost of a Solar using CNNT, not to mention +1 more expensive charm and a 5xp combo], that 5 Int, Ess 5 Lunar can equal an Ess 5 Solar's crafting speed.  Assuming, of course, the Solar doesn't note &amp;quot;Hey, that's only one charm deep, and it's only Essence 3; I could make an improvement that lets me flurry a crafting attempt and make two or more rolls at a smaller pool per interval&amp;quot; -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:First off, good reasoning. I'm disappointed in myself that I didn't see some of those earlier. At the same time, a strict interpretation of the wording of charms indicates that even if the charm is instant, the motes are still committed for the duration - at least, that's how I've always read it. The usage of an excellency to help is nice, but as you noted, that's two full charms, and a combo, to roughly equal what Solars get with one charm. Again, not sure how comfortable I am putting Lunars that far below. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
Perhaps a charm that helps them when they are doing crafting in the Wyld? -[[BogMod]]&lt;br /&gt;
&lt;br /&gt;
--Hm, thought that was covered, but suppose I can certainly try that.  One that reduces the difficulty based on the degree of Wyld [-1 bordermarches, -2 middle, -4 deep, always Diff 1 in Wyld or some such?], another branching off that lets you reduce the resources cost for your mundane creations and Moonsilver artifacts by a similar degree... -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:While I hate to see more Wyld stuff in Lunar trees, it is one of their schticks. And frankly, something to reduce resource costs would be neat, as a counterpoint to ''Needs No Tools'' - something about not even needing materials. Plus, it would also counterpoint the glory that is Solar Lore in the Wyld for manufacturing. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=87757</id>
		<title>Nekomimi-Maiden/LunarIntelligence</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarIntelligence&amp;diff=87757"/>
				<updated>2012-01-17T17:00:01Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: New charms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Crafting ==&lt;br /&gt;
===== Den-Planning Intuition =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5m; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any Intelligence Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
The Lunar's plans take shape with great rapidity.  This supplements any Intelligence-based dramatic action, such as designing a manse, forging objects or artifacts, planning strategies for war, and so on. The action is sped up by a factor of the Lunar's Essence (thus with Essence 3, a strategy session that requires one hour to undertake is complete in twenty minutes, a manse receives three rolls per month for designing rather than one, and so on]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Weaving Spider's Alacrity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (+5m1wp), &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 5, Essence 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
A Lunar's thoughts occur with the lightning speed of flowing moonsilver, fluidly adapting as surely as the moon's face changes.  This augments its' prerequisite; for a 5m1wp surcharge, the Lunar may add her Intelligence to the speed factor (raising it to make such projects occur (her Essence+Intelligence) faster.)&lt;br /&gt;
&lt;br /&gt;
===== Unlimited Aptitude Achievement =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: (Attribute) 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Flawless (Attribute) Focus&amp;lt;br&amp;gt;&lt;br /&gt;
A mortal's ability is limited by the least of his natural aptitudes; a Lunar's excellence overpowers this flaw.  This is a set of three charms, for Dexterity, Perception, and Intelligence.  The Lunar who takes one of these charms may always use the relevant attribute when rolling it for a crafting roll, even if another attribute is inferior, rather than rolling the lowest attribute.  She may still choose to roll the inferior attribute, such as if she wishes to benefit from its' specialties or utilize its' supplementary charms or excellencies.&lt;br /&gt;
&lt;br /&gt;
===== Bower-Building Practice =====&lt;br /&gt;
'''Cost''': -- (+1m), '''Mins''': Int 5, Ess 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
The creations of the Stewards inspire wonder in all who witness them.  When creating any object, the Lunar may invest in it a social attack as if it were a written communication.  Her Intelligence replaces her Linguistics for the purpose of relative appearance.  The Lunar can imbue charms into it to supplement the social attack for a 1m surcharge, as if those charms explicitly allowed written communication; the motes are committed until the social attack is first made, then expended.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 4, the Lunar may extend the production of a mundane object to make it a one-dot artifact, or add a one-dot artifact's construction time and effort to another artifact, at which point it carries the social attack indefinitely; the social attack may only target any one character once, however.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 5, if she makes it a 2-dot artifact, it works on each target once per scene, regardless of whether they have already been targetted for it.&amp;lt;br&amp;gt;&lt;br /&gt;
The social attack-bearing &amp;quot;artifacts&amp;quot; produced by this charm may either tap into ambient essence, or require a commitment of 1m per dot from the bearer.  In the former case, they must remain fairly stationary, such as being built into a structure such as a statue or gate.  While possessing the usual artifact resistance to normal damage, toppling their housing will disrupt the flow of essence and shut them down.&lt;br /&gt;
&lt;br /&gt;
===== Ingenious Design Precocity =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --; &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 6, Essence 5, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Impossible Intelligence Improvement, Inevitable Genius Insight, Den-Planning Intuition&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Impossible&amp;quot; is the self-imposed limitation of an insufficiently advanced mind.  The Lunar's genius outstrips her understanding of mortal abilities; refusing to accept that she &amp;quot;cannot&amp;quot; undertake a task, her incomparably brilliant mind fills in the gaps of her knowledge.  The Lunar may now consider all ability prerequisites for dramatic Intelligence-based actions to be met by her Intelligence rating, augmented by any relevant specialties, for determining what manner of tasks she is able to perform; for example, with an Intelligence of 6, she is permitted to attempt to engineer a 3-dot Demesne [rating+3 required in Lore+Geomancy and Occult+Geomancy], or craft a 4-dot artifact [rating+2 required in Craft, Lore, and Occult].&amp;lt;br&amp;gt;&lt;br /&gt;
However, her progress is hindered by her intellectual shortcuts and bypassing of the full understanding; she suffers a -1 external penalty on all relevant rolls for every missing ability dot.  Assuming the above Lunar has 5s in every required ability, she takes a -2 external penalty on all rolls to engineer the demesne [missing one dot of two abilities], or -3 to craft the artifacts [missing 1 dot in three abilities].&amp;lt;br&amp;gt;&lt;br /&gt;
== Enlightenment Charms ==&lt;br /&gt;
===== Becoming the (Style) Root =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 3, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: One complete Terrestrial Martial Art&amp;lt;br&amp;gt;&lt;br /&gt;
The Stewards' essence is that of versatility and flexibility; adapting this to the essence of a lesson in Martial Arts, she becomes an ingenious student of the style.  Upon purchasing this charm for a Terrestrial Martial Arts style, all charms within this style gain the Dynamic keyword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Becoming the (Style) Bulb =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: At least one complete Celestial Martial Art, any one Becoming the (Style) Root&amp;lt;br&amp;gt;&lt;br /&gt;
As the Lunar learns more advanced styles, she incorporates them into her understanding of lessons past, and becomes more awe-inspiring a student as a result.  Upon purchasing this charm for a Celestial Martial Arts style, all charms within this style gain the Dynamic keyword.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Ascending to the Lotus =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (1wp); &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Intelligence 4, Essence 5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Any three Becoming the (Style) Bulb charms.&amp;lt;br&amp;gt;&lt;br /&gt;
Adapting her essence to many different forms, and incorporating those styles into her own essence, the Lunar's ability reaches its' apogee; she initiates into the Blossom of the Perfected Lotus, and with access to a Sidereal tutor, may learn Sidereal Martial Arts Styles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
For one, I love the idea - I've hated Solars' grip on the speedup offered by CNNT for a long time, and am glad to see Lunars get in on the action. Given the Lunars' propensity for being generalists, the ability of this charm to broadly affect intelligence based actions is welcome as well, as is the lowered boost. The only thing that concerns me, however, is the activation cost - varying between 5 and 10 committed motes for what could well be a /very/ long time. Months, even. Given that the Solars are committing so few, and in general, this isn't that splashy of an action - at best, a 5 Ess, 5 Int Lunar could expect a x10 from this - not much, compared to an Ess 3 Solar. Thus, my claim is that it should be reduced greatly in mote cost in some fashion. My preferred way might be to remove  any increased cost from the upgrade charm, thus giving you a 5m flat fee for speedup. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
--You'll note the duration of Instant rather than Indefinite; just like a Solar using Craftsman Needs No Tools pays 7m1wp every interval [which is Ess x3 faster than normal) rather than committing 7m for the duration of the crafting project, the Lunar pays 5 [or 10m1wp] at every interval of their crafting project.  Just like CNNT, it basically says &amp;quot;Okay, I'm going to take a dramatic crafting action, but instead of a season, the roll will represent a season divided by [Essence / Ess x3 / Ess+Intelligence].  Just like the Excellency motes (instant) spent on the crafting aren't committed for the duration, so too with this charm.&amp;quot;. Also, the addition of Intelligence as a factor allows it to be modified; with a third excellency combo [14m2wp, exactly twice the cost of a Solar using CNNT, not to mention +1 more expensive charm and a 5xp combo], that 5 Int, Ess 5 Lunar can equal an Ess 5 Solar's crafting speed.  Assuming, of course, the Solar doesn't note &amp;quot;Hey, that's only one charm deep, and it's only Essence 3; I could make an improvement that lets me flurry a crafting attempt and make two or more rolls at a smaller pool per interval&amp;quot; -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:First off, good reasoning. I'm disappointed in myself that I didn't see some of those earlier. At the same time, a strict interpretation of the wording of charms indicates that even if the charm is instant, the motes are still committed for the duration - at least, that's how I've always read it. The usage of an excellency to help is nice, but as you noted, that's two full charms, and a combo, to roughly equal what Solars get with one charm. Again, not sure how comfortable I am putting Lunars that far below. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
Perhaps a charm that helps them when they are doing crafting in the Wyld? -[[BogMod]]&lt;br /&gt;
&lt;br /&gt;
--Hm, thought that was covered, but suppose I can certainly try that.  One that reduces the difficulty based on the degree of Wyld [-1 bordermarches, -2 middle, -4 deep, always Diff 1 in Wyld or some such?], another branching off that lets you reduce the resources cost for your mundane creations and Moonsilver artifacts by a similar degree... -Nekomimi-Maiden&lt;br /&gt;
&lt;br /&gt;
:While I hate to see more Wyld stuff in Lunar trees, it is one of their schticks. And frankly, something to reduce resource costs would be neat, as a counterpoint to ''Needs No Tools'' - something about not even needing materials. Plus, it would also counterpoint the glory that is Solar Lore in the Wyld for manufacturing. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/AstrologyRewrite&amp;diff=87755</id>
		<title>Nekomimi-Maiden/AstrologyRewrite</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/AstrologyRewrite&amp;diff=87755"/>
				<updated>2012-01-11T05:34:54Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: /* Complementary Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sidereal Astrology Rewrite==&lt;br /&gt;
&lt;br /&gt;
Astrology, as-written in the books, is a mechanic with two primary flaws.  It is incredibly difficult to use and severely subject to the whims of chance even with ridiculously large pools in what you can control, requiring a great many rolls, chart references, considerations of size and ability, so on and so forth... and the benefit is incredibly miniscule for the experience investment required to become competent at it.  A third flaw could be claimed, that it creates a single set of abilities every single Sidereal must train in - Performance and Occult with particular requirements - in order to have a chance at making any sort of destiny.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In an effort to simplify the process into something that can be done in the short-term with a modicum of effort, and creating extensive long-term fateweaving without requiring the massive investment of charms and abilities, I have [with admitted taking of inspiration from Raksha Shaping Combat] created the following system. Ignore all costs for astrology written in the books, they are being revised as follows.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
A Sidereal receives access to the Colleges related to her Maiden's purview at character creation, as well as two additional Colleges if she is not Ronin.  Colleges are not ranked; a Sidereal either has gained access to the astrological constellation of the Spear, or has not. Colleges cost 2bp, or 1bp if favored.&amp;lt;br&amp;gt;&lt;br /&gt;
A Sidereal receives at character creation the basic eight Providences [[[MoEP]]: Sidereals, p191], the forms which astrology takes, and the ability to create Resplendent Destinies.&amp;lt;br&amp;gt;&lt;br /&gt;
Like Knacks are for Lunars, Colleges and Providences are an innate function of the Sidereal Exaltation, and may not be learned through the anima ability of the Eclipse Caste and its' mirrors.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===System===&lt;br /&gt;
Using a Providence requires a roll of Essence+College Ability as a dramatic action, usually taking one minute, taking the form of a Shaping effect against the fate of the target. This is a noncharm action, allowing the use of Excellencies relevant to the ability in question. The difficulty is equal to the Essence rating of the target; success indicates that the destiny manifests as a Shaping effect, and the Sidereal checks for Paradox (see Paradox, below). Due to targeting Fate rather than the subject themselves, normal preventative measures against Shaping such as Integrity Protecting Prana and Lunar moonsilver tattoos do not prevent a destiny from being manifested on the target [I suggest the invention of a custom charm for Solars, Lunars, and Dragonblooded to allow an opposing roll]. Destiny Manifesting Method does require the listed stunt to create any astrological effect on the target without suffering the difficulty increase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Successes gained must be allocated to cover the Essence of the target (if not the Sidereal herself, 1 if it is), extend the duration beyond a month, and affect more individuals, as per Sidereals p192 except as follows.  Reduce the success of all entries in Scope by 1.  Frequency is normally once per scene; however, for an additional success and paradox die it can be extended to work [target's Essence] times per scene, and for [target's Essence] successes and three paradox dice, it works every time the condition occurs.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When affecting a large number of individuals via Scope, the Sidereal sets a maximum Essence that the destiny can ensnare.  Every dot of Essence above 1 included adds its' rating in successes to the requirement; affecting all targets of Essence 3 or lower, for example, costs 5 successes [2+3].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon successfully laying a providence upon a target, when the conditions are met, they can gain the benefit of a blessing [reflexively chosen by their player] once per action, or suffer the penalty of a curse [chosen by the Sidereal if she is present, or the ST's choice otherwise] once per action.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to the option for destinies appropriate to the Correlations entries for each College [[[MoEP]]: Sidereals, p195-206], a Sidereal may simplify the process of creating a Destiny by simply declaring a Specialty of the College's ability the curse or blessing applies to. For example, one might bless a Dragon-Blooded warrior's swordsmanship with an Artless Prodigy Blessing [Melee (Swords)], rather than trying to fit other correlations of &amp;quot;bravery, professionalism, training, taking initiative, lack of vision, tactics, skillfulness, competition&amp;quot; into something more immediately useful and easily adjudicated.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As an important note, use of the Fateful Excellency to garner an auspicious success on a Shape Destiny action does not function; this sort of convergence of fate interferes with the new destiny's formation.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mandate===&lt;br /&gt;
Astrology is also posed to very effectively apply to the Mandate of Heaven; mortals intuitively understand when they're undertaking an action augmented by astrology that the action is easier or harder; they may not know why, and most attribute it to the whimsy of gods, but regardless, mortals laboring under a destiny of their own accord can be assumed to intuitively pursue easier actions and avoid harder actions, unless their individual motivations dictate otherwise.  In essence, when affecting mortals a destiny carries a Compulsion effect that costs no willpower to resist, but may only be resisted if it conflicts with an intimacy, motivation, or virtue.&amp;lt;br&amp;gt;&lt;br /&gt;
As a result, high-Scope destinies can shape the path nations will take on their own.  Unless directed by a superior force, actions can be made mandatory or taboo; a society that finds their farms are bountiful when they give hospitality to strangers may not know why, but will presume that the gods of the harvest give generosity for generosity and will swiftly welcome outsiders with open arms.&amp;lt;br&amp;gt;&lt;br /&gt;
Attempts by an authority to force a group operating under a destiny to act in accordance with the destiny share the bonus, even if the leader is not included in the Scope - say, if he is a Dragon-Blooded of Essence 3 and the destiny only governs Essence 1 mortals, he still gets a -1 TN if encouraging them to treat the Wyld Hunt with hospitality.&amp;lt;br&amp;gt;&lt;br /&gt;
Attempting to force people to act against the destiny imposes an external penalty on the attempt equal to the Scope of the destiny; a Fiend attempting to undo the legendary hospitality of Green Acre Village's 80 residents suffers a -3 external penalty on his social rolls, as the village as a whole rejects the suggestion that they should abandon such unseeming generosity and act more selfishly, instinctively knowing it would ruin their harvests.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resplendent Destinies===&lt;br /&gt;
Resplendent Destinies are a special form of destiny; a Sidereal may define her Resplendent Destinies - their position and role in society, and so on - at any time, and [with an Astrology Shaping roll against her own Essence] redefine them as needed to create new identities; however, she may not return it to a previous identity - upon changing from Joe Mortal the Astrologer to Ragara Joe the Dragon-Blooded, the Sorcerer destiny may not return to being Joe Mortal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Calling upon a Resplendency effect is simple; the character can take an accelerated Shape Destiny action [Spd 5, DV-0], or use it reflexively for resplendencies that work in reaction to an event, with a difficulty of 2 plus the Endurance cost. Any paradox a Resplendency effect inflicts is rolled and added to the standard pool upon successful invocation of the Resplendency. As they are functions of existing Destinies, invoking a Resplendency effect does not count against the destinies created in the scene for the purposes of paradox.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Complementary Skills===&lt;br /&gt;
Crafting these sorts of destinies, even long-term ones, simply by dictating the fate directly to the spiders can work in a rush, but a Sidereal is most rewarded for planning ahead and taking actions to coax fate naturally in the desired direction before creating the destiny. In short, a Sidereal can undertake a complementary skill test as a dramatic action. Every two successes on the roll adds one die to the eventual Providence Shaping roll itself. These can be run as simply quick rolls or as full scenes, depending on the interest of the storyteller and the other players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In general, any action the ST considers acceptable to the desired destiny can be used as a complementary skill roll. Most common [and always applicable] are Performance (Prayer) to the spiders and Craft: Fate for plotting out the interaction of the destiny with existing fates.  Other skills require adjudication, but planning the destiny and contacting the Spiders are always available.  Multiple appropriate actions can be taken across different scenes and downtimes, but the Sidereal may only add the largest bonus + half of all other bonuses (round up).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Sidereal enacting the destiny can take up to [Essence] complementary actions.  If other Sidereals work with her, they each get one roll, and may add their College ability in successes to that roll.  She may also gain assistance from each of a single Solar, Lunar, and Dragon-Blooded; despite their inability to weave fate, the heroes of Creation can guide its' course if properly directed to make her job easier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paradox===&lt;br /&gt;
When a Sidereal reshapes the fate of threads in the loom, his own often becomes entangled in the mess.  If incautious in his efforts to affect destiny, the Sidereal may find his actions restricted by an errant thread, as if he had come under an astrological curse with no maker.  This is referred to as the Weaver's Paradox - the more one tries to fix the strands of fate, the more out of alignment he may make them - or Paradox for short.&amp;lt;br&amp;gt;&lt;br /&gt;
Every successful destiny produces a pool of paradox dice, and immediately rolls the pool. A failure on the roll indicates one die is saved for the next successful Destiny; this pool is cleared at the end of the day. Success indicates a Paradox Snarl is placed in abeyance; at any time, the ST may inflict a destiny-like curse upon the Sidereal [&amp;quot;+1 TN to your Melee rolls in opposition to Bull of the North for the scene&amp;quot;], or blessing antithetical to her desires [such as the Solar she's opposing gaining the benefits of a destiny], of the ST's choice. These Snarls last for the scene they are invoked in.  As an alternate to imposing a negative destiny, the ST may expend a curse to inflict an automatic failure on a single roll of the Sidereal's, as an Unnatural Compulsion costing 1wp to resist [which keeps the curse from being expended].&amp;lt;br&amp;gt;&lt;br /&gt;
If a Sidereal has paradox snarl waiting in abeyance, he may perform the Wrapped Fly or Wrapped Diamond rituals to remove them.  The Wrapped Fly ritual removes one snarl for each day the Sidereal does not stress the loom, as the Pattern Spiders obediently take the time to untangle the strands of fate snarled around him.  The Wrapped Diamond ritual removes [Essence+Willpower] curses at once in exchange for the intimacy and EXP sacrificed; this is generally only used in emergencies.&amp;lt;br&amp;gt;&lt;br /&gt;
Flavorwise: The Wrapped Fly Ritual is a notification of requiring maintenance and assistance by the pattern spiders.  Removing the snarled strands of fate that cause Paradox Curses necessitates a quiet day and temporarily accepting the loss of fate's benefits, as the Sidereal's strand is essentially &amp;quot;taken out for repair&amp;quot;.  The Wrapped Diamond Ritual forges the Sidereal's heartfelt intimacy and the touch of their own experiences into a dummy fate; so long as they don't reforge the intimacy within the time limit, the snarled strands remain attached to it until it dissolves.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
Lilang Hu, in the process of plotting the course of the south, intends to create a destiny for the city of Gem to help maintain its' stability [this also serves to help edge the betting pool on its' next catastrophe date in her favor]. Since affecting an entire city with a blessing is a tricky task requiring an incredible amount of success on her astrological shaping, she decides to invest a good deal of time preparing Gem for her plans.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She begins by divining the fate of Gem, to check for any approaching twists of fate such as great conflicts or endings, rolling her Perception+Occult and getting 5 successes for +2 dice. She then takes the effort of coercing various officials into more effective performance of their duties, undertaking a Manipulation+Bureaucracy roll after several dramatic actions; with 7 successes, she adds another 3 dice to her pool. Writing up the destiny itself as an Intelligence+Craft:Fate roll rewards her with another 8 successes and +4 dice, and finally, an extended prayer to the Spiders with her Fateful Performance Excellency results in 12 successes, for +6 dice.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
She receives a total bonus of 6+[(3+2+4)/2] dice; eleven bonus dice from situational circumstances to her roll! She decides she is finally ready to commit to creating the year-long destiny for Gem, but to further hedge things in her favor, she creates a short-term Artless Prodigy Blessing of the Sorcerer [Essence+Occult, difficulty 4 for her own Essence rating] to aid her in the crafting of the destiny, giving herself -1 TN on the roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Settling on the Sword as the End of Hope, she decides to create an Ascending Destiny of the Sword, rewarding the city of Gem with the Artless Prodigy Blessing for any actions taken realizing the populace's hopes of security and prosperity. She rolls her Essence+Martial Arts+11 dice and achieves 14 successes on her 20 dice, buying another 4 with her Second Martial Arts Excellency. 6 successes go to the sheer population of Gem's metropolis [assuming around 100,000 individuals], four go to making it last ten years, three more to ensuring it can benefit Gem up to once a scene, and finally the last five go to allowing it to affect beings of up to Essence 3; stronger gods, god-blooded, and Exalted may not share in the blessing's value, but the mortals in the area, and any Mandate of Heaven rolls on their behalf, will be able to gain the benefit of the blessing once per scene.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finally, she rolls her total paradox pool from the extended destiny: Ten years adds one die, the size of the city adds three dice, and working once per scene adds one die. Rolling two successes, she will unfortunately encounter two scenes related to her assistance of Gem wherein astrological curses of the Storyteller's choice take effect. Additionally, if her tampering in fate is discovered and not sufficiently justified, she may face censure due to the size and scope of the destiny. Preventing its' discovery, and creating sufficient justification, should provide interesting stories in her future.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Experience&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Access to a College costs 10xp, or 8xp if the ability tied to the college is favored. No skill in the college's ability is required, but it is helpful.&amp;lt;br&amp;gt;&lt;br /&gt;
If new Providences are designed and permitted, they cost 5xp apiece.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Astrological Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Should the charms detailed in Glories: Maidens and Return of the Scarlet Empress be unlocked for Sidereal use, they function as written, aside from the Paradox cost.&amp;lt;br&amp;gt;&lt;br /&gt;
Any time an astrological charm would give the Sidereal using it a point of Paradox, an immediate paradox curse is formed, as if she had rolled her Paradox pool and garnered a success.  This occurs for every point of paradox the charm generates; a charm with a 3p cost generates three destinies that the Sidereal would probably not want, of the ST's choosing.  The duration of these curse destinies is the same as the charm or one scene, whichever is longer.  They can be used by the ST immediately or held in contingency for a later date.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Caveat&amp;lt;/b&amp;gt;: This is made to work with such current edition versions of the Sidereal Charmset as Loom 2.0, SrGrvsALot's Rethinking Sidereals, or even *shudder* MoEP: Sidereals, as errata'd.  Should Sidereals receive a proper 2e charmset that restores them to their original position in 1e, with the solar-rivaling power and scope of charm use that justified horrendously character-ruining randomly generated results on Astrology, then I will adjust the power of Astrology and the penalty of Paradox to match.  However, this is written on the assumption that Sidereals are a mid-ranged Celestial Exalt; as such, I have made astrology more useful to compensate for the Dragon Blooded-equivalent power of most Sidereal charmsets.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
You need to include into your rules an explicite mention of how you are changing Scope to not have to count for Essence 2+ beings in the area.  Was it your intent to make it possible for single Sidereals to lay effects on entire directions of Creation?  Probably a rule for not allowing Fateful (Ability) Excellency to not work with this ruleset.  Perhaps make it a little more clear as well how Resplendant Destinies are being changed.  It seems like now a Sidereal has all of them whenever they want and just invokes powers from them.  A good start to fixing things up though I would like to see Craft: Fate play a larger roll somehow.  -[[BogMod]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/EbonDragon&amp;diff=87745</id>
		<title>Nekomimi-Maiden/EbonDragon</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/EbonDragon&amp;diff=87745"/>
				<updated>2012-01-09T05:15:24Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Gleeful Animosity Revelment&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Ess 3, &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; --&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: --&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Shadow Spite Curse&amp;lt;br&amp;gt;&lt;br /&gt;
Nothing pleases the Ebon Dragon quite so much as witnessing his enemies struggling and failing before him.  When an enemy's action fails as a result of being affected by the Infernal's Shadow Spite Curse, she regains 2m per threshold success they failed by.  She may not recover more than 20 motes per action from this source.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Illimitable Boundless Enmity&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Ess 3, &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m1wp (+5 or 10m)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Shadow Spite Curse&amp;lt;br&amp;gt;&lt;br /&gt;
For the Ebon Dragon, spite and malevolence are as natural as breathing is for a mortal. For the scene following the activation of this charm, use of Shadow Spite Curse is a noncharm, innate ability.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Infernal benefits from this mote reduction [she may choose not to], her lessened attention creates an imperfection in the charm: her target may expend a virtue channel in order to completely negate the effects of Shadow Spite Curse for a single roll; heroism and virtue defy the very essence of the Ebon Dragon.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm may be purchased a second time at Essence 5; for every 5m committed to the charm, Shadow Spite Curse costs 1 less mote per -1 external penalty applied; thus for a commitment of 15m, the Infernal may impose an external penalty equal to her Essence on any appropriate action she witnesses, without cost.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Safety Among Stooges&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4m or 5m, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Essence 2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Reflexive [Step 5]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Cracked Cell Circumvention&amp;lt;br&amp;gt;&lt;br /&gt;
The Ultimate Darkness is an elusive, misleading force; armies attempting to strike him may find themselves cutting down their brothers as he laughs from afar.  This charm may be used whenever an attack is reduced to zero or fewer successes by the Infernal's DV; he may choose any target that would be valid for the attacker [within arm's reach for a sword, or possibly anywhere on the battlefield for an archer], and subject them to the original attack with full successes.  For +1m, he may malevolently add his Essence in successes to the attack roll. &amp;lt;br&amp;gt;&lt;br /&gt;
Whether he makes the treacherous attack strike more viciously or not, the Infernal gets an immediate, reflexive attempt to reestablish surprise, which contests perfect awareness effects, forcing the user to make a contested roll.  If the redirected attack strikes one of his supposed allies, he may add his Essence in successes to the reestablishing roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarWits&amp;diff=87741</id>
		<title>Nekomimi-Maiden/LunarWits</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarWits&amp;diff=87741"/>
				<updated>2012-01-04T13:53:43Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: /* Reaction Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Concealment Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;Wolf's Tracks Discovered&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --(+2m), &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;: Wits 4, Ess 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: The Spider's Trap Door&amp;lt;br&amp;gt;&lt;br /&gt;
By the time a stalking Steward has been detected, she has already accomplished her goal.  Any effects of the Lunar's dependent on her attack being unexpected remain, even if her opponent makes the attack no longer unexpected.  Additionally, for a 2m surcharge when making an attack from concealment supplemented by the Spider's Trap Door, she may halve her opponent's DVs, even if they remove the unexpected quality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Silent Chameleon Practice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;: Wits 4, Ess 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: The Spider's Trap Door&amp;lt;br&amp;gt;&lt;br /&gt;
A concealed Steward can remain undetectable even in motion, hiding between beams of light and behind eddies of dust.  This charm permanently enhances its prerequisite; if used to conceal herself via committed motes, she may move beyond natural concealment without wholly losing her perfect stealth; whenever moving, however, the charm's effect is reduced to only imposing an external penalty of the Lunar's Essence on rolls to perceive her, should the target pierce the Illusion.  She may take a miscellaneous [Speed 5] action to resume being an unacceptable target for all Perception rolls until she moves again.&amp;lt;br&amp;gt;&lt;br /&gt;
The charm's effect is completely lost if she takes any offensive action.  At Essence 4, this charm improves: She needs only have her DV refresh once after she stops moving to resume her imperceptibility, rather than take a specific miscellaneous action.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Moon Hides behind Clouds&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 2m or 4m1wp, &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;: Wits 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Meerkat Alertness Practice, Spider's Trap Door&amp;lt;br&amp;gt;&lt;br /&gt;
The sight of the Lawgivers and of the Yozis may be absolute, but the reflexes of the Stewards are honed to an uncanny edge.  This charm triggers when the steward is attempting to hide and is about to be spotted - defined as someone is about to roll a valid Perception+Awareness roll to notice her, or is either activating or has activated a perfect Awareness charm such as Eye of the Unconquered Sun and is entering visual range.  The Lunar spends 2m and instinctively lunges for the nearest cover sufficient to protect her from view as a reflexive action, permitting movement of up to her normal move speed (or dash speed, if she increases the cost to 4m1wp).&amp;lt;br&amp;gt;&lt;br /&gt;
This charm attempts to activate one action before the attempt to notice; the Lunar who learns this charm instinctively knows if an attempted action she takes will permit someone to perceive her, and may either abort it or spend the cost to accomplish the action and return to cover.  If a charm will contest this effect, the player is informed of this fact. The Lunar and her player are not explicitly informed of the source of the detection, only its' existence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reaction Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;Ear to the Wind&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4m, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Wits 3, Ess 2, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple [Spd 3, DV -0]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Meerkat Alertness Practice&amp;lt;br&amp;gt;&lt;br /&gt;
Strategies and plans are childs' play before the quick minds of the Stewards.  Upon activating this charm, the Lunar gains a preternatural insight into the behaviors of others.  Whenever anyone she can observe undertakes an action with a hidden intention, the Lunar may reflexively roll Read Motivation or Strategy, as appropriate.  If she is successful, she receives the normal information granted by that action.&amp;lt;br&amp;gt;&lt;br /&gt;
If other charms contest this charm, the Lunar receives +Essence successes to the rolloff.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 3+, this charm improves; if the Lunar takes the time to perform a Read Motivation or Read Strategy action while under its' effects, she may discern one clue that would otherwise not be evident.  For example, when observing a warrior stepping forward to challenge the defenders of a fort; this charm's base effect would permit her to realize it was a ruse.  If she actually takes a Read Strategy action, she realizes that his assassin ally is intending to take the fort captain's head.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wary Swallow Method&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Merged [Dexterity]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Meerkat Alertness Practice&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Herd-Scattering Reaction&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; --; &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Wits 4, Ess 3; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Meerkat Alertness Practice&amp;lt;br&amp;gt;&lt;br /&gt;
A Steward's alertness is as a clarion call to response; her allies come to recognize even the subtlest cues of her reaction.  This is a permanent enhancement to Meerkat Alertness Practice; when that charm is invoked, allies within [Essence x10] yards receive +(Lunar's Wits) dice to Join Battle, Debate, or War rolls.  This does count as a dice bonus from charms, limiting any charms of the allies themselves, and if multiple Lunars invoke this effect, only the highest Wits total is used.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rolling Pangolin's Evasion&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 4m, '''Mins''': Wits 4, Ess 3; '''Type''': Reflexive (Step 2)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Obvious&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Hungry Eagle Method&amp;lt;br&amp;gt;&lt;br /&gt;
The Lunar has achieved a synergy between her senses and her reflexes, allowing herself to swiftly create distance between herself and all but the most determined opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
Roll (her Wits + Dodge) against a difficulty equal to the attacker's Essence. On a success, this Charm prevents all damage from the attack; each additional success carries the Lunar up to 1 yard away from her attacker.  On a failure, this Charm still gives her +2 to her Dodge Defence Value.&amp;lt;br&amp;gt;&lt;br /&gt;
''All credit to Enchantress for this charm.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Snake Bites Heel Certainty&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': -- (+2m), '''Mins''': Wits 5, Essence 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Hungry Eagle Method&amp;lt;br&amp;gt;&lt;br /&gt;
Those who strike at the Stewards may find retribution unavoidable without ending their assault prematurely.  This charm enhances its' prerequisite.  By spending a 2m surcharge when making a counterattack via Hungry Eagle Method, the Lunar creates an assurance of certainty in her attack.  If her attack is defended against by a charm that perfectly defends against it or reduces its' damage to zero, then she perfectly defends against the triggering attack; the final damage is set to 0 and all 'rider' effects are negated as if she had dodged it, even if undodgable.  Only by trusting in her unaugmented defenses may the opponent hope to harm the Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm may not be used if the Lunar used any defensive charm with a flaw of invulnerability against the triggering attack.  The assurance of just retribution fails in the event of such certain defense.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Warding Wolf Growl =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (+1wp), &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Wits 5, Ess 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent (One scene)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Hungry Eagle Method&amp;lt;br&amp;gt;&lt;br /&gt;
When a Steward goes on the defensive, few dare risk her wrath.  This charm is a permanent enhancement to Hungry Eagle Method; for an additional 1wp cost, Hungry Eagle Method improves - invoking it again is a noncharm action so long as it was invoked in the previous action.  This effect lapses should the Lunar cease using Hungry Eagle Method, forcing another 1wp expenditure to gain this effect.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Lunar also knows Vigilant Mastiff Technique, this charm improves: So long as Vigilant Mastiff Technique is active, the cost of Hungry Eagle Method may be reduced to 2m, in exchange for a 1m surcharge on any counterattacks not provoked by attacks upon the defended target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Speed and Extra Action Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;Striking Hornet Swiftness&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Wits 4, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Wasp Sting Blur&amp;lt;br&amp;gt;&lt;br /&gt;
This charm permanently enhances its' prerequisite.  Wasp Sting Blur now costs 1m per point of Speed reduction, to a minimum of Speed 3.&lt;br /&gt;
At essence 4, this charm improves; Wasp Sting Blur becomes Reflexive with a duration of One Action, affecting all actions taken when it is activated.  The Fury effect now additionally permits Wasp Sting Blur to be activated as a non charm action, allowing greater speed reduction without a combo, or simply accepting the -1 speed to all actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Thousand Stings Volley&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4+m, 1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Wits 5, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK, Obvious&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Wasp Sting Blur&amp;lt;br&amp;gt;&lt;br /&gt;
An attack being made follows a single trajectory to a single destination; like her patron, however, a Lunar is not so bound by the petty rules of causality.  This charm supplements an attack action; silvery light envelops the attacking weapon or limb before separating to follow a separate course as one or more ghostly images of the original attack.  The attack is rolled normally, with successes on attacks and all other charms applied kept track of, then repeated once for every 4 motes spent on this charm, up to a maximum of [Essence-1] additional attacks.  All effects of the original attack, including other charms supplementing or reflexively enhancing it, are repeated as well for no cost.&amp;lt;br&amp;gt;&lt;br /&gt;
The use of this charm is incompatible with Extra Action charms.  The repeated attacks inflict Onslaught as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
A repurchase at Essence 4+ gives two options, chosen whenever making the attack; either all attacks are considered to be part of a coordinated attack, imposing a DV penalty equal to the number of attacks made, or onslaught is doubled.&amp;lt;br&amp;gt;&lt;br /&gt;
=== Comments ===&lt;br /&gt;
Removed Flickering Moonsilver Shadow since it just shunted the onus of defense supremacy from Unexpected-negation to Penalty-negation.&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarWits&amp;diff=87739</id>
		<title>Nekomimi-Maiden/LunarWits</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarWits&amp;diff=87739"/>
				<updated>2012-01-04T11:55:06Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: /* Reaction Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Concealment Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;Wolf's Tracks Discovered&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --(+2m), &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;: Wits 4, Ess 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: The Spider's Trap Door&amp;lt;br&amp;gt;&lt;br /&gt;
By the time a stalking Steward has been detected, she has already accomplished her goal.  Any effects of the Lunar's dependent on her attack being unexpected remain, even if her opponent makes the attack no longer unexpected.  Additionally, for a 2m surcharge when making an attack from concealment supplemented by the Spider's Trap Door, she may halve her opponent's DVs, even if they remove the unexpected quality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Silent Chameleon Practice&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;: Wits 4, Ess 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: The Spider's Trap Door&amp;lt;br&amp;gt;&lt;br /&gt;
A concealed Steward can remain undetectable even in motion, hiding between beams of light and behind eddies of dust.  This charm permanently enhances its prerequisite; if used to conceal herself via committed motes, she may move beyond natural concealment without wholly losing her perfect stealth; whenever moving, however, the charm's effect is reduced to only imposing an external penalty of the Lunar's Essence on rolls to perceive her, should the target pierce the Illusion.  She may take a miscellaneous [Speed 5] action to resume being an unacceptable target for all Perception rolls until she moves again.&amp;lt;br&amp;gt;&lt;br /&gt;
The charm's effect is completely lost if she takes any offensive action.  At Essence 4, this charm improves: She needs only have her DV refresh once after she stops moving to resume her imperceptibility, rather than take a specific miscellaneous action.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Moon Hides behind Clouds&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 2m or 4m1wp, &amp;lt;b&amp;gt;Requirements&amp;lt;/b&amp;gt;: Wits 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Meerkat Alertness Practice, Spider's Trap Door&amp;lt;br&amp;gt;&lt;br /&gt;
The sight of the Lawgivers and of the Yozis may be absolute, but the reflexes of the Stewards are honed to an uncanny edge.  This charm triggers when the steward is attempting to hide and is about to be spotted - defined as someone is about to roll a valid Perception+Awareness roll to notice her, or is either activating or has activated a perfect Awareness charm such as Eye of the Unconquered Sun and is entering visual range.  The Lunar spends 2m and instinctively lunges for the nearest cover sufficient to protect her from view as a reflexive action, permitting movement of up to her normal move speed (or dash speed, if she increases the cost to 4m1wp).&amp;lt;br&amp;gt;&lt;br /&gt;
This charm attempts to activate one action before the attempt to notice; the Lunar who learns this charm instinctively knows if an attempted action she takes will permit someone to perceive her, and may either abort it or spend the cost to accomplish the action and return to cover.  If a charm will contest this effect, the player is informed of this fact. The Lunar and her player are not explicitly informed of the source of the detection, only its' existence.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Reaction Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;Ear to the Wind&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4m, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Wits 4, Ess 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple [Spd 3, DV -0]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Meerkat Alertness Practice&amp;lt;br&amp;gt;&lt;br /&gt;
Strategies and plans are childs' play before the quick minds of the Stewards.  Upon activating this charm, the Lunar gains a preternatural insight into the behaviors of others.  Whenever anyone she can observe undertakes an action with a hidden intention, the Lunar may reflexively roll Read Motivation or Strategy, as appropriate.  If she is successful, she receives the normal information granted by that action.&amp;lt;br&amp;gt;&lt;br /&gt;
If other charms contest this charm, the Lunar receives +Essence successes to the rolloff.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Wary Swallow Method&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Merged [Dexterity]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Meerkat Alertness Practice&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Herd-Scattering Reaction&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; --; &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Wits 4, Ess 3; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Meerkat Alertness Practice&amp;lt;br&amp;gt;&lt;br /&gt;
A Steward's alertness is as a clarion call to response; her allies come to recognize even the subtlest cues of her reaction.  This is a permanent enhancement to Meerkat Alertness Practice; when that charm is invoked, allies within [Essence x10] yards receive +(Lunar's Wits) dice to Join Battle, Debate, or War rolls.  This does count as a dice bonus from charms, limiting any charms of the allies themselves, and if multiple Lunars invoke this effect, only the highest Wits total is used.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Rolling Pangolin's Evasion&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 4m, '''Mins''': Wits 4, Ess 3; '''Type''': Reflexive (Step 2)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Obvious&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Hungry Eagle Method&amp;lt;br&amp;gt;&lt;br /&gt;
The Lunar has achieved a synergy between her senses and her reflexes, allowing herself to swiftly create distance between herself and all but the most determined opponent.&amp;lt;br&amp;gt;&lt;br /&gt;
Roll (her Wits + Dodge) against a difficulty equal to the attacker's Essence. On a success, this Charm prevents all damage from the attack; each additional success carries the Lunar up to 1 yard away from her attacker.  On a failure, this Charm still gives her +2 to her Dodge Defence Value.&amp;lt;br&amp;gt;&lt;br /&gt;
''All credit to Enchantress for this charm.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Snake Bites Heel Certainty&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': -- (+2m), '''Mins''': Wits 5, Essence 3, '''Type''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': None&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Hungry Eagle Method&amp;lt;br&amp;gt;&lt;br /&gt;
Those who strike at the Stewards may find retribution unavoidable without ending their assault prematurely.  This charm enhances its' prerequisite.  By spending a 2m surcharge when making a counterattack via Hungry Eagle Method, the Lunar creates an assurance of certainty in her attack.  If her attack is defended against by a charm that perfectly defends against it or reduces its' damage to zero, then she perfectly defends against the triggering attack; the final damage is set to 0 and all 'rider' effects are negated as if she had dodged it, even if undodgable.  Only by trusting in her unaugmented defenses may the opponent hope to harm the Steward.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm may not be used if the Lunar used any defensive charm with a flaw of invulnerability against the triggering attack.  The assurance of just retribution fails in the event of such certain defense.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Warding Wolf Growl =====&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: -- (+1wp), &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Wits 5, Ess 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent (One scene)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Hungry Eagle Method&amp;lt;br&amp;gt;&lt;br /&gt;
When a Steward goes on the defensive, few dare risk her wrath.  This charm is a permanent enhancement to Hungry Eagle Method; for an additional 1wp cost, Hungry Eagle Method improves - invoking it again is a noncharm action so long as it was invoked in the previous action.  This effect lapses should the Lunar cease using Hungry Eagle Method, forcing another 1wp expenditure to gain this effect.&amp;lt;br&amp;gt;&lt;br /&gt;
If the Lunar also knows Vigilant Mastiff Technique, this charm improves: So long as Vigilant Mastiff Technique is active, the cost of Hungry Eagle Method may be reduced to 2m, in exchange for a 1m surcharge on any counterattacks not provoked by attacks upon the defended target.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Speed and Extra Action Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;Striking Hornet Swiftness&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Wits 4, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Wasp Sting Blur&amp;lt;br&amp;gt;&lt;br /&gt;
This charm permanently enhances its' prerequisite.  Wasp Sting Blur now costs 1m per point of Speed reduction, to a minimum of Speed 3.&lt;br /&gt;
At essence 4, this charm improves; Wasp Sting Blur becomes Reflexive with a duration of One Action, affecting all actions taken when it is activated.  The Fury effect now additionally permits Wasp Sting Blur to be activated as a non charm action, allowing greater speed reduction without a combo, or simply accepting the -1 speed to all actions.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Thousand Stings Volley&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4+m, 1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Wits 5, Essence 3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Combo-OK, Obvious&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Wasp Sting Blur&amp;lt;br&amp;gt;&lt;br /&gt;
An attack being made follows a single trajectory to a single destination; like her patron, however, a Lunar is not so bound by the petty rules of causality.  This charm supplements an attack action; silvery light envelops the attacking weapon or limb before separating to follow a separate course as one or more ghostly images of the original attack.  The attack is rolled normally, with successes on attacks and all other charms applied kept track of, then repeated once for every 4 motes spent on this charm, up to a maximum of [Essence-1] additional attacks.  All effects of the original attack, including other charms supplementing or reflexively enhancing it, are repeated as well for no cost.&amp;lt;br&amp;gt;&lt;br /&gt;
The use of this charm is incompatible with Extra Action charms.  The repeated attacks inflict Onslaught as normal.&amp;lt;br&amp;gt;&lt;br /&gt;
A repurchase at Essence 4+ gives two options, chosen whenever making the attack; either all attacks are considered to be part of a coordinated attack, imposing a DV penalty equal to the number of attacks made, or onslaught is doubled.&amp;lt;br&amp;gt;&lt;br /&gt;
=== Comments ===&lt;br /&gt;
Removed Flickering Moonsilver Shadow since it just shunted the onus of defense supremacy from Unexpected-negation to Penalty-negation.&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=87519</id>
		<title>Nekomimi-Maiden/Malfeas</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/Malfeas&amp;diff=87519"/>
				<updated>2011-12-09T18:08:51Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Flesh-Reshaping Fists&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 10m1wp, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Essence 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple (Dramatic Action)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Emotion, Obvious, Touch, Training&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: By Pain Reforged&amp;lt;br&amp;gt;&lt;br /&gt;
Flesh is weak; mortals crumble and even demons break, and only through pain can their flesh shed its' frailty.  The Infernal may train other beings through the procedure of beating them into unconsciousness.  This charm may be activated immediately after rendering someone unconscious, whether this is beating a willing would-be disciple into the ground, or thoroughly subjugating an opponent or recalcitrant servant; the subject of the training may immediately raise their Strength, Stamina, Martial Arts, Melee, Resistance, Integrity, or Willpower without requiring training time, going into experience debt if necessary for heroic subjects.  However, they receive an immediate intimacy of respectful fear towards the Infernal as an Emotion effect, which counts any scene of interaction with him as a scene of reinforcement of it.  An unwilling subject may spend 3wp to resist, but they gain no benefit from the training if they avoid gaining the intimacy.&amp;lt;br&amp;gt;&lt;br /&gt;
The subject of the training must have recovered for one week before they may be subject to this charm again; a muscle only grows stronger when it fully heals after being torn.&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarPerception&amp;diff=87493</id>
		<title>Nekomimi-Maiden/LunarPerception</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarPerception&amp;diff=87493"/>
				<updated>2011-12-04T09:48:52Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: /* Rewritten Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Perception Advantage Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;Unbroken Eagle's Gaze&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -- (+1wp); &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Perception 4, Essence 2; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None (Fury-OK)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Eagle Eye Advantage or Wolf's Ear Advantage&amp;lt;br&amp;gt;&lt;br /&gt;
Matching the unblinking gaze of the eagle, the Lunar takes no effort to find her enemy's weakness.  This charm has two effects; by spending 1wp when activating Eagle Eye Advantage or Wolf's Ear Advantage, the duration of the charm becomes scene-long, permitting her to aim for up to 6 ticks at any time during the scene.  In addition, Eagle Eye Advantage gains the Fury-OK tag, and allows the benefits to be gained on any aim action while in a Fury.  Aim actions do not count as actions for the purpose of the Fury's duration.  This charm benefits both of its' optional prerequisites with one purchase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Peerless Ecstatic Precision&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Per 4, Ess 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Native, Reactor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Eagle Eye Advantage or Wolf Ear Technique&amp;lt;br&amp;gt;&lt;br /&gt;
The Stewards reailze, the greatest joy is in having one's carefully laid plans come to fruition, whether by seeing their attack hit its' mark or their foe scramble to avoid it.  This enhances any attack benefiting from the aim or monologue action granted by its' prerequisite charms; if the attack hits, then for every success by which the target's DV is beaten, the Lunar regains 1 mote.&amp;lt;br&amp;gt;&lt;br /&gt;
If her attack is negated by any charm bearing a flaw of invulnerability [for physical attacks], or by any perfect social dodge or parry [for social attacks], the Lunar regains [aim bonus dice x2] motes.&amp;lt;br&amp;gt;&lt;br /&gt;
In the event of late-step defenses wherein the attack roll proceeds before the perfect defense is used, both benefits are granted, to a maximum of 20m regained per action.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Diving Eagle Precision&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -- (+2m); &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Perception 5, Essence 3; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Native, None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Eagle Eye Advantage or Wolf's Ear Advantage&amp;lt;br&amp;gt;&lt;br /&gt;
Like a bird of prey snatching its' next meal from the water, the Lunar who readies herself to attack cannot miss.  By spending 2m as a reflexive noncharm action when taking an action benefiting from aiming or monologuing with one of the prerequisite charms, the dice gained are converted directly into successes.  This charm benefits both of its' optional prerequisites with one purchase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Far-Reaching Sentinel's Senses&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; --, &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Perception 5, Essence 4, &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Native (Gift, Fury-OK)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Any Keen (Sense) Technique&amp;lt;br&amp;gt;&lt;br /&gt;
The Stewards' senses are alert beyond compare; this charm adds the Gift and Fury-OK tags, collectively, to Keen (Sense) Technique and Heightened (Sense) Method.  With the Gift keyword, for +1m to the cost of Deadly Beastman Transformation, the Lunar may activate all Keen [Sense] Technique charms that she knows; for a separate cost of +2m, she may activate all Heightened (Sense) Methods.  In Fury, she may spend 2m for each such charm cluster; however, Keen and Heightened Senses count as a single charm for the limits on how many charms the Lunar may activate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Lilia Lan, an Essence 4 Lunar with Keen Sight and Hearing/Touch Techniques, and Heightened Hearing/Touch enters a Fury.  She commits 4m to activate both her Keen Sight and Hearing/Touch Technique clusters, as well as Heightened Hearing/Touch Method.  Despite this being three charms, they are considered a single charm, allowing another three Fury-OK charms to be active.&amp;lt;br&amp;gt;&lt;br /&gt;
Her Fury ends, and she shifts into her War Form, committing 3m to gain the benefits of all three charms; 1m for both Keen Senses, and 2m for Heightened Hearing/Touch Method.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Moment-as-Month Glance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Perception 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Eagle Eye Advantage&amp;lt;br&amp;gt;&lt;br /&gt;
With but a momentary glance, the Steward's perception of time slows to a crawl, allowing her to take in every detail of a scene.  When taking an Aim action, each tick adds the number of ticks spent aiming in bonus dice; thus aiming for one tick adds one die, two ticks adds three dice, and three ticks (with the aid of Eagle Eye Advantage) adds six dice.  Obviously, the character must be using Eagle Eye Advantage to benefit from the third tick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rewritten Charms ===&lt;br /&gt;
'''Patient Predator Trick'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 3m; '''Mins''': Perception 3, Essence 2; '''Type''': Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Social&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Any Perception Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
A Lunar observing her prey is inescapable once her course is laid.  When activated, this charm enhances the Lunar's Aim, Monologue, and Study actions; they may last up to six ticks rather than three, adding one die per tick as normal to a maximum of +6 dice.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 3+, this charm improves; by spending 3m as a noncharm action, she may convert the aim dice into successes.&amp;lt;br&amp;gt;&lt;br /&gt;
''This charm, if permitted, replaces Eagle Eye Advantage, Wolf's Ear Advantage, Unbroken Eagle's Gaze, and Diving Eagle Precision.  This has been balanced against Panoptic Fusion Discipline, which grants a scene-long continual +3 aim bonus dice, and at E3+, permits aiming to convert dice to successes on a 1/tick basis; a Lunar can get a higher bonus with this charm, but the Solar will be acting far more often and spending no motes to gain these benefits.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Welcome&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diving Eagle Precision seems like a good charm, though part of the text is not needed. No success adder counts against any dicecap, Except Second excelency, though DV  has an absolut cap at Doubeling.&lt;br /&gt;
&lt;br /&gt;
-[[Azurelight]]&lt;br /&gt;
&lt;br /&gt;
:I might instead recommend altering what must've been the old text to say something more along the lines of &amp;quot;As will all success adders (save the 2nd Excellency), these successes do not count against the die cap.&amp;quot; It's one of those things that isn't immediately obvious, and as our electronic 1's and 0's don't have particular page counts, it's always good to reinforce things that need to be reinforced. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
Fixed.  Thanks!&lt;br /&gt;
-[[Nekomimi-Maiden]]&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarPerception&amp;diff=87491</id>
		<title>Nekomimi-Maiden/LunarPerception</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Nekomimi-Maiden/LunarPerception&amp;diff=87491"/>
				<updated>2011-12-04T09:48:29Z</updated>
		
		<summary type="html">&lt;p&gt;Nekomimi-Maiden: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Perception Advantage Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;Unbroken Eagle's Gaze&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -- (+1wp); &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Perception 4, Essence 2; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None (Fury-OK)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Eagle Eye Advantage or Wolf's Ear Advantage&amp;lt;br&amp;gt;&lt;br /&gt;
Matching the unblinking gaze of the eagle, the Lunar takes no effort to find her enemy's weakness.  This charm has two effects; by spending 1wp when activating Eagle Eye Advantage or Wolf's Ear Advantage, the duration of the charm becomes scene-long, permitting her to aim for up to 6 ticks at any time during the scene.  In addition, Eagle Eye Advantage gains the Fury-OK tag, and allows the benefits to be gained on any aim action while in a Fury.  Aim actions do not count as actions for the purpose of the Fury's duration.  This charm benefits both of its' optional prerequisites with one purchase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Peerless Ecstatic Precision&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Per 4, Ess 3, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: Native, Reactor&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Eagle Eye Advantage or Wolf Ear Technique&amp;lt;br&amp;gt;&lt;br /&gt;
The Stewards reailze, the greatest joy is in having one's carefully laid plans come to fruition, whether by seeing their attack hit its' mark or their foe scramble to avoid it.  This enhances any attack benefiting from the aim or monologue action granted by its' prerequisite charms; if the attack hits, then for every success by which the target's DV is beaten, the Lunar regains 1 mote.&amp;lt;br&amp;gt;&lt;br /&gt;
If her attack is negated by any charm bearing a flaw of invulnerability [for physical attacks], or by any perfect social dodge or parry [for social attacks], the Lunar regains [aim bonus dice x2] motes.&amp;lt;br&amp;gt;&lt;br /&gt;
In the event of late-step defenses wherein the attack roll proceeds before the perfect defense is used, both benefits are granted, to a maximum of 20m regained per action.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Diving Eagle Precision&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -- (+2m); &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Perception 5, Essence 3; &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Native, None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Eagle Eye Advantage or Wolf's Ear Advantage&amp;lt;br&amp;gt;&lt;br /&gt;
Like a bird of prey snatching its' next meal from the water, the Lunar who readies herself to attack cannot miss.  By spending 2m as a reflexive noncharm action when taking an action benefiting from aiming or monologuing with one of the prerequisite charms, the dice gained are converted directly into successes.  This charm benefits both of its' optional prerequisites with one purchase.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Far-Reaching Sentinel's Senses&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; --, &amp;lt;b&amp;gt;Mins:&amp;lt;/b&amp;gt; Perception 5, Essence 4, &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Native (Gift, Fury-OK)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Any Keen (Sense) Technique&amp;lt;br&amp;gt;&lt;br /&gt;
The Stewards' senses are alert beyond compare; this charm adds the Gift and Fury-OK tags, collectively, to Keen (Sense) Technique and Heightened (Sense) Method.  With the Gift keyword, for +1m to the cost of Deadly Beastman Transformation, the Lunar may activate all Keen [Sense] Technique charms that she knows; for a separate cost of +2m, she may activate all Heightened (Sense) Methods.  In Fury, she may spend 2m for each such charm cluster; however, Keen and Heightened Senses count as a single charm for the limits on how many charms the Lunar may activate.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Lilia Lan, an Essence 4 Lunar with Keen Sight and Hearing/Touch Techniques, and Heightened Hearing/Touch enters a Fury.  She commits 4m to activate both her Keen Sight and Hearing/Touch Technique clusters, as well as Heightened Hearing/Touch Method.  Despite this being three charms, they are considered a single charm, allowing another three Fury-OK charms to be active.&amp;lt;br&amp;gt;&lt;br /&gt;
Her Fury ends, and she shifts into her War Form, committing 3m to gain the benefits of all three charms; 1m for both Keen Senses, and 2m for Heightened Hearing/Touch Method.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Moment-as-Month Glance&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: --, &amp;lt;b&amp;gt;Mins&amp;lt;/b&amp;gt;: Perception 5, Essence 4, &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Keywords&amp;lt;/b&amp;gt;: None&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisite Charms&amp;lt;/b&amp;gt;: Eagle Eye Advantage&amp;lt;br&amp;gt;&lt;br /&gt;
With but a momentary glance, the Steward's perception of time slows to a crawl, allowing her to take in every detail of a scene.  When taking an Aim action, each tick adds the number of ticks spent aiming in bonus dice; thus aiming for one tick adds one die, two ticks adds three dice, and three ticks (with the aid of Eagle Eye Advantage) adds six dice.  Obviously, the character must be using Eagle Eye Advantage to benefit from the third tick.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Rewritten Charms ===&lt;br /&gt;
'''Patient Predator Trick'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''Cost''': 3m; '''Mins''': Perception 3, Essence 2; '''Type''': Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': Combo-OK, Social&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration''': One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms''': Any Perception Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
A Lunar observing her prey is inescapable once her course is laid.  When activated, this charm enhances the Lunar's Aim, Monologue, and Study actions; they may last up to six ticks rather than three, adding one die per tick as normal to a maximum of +6 dice.&amp;lt;br&amp;gt;&lt;br /&gt;
At Essence 3+, this charm improves; by spending 3m as a noncharm action, she may convert the aim dice into successes.&amp;lt;br&amp;gt;&lt;br /&gt;
This charm, if permitted, replaces Eagle Eye Advantage, Wolf's Ear Advantage, Unbroken Eagle's Gaze, and Diving Eagle Precision.  ''This has been balanced against Panoptic Fusion Discipline, which grants a scene-long continual +3 aim bonus dice, and at E3+, permits aiming to convert dice to successes on a 1/tick basis; a Lunar can get a higher bonus with this charm, but the Solar will be acting far more often and spending no motes to gain these benefits.''&amp;lt;br&amp;gt;&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Welcome&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Diving Eagle Precision seems like a good charm, though part of the text is not needed. No success adder counts against any dicecap, Except Second excelency, though DV  has an absolut cap at Doubeling.&lt;br /&gt;
&lt;br /&gt;
-[[Azurelight]]&lt;br /&gt;
&lt;br /&gt;
:I might instead recommend altering what must've been the old text to say something more along the lines of &amp;quot;As will all success adders (save the 2nd Excellency), these successes do not count against the die cap.&amp;quot; It's one of those things that isn't immediately obvious, and as our electronic 1's and 0's don't have particular page counts, it's always good to reinforce things that need to be reinforced. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
Fixed.  Thanks!&lt;br /&gt;
-[[Nekomimi-Maiden]]&lt;br /&gt;
&lt;br /&gt;
[[Nekomimi-Maiden|Back to Top]]&lt;/div&gt;</summary>
		<author><name>Nekomimi-Maiden</name></author>	</entry>

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