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		<title>Exalted - Unofficial Wiki - User contributions [en]</title>
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		<id>http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=93785</id>
		<title>WelcomeToExaltedWiki</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=93785"/>
				<updated>2015-06-16T00:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Featuring a Featured Feature OR Self-Important Ramblings */&lt;/p&gt;
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&lt;div&gt;= Welcome! =&lt;br /&gt;
New here? Check out our [[QuickStartGuide]] for a short tutorial to get you started! You might also be interested in some wikizen's [[Favorites|favorite pages]].&lt;br /&gt;
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[[WelcomeToExaltedWiki]]! This is a [[WikiWikiWebsite]] devoted to [[WhiteWolf]] Games' excellent game, Exalted. (Don't know what Exalted is? Check out [[WhatIsExalted]]). It's easy to walk around the site and read, but the real fun of a wiki comes when you contribute. If you need help, [[QuickStartGuide]] and [[WhatIsAWiki]] both have valuable information and links to get you on the right track, and [[BestPractices]] will tell you how best to observe Wikiquette. Once you feel comfortable and have a [[UserPage]], feel free to contribute! If you see an unwritten link, write it! If you have some material or a cool campaign to publish, hang it off your [[UserPage]]! Heck, if you catch a spelling mistake, fix it! Everything is fair game, that's the beauty of wiki. &lt;br /&gt;
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Most importantly, have fun.&lt;br /&gt;
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== Wiki News ==&lt;br /&gt;
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* 6 Apr 2011: Changed from Recaptcha to a straight type-in-a-word test, experimentally. - [[Xyphoid]]&lt;br /&gt;
* 9 Jun 2010: The automatic link-correction of [[Wordman/ProjectGezlak|Project Gezlak]] has been completed. - [[Wordman]]&lt;br /&gt;
* 6 Apr 2010: Conversion complete! Let me know if you see any weirdnesses on the below page or by email. - [[Xyphoid]]&lt;br /&gt;
* 3 Apr 2010: Looking at a Mediawiki conversion - [[Xyphoid/MediawikiConversion]] (!) - [[Xyphoid]]&lt;br /&gt;
* 1 Apr 2010: Some downtime in the near future - looking at new hosting options. [[Xyphoid]]&lt;br /&gt;
* 7/1/2010: Some downtime this week due to a hardware outage. - [[Xyphoid]]&lt;br /&gt;
* 28/04/2008: No news - [[Xyphoid]]&lt;br /&gt;
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== General Links ==&lt;br /&gt;
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* An index to much of the game content on this site can be found at [[WikiContent]]. &lt;br /&gt;
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* If you have no idea what this thing is, visit [[WhatIsAWiki]] and [[QuickStartGuide]]. Then check out [[TextFormattingRules]] and play about in the [[SandBox]]. Before you make your page, visit [[BestPractices]] to get a feel for how best to do so. If you still have questions, visit [[WikiQuestions]] for [[WikiAnswers]].&lt;br /&gt;
* View our ever-growing roster of contributors at [[UserPages]], and add your own to the list!&lt;br /&gt;
* Visit Discussions to talk about ships, shoes, sealing wax and all that good stuff. &lt;br /&gt;
* If you want to create new pages, but aren't sure what to call them, post a question about it to [[NamingAdvice]]&lt;br /&gt;
* [[ExaltedLinks]] contains the URLs of various Exalted sites. So far the categories are: forums, character sheets, misc resources and campaign sites. Got any more to add?&lt;br /&gt;
* Here's two features that you may not have known about:&lt;br /&gt;
** [Random] -- Random Page!&lt;br /&gt;
** [Maintain] -- can only be clicked twice a day. Maintains the wiki and keeps it running at top speed. Also gives you a full list of all wiki pages!&lt;br /&gt;
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I hope you all enjoy this site!&lt;br /&gt;
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== User Updates ==&lt;br /&gt;
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Anyone is allowed to mention a cool wiki node they find here, or a new one they are making. However, in the interests of page loading and server load, let's not have more than 30, okay?&lt;br /&gt;
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=== Featuring a Featured Feature OR Self-Important Ramblings ===&lt;br /&gt;
*16-06-15: Added a new [[Lossefion/Manses|manse]] and a slightly extended character edit to the campaign notes - [[User:Lossefion|Lossefion]]&lt;br /&gt;
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*31-05-15: Working through some commentary, and adding arms and legs to the [[Lossefion%27s_Campaign_Notes|Strange Days]] campaign resource. Still so much more to sort through! - [[User:Lossefion|Lossefion]]&lt;br /&gt;
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*30-05-15: New submissions from campaign players in my game - [[User:Stark|Stark]] has compiled the original concept for some Solar War charms and prose. [[User:Enkou|Enkou]] has added a piece detailing his PCs arrival home in Lookshy - [[User:Lossefion|Lossefion]]&lt;br /&gt;
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*30-05-15: Working to break down my submissions into self contained pages. The original page is now much expanded, and has a link from [[Campaigns]] main page. Thanks for the welcome - [[User:Lossefion|Lossefion]]&lt;br /&gt;
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*29-05-15: Doing work on a new Mortal Martial Arts and I'd love for some feedback. Also welcome [[User:Lossefion|Lossefion]] I hope we can be well together! Here's a link to my Martial Art's [[The Six King's Style]] - [[Raven_Xanthus|Raven Xanthus]]&lt;br /&gt;
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*28-05-15: Joined after lurking for years. I'm currently in the process of sorting through borrowed materials from more unique creations. I'm adding these to a single page at present for perusal and commentary. [[Lossefion%27s_Campaign_Notes]] - Lossefion&lt;br /&gt;
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*30-04-15: I sure hope this wiki will get some love again when 3e pops up, which should be soonish / some time this year. Also I put up some stuff about my very own exalted modern setting variant. [[quaint/exaltedmodern]] -Quaint&lt;br /&gt;
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*09-02-12: Although this wiki seems to be mostly dead (the most recent page I found was updated in 2011), [[ZMoring|I]] and [[Kiduke|a friend of mine]] have joined the wiki. Hopefully, the 3rd Edition will get people interested again. Anyway, I'll be putting up a campaign soon on [[ZMoring/Campaign1|this page.]] You should check it out.&lt;br /&gt;
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*04-10-11: [[CallMeCanon/Xenomorphics|Xenomorphics]], [[CallMeCanon/WyldExalts|Arcadians]], [[CallMeCanon/Gaians|Gaians]] and MORE! Come check it out at the [[CallMeCanon]]! --[[User:CallMeCal|CallMeCal]]&lt;br /&gt;
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*08-13-10: Updated house rule section for 2nd Edition. Comments welcome. [[SagaciousAscendingHero/HouseRules2]]&lt;br /&gt;
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*04-18-10: Posted my first two &amp;quot;completed&amp;quot; works; The [[Dragon of the Dawn/EtherealExalted|Ethereal Exalts]] and The [[Dragon of the Dawn/ChampionExalted|Champion Exalts]]. [[Dragon of the Dawn]].&lt;br /&gt;
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*10-26-07: Created [[FirstToSecond]], a page to help transition from [[FirstEdition]] to [[SecondEdition]]. Please, help. -- [[Nabeshin]]&lt;br /&gt;
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*06-29-07: A rambling idea that grew from an idle discussion about games, to full-on organized sport.  Exalted meets football in [[BStyles/BreakthroughAndConquer|BreakthroughAndConquer]]&lt;br /&gt;
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*04-28-07: Changed the Children of the Shifting Moon with some 2nd Edition assumptions and some new ideas, into [[SilverMasks]]!&lt;br /&gt;
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*02-23-07: Trying to condense, neatly, some thoughts into a [[Grypph/Backgrounds|background]] and some new takes on [[Grypph/Crafts|Crafts]] -[[grypph]]&lt;br /&gt;
&lt;br /&gt;
*02-22-07: Trying to COMPLETE a [[WoD]] to Exalted crossover (would love help) and a heartfelt apology to RPGers everywhere. - [[PurifiedinMoonlight|Purified in Moonlight]] &lt;br /&gt;
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*02-22-07: Created [[DragonBloodedCharms/Correlation]] to show how the canon [[FirstEdition]] and [[SecondEdition]] [[DragonBloodedCharms]] relate to each other. It's mostly complete, but anyone is welcome to help finish it and check my work for errors. &lt;br /&gt;
&lt;br /&gt;
*02-10-07: Started [[TenThousandMotivations]], which is going to be HUGE, MAN! It's a list of motivations for characters. - [[Stanoje]]&lt;br /&gt;
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*11-30-06: A 2nd Edition rewrite of a MA style I did way back when the Original Exalted Compendium was still alive (and then it died and took a fair bit of my stuff with it)... In any event, I give you [[MartialArts/2eSpiritedSteelHurricane|2nd Edition Spirited Steel Hurricane]]! Now looking for C&amp;amp;C&lt;br /&gt;
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*11-13-06: A Lunar revision meant to make Lunars more mystical, wondrous, and able to fight on the level of Sidereals and Sol Invictus-using Solars nearly finished! Behold the [[GoldenCat/Lunars|Children of the Shifting Moon]]!&lt;br /&gt;
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*11-10-06: I decided to stat up the sword from Advent Children as an Exalted artifact and I think I got carried away... [[http:/FirstTsurugiReforged The First Tsurugi Reforged]] - [[MelWong]]&lt;br /&gt;
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*10-16-06: Added some new Wyld-friendly items to my page.  Feel free to check 'em out. - [[Caelene]]&lt;br /&gt;
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*10-10-06: A 2E rewrite of an MA I wrote a while ago, looking for c&amp;amp;c [[InfiniteVelocityEd2]] - [[DiamondMX]]&lt;br /&gt;
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*10-06-06: A write-up on an Alchemical AU setting with Stargate influence. Comments appreciated. [[Shorlixa/IntoNewWorlds]]&lt;br /&gt;
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*09-13-06: I began writing a text detailing the corruption of solar shards (and their eventual recovery). Comments welcome, too. =) [[Nabeshin/MonstrancesAndShards|Monstrances And Shards]]&lt;br /&gt;
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*07-30-06: Some of the finest Exalted fan fiction ever written now available at: [[MunificentPerception/SaltLotus|Salt Lotus]] –[[MunificentPerception|Munificent Perception]] &lt;br /&gt;
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*07-03-06: Whats this? A Lunar Patch? Blasphemy! Well not really, Check it out [[LiberiLunaris|Liberi Lunaris]] an attempt at a Lunar compliment to Sol Invictus. The Insanity! - [[ArabianNinja]]&lt;br /&gt;
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:(If you wish to feature a node in this space, please move the existing nodes to the next section first.)&lt;br /&gt;
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=== Pages of Note ===&lt;br /&gt;
*06-05-06: Back again with a vengence!  This time I've got the basics for an Exalted twist on The 4400, which can be found at [[Caelene/The4400Exalted]]&lt;br /&gt;
*05-19-06: Added a bit of backstory for a conversion of Fera to Lunars, the next part of the [[WoD]] to Exalted conversion I'm working on.  Check it out at [[Caelene/WoDLunars]]&lt;br /&gt;
*03-26-06: Like your hi-tech fantasy? [[TheThirdAge]] is always glad for more ideas and contributions! ...[[DeathBySurfeit]]&lt;br /&gt;
*02-17-06: Communal project request: [[Abilities/Knowledges]] -[[Ialdabaoth]]&lt;br /&gt;
*02-17-06: All the cool kids are working on [[BoXPInfernals]]. Are ''you'' cool? --[[MUrielw]]&lt;br /&gt;
*02-17-06: Any help or comments with my [[MartialArts/KataSystem]] would be most appreciated -[[Ialdabaoth]]&lt;br /&gt;
*02-07-06: I'm working on a futuristic setting [[SagaciousAscendingHero/NeoExalted|NeoExalted]] so any opinions or help would be nice. - [[SagaciousAscendingHero]]&lt;br /&gt;
*01-30-06: For those who do not already know, my rather extensive Solar high Essence fansupplement Sol Invictus is now in public release. Get [Sol Invictus] right here. Discussion is at Charlequin/[[SolInvictusDiscussion]]. -- Charlequin&lt;br /&gt;
*01-26-06: [[FrivYeti/SteelAndGlass|A World of Steel And Glass]], my Exalted Modern setting, is now fluff-complete. Come over, take a look, point out gaping errors, that sort of thing. Be warned, though - there are over 30,000 words in it. ;) - [[FrivYeti]] &lt;br /&gt;
*01-12-06: Character Sheets added to my page. Hosted by the very excellent Mr.Gone - [[SagaciousAscendingHero]]&lt;br /&gt;
*Feb 17, 2006: The Brass Redoubt is actually detailed (mostly) and will just have to be linked to the Manse and Hearthstone pages, and formatted properly -- [[JadeSerpent]]&lt;br /&gt;
*12-27-05: New (partial) Martial Art Style. [[SagaciousAscendingHero/SavageCorpseStyle|SavageCorpseStyle]], an Abyssal style with a zombie-esque feel. - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-17-05: Happy dies natalis Solis Invicti! Thats the Birthday of the Unconquered Sun, 25th december! - Molikai&lt;br /&gt;
*12-15-05: I've done a whole bunch of changes and new house rules to my page, including some gun rules, and Wushu Exalted stuff. Oh yeah, and my name changed.. (I used to be Griffon) - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-5-05: Just put up a bunch of new stuff and revised some of the old on my page. Please stop by and let me know what you think! [[HandofOmega]]&lt;br /&gt;
*21Nov05 - Coridan/[[RevisedMentorBackground]] is up. I'll move it to Backgrounds once I get enough feedback to shape it up nicely. Born of a debate of Abyssal vs COI training methods at RPG.net.&lt;br /&gt;
*11Nov05 - Five Bureau Styles is finally finished! Now your Sidereals aren't stuck with [[VBoS]] anymore! Come over and check them out, and feel free to comment. Now with 500% of the prayer strips of [[VBoS]] alone!&lt;br /&gt;
*11-08-05 - Posted the first part of a [[WoD]] to Exalted conversion at [[Caelene/WoDRaksha]]. Come check it out and let me know whatcha think.&lt;br /&gt;
* 03 October 2005 - I now have Stomping Ghost-Boot Style and Whirling Sun and Moon Style posted. Again, I'm new to martial arts. Comments, especially those relating to balance, would be VERY MUCH appreciated.&lt;br /&gt;
*2005-September-29 - Any C&amp;amp;C on Divine She-wolf Style would be appreciated. It's a risque and humourous style that should not be used by immature players or storytellers. You've been given fair warning.&lt;br /&gt;
*09-29-05 - Dawn Fist is 99.9% done, I need your help with the last .01%! My Userpage will lead you to it, and will also lead you to the best / worst idea ever... Exalted - [[NarutoMod]]&lt;br /&gt;
*2005-September-22 - Any comments and such about my revision of Lunars as true terresterial exalted would be appreciated. This is still a work in progress, as such C&amp;amp;C is welcomed. Terresterial Lunars. ~ haku&lt;br /&gt;
*20-Sep-05 - Comments rabidly solicited for my first attempt at a Sidereal Martial Art, the Vermilion Cavalcade of Moments. - Kurulham&lt;br /&gt;
*September 19th be [[Like A Pirate Day]], so 't is, and shiver me timbers, says I! All ye scurvy sprogs best be towin' the line n' writin' like a proper gentleman o' fortune for as long's the day's through in yer own waters, else [[DeathByScurvy]] will be keel-haulin' ye sorry lot afore it be through, so's he will. Yarr! ...[[DeathByScurvy]]&lt;br /&gt;
*Sept 12 - Please stop by my place at [[HandofOmega]] and let me know what you think of my Raksha Warstriders and my concept of the Cult of the Illuminated's Third Training Camp, the College Hidden By the Leaves!&lt;br /&gt;
*1st September: I'd like to drum up some comments for my new Sidereal style, the Cinereous Weave of Lies. Features customary rules-breaking effects, mind alteration, and The Smashing Pumpkins. - [[DeadManSeven]]&lt;br /&gt;
* 07-Sep-05 - Something I think is handy, a Healing Times Chart. -[[StarHawk]]&lt;br /&gt;
* 07-Sep-05 - By popular acclaim -- well, one guy suggested I pimp this on the front page -- revised Solar Limit rules. - Hong&lt;br /&gt;
* 06-Sep-05 - A Power Combat Tutorial for Combat Sorcery. Power Combat 300: Combat Sorcery&lt;br /&gt;
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**Pages of Note Archives&lt;br /&gt;
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The best way to become acquainted with a subject is to write a book about it. -Benjamin Disraeli (1804 - 1881)&lt;br /&gt;
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Exalted and the Exalted Logo are [© 1990-2008 White Wolf Publishing, Inc. All rights reserved.]&lt;br /&gt;
&lt;br /&gt;
All original content contributed by fans is owned by those fans to the full extent of the law. Content created by fans related to Exalted is derivative work and therefore considered derivative material created without permission of White Wolf Publishing. Unclaimed content is assumed to be public domain unless explicitly marked otherwise. It is illegal to distribute material printed in the Exalted books themselves.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Characters&amp;diff=93783</id>
		<title>Lossefion/Characters</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Characters&amp;diff=93783"/>
				<updated>2015-06-16T00:20:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Laeo Stark (PC, Played by Stark) */&lt;/p&gt;
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&lt;div&gt;== '''Campaign Characters''' ==&lt;br /&gt;
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Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
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== Solar Exalted ==&lt;br /&gt;
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== Amilar Koshiko (PC) ==&lt;br /&gt;
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A bookish scion of one of Lookshy’s more studious Gens. Although like most children of the Gens she took her studies in the salons, and then took her tour in the Second Field Force, her talents lay in knowledge. Her wide readings allowed a number of her peers to draw upon many classical scenarios of war to confound foes. It was in the lost magic and technologies that her passions lay. Although her parents could not find sponsorship to enrol her for more than two years at Valkhawsen, a visiting dignitary offered her a position at the Houses of Learning in Great Forks. Oakheart respected her work, and offered his young peer a place on the Inieva expedition. Her family still plays a significant role in her life.&lt;br /&gt;
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An Admiral of the Lookshy Sky Navy - Amilar Acraban - is a great-uncle of Koshiko, and the relationship is distant, if amicable. He hears of her exploits with amusement now. &lt;br /&gt;
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Amilar Koshiko exalted as a Solar of the Eclipse Caste at the Battle of the Sunset Bridge. Her anima is one of the Eternal City, a vision of civilisation in perfection.&lt;br /&gt;
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She has since initiated herself into the Terrestrial Circle of Sorcery, using an ancient copy of the White Treatise found in the Tomb at Erdinghast.&lt;br /&gt;
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== &amp;quot;Kokage&amp;quot; Ryo (PC) ==&lt;br /&gt;
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A wiry Nexus street rat and former “resource procurer” for the seedier portions of the Guild artifact trade, he was practically bought and sold by his bosses with drugs from a comparatively young age. He was eventually hired to steal an artifact being sold by Einar Oakheart to a peer in the Marukani redoubt, but was caught by an off-duty Laeo Stark. Subject to Lookshyan law, Ryo was sentenced to indentured servitude for five years, but strangely enough, it was Einar who bought his contract. Subjected to a strict regimen of purgation and callisthenics, Ryo has only recently gone cold turkey. He works for Einar as a courier, scout, and sometime canary.&lt;br /&gt;
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He was indirectly worked for one of the Guild’s masters in artifact “acquirement” Hierarch Arys Shen, through Obsidian Monkey Band. Prior to that, he grew up with a small child gang, the Sweeps who helped with chimney sweeping (naturally), pest control, and messages. Other benefits for these gangs included protection in numbers for their members, and a pool of labour that can be tapped by adult gangs, and more unscrupulous merchants. &lt;br /&gt;
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Ryo was exalted as a Solar of the Night Caste during the Battle of the Sunset Bridge. His anima is of the Nightbird Flock, an amalgam of many that is obvious and obscuring, everywhere and nowhere all at once.&lt;br /&gt;
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== Laeo Stark (PC, Played by [[User:Stark|Stark]]) ==&lt;br /&gt;
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Laeo is a Gunzosha commando of helot ancestry. His parents are both tanners. Laeo was originally contracted to protect a sensitive expedition to the Aluvian Heartlands. As part of using the minimum possible resources, Laeo only took a “discreet staff” of four trainee ashigaru, and one thaumaturge-artificer. Laeo has a single son named Iairos. His wife, Kynthia is a noted gardener and herbalist who now resides in the Green Hunt. In his youth, Laeo was part of a raid to oust a chimerical Lunar from the Aluvian Heartlands.  The results of the raid led him to become a gunzosha, wanting to be able to fight the Anathema on more or less even terms. As the journey started, Laeo was nearing the end of his lifespan, aged by his armour. He would have been in his late thirties, but looks nearly seventy.&lt;br /&gt;
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In his last days as a mortal man Laeo was hard beaten and worn. Dragged to the limit of his body by the Aegis amulets that powered his Gunzosha armour, his hair had faded to a pale straw colour and his eyes had grown deep and dark. To look at him away from his military garb would have been to view a man in his late 50’s, scarred and thin with a wiry aspect and thick bundles of muscle clearly visible through thinned pale skin hanging over his frame. In every joint was a flicker of painful tightness, each breath slightly laboured. He had the full mien of a man waiting to die, just as soon as he had finished his mission… or at least whilst in the throws of it. He hid inside his armour most of the time, trusting to its systems to keep him whole a while longer, pulling time from him to ease the pain of the day so that he might be able to look on his son and wife once more before he rests. &lt;br /&gt;
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Laeo Stark was exalted as a Solar of the Dawn Caste during the Battle of the Sunset Bridge. His anima is of Yesterday's Heroes, wherein the memory of every soldier is apparent, and their vigour strikes anew.&lt;br /&gt;
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Now that he has been renewed by the Unconquered Sun he seems a different man. Returned to the frame of his early twenties he is lithe, healthy and hale. His now brilliant golden hair hangs down to his shoulder blades when not caught up in a high, tight ponytail and his eyes have lightened to a deep copper from their dark lifeless brown and his skin is thick and the colour of fine silvered bronze. His stoop has straightened to reveal his true height of almost six feet and his gestures are expansive rather than curled inward. &lt;br /&gt;
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He laughs and smiles more than he ever did in his mortal days, a pleasure to look on and be looked on by, but when he is wroth the aspect changes to that of a vengeful god, a golden perfect icon that could never be lived up to. With each swing of his sword comes death to any mortal man, and many who are beyond mortal fear it as well.&lt;br /&gt;
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== Maximillian Madorosu (PC, Played by [[User:Enkou|Enkou]]) == &lt;br /&gt;
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Realm expatriate, a son of House Peleps. His father Peleps Madorosu left Sdoia with his family after being framed for embezzlement twenty years before. He defected to Lookshy, and is now the captain of a First Age ship in Lookshy’s blue-water navy. Max’s brother Ryujin shares the same distinction. His sister remains married to a significant magistrate within the Realm. Max is a highly skilled alchemist and physician, and has a significant dislike for the Realm and the politics of the Scarlet Dynasty. He is in his late thirties, and is mentored by the somewhat (in)famous Einar Oakheart, who sees something of himself in the ineffectual angry young man of yesteryear. Einar would like to see Max pick up more of his adventuring streak and a little more bravery, which is why he has brought him on the field expedition to Inieva. &lt;br /&gt;
&lt;br /&gt;
Maximillian Madorosu exalted as a Solar of the Twilight Caste during the Battle of the Sunset Bridge. His anima is of the Purified Caduceus, a messenger of cleansing water and fire.&lt;br /&gt;
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== Morio Miyamoto (PC) ==&lt;br /&gt;
&lt;br /&gt;
This man cuts a lonely figure. A scion of the much diminished House Morio of [[Lossefion/Locations#Cincoria|Cincoria]], his antecedents rose to prominance fighting the Great Contagion. In his youth, Miyamoto had an addiction to gambling that he has since overcome. As he is trying to live up to his ancestors - the unspoken masters of a heavily forested nation in the Aluvian Heartlands – he has made himself known as quite the huntsman and tracker, aided by his trusty wolf companion Akimaru. He is one of the ranking officers in his homeland's military, holding the rank of Ovykor, equivalent to Captain. He was hired for a not-insignificant sum by Einar Oakheart as a guide through the mountains to the south. &lt;br /&gt;
&lt;br /&gt;
Morio Miyamoto exalted as a Solar of the Zenith Caste during the Battle at the Sunset Bridge. His anima is of the Celestial Wolf, a timeless predator that never lets go.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=93779</id>
		<title>WelcomeToExaltedWiki</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=93779"/>
				<updated>2015-06-16T00:14:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Featuring a Featured Feature OR Self-Important Ramblings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome! =&lt;br /&gt;
New here? Check out our [[QuickStartGuide]] for a short tutorial to get you started! You might also be interested in some wikizen's [[Favorites|favorite pages]].&lt;br /&gt;
&lt;br /&gt;
[[WelcomeToExaltedWiki]]! This is a [[WikiWikiWebsite]] devoted to [[WhiteWolf]] Games' excellent game, Exalted. (Don't know what Exalted is? Check out [[WhatIsExalted]]). It's easy to walk around the site and read, but the real fun of a wiki comes when you contribute. If you need help, [[QuickStartGuide]] and [[WhatIsAWiki]] both have valuable information and links to get you on the right track, and [[BestPractices]] will tell you how best to observe Wikiquette. Once you feel comfortable and have a [[UserPage]], feel free to contribute! If you see an unwritten link, write it! If you have some material or a cool campaign to publish, hang it off your [[UserPage]]! Heck, if you catch a spelling mistake, fix it! Everything is fair game, that's the beauty of wiki. &lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun.&lt;br /&gt;
&lt;br /&gt;
== Wiki News ==&lt;br /&gt;
&lt;br /&gt;
* 6 Apr 2011: Changed from Recaptcha to a straight type-in-a-word test, experimentally. - [[Xyphoid]]&lt;br /&gt;
* 9 Jun 2010: The automatic link-correction of [[Wordman/ProjectGezlak|Project Gezlak]] has been completed. - [[Wordman]]&lt;br /&gt;
* 6 Apr 2010: Conversion complete! Let me know if you see any weirdnesses on the below page or by email. - [[Xyphoid]]&lt;br /&gt;
* 3 Apr 2010: Looking at a Mediawiki conversion - [[Xyphoid/MediawikiConversion]] (!) - [[Xyphoid]]&lt;br /&gt;
* 1 Apr 2010: Some downtime in the near future - looking at new hosting options. [[Xyphoid]]&lt;br /&gt;
* 7/1/2010: Some downtime this week due to a hardware outage. - [[Xyphoid]]&lt;br /&gt;
* 28/04/2008: No news - [[Xyphoid]]&lt;br /&gt;
&lt;br /&gt;
== General Links ==&lt;br /&gt;
&lt;br /&gt;
* An index to much of the game content on this site can be found at [[WikiContent]]. &lt;br /&gt;
&lt;br /&gt;
* If you have no idea what this thing is, visit [[WhatIsAWiki]] and [[QuickStartGuide]]. Then check out [[TextFormattingRules]] and play about in the [[SandBox]]. Before you make your page, visit [[BestPractices]] to get a feel for how best to do so. If you still have questions, visit [[WikiQuestions]] for [[WikiAnswers]].&lt;br /&gt;
* View our ever-growing roster of contributors at [[UserPages]], and add your own to the list!&lt;br /&gt;
* Visit Discussions to talk about ships, shoes, sealing wax and all that good stuff. &lt;br /&gt;
* If you want to create new pages, but aren't sure what to call them, post a question about it to [[NamingAdvice]]&lt;br /&gt;
* [[ExaltedLinks]] contains the URLs of various Exalted sites. So far the categories are: forums, character sheets, misc resources and campaign sites. Got any more to add?&lt;br /&gt;
* Here's two features that you may not have known about:&lt;br /&gt;
** [Random] -- Random Page!&lt;br /&gt;
** [Maintain] -- can only be clicked twice a day. Maintains the wiki and keeps it running at top speed. Also gives you a full list of all wiki pages!&lt;br /&gt;
&lt;br /&gt;
I hope you all enjoy this site!&lt;br /&gt;
&lt;br /&gt;
== User Updates ==&lt;br /&gt;
&lt;br /&gt;
Anyone is allowed to mention a cool wiki node they find here, or a new one they are making. However, in the interests of page loading and server load, let's not have more than 30, okay?&lt;br /&gt;
&lt;br /&gt;
=== Featuring a Featured Feature OR Self-Important Ramblings ===&lt;br /&gt;
*16-06-15: Added a new [[Lossefion/Manses|manse]] to the campaign notes - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
*31-05-15: Working through some commentary, and adding arms and legs to the [[Lossefion%27s_Campaign_Notes|Strange Days]] campaign resource. Still so much more to sort through! - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
*30-05-15: New submissions from campaign players in my game - [[User:Stark|Stark]] has compiled the original concept for some Solar War charms and prose. [[User:Enkou|Enkou]] has added a piece detailing his PCs arrival home in Lookshy - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
*30-05-15: Working to break down my submissions into self contained pages. The original page is now much expanded, and has a link from [[Campaigns]] main page. Thanks for the welcome - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
*29-05-15: Doing work on a new Mortal Martial Arts and I'd love for some feedback. Also welcome [[User:Lossefion|Lossefion]] I hope we can be well together! Here's a link to my Martial Art's [[The Six King's Style]] - [[Raven_Xanthus|Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
*28-05-15: Joined after lurking for years. I'm currently in the process of sorting through borrowed materials from more unique creations. I'm adding these to a single page at present for perusal and commentary. [[Lossefion%27s_Campaign_Notes]] - Lossefion&lt;br /&gt;
&lt;br /&gt;
*30-04-15: I sure hope this wiki will get some love again when 3e pops up, which should be soonish / some time this year. Also I put up some stuff about my very own exalted modern setting variant. [[quaint/exaltedmodern]] -Quaint&lt;br /&gt;
&lt;br /&gt;
*09-02-12: Although this wiki seems to be mostly dead (the most recent page I found was updated in 2011), [[ZMoring|I]] and [[Kiduke|a friend of mine]] have joined the wiki. Hopefully, the 3rd Edition will get people interested again. Anyway, I'll be putting up a campaign soon on [[ZMoring/Campaign1|this page.]] You should check it out.&lt;br /&gt;
&lt;br /&gt;
*04-10-11: [[CallMeCanon/Xenomorphics|Xenomorphics]], [[CallMeCanon/WyldExalts|Arcadians]], [[CallMeCanon/Gaians|Gaians]] and MORE! Come check it out at the [[CallMeCanon]]! --[[User:CallMeCal|CallMeCal]]&lt;br /&gt;
&lt;br /&gt;
*08-13-10: Updated house rule section for 2nd Edition. Comments welcome. [[SagaciousAscendingHero/HouseRules2]]&lt;br /&gt;
&lt;br /&gt;
*04-18-10: Posted my first two &amp;quot;completed&amp;quot; works; The [[Dragon of the Dawn/EtherealExalted|Ethereal Exalts]] and The [[Dragon of the Dawn/ChampionExalted|Champion Exalts]]. [[Dragon of the Dawn]].&lt;br /&gt;
&lt;br /&gt;
*10-26-07: Created [[FirstToSecond]], a page to help transition from [[FirstEdition]] to [[SecondEdition]]. Please, help. -- [[Nabeshin]]&lt;br /&gt;
&lt;br /&gt;
*06-29-07: A rambling idea that grew from an idle discussion about games, to full-on organized sport.  Exalted meets football in [[BStyles/BreakthroughAndConquer|BreakthroughAndConquer]]&lt;br /&gt;
&lt;br /&gt;
*04-28-07: Changed the Children of the Shifting Moon with some 2nd Edition assumptions and some new ideas, into [[SilverMasks]]!&lt;br /&gt;
&lt;br /&gt;
*02-23-07: Trying to condense, neatly, some thoughts into a [[Grypph/Backgrounds|background]] and some new takes on [[Grypph/Crafts|Crafts]] -[[grypph]]&lt;br /&gt;
&lt;br /&gt;
*02-22-07: Trying to COMPLETE a [[WoD]] to Exalted crossover (would love help) and a heartfelt apology to RPGers everywhere. - [[PurifiedinMoonlight|Purified in Moonlight]] &lt;br /&gt;
&lt;br /&gt;
*02-22-07: Created [[DragonBloodedCharms/Correlation]] to show how the canon [[FirstEdition]] and [[SecondEdition]] [[DragonBloodedCharms]] relate to each other. It's mostly complete, but anyone is welcome to help finish it and check my work for errors. &lt;br /&gt;
&lt;br /&gt;
*02-10-07: Started [[TenThousandMotivations]], which is going to be HUGE, MAN! It's a list of motivations for characters. - [[Stanoje]]&lt;br /&gt;
&lt;br /&gt;
*11-30-06: A 2nd Edition rewrite of a MA style I did way back when the Original Exalted Compendium was still alive (and then it died and took a fair bit of my stuff with it)... In any event, I give you [[MartialArts/2eSpiritedSteelHurricane|2nd Edition Spirited Steel Hurricane]]! Now looking for C&amp;amp;C&lt;br /&gt;
&lt;br /&gt;
*11-13-06: A Lunar revision meant to make Lunars more mystical, wondrous, and able to fight on the level of Sidereals and Sol Invictus-using Solars nearly finished! Behold the [[GoldenCat/Lunars|Children of the Shifting Moon]]!&lt;br /&gt;
&lt;br /&gt;
*11-10-06: I decided to stat up the sword from Advent Children as an Exalted artifact and I think I got carried away... [[http:/FirstTsurugiReforged The First Tsurugi Reforged]] - [[MelWong]]&lt;br /&gt;
&lt;br /&gt;
*10-16-06: Added some new Wyld-friendly items to my page.  Feel free to check 'em out. - [[Caelene]]&lt;br /&gt;
&lt;br /&gt;
*10-10-06: A 2E rewrite of an MA I wrote a while ago, looking for c&amp;amp;c [[InfiniteVelocityEd2]] - [[DiamondMX]]&lt;br /&gt;
&lt;br /&gt;
*10-06-06: A write-up on an Alchemical AU setting with Stargate influence. Comments appreciated. [[Shorlixa/IntoNewWorlds]]&lt;br /&gt;
&lt;br /&gt;
*09-13-06: I began writing a text detailing the corruption of solar shards (and their eventual recovery). Comments welcome, too. =) [[Nabeshin/MonstrancesAndShards|Monstrances And Shards]]&lt;br /&gt;
&lt;br /&gt;
*07-30-06: Some of the finest Exalted fan fiction ever written now available at: [[MunificentPerception/SaltLotus|Salt Lotus]] –[[MunificentPerception|Munificent Perception]] &lt;br /&gt;
&lt;br /&gt;
*07-03-06: Whats this? A Lunar Patch? Blasphemy! Well not really, Check it out [[LiberiLunaris|Liberi Lunaris]] an attempt at a Lunar compliment to Sol Invictus. The Insanity! - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
:(If you wish to feature a node in this space, please move the existing nodes to the next section first.)&lt;br /&gt;
&lt;br /&gt;
=== Pages of Note ===&lt;br /&gt;
*06-05-06: Back again with a vengence!  This time I've got the basics for an Exalted twist on The 4400, which can be found at [[Caelene/The4400Exalted]]&lt;br /&gt;
*05-19-06: Added a bit of backstory for a conversion of Fera to Lunars, the next part of the [[WoD]] to Exalted conversion I'm working on.  Check it out at [[Caelene/WoDLunars]]&lt;br /&gt;
*03-26-06: Like your hi-tech fantasy? [[TheThirdAge]] is always glad for more ideas and contributions! ...[[DeathBySurfeit]]&lt;br /&gt;
*02-17-06: Communal project request: [[Abilities/Knowledges]] -[[Ialdabaoth]]&lt;br /&gt;
*02-17-06: All the cool kids are working on [[BoXPInfernals]]. Are ''you'' cool? --[[MUrielw]]&lt;br /&gt;
*02-17-06: Any help or comments with my [[MartialArts/KataSystem]] would be most appreciated -[[Ialdabaoth]]&lt;br /&gt;
*02-07-06: I'm working on a futuristic setting [[SagaciousAscendingHero/NeoExalted|NeoExalted]] so any opinions or help would be nice. - [[SagaciousAscendingHero]]&lt;br /&gt;
*01-30-06: For those who do not already know, my rather extensive Solar high Essence fansupplement Sol Invictus is now in public release. Get [Sol Invictus] right here. Discussion is at Charlequin/[[SolInvictusDiscussion]]. -- Charlequin&lt;br /&gt;
*01-26-06: [[FrivYeti/SteelAndGlass|A World of Steel And Glass]], my Exalted Modern setting, is now fluff-complete. Come over, take a look, point out gaping errors, that sort of thing. Be warned, though - there are over 30,000 words in it. ;) - [[FrivYeti]] &lt;br /&gt;
*01-12-06: Character Sheets added to my page. Hosted by the very excellent Mr.Gone - [[SagaciousAscendingHero]]&lt;br /&gt;
*Feb 17, 2006: The Brass Redoubt is actually detailed (mostly) and will just have to be linked to the Manse and Hearthstone pages, and formatted properly -- [[JadeSerpent]]&lt;br /&gt;
*12-27-05: New (partial) Martial Art Style. [[SagaciousAscendingHero/SavageCorpseStyle|SavageCorpseStyle]], an Abyssal style with a zombie-esque feel. - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-17-05: Happy dies natalis Solis Invicti! Thats the Birthday of the Unconquered Sun, 25th december! - Molikai&lt;br /&gt;
*12-15-05: I've done a whole bunch of changes and new house rules to my page, including some gun rules, and Wushu Exalted stuff. Oh yeah, and my name changed.. (I used to be Griffon) - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-5-05: Just put up a bunch of new stuff and revised some of the old on my page. Please stop by and let me know what you think! [[HandofOmega]]&lt;br /&gt;
*21Nov05 - Coridan/[[RevisedMentorBackground]] is up. I'll move it to Backgrounds once I get enough feedback to shape it up nicely. Born of a debate of Abyssal vs COI training methods at RPG.net.&lt;br /&gt;
*11Nov05 - Five Bureau Styles is finally finished! Now your Sidereals aren't stuck with [[VBoS]] anymore! Come over and check them out, and feel free to comment. Now with 500% of the prayer strips of [[VBoS]] alone!&lt;br /&gt;
*11-08-05 - Posted the first part of a [[WoD]] to Exalted conversion at [[Caelene/WoDRaksha]]. Come check it out and let me know whatcha think.&lt;br /&gt;
* 03 October 2005 - I now have Stomping Ghost-Boot Style and Whirling Sun and Moon Style posted. Again, I'm new to martial arts. Comments, especially those relating to balance, would be VERY MUCH appreciated.&lt;br /&gt;
*2005-September-29 - Any C&amp;amp;C on Divine She-wolf Style would be appreciated. It's a risque and humourous style that should not be used by immature players or storytellers. You've been given fair warning.&lt;br /&gt;
*09-29-05 - Dawn Fist is 99.9% done, I need your help with the last .01%! My Userpage will lead you to it, and will also lead you to the best / worst idea ever... Exalted - [[NarutoMod]]&lt;br /&gt;
*2005-September-22 - Any comments and such about my revision of Lunars as true terresterial exalted would be appreciated. This is still a work in progress, as such C&amp;amp;C is welcomed. Terresterial Lunars. ~ haku&lt;br /&gt;
*20-Sep-05 - Comments rabidly solicited for my first attempt at a Sidereal Martial Art, the Vermilion Cavalcade of Moments. - Kurulham&lt;br /&gt;
*September 19th be [[Like A Pirate Day]], so 't is, and shiver me timbers, says I! All ye scurvy sprogs best be towin' the line n' writin' like a proper gentleman o' fortune for as long's the day's through in yer own waters, else [[DeathByScurvy]] will be keel-haulin' ye sorry lot afore it be through, so's he will. Yarr! ...[[DeathByScurvy]]&lt;br /&gt;
*Sept 12 - Please stop by my place at [[HandofOmega]] and let me know what you think of my Raksha Warstriders and my concept of the Cult of the Illuminated's Third Training Camp, the College Hidden By the Leaves!&lt;br /&gt;
*1st September: I'd like to drum up some comments for my new Sidereal style, the Cinereous Weave of Lies. Features customary rules-breaking effects, mind alteration, and The Smashing Pumpkins. - [[DeadManSeven]]&lt;br /&gt;
* 07-Sep-05 - Something I think is handy, a Healing Times Chart. -[[StarHawk]]&lt;br /&gt;
* 07-Sep-05 - By popular acclaim -- well, one guy suggested I pimp this on the front page -- revised Solar Limit rules. - Hong&lt;br /&gt;
* 06-Sep-05 - A Power Combat Tutorial for Combat Sorcery. Power Combat 300: Combat Sorcery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Pages of Note Archives&lt;br /&gt;
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The best way to become acquainted with a subject is to write a book about it. -Benjamin Disraeli (1804 - 1881)&lt;br /&gt;
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--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Exalted and the Exalted Logo are [© 1990-2008 White Wolf Publishing, Inc. All rights reserved.]&lt;br /&gt;
&lt;br /&gt;
All original content contributed by fans is owned by those fans to the full extent of the law. Content created by fans related to Exalted is derivative work and therefore considered derivative material created without permission of White Wolf Publishing. Unclaimed content is assumed to be public domain unless explicitly marked otherwise. It is illegal to distribute material printed in the Exalted books themselves.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Manses&amp;diff=93769</id>
		<title>Lossefion/Manses</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Manses&amp;diff=93769"/>
				<updated>2015-06-16T00:07:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Solar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Campaign Manses''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
==Solar==&lt;br /&gt;
&lt;br /&gt;
'''Time Forgotten'''&lt;br /&gt;
&lt;br /&gt;
(Developed by [[User:Lossefion|Lossefion]] and [[User:Stark|Stark]])&lt;br /&gt;
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(Sundial Stone by [[EndlessChase]]. See [[HearthstoneRelay/DaysTimes]])&lt;br /&gt;
&lt;br /&gt;
Level 1 Solar manse&lt;br /&gt;
&lt;br /&gt;
Attuned to Laeo Stark of Lookshy. &lt;br /&gt;
 &lt;br /&gt;
'''Description'''&lt;br /&gt;
 &lt;br /&gt;
Hidden in the depths of Lookshy's Green Hunt, this manse has fallen into disuse and was abandoned when its former owner passed away. Over the years the stone pillars have become supports for stubborn vines and thick brush, which now conceal this manse from the young explorers in the Hunt. If not for damage to those vines caused in a recent altercation, who can say how long it would have remained hidden. &lt;br /&gt;
&lt;br /&gt;
A small circle of stone pillars surround an elaborately mosaicked tile floor, radiant with sunbursts picked out in small mirror bright tiles of gold and silver which reflect every speck of available sun or moonlight towards the centre of the manse even on the most overcast of days and providing a break to the chill felt even in the dead of winter. All that light is gathered and reflected towards the centrepiece, a simple  circular stone altar with a breathtakingly crafted sun dial raised in the shape of a single perfect golden sheaf of corn. &lt;br /&gt;
Subtle etchings on the pillars can still be seen. Motes of sunlight flicker off the back of tiny grains of gold picking out the shapes of mighty figures astride magical beasts, castle towers raised to the sky and ships plying the vast oceans of the West. Perhaps if the vines were cleared, it might tell the tales of a mighty warrior-king's life over the course of a day and a night to those with the patience to see it.&lt;br /&gt;
&lt;br /&gt;
This Manse was only made available to Laeo Stark through strong personal ties to the Examiner Inferior of the Green Hunt district, Yushoto Cudgel-Arm.&lt;br /&gt;
&lt;br /&gt;
'''Hearthstone''' - Sundial Stone &lt;br /&gt;
 &lt;br /&gt;
This stone is a roughly circular cut gem the color of amber. When attuned, several long black lines appear radiating from the center of the gem which look strangely like the hands of a watch. When the owner looks at the gem, she is instantly aware of not only the time of day, but the phase of the moon and the date. The stone also tells the wearer how much time has passed since it was last checked. For the expenditure of a willpower point the stone will grow warm after an amount of time has passed determined by the owner. &lt;br /&gt;
 &lt;br /&gt;
'''Drawback''' - Minimally habitable &lt;br /&gt;
&lt;br /&gt;
Open to the elements this manse offers little better options for accommodation than any part of the surrounding woodland. If you intend to stay here for any length of time you had best bring a tent!&lt;br /&gt;
 &lt;br /&gt;
'''Perk''' - Geomantic Subtlety&lt;br /&gt;
&lt;br /&gt;
The manse’s Essence structures are more complicated than usual, or a skilled architect disguised tell-tale architectural stereotypes. Unless an observer succeeds at a (Perception + Occult) roll, diffi culty 3, she can’t determine its aspect. Rolls to fi nd the manse’s hearthroom, damage its powers, or to otherwise fi gure out anything at all from its geomancy also suffer a -3 external penalty. This power has no effect within the hearthroom, where Geomantic Subtlety is impossible. &lt;br /&gt;
 &lt;br /&gt;
'''Perk''' - Well-Flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Manses designed for a certain person can resonate with the core aesthetics of that individual’s Essence. Residing in such a manse is like dwelling in a universe tailored to one’s preferences. If the hearthstone bearer shares the manse’s aspect, everything about the manse subtly cooperates with her: she has dramatic lighting when she makes an important statement, nothing gets in her way when she’s in a hurry, shadows conceal her when she hides. While the character is in the manse, her player receives a +1 bonus to every dice pool for her actions.&lt;br /&gt;
 &lt;br /&gt;
'''Perk''' - Magical Conveniences&lt;br /&gt;
&lt;br /&gt;
The manse has a few pleasant conveniences that go beyond the possibilities of mundane artifice. If a player wishes to make her Magical Conveniences accessible only to attuned characters or the hearthstone bearer, she can do so for free, but they can’t easily be deactivated (or re-activated) by anyone without additional powers. Each purchase of this power grants (manse’s rating) Magical Conveniences.&lt;br /&gt;
&lt;br /&gt;
In this case the Manse shares the powers of the Hearthstone it has created - The Sundial Stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wellspring of Respite''' &lt;br /&gt;
&lt;br /&gt;
(Developed by [[User:Lossefion|Lossefion]] and [[User:Enkou|Enkou]])&lt;br /&gt;
&lt;br /&gt;
(Athlete's Pride hearthstone by [[Telgar]]. See [[Hearthstones/TelgarSolar]].)&lt;br /&gt;
&lt;br /&gt;
Level 2 Solar Manse&lt;br /&gt;
&lt;br /&gt;
Attuned to Maximillian Madorosu&lt;br /&gt;
&lt;br /&gt;
'''Description'''&lt;br /&gt;
&lt;br /&gt;
The Wellspring of Respite is an ancient manse that lies within the crater of an extinct volcano.  It is a ziggurat topped by a weathered altar to the Unconquered Sun. Scree from the mountain lip covers most of the stepped pyramid,  leaving only the altar as a singular summit point.  Purest water trickles out from within the cracked shale further down the slopes. It is obvious that none have visited this holy place in millennia. &lt;br /&gt;
 &lt;br /&gt;
As a holy place, it would likely have been a place that only the most dedicated pilgrims would want to access. The near-forgotten byways to this manse run over knife-edge mountain ridges, steep gullies and piles of shattered rocks. The reason for this manse being placed here only becomes clear when one enters its internal workings. &lt;br /&gt;
 &lt;br /&gt;
At sunrise, noon and sunset, there is a grinding of stone on stone. Hollows in the scree pile shudder and fall away as the great marble blocks and counterweights allow access and welcome to those who have come to partake of the waters. A simple crossing of north-south and east-west passages meet in the middle below the massive weight of the pyramid. Benches and cots of worked stone line the galleries that lead to the central junction. Cleverly channelled sunlight creates a surprisingly bright interior. The hallways are inlaid with murals depicting feats of athletic strength and determination in honour of the Unconquered Sun. Each pilgrim's physical limits have been tested and pushed by the very journey to reach here, and it is now clear the very journey is a devotion. Perhaps somewhat unsettling is that no figure depicted here is human - yet all here are bent to the same purpose. &lt;br /&gt;
 &lt;br /&gt;
In the centre junction, a central marble podium with a deep font rests underneath a sharp point of sunlight, focused from the altar above. The merry bubble of a clear spring perpetually renewing the font can be seen rising from the bottom of the bowl. The water overflows and patters into grooves and runnels marked out to ease the passage of the stream to outside channels.  The water sends reflected light dancing along the corridors, illuminating the murals a little at a time. In the small roil above the spring, the hearthstone of the manse bobs and rolls joyfully, yet never away from the shaft of sunlight. &lt;br /&gt;
 &lt;br /&gt;
Maximillian Madorosu found this manse after returning to Erdinghast on a soul-searching pilgrimage. &lt;br /&gt;
&lt;br /&gt;
'''Hearthstone''' - Athlete's Pride&lt;br /&gt;
&lt;br /&gt;
A solid topaz sphere, this Hearthstone grants its owner extraordinary athletic prowess. While attuned to the Athlete's Pride a character triples his running speed, jumping distance and will never fail a fatigue check. These powers explicitly do not stack with charms or artifacts. Only the best multipler applies. &lt;br /&gt;
&lt;br /&gt;
'''Perk''' - Hidden Passages (2) &lt;br /&gt;
&lt;br /&gt;
The entrances of the Manse open and close at set times, or under the control of the hearthstone bearer. &lt;br /&gt;
&lt;br /&gt;
'''Perk''' - Comfort Zone (1) &lt;br /&gt;
&lt;br /&gt;
Even though made of stone, the benches and cots are as comfortable as heather-sprung divans, and the interior temperature is warm and dry all year.  &lt;br /&gt;
 &lt;br /&gt;
'''Perk''' - Well Flavoured Aspect (1)&lt;br /&gt;
&lt;br /&gt;
Due to its nature as a shrine to the Unconquered Sun, the manse is inclined towards Solar Essence.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Manses&amp;diff=93767</id>
		<title>Lossefion/Manses</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Manses&amp;diff=93767"/>
				<updated>2015-06-16T00:06:42Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Solar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Campaign Manses''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
==Solar==&lt;br /&gt;
&lt;br /&gt;
'''Time Forgotten'''&lt;br /&gt;
&lt;br /&gt;
(Developed by [[User:Lossefion|Lossefion]] and [[User:Stark|Stark]])&lt;br /&gt;
&lt;br /&gt;
(Sundial Stone by [[EndlessChase]]. See [[HearthstoneRelay/DaysTimes]])&lt;br /&gt;
&lt;br /&gt;
Level 1 Solar manse&lt;br /&gt;
&lt;br /&gt;
Attuned to Laeo Stark of Lookshy. &lt;br /&gt;
 &lt;br /&gt;
'''Description'''&lt;br /&gt;
 &lt;br /&gt;
Hidden in the depths of Lookshy's Green Hunt, this manse has fallen into disuse and was abandoned when its former owner passed away. Over the years the stone pillars have become supports for stubborn vines and thick brush, which now conceal this manse from the young explorers in the Hunt. If not for damage to those vines caused in a recent altercation, who can say how long it would have remained hidden. &lt;br /&gt;
&lt;br /&gt;
A small circle of stone pillars surround an elaborately mosaicked tile floor, radiant with sunbursts picked out in small mirror bright tiles of gold and silver which reflect every speck of available sun or moonlight towards the centre of the manse even on the most overcast of days and providing a break to the chill felt even in the dead of winter. All that light is gathered and reflected towards the centrepiece, a simple  circular stone altar with a breathtakingly crafted sun dial raised in the shape of a single perfect golden sheaf of corn. &lt;br /&gt;
Subtle etchings on the pillars can still be seen. Motes of sunlight flicker off the back of tiny grains of gold picking out the shapes of mighty figures astride magical beasts, castle towers raised to the sky and ships plying the vast oceans of the West. Perhaps if the vines were cleared, it might tell the tales of a mighty warrior-king's life over the course of a day and a night to those with the patience to see it.&lt;br /&gt;
&lt;br /&gt;
This Manse was only made available to Laeo Stark through strong personal ties to the Examiner Inferior of the Green Hunt district, Yushoto Cudgel-Arm.&lt;br /&gt;
&lt;br /&gt;
'''Hearthstone''' - Sundial Stone &lt;br /&gt;
 &lt;br /&gt;
This stone is a roughly circular cut gem the color of amber. When attuned, several long black lines appear radiating from the center of the gem which look strangely like the hands of a watch. When the owner looks at the gem, she is instantly aware of not only the time of day, but the phase of the moon and the date. The stone also tells the wearer how much time has passed since it was last checked. For the expenditure of a willpower point the stone will grow warm after an amount of time has passed determined by the owner. &lt;br /&gt;
 &lt;br /&gt;
'''Drawback''' - Minimally habitable &lt;br /&gt;
&lt;br /&gt;
Open to the elements this manse offers little better options for accommodation than any part of the surrounding woodland. If you intend to stay here for any length of time you had best bring a tent!&lt;br /&gt;
 &lt;br /&gt;
'''Perk''' - Geomantic Subtlety&lt;br /&gt;
&lt;br /&gt;
The manse’s Essence structures are more complicated than usual, or a skilled architect disguised tell-tale architectural stereotypes. Unless an observer succeeds at a (Perception + Occult) roll, diffi culty 3, she can’t determine its aspect. Rolls to fi nd the manse’s hearthroom, damage its powers, or to otherwise fi gure out anything at all from its geomancy also suffer a -3 external penalty. This power has no effect within the hearthroom, where Geomantic Subtlety is impossible. &lt;br /&gt;
 &lt;br /&gt;
'''Perk''' - Well-Flavoured Aspect&lt;br /&gt;
&lt;br /&gt;
Manses designed for a certain person can resonate with the core aesthetics of that individual’s Essence. Residing in such a manse is like dwelling in a universe tailored to one’s preferences. If the hearthstone bearer shares the manse’s aspect, everything about the manse subtly cooperates with her: she has dramatic lighting when she makes an important statement, nothing gets in her way when she’s in a hurry, shadows conceal her when she hides. While the character is in the manse, her player receives a +1 bonus to every dice pool for her actions.&lt;br /&gt;
 &lt;br /&gt;
'''Perk''' - Magical Conveniences&lt;br /&gt;
&lt;br /&gt;
The manse has a few pleasant conveniences that go beyond the possibilities of mundane artifice. If a player wishes to make her Magical Conveniences accessible only to attuned characters or the hearthstone bearer, she can do so for free, but they can’t easily be deactivated (or re-activated) by anyone without additional powers. Each purchase of this power grants (manse’s rating) Magical Conveniences.&lt;br /&gt;
&lt;br /&gt;
In this case the Manse shares the powers of the Hearthstone it has created - The Sundial Stone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Wellspring of Respite''' &lt;br /&gt;
&lt;br /&gt;
(Developed by [[User:Lossefion|Lossefion]] and [[User:Enkou|Enkou]])&lt;br /&gt;
&lt;br /&gt;
(Athlete's Pride hearthstone by [[Telgar]]. See [[Hearthstones/TelgarSolar]].)&lt;br /&gt;
&lt;br /&gt;
Level 2 Solar Manse&lt;br /&gt;
&lt;br /&gt;
Attuned to Maximillian Madorosu&lt;br /&gt;
&lt;br /&gt;
'''Description'''&lt;br /&gt;
&lt;br /&gt;
The Wellspring of Respite is an ancient manse that lies within the crater of an extinct volcano.  It is a ziggurat topped by a weathered altar to the Unconquered Sun. Scree from the mountain lip covers most of the stepped pyramid,  leaving only the altar as a singular summit point.  Purest water trickles out from within the cracked shale further down the slopes. It is obvious that none have visited this holy place in millennia. &lt;br /&gt;
 &lt;br /&gt;
As a holy place, it would likely have been a place that only the most dedicated pilgrims would want to access. The near-forgotten byways to this manse run over knife-edge mountain ridges, steep gullies and piles of shattered rocks. The reason for this manse being placed here only becomes clear when one enters its internal workings. &lt;br /&gt;
 &lt;br /&gt;
At sunrise, noon and sunset, there is a grinding of stone on stone. Hollows in the scree pile shudder and fall away as the great marble blocks and counterweights allow access and welcome to those who have come to partake of the waters. A simple crossing of north-south and east-west passages meet in the middle below the massive weight of the pyramid. Benches and cots of worked stone line the galleries that lead to the central junction. Cleverly channelled sunlight creates a surprisingly bright interior. The hallways are inlaid with murals depicting feats of athletic strength and determination in honour of the Unconquered Sun. Each pilgrim's physical limits have been tested and pushed by the very journey to reach here, and it is now clear the very journey is a devotion. Perhaps somewhat unsettling is that no figure depicted here is human - yet all here are bent to the same purpose. &lt;br /&gt;
 &lt;br /&gt;
In the centre junction, a central marble podium with a deep font rests underneath a sharp point of sunlight, focused from the altar above. The merry bubble of a clear spring perpetually renewing the font can be seen rising from the bottom of the bowl. The water overflows and patters into grooves and runnels marked out to ease the passage of the stream to outside channels.  The water sends reflected light dancing along the corridors, illuminating the murals a little at a time. In the small roil above the spring, the hearthstone of the manse bobs and rolls joyfully, yet never away from the shaft of sunlight. &lt;br /&gt;
 &lt;br /&gt;
Maximillian Madorosu found this manse after returning to Erdinghast on a soul-searching pilgrimage. &lt;br /&gt;
&lt;br /&gt;
'''Hearthstone''' - Athlete's Pride&lt;br /&gt;
&lt;br /&gt;
A solid topaz sphere, this Hearthstone grants its owner extraordinary athletic prowess. While attuned to the Athlete's Pride a character triples his running speed, jumping distance and will never fail a fatigue check. These powers explicitly do not stack with charms or artifacts. Only the best multipler applies. &lt;br /&gt;
&lt;br /&gt;
'''Perk''' - Hidden Passages (2) &lt;br /&gt;
&lt;br /&gt;
The entrances of the Manse open and close at set times, or under the control of the hearthstone bearer. &lt;br /&gt;
&lt;br /&gt;
'''Perk''' - Comfort Zone (1) &lt;br /&gt;
&lt;br /&gt;
Even though made of stone, the benches and cots are as comfortable as heather-sprung divans, and the interior temperature is warm and dry all year.  &lt;br /&gt;
 &lt;br /&gt;
'''Perk'''- Well Flavoured Aspect (1)&lt;br /&gt;
&lt;br /&gt;
Due to its nature as a shrine to the Unconquered Sun, the manse is inclined towards Solar Essence.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93560</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93560"/>
				<updated>2015-05-31T18:32:41Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
&lt;br /&gt;
Return to [[Raven_Xanthus|Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I really like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence. The masters could have used these blocks as starting points for the style.&lt;br /&gt;
&lt;br /&gt;
The story link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy. Feel free to ignore all of this. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions. Relying on the Six Kings style in play appears to require a lot of stunting in general to keep that Willpower topped up.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain a single health level instead of a WP point. Spending a WP to channel Compassion through the same action adds successes rather dice to the effort. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There could be comparison to Laughing Wounds Style. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); or gain (Conviction) hardness. Any of these would last for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after any suggested Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
&lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the suggested alternative Six Kings Form charm below.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for the duration of Six Kings Form. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Additional''': &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93558</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93558"/>
				<updated>2015-05-31T18:23:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
&lt;br /&gt;
Return to [[Raven_Xanthus|Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I really like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence. The masters could have used these blocks as starting points for the style.&lt;br /&gt;
&lt;br /&gt;
The story link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy. Feel free to ignore all of this. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions. Relying on the Six Kings style in play appears to require a lot of stunting in general to keep that Willpower topped up.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There could be comparison to Laughing Wounds Style. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); or gain (Conviction) hardness. Any of these would last for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after any suggested Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
&lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the suggested alternative Six Kings Form charm below.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for the duration of Six Kings Form. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Additional''': &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93556</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93556"/>
				<updated>2015-05-31T18:16:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
&lt;br /&gt;
Return to [[Raven_Xanthus|Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I really like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence. The masters could have used these blocks as starting points for the style.&lt;br /&gt;
&lt;br /&gt;
The story link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy. Feel free to ignore all of this. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There could be comparison to Laughing Wounds Style. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); or gain (Conviction) hardness. Any of these would last for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after any suggested Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
&lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the suggested alternative Six Kings Form charm below.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for the duration of Six Kings Form. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Additional''': &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93554</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93554"/>
				<updated>2015-05-31T18:13:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
&lt;br /&gt;
Return to [[Raven_Xanthus|Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I really like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence. The masters could have used these blocks as starting points for the style.&lt;br /&gt;
&lt;br /&gt;
The story link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy. Feel free to ignore all of this. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There could be comparison to Laughing Wounds Style. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); gain (Conviction) hardness for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after any suggested Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
&lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the suggested alternative Six Kings Form charm below.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for the duration of Six Kings Form. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Additional''': &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93552</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93552"/>
				<updated>2015-05-31T18:11:19Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
&lt;br /&gt;
Return to [[Raven_Xanthus|Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I really like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence. The masters could have used these blocks as starting points for the style.&lt;br /&gt;
&lt;br /&gt;
The story link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There could be comparison to Laughing Wounds Style. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); gain (Conviction) hardness for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after any suggested Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
&lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the suggested alternative Six Kings Form charm below.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for the duration of Six Kings Form. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Additional''': &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93550</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93550"/>
				<updated>2015-05-31T18:08:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
&lt;br /&gt;
Return to [[Raven_Xanthus|Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I really like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence. The masters could have used these blocks as starting points for the style.&lt;br /&gt;
&lt;br /&gt;
The story link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There could be comparison to Laughing Wounds Style. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); gain (Conviction) hardness for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after any suggested Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
&lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the any suggested Six Kings Form charm.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for a scene. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Additional''': &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93548</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93548"/>
				<updated>2015-05-31T18:03:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
&lt;br /&gt;
Return to [[Raven_Xanthus|Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I really like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence. The masters could have used these blocks as starting points for the style.&lt;br /&gt;
&lt;br /&gt;
The story link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There could be comparison to Laughing Wounds Style. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); gain (Conviction) hardness for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after the Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
&lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the any suggested Six Kings Form charm.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for a scene. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Additional''': &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93546</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93546"/>
				<updated>2015-05-31T18:02:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
&lt;br /&gt;
Return to [[Raven_Xanthus|Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I really like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence. The masters could have used these blocks as starting points for the style.&lt;br /&gt;
&lt;br /&gt;
The story link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There could be comparison to Laughing Wounds Style. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); gain (Conviction) hardness for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after the Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
&lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the any suggested Six Kings Form charm.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for a scene. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
ADDENDUM: &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93544</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93544"/>
				<updated>2015-05-31T18:01:52Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I really like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence. The masters could have used these blocks as starting points for the style.&lt;br /&gt;
&lt;br /&gt;
The story link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  There could be comparison to Laughing Wounds Style. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); gain (Conviction) hardness for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after the Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
&lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the any suggested Six Kings Form charm.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for a scene. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
ADDENDUM: &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=93542</id>
		<title>WelcomeToExaltedWiki</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=93542"/>
				<updated>2015-05-31T17:59:48Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Featuring a Featured Feature OR Self-Important Ramblings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome! =&lt;br /&gt;
New here? Check out our [[QuickStartGuide]] for a short tutorial to get you started! You might also be interested in some wikizen's [[Favorites|favorite pages]].&lt;br /&gt;
&lt;br /&gt;
[[WelcomeToExaltedWiki]]! This is a [[WikiWikiWebsite]] devoted to [[WhiteWolf]] Games' excellent game, Exalted. (Don't know what Exalted is? Check out [[WhatIsExalted]]). It's easy to walk around the site and read, but the real fun of a wiki comes when you contribute. If you need help, [[QuickStartGuide]] and [[WhatIsAWiki]] both have valuable information and links to get you on the right track, and [[BestPractices]] will tell you how best to observe Wikiquette. Once you feel comfortable and have a [[UserPage]], feel free to contribute! If you see an unwritten link, write it! If you have some material or a cool campaign to publish, hang it off your [[UserPage]]! Heck, if you catch a spelling mistake, fix it! Everything is fair game, that's the beauty of wiki. &lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun.&lt;br /&gt;
&lt;br /&gt;
== Wiki News ==&lt;br /&gt;
&lt;br /&gt;
* 6 Apr 2011: Changed from Recaptcha to a straight type-in-a-word test, experimentally. - [[Xyphoid]]&lt;br /&gt;
* 9 Jun 2010: The automatic link-correction of [[Wordman/ProjectGezlak|Project Gezlak]] has been completed. - [[Wordman]]&lt;br /&gt;
* 6 Apr 2010: Conversion complete! Let me know if you see any weirdnesses on the below page or by email. - [[Xyphoid]]&lt;br /&gt;
* 3 Apr 2010: Looking at a Mediawiki conversion - [[Xyphoid/MediawikiConversion]] (!) - [[Xyphoid]]&lt;br /&gt;
* 1 Apr 2010: Some downtime in the near future - looking at new hosting options. [[Xyphoid]]&lt;br /&gt;
* 7/1/2010: Some downtime this week due to a hardware outage. - [[Xyphoid]]&lt;br /&gt;
* 28/04/2008: No news - [[Xyphoid]]&lt;br /&gt;
&lt;br /&gt;
== General Links ==&lt;br /&gt;
&lt;br /&gt;
* An index to much of the game content on this site can be found at [[WikiContent]]. &lt;br /&gt;
&lt;br /&gt;
* If you have no idea what this thing is, visit [[WhatIsAWiki]] and [[QuickStartGuide]]. Then check out [[TextFormattingRules]] and play about in the [[SandBox]]. Before you make your page, visit [[BestPractices]] to get a feel for how best to do so. If you still have questions, visit [[WikiQuestions]] for [[WikiAnswers]].&lt;br /&gt;
* View our ever-growing roster of contributors at [[UserPages]], and add your own to the list!&lt;br /&gt;
* Visit Discussions to talk about ships, shoes, sealing wax and all that good stuff. &lt;br /&gt;
* If you want to create new pages, but aren't sure what to call them, post a question about it to [[NamingAdvice]]&lt;br /&gt;
* [[ExaltedLinks]] contains the URLs of various Exalted sites. So far the categories are: forums, character sheets, misc resources and campaign sites. Got any more to add?&lt;br /&gt;
* Here's two features that you may not have known about:&lt;br /&gt;
** [Random] -- Random Page!&lt;br /&gt;
** [Maintain] -- can only be clicked twice a day. Maintains the wiki and keeps it running at top speed. Also gives you a full list of all wiki pages!&lt;br /&gt;
&lt;br /&gt;
I hope you all enjoy this site!&lt;br /&gt;
&lt;br /&gt;
== User Updates ==&lt;br /&gt;
&lt;br /&gt;
Anyone is allowed to mention a cool wiki node they find here, or a new one they are making. However, in the interests of page loading and server load, let's not have more than 30, okay?&lt;br /&gt;
&lt;br /&gt;
=== Featuring a Featured Feature OR Self-Important Ramblings ===&lt;br /&gt;
*31-05-15: Working through some commentary, and adding arms and legs to the [[Lossefion%27s_Campaign_Notes|Strange Days]] campaign resource. Still so much more to sort through! - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
*30-05-15: New submissions from campaign players in my game - [[User:Stark|Stark]] has compiled the original concept for some Solar War charms and prose. [[User:Enkou|Enkou]] has added a piece detailing his PCs arrival home in Lookshy - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
*30-05-15: Working to break down my submissions into self contained pages. The original page is now much expanded, and has a link from [[Campaigns]] main page. Thanks for the welcome - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
*29-05-15: Doing work on a new Mortal Martial Arts and I'd love for some feedback. Also welcome [[User:Lossefion|Lossefion]] I hope we can be well together! Here's a link to my Martial Art's [[The Six King's Style]] - [[Raven_Xanthus|Raven Xanthus]]&lt;br /&gt;
&lt;br /&gt;
*28-05-15: Joined after lurking for years. I'm currently in the process of sorting through borrowed materials from more unique creations. I'm adding these to a single page at present for perusal and commentary. [[Lossefion%27s_Campaign_Notes]] - Lossefion&lt;br /&gt;
&lt;br /&gt;
*30-04-15: I sure hope this wiki will get some love again when 3e pops up, which should be soonish / some time this year. Also I put up some stuff about my very own exalted modern setting variant. [[quaint/exaltedmodern]] -Quaint&lt;br /&gt;
&lt;br /&gt;
*09-02-12: Although this wiki seems to be mostly dead (the most recent page I found was updated in 2011), [[ZMoring|I]] and [[Kiduke|a friend of mine]] have joined the wiki. Hopefully, the 3rd Edition will get people interested again. Anyway, I'll be putting up a campaign soon on [[ZMoring/Campaign1|this page.]] You should check it out.&lt;br /&gt;
&lt;br /&gt;
*04-10-11: [[CallMeCanon/Xenomorphics|Xenomorphics]], [[CallMeCanon/WyldExalts|Arcadians]], [[CallMeCanon/Gaians|Gaians]] and MORE! Come check it out at the [[CallMeCanon]]! --[[User:CallMeCal|CallMeCal]]&lt;br /&gt;
&lt;br /&gt;
*08-13-10: Updated house rule section for 2nd Edition. Comments welcome. [[SagaciousAscendingHero/HouseRules2]]&lt;br /&gt;
&lt;br /&gt;
*04-18-10: Posted my first two &amp;quot;completed&amp;quot; works; The [[Dragon of the Dawn/EtherealExalted|Ethereal Exalts]] and The [[Dragon of the Dawn/ChampionExalted|Champion Exalts]]. [[Dragon of the Dawn]].&lt;br /&gt;
&lt;br /&gt;
*10-26-07: Created [[FirstToSecond]], a page to help transition from [[FirstEdition]] to [[SecondEdition]]. Please, help. -- [[Nabeshin]]&lt;br /&gt;
&lt;br /&gt;
*06-29-07: A rambling idea that grew from an idle discussion about games, to full-on organized sport.  Exalted meets football in [[BStyles/BreakthroughAndConquer|BreakthroughAndConquer]]&lt;br /&gt;
&lt;br /&gt;
*04-28-07: Changed the Children of the Shifting Moon with some 2nd Edition assumptions and some new ideas, into [[SilverMasks]]!&lt;br /&gt;
&lt;br /&gt;
*02-23-07: Trying to condense, neatly, some thoughts into a [[Grypph/Backgrounds|background]] and some new takes on [[Grypph/Crafts|Crafts]] -[[grypph]]&lt;br /&gt;
&lt;br /&gt;
*02-22-07: Trying to COMPLETE a [[WoD]] to Exalted crossover (would love help) and a heartfelt apology to RPGers everywhere. - [[PurifiedinMoonlight|Purified in Moonlight]] &lt;br /&gt;
&lt;br /&gt;
*02-22-07: Created [[DragonBloodedCharms/Correlation]] to show how the canon [[FirstEdition]] and [[SecondEdition]] [[DragonBloodedCharms]] relate to each other. It's mostly complete, but anyone is welcome to help finish it and check my work for errors. &lt;br /&gt;
&lt;br /&gt;
*02-10-07: Started [[TenThousandMotivations]], which is going to be HUGE, MAN! It's a list of motivations for characters. - [[Stanoje]]&lt;br /&gt;
&lt;br /&gt;
*11-30-06: A 2nd Edition rewrite of a MA style I did way back when the Original Exalted Compendium was still alive (and then it died and took a fair bit of my stuff with it)... In any event, I give you [[MartialArts/2eSpiritedSteelHurricane|2nd Edition Spirited Steel Hurricane]]! Now looking for C&amp;amp;C&lt;br /&gt;
&lt;br /&gt;
*11-13-06: A Lunar revision meant to make Lunars more mystical, wondrous, and able to fight on the level of Sidereals and Sol Invictus-using Solars nearly finished! Behold the [[GoldenCat/Lunars|Children of the Shifting Moon]]!&lt;br /&gt;
&lt;br /&gt;
*11-10-06: I decided to stat up the sword from Advent Children as an Exalted artifact and I think I got carried away... [[http:/FirstTsurugiReforged The First Tsurugi Reforged]] - [[MelWong]]&lt;br /&gt;
&lt;br /&gt;
*10-16-06: Added some new Wyld-friendly items to my page.  Feel free to check 'em out. - [[Caelene]]&lt;br /&gt;
&lt;br /&gt;
*10-10-06: A 2E rewrite of an MA I wrote a while ago, looking for c&amp;amp;c [[InfiniteVelocityEd2]] - [[DiamondMX]]&lt;br /&gt;
&lt;br /&gt;
*10-06-06: A write-up on an Alchemical AU setting with Stargate influence. Comments appreciated. [[Shorlixa/IntoNewWorlds]]&lt;br /&gt;
&lt;br /&gt;
*09-13-06: I began writing a text detailing the corruption of solar shards (and their eventual recovery). Comments welcome, too. =) [[Nabeshin/MonstrancesAndShards|Monstrances And Shards]]&lt;br /&gt;
&lt;br /&gt;
*07-30-06: Some of the finest Exalted fan fiction ever written now available at: [[MunificentPerception/SaltLotus|Salt Lotus]] –[[MunificentPerception|Munificent Perception]] &lt;br /&gt;
&lt;br /&gt;
*07-03-06: Whats this? A Lunar Patch? Blasphemy! Well not really, Check it out [[LiberiLunaris|Liberi Lunaris]] an attempt at a Lunar compliment to Sol Invictus. The Insanity! - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
:(If you wish to feature a node in this space, please move the existing nodes to the next section first.)&lt;br /&gt;
&lt;br /&gt;
=== Pages of Note ===&lt;br /&gt;
*06-05-06: Back again with a vengence!  This time I've got the basics for an Exalted twist on The 4400, which can be found at [[Caelene/The4400Exalted]]&lt;br /&gt;
*05-19-06: Added a bit of backstory for a conversion of Fera to Lunars, the next part of the [[WoD]] to Exalted conversion I'm working on.  Check it out at [[Caelene/WoDLunars]]&lt;br /&gt;
*03-26-06: Like your hi-tech fantasy? [[TheThirdAge]] is always glad for more ideas and contributions! ...[[DeathBySurfeit]]&lt;br /&gt;
*02-17-06: Communal project request: [[Abilities/Knowledges]] -[[Ialdabaoth]]&lt;br /&gt;
*02-17-06: All the cool kids are working on [[BoXPInfernals]]. Are ''you'' cool? --[[MUrielw]]&lt;br /&gt;
*02-17-06: Any help or comments with my [[MartialArts/KataSystem]] would be most appreciated -[[Ialdabaoth]]&lt;br /&gt;
*02-07-06: I'm working on a futuristic setting [[SagaciousAscendingHero/NeoExalted|NeoExalted]] so any opinions or help would be nice. - [[SagaciousAscendingHero]]&lt;br /&gt;
*01-30-06: For those who do not already know, my rather extensive Solar high Essence fansupplement Sol Invictus is now in public release. Get [Sol Invictus] right here. Discussion is at Charlequin/[[SolInvictusDiscussion]]. -- Charlequin&lt;br /&gt;
*01-26-06: [[FrivYeti/SteelAndGlass|A World of Steel And Glass]], my Exalted Modern setting, is now fluff-complete. Come over, take a look, point out gaping errors, that sort of thing. Be warned, though - there are over 30,000 words in it. ;) - [[FrivYeti]] &lt;br /&gt;
*01-12-06: Character Sheets added to my page. Hosted by the very excellent Mr.Gone - [[SagaciousAscendingHero]]&lt;br /&gt;
*Feb 17, 2006: The Brass Redoubt is actually detailed (mostly) and will just have to be linked to the Manse and Hearthstone pages, and formatted properly -- [[JadeSerpent]]&lt;br /&gt;
*12-27-05: New (partial) Martial Art Style. [[SagaciousAscendingHero/SavageCorpseStyle|SavageCorpseStyle]], an Abyssal style with a zombie-esque feel. - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-17-05: Happy dies natalis Solis Invicti! Thats the Birthday of the Unconquered Sun, 25th december! - Molikai&lt;br /&gt;
*12-15-05: I've done a whole bunch of changes and new house rules to my page, including some gun rules, and Wushu Exalted stuff. Oh yeah, and my name changed.. (I used to be Griffon) - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-5-05: Just put up a bunch of new stuff and revised some of the old on my page. Please stop by and let me know what you think! [[HandofOmega]]&lt;br /&gt;
*21Nov05 - Coridan/[[RevisedMentorBackground]] is up. I'll move it to Backgrounds once I get enough feedback to shape it up nicely. Born of a debate of Abyssal vs COI training methods at RPG.net.&lt;br /&gt;
*11Nov05 - Five Bureau Styles is finally finished! Now your Sidereals aren't stuck with [[VBoS]] anymore! Come over and check them out, and feel free to comment. Now with 500% of the prayer strips of [[VBoS]] alone!&lt;br /&gt;
*11-08-05 - Posted the first part of a [[WoD]] to Exalted conversion at [[Caelene/WoDRaksha]]. Come check it out and let me know whatcha think.&lt;br /&gt;
* 03 October 2005 - I now have Stomping Ghost-Boot Style and Whirling Sun and Moon Style posted. Again, I'm new to martial arts. Comments, especially those relating to balance, would be VERY MUCH appreciated.&lt;br /&gt;
*2005-September-29 - Any C&amp;amp;C on Divine She-wolf Style would be appreciated. It's a risque and humourous style that should not be used by immature players or storytellers. You've been given fair warning.&lt;br /&gt;
*09-29-05 - Dawn Fist is 99.9% done, I need your help with the last .01%! My Userpage will lead you to it, and will also lead you to the best / worst idea ever... Exalted - [[NarutoMod]]&lt;br /&gt;
*2005-September-22 - Any comments and such about my revision of Lunars as true terresterial exalted would be appreciated. This is still a work in progress, as such C&amp;amp;C is welcomed. Terresterial Lunars. ~ haku&lt;br /&gt;
*20-Sep-05 - Comments rabidly solicited for my first attempt at a Sidereal Martial Art, the Vermilion Cavalcade of Moments. - Kurulham&lt;br /&gt;
*September 19th be [[Like A Pirate Day]], so 't is, and shiver me timbers, says I! All ye scurvy sprogs best be towin' the line n' writin' like a proper gentleman o' fortune for as long's the day's through in yer own waters, else [[DeathByScurvy]] will be keel-haulin' ye sorry lot afore it be through, so's he will. Yarr! ...[[DeathByScurvy]]&lt;br /&gt;
*Sept 12 - Please stop by my place at [[HandofOmega]] and let me know what you think of my Raksha Warstriders and my concept of the Cult of the Illuminated's Third Training Camp, the College Hidden By the Leaves!&lt;br /&gt;
*1st September: I'd like to drum up some comments for my new Sidereal style, the Cinereous Weave of Lies. Features customary rules-breaking effects, mind alteration, and The Smashing Pumpkins. - [[DeadManSeven]]&lt;br /&gt;
* 07-Sep-05 - Something I think is handy, a Healing Times Chart. -[[StarHawk]]&lt;br /&gt;
* 07-Sep-05 - By popular acclaim -- well, one guy suggested I pimp this on the front page -- revised Solar Limit rules. - Hong&lt;br /&gt;
* 06-Sep-05 - A Power Combat Tutorial for Combat Sorcery. Power Combat 300: Combat Sorcery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Pages of Note Archives&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The best way to become acquainted with a subject is to write a book about it. -Benjamin Disraeli (1804 - 1881)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Exalted and the Exalted Logo are [© 1990-2008 White Wolf Publishing, Inc. All rights reserved.]&lt;br /&gt;
&lt;br /&gt;
All original content contributed by fans is owned by those fans to the full extent of the law. Content created by fans related to Exalted is derivative work and therefore considered derivative material created without permission of White Wolf Publishing. Unclaimed content is assumed to be public domain unless explicitly marked otherwise. It is illegal to distribute material printed in the Exalted books themselves.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=93540</id>
		<title>WelcomeToExaltedWiki</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=93540"/>
				<updated>2015-05-31T17:59:22Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Featuring a Featured Feature OR Self-Important Ramblings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome! =&lt;br /&gt;
New here? Check out our [[QuickStartGuide]] for a short tutorial to get you started! You might also be interested in some wikizen's [[Favorites|favorite pages]].&lt;br /&gt;
&lt;br /&gt;
[[WelcomeToExaltedWiki]]! This is a [[WikiWikiWebsite]] devoted to [[WhiteWolf]] Games' excellent game, Exalted. (Don't know what Exalted is? Check out [[WhatIsExalted]]). It's easy to walk around the site and read, but the real fun of a wiki comes when you contribute. If you need help, [[QuickStartGuide]] and [[WhatIsAWiki]] both have valuable information and links to get you on the right track, and [[BestPractices]] will tell you how best to observe Wikiquette. Once you feel comfortable and have a [[UserPage]], feel free to contribute! If you see an unwritten link, write it! If you have some material or a cool campaign to publish, hang it off your [[UserPage]]! Heck, if you catch a spelling mistake, fix it! Everything is fair game, that's the beauty of wiki. &lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun.&lt;br /&gt;
&lt;br /&gt;
== Wiki News ==&lt;br /&gt;
&lt;br /&gt;
* 6 Apr 2011: Changed from Recaptcha to a straight type-in-a-word test, experimentally. - [[Xyphoid]]&lt;br /&gt;
* 9 Jun 2010: The automatic link-correction of [[Wordman/ProjectGezlak|Project Gezlak]] has been completed. - [[Wordman]]&lt;br /&gt;
* 6 Apr 2010: Conversion complete! Let me know if you see any weirdnesses on the below page or by email. - [[Xyphoid]]&lt;br /&gt;
* 3 Apr 2010: Looking at a Mediawiki conversion - [[Xyphoid/MediawikiConversion]] (!) - [[Xyphoid]]&lt;br /&gt;
* 1 Apr 2010: Some downtime in the near future - looking at new hosting options. [[Xyphoid]]&lt;br /&gt;
* 7/1/2010: Some downtime this week due to a hardware outage. - [[Xyphoid]]&lt;br /&gt;
* 28/04/2008: No news - [[Xyphoid]]&lt;br /&gt;
&lt;br /&gt;
== General Links ==&lt;br /&gt;
&lt;br /&gt;
* An index to much of the game content on this site can be found at [[WikiContent]]. &lt;br /&gt;
&lt;br /&gt;
* If you have no idea what this thing is, visit [[WhatIsAWiki]] and [[QuickStartGuide]]. Then check out [[TextFormattingRules]] and play about in the [[SandBox]]. Before you make your page, visit [[BestPractices]] to get a feel for how best to do so. If you still have questions, visit [[WikiQuestions]] for [[WikiAnswers]].&lt;br /&gt;
* View our ever-growing roster of contributors at [[UserPages]], and add your own to the list!&lt;br /&gt;
* Visit Discussions to talk about ships, shoes, sealing wax and all that good stuff. &lt;br /&gt;
* If you want to create new pages, but aren't sure what to call them, post a question about it to [[NamingAdvice]]&lt;br /&gt;
* [[ExaltedLinks]] contains the URLs of various Exalted sites. So far the categories are: forums, character sheets, misc resources and campaign sites. Got any more to add?&lt;br /&gt;
* Here's two features that you may not have known about:&lt;br /&gt;
** [Random] -- Random Page!&lt;br /&gt;
** [Maintain] -- can only be clicked twice a day. Maintains the wiki and keeps it running at top speed. Also gives you a full list of all wiki pages!&lt;br /&gt;
&lt;br /&gt;
I hope you all enjoy this site!&lt;br /&gt;
&lt;br /&gt;
== User Updates ==&lt;br /&gt;
&lt;br /&gt;
Anyone is allowed to mention a cool wiki node they find here, or a new one they are making. However, in the interests of page loading and server load, let's not have more than 30, okay?&lt;br /&gt;
&lt;br /&gt;
=== Featuring a Featured Feature OR Self-Important Ramblings ===&lt;br /&gt;
*31-05-15: Working through some commentary, and adding arms and legs to the [[Lossefion%27s_Campaign_Notes|Strange Days]] campaign resource. Still so much more to sort through! - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
*30-05-15: New submissions from campaign players in my game - [[User:Stark|Stark]] has compiled the original concept for some Solar War charms and prose. [[User:Enkou|Enkou]] has added a piece detailing his PCs arrival home in Lookshy - [[User:Lossefion|Lossefion]]&lt;br /&gt;
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*30-05-15: Working to break down my submissions into self contained pages. The original page is now much expanded, and has a link from [[Campaigns]] main page. Thanks for the welcome - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
*29-05-15: Doing work on a new Mortal Martial Arts and I'd love for some feedback. Also welcome [[User:Lossefion|Lossefion]] I hope we can be well together! Here's a link to my Martial Art's [[The Six King's Style]] - [[Raven_Xanthus]]&lt;br /&gt;
&lt;br /&gt;
*28-05-15: Joined after lurking for years. I'm currently in the process of sorting through borrowed materials from more unique creations. I'm adding these to a single page at present for perusal and commentary. [[Lossefion%27s_Campaign_Notes]] - Lossefion&lt;br /&gt;
&lt;br /&gt;
*30-04-15: I sure hope this wiki will get some love again when 3e pops up, which should be soonish / some time this year. Also I put up some stuff about my very own exalted modern setting variant. [[quaint/exaltedmodern]] -Quaint&lt;br /&gt;
&lt;br /&gt;
*09-02-12: Although this wiki seems to be mostly dead (the most recent page I found was updated in 2011), [[ZMoring|I]] and [[Kiduke|a friend of mine]] have joined the wiki. Hopefully, the 3rd Edition will get people interested again. Anyway, I'll be putting up a campaign soon on [[ZMoring/Campaign1|this page.]] You should check it out.&lt;br /&gt;
&lt;br /&gt;
*04-10-11: [[CallMeCanon/Xenomorphics|Xenomorphics]], [[CallMeCanon/WyldExalts|Arcadians]], [[CallMeCanon/Gaians|Gaians]] and MORE! Come check it out at the [[CallMeCanon]]! --[[User:CallMeCal|CallMeCal]]&lt;br /&gt;
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*08-13-10: Updated house rule section for 2nd Edition. Comments welcome. [[SagaciousAscendingHero/HouseRules2]]&lt;br /&gt;
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*04-18-10: Posted my first two &amp;quot;completed&amp;quot; works; The [[Dragon of the Dawn/EtherealExalted|Ethereal Exalts]] and The [[Dragon of the Dawn/ChampionExalted|Champion Exalts]]. [[Dragon of the Dawn]].&lt;br /&gt;
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*10-26-07: Created [[FirstToSecond]], a page to help transition from [[FirstEdition]] to [[SecondEdition]]. Please, help. -- [[Nabeshin]]&lt;br /&gt;
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*06-29-07: A rambling idea that grew from an idle discussion about games, to full-on organized sport.  Exalted meets football in [[BStyles/BreakthroughAndConquer|BreakthroughAndConquer]]&lt;br /&gt;
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*04-28-07: Changed the Children of the Shifting Moon with some 2nd Edition assumptions and some new ideas, into [[SilverMasks]]!&lt;br /&gt;
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*02-23-07: Trying to condense, neatly, some thoughts into a [[Grypph/Backgrounds|background]] and some new takes on [[Grypph/Crafts|Crafts]] -[[grypph]]&lt;br /&gt;
&lt;br /&gt;
*02-22-07: Trying to COMPLETE a [[WoD]] to Exalted crossover (would love help) and a heartfelt apology to RPGers everywhere. - [[PurifiedinMoonlight|Purified in Moonlight]] &lt;br /&gt;
&lt;br /&gt;
*02-22-07: Created [[DragonBloodedCharms/Correlation]] to show how the canon [[FirstEdition]] and [[SecondEdition]] [[DragonBloodedCharms]] relate to each other. It's mostly complete, but anyone is welcome to help finish it and check my work for errors. &lt;br /&gt;
&lt;br /&gt;
*02-10-07: Started [[TenThousandMotivations]], which is going to be HUGE, MAN! It's a list of motivations for characters. - [[Stanoje]]&lt;br /&gt;
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*11-30-06: A 2nd Edition rewrite of a MA style I did way back when the Original Exalted Compendium was still alive (and then it died and took a fair bit of my stuff with it)... In any event, I give you [[MartialArts/2eSpiritedSteelHurricane|2nd Edition Spirited Steel Hurricane]]! Now looking for C&amp;amp;C&lt;br /&gt;
&lt;br /&gt;
*11-13-06: A Lunar revision meant to make Lunars more mystical, wondrous, and able to fight on the level of Sidereals and Sol Invictus-using Solars nearly finished! Behold the [[GoldenCat/Lunars|Children of the Shifting Moon]]!&lt;br /&gt;
&lt;br /&gt;
*11-10-06: I decided to stat up the sword from Advent Children as an Exalted artifact and I think I got carried away... [[http:/FirstTsurugiReforged The First Tsurugi Reforged]] - [[MelWong]]&lt;br /&gt;
&lt;br /&gt;
*10-16-06: Added some new Wyld-friendly items to my page.  Feel free to check 'em out. - [[Caelene]]&lt;br /&gt;
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*10-10-06: A 2E rewrite of an MA I wrote a while ago, looking for c&amp;amp;c [[InfiniteVelocityEd2]] - [[DiamondMX]]&lt;br /&gt;
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*10-06-06: A write-up on an Alchemical AU setting with Stargate influence. Comments appreciated. [[Shorlixa/IntoNewWorlds]]&lt;br /&gt;
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*09-13-06: I began writing a text detailing the corruption of solar shards (and their eventual recovery). Comments welcome, too. =) [[Nabeshin/MonstrancesAndShards|Monstrances And Shards]]&lt;br /&gt;
&lt;br /&gt;
*07-30-06: Some of the finest Exalted fan fiction ever written now available at: [[MunificentPerception/SaltLotus|Salt Lotus]] –[[MunificentPerception|Munificent Perception]] &lt;br /&gt;
&lt;br /&gt;
*07-03-06: Whats this? A Lunar Patch? Blasphemy! Well not really, Check it out [[LiberiLunaris|Liberi Lunaris]] an attempt at a Lunar compliment to Sol Invictus. The Insanity! - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
:(If you wish to feature a node in this space, please move the existing nodes to the next section first.)&lt;br /&gt;
&lt;br /&gt;
=== Pages of Note ===&lt;br /&gt;
*06-05-06: Back again with a vengence!  This time I've got the basics for an Exalted twist on The 4400, which can be found at [[Caelene/The4400Exalted]]&lt;br /&gt;
*05-19-06: Added a bit of backstory for a conversion of Fera to Lunars, the next part of the [[WoD]] to Exalted conversion I'm working on.  Check it out at [[Caelene/WoDLunars]]&lt;br /&gt;
*03-26-06: Like your hi-tech fantasy? [[TheThirdAge]] is always glad for more ideas and contributions! ...[[DeathBySurfeit]]&lt;br /&gt;
*02-17-06: Communal project request: [[Abilities/Knowledges]] -[[Ialdabaoth]]&lt;br /&gt;
*02-17-06: All the cool kids are working on [[BoXPInfernals]]. Are ''you'' cool? --[[MUrielw]]&lt;br /&gt;
*02-17-06: Any help or comments with my [[MartialArts/KataSystem]] would be most appreciated -[[Ialdabaoth]]&lt;br /&gt;
*02-07-06: I'm working on a futuristic setting [[SagaciousAscendingHero/NeoExalted|NeoExalted]] so any opinions or help would be nice. - [[SagaciousAscendingHero]]&lt;br /&gt;
*01-30-06: For those who do not already know, my rather extensive Solar high Essence fansupplement Sol Invictus is now in public release. Get [Sol Invictus] right here. Discussion is at Charlequin/[[SolInvictusDiscussion]]. -- Charlequin&lt;br /&gt;
*01-26-06: [[FrivYeti/SteelAndGlass|A World of Steel And Glass]], my Exalted Modern setting, is now fluff-complete. Come over, take a look, point out gaping errors, that sort of thing. Be warned, though - there are over 30,000 words in it. ;) - [[FrivYeti]] &lt;br /&gt;
*01-12-06: Character Sheets added to my page. Hosted by the very excellent Mr.Gone - [[SagaciousAscendingHero]]&lt;br /&gt;
*Feb 17, 2006: The Brass Redoubt is actually detailed (mostly) and will just have to be linked to the Manse and Hearthstone pages, and formatted properly -- [[JadeSerpent]]&lt;br /&gt;
*12-27-05: New (partial) Martial Art Style. [[SagaciousAscendingHero/SavageCorpseStyle|SavageCorpseStyle]], an Abyssal style with a zombie-esque feel. - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-17-05: Happy dies natalis Solis Invicti! Thats the Birthday of the Unconquered Sun, 25th december! - Molikai&lt;br /&gt;
*12-15-05: I've done a whole bunch of changes and new house rules to my page, including some gun rules, and Wushu Exalted stuff. Oh yeah, and my name changed.. (I used to be Griffon) - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-5-05: Just put up a bunch of new stuff and revised some of the old on my page. Please stop by and let me know what you think! [[HandofOmega]]&lt;br /&gt;
*21Nov05 - Coridan/[[RevisedMentorBackground]] is up. I'll move it to Backgrounds once I get enough feedback to shape it up nicely. Born of a debate of Abyssal vs COI training methods at RPG.net.&lt;br /&gt;
*11Nov05 - Five Bureau Styles is finally finished! Now your Sidereals aren't stuck with [[VBoS]] anymore! Come over and check them out, and feel free to comment. Now with 500% of the prayer strips of [[VBoS]] alone!&lt;br /&gt;
*11-08-05 - Posted the first part of a [[WoD]] to Exalted conversion at [[Caelene/WoDRaksha]]. Come check it out and let me know whatcha think.&lt;br /&gt;
* 03 October 2005 - I now have Stomping Ghost-Boot Style and Whirling Sun and Moon Style posted. Again, I'm new to martial arts. Comments, especially those relating to balance, would be VERY MUCH appreciated.&lt;br /&gt;
*2005-September-29 - Any C&amp;amp;C on Divine She-wolf Style would be appreciated. It's a risque and humourous style that should not be used by immature players or storytellers. You've been given fair warning.&lt;br /&gt;
*09-29-05 - Dawn Fist is 99.9% done, I need your help with the last .01%! My Userpage will lead you to it, and will also lead you to the best / worst idea ever... Exalted - [[NarutoMod]]&lt;br /&gt;
*2005-September-22 - Any comments and such about my revision of Lunars as true terresterial exalted would be appreciated. This is still a work in progress, as such C&amp;amp;C is welcomed. Terresterial Lunars. ~ haku&lt;br /&gt;
*20-Sep-05 - Comments rabidly solicited for my first attempt at a Sidereal Martial Art, the Vermilion Cavalcade of Moments. - Kurulham&lt;br /&gt;
*September 19th be [[Like A Pirate Day]], so 't is, and shiver me timbers, says I! All ye scurvy sprogs best be towin' the line n' writin' like a proper gentleman o' fortune for as long's the day's through in yer own waters, else [[DeathByScurvy]] will be keel-haulin' ye sorry lot afore it be through, so's he will. Yarr! ...[[DeathByScurvy]]&lt;br /&gt;
*Sept 12 - Please stop by my place at [[HandofOmega]] and let me know what you think of my Raksha Warstriders and my concept of the Cult of the Illuminated's Third Training Camp, the College Hidden By the Leaves!&lt;br /&gt;
*1st September: I'd like to drum up some comments for my new Sidereal style, the Cinereous Weave of Lies. Features customary rules-breaking effects, mind alteration, and The Smashing Pumpkins. - [[DeadManSeven]]&lt;br /&gt;
* 07-Sep-05 - Something I think is handy, a Healing Times Chart. -[[StarHawk]]&lt;br /&gt;
* 07-Sep-05 - By popular acclaim -- well, one guy suggested I pimp this on the front page -- revised Solar Limit rules. - Hong&lt;br /&gt;
* 06-Sep-05 - A Power Combat Tutorial for Combat Sorcery. Power Combat 300: Combat Sorcery&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**Pages of Note Archives&lt;br /&gt;
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The best way to become acquainted with a subject is to write a book about it. -Benjamin Disraeli (1804 - 1881)&lt;br /&gt;
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Exalted and the Exalted Logo are [© 1990-2008 White Wolf Publishing, Inc. All rights reserved.]&lt;br /&gt;
&lt;br /&gt;
All original content contributed by fans is owned by those fans to the full extent of the law. Content created by fans related to Exalted is derivative work and therefore considered derivative material created without permission of White Wolf Publishing. Unclaimed content is assumed to be public domain unless explicitly marked otherwise. It is illegal to distribute material printed in the Exalted books themselves.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion%27s_Campaign_Notes&amp;diff=93538</id>
		<title>Lossefion's Campaign Notes</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion%27s_Campaign_Notes&amp;diff=93538"/>
				<updated>2015-05-31T17:58:03Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Comments */&lt;/p&gt;
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&lt;div&gt;== '''Scenes from the Reachfar''' ==&lt;br /&gt;
&lt;br /&gt;
The Reachfar winds its way north through many miles of choppy water. Great purple-grey clouds loom in the far distance, but closer to you grey skies churn in and threaten a downpour. The first week is overcast and damp, mist soaking almost everything in the early morning, but the rain never comes. On occasion, you hear a distant report of thunder, like the split of a gigantic rockface. Dreams of enemies you never knew existed haunt your dreams, causing cold sweats on the rise at morning. At night-time watch, you swear you can hear and see things beyond your ken, just out of the corner of your eye, but a blink and they are gone. A giddy laughing shriek occasionally haunts the water, causing a cold shiver up your spine. On the eighth day, the storm finally builds. &lt;br /&gt;
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The tension palpable, you see the storm break: the breath of gods splits the sky asunder, with a retort that nearly makes the ears bleed! The heavens open at the onset of night: the chase, the raw power of this Creation nearly overwhelms your senses! You have never known such threatened times in your lives...&lt;br /&gt;
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...and yet never have you felt more yourself, and more alive. Your voice is among the crew, leading them to victory against the night. Your speedy hands are amidst the rigging, deftly knotting hawsers against the winds. Your keen gaze is ahead, ever watchful for the dangers of rocky shoals. Your mind is set against the racing clouds overhead, charting a path against the storm from ever-changing glimpses of the distant, uncaring stars. Your stern, steady hand is on the rudder, staying a safe course on a journey set seemingly against the very teeth of fate...&lt;br /&gt;
&lt;br /&gt;
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...You find yourself alight, and alive with the power of the sun coursing through you in the face of danger. The lightning is a welcome, the thunder a fanfare, and the rain a baptismal font. &lt;br /&gt;
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The sky is alive with spirits welcoming the return of the Princes of the Earth. You've wound down through many lives to this, and lived through worse, and survived. Your shard never left the heaven and earth of its birth, and although you now number a scant handful, you know that with the dearth of heroes beside you, you can call this time your own once again. Maybe you can find your brothers and sisters of old once more...but though you shall scour the heavens and earth, and set the world aright again, now you can glory in the rejoicing of this world, your world, at your return...&lt;br /&gt;
&lt;br /&gt;
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...Now you break into the morning light of your patron, swiftly coursing through the pale crystal-blue waters north under a gladdening wind. To your back lies the storm, to the west the endless sea, and the east the plains of Marukan and the swiftly rising sun.&lt;br /&gt;
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Yet to the north lies your future, and a far more daunting task sobers you to the present. Lookshy, Jewel of the Inner Sea, Bastion of the Confederation, and home of the Seventh Legion is your destined landfall, and only the gods know what awaits you there.&lt;br /&gt;
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After two weeks, you are set to arrive...&lt;br /&gt;
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== '''Campaign Artifacts''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Artifacts]]&lt;br /&gt;
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== '''Campaign Backgrounds''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Backgrounds]]&lt;br /&gt;
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== '''Campaign Characters''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Characters]] &lt;br /&gt;
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== '''Campaign Charms''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Charms]]&lt;br /&gt;
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== '''Campaign Locations''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Locations]]&lt;br /&gt;
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== '''Campaign Magical Materials''' ==&lt;br /&gt;
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One of the most enduring tales comes from the wars between Klarnos and Cincoria when a misguided assault by deep striking Klarnorian troops attempted to skirt Cincorian territory and attack from the mountains. Scouts reported plumes of smoke on upper slopes, potentially betraying the presence of installations in the Vost corrie. Klarnorian commanders elected to scale the sheer peaks and take the encampments by force. When the camps proved to be filled with “eight-cubit giants”, bearing no love for Cincoria, but in no mood for invaders either, their shock was brutally short lived. This tale and others like it have given rise tales of “old King Korl” and the gifts that he gives when offered a completed service. These later stories revolve somewhat around two valuable materials that were originally discovered in the heights of Starn.&lt;br /&gt;
&lt;br /&gt;
'''Jadin''' is a peculiar local commodity, and a valuable ingredient in many variant mortal artefacts. It is an amalgam of formerly molten jade that occurs most often near untapped demesnes and wyld zones. In some respects it is motonically similar to Yellow Jade, however it occurs naturally. Jadin takes little refinement for use in place of yellow jade, and so little thaumaturgical skill is needed to utilise it. Jadin can be fashioned into standard jade alloy, but this process sacrifices the magical properties that make it so valuable for the likes of mortal augmentation and defense. It tends to appear in dull opalescent ovoid geodes, the pale striated outer shell giving rise to names such as “dragon eggs”. &lt;br /&gt;
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'''Bronin''' is from the opposite end of the spectrum, being a wholly thaumaturgical product. The brassy alloy is created from bronze, which is alchemically treated then subjected to a ritual adapted from far Eastern tribes to make ironwood. This process makes the resultant metal almost as light as wood, whilst increasing its hardness to at least that of steel. Traditionally, the process takes place within the day that sunlight first touches the bronze. The Immaculate Order frowns on this, making it difficult to export outside of genuinely wild territory. In the absence of dedicated foundries, bronin is cheaper to use than steel. In general, only the highest quality arms and armour are made from this metal, creating ornamental arms that can yet withstand the field of battle. &lt;br /&gt;
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Other lands have adapted the use of bronin and jadin for ceremonial, civil and military purposes, although any possible uses in the more advanced arts and sciences would have to be researched anew. &lt;br /&gt;
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== '''Campaign Manses''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Manses]]&lt;br /&gt;
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== '''Campaign Prose''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Prose]]&lt;br /&gt;
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== '''Campaign Vehicles''' ==&lt;br /&gt;
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[[Lossefion/Vehicles]]&lt;br /&gt;
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== '''Comments''' ==&lt;br /&gt;
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[[Lossefion/CampaignDiscussion]]&lt;br /&gt;
&lt;br /&gt;
Interesting, very interesting. Mind if we converse on the Discussion board when you get it up. The artifacts are mostly rock-solid, better than most of my own work I'll assure you but you may wish to tie the armor down with oaths if you feel it's still too strong, this'll keep it from becoming too top-heavy with exorbitant cost, like a Hearthstone, or mote cost. Also it won't interrupt your stories flow if the PC suddenly finds out that the armor is aligned to particular actions.&lt;br /&gt;
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--- Always willing to talk shop! I'm just in the process of adding more resources and sorting out the rest. I hope you enjoy what you find here. - [[User:Lossefion|Lossefion]] 04:27, 30 May (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm one of the players in this campaign, I'll be adding some of my own fluff pieces, charms and artefact creations from time to time --[[User:Stark|Stark]] 02:51, 30 May 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=93536</id>
		<title>WelcomeToExaltedWiki</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=WelcomeToExaltedWiki&amp;diff=93536"/>
				<updated>2015-05-31T17:57:19Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Featuring a Featured Feature OR Self-Important Ramblings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome! =&lt;br /&gt;
New here? Check out our [[QuickStartGuide]] for a short tutorial to get you started! You might also be interested in some wikizen's [[Favorites|favorite pages]].&lt;br /&gt;
&lt;br /&gt;
[[WelcomeToExaltedWiki]]! This is a [[WikiWikiWebsite]] devoted to [[WhiteWolf]] Games' excellent game, Exalted. (Don't know what Exalted is? Check out [[WhatIsExalted]]). It's easy to walk around the site and read, but the real fun of a wiki comes when you contribute. If you need help, [[QuickStartGuide]] and [[WhatIsAWiki]] both have valuable information and links to get you on the right track, and [[BestPractices]] will tell you how best to observe Wikiquette. Once you feel comfortable and have a [[UserPage]], feel free to contribute! If you see an unwritten link, write it! If you have some material or a cool campaign to publish, hang it off your [[UserPage]]! Heck, if you catch a spelling mistake, fix it! Everything is fair game, that's the beauty of wiki. &lt;br /&gt;
&lt;br /&gt;
Most importantly, have fun.&lt;br /&gt;
&lt;br /&gt;
== Wiki News ==&lt;br /&gt;
&lt;br /&gt;
* 6 Apr 2011: Changed from Recaptcha to a straight type-in-a-word test, experimentally. - [[Xyphoid]]&lt;br /&gt;
* 9 Jun 2010: The automatic link-correction of [[Wordman/ProjectGezlak|Project Gezlak]] has been completed. - [[Wordman]]&lt;br /&gt;
* 6 Apr 2010: Conversion complete! Let me know if you see any weirdnesses on the below page or by email. - [[Xyphoid]]&lt;br /&gt;
* 3 Apr 2010: Looking at a Mediawiki conversion - [[Xyphoid/MediawikiConversion]] (!) - [[Xyphoid]]&lt;br /&gt;
* 1 Apr 2010: Some downtime in the near future - looking at new hosting options. [[Xyphoid]]&lt;br /&gt;
* 7/1/2010: Some downtime this week due to a hardware outage. - [[Xyphoid]]&lt;br /&gt;
* 28/04/2008: No news - [[Xyphoid]]&lt;br /&gt;
&lt;br /&gt;
== General Links ==&lt;br /&gt;
&lt;br /&gt;
* An index to much of the game content on this site can be found at [[WikiContent]]. &lt;br /&gt;
&lt;br /&gt;
* If you have no idea what this thing is, visit [[WhatIsAWiki]] and [[QuickStartGuide]]. Then check out [[TextFormattingRules]] and play about in the [[SandBox]]. Before you make your page, visit [[BestPractices]] to get a feel for how best to do so. If you still have questions, visit [[WikiQuestions]] for [[WikiAnswers]].&lt;br /&gt;
* View our ever-growing roster of contributors at [[UserPages]], and add your own to the list!&lt;br /&gt;
* Visit Discussions to talk about ships, shoes, sealing wax and all that good stuff. &lt;br /&gt;
* If you want to create new pages, but aren't sure what to call them, post a question about it to [[NamingAdvice]]&lt;br /&gt;
* [[ExaltedLinks]] contains the URLs of various Exalted sites. So far the categories are: forums, character sheets, misc resources and campaign sites. Got any more to add?&lt;br /&gt;
* Here's two features that you may not have known about:&lt;br /&gt;
** [Random] -- Random Page!&lt;br /&gt;
** [Maintain] -- can only be clicked twice a day. Maintains the wiki and keeps it running at top speed. Also gives you a full list of all wiki pages!&lt;br /&gt;
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I hope you all enjoy this site!&lt;br /&gt;
&lt;br /&gt;
== User Updates ==&lt;br /&gt;
&lt;br /&gt;
Anyone is allowed to mention a cool wiki node they find here, or a new one they are making. However, in the interests of page loading and server load, let's not have more than 30, okay?&lt;br /&gt;
&lt;br /&gt;
=== Featuring a Featured Feature OR Self-Important Ramblings ===&lt;br /&gt;
*31-05-15: Working through some commentary, and adding arms and legs to the [[Lossefion%27s_Campaign_Notes|Strange Days]] campaign resource. Still so much more to sort through! - [[User:Lossefion|Lossefion]]&lt;br /&gt;
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*30-05-15: New submissions from campaign players in my game - [[User:Stark|Stark]] has compiled the original concept for some Solar War charms and prose. [[User:Enkou|Enkou]] has added a piece detailing his PCs arrival home in Lookshy - [[User:Lossefion|Lossefion]]&lt;br /&gt;
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*30-05-15: Working to break down my submissions into self contained pages. The original page is now much expanded, and has a link from [[Campaigns]] main page. Thanks for the welcome - [[User:Lossefion|Lossefion]]&lt;br /&gt;
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*29-05-15: Doing work on a new Mortal Martial Arts and I'd love for some feedback. Also welcome [[User:Lossefion|Lossefion]] I hope we can be well together! Here's a link to my Martial Art's [[The Six King's Style]]&lt;br /&gt;
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*28-05-15: Joined after lurking for years. I'm currently in the process of sorting through borrowed materials from more unique creations. I'm adding these to a single page at present for perusal and commentary. [[Lossefion%27s_Campaign_Notes]] - Lossefion&lt;br /&gt;
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*30-04-15: I sure hope this wiki will get some love again when 3e pops up, which should be soonish / some time this year. Also I put up some stuff about my very own exalted modern setting variant. [[quaint/exaltedmodern]] -Quaint&lt;br /&gt;
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*09-02-12: Although this wiki seems to be mostly dead (the most recent page I found was updated in 2011), [[ZMoring|I]] and [[Kiduke|a friend of mine]] have joined the wiki. Hopefully, the 3rd Edition will get people interested again. Anyway, I'll be putting up a campaign soon on [[ZMoring/Campaign1|this page.]] You should check it out.&lt;br /&gt;
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*04-10-11: [[CallMeCanon/Xenomorphics|Xenomorphics]], [[CallMeCanon/WyldExalts|Arcadians]], [[CallMeCanon/Gaians|Gaians]] and MORE! Come check it out at the [[CallMeCanon]]! --[[User:CallMeCal|CallMeCal]]&lt;br /&gt;
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*08-13-10: Updated house rule section for 2nd Edition. Comments welcome. [[SagaciousAscendingHero/HouseRules2]]&lt;br /&gt;
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*04-18-10: Posted my first two &amp;quot;completed&amp;quot; works; The [[Dragon of the Dawn/EtherealExalted|Ethereal Exalts]] and The [[Dragon of the Dawn/ChampionExalted|Champion Exalts]]. [[Dragon of the Dawn]].&lt;br /&gt;
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*10-26-07: Created [[FirstToSecond]], a page to help transition from [[FirstEdition]] to [[SecondEdition]]. Please, help. -- [[Nabeshin]]&lt;br /&gt;
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*06-29-07: A rambling idea that grew from an idle discussion about games, to full-on organized sport.  Exalted meets football in [[BStyles/BreakthroughAndConquer|BreakthroughAndConquer]]&lt;br /&gt;
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*04-28-07: Changed the Children of the Shifting Moon with some 2nd Edition assumptions and some new ideas, into [[SilverMasks]]!&lt;br /&gt;
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*02-23-07: Trying to condense, neatly, some thoughts into a [[Grypph/Backgrounds|background]] and some new takes on [[Grypph/Crafts|Crafts]] -[[grypph]]&lt;br /&gt;
&lt;br /&gt;
*02-22-07: Trying to COMPLETE a [[WoD]] to Exalted crossover (would love help) and a heartfelt apology to RPGers everywhere. - [[PurifiedinMoonlight|Purified in Moonlight]] &lt;br /&gt;
&lt;br /&gt;
*02-22-07: Created [[DragonBloodedCharms/Correlation]] to show how the canon [[FirstEdition]] and [[SecondEdition]] [[DragonBloodedCharms]] relate to each other. It's mostly complete, but anyone is welcome to help finish it and check my work for errors. &lt;br /&gt;
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*02-10-07: Started [[TenThousandMotivations]], which is going to be HUGE, MAN! It's a list of motivations for characters. - [[Stanoje]]&lt;br /&gt;
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*11-30-06: A 2nd Edition rewrite of a MA style I did way back when the Original Exalted Compendium was still alive (and then it died and took a fair bit of my stuff with it)... In any event, I give you [[MartialArts/2eSpiritedSteelHurricane|2nd Edition Spirited Steel Hurricane]]! Now looking for C&amp;amp;C&lt;br /&gt;
&lt;br /&gt;
*11-13-06: A Lunar revision meant to make Lunars more mystical, wondrous, and able to fight on the level of Sidereals and Sol Invictus-using Solars nearly finished! Behold the [[GoldenCat/Lunars|Children of the Shifting Moon]]!&lt;br /&gt;
&lt;br /&gt;
*11-10-06: I decided to stat up the sword from Advent Children as an Exalted artifact and I think I got carried away... [[http:/FirstTsurugiReforged The First Tsurugi Reforged]] - [[MelWong]]&lt;br /&gt;
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*10-16-06: Added some new Wyld-friendly items to my page.  Feel free to check 'em out. - [[Caelene]]&lt;br /&gt;
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*10-10-06: A 2E rewrite of an MA I wrote a while ago, looking for c&amp;amp;c [[InfiniteVelocityEd2]] - [[DiamondMX]]&lt;br /&gt;
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*10-06-06: A write-up on an Alchemical AU setting with Stargate influence. Comments appreciated. [[Shorlixa/IntoNewWorlds]]&lt;br /&gt;
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*09-13-06: I began writing a text detailing the corruption of solar shards (and their eventual recovery). Comments welcome, too. =) [[Nabeshin/MonstrancesAndShards|Monstrances And Shards]]&lt;br /&gt;
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*07-30-06: Some of the finest Exalted fan fiction ever written now available at: [[MunificentPerception/SaltLotus|Salt Lotus]] –[[MunificentPerception|Munificent Perception]] &lt;br /&gt;
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*07-03-06: Whats this? A Lunar Patch? Blasphemy! Well not really, Check it out [[LiberiLunaris|Liberi Lunaris]] an attempt at a Lunar compliment to Sol Invictus. The Insanity! - [[ArabianNinja]]&lt;br /&gt;
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:(If you wish to feature a node in this space, please move the existing nodes to the next section first.)&lt;br /&gt;
&lt;br /&gt;
=== Pages of Note ===&lt;br /&gt;
*06-05-06: Back again with a vengence!  This time I've got the basics for an Exalted twist on The 4400, which can be found at [[Caelene/The4400Exalted]]&lt;br /&gt;
*05-19-06: Added a bit of backstory for a conversion of Fera to Lunars, the next part of the [[WoD]] to Exalted conversion I'm working on.  Check it out at [[Caelene/WoDLunars]]&lt;br /&gt;
*03-26-06: Like your hi-tech fantasy? [[TheThirdAge]] is always glad for more ideas and contributions! ...[[DeathBySurfeit]]&lt;br /&gt;
*02-17-06: Communal project request: [[Abilities/Knowledges]] -[[Ialdabaoth]]&lt;br /&gt;
*02-17-06: All the cool kids are working on [[BoXPInfernals]]. Are ''you'' cool? --[[MUrielw]]&lt;br /&gt;
*02-17-06: Any help or comments with my [[MartialArts/KataSystem]] would be most appreciated -[[Ialdabaoth]]&lt;br /&gt;
*02-07-06: I'm working on a futuristic setting [[SagaciousAscendingHero/NeoExalted|NeoExalted]] so any opinions or help would be nice. - [[SagaciousAscendingHero]]&lt;br /&gt;
*01-30-06: For those who do not already know, my rather extensive Solar high Essence fansupplement Sol Invictus is now in public release. Get [Sol Invictus] right here. Discussion is at Charlequin/[[SolInvictusDiscussion]]. -- Charlequin&lt;br /&gt;
*01-26-06: [[FrivYeti/SteelAndGlass|A World of Steel And Glass]], my Exalted Modern setting, is now fluff-complete. Come over, take a look, point out gaping errors, that sort of thing. Be warned, though - there are over 30,000 words in it. ;) - [[FrivYeti]] &lt;br /&gt;
*01-12-06: Character Sheets added to my page. Hosted by the very excellent Mr.Gone - [[SagaciousAscendingHero]]&lt;br /&gt;
*Feb 17, 2006: The Brass Redoubt is actually detailed (mostly) and will just have to be linked to the Manse and Hearthstone pages, and formatted properly -- [[JadeSerpent]]&lt;br /&gt;
*12-27-05: New (partial) Martial Art Style. [[SagaciousAscendingHero/SavageCorpseStyle|SavageCorpseStyle]], an Abyssal style with a zombie-esque feel. - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-17-05: Happy dies natalis Solis Invicti! Thats the Birthday of the Unconquered Sun, 25th december! - Molikai&lt;br /&gt;
*12-15-05: I've done a whole bunch of changes and new house rules to my page, including some gun rules, and Wushu Exalted stuff. Oh yeah, and my name changed.. (I used to be Griffon) - [[SagaciousAscendingHero]]&lt;br /&gt;
*12-5-05: Just put up a bunch of new stuff and revised some of the old on my page. Please stop by and let me know what you think! [[HandofOmega]]&lt;br /&gt;
*21Nov05 - Coridan/[[RevisedMentorBackground]] is up. I'll move it to Backgrounds once I get enough feedback to shape it up nicely. Born of a debate of Abyssal vs COI training methods at RPG.net.&lt;br /&gt;
*11Nov05 - Five Bureau Styles is finally finished! Now your Sidereals aren't stuck with [[VBoS]] anymore! Come over and check them out, and feel free to comment. Now with 500% of the prayer strips of [[VBoS]] alone!&lt;br /&gt;
*11-08-05 - Posted the first part of a [[WoD]] to Exalted conversion at [[Caelene/WoDRaksha]]. Come check it out and let me know whatcha think.&lt;br /&gt;
* 03 October 2005 - I now have Stomping Ghost-Boot Style and Whirling Sun and Moon Style posted. Again, I'm new to martial arts. Comments, especially those relating to balance, would be VERY MUCH appreciated.&lt;br /&gt;
*2005-September-29 - Any C&amp;amp;C on Divine She-wolf Style would be appreciated. It's a risque and humourous style that should not be used by immature players or storytellers. You've been given fair warning.&lt;br /&gt;
*09-29-05 - Dawn Fist is 99.9% done, I need your help with the last .01%! My Userpage will lead you to it, and will also lead you to the best / worst idea ever... Exalted - [[NarutoMod]]&lt;br /&gt;
*2005-September-22 - Any comments and such about my revision of Lunars as true terresterial exalted would be appreciated. This is still a work in progress, as such C&amp;amp;C is welcomed. Terresterial Lunars. ~ haku&lt;br /&gt;
*20-Sep-05 - Comments rabidly solicited for my first attempt at a Sidereal Martial Art, the Vermilion Cavalcade of Moments. - Kurulham&lt;br /&gt;
*September 19th be [[Like A Pirate Day]], so 't is, and shiver me timbers, says I! All ye scurvy sprogs best be towin' the line n' writin' like a proper gentleman o' fortune for as long's the day's through in yer own waters, else [[DeathByScurvy]] will be keel-haulin' ye sorry lot afore it be through, so's he will. Yarr! ...[[DeathByScurvy]]&lt;br /&gt;
*Sept 12 - Please stop by my place at [[HandofOmega]] and let me know what you think of my Raksha Warstriders and my concept of the Cult of the Illuminated's Third Training Camp, the College Hidden By the Leaves!&lt;br /&gt;
*1st September: I'd like to drum up some comments for my new Sidereal style, the Cinereous Weave of Lies. Features customary rules-breaking effects, mind alteration, and The Smashing Pumpkins. - [[DeadManSeven]]&lt;br /&gt;
* 07-Sep-05 - Something I think is handy, a Healing Times Chart. -[[StarHawk]]&lt;br /&gt;
* 07-Sep-05 - By popular acclaim -- well, one guy suggested I pimp this on the front page -- revised Solar Limit rules. - Hong&lt;br /&gt;
* 06-Sep-05 - A Power Combat Tutorial for Combat Sorcery. Power Combat 300: Combat Sorcery&lt;br /&gt;
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**Pages of Note Archives&lt;br /&gt;
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The best way to become acquainted with a subject is to write a book about it. -Benjamin Disraeli (1804 - 1881)&lt;br /&gt;
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Exalted and the Exalted Logo are [© 1990-2008 White Wolf Publishing, Inc. All rights reserved.]&lt;br /&gt;
&lt;br /&gt;
All original content contributed by fans is owned by those fans to the full extent of the law. Content created by fans related to Exalted is derivative work and therefore considered derivative material created without permission of White Wolf Publishing. Unclaimed content is assumed to be public domain unless explicitly marked otherwise. It is illegal to distribute material printed in the Exalted books themselves.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/CampaignDiscussion&amp;diff=93534</id>
		<title>Lossefion/CampaignDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/CampaignDiscussion&amp;diff=93534"/>
				<updated>2015-05-31T17:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: Created page with '== Strange Days Campaign Comment Board ==  Hello all, here is a place for suggestions, counterpoints and general constructive criticism. Off topic is welcome too. [[User:Lossefio…'&lt;/p&gt;
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&lt;div&gt;== Strange Days Campaign Comment Board ==&lt;br /&gt;
&lt;br /&gt;
Hello all, here is a place for suggestions, counterpoints and general constructive criticism. Off topic is welcome too. [[User:Lossefion|Lossefion]]&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion%27s_Campaign_Notes&amp;diff=93532</id>
		<title>Lossefion's Campaign Notes</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion%27s_Campaign_Notes&amp;diff=93532"/>
				<updated>2015-05-31T17:51:50Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Comments */&lt;/p&gt;
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&lt;div&gt;== '''Scenes from the Reachfar''' ==&lt;br /&gt;
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The Reachfar winds its way north through many miles of choppy water. Great purple-grey clouds loom in the far distance, but closer to you grey skies churn in and threaten a downpour. The first week is overcast and damp, mist soaking almost everything in the early morning, but the rain never comes. On occasion, you hear a distant report of thunder, like the split of a gigantic rockface. Dreams of enemies you never knew existed haunt your dreams, causing cold sweats on the rise at morning. At night-time watch, you swear you can hear and see things beyond your ken, just out of the corner of your eye, but a blink and they are gone. A giddy laughing shriek occasionally haunts the water, causing a cold shiver up your spine. On the eighth day, the storm finally builds. &lt;br /&gt;
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The tension palpable, you see the storm break: the breath of gods splits the sky asunder, with a retort that nearly makes the ears bleed! The heavens open at the onset of night: the chase, the raw power of this Creation nearly overwhelms your senses! You have never known such threatened times in your lives...&lt;br /&gt;
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...and yet never have you felt more yourself, and more alive. Your voice is among the crew, leading them to victory against the night. Your speedy hands are amidst the rigging, deftly knotting hawsers against the winds. Your keen gaze is ahead, ever watchful for the dangers of rocky shoals. Your mind is set against the racing clouds overhead, charting a path against the storm from ever-changing glimpses of the distant, uncaring stars. Your stern, steady hand is on the rudder, staying a safe course on a journey set seemingly against the very teeth of fate...&lt;br /&gt;
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...You find yourself alight, and alive with the power of the sun coursing through you in the face of danger. The lightning is a welcome, the thunder a fanfare, and the rain a baptismal font. &lt;br /&gt;
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The sky is alive with spirits welcoming the return of the Princes of the Earth. You've wound down through many lives to this, and lived through worse, and survived. Your shard never left the heaven and earth of its birth, and although you now number a scant handful, you know that with the dearth of heroes beside you, you can call this time your own once again. Maybe you can find your brothers and sisters of old once more...but though you shall scour the heavens and earth, and set the world aright again, now you can glory in the rejoicing of this world, your world, at your return...&lt;br /&gt;
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...Now you break into the morning light of your patron, swiftly coursing through the pale crystal-blue waters north under a gladdening wind. To your back lies the storm, to the west the endless sea, and the east the plains of Marukan and the swiftly rising sun.&lt;br /&gt;
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Yet to the north lies your future, and a far more daunting task sobers you to the present. Lookshy, Jewel of the Inner Sea, Bastion of the Confederation, and home of the Seventh Legion is your destined landfall, and only the gods know what awaits you there.&lt;br /&gt;
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After two weeks, you are set to arrive...&lt;br /&gt;
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== '''Campaign Artifacts''' ==&lt;br /&gt;
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[[Lossefion/Artifacts]]&lt;br /&gt;
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== '''Campaign Backgrounds''' ==&lt;br /&gt;
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[[Lossefion/Backgrounds]]&lt;br /&gt;
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== '''Campaign Characters''' ==&lt;br /&gt;
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[[Lossefion/Characters]] &lt;br /&gt;
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== '''Campaign Charms''' ==&lt;br /&gt;
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[[Lossefion/Charms]]&lt;br /&gt;
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== '''Campaign Locations''' ==&lt;br /&gt;
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[[Lossefion/Locations]]&lt;br /&gt;
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== '''Campaign Magical Materials''' ==&lt;br /&gt;
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One of the most enduring tales comes from the wars between Klarnos and Cincoria when a misguided assault by deep striking Klarnorian troops attempted to skirt Cincorian territory and attack from the mountains. Scouts reported plumes of smoke on upper slopes, potentially betraying the presence of installations in the Vost corrie. Klarnorian commanders elected to scale the sheer peaks and take the encampments by force. When the camps proved to be filled with “eight-cubit giants”, bearing no love for Cincoria, but in no mood for invaders either, their shock was brutally short lived. This tale and others like it have given rise tales of “old King Korl” and the gifts that he gives when offered a completed service. These later stories revolve somewhat around two valuable materials that were originally discovered in the heights of Starn.&lt;br /&gt;
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'''Jadin''' is a peculiar local commodity, and a valuable ingredient in many variant mortal artefacts. It is an amalgam of formerly molten jade that occurs most often near untapped demesnes and wyld zones. In some respects it is motonically similar to Yellow Jade, however it occurs naturally. Jadin takes little refinement for use in place of yellow jade, and so little thaumaturgical skill is needed to utilise it. Jadin can be fashioned into standard jade alloy, but this process sacrifices the magical properties that make it so valuable for the likes of mortal augmentation and defense. It tends to appear in dull opalescent ovoid geodes, the pale striated outer shell giving rise to names such as “dragon eggs”. &lt;br /&gt;
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'''Bronin''' is from the opposite end of the spectrum, being a wholly thaumaturgical product. The brassy alloy is created from bronze, which is alchemically treated then subjected to a ritual adapted from far Eastern tribes to make ironwood. This process makes the resultant metal almost as light as wood, whilst increasing its hardness to at least that of steel. Traditionally, the process takes place within the day that sunlight first touches the bronze. The Immaculate Order frowns on this, making it difficult to export outside of genuinely wild territory. In the absence of dedicated foundries, bronin is cheaper to use than steel. In general, only the highest quality arms and armour are made from this metal, creating ornamental arms that can yet withstand the field of battle. &lt;br /&gt;
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Other lands have adapted the use of bronin and jadin for ceremonial, civil and military purposes, although any possible uses in the more advanced arts and sciences would have to be researched anew. &lt;br /&gt;
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== '''Campaign Manses''' ==&lt;br /&gt;
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[[Lossefion/Manses]]&lt;br /&gt;
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== '''Campaign Prose''' ==&lt;br /&gt;
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[[Lossefion/Prose]]&lt;br /&gt;
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== '''Campaign Vehicles''' ==&lt;br /&gt;
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[[Lossefion/Vehicles]]&lt;br /&gt;
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== '''Comments''' ==&lt;br /&gt;
Interesting, very interesting. Mind if we converse on the Discussion board when you get it up. The artifacts are mostly rock-solid, better than most of my own work I'll assure you but you may wish to tie the armor down with oaths if you feel it's still too strong, this'll keep it from becoming too top-heavy with exorbitant cost, like a Hearthstone, or mote cost. Also it won't interrupt your stories flow if the PC suddenly finds out that the armor is aligned to particular actions.&lt;br /&gt;
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--- Always willing to talk shop! I'm just in the process of adding more resources and sorting out the rest. I hope you enjoy what you find here. - [[User:Lossefion|Lossefion]] 04:27, 30 May (UTC)&lt;br /&gt;
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I'm one of the players in this campaign, I'll be adding some of my own fluff pieces, charms and artefact creations from time to time --[[User:Stark|Stark]] 02:51, 30 May 2015 (UTC)&lt;br /&gt;
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[[Lossefion/CampaignDiscussion]]&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93530</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93530"/>
				<updated>2015-05-31T17:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
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Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
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'''Lossefion Notes''': I really like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence. The masters could have used these blocks as starting points for the style.&lt;br /&gt;
&lt;br /&gt;
The story link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
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Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
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I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy.&lt;br /&gt;
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-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion notes''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion notes''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''':  Not exactly Laughing Wounds Style, but I see links that could be made. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); gain (Conviction) hardness for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after the Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion’s Notes''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the any suggested Six Kings Form charm.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for a scene. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
ADDENDUM: &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93528</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93528"/>
				<updated>2015-05-31T17:49:01Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''': I like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence. The masters could have used these blocks as starting points for the style.&lt;br /&gt;
&lt;br /&gt;
The story link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion notes''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion notes''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''':  Not exactly Laughing Wounds Style, but I see links that could be made. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); gain (Conviction) hardness for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after the Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion’s Notes''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the any suggested Six Kings Form charm.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for a scene. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
ADDENDUM: &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93526</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93526"/>
				<updated>2015-05-31T17:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Return to [[The_Six_King%27s_Style]]:&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''': I like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence.&lt;br /&gt;
&lt;br /&gt;
The stylistic link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, I would suggest reducing the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion notes''':  There are two things I would suggest changing. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion notes''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''':  Not exactly Laughing Wounds Style, but I see links that could be made. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); gain (Conviction) hardness for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after the Form-Style. Fluff says to me &amp;quot;Sureness of Self&amp;quot; here.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
&lt;br /&gt;
----- &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion’s Notes''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the any suggested Six Kings Form charm.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for a scene. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
ADDENDUM: &lt;br /&gt;
&lt;br /&gt;
I suggest a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions, or to pools to defend against such actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93524</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93524"/>
				<updated>2015-05-31T17:43:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''': I like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence.&lt;br /&gt;
&lt;br /&gt;
The stylistic link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, you should perhaps reduce the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion notes''':  There are two things I would change. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion notes''': I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''':  Not exactly Laughing Wounds Style, but I see links that could be made. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); gain (Conviction) hardness for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''': I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after the Form-Style. Fluff says to me Sureness of Self here.&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''':  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
----- &lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion Notes''': I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Lossefion’s Notes''': I would suggest the cost be changed to (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the any suggested Six Kings Form charm.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for a scene. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
ADDENDUM: &lt;br /&gt;
&lt;br /&gt;
I see a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93522</id>
		<title>RavenXanthus/SixKingsStyleDiscussion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=RavenXanthus/SixKingsStyleDiscussion&amp;diff=93522"/>
				<updated>2015-05-31T17:41:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: Six Kings' Style Discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Kings Style: &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lossefion Notes: I like the concept for the style. There are numerous plot and metaplot styles you could weave into the background. “Six Kings” could be an analogy for the Four Virtues, Willpower and the Self. The “Self” perhaps denotes Essence.&lt;br /&gt;
&lt;br /&gt;
The stylistic link in the capstone charm – that it was the marauding Fair Folk that prompted the creation of the style – gives perhaps sinister connotations. It could be the original practitioners were using the weapons of the Fair Folk against them, or that the entire thing was a cruel raksha joke meant to create a fulfilling (read: “tasty”) story of valour and hope in the face of horrific odds. With this type of history, I agree it would be traditionally taught to unenlightened mortals as a gateway style.&lt;br /&gt;
&lt;br /&gt;
Where Willpower is spent by an unenlightened martial artist, I’d consider having the cost equal to 3 motes per WP overall for an enlightened martial artist. I’d also consider turning this martial art into a tool for enlightenment, adding it as a pathway from the capstone charm. If it is to be used by unenlightened mortals, you should perhaps reduce the minimum Essence required to 1 across the board or eliminate it entirely. Unenlightened mortals by definition have Essence 1.&lt;br /&gt;
&lt;br /&gt;
I’ve added my own thoughts on each Charm and tried to offer an alternative take based on an assumption from reading the fluff. I kind of run rampant with ideas. I hope you can forgive that, and enjoy.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lossefion notes:  There are two things I would change. I don’t think that you should penalise mortals who stunt by adding a mechanic to remove the benefits of stunting when they have it lessened anyway (Exalted Core pg 123 – 124). I also think that adding a new mechanic to withold bonuses and spend them later overcomplicates things a bit. I’ve taken this into account with my later suggestions.&lt;br /&gt;
&lt;br /&gt;
Consider that the purpose of this martial art may be to turn a mortal “more-than-mortal”.  Perhaps a permanent charm, linked to Compassion. Allow stunting martial artists a new option to regain health levels equal to the value of the stunt. Spending a WP to channel Compassion through the same action adds to the value of the stunt which could be spent: 2 for 1 Bashing, 3 for 1 Lethal. The stunt might have to be done in certain circumstances – facing a deadly foe, uncertain odds, protecting others. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lossefion notes: I see links to the Temperance virtue. Adding (Temperance) to Dodge or Parry DV as an option for 1WP would be good for a simpler mechanic. This could be 2WP or 1WP for (MA) Actions or scene-long as you decide. Scene-long is powerful at the moment.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Iron-Lake Mountain Pulse  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lossefion Notes:  Not exactly Laughing Wounds Style, but I see links that could be made. I see links to the Conviction Virtue here. There are three options here. Gain (Conviction) in Lethal and Bashing Soak that counts as Natural; reduce all incoming damage by (Conviction); gain (Conviction) hardness for (MA actions). You could also add MA rating to Conviction for derived ratings, or combine any two options.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Shooting Star Step Method  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Lossefion notes: I hate to say it, but to me Perfect Dodges in a Terrestrial Style of any sort just don’t fit. I think this one has to be nerfed.  Something akin to Leaping Dodge Method from the Exalted Core Rulebook might be better. 1WP cost to enhance a Dodge or Parry action, potentially breaking a flurry, but you don’t have to move out of range.  (Actually, this perhaps should gain the Counterattack Keyword.) Their (Wits+Ability) vs (Dexterity +Martial Arts + Specialisation) should still stand to succeed. You could perhaps add (MA) to the selected DV for the rest of the action. This charm should perhaps be removed to after the Form-Style. Fluff says to me Sureness of Self here.&lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt; Honed Steel Needle  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lossefion Notes:  I see links to Valor.  This could perhaps be a permanent charm allowing the holder to choose whether to inflict Lethal or Bashing damage, whilst still using the base Punch, Clinch or Kick statistics. Add an option to spend 1WP to add the Piercing tag for (MA actions), add Valour to Damage and the Overwhelming (2) tag, or to add the Jade magical material bonus to the strike for the same length of time. &lt;br /&gt;
----- &lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike  &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lossefion Notes: I like this, and it has connotations of Willpower about it. I would look to the Shock Pike for inspiration as well, perhaps making the base damage (WP) Lethal. This gives a static rating, seeing as you do not add strength to the damage. Attack pool could be (Perception + MA). I believe that it should cost 2WP, as it’s an extreme projection of will. &lt;br /&gt;
In hindsight, making the base damage (Current WP) would also reflect the drain on the martial artist’s will. &lt;br /&gt;
-----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment  &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Lossefion’s Notes: I would turn the cost to  (+1lhl, 1xp), raise the MA minimum to 5, and remove the Form-Type keyword. This would make it a supplemental charm for the Six Kings Form charm.  Whilst in this state, all preceding charms that last (MA in actions) may be activated for a scene. Alternatively, any relevant Martial Arts specialisation in the Style may be added to values derived using (MA) or (Virtue). &lt;br /&gt;
&lt;br /&gt;
The ST should keep track of Experience Points spent on this charm. Where it equals the cost of the Essence Channeler blight, the Martial Artist receives it for no extra cost. The Martial Artist may also use this charm as training time towards related merits at the ST’s discretion, including raised Essence rating. &lt;br /&gt;
&lt;br /&gt;
Alternatively, XP spent here could go towards a Signature Style merit, or Daredevil merit.&lt;br /&gt;
&lt;br /&gt;
The enlightened martial artist may spend motes of Essence on Six Kings’ Style for a 3m to 1WP ratio. They may mix and match costs. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
ADDENDUM: &lt;br /&gt;
&lt;br /&gt;
I see a potential restructuring of the style, with a building block of the four “Virtue” charms, through a new Form Charm, then Storm God Strike and Shooting Star Step as splitting off before culminating in Six Powers Realised Enlightenment. &lt;br /&gt;
&lt;br /&gt;
Alternatively, here’s one that remains much the same: Life Return Meditation + Imitating Cloud Posture = Shooting Star Step; Iron-Lake Mediation + Honed Steel Needle = Storm God Strike; Storm God Strike + Shooting Star Step = Six Kings Form; Six Kings Form = Six Powers Realised Enlightenment. Six Power’s fluff said that the Form charm was the “penultimate expression” of the Form’s power. &lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Six Kings Form &amp;lt;/i&amp;gt; &amp;lt;/b&amp;gt; (suggested form charm)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2WP &lt;br /&gt;
&amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 4, Specialisation [Six Kings Style] 2&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
&amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Life-Return Meditation; Honed Steel Needle; Iron-Lake Mountain Pulse; Imitating Cloud Posture&lt;br /&gt;
&lt;br /&gt;
Fluff: Wherein the virtues of the kings are made manifest, the martial artist begins to impose his Will on an ever-changing world. The martial artist adopts an upright, classical position – a relaxed stance, ready to defend or attack. Every movement is just so, lending a serenity to her every motion. &lt;br /&gt;
&lt;br /&gt;
Crunch: The martial artist may now stunt as an Exalt if they could not do so before. The martial artist adds (MA rating) to any one of the following: Bashing/Lethal Soak; Dodge DV, Parry DV. &lt;br /&gt;
&lt;br /&gt;
The Martial Artist adds (highest Virtue) to difficulty of all hostile Shaping Actions. (This could alternatively be added to Six Powers Realised.)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=The_Six_King%27s_Style&amp;diff=93520</id>
		<title>The Six King's Style</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=The_Six_King%27s_Style&amp;diff=93520"/>
				<updated>2015-05-31T17:34:49Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Six King’s Style&lt;br /&gt;
&lt;br /&gt;
A style developed by set of kings in Threshold for their armies when the Fair Folk and other supernatural threats raise their heads. With great care the masters of the six kingdoms came together and took upon the task of developing the style that would be their homelands shield from now unto eternity. Each of the masters were given a starting point and then given freedom to do as they wished with their budding art. In the end it was only when the six masters came together that they fully developed the style into what it is now. &lt;br /&gt;
&lt;br /&gt;
This style was created in such a way that it can be fueled by an un-Enlightened man’s Willpower or an Essence-Users Motes without much difficulty, noted in the Cost section.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Life-Return Meditation&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt; Cost:&amp;lt;/b&amp;gt; 2 Willpower [5 Motes]&lt;br /&gt;
 &amp;lt;b&amp;gt; Min: &amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Martial Arts Specialty [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt; Type: &amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt; Keyword: &amp;lt;/b&amp;gt; Combo-Ok&lt;br /&gt;
 &amp;lt;b&amp;gt; Duration: &amp;lt;/b&amp;gt; Varies [See text]&lt;br /&gt;
 &amp;lt;b&amp;gt; Prerequisite: &amp;lt;/b&amp;gt; N/A&lt;br /&gt;
 Fluff: Through intense meditation and dedicated training the user has gained a level of self-awareness that can be utilized to allow&lt;br /&gt;
 the human body to surpass its natural limits and enter the realm of the supernatural. These teachings have been around for centuries,&lt;br /&gt;
 hidden in the training of the far-flung sages and master martial artists, but it wasn’t until the six masters gathered the knowledge &lt;br /&gt;
 together and learned the secrets of a thousand lies. They learned the Truth of Inner Rebirth.&lt;br /&gt;
 Crunch: This technique allows the user to soak their whole Stamina in Bashing and half their Stamina in Lethal as long as the Willpower &lt;br /&gt;
 or Motes are locked into it, these are committed as if to an artifact. &lt;br /&gt;
 This also creates a special die pool called Rebirth which has several effects. To fill the Rebirth pool the user accepts an internal &lt;br /&gt;
 penalty to any action that he was stunting, reducing the number of stunt die to a minimum of 0, to gain a die in the Rebirth pool. The &lt;br /&gt;
 Rebirth pool may only hold a number of die equal to [Essence+ Martial Arts] and the following actions reduce the Rebirth pool.&lt;br /&gt;
 •	The user may reduce the Rebirth pool by a number of die as a Reflexive action to reduce the effects of damage. After taking &lt;br /&gt;
 damage the user converts Lethal [1 Rebirth per] or Aggravated [2 Rebirth per] to Bashing and can ignore up to his Specialization in &lt;br /&gt;
 wound penalties for a number of rounds equal to the user’s Stamina. &lt;br /&gt;
 •	The user may reduce the Rebirth pool by a number of die to increase the Acc. Or Defense of an attack. Any one attack can only be &lt;br /&gt;
 increased this way up to your Specialization [The Six King’s Style]&lt;br /&gt;
 Ex.: Storm-Crow, an adept of The Six King’s Style, commits 5 Motes to his Life-Return Meditation and slowly through the fight has &lt;br /&gt;
 gathered four extra die in the Rebirth pool, his limit as he has only the minimum to gain the technique, and he may only add up to his &lt;br /&gt;
 Specialization to any attacks Accuracy or Defense. While this doesn’t seem like much it should be noted that he may still stunt for &lt;br /&gt;
 more accuracy and he can still use the Rebirth to reduce damage should he need to.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Imitating Cloud Posture&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower [2 Motes]&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive [Step 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Basic&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant or Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisite:&amp;lt;/b&amp;gt; Life-Return Meditation&lt;br /&gt;
 Fluff: To avoid a strike is to negate the force entirely. A master observed a cloud shrouding a mountain and then developed this &lt;br /&gt;
 technique using the ideal of floating defense against even the most brutal attacks. &lt;br /&gt;
 Crunch: The user lowers his Rebirth pool to increase his DDV at a 1 to 1 ratio. This can be drawn out by lowering the users &lt;br /&gt;
 Specialization by an equal number. For as long as the Specialization is suppressed this way the user can maintain the Imitating Cloud &lt;br /&gt;
 Posture.&lt;br /&gt;
 Ex.: Storm-Crow has learned Imitating Cloud Posture and a bunch of bandits have surrounded him. One of the enemies lunges, winning Join &lt;br /&gt;
 Battle, and swings his chopping sword to finish the young man in one blow. Storm-Crow barely manages to stunt out of the attack and &lt;br /&gt;
 begins battling on the defensive, stunting liberally and slowly filling Rebirth. When it comes to his action he Raises his DDV by three &lt;br /&gt;
 and lowers his Specialization by 1 so the next strike will have to hit his DDV +3 and all other attacks will have to hit his DDV +1 &lt;br /&gt;
 until he stops lowering his Specialization.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Iron-Lake Mountain Pulse&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower or 2 Willpower [2 Motes or 5 Motes]&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive [Step 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Basic&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Martial Arts in Rounds&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Life-Return Meditation&lt;br /&gt;
 Fluff: The wind may howl as loud as it wishes but the mountain will not bow. This philosophy was adopted by one of the masters and he &lt;br /&gt;
 came up with this technique using his own knowledge of his body to harden his flesh to the point of it becoming an iron carapace. To do &lt;br /&gt;
 this he utilized his inner awareness to control the contortions of his body and allowed the ‘iron-water’ in his body to gather at the &lt;br /&gt;
 surface.&lt;br /&gt;
 Crunch: The user ignores damage equal to their Martial Arts or Resistance [Whichever the player prefers] and the amount they lower &lt;br /&gt;
 their Specialization and Dexterity by. This damage is negated before soak and some blows that hit will deal no damage because the soak &lt;br /&gt;
 and negation lowered it to 0. Bashing damage being easier to negate it only takes 1 Willpower [or 2 Motes] but Lethal damage takes 2 &lt;br /&gt;
 Willpower [or 5 Motes].&lt;br /&gt;
 The user may not move on the same tick that he uses this technique and has lowered his dexterity, but the user may abort it at any time.&lt;br /&gt;
&lt;br /&gt;
 Ex.: Storm-Crow is forced to activate this ability, a bandit manages to pull a firewand out and fire at him, and thus negates his foes &lt;br /&gt;
 damage by 3 [Martial Arts] +1 [Lowering his Specialization to 0] +3 [Lowering his Dexterity to 0] before his armor soak. He's still in &lt;br /&gt;
 danger but he's safer with the ability than without. He chose to maintain it so that the other bandits have to attack him through this &lt;br /&gt;
 new hardness.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Shooting Star Step Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower [2 Motes]&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 1, Martial Arts 3, Specialization [The Six King’s Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental or Reflexive [Step 1 or 2]&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Life-Return Meditation&lt;br /&gt;
 Fluff: To move like the shooting star, that star which goes against fate’s weave, is the dream of many. This power grants superhuman &lt;br /&gt;
 speed that allows a person to ‘disappear’ even when an attack would have otherwise stricken the user.&lt;br /&gt;
 Crunch: Provided that the user has a move action left in the tick he may use this technique to escape damage. The user lowers his&lt;br /&gt;
 Specialization by 1 and gains a Perfect Dodge from an attack that would otherwise hit; this Perfect Dodge has a special Flaw in that it &lt;br /&gt;
 can be beaten by a check. The enemy only needs to have seen the Perfect Dodge a number of times equal to the user’s Specialization and &lt;br /&gt;
 then he may make a check [Wit+ Perception] vs. the users [Dexterity+ Martial Arts+ Specialization] to see the dodge and adjust for the &lt;br /&gt;
 new position.&lt;br /&gt;
 In addition whenever the user uses a move action in a flurry he may add any stunt die on his attack to his base damage as well with &lt;br /&gt;
 this technique.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Honed Steel Needle&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower [1 Mote]&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Specialization [The Six King’s Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Life-Return Meditation and Iron-Lake Mountain Pulse&lt;br /&gt;
 Fluff: One master crafted his limbs into deadly weapons that could be used to deadly effect in close quarters. This technique was to &lt;br /&gt;
 attack not just externally but internally as well. &lt;br /&gt;
 Crunch: This is an attack that has the following stats. &lt;br /&gt;
 Acc. +0	 Damage +1 Lethal	Rate 2&lt;br /&gt;
 This attack counts as Piercing and you may spend Rebirth, up to your Specialization, to raise Acc., damage, or rate at a one to one &lt;br /&gt;
 ratio.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Storm-God Strike&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 Willpower [2 Motes]&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 2, Martial Arts 4, Specialization [The Six King’s Style] 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Combo-Ok&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Life-Return Meditation and Shooting Star Step Method&lt;br /&gt;
 Fluff: To strike like lightning, in a flash with sound dragging behind, is the objective of many martial arts but few have gotten this &lt;br /&gt;
 close. With this strike an attack can move so fast that it cuts the very air and creates vacuum blades.&lt;br /&gt;
 Crunch: This is an attack that has the following stats.&lt;br /&gt;
 Acc. -1 Damage Martial Arts+ Specialization Lethal Rate 2&lt;br /&gt;
 This attack has a Range of 20 and you may spend Rebirth, up to your Specialization, to raise Acc. or Rate at a one to one ratio. You do &lt;br /&gt;
 not add Strength to this damage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The Six Powers Realized Enlightenment&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Min:&amp;lt;/b&amp;gt; Essence 3, Martial Arts 4, Specialization [The Six King’s Style] 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keyword:&amp;lt;/b&amp;gt; Form Type&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Perquisite:&amp;lt;/b&amp;gt; Life-Return Meditation, Shooting Star Step Method, Iron-Lake Mountain Pulse, Imitating Cloud Posture, Strom-God &lt;br /&gt;
 Strike, Honed Steel Needle&lt;br /&gt;
 Fluff: By training that borders on torture and will that borders on insanity the masters finished their work at the dusk of their years &lt;br /&gt;
 and gathered the secrets of the style together to give to their Kings. It had taken six lifetimes but they had developed a set of &lt;br /&gt;
 techniques that would allow a kingdom to defend itself from all onslaught. When they returned to their homelands after all those years &lt;br /&gt;
 of seclusion they found the ruins of the kingdoms, long since lost to the ravages of not the Fair Folk but a singular Dragon-Blooded. &lt;br /&gt;
 Like leaves on the wind they scattered to teach the style they’d worked so hard on to others so that if only in some small way the &lt;br /&gt;
 Kingdoms would live on.&lt;br /&gt;
 This technique was the penultimate expression of those Masters will. It opens the Crown Chakra and Root Chakra to allow Essence from &lt;br /&gt;
 the outside world to enter the Master allow for nigh-endless use of the style it was rooted in.&lt;br /&gt;
 Crunch: When in this form the following rules apply.&lt;br /&gt;
 •	When this form is active you count as being in Life-Return Meditation.&lt;br /&gt;
 •	The Rebirth pool is calculated as [Essence+ Martial Arts+ Specialization (The Six King’s Style)+ Specialization (The Six Powers &lt;br /&gt;
 Realized Enlightenment)].&lt;br /&gt;
 •	A Rebirth point may be used instead of lowering your Specialization in any technique that does so.&lt;br /&gt;
 •	At the beginning of every turn the user can spontaneously gain a number of Rebirth points. To do this they roll their Martial &lt;br /&gt;
 Arts Specialization [The Six Powers Realized Enlightenment] in die and every success equals one Rebirth point gained.&lt;br /&gt;
 •	Rebirth points can be used instead of Motes of Essence for techniques that require the Martial Arts Specialization [The Six &lt;br /&gt;
 King’s Style]&lt;br /&gt;
 •	Any limit that states ‘up to Specialization’ is now up to Martial Arts+ Specialization.&lt;br /&gt;
 •	Iron-Lake Mountain Pulse can now be used for a number of rounds equal to Martial Arts+ Specialization (The Six Powers Realized &lt;br /&gt;
 Enlightenment) and you may move during its use as long as your Dexterity has not been lowered to zero, although you still suffer the &lt;br /&gt;
 effects of your lowered Dexterity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Notes: Overhaul on the Healing done. &lt;br /&gt;
&lt;br /&gt;
== Comments: ==&lt;br /&gt;
&lt;br /&gt;
[[RavenXanthus/SixKingsStyleDiscussion]]&lt;br /&gt;
&lt;br /&gt;
-- Hey there. I started a new discussion page, as I tend to ramble when I get started on a subject. I hope you don't mind - [[User:Lossefion|Lossefion]] 31-05-15, 18:34 (UTC)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93516</id>
		<title>Lossefion/Prose</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93516"/>
				<updated>2015-05-31T11:30:42Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Campaign Prose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Campaign Prose''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes|Lossefion's Campaign Notes]]&lt;br /&gt;
&lt;br /&gt;
Here follows some scene setting work, mostly used in-character to thoroughly confuse some of the players. Included is some personal prose written by players to help flesh out their characters. It's organised roughly in chronological order. - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/The Rebel Archer|The Rebel Archer]] ==&lt;br /&gt;
&lt;br /&gt;
A tale of [[Lossefion/Characters#Morio_Miyamoto_.28PC.29|Morio Miyamoto]]'s ancestor. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Hitorii Danshin, The Man Alone ==&lt;br /&gt;
&lt;br /&gt;
(''Developed by'' [[User:Lossefion|Lossefion]] ''and'' [[User:Stark|Stark]])&lt;br /&gt;
&lt;br /&gt;
Hitorii Danshin, or The Man Alone, is a figure of modern myth in the Aluvian heartlands, and a man suspected to be alive today. &lt;br /&gt;
&lt;br /&gt;
Ten years ago, the Bitter Forest shook with the sound of hunting Anathema. Demons strode triumphant, and a foolish sorcerer who drank deep of lake lit only by moonlight, also drank evil that hollowed her from within. The demon in her sought to bring others of her ilk into the forest of her host's birth - turning it into a very adjunct of hell pleasing to her masters. Lions were sent out into the world, deer stalked their hunters, and the rivers ran with the salted tears of crying women. The sorcerer was tricked and led astray, enslaved by the mastery she sought. She was tricked into a mockery of life, flesh moulding to the demon's whim. She made Widows, orphans and widowers, until he came. &lt;br /&gt;
&lt;br /&gt;
From the north came soldiers, hardened to the battle. Prey did the Anathema seek among them. Hunters all, they hunted each other in turn. Days and then weeks were spent beating the brush. Two score and ten men, with armoured skin an inch thick, sought to no avail. Instead, the horror of flesh found them. &lt;br /&gt;
&lt;br /&gt;
Through the trees, from the very rain it struck, knifing ten down where they stood. Their comrades were struck dumbfounded, and hastened in their retreat. Five more were lost in the muster. Their captain sounded alarum. &lt;br /&gt;
&lt;br /&gt;
In the gathering chaos amid torrential rain, they fled through gully and tree. In the midst of them flew the Chimaera, striking deftly, as each made pass by tree, by root, by stem. Each man felled, uprooted, torn. Seperating the wheat from the chaff, did the Chimaera thresh the battalion, each talon cutting a life in its prime short. Each life’s story lost amidst blood in the soil.&lt;br /&gt;
&lt;br /&gt;
Two score dead in the first fatal minutes. Ten good, worthy men left to stand against the monster. By a stand of ash trees, did their captain sound a rally. Against the green wood, did their spears shine bright. The Chimaera flew at them in fury, but could not dislodge them or their captain from their foundation. Blades flashed, points struck, and the beast was wounded.&lt;br /&gt;
&lt;br /&gt;
It howled in anger, and folded in on itself, and then exploded outwards in a sea of ichor and teeth. Its limbs tore two men in half, and its claws disembowelled another. The good captain could not stand to see his men suffer so, and throwing his signifer down behind him, hewing his faithful hatchet at the sea of limbs as if hewing a tree. His order to flee did not go unheard. Tall he was, grand he was, Tragic he was, for he died beneath the onslaught. &lt;br /&gt;
&lt;br /&gt;
A dragon fang, the last of the litter of wolves, and a mere cub left of the pack that day. Five men, and a boy. A den they need, to lick their wounds and gather their courage. To this end, they continue on up and up the hillside, darting through the rocky outcrops seeking best point of vantage.&lt;br /&gt;
&lt;br /&gt;
Nature gifted them with a foundation, a rocky bowl of some strength with ramparts of living wood and stone. The way was narrow, the ground unsure. The men schemed and set the most fleet as bait to lure the terrible hound at their heels to this place of death. &lt;br /&gt;
&lt;br /&gt;
The stripling set forth to catch his hunter’s eye. From every shadow was extinction, to every movement was his head turned. The fiend, deep in its cruelty, sought to savour this morsel as slowly as it dared. It revealed itself to him, step by infernal step, seeking to invoke fear in his heart. The heart of the stripling did not quail, and he tore weapons from the bosom of the earth itself, calling the monster pale coward, and defying it with his very voice.&lt;br /&gt;
&lt;br /&gt;
The demon roared losing its interest in the play, and heading straight for the kill. The boy proved his fleetness, and stormed from the clearing stopping for naught, steering for the place of execution. He passed the gate, his comrades in wait in strong and hidden places. The gully ended with a cliff barring any escape. He entered stood, and faced his pursuer across the broken, mossy ground.&lt;br /&gt;
&lt;br /&gt;
His weapons in a heap at the cliff base, he drew his own sword, poor weapon against such hate. His defiance gave the monster no pause, but drew it forward for the old wolves of the pack to tear into its flanks. Their arrows flew true, striking the belly of the beast. It howled in pain, but gave no quarter. Another volley missed, and it turned its attention to those nipping at its heels. To the hunters’ horror its face was that of their captain, screaming obscenities. Faces of their brothers bubbled in its flanks as they wordlessly prayed for a release never to come.&lt;br /&gt;
&lt;br /&gt;
The old wolves' jaws dropped at that, and their hesitation cost them dear. Their doom was upon them, in hellfury, tendon and tentacle. Thick ropes of gut and gristle wrenched from the belly of the beast, tearing one asunder, and dragging a second screaming within its entrails to be slowly digested from inside. The third had his face dissolved by a vomit of bile from the open maw. The fourth, his mind blasted by the sight gave himself gibbering to the tide of flesh, screaming mindlessly even as it engulfed him. The last, the oldest wolf pressed, pressed in deep laying open its throat again and again, even to have it seal behind the trail of his axe.&lt;br /&gt;
&lt;br /&gt;
The boy, now forgotten sees now. There is now way past, no way round. There is only through. Shaken arm, pale sword at the ready, he lunges, past the threshing limbs, over the dead flesh, into the centre of the beast…and lands a telling blow. Its scream is high, pained. It is not a scream heard before now. This heartens the boy, brightens the boy, enrages the man. He grabs the hilt with both hands, begins wrenching it backwards and forwards within the flesh, a lever against the tide, the strength of two dragons in his limbs. His captain turns to him, eyes mad with pain. The maw opens impossibly wide, and yet he keeps cutting, wrenching at the beast, leaving wounds impossible – enough to kill any man thrice over, this beast is not even dead once. The ground shakes and trembles with the fury of battle, the sky reddens with the mist of blood. The very spirits of the storm in their tumble, give pause to the storm below. One must give, one must yield, one must surely die.&lt;br /&gt;
&lt;br /&gt;
And one does.&lt;br /&gt;
&lt;br /&gt;
And it is not the boy. It is not the boy at all. For he is a man. The man Alone.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Stark/ReportsfromInaeva|Reports From Inieva]] ==&lt;br /&gt;
&lt;br /&gt;
After-action reports from the escort CO. Written by [[User:Stark|Stark]].&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/Dividing The Spoils|Dividing The Spoils]] ==&lt;br /&gt;
&lt;br /&gt;
A lengthy piece derived from correspondence between the circle.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
== A dream on the journey home... == &lt;br /&gt;
&lt;br /&gt;
The steady thrum of the waves overtakes you as the Reachfar speeds towards home, and the motion rocks you to sleep in the spartan though not uncomfortable cabins you berth in....&lt;br /&gt;
&lt;br /&gt;
She stands at the prow, weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
There is nothing you can do to console her, you know. You watch the flickering mocking light of the city burning and dancing behind you, waving an insulting goodbye. &lt;br /&gt;
&lt;br /&gt;
In the shadow, in silence she is weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
All that you have ever known is gone to ashes, gone to dust. You have taken ship and fled East, the siren song of your ancient souls' home.  There are those among you that have driven armies before them, that have taken task with gods, monsters, and yet it is your fellow men and women that have cast you forth. There is a risen a pall of smoke cast across the heavens, and the stars are obscured. Touche, you think, for your ancient advisors are nowhere to be found. Your faithful, faithless retainers and majordomos, some whom you have raised since birth have cast off their oaths of loyalty and duty, and made their own play for the reins of authority. Some yet stood with you, dragons' blood being spilled on both sides. The dance was done 'ere the feast was yet over.&lt;br /&gt;
&lt;br /&gt;
In the moonlight, over the waves, she is weeping, weeping.&lt;br /&gt;
&lt;br /&gt;
The end of the five day feast was not yet come, but you had declined to partake in the City, choosing instead to renew older, more personal ties. There it was that you were caught in the echoes of screaming, that the sound caught you before the treachery did. You could not bear to face them, your fellows, it was not your way to war against those whom you had fought alongside - others played those games, not you. And so, you all fled...&lt;br /&gt;
&lt;br /&gt;
Her salt tears stain the seas, her cheeks wet from weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
The gateway to the East perhaps yet stands open, Deheleshen and her towers, her might and her strength old friends. You join her at the prow to comfort her, putting a hand around her shoulders and squeezing lightly. It will be alright you say, hollow though the words sound. It is easy to think that there you may yet return, though it may be your last stand will be in the nexus of your own strength. You dismiss the dark thought with an angry toss of your head. You have allies that others do not, and therein lies your strength. &lt;br /&gt;
&lt;br /&gt;
Even so, there will be pain, and blood, and death 'ere the end. You know this, and you see the fires that lick the underside of the skies ahead and behind, and know there will be&lt;br /&gt;
&lt;br /&gt;
Weeping, weeping...&lt;br /&gt;
&lt;br /&gt;
...and with the tears staining your cheeks, you waken, as though your heart should break.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Stark/LettersHomeNeverToArrive|Letters Home, Never To Arrive]] ==&lt;br /&gt;
&lt;br /&gt;
[[User:Stark|Stark]]'s letters to his family.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Enkou/Arrival|Arrival]] ==&lt;br /&gt;
&lt;br /&gt;
A piece, composed by [[User:Enkou|Enkou]], describing Max's welcome home.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/The Tomb At Erdinghast|The Tomb at Erdinghast]] ==&lt;br /&gt;
&lt;br /&gt;
An exercise detailing what lies beneath a broken manse.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93512</id>
		<title>Lossefion/Vehicles</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93512"/>
				<updated>2015-05-31T03:17:52Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Ships of Sky and Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Ships of Sky and Sea''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
Here are details of some ships the group have encountered so far in the campaign.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Reachfar''', a blue-water merchant ship (RESOURCES ••••)&lt;br /&gt;
&lt;br /&gt;
Large sailing ships of this type traverse Creation from the White Sea (in summer, at least) to the isles of the far Southwest, carrying freight ranging from dried Laplander vegetables to fine marble from Calin. Many navies also use these ships as troop transports. Such ships often have two masts. The stern holds a large, enclosed deckhouse that can quarter crew or passengers. A primary hold and a secondary, lower hold can house personnel or merchandise. After recently required repairs, the ship has been rerigged for even greater speed, and now mounts two light ballistae.&lt;br /&gt;
&lt;br /&gt;
This particular vessel was built more for speed than cargo space even before that point. It was originally chartered by the Margrave of Cincoria to carry one Professor Einar Oakheart of Great Forks and his archeological expedition back to Lookshy. The reason for this expansive gesture was the reputed help received from the party. Their abilities were instrumental in repelling the Klarnorian army camped within two days' march of Cincoria's capital. Details are still sketchy some months later, as few of the surviving Klarnorians willingly talk about it. On the way back, the Reachfar's main mast was snapped during freak storm winds, which also killed the captain. This forced the expedition and crew to put in at Dlash-da-Ralzuha, a tribal town and port of ill-repute for repairs. Finding local pirates in charge, negotiations were hardly an option. Fortunately, the Professor and his bodyguards proved more than equal to the task. The current captain of the ship is now a Lookshy native, one Mistress [[Lossefion/Characters#Amilar_Koshiko_.28PC.29|Amilar Koshiko]]. Mistress Amilar uses it for trade with permission from the Cincorian ambassador to Lookshy, Ovykor [[Lossefion/Characters#Morio_Miyamoto_.28PC.29|Morio Miyamoto]]. &lt;br /&gt;
 &lt;br /&gt;
:Speed: 8/16 mph&lt;br /&gt;
:Maneuverability: -3S&lt;br /&gt;
:Endurance: Winds and currents&lt;br /&gt;
:Crew: 22/6&lt;br /&gt;
:Cargo: 1800 tons or more; troop carriers use the primary hold for 125 soldiers and the lower hold for their gear and supplies&lt;br /&gt;
:Armor: 6L/12B&lt;br /&gt;
:Health Levels: Ux12/Mx6/Cx5/I/D&lt;br /&gt;
:Weapons: Two light ballistae. This may vary in future, depending on resources.&lt;br /&gt;
:Other Notes: Measures 35x8x3/3&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Daana'd's Lance''', a ''Swift Midday Brilliance''-class warship (ARTIFACT ••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
The most widely manufactured type of vessel in the navies of the Solar Deliberative and the Dragon-Blooded Shogunate alike, the Swift Midday Brilliance class of light warships remains the most common First Age design afloat. Several dozen mostly intact copies exist, most controlled by the fleets of the Realm, while twice that number float in various states of disrepair as flagships of various coastal principalities and island nations throughout Creation. The nearly organic hulls of these ships are 27 yards long and six yards in the beam, with a broad curved rudder set in the stern and a pair of four-yard-diameter paddlewheels mounted to either side of that. A single mast rises from the center of the deck, capable of folding back and retracting in a long dorsal compartment or else rising up, telescoping and locking in place for wind-powered use. Activating the ship’s paddlewheel drive requires a commitment of five motes channeled into its pilot station controls. By rotating the paddlewheels together or adjusting relative speeds, the warships may be propelled or swiftly maneuvered. The drive system can be used for a cumulative total of only 10 hours, requiring two hours powered down to lower the tolerated total by one hour. While not in use, the wheels spin freely without friction and do not impede wind-powered travel.&lt;br /&gt;
&lt;br /&gt;
The original armament for these warships included two light implosion bows mounted on the foredeck and one aft (just behind the pilot’s station), plus two lightning ballistae mounted facing forward on limited turrets. Very few copies in the Second Age feature all (or even any) of these original weapons, as most of these valuable cannons were scavenged for use elsewhere. Since none of the cannons were actually powered by the ship itself, such scavenging does not actually impair function. &lt;br /&gt;
&lt;br /&gt;
Daana'd's Lance is atypical in that it retains the full armament of its class, and as a matter of pride has retained this armament in the face of Seventh Legion repurposing. Even more surprisingly, there is a retrofitted haze shield on board. The ship itself is in excellent repair, and is a flagship for one of the five battlegroups in the Lookshy Navy. Daana'd's Lance has only been in the Seventh Legion's service for about two to three decades, however. Its erstwhile captain was one Peleps Madorosu who defected from the realm with virtually his entire command on board. The reasons were likely manifold, but it left the Seventh Legion navy with some of the Wood Fleet's best and brightest sailors. Since his defection, Peleps Madorosu has continually advanced his position from Sazei (Captain) to Chujo (Commodore) and thence to Haimyo (Admiral). He also refounded his own household in Lookshy under the patronage of Gens Teresu. &lt;br /&gt;
&lt;br /&gt;
:Speed: 15/30mph under sail; 24/50mph under power &lt;br /&gt;
:Maneuverability: -3S under sail; -1S under power&lt;br /&gt;
:Endurance: None&lt;br /&gt;
:Crew: 15/4 (or 1/1, if piloted by an Essence-channeler using the drive system)&lt;br /&gt;
:Cargo: Two common warstriders curled in a fetal position, one talon of infantry or equivalent cargo.&lt;br /&gt;
:Armor: 30L/30B&lt;br /&gt;
:Health Levels: Ux35/Mx20/Cx10/I/D&lt;br /&gt;
:Weapons: Two Light Implosion Bows; Two Lightning Ballistae, Haze Shield&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Silverfish''', a ''Whirligig''-class courier (ARTIFACT ••••)&lt;br /&gt;
Repair: 2&lt;br /&gt;
&lt;br /&gt;
These ships were created during the First Age as fast couriers and vessels designed to carry moderate-size cargoes long distances. Despite being slower than flying vehicles, these ships were regarded as a reliable alternative that required neither hearthstones nor frequent maintenance to operate. These vessels were created to rapidly carry cargoes on both the open sea and along all but the narrowest rivers. In addition, they are safe and reliable in all but the worst storms. &lt;br /&gt;
&lt;br /&gt;
The Silverfish is a typical example of a Whirligig Courier, commanded ostensibly by Sazei Madorosu Ryujin - the son of a Realm expatriate. His second is Chusa Teresu Kuipfer, an old hand of the Lookshy blue-water navy. Kuipfer's role is almost an open secret: to monitor the loyalties of Ryujin in much the same way as he did on his father. Haimyo Peleps understood this role, and even honoured it - his son only resents it. The Silverfish is one half of a Whirligig seabrace (pair). They are always fit out for coastal patrol duty with nearly a scale of marines on board at any time. Contraband and other seized goods are transferred on-board as soon as possible, or the marines take over as crew and pilot as needed. The foredeck mount is currently fit out with a light implosion bow as the ship's duties take it the furthest south of any current patrol.&lt;br /&gt;
&lt;br /&gt;
:Speed: 3/6mph undersail; 10/20mph under power; 20/40mph on overdrive&lt;br /&gt;
:Maneuverability: -3S under sail; +1S under power&lt;br /&gt;
:Endurance: The pilot must attune the vessel for a commitment of five motes. Although this vessel’s engines do not require maintenance from normal operation, because of the extreme strain overdriving puts on them, the engines must undergo refitting after every 50 times they are overdriven in either mode. Every 10 times they are overdriven after this reduces the vessel’s Speed in both normal and overdrive modes by 20 percent, until the engines cease to function.&lt;br /&gt;
:Crew: 4/3&lt;br /&gt;
:Cargo: Five passengers and 12 tons of cargo below decks, plus up to four tons of cargo lashed to the deck; or 15 passengers and six tons of cargo below decks, plus up to four tons of cargo lashed to the deck.&lt;br /&gt;
:Armor: 20L/25B&lt;br /&gt;
:Health Levels: Ux15/Mx10/Cx10/Ix5/D&lt;br /&gt;
:Weapons: None; varies&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Skystrider''', a ''Stingray''-class observer (''Manta''-class transport variant) (ARTIFACT •••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
Originally built to ferry units of Dragon-Blooded commandos into battle, Manta-class skyships look like nothing less than giant airborne replicas of their namesake rays. Great fixed wings sweep out to either side, with propulsion generated by long tail spires that crackle with sporadic Essence discharges in flight. Notably larger than indomitable conquest platforms, these vessels are nearly 20 yards wide and 30 yards long (counting their tails). Two doors on either side allow passengers and crew to embark or exit, while a large ramp in rear beneath the tail can drop to load cargo or troops. Manta-class skyships are not designed for aquatic landings, but they can land on any relatively firm ground. These ships require a pilot and copilot capable of channeling Essence, plus three additional crewmembers, all of whom originally sat clustered in a cramped bridge toward the front of the craft. The remaining space within the hull not occupied by the vessel’s engines was entirely devoted to the single cargo hold.&lt;br /&gt;
 &lt;br /&gt;
Stingray-class variants were adapted during the Shogunate as aerial command and reconnaissance and long range dignitary transport. Sacrificing cargo room, the Stingray obtained increased bridge and dedicated cabin space, as well as a more improved and reliable engine.  The bridge can relay a host of information, becoming an aerial spotter during battles. In a handful of cases, the ships were installed with integral elemental scanners, or - rarest of all - atlases of the unconquered general and other strategic systems. Of these latter types, only three have definitively survived to the present day. The better engines and increased strategic value meant that Stingrays required an increased crew complement as well.&lt;br /&gt;
&lt;br /&gt;
The Skystrider is commanded by Sazei Amilar Caspian. It is also often earmarked for personal use by Haimyo Amilar Acraban, as it is one of the most advanced models left in Creation. &lt;br /&gt;
&lt;br /&gt;
:Speed: 59/110mph&lt;br /&gt;
:Maneuverability: +1S (Lore 2, Sail 2)&lt;br /&gt;
:Endurance: Requires two level-2+ hearthstones plugged into controls on the bridge to operate. Both pilot and co-pilot must each commit three motes to their control stations during flight. After a Stingclass-class observer has operated for 100 cumulative hours without maintenance, it suffers one level of unsoakable lethal damage for each 10 hours it is in arrears.&lt;br /&gt;
:Crew: 10/2 (Lore 1, Sail 2)&lt;br /&gt;
:Cargo: One warstrider curled in a foetal position, or equivalent cargo. Up to two scales of infantry may be carried in a minimal barrackss. Cabins are in situ for the crew complement, plus up to eight functionaries.&lt;br /&gt;
:Armor: 15L/20B&lt;br /&gt;
:Health Levels: Ux20/Mx10/Cx7/Ix3/D&lt;br /&gt;
:Weapons: Two warstrider fire lances on turrets in either side beneath each wing, capable of aiming at most targets except those directly above.&lt;br /&gt;
:Other Notes: Passengers can open slits in either side of the hull to fire bows or other personal ranged weapons from within, and such characters have 75% cover. Otherwise, all passengers and crew have total cover and may not be attacked. Strategic system equivalents must be powered with a level 2+ hearthstone in addition to navigation controls.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93510</id>
		<title>Lossefion/Vehicles</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93510"/>
				<updated>2015-05-31T03:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Ships of Sky and Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Ships of Sky and Sea''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
Here are details of some ships the group have encountered so far in the campaign.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Reachfar''', a blue-water merchant ship (RESOURCES ••••)&lt;br /&gt;
&lt;br /&gt;
Large sailing ships of this type traverse Creation from the White Sea (in summer, at least) to the isles of the far Southwest, carrying freight ranging from dried Laplander vegetables to fine marble from Calin. Many navies also use these ships as troop transports. Such ships often have two masts. The stern holds a large, enclosed deckhouse that can quarter crew or passengers. A primary hold and a secondary, lower hold can house personnel or merchandise. After recently required repairs, the ship has been rerigged for even greater speed, and now mounts two light ballistae.&lt;br /&gt;
&lt;br /&gt;
This particular vessel was built more for speed than cargo space even before that point. It was originally chartered by the Margrave of Cincoria to carry one Professor Einar Oakheart of Great Forks and his archeological expedition back to Lookshy. The reason for this expansive gesture was the reputed help received from the party. Their abilities were instrumental in repelling the Klarnorian army camped within two days' march of Cincoria's capital. Details are still sketchy some months later, as few of the surviving Klarnorians willingly talk about it. On the way back, the Reachfar's main mast was snapped during freak storm winds, which also killed the captain. This forced the expedition and crew to put in at Dlash-da-Ralzuha, a tribal town and port of ill-repute for repairs. Finding local pirates in charge, negotiations were hardly an option. Fortunately, the Professor and his bodyguards proved more than equal to the task. The current captain of the ship is now a Lookshy native, one Mistress [[Lossefion/Characters#Amilar_Koshiko_.28PC.29|Amilar Koshiko]]. Mistress Amilar uses it for trade with permission from the Cincorian ambassador to Lookshy, Ovykor [[Lossefion/Characters#Morio_Miyamoto_.28PC.29|Morio Miyamoto]]. &lt;br /&gt;
 &lt;br /&gt;
:Speed: 8/16 mph&lt;br /&gt;
:Maneuverability: -3S&lt;br /&gt;
:Endurance: Winds and currents&lt;br /&gt;
:Crew: 22/6&lt;br /&gt;
:Cargo: 1800 tons or more; troop carriers use the primary hold for 125 soldiers and the lower hold for their gear and supplies&lt;br /&gt;
:Armor: 6L/12B&lt;br /&gt;
:Health Levels: Ux12/Mx6/Cx5/I/D&lt;br /&gt;
:Weapons: Two light ballistae. This may vary in future, depending on resources.&lt;br /&gt;
:Other Notes: Measures 35x8x3/3&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Daana'd's Lance''', a ''Swift Midday Brilliance''-class warship (ARTIFACT ••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
The most widely manufactured type of vessel in the navies of the Solar Deliberative and the Dragon-Blooded Shogunate alike, the Swift Midday Brilliance class of light warships remains the most common First Age design afloat. Several dozen mostly intact copies exist, most controlled by the fleets of the Realm, while twice that number float in various states of disrepair as flagships of various coastal principalities and island nations throughout Creation. The nearly organic hulls of these ships are 27 yards long and six yards in the beam, with a broad curved rudder set in the stern and a pair of four-yard-diameter paddlewheels mounted to either side of that. A single mast rises from the center of the deck, capable of folding back and retracting in a long dorsal compartment or else rising up, telescoping and locking in place for wind-powered use. Activating the ship’s paddlewheel drive requires a commitment of five motes channeled into its pilot station controls. By rotating the paddlewheels together or adjusting relative speeds, the warships may be propelled or swiftly maneuvered. The drive system can be used for a cumulative total of only 10 hours, requiring two hours powered down to lower the tolerated total by one hour. While not in use, the wheels spin freely without friction and do not impede wind-powered travel.&lt;br /&gt;
&lt;br /&gt;
The original armament for these warships included two light implosion bows mounted on the foredeck and one aft (just behind the pilot’s station), plus two lightning ballistae mounted facing forward on limited turrets. Very few copies in the Second Age feature all (or even any) of these original weapons, as most of these valuable cannons were scavenged for use elsewhere. Since none of the cannons were actually powered by the ship itself, such scavenging does not actually impair function. &lt;br /&gt;
&lt;br /&gt;
Daana'd's Lance is atypical in that it retains the full armament of its class, and as a matter of pride has retained this armament in the face of Seventh Legion repurposing. Even more surprisingly, there is a retrofitted haze shield on board. The ship itself is in excellent repair, and is a flagship for one of the five battlegroups in the Lookshy Navy. Daana'd's Lance has only been in the Seventh Legion's service for about two to three decades, however. Its erstwhile captain was one Peleps Madorosu who defected from the realm with virtually his entire command on board. The reasons were likely manifold, but it left the Seventh Legion navy with some of the Wood Fleet's best and brightest sailors. Since his defection, Peleps Madorosu has continually advanced his position from Sazei (Captain) to Chujo (Commodore) and thence to Haimyo (Admiral). He also refounded his own household in Lookshy under the patronage of Gens Teresu. &lt;br /&gt;
&lt;br /&gt;
:Speed: 15/30mph under sail; 24/50mph under power &lt;br /&gt;
:Maneuverability: -3S under sail; -1S under power&lt;br /&gt;
:Endurance: None&lt;br /&gt;
:Crew: 15/4 (or 1/1, if piloted by an Essence-channeler using the drive system)&lt;br /&gt;
:Cargo: Two common warstriders curled in a fetal position, one talon of infantry or equivalent cargo.&lt;br /&gt;
:Armor: 30L/30B&lt;br /&gt;
:Health Levels: Ux35/Mx20/Cx10/I/D&lt;br /&gt;
:Weapons: Two Light Implosion Bows; Two Lightning Ballistae, Haze Shield&lt;br /&gt;
&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
'''The Silverfish''', a ''Whirligig''-class courier (ARTIFACT ••••)&lt;br /&gt;
Repair: 2&lt;br /&gt;
&lt;br /&gt;
These ships were created during the First Age as fast couriers and vessels designed to carry moderate-size cargoes long distances. Despite being slower than flying vehicles, these ships were regarded as a reliable alternative that required neither hearthstones nor frequent maintenance to operate. These vessels were created to rapidly carry cargoes on both the open sea and along all but the narrowest rivers. In addition, they are safe and reliable in all but the worst storms. &lt;br /&gt;
&lt;br /&gt;
The Silverfish is a typical example of a Whirligig Courier, commanded ostensibly by Sazei Madorosu Ryujin - the son of a Realm expatriate. His second is Chusa Teresu Kuipfer, an old hand of the Lookshy blue-water navy. Kuipfer's role is almost an open secret: to monitor the loyalties of Ryujin in much the same way as he did on his father. Haimyo Peleps understood this role, and even honoured it - his son only resents it. The Silverfish is one half of a Whirligig seabrace (pair). They are always fit out for coastal patrol duty with nearly a scale of marines on board at any time. Contraband and other seized goods are transferred on-board as soon as possible, or the marines take over as crew and pilot as needed. The foredeck mount is currently fit out with a light implosion bow as the ship's duties take it the furthest south of any current patrol.&lt;br /&gt;
&lt;br /&gt;
:Speed: 3/6mph undersail; 10/20mph under power; 20/40mph on overdrive&lt;br /&gt;
:Maneuverability: -3S under sail; +1S under power&lt;br /&gt;
:Endurance: The pilot must attune the vessel for a commitment of five motes. Although this vessel’s engines do not require maintenance from normal operation, because of the extreme strain overdriving puts on them, the engines must undergo refitting after every 50 times they are overdriven in either mode. Every 10 times they are overdriven after this reduces the vessel’s Speed in both normal and overdrive modes by 20 percent, until the engines cease to function.&lt;br /&gt;
:Crew: 4/3&lt;br /&gt;
:Cargo: Five passengers and 12 tons of cargo below decks, plus up to four tons of cargo lashed to the deck; or 15 passengers and six tons of cargo below decks, plus up to four tons of cargo lashed to the deck.&lt;br /&gt;
:Armor: 20L/25B&lt;br /&gt;
:Health Levels: Ux15/Mx10/Cx10/Ix5/D&lt;br /&gt;
:Weapons: None; varies&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Skystrider''', a ''Stingray''-class observer (''Manta''-class transport variant) (ARTIFACT •••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
Originally built to ferry units of Dragon-Blooded commandos into battle, Manta-class skyships look like nothing less than giant airborne replicas of their namesake rays. Great fixed wings sweep out to either side, with propulsion generated by long tail spires that crackle with sporadic Essence discharges in flight. Notably larger than indomitable conquest platforms, these vessels are nearly 20 yards wide and 30 yards long (counting their tails). Two doors on either side allow passengers and crew to embark or exit, while a large ramp in rear beneath the tail can drop to load cargo or troops. Manta-class skyships are not designed for aquatic landings, but they can land on any relatively firm ground. These ships require a pilot and copilot capable of channeling Essence, plus three additional crewmembers, all of whom originally sat clustered in a cramped bridge toward the front of the craft. The remaining space within the hull not occupied by the vessel’s engines was entirely devoted to the single cargo hold.&lt;br /&gt;
 &lt;br /&gt;
Stingray-class variants were adapted during the Shogunate as aerial command and reconnaissance and long range dignitary transport. Sacrificing cargo room, the Stingray obtained increased bridge and dedicated cabin space, as well as a more improved and reliable engine.  The bridge can relay a host of information, becoming an aerial spotter during battles. In a handful of cases, the ships were installed with integral elemental scanners, or - rarest of all - atlases of the unconquered general and other strategic systems. Of these latter types, only three have definitively survived to the present day. The better engines and increased strategic value meant that Stingrays required an increased crew complement as well.&lt;br /&gt;
&lt;br /&gt;
The Skystrider is commanded by Sazei Amilar Caspian. It is also often earmarked for personal use by Haimyo Amilar Acraban, as it is one of the most advanced models left in Creation. &lt;br /&gt;
&lt;br /&gt;
:Speed: 59/110mph&lt;br /&gt;
:Maneuverability: +1S (Lore 2, Sail 2)&lt;br /&gt;
:Endurance: Requires two level-2+ hearthstones plugged into controls on the bridge to operate. Both pilot and co-pilot must each commit three motes to their control stations during flight. After a Stingclass-class observer has operated for 100 cumulative hours without maintenance, it suffers one level of unsoakable lethal damage for each 10 hours it is in arrears.&lt;br /&gt;
:Crew: 10/2 (Lore 1, Sail 2)&lt;br /&gt;
:Cargo: One warstrider curled in a foetal position, or equivalent cargo. Up to two scales of infantry may be carried in a minimal barrackss. Cabins are in situ for the crew complement, plus up to eight functionaries.&lt;br /&gt;
:Armor: 15L/20B&lt;br /&gt;
:Health Levels: Ux20/Mx10/Cx7/Ix3/D&lt;br /&gt;
:Weapons: Two warstrider fire lances on turrets in either side beneath each wing, capable of aiming at most targets except those directly above.&lt;br /&gt;
:Other Notes: Passengers can open slits in either side of the hull to fire bows or other personal ranged weapons from within, and such characters have 75% cover. Otherwise, all passengers and crew have total cover and may not be attacked. Strategic system equivalents must be powered with a level 2+ hearthstone in addition to navigation controls.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93508</id>
		<title>Lossefion/Vehicles</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93508"/>
				<updated>2015-05-31T03:16:19Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Ships of Sky and Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Ships of Sky and Sea''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
Here are details of some ships the group have encountered so far in the campaign.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Reachfar''', a blue-water merchant ship (RESOURCES ••••)&lt;br /&gt;
&lt;br /&gt;
Large sailing ships of this type traverse Creation from the White Sea (in summer, at least) to the isles of the far Southwest, carrying freight ranging from dried Laplander vegetables to fine marble from Calin. Many navies also use these ships as troop transports. Such ships often have two masts. The stern holds a large, enclosed deckhouse that can quarter crew or passengers. A primary hold and a secondary, lower hold can house personnel or merchandise. After recently required repairs, the ship has been rerigged for even greater speed, and now mounts two light ballistae.&lt;br /&gt;
&lt;br /&gt;
This particular vessel was built more for speed than cargo space even before that point. It was originally chartered by the Margrave of Cincoria to carry one Professor Einar Oakheart of Great Forks and his archeological expedition back to Lookshy. The reason for this expansive gesture was the reputed help received from the party. Their abilities were instrumental in repelling the Klarnorian army camped within a day's march of Cincoria's capital. Details are still sketchy some months later, as few of the surviving Klarnorians willingly talk about it. On the way back, the Reachfar's main mast was snapped during freak storm winds, which also killed the captain. This forced the expedition and crew to put in at Dlash-da-Ralzuha, a tribal town and port of ill-repute for repairs. Finding local pirates in charge, negotiations were hardly an option. Fortunately, the Professor and his bodyguards proved more than equal to the task. The current captain of the ship is now a Lookshy native, one Mistress [[Lossefion/Characters#Amilar_Koshiko_.28PC.29|Amilar Koshiko]]. Mistress Amilar uses it for trade with permission from the Cincorian ambassador to Lookshy, Ovykor [[Lossefion/Characters#Morio_Miyamoto_.28PC.29|Morio Miyamoto]]. &lt;br /&gt;
 &lt;br /&gt;
:Speed: 8/16 mph&lt;br /&gt;
:Maneuverability: -3S&lt;br /&gt;
:Endurance: Winds and currents&lt;br /&gt;
:Crew: 22/6&lt;br /&gt;
:Cargo: 1800 tons or more; troop carriers use the primary hold for 125 soldiers and the lower hold for their gear and supplies&lt;br /&gt;
:Armor: 6L/12B&lt;br /&gt;
:Health Levels: Ux12/Mx6/Cx5/I/D&lt;br /&gt;
:Weapons: Two light ballistae. This may vary in future, depending on resources.&lt;br /&gt;
:Other Notes: Measures 35x8x3/3&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Daana'd's Lance''', a ''Swift Midday Brilliance''-class warship (ARTIFACT ••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
The most widely manufactured type of vessel in the navies of the Solar Deliberative and the Dragon-Blooded Shogunate alike, the Swift Midday Brilliance class of light warships remains the most common First Age design afloat. Several dozen mostly intact copies exist, most controlled by the fleets of the Realm, while twice that number float in various states of disrepair as flagships of various coastal principalities and island nations throughout Creation. The nearly organic hulls of these ships are 27 yards long and six yards in the beam, with a broad curved rudder set in the stern and a pair of four-yard-diameter paddlewheels mounted to either side of that. A single mast rises from the center of the deck, capable of folding back and retracting in a long dorsal compartment or else rising up, telescoping and locking in place for wind-powered use. Activating the ship’s paddlewheel drive requires a commitment of five motes channeled into its pilot station controls. By rotating the paddlewheels together or adjusting relative speeds, the warships may be propelled or swiftly maneuvered. The drive system can be used for a cumulative total of only 10 hours, requiring two hours powered down to lower the tolerated total by one hour. While not in use, the wheels spin freely without friction and do not impede wind-powered travel.&lt;br /&gt;
&lt;br /&gt;
The original armament for these warships included two light implosion bows mounted on the foredeck and one aft (just behind the pilot’s station), plus two lightning ballistae mounted facing forward on limited turrets. Very few copies in the Second Age feature all (or even any) of these original weapons, as most of these valuable cannons were scavenged for use elsewhere. Since none of the cannons were actually powered by the ship itself, such scavenging does not actually impair function. &lt;br /&gt;
&lt;br /&gt;
Daana'd's Lance is atypical in that it retains the full armament of its class, and as a matter of pride has retained this armament in the face of Seventh Legion repurposing. Even more surprisingly, there is a retrofitted haze shield on board. The ship itself is in excellent repair, and is a flagship for one of the five battlegroups in the Lookshy Navy. Daana'd's Lance has only been in the Seventh Legion's service for about two to three decades, however. Its erstwhile captain was one Peleps Madorosu who defected from the realm with virtually his entire command on board. The reasons were likely manifold, but it left the Seventh Legion navy with some of the Wood Fleet's best and brightest sailors. Since his defection, Peleps Madorosu has continually advanced his position from Sazei (Captain) to Chujo (Commodore) and thence to Haimyo (Admiral). He also refounded his own household in Lookshy under the patronage of Gens Teresu. &lt;br /&gt;
&lt;br /&gt;
:Speed: 15/30mph under sail; 24/50mph under power &lt;br /&gt;
:Maneuverability: -3S under sail; -1S under power&lt;br /&gt;
:Endurance: None&lt;br /&gt;
:Crew: 15/4 (or 1/1, if piloted by an Essence-channeler using the drive system)&lt;br /&gt;
:Cargo: Two common warstriders curled in a fetal position, one talon of infantry or equivalent cargo.&lt;br /&gt;
:Armor: 30L/30B&lt;br /&gt;
:Health Levels: Ux35/Mx20/Cx10/I/D&lt;br /&gt;
:Weapons: Two Light Implosion Bows; Two Lightning Ballistae, Haze Shield&lt;br /&gt;
&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
'''The Silverfish''', a ''Whirligig''-class courier (ARTIFACT ••••)&lt;br /&gt;
Repair: 2&lt;br /&gt;
&lt;br /&gt;
These ships were created during the First Age as fast couriers and vessels designed to carry moderate-size cargoes long distances. Despite being slower than flying vehicles, these ships were regarded as a reliable alternative that required neither hearthstones nor frequent maintenance to operate. These vessels were created to rapidly carry cargoes on both the open sea and along all but the narrowest rivers. In addition, they are safe and reliable in all but the worst storms. &lt;br /&gt;
&lt;br /&gt;
The Silverfish is a typical example of a Whirligig Courier, commanded ostensibly by Sazei Madorosu Ryujin - the son of a Realm expatriate. His second is Chusa Teresu Kuipfer, an old hand of the Lookshy blue-water navy. Kuipfer's role is almost an open secret: to monitor the loyalties of Ryujin in much the same way as he did on his father. Haimyo Peleps understood this role, and even honoured it - his son only resents it. The Silverfish is one half of a Whirligig seabrace (pair). They are always fit out for coastal patrol duty with nearly a scale of marines on board at any time. Contraband and other seized goods are transferred on-board as soon as possible, or the marines take over as crew and pilot as needed. The foredeck mount is currently fit out with a light implosion bow as the ship's duties take it the furthest south of any current patrol.&lt;br /&gt;
&lt;br /&gt;
:Speed: 3/6mph undersail; 10/20mph under power; 20/40mph on overdrive&lt;br /&gt;
:Maneuverability: -3S under sail; +1S under power&lt;br /&gt;
:Endurance: The pilot must attune the vessel for a commitment of five motes. Although this vessel’s engines do not require maintenance from normal operation, because of the extreme strain overdriving puts on them, the engines must undergo refitting after every 50 times they are overdriven in either mode. Every 10 times they are overdriven after this reduces the vessel’s Speed in both normal and overdrive modes by 20 percent, until the engines cease to function.&lt;br /&gt;
:Crew: 4/3&lt;br /&gt;
:Cargo: Five passengers and 12 tons of cargo below decks, plus up to four tons of cargo lashed to the deck; or 15 passengers and six tons of cargo below decks, plus up to four tons of cargo lashed to the deck.&lt;br /&gt;
:Armor: 20L/25B&lt;br /&gt;
:Health Levels: Ux15/Mx10/Cx10/Ix5/D&lt;br /&gt;
:Weapons: None; varies&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Skystrider''', a ''Stingray''-class observer (''Manta''-class transport variant) (ARTIFACT •••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
Originally built to ferry units of Dragon-Blooded commandos into battle, Manta-class skyships look like nothing less than giant airborne replicas of their namesake rays. Great fixed wings sweep out to either side, with propulsion generated by long tail spires that crackle with sporadic Essence discharges in flight. Notably larger than indomitable conquest platforms, these vessels are nearly 20 yards wide and 30 yards long (counting their tails). Two doors on either side allow passengers and crew to embark or exit, while a large ramp in rear beneath the tail can drop to load cargo or troops. Manta-class skyships are not designed for aquatic landings, but they can land on any relatively firm ground. These ships require a pilot and copilot capable of channeling Essence, plus three additional crewmembers, all of whom originally sat clustered in a cramped bridge toward the front of the craft. The remaining space within the hull not occupied by the vessel’s engines was entirely devoted to the single cargo hold.&lt;br /&gt;
 &lt;br /&gt;
Stingray-class variants were adapted during the Shogunate as aerial command and reconnaissance and long range dignitary transport. Sacrificing cargo room, the Stingray obtained increased bridge and dedicated cabin space, as well as a more improved and reliable engine.  The bridge can relay a host of information, becoming an aerial spotter during battles. In a handful of cases, the ships were installed with integral elemental scanners, or - rarest of all - atlases of the unconquered general and other strategic systems. Of these latter types, only three have definitively survived to the present day. The better engines and increased strategic value meant that Stingrays required an increased crew complement as well.&lt;br /&gt;
&lt;br /&gt;
The Skystrider is commanded by Sazei Amilar Caspian. It is also often earmarked for personal use by Haimyo Amilar Acraban, as it is one of the most advanced models left in Creation. &lt;br /&gt;
&lt;br /&gt;
:Speed: 59/110mph&lt;br /&gt;
:Maneuverability: +1S (Lore 2, Sail 2)&lt;br /&gt;
:Endurance: Requires two level-2+ hearthstones plugged into controls on the bridge to operate. Both pilot and co-pilot must each commit three motes to their control stations during flight. After a Stingclass-class observer has operated for 100 cumulative hours without maintenance, it suffers one level of unsoakable lethal damage for each 10 hours it is in arrears.&lt;br /&gt;
:Crew: 10/2 (Lore 1, Sail 2)&lt;br /&gt;
:Cargo: One warstrider curled in a foetal position, or equivalent cargo. Up to two scales of infantry may be carried in a minimal barrackss. Cabins are in situ for the crew complement, plus up to eight functionaries.&lt;br /&gt;
:Armor: 15L/20B&lt;br /&gt;
:Health Levels: Ux20/Mx10/Cx7/Ix3/D&lt;br /&gt;
:Weapons: Two warstrider fire lances on turrets in either side beneath each wing, capable of aiming at most targets except those directly above.&lt;br /&gt;
:Other Notes: Passengers can open slits in either side of the hull to fire bows or other personal ranged weapons from within, and such characters have 75% cover. Otherwise, all passengers and crew have total cover and may not be attacked. Strategic system equivalents must be powered with a level 2+ hearthstone in addition to navigation controls.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Characters&amp;diff=93506</id>
		<title>Lossefion/Characters</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Characters&amp;diff=93506"/>
				<updated>2015-05-31T03:15:35Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Morio Miyamoto (PC) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Campaign Characters''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
== Solar Exalted ==&lt;br /&gt;
&lt;br /&gt;
== Amilar Koshiko (PC) ==&lt;br /&gt;
&lt;br /&gt;
A bookish scion of one of Lookshy’s more studious Gens. Although like most children of the Gens she took her studies in the salons, and then took her tour in the Second Field Force, her talents lay in knowledge. Her wide readings allowed a number of her peers to draw upon many classical scenarios of war to confound foes. It was in the lost magic and technologies that her passions lay. Although her parents could not find sponsorship to enrol her for more than two years at Valkhawsen, a visiting dignitary offered her a position at the Houses of Learning in Great Forks. Oakheart respected her work, and offered his young peer a place on the Inieva expedition. Her family still plays a significant role in her life.&lt;br /&gt;
&lt;br /&gt;
An Admiral of the Lookshy Sky Navy - Amilar Acraban - is a great-uncle of Koshiko, and the relationship is distant, if amicable. He hears of her exploits with amusement now. &lt;br /&gt;
&lt;br /&gt;
Amilar Koshiko exalted as a Solar of the Eclipse Caste at the Battle of the Sunset Bridge. Her anima is one of the Eternal City, a vision of civilisation in perfection.&lt;br /&gt;
&lt;br /&gt;
She has since initiated herself into the Terrestrial Circle of Sorcery, using an ancient copy of the White Treatise found in the Tomb at Erdinghast.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kokage&amp;quot; Ryo (PC) ==&lt;br /&gt;
&lt;br /&gt;
A wiry Nexus street rat and former “resource procurer” for the seedier portions of the Guild artifact trade, he was practically bought and sold by his bosses with drugs from a comparatively young age. He was eventually hired to steal an artifact being sold by Einar Oakheart to a peer in the Marukani redoubt, but was caught by an off-duty Laeo Stark. Subject to Lookshyan law, Ryo was sentenced to indentured servitude for five years, but strangely enough, it was Einar who bought his contract. Subjected to a strict regimen of purgation and callisthenics, Ryo has only recently gone cold turkey. He works for Einar as a courier, scout, and sometime canary.&lt;br /&gt;
&lt;br /&gt;
He was indirectly worked for one of the Guild’s masters in artifact “acquirement” Hierarch Arys Shen, through Obsidian Monkey Band. Prior to that, he grew up with a small child gang, the Sweeps who helped with chimney sweeping (naturally), pest control, and messages. Other benefits for these gangs included protection in numbers for their members, and a pool of labour that can be tapped by adult gangs, and more unscrupulous merchants. &lt;br /&gt;
&lt;br /&gt;
Ryo was exalted as a Solar of the Night Caste during the Battle of the Sunset Bridge. His anima is of the Nightbird Flock, an amalgam of many that is obvious and obscuring, everywhere and nowhere all at once.&lt;br /&gt;
&lt;br /&gt;
== Laeo Stark (PC, Played by [[User:Stark|Stark]]) ==&lt;br /&gt;
&lt;br /&gt;
Laeo is a Gunzosha commando of helot ancestry. His parents are both tanners. Laeo was originally contracted to protect a sensitive expedition to the Aluvian Heartlands. As part of using the minimum possible resources, Laeo only took a “discreet staff” of four trainee ashigaru, and one thaumaturge-artificer. Laeo has a single son named Iairos. His wife, Kynthia is a noted gardener and herbalist who now resides in the Green Hunt. In his youth, Laeo was part of a raid to oust a chimerical Lunar from the Aluvian Heartlands.  The results of the raid led him to become a gunzosha, wanting to be able to fight the Anathema on more or less even terms. As the journey starts, Laeo is nearing the end of his lifespan, aged by his armour. He would be in his late thirties, but looks nearly seventy.&lt;br /&gt;
&lt;br /&gt;
Laeo Stark was exalted as a Solar of the Dawn Caste during the Battle of the Sunset Bridge. His anima is of Yesterday's Heroes, wherein the memory of every soldier is apparent, and their vigour strikes anew.&lt;br /&gt;
&lt;br /&gt;
== Maximillian Madorosu (PC, Played by [[User:Enkou|Enkou]]) == &lt;br /&gt;
&lt;br /&gt;
Realm expatriate, a son of House Peleps. His father Peleps Madorosu left Sdoia with his family after being framed for embezzlement twenty years before. He defected to Lookshy, and is now the captain of a First Age ship in Lookshy’s blue-water navy. Max’s brother Ryujin shares the same distinction. His sister remains married to a significant magistrate within the Realm. Max is a highly skilled alchemist and physician, and has a significant dislike for the Realm and the politics of the Scarlet Dynasty. He is in his late thirties, and is mentored by the somewhat (in)famous Einar Oakheart, who sees something of himself in the ineffectual angry young man of yesteryear. Einar would like to see Max pick up more of his adventuring streak and a little more bravery, which is why he has brought him on the field expedition to Inieva. &lt;br /&gt;
&lt;br /&gt;
Maximillian Madorosu exalted as a Solar of the Twilight Caste during the Battle of the Sunset Bridge. His anima is of the Purified Caduceus, a messenger of cleansing water and fire.&lt;br /&gt;
&lt;br /&gt;
== Morio Miyamoto (PC) ==&lt;br /&gt;
&lt;br /&gt;
This man cuts a lonely figure. A scion of the much diminished House Morio of [[Lossefion/Locations#Cincoria|Cincoria]], his antecedents claimed to be directly descended from a Lookshyan exile. In his youth, Miyamoto had an addiction to gambling that he has since overcome. As he is trying to live up to his ancestors - the unspoken masters of a heavily forested nation in the Aluvian Heartlands – he has made himself known as quite the huntsman and tracker. He is one of the ranking officers in his homeland's military, holding the rank of Ovykor, equivalent to Captain. He was hired for a not-insignificant sum by Einar Oakheart as a guide through the mountains to the south. &lt;br /&gt;
&lt;br /&gt;
Morio Miyamoto exalted as a Solar of the Zenith Caste during the Battle at the Sunset Bridge. His anima is of the Celestial Wolf, a timeless predator that never lets go.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93504</id>
		<title>Lossefion/Vehicles</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93504"/>
				<updated>2015-05-31T03:13:15Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Ships of Sky and Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Ships of Sky and Sea''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
Here are details of some ships the group have encountered so far in the campaign.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Reachfar''', a blue-water merchant ship (RESOURCES ••••)&lt;br /&gt;
&lt;br /&gt;
Large sailing ships of this type traverse Creation from the White Sea (in summer, at least) to the isles of the far Southwest, carrying freight ranging from dried Laplander vegetables to fine marble from Calin. Many navies also use these ships as troop transports. Such ships often have two masts. The stern holds a large, enclosed deckhouse that can quarter crew or passengers. A primary hold and a secondary, lower hold can house personnel or merchandise. After recently required repairs, the ship has been rerigged for even greater speed, and now mounts two light ballistae.&lt;br /&gt;
&lt;br /&gt;
This particular vessel was built more for speed than cargo space even before that point. It was originally chartered by the Margrave of Cincoria to carry one Professor Einar Oakheart of Great Forks and his archeological expedition back to Lookshy. The reason for this expansive gesture was the reputed help received from the party. Their abilities were instrumental in repelling the Klarnorian army camped within a day's march of Cincoria's capital. Details are still sketchy some months later, as few of the surviving Klarnorians willingly talk about it. On the way back, the Reachfar's main mast was snapped during freak storm winds, which also killed the captain. This forced the expedition and crew to put in at Dlash-da-Ralzuha, a tribal town and port of ill-repute for repairs. Finding local pirates in charge, negotiations were hardly an option. Fortunately, the Professor and his bodyguards proved more than equal to the task. The current captain of the ship is now a Lookshy native, one Mistress [[Lossefion/Characters#Amilar_Koshiko_.28PC.29|Amilar Koshiko]]. Mistress Amilar uses it for trade with permission from the Cincorian ambassador to Lookshy, Ovykor Morio Miyamoto. &lt;br /&gt;
 &lt;br /&gt;
:Speed: 8/16 mph&lt;br /&gt;
:Maneuverability: -3S&lt;br /&gt;
:Endurance: Winds and currents&lt;br /&gt;
:Crew: 22/6&lt;br /&gt;
:Cargo: 1800 tons or more; troop carriers use the primary hold for 125 soldiers and the lower hold for their gear and supplies&lt;br /&gt;
:Armor: 6L/12B&lt;br /&gt;
:Health Levels: Ux12/Mx6/Cx5/I/D&lt;br /&gt;
:Weapons: Two light ballistae. This may vary in future, depending on resources.&lt;br /&gt;
:Other Notes: Measures 35x8x3/3&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Daana'd's Lance''', a ''Swift Midday Brilliance''-class warship (ARTIFACT ••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
The most widely manufactured type of vessel in the navies of the Solar Deliberative and the Dragon-Blooded Shogunate alike, the Swift Midday Brilliance class of light warships remains the most common First Age design afloat. Several dozen mostly intact copies exist, most controlled by the fleets of the Realm, while twice that number float in various states of disrepair as flagships of various coastal principalities and island nations throughout Creation. The nearly organic hulls of these ships are 27 yards long and six yards in the beam, with a broad curved rudder set in the stern and a pair of four-yard-diameter paddlewheels mounted to either side of that. A single mast rises from the center of the deck, capable of folding back and retracting in a long dorsal compartment or else rising up, telescoping and locking in place for wind-powered use. Activating the ship’s paddlewheel drive requires a commitment of five motes channeled into its pilot station controls. By rotating the paddlewheels together or adjusting relative speeds, the warships may be propelled or swiftly maneuvered. The drive system can be used for a cumulative total of only 10 hours, requiring two hours powered down to lower the tolerated total by one hour. While not in use, the wheels spin freely without friction and do not impede wind-powered travel.&lt;br /&gt;
&lt;br /&gt;
The original armament for these warships included two light implosion bows mounted on the foredeck and one aft (just behind the pilot’s station), plus two lightning ballistae mounted facing forward on limited turrets. Very few copies in the Second Age feature all (or even any) of these original weapons, as most of these valuable cannons were scavenged for use elsewhere. Since none of the cannons were actually powered by the ship itself, such scavenging does not actually impair function. &lt;br /&gt;
&lt;br /&gt;
Daana'd's Lance is atypical in that it retains the full armament of its class, and as a matter of pride has retained this armament in the face of Seventh Legion repurposing. Even more surprisingly, there is a retrofitted haze shield on board. The ship itself is in excellent repair, and is a flagship for one of the five battlegroups in the Lookshy Navy. Daana'd's Lance has only been in the Seventh Legion's service for about two to three decades, however. Its erstwhile captain was one Peleps Madorosu who defected from the realm with virtually his entire command on board. The reasons were likely manifold, but it left the Seventh Legion navy with some of the Wood Fleet's best and brightest sailors. Since his defection, Peleps Madorosu has continually advanced his position from Sazei (Captain) to Chujo (Commodore) and thence to Haimyo (Admiral). He also refounded his own household in Lookshy under the patronage of Gens Teresu. &lt;br /&gt;
&lt;br /&gt;
:Speed: 15/30mph under sail; 24/50mph under power &lt;br /&gt;
:Maneuverability: -3S under sail; -1S under power&lt;br /&gt;
:Endurance: None&lt;br /&gt;
:Crew: 15/4 (or 1/1, if piloted by an Essence-channeler using the drive system)&lt;br /&gt;
:Cargo: Two common warstriders curled in a fetal position, one talon of infantry or equivalent cargo.&lt;br /&gt;
:Armor: 30L/30B&lt;br /&gt;
:Health Levels: Ux35/Mx20/Cx10/I/D&lt;br /&gt;
:Weapons: Two Light Implosion Bows; Two Lightning Ballistae, Haze Shield&lt;br /&gt;
&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
'''The Silverfish''', a ''Whirligig''-class courier (ARTIFACT ••••)&lt;br /&gt;
Repair: 2&lt;br /&gt;
&lt;br /&gt;
These ships were created during the First Age as fast couriers and vessels designed to carry moderate-size cargoes long distances. Despite being slower than flying vehicles, these ships were regarded as a reliable alternative that required neither hearthstones nor frequent maintenance to operate. These vessels were created to rapidly carry cargoes on both the open sea and along all but the narrowest rivers. In addition, they are safe and reliable in all but the worst storms. &lt;br /&gt;
&lt;br /&gt;
The Silverfish is a typical example of a Whirligig Courier, commanded ostensibly by Sazei Madorosu Ryujin - the son of a Realm expatriate. His second is Chusa Teresu Kuipfer, an old hand of the Lookshy blue-water navy. Kuipfer's role is almost an open secret: to monitor the loyalties of Ryujin in much the same way as he did on his father. Haimyo Peleps understood this role, and even honoured it - his son only resents it. The Silverfish is one half of a Whirligig seabrace (pair). They are always fit out for coastal patrol duty with nearly a scale of marines on board at any time. Contraband and other seized goods are transferred on-board as soon as possible, or the marines take over as crew and pilot as needed. The foredeck mount is currently fit out with a light implosion bow as the ship's duties take it the furthest south of any current patrol.&lt;br /&gt;
&lt;br /&gt;
:Speed: 3/6mph undersail; 10/20mph under power; 20/40mph on overdrive&lt;br /&gt;
:Maneuverability: -3S under sail; +1S under power&lt;br /&gt;
:Endurance: The pilot must attune the vessel for a commitment of five motes. Although this vessel’s engines do not require maintenance from normal operation, because of the extreme strain overdriving puts on them, the engines must undergo refitting after every 50 times they are overdriven in either mode. Every 10 times they are overdriven after this reduces the vessel’s Speed in both normal and overdrive modes by 20 percent, until the engines cease to function.&lt;br /&gt;
:Crew: 4/3&lt;br /&gt;
:Cargo: Five passengers and 12 tons of cargo below decks, plus up to four tons of cargo lashed to the deck; or 15 passengers and six tons of cargo below decks, plus up to four tons of cargo lashed to the deck.&lt;br /&gt;
:Armor: 20L/25B&lt;br /&gt;
:Health Levels: Ux15/Mx10/Cx10/Ix5/D&lt;br /&gt;
:Weapons: None; varies&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Skystrider''', a ''Stingray''-class observer (''Manta''-class transport variant) (ARTIFACT •••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
Originally built to ferry units of Dragon-Blooded commandos into battle, Manta-class skyships look like nothing less than giant airborne replicas of their namesake rays. Great fixed wings sweep out to either side, with propulsion generated by long tail spires that crackle with sporadic Essence discharges in flight. Notably larger than indomitable conquest platforms, these vessels are nearly 20 yards wide and 30 yards long (counting their tails). Two doors on either side allow passengers and crew to embark or exit, while a large ramp in rear beneath the tail can drop to load cargo or troops. Manta-class skyships are not designed for aquatic landings, but they can land on any relatively firm ground. These ships require a pilot and copilot capable of channeling Essence, plus three additional crewmembers, all of whom originally sat clustered in a cramped bridge toward the front of the craft. The remaining space within the hull not occupied by the vessel’s engines was entirely devoted to the single cargo hold.&lt;br /&gt;
 &lt;br /&gt;
Stingray-class variants were adapted during the Shogunate as aerial command and reconnaissance and long range dignitary transport. Sacrificing cargo room, the Stingray obtained increased bridge and dedicated cabin space, as well as a more improved and reliable engine.  The bridge can relay a host of information, becoming an aerial spotter during battles. In a handful of cases, the ships were installed with integral elemental scanners, or - rarest of all - atlases of the unconquered general and other strategic systems. Of these latter types, only three have definitively survived to the present day. The better engines and increased strategic value meant that Stingrays required an increased crew complement as well.&lt;br /&gt;
&lt;br /&gt;
The Skystrider is commanded by Sazei Amilar Caspian. It is also often earmarked for personal use by Haimyo Amilar Acraban, as it is one of the most advanced models left in Creation. &lt;br /&gt;
&lt;br /&gt;
:Speed: 59/110mph&lt;br /&gt;
:Maneuverability: +1S (Lore 2, Sail 2)&lt;br /&gt;
:Endurance: Requires two level-2+ hearthstones plugged into controls on the bridge to operate. Both pilot and co-pilot must each commit three motes to their control stations during flight. After a Stingclass-class observer has operated for 100 cumulative hours without maintenance, it suffers one level of unsoakable lethal damage for each 10 hours it is in arrears.&lt;br /&gt;
:Crew: 10/2 (Lore 1, Sail 2)&lt;br /&gt;
:Cargo: One warstrider curled in a foetal position, or equivalent cargo. Up to two scales of infantry may be carried in a minimal barrackss. Cabins are in situ for the crew complement, plus up to eight functionaries.&lt;br /&gt;
:Armor: 15L/20B&lt;br /&gt;
:Health Levels: Ux20/Mx10/Cx7/Ix3/D&lt;br /&gt;
:Weapons: Two warstrider fire lances on turrets in either side beneath each wing, capable of aiming at most targets except those directly above.&lt;br /&gt;
:Other Notes: Passengers can open slits in either side of the hull to fire bows or other personal ranged weapons from within, and such characters have 75% cover. Otherwise, all passengers and crew have total cover and may not be attacked. Strategic system equivalents must be powered with a level 2+ hearthstone in addition to navigation controls.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93500</id>
		<title>Lossefion/Vehicles</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93500"/>
				<updated>2015-05-31T03:11:51Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Ships of Sky and Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Ships of Sky and Sea''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
Here are details of some ships the group have encountered so far in the campaign.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Reachfar''', a blue-water merchant ship (RESOURCES ••••)&lt;br /&gt;
&lt;br /&gt;
Large sailing ships of this type traverse Creation from the White Sea (in summer, at least) to the isles of the far Southwest, carrying freight ranging from dried Laplander vegetables to fine marble from Calin. Many navies also use these ships as troop transports. Such ships often have two masts. The stern holds a large, enclosed deckhouse that can quarter crew or passengers. A primary hold and a secondary, lower hold can house personnel or merchandise. After recently required repairs, the ship has been rerigged for even greater speed, and now mounts two light ballistae.&lt;br /&gt;
&lt;br /&gt;
This particular vessel was built more for speed than cargo space even before that point. It was originally chartered by the Margrave of Cincoria to carry one Professor Einar Oakheart of Great Forks and his archeological expedition back to Lookshy. The reason for this expansive gesture was the reputed help received from the party. Their abilities were instrumental in repelling the Klarnorian army camped within a day's march of Cincoria's capital. Details are still sketchy some months later, as few of the surviving Klarnorians willingly talk about it. On the way back, the Reachfar's main mast was snapped during freak storm winds, which also killed the captain. This forced the expedition and crew to put in at Dlash-da-Ralzuha, a tribal town and port of ill-repute for repairs. Finding local pirates in charge, negotiations were hardly an option. Fortunately, the Professor and his bodyguards proved more than equal to the task. The current captain of the ship is now a Lookshy native, one Mistress Amilar Koshiko. Mistress Amilar uses it for trade with permission from the Cincorian ambassador to Lookshy, Ovykor Morio Miyamoto. &lt;br /&gt;
 &lt;br /&gt;
:Speed: 8/16 mph&lt;br /&gt;
:Maneuverability: -3S&lt;br /&gt;
:Endurance: Winds and currents&lt;br /&gt;
:Crew: 22/6&lt;br /&gt;
:Cargo: 1800 tons or more; troop carriers use the primary hold for 125 soldiers and the lower hold for their gear and supplies&lt;br /&gt;
:Armor: 6L/12B&lt;br /&gt;
:Health Levels: Ux12/Mx6/Cx5/I/D&lt;br /&gt;
:Weapons: Two light ballistae. This may vary in future, depending on resources.&lt;br /&gt;
:Other Notes: Measures 35x8x3/3&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Daana'd's Lance''', a ''Swift Midday Brilliance''-class warship (ARTIFACT ••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
The most widely manufactured type of vessel in the navies of the Solar Deliberative and the Dragon-Blooded Shogunate alike, the Swift Midday Brilliance class of light warships remains the most common First Age design afloat. Several dozen mostly intact copies exist, most controlled by the fleets of the Realm, while twice that number float in various states of disrepair as flagships of various coastal principalities and island nations throughout Creation. The nearly organic hulls of these ships are 27 yards long and six yards in the beam, with a broad curved rudder set in the stern and a pair of four-yard-diameter paddlewheels mounted to either side of that. A single mast rises from the center of the deck, capable of folding back and retracting in a long dorsal compartment or else rising up, telescoping and locking in place for wind-powered use. Activating the ship’s paddlewheel drive requires a commitment of five motes channeled into its pilot station controls. By rotating the paddlewheels together or adjusting relative speeds, the warships may be propelled or swiftly maneuvered. The drive system can be used for a cumulative total of only 10 hours, requiring two hours powered down to lower the tolerated total by one hour. While not in use, the wheels spin freely without friction and do not impede wind-powered travel.&lt;br /&gt;
&lt;br /&gt;
The original armament for these warships included two light implosion bows mounted on the foredeck and one aft (just behind the pilot’s station), plus two lightning ballistae mounted facing forward on limited turrets. Very few copies in the Second Age feature all (or even any) of these original weapons, as most of these valuable cannons were scavenged for use elsewhere. Since none of the cannons were actually powered by the ship itself, such scavenging does not actually impair function. &lt;br /&gt;
&lt;br /&gt;
Daana'd's Lance is atypical in that it retains the full armament of its class, and as a matter of pride has retained this armament in the face of Seventh Legion repurposing. Even more surprisingly, there is a retrofitted haze shield on board. The ship itself is in excellent repair, and is a flagship for one of the five battlegroups in the Lookshy Navy. Daana'd's Lance has only been in the Seventh Legion's service for about two to three decades, however. Its erstwhile captain was one Peleps Madorosu who defected from the realm with virtually his entire command on board. The reasons were likely manifold, but it left the Seventh Legion navy with some of the Wood Fleet's best and brightest sailors. Since his defection, Peleps Madorosu has continually advanced his position from Sazei (Captain) to Chujo (Commodore) and thence to Haimyo (Admiral). He also refounded his own household in Lookshy under the patronage of Gens Teresu. &lt;br /&gt;
&lt;br /&gt;
:Speed: 15/30mph under sail; 24/50mph under power &lt;br /&gt;
:Maneuverability: -3S under sail; -1S under power&lt;br /&gt;
:Endurance: None&lt;br /&gt;
:Crew: 15/4 (or 1/1, if piloted by an Essence-channeler using the drive system)&lt;br /&gt;
:Cargo: Two common warstriders curled in a fetal position, one talon of infantry or equivalent cargo.&lt;br /&gt;
:Armor: 30L/30B&lt;br /&gt;
:Health Levels: Ux35/Mx20/Cx10/I/D&lt;br /&gt;
:Weapons: Two Light Implosion Bows; Two Lightning Ballistae, Haze Shield&lt;br /&gt;
&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
'''The Silverfish''', a ''Whirligig''-class courier (ARTIFACT ••••)&lt;br /&gt;
Repair: 2&lt;br /&gt;
&lt;br /&gt;
These ships were created during the First Age as fast couriers and vessels designed to carry moderate-size cargoes long distances. Despite being slower than flying vehicles, these ships were regarded as a reliable alternative that required neither hearthstones nor frequent maintenance to operate. These vessels were created to rapidly carry cargoes on both the open sea and along all but the narrowest rivers. In addition, they are safe and reliable in all but the worst storms. &lt;br /&gt;
&lt;br /&gt;
The Silverfish is a typical example of a Whirligig Courier, commanded ostensibly by Sazei Madorosu Ryujin - the son of a Realm expatriate. His second is Chusa Teresu Kuipfer, an old hand of the Lookshy blue-water navy. Kuipfer's role is almost an open secret: to monitor the loyalties of Ryujin in much the same way as he did on his father. Haimyo Peleps understood this role, and even honoured it - his son only resents it. The Silverfish is one half of a Whirligig seabrace (pair). They are always fit out for coastal patrol duty with nearly a scale of marines on board at any time. Contraband and other seized goods are transferred on-board as soon as possible, or the marines take over as crew and pilot as needed. The foredeck mount is currently fit out with a light implosion bow as the ship's duties take it the furthest south of any current patrol.&lt;br /&gt;
&lt;br /&gt;
:Speed: 3/6mph undersail; 10/20mph under power; 20/40mph on overdrive&lt;br /&gt;
:Maneuverability: -3S under sail; +1S under power&lt;br /&gt;
:Endurance: The pilot must attune the vessel for a commitment of five motes. Although this vessel’s engines do not require maintenance from normal operation, because of the extreme strain overdriving puts on them, the engines must undergo refitting after every 50 times they are overdriven in either mode. Every 10 times they are overdriven after this reduces the vessel’s Speed in both normal and overdrive modes by 20 percent, until the engines cease to function.&lt;br /&gt;
:Crew: 4/3&lt;br /&gt;
:Cargo: Five passengers and 12 tons of cargo below decks, plus up to four tons of cargo lashed to the deck; or 15 passengers and six tons of cargo below decks, plus up to four tons of cargo lashed to the deck.&lt;br /&gt;
:Armor: 20L/25B&lt;br /&gt;
:Health Levels: Ux15/Mx10/Cx10/Ix5/D&lt;br /&gt;
:Weapons: None; varies&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Skystrider''', a ''Stingray''-class observer (''Manta''-class transport variant) (ARTIFACT •••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
Originally built to ferry units of Dragon-Blooded commandos into battle, Manta-class skyships look like nothing less than giant airborne replicas of their namesake rays. Great fixed wings sweep out to either side, with propulsion generated by long tail spires that crackle with sporadic Essence discharges in flight. Notably larger than indomitable conquest platforms, these vessels are nearly 20 yards wide and 30 yards long (counting their tails). Two doors on either side allow passengers and crew to embark or exit, while a large ramp in rear beneath the tail can drop to load cargo or troops. Manta-class skyships are not designed for aquatic landings, but they can land on any relatively firm ground. These ships require a pilot and copilot capable of channeling Essence, plus three additional crewmembers, all of whom originally sat clustered in a cramped bridge toward the front of the craft. The remaining space within the hull not occupied by the vessel’s engines was entirely devoted to the single cargo hold.&lt;br /&gt;
 &lt;br /&gt;
Stingray-class variants were adapted during the Shogunate as aerial command and reconnaissance and long range dignitary transport. Sacrificing cargo room, the Stingray obtained increased bridge and dedicated cabin space, as well as a more improved and reliable engine.  The bridge can relay a host of information, becoming an aerial spotter during battles. In a handful of cases, the ships were installed with integral elemental scanners, or - rarest of all - atlases of the unconquered general and other strategic systems. Of these latter types, only three have definitively survived to the present day. The better engines and increased strategic value meant that Stingrays required an increased crew complement as well.&lt;br /&gt;
&lt;br /&gt;
The Skystrider is commanded by Sazei Amilar Caspian. It is also often earmarked for personal use by Haimyo Amilar Acraban, as it is one of the most advanced models left in Creation. &lt;br /&gt;
&lt;br /&gt;
:Speed: 59/110mph&lt;br /&gt;
:Maneuverability: +1S (Lore 2, Sail 2)&lt;br /&gt;
:Endurance: Requires two level-2+ hearthstones plugged into controls on the bridge to operate. Both pilot and co-pilot must each commit three motes to their control stations during flight. After a Stingclass-class observer has operated for 100 cumulative hours without maintenance, it suffers one level of unsoakable lethal damage for each 10 hours it is in arrears.&lt;br /&gt;
:Crew: 10/2 (Lore 1, Sail 2)&lt;br /&gt;
:Cargo: One warstrider curled in a foetal position, or equivalent cargo. Up to two scales of infantry may be carried in a minimal barrackss. Cabins are in situ for the crew complement, plus up to eight functionaries.&lt;br /&gt;
:Armor: 15L/20B&lt;br /&gt;
:Health Levels: Ux20/Mx10/Cx7/Ix3/D&lt;br /&gt;
:Weapons: Two warstrider fire lances on turrets in either side beneath each wing, capable of aiming at most targets except those directly above.&lt;br /&gt;
:Other Notes: Passengers can open slits in either side of the hull to fire bows or other personal ranged weapons from within, and such characters have 75% cover. Otherwise, all passengers and crew have total cover and may not be attacked. Strategic system equivalents must be powered with a level 2+ hearthstone in addition to navigation controls.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93496</id>
		<title>Lossefion/Vehicles</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93496"/>
				<updated>2015-05-31T03:10:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Ships of Sky and Sea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Ships of Sky and Sea''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
Here are details of some ships the group have encountered so far in the campaign.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Reachfar''', a blue-water merchant ship (RESOURCES ••••)&lt;br /&gt;
&lt;br /&gt;
Large sailing ships of this type traverse Creation from the White Sea (in summer, at least) to the isles of the far Southwest, carrying freight ranging from dried Laplander vegetables to fine marble from Calin. Many navies also use these ships as troop transports. Such ships often have two masts. The stern holds a large, enclosed deckhouse that can quarter crew or passengers. A primary hold and a secondary, lower hold can house personnel or merchandise. After recently required repairs, the ship has been rerigged for even greater speed, and now mounts two light ballistae.&lt;br /&gt;
&lt;br /&gt;
This particular vessel was built more for speed than cargo space even before that point. It was originally chartered by the Margrave of Cincoria to carry one Professor Einar Oakheart of Great Forks and his archeological expedition back to Lookshy. The reason for this expansive gesture was the reputed help received from the party. Their abilities were instrumental in repelling the Klarnorian army camped within a day's march of Cincoria's capital. Details are still sketchy some months later, as few of the surviving Klarnorians willingly talk about it. On the way back, the Reachfar's main mast was snapped during freak storm winds, which also killed the captain. This forced the expedition and crew to put in at Dlash-da-Ralzuha, a tribal town and port of ill-repute for repairs. Finding local pirates in charge, negotiations were hardly an option. Fortunately, the Professor and his bodyguards proved more than equal to the task. The current captain of the ship is now a Lookshy native, one Mistress Amilar Koshiko. Mistress Amilar uses it for trade with permission from the Cincorian ambassador to Lookshy, Ovykor Morio Miyamoto. &lt;br /&gt;
 &lt;br /&gt;
Speed: 8/16 mph&lt;br /&gt;
Maneuverability: -3S&lt;br /&gt;
Endurance: Winds and currents&lt;br /&gt;
Crew: 22/6&lt;br /&gt;
Cargo: 1800 tons or more; troop carriers use the primary hold for 125 soldiers and the lower hold for their gear and supplies&lt;br /&gt;
Armor: 6L/12B&lt;br /&gt;
Health Levels: Ux12/Mx6/Cx5/I/D&lt;br /&gt;
Weapons: Two light ballistae. This may vary in future, depending on resources.&lt;br /&gt;
Other Notes: Measures 35x8x3/3&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Daana'd's Lance''', a ''Swift Midday Brilliance''-class warship (ARTIFACT ••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
The most widely manufactured type of vessel in the navies of the Solar Deliberative and the Dragon-Blooded Shogunate alike, the Swift Midday Brilliance class of light warships remains the most common First Age design afloat. Several dozen mostly intact copies exist, most controlled by the fleets of the Realm, while twice that number float in various states of disrepair as flagships of various coastal principalities and island nations throughout Creation. The nearly organic hulls of these ships are 27 yards long and six yards in the beam, with a broad curved rudder set in the stern and a pair of four-yard-diameter paddlewheels mounted to either side of that. A single mast rises from the center of the deck, capable of folding back and retracting in a long dorsal compartment or else rising up, telescoping and locking in place for wind-powered use. Activating the ship’s paddlewheel drive requires a commitment of five motes channeled into its pilot station controls. By rotating the paddlewheels together or adjusting relative speeds, the warships may be propelled or swiftly maneuvered. The drive system can be used for a cumulative total of only 10 hours, requiring two hours powered down to lower the tolerated total by one hour. While not in use, the wheels spin freely without friction and do not impede wind-powered travel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The original armament for these warships included two light implosion bows mounted on the foredeck and one aft (just behind the pilot’s station), plus two lightning ballistae mounted facing forward on limited turrets. Very few copies in the Second Age feature all (or even any) of these original weapons, as most of these valuable cannons were scavenged for use elsewhere. Since none of the cannons were actually powered by the ship itself, such scavenging does not actually impair function. &lt;br /&gt;
&lt;br /&gt;
Daana'd's Lance is atypical in that it retains the full armament of its class, and as a matter of pride has retained this armament in the face of Seventh Legion repurposing. Even more surprisingly, there is a retrofitted haze shield on board. The ship itself is in excellent repair, and is a flagship for one of the five battlegroups in the Lookshy Navy. Daana'd's Lance has only been in the Seventh Legion's service for about two to three decades, however. Its erstwhile captain was one Peleps Madorosu who defected from the realm with virtually his entire command on board. The reasons were likely manifold, but it left the Seventh Legion navy with some of the Wood Fleet's best and brightest sailors. Since his defection, Peleps Madorosu has continually advanced his position from Sazei (Captain) to Chujo (Commodore) and thence to Haimyo (Admiral). He also refounded his own household in Lookshy under the patronage of Gens Teresu. &lt;br /&gt;
&lt;br /&gt;
:Speed: 15/30mph under sail; 24/50mph under power &lt;br /&gt;
:Maneuverability: -3S under sail; -1S under power&lt;br /&gt;
:Endurance: None&lt;br /&gt;
:Crew: 15/4 (or 1/1, if piloted by an Essence-channeler using the drive system)&lt;br /&gt;
:Cargo: Two common warstriders curled in a fetal position, one talon of infantry or equivalent cargo.&lt;br /&gt;
:Armor: 30L/30B&lt;br /&gt;
:Health Levels: Ux35/Mx20/Cx10/I/D&lt;br /&gt;
:Weapons: Two Light Implosion Bows; Two Lightning Ballistae, Haze Shield&lt;br /&gt;
&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
'''The Silverfish''', a ''Whirligig''-class courier (ARTIFACT ••••)&lt;br /&gt;
Repair: 2&lt;br /&gt;
&lt;br /&gt;
These ships were created during the First Age as fast couriers and vessels designed to carry moderate-size cargoes long distances. Despite being slower than flying vehicles, these ships were regarded as a reliable alternative that required neither hearthstones nor frequent maintenance to operate. These vessels were created to rapidly carry cargoes on both the open sea and along all but the narrowest rivers. In addition, they are safe and reliable in all but the worst storms. &lt;br /&gt;
&lt;br /&gt;
The Silverfish is a typical example of a Whirligig Courier, commanded ostensibly by Sazei Madorosu Ryujin - the son of a Realm expatriate. His second is Chusa Teresu Kuipfer, an old hand of the Lookshy blue-water navy. Kuipfer's role is almost an open secret: to monitor the loyalties of Ryujin in much the same way as he did on his father. Haimyo Peleps understood this role, and even honoured it - his son only resents it. The Silverfish is one half of a Whirligig seabrace (pair). They are always fit out for coastal patrol duty with nearly a scale of marines on board at any time. Contraband and other seized goods are transferred on-board as soon as possible, or the marines take over as crew and pilot as needed. The foredeck mount is currently fit out with a light implosion bow as the ship's duties take it the furthest south of any current patrol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Speed: 3/6mph undersail; 10/20mph under power; 20/40mph on overdrive&lt;br /&gt;
:Maneuverability: -3S under sail; +1S under power&lt;br /&gt;
:Endurance: The pilot must attune the vessel for a commitment of five motes. Although this vessel’s engines do not require maintenance from normal operation, because of the extreme strain overdriving puts on them, the engines must undergo refitting after every 50 times they are overdriven in either mode. Every 10 times they are overdriven after this reduces the vessel’s Speed in both normal and overdrive modes by 20 percent, until the engines cease to function.&lt;br /&gt;
:Crew: 4/3&lt;br /&gt;
:Cargo: Five passengers and 12 tons of cargo below decks, plus up to four tons of cargo lashed to the deck; or 15 passengers and six tons of cargo below decks, plus up to four tons of cargo lashed to the deck.&lt;br /&gt;
:Armor: 20L/25B&lt;br /&gt;
:Health Levels: Ux15/Mx10/Cx10/Ix5/D&lt;br /&gt;
:Weapons: None; varies&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Skystrider''', a ''Stingray''-class observer (''Manta''-class transport variant) (ARTIFACT •••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
Originally built to ferry units of Dragon-Blooded commandos into battle, Manta-class skyships look like nothing less than giant airborne replicas of their namesake rays. Great fixed wings sweep out to either side, with propulsion generated by long tail spires that crackle with sporadic Essence discharges in flight. Notably larger than indomitable conquest platforms, these vessels are nearly 20 yards wide and 30 yards long (counting their tails). Two doors on either side allow passengers and crew to embark or exit, while a large ramp in rear beneath the tail can drop to load cargo or troops. Manta-class skyships are not designed for aquatic landings, but they can land on any relatively firm ground. These ships require a pilot and copilot capable of channeling Essence, plus three additional crewmembers, all of whom originally sat clustered in a cramped bridge toward the front of the craft. The remaining space within the hull not occupied by the vessel’s engines was entirely devoted to the single cargo hold.&lt;br /&gt;
 &lt;br /&gt;
Stingray-class variants were adapted during the Shogunate as aerial command and reconnaissance and long range dignitary transport. Sacrificing cargo room, the Stingray obtained increased bridge and dedicated cabin space, as well as a more improved and reliable engine.  The bridge can relay a host of information, becoming an aerial spotter during battles. In a handful of cases, the ships were installed with integral elemental scanners, or - rarest of all - atlases of the unconquered general and other strategic systems. Of these latter types, only three have definitively survived to the present day. The better engines and increased strategic value meant that Stingrays required an increased crew complement as well.&lt;br /&gt;
&lt;br /&gt;
The Skystrider is commanded by Sazei Amilar Caspian. It is also often earmarked for personal use by Haimyo Amilar Acraban, as it is one of the most advanced models left in Creation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Speed: 59/110mph&lt;br /&gt;
:Maneuverability: +1S (Lore 2, Sail 2)&lt;br /&gt;
:Endurance: Requires two level-2+ hearthstones plugged into controls on the bridge to operate. Both pilot and co-pilot must each commit three motes to their control stations during flight. After a Stingclass-class observer has operated for 100 cumulative hours without maintenance, it suffers one level of unsoakable lethal damage for each 10 hours it is in arrears.&lt;br /&gt;
:Crew: 10/2 (Lore 1, Sail 2)&lt;br /&gt;
:Cargo: One warstrider curled in a foetal position, or equivalent cargo. Up to two scales of infantry may be carried in a minimal barrackss. Cabins are in situ for the crew complement, plus up to eight functionaries.&lt;br /&gt;
:Armor: 15L/20B&lt;br /&gt;
:Health Levels: Ux20/Mx10/Cx7/Ix3/D&lt;br /&gt;
:Weapons: Two warstrider fire lances on turrets in either side beneath each wing, capable of aiming at most targets except those directly above.&lt;br /&gt;
:Other Notes: Passengers can open slits in either side of the hull to fire bows or other personal ranged weapons from within, and such characters have 75% cover. Otherwise, all passengers and crew have total cover and may not be attacked. Strategic system equivalents must be powered with a level 2+ hearthstone in addition to navigation controls.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93494</id>
		<title>Lossefion/Vehicles</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Vehicles&amp;diff=93494"/>
				<updated>2015-05-31T03:08:49Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: Created page with '== '''Ships of Sky and Sea''' ==  Return to Lossefion%27s_Campaign_Notes  Here are details of some ships the group have encountered so far in the campaign.  -----  '''The Rea…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Ships of Sky and Sea''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
Here are details of some ships the group have encountered so far in the campaign.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Reachfar''', a blue-water merchant ship (RESOURCES ••••)&lt;br /&gt;
&lt;br /&gt;
Large sailing ships of this type traverse Creation from the White Sea (in summer, at least) to the isles of the far Southwest, carrying freight ranging from dried Laplander vegetables to fine marble from Calin. Many navies also use these ships as troop transports. Such ships often have two masts. The stern holds a large, enclosed deckhouse that can quarter crew or passengers. A primary hold and a secondary, lower hold can house personnel or merchandise. After recently required repairs, the ship has been rerigged for even greater speed, and now mounts two light ballistae.&lt;br /&gt;
&lt;br /&gt;
This particular vessel was built more for speed than cargo space even before that point. It was originally chartered by the Margrave of Cincoria to carry one Professor Einar Oakheart of Great Forks and his archeological expedition back to Lookshy. The reason for this expansive gesture was the reputed help received from the party. Their abilities were instrumental in repelling the Klarnorian army camped within a day's march of Cincoria's capital. Details are still sketchy some months later, as few of the surviving Klarnorians willingly talk about it. On the way back, the Reachfar's main mast was snapped during freak storm winds, which also killed the captain. This forced the expedition and crew to put in at Dlash-da-Ralzuha, a tribal town and port of ill-repute for repairs. Finding local pirates in charge, negotiations were hardly an option. Fortunately, the Professor and his bodyguards proved more than equal to the task. The current captain of the ship is now a Lookshy native, one Mistress Amilar Koshiko. Mistress Amilar uses it for trade with permission from the Cincorian ambassador to Lookshy, Ovykor Morio Miyamoto. &lt;br /&gt;
 &lt;br /&gt;
Speed: 8/16 mph&lt;br /&gt;
Maneuverability: -3S&lt;br /&gt;
Endurance: Winds and currents&lt;br /&gt;
Crew: 22/6&lt;br /&gt;
Cargo: 1800 tons or more; troop carriers use the primary hold for 125 soldiers and the lower hold for their gear and supplies&lt;br /&gt;
Armor: 6L/12B&lt;br /&gt;
Health Levels: Ux12/Mx6/Cx5/I/D&lt;br /&gt;
Weapons: Two light ballistae. This may vary in future, depending on resources.&lt;br /&gt;
Other Notes: Measures 35x8x3/3&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''Daana'd's Lance''', a ''Swift Midday Brilliance''-class warship (ARTIFACT ••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
The most widely manufactured type of vessel in the navies of the Solar Deliberative and the Dragon-Blooded Shogunate alike, the Swift Midday Brilliance class of light warships remains the most common First Age design afloat. Several dozen mostly intact copies exist, most controlled by the fleets of the Realm, while twice that number float in various states of disrepair as flagships of various coastal principalities and island nations throughout Creation. The nearly organic hulls of these ships are 27 yards long and six yards in the beam, with a broad curved rudder set in the stern and a pair of four-yard-diameter paddlewheels mounted to either side of that. A single mast rises from the center of the deck, capable of folding back and retracting in a long dorsal compartment or else rising up, telescoping and locking in place for wind-powered use. Activating the ship’s paddlewheel drive requires a commitment of five motes channeled into its pilot station controls. By rotating the paddlewheels together or adjusting relative speeds, the warships may be propelled or swiftly maneuvered. The drive system can be used for a cumulative total of only 10 hours, requiring two hours powered down to lower the tolerated total by one hour. While not in use, the wheels spin freely without friction and do not impede wind-powered travel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The original armament for these warships included two light implosion bows mounted on the foredeck and one aft (just behind the pilot’s station), plus two lightning ballistae mounted facing forward on limited turrets. Very few copies in the Second Age feature all (or even any) of these original weapons, as most of these valuable cannons were scavenged for use elsewhere. Since none of the cannons were actually powered by the ship itself, such scavenging does not actually impair function. &lt;br /&gt;
&lt;br /&gt;
Daana'd's Lance is atypical in that it retains the full armament of its class, and as a matter of pride has retained this armament in the face of Seventh Legion repurposing. Even more surprisingly, there is a retrofitted haze shield on board. The ship itself is in excellent repair, and is a flagship for one of the five battlegroups in the Lookshy Navy. Daana'd's Lance has only been in the Seventh Legion's service for about two to three decades, however. Its erstwhile captain was one Peleps Madorosu who defected from the realm with virtually his entire command on board. The reasons were likely manifold, but it left the Seventh Legion navy with some of the Wood Fleet's best and brightest sailors. Since his defection, Peleps Madorosu has continually advanced his position from Sazei (Captain) to Chujo (Commodore) and thence to Haimyo (Admiral). He also refounded his own household in Lookshy under the patronage of Gens Teresu. &lt;br /&gt;
&lt;br /&gt;
Speed: 15/30mph under sail; 24/50mph under power &lt;br /&gt;
Maneuverability: -3S under sail; -1S under power&lt;br /&gt;
Endurance: None&lt;br /&gt;
Crew: 15/4 (or 1/1, if piloted by an Essence-channeler using the drive system)&lt;br /&gt;
Cargo: Two common warstriders curled in a fetal position, one talon of infantry or equivalent cargo.&lt;br /&gt;
Armor: 30L/30B&lt;br /&gt;
Health Levels: Ux35/Mx20/Cx10/I/D&lt;br /&gt;
Weapons: Two Light Implosion Bows; Two Lightning Ballistae, Haze Shield&lt;br /&gt;
&lt;br /&gt;
*****&lt;br /&gt;
&lt;br /&gt;
'''The Silverfish''', a ''Whirligig''-class courier (ARTIFACT ••••)&lt;br /&gt;
Repair: 2&lt;br /&gt;
&lt;br /&gt;
These ships were created during the First Age as fast couriers and vessels designed to carry moderate-size cargoes long distances. Despite being slower than flying vehicles, these ships were regarded as a reliable alternative that required neither hearthstones nor frequent maintenance to operate. These vessels were created to rapidly carry cargoes on both the open sea and along all but the narrowest rivers. In addition, they are safe and reliable in all but the worst storms. &lt;br /&gt;
&lt;br /&gt;
The Silverfish is a typical example of a Whirligig Courier, commanded ostensibly by Sazei Madorosu Ryujin - the son of a Realm expatriate. His second is Chusa Teresu Kuipfer, an old hand of the Lookshy blue-water navy. Kuipfer's role is almost an open secret: to monitor the loyalties of Ryujin in much the same way as he did on his father. Haimyo Peleps understood this role, and even honoured it - his son only resents it. The Silverfish is one half of a Whirligig seabrace (pair). They are always fit out for coastal patrol duty with nearly a scale of marines on board at any time. Contraband and other seized goods are transferred on-board as soon as possible, or the marines take over as crew and pilot as needed. The foredeck mount is currently fit out with a light implosion bow as the ship's duties take it the furthest south of any current patrol.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 3/6mph undersail; 10/20mph under power; 20/40mph on overdrive&lt;br /&gt;
Maneuverability: -3S under sail; +1S under power&lt;br /&gt;
Endurance: The pilot must attune the vessel for a commitment of five motes. Although this vessel’s engines do not require maintenance from normal operation, because of the extreme strain overdriving puts on them, the engines must undergo refitting after every 50 times they are overdriven in either mode. Every 10 times they are overdriven after this reduces the&lt;br /&gt;
vessel’s Speed in both normal and overdrive modes by 20 percent, until the engines cease to function.&lt;br /&gt;
Crew: 4/3&lt;br /&gt;
Cargo: Five passengers and 12 tons of cargo below decks, plus up to four tons of cargo lashed to the deck; or 15 passengers&lt;br /&gt;
and six tons of cargo below decks, plus up to four tons of cargo lashed to the deck.&lt;br /&gt;
Armor: 20L/25B&lt;br /&gt;
Health Levels: Ux15/Mx10/Cx10/Ix5/D&lt;br /&gt;
Weapons: None; varies&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''The Skystrider''', a ''Stingray''-class observer (''Manta''-class transport variant) (ARTIFACT •••••)&lt;br /&gt;
Repair: 4&lt;br /&gt;
&lt;br /&gt;
Originally built to ferry units of Dragon-Blooded commandos into battle, Manta-class skyships look like nothing less than giant airborne replicas of their namesake rays. Great fixed wings sweep out to either side, with propulsion generated by long tail spires that crackle with sporadic Essence discharges in flight. Notably larger than indomitable conquest platforms, these vessels are nearly 20 yards wide and 30 yards long (counting their tails). Two doors on either side allow passengers and crew to embark or exit, while a large ramp in rear beneath the tail can drop to load cargo or troops. Manta-class skyships are not designed for aquatic landings, but they can land on any relatively firm ground. These ships require a pilot and copilot capable of channeling Essence, plus three additional crewmembers, all of whom originally sat clustered in a cramped bridge toward the front of the craft. The remaining space within the hull not occupied by the vessel’s engines was entirely devoted to the single cargo hold.&lt;br /&gt;
 &lt;br /&gt;
Stingray-class variants were adapted during the Shogunate as aerial command and reconnaissance and long range dignitary transport. Sacrificing cargo room, the Stingray obtained increased bridge and dedicated cabin space, as well as a more improved and reliable engine.  The bridge can relay a host of information, becoming an aerial spotter during battles. In a handful of cases, the ships were installed with integral elemental scanners, or - rarest of all - atlases of the unconquered general and other strategic systems. Of these latter types, only three have definitively survived to the present day. The better engines and increased strategic value meant that Stingrays required an increased crew complement as well.&lt;br /&gt;
&lt;br /&gt;
The Skystrider is commanded by Sazei Amilar Caspian. It is also often earmarked for personal use by Haimyo Amilar Acraban, as it is one of the most advanced models left in Creation. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Speed: 59/110mph&lt;br /&gt;
Maneuverability: +1S (Lore 2, Sail 2)&lt;br /&gt;
Endurance: Requires two level-2+ hearthstones plugged into controls on the bridge to operate. Both pilot and co-pilot must each commit three motes to their control stations during flight. After a Stingclass-class observer has operated for 100 cumulative hours without maintenance, it suffers one level of unsoakable lethal damage for each 10 hours it is in arrears.&lt;br /&gt;
Crew: 10/2 (Lore 1, Sail 2)&lt;br /&gt;
Cargo: One warstrider curled in a foetal position, or equivalent cargo. Up to two scales of infantry may be carried in a minimal barrackss. Cabins are in situ for the crew complement, plus up to eight functionaries.&lt;br /&gt;
Armor: 15L/20B&lt;br /&gt;
Health Levels: Ux20/Mx10/Cx7/Ix3/D&lt;br /&gt;
Weapons: Two warstrider fire lances on turrets in either side beneath each wing, capable of aiming at most targets except those directly above.&lt;br /&gt;
Other Notes: Passengers can open slits in either side of the hull to fire bows or other personal ranged weapons from within, and such characters have 75% cover. Otherwise, all passengers and crew have total cover and may not be attacked. Strategic system equivalents must be powered with a level 2+ hearthstone in addition to navigation controls.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion%27s_Campaign_Notes&amp;diff=93486</id>
		<title>Lossefion's Campaign Notes</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion%27s_Campaign_Notes&amp;diff=93486"/>
				<updated>2015-05-31T03:00:43Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Scenes from the Reachfar''' ==&lt;br /&gt;
&lt;br /&gt;
The Reachfar winds its way north through many miles of choppy water. Great purple-grey clouds loom in the far distance, but closer to you grey skies churn in and threaten a downpour. The first week is overcast and damp, mist soaking almost everything in the early morning, but the rain never comes. On occasion, you hear a distant report of thunder, like the split of a gigantic rockface. Dreams of enemies you never knew existed haunt your dreams, causing cold sweats on the rise at morning. At night-time watch, you swear you can hear and see things beyond your ken, just out of the corner of your eye, but a blink and they are gone. A giddy laughing shriek occasionally haunts the water, causing a cold shiver up your spine. On the eighth day, the storm finally builds. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tension palpable, you see the storm break: the breath of gods splits the sky asunder, with a retort that nearly makes the ears bleed! The heavens open at the onset of night: the chase, the raw power of this Creation nearly overwhelms your senses! You have never known such threatened times in your lives...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...and yet never have you felt more yourself, and more alive. Your voice is among the crew, leading them to victory against the night. Your speedy hands are amidst the rigging, deftly knotting hawsers against the winds. Your keen gaze is ahead, ever watchful for the dangers of rocky shoals. Your mind is set against the racing clouds overhead, charting a path against the storm from ever-changing glimpses of the distant, uncaring stars. Your stern, steady hand is on the rudder, staying a safe course on a journey set seemingly against the very teeth of fate...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...You find yourself alight, and alive with the power of the sun coursing through you in the face of danger. The lightning is a welcome, the thunder a fanfare, and the rain a baptismal font. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The sky is alive with spirits welcoming the return of the Princes of the Earth. You've wound down through many lives to this, and lived through worse, and survived. Your shard never left the heaven and earth of its birth, and although you now number a scant handful, you know that with the dearth of heroes beside you, you can call this time your own once again. Maybe you can find your brothers and sisters of old once more...but though you shall scour the heavens and earth, and set the world aright again, now you can glory in the rejoicing of this world, your world, at your return...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...Now you break into the morning light of your patron, swiftly coursing through the pale crystal-blue waters north under a gladdening wind. To your back lies the storm, to the west the endless sea, and the east the plains of Marukan and the swiftly rising sun.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yet to the north lies your future, and a far more daunting task sobers you to the present. Lookshy, Jewel of the Inner Sea, Bastion of the Confederation, and home of the Seventh Legion is your destined landfall, and only the gods know what awaits you there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After two weeks, you are set to arrive...&lt;br /&gt;
&lt;br /&gt;
== '''Campaign Artifacts''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Artifacts]]&lt;br /&gt;
&lt;br /&gt;
== '''Campaign Backgrounds''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Backgrounds]]&lt;br /&gt;
&lt;br /&gt;
== '''Campaign Characters''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Characters]] &lt;br /&gt;
&lt;br /&gt;
== '''Campaign Charms''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Charms]]&lt;br /&gt;
&lt;br /&gt;
== '''Campaign Locations''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Locations]]&lt;br /&gt;
&lt;br /&gt;
== '''Campaign Magical Materials''' ==&lt;br /&gt;
&lt;br /&gt;
One of the most enduring tales comes from the wars between Klarnos and Cincoria when a misguided assault by deep striking Klarnorian troops attempted to skirt Cincorian territory and attack from the mountains. Scouts reported plumes of smoke on upper slopes, potentially betraying the presence of installations in the Vost corrie. Klarnorian commanders elected to scale the sheer peaks and take the encampments by force. When the camps proved to be filled with “eight-cubit giants”, bearing no love for Cincoria, but in no mood for invaders either, their shock was brutally short lived. This tale and others like it have given rise tales of “old King Korl” and the gifts that he gives when offered a completed service. These later stories revolve somewhat around two valuable materials that were originally discovered in the heights of Starn.&lt;br /&gt;
&lt;br /&gt;
'''Jadin''' is a peculiar local commodity, and a valuable ingredient in many variant mortal artefacts. It is an amalgam of formerly molten jade that occurs most often near untapped demesnes and wyld zones. In some respects it is motonically similar to Yellow Jade, however it occurs naturally. Jadin takes little refinement for use in place of yellow jade, and so little thaumaturgical skill is needed to utilise it. Jadin can be fashioned into standard jade alloy, but this process sacrifices the magical properties that make it so valuable for the likes of mortal augmentation and defense. It tends to appear in dull opalescent ovoid geodes, the pale striated outer shell giving rise to names such as “dragon eggs”. &lt;br /&gt;
&lt;br /&gt;
'''Bronin''' is from the opposite end of the spectrum, being a wholly thaumaturgical product. The brassy alloy is created from bronze, which is alchemically treated then subjected to a ritual adapted from far Eastern tribes to make ironwood. This process makes the resultant metal almost as light as wood, whilst increasing its hardness to at least that of steel. Traditionally, the process takes place within the day that sunlight first touches the bronze. The Immaculate Order frowns on this, making it difficult to export outside of genuinely wild territory. In the absence of dedicated foundries, bronin is cheaper to use than steel. In general, only the highest quality arms and armour are made from this metal, creating ornamental arms that can yet withstand the field of battle. &lt;br /&gt;
&lt;br /&gt;
Other lands have adapted the use of bronin and jadin for ceremonial, civil and military purposes, although any possible uses in the more advanced arts and sciences would have to be researched anew. &lt;br /&gt;
&lt;br /&gt;
== '''Campaign Manses''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Manses]]&lt;br /&gt;
&lt;br /&gt;
== '''Campaign Prose''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Prose]]&lt;br /&gt;
&lt;br /&gt;
== '''Campaign Vehicles''' ==&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Vehicles]]&lt;br /&gt;
&lt;br /&gt;
== '''Comments''' ==&lt;br /&gt;
Interesting, very interesting. Mind if we converse on the Discussion board when you get it up. The artifacts are mostly rock-solid, better than most of my own work I'll assure you but you may wish to tie the armor down with oaths if you feel it's still too strong, this'll keep it from becoming too top-heavy with exorbitant cost, like a Hearthstone, or mote cost. Also it won't interrupt your stories flow if the PC suddenly finds out that the armor is aligned to particular actions.&lt;br /&gt;
&lt;br /&gt;
--- Always willing to talk shop! I'm just in the process of adding more resources and sorting out the rest. I hope you enjoy what you find here. - [[User:Lossefion|Lossefion]] 04:27, 30 May (UTC)&lt;br /&gt;
&lt;br /&gt;
I'm one of the players in this campaign, I'll be adding some of my own fluff pieces, charms and artefact creations from time to time --[[User:Stark|Stark]] 02:51, 30 May 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93480</id>
		<title>Lossefion/Prose</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93480"/>
				<updated>2015-05-31T02:42:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Campaign Prose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== '''Campaign Prose''' ===&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes|Lossefion's Campaign Notes]]&lt;br /&gt;
&lt;br /&gt;
Here follows some scene setting work, mostly used in-character to thoroughly confuse some of the players. Included is some personal prose written by players to help flesh out their characters. It's organised roughly in chronological order. - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/The Rebel Archer|The Rebel Archer]] ==&lt;br /&gt;
&lt;br /&gt;
A tale of [[Lossefion/Characters#Morio_Miyamoto_.28PC.29|Morio Miyamoto]]'s ancestor. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Hitorii Danshin, The Man Alone ==&lt;br /&gt;
&lt;br /&gt;
(''Developed by'' [[User:Lossefion|Lossefion]] ''and'' [[User:Stark|Stark]])&lt;br /&gt;
&lt;br /&gt;
Hitorii Danshin, or The Man Alone, is a figure of modern myth in the Aluvian heartlands, and a man suspected to be alive today. &lt;br /&gt;
&lt;br /&gt;
Ten years ago, the Bitter Forest shook with the sound of hunting Anathema. Demons strode triumphant, and a foolish sorcerer who drank deep of lake lit only by moonlight, also drank evil that hollowed her from within. The demon in her sought to bring others of her ilk into the forest of her host's birth - turning it into a very adjunct of hell pleasing to her masters. Lions were sent out into the world, deer stalked their hunters, and the rivers ran with the salted tears of crying women. The sorcerer was tricked and led astray, enslaved by the mastery she sought. She was tricked into a mockery of life, flesh moulding to the demon's whim. She made Widows, orphans and widowers, until he came. &lt;br /&gt;
&lt;br /&gt;
From the north came soldiers, hardened to the battle. Prey did the Anathema seek among them. Hunters all, they hunted each other in turn. Days and then weeks were spent beating the brush. Two score and ten men, with armoured skin an inch thick, sought to no avail. Instead, the horror of flesh found them. &lt;br /&gt;
&lt;br /&gt;
Through the trees, from the very rain it struck, knifing ten down where they stood. Their comrades were struck dumbfounded, and hastened in their retreat. Five more were lost in the muster. Their captain sounded alarum. &lt;br /&gt;
&lt;br /&gt;
In the gathering chaos amid torrential rain, they fled through gully and tree. In the midst of them flew the Chimaera, striking deftly, as each made pass by tree, by root, by stem. Each man felled, uprooted, torn. Seperating the wheat from the chaff, did the Chimaera thresh the battalion, each talon cutting a life in its prime short. Each life’s story lost amidst blood in the soil.&lt;br /&gt;
&lt;br /&gt;
Two score dead in the first fatal minutes. Ten good, worthy men left to stand against the monster. By a stand of ash trees, did their captain sound a rally. Against the green wood, did their spears shine bright. The Chimaera flew at them in fury, but could not dislodge them or their captain from their foundation. Blades flashed, points struck, and the beast was wounded.&lt;br /&gt;
&lt;br /&gt;
It howled in anger, and folded in on itself, and then exploded outwards in a sea of ichor and teeth. Its limbs tore two men in half, and its claws disembowelled another. The good captain could not stand to see his men suffer so, and throwing his signifer down behind him, hewing his faithful hatchet at the sea of limbs as if hewing a tree. His order to flee did not go unheard. Tall he was, grand he was, Tragic he was, for he died beneath the onslaught. &lt;br /&gt;
&lt;br /&gt;
A dragon fang, the last of the litter of wolves, and a mere cub left of the pack that day. Five men, and a boy. A den they need, to lick their wounds and gather their courage. To this end, they continue on up and up the hillside, darting through the rocky outcrops seeking best point of vantage.&lt;br /&gt;
&lt;br /&gt;
Nature gifted them with a foundation, a rocky bowl of some strength with ramparts of living wood and stone. The way was narrow, the ground unsure. The men schemed and set the most fleet as bait to lure the terrible hound at their heels to this place of death. &lt;br /&gt;
&lt;br /&gt;
The stripling set forth to catch his hunter’s eye. From every shadow was extinction, to every movement was his head turned. The fiend, deep in its cruelty, sought to savour this morsel as slowly as it dared. It revealed itself to him, step by infernal step, seeking to invoke fear in his heart. The heart of the stripling did not quail, and he tore weapons from the bosom of the earth itself, calling the monster pale coward, and defying it with his very voice.&lt;br /&gt;
&lt;br /&gt;
The demon roared losing its interest in the play, and heading straight for the kill. The boy proved his fleetness, and stormed from the clearing stopping for naught, steering for the place of execution. He passed the gate, his comrades in wait in strong and hidden places. The gully ended with a cliff barring any escape. He entered stood, and faced his pursuer across the broken, mossy ground.&lt;br /&gt;
&lt;br /&gt;
His weapons in a heap at the cliff base, he drew his own sword, poor weapon against such hate. His defiance gave the monster no pause, but drew it forward for the old wolves of the pack to tear into its flanks. Their arrows flew true, striking the belly of the beast. It howled in pain, but gave no quarter. Another volley missed, and it turned its attention to those nipping at its heels. To the hunters’ horror its face was that of their captain, screaming obscenities. Faces of their brothers bubbled in its flanks as they wordlessly prayed for a release never to come.&lt;br /&gt;
&lt;br /&gt;
The old wolves' jaws dropped at that, and their hesitation cost them dear. Their doom was upon them, in hellfury, tendon and tentacle. Thick ropes of gut and gristle wrenched from the belly of the beast, tearing one asunder, and dragging a second screaming within its entrails to be slowly digested from inside. The third had his face dissolved by a vomit of bile from the open maw. The fourth, his mind blasted by the sight gave himself gibbering to the tide of flesh, screaming mindlessly even as it engulfed him. The last, the oldest wolf pressed, pressed in deep laying open its throat again and again, even to have it seal behind the trail of his axe.&lt;br /&gt;
&lt;br /&gt;
The boy, now forgotten sees now. There is now way past, no way round. There is only through. Shaken arm, pale sword at the ready, he lunges, past the threshing limbs, over the dead flesh, into the centre of the beast…and lands a telling blow. Its scream is high, pained. It is not a scream heard before now. This heartens the boy, brightens the boy, enrages the man. He grabs the hilt with both hands, begins wrenching it backwards and forwards within the flesh, a lever against the tide, the strength of two dragons in his limbs. His captain turns to him, eyes mad with pain. The maw opens impossibly wide, and yet he keeps cutting, wrenching at the beast, leaving wounds impossible – enough to kill any man thrice over, this beast is not even dead once. The ground shakes and trembles with the fury of battle, the sky reddens with the mist of blood. The very spirits of the storm in their tumble, give pause to the storm below. One must give, one must yield, one must surely die.&lt;br /&gt;
&lt;br /&gt;
And one does.&lt;br /&gt;
&lt;br /&gt;
And it is not the boy. It is not the boy at all. For he is a man. The man Alone.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Stark/ReportsfromInaeva|Reports From Inieva]] ==&lt;br /&gt;
&lt;br /&gt;
After-action reports from the escort CO. Written by [[User:Stark|Stark]].&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/Dividing The Spoils|Dividing The Spoils]] ==&lt;br /&gt;
&lt;br /&gt;
A lengthy piece derived from correspondence between the circle.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
== A dream on the journey home... == &lt;br /&gt;
&lt;br /&gt;
The steady thrum of the waves overtakes you as the Reachfar speeds towards home, and the motion rocks you to sleep in the spartan though not uncomfortable cabins you berth in....&lt;br /&gt;
&lt;br /&gt;
She stands at the prow, weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
There is nothing you can do to console her, you know. You watch the flickering mocking light of the city burning and dancing behind you, waving an insulting goodbye. &lt;br /&gt;
&lt;br /&gt;
In the shadow, in silence she is weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
All that you have ever known is gone to ashes, gone to dust. You have taken ship and fled East, the siren song of your ancient souls' home.  There are those among you that have driven armies before them, that have taken task with gods, monsters, and yet it is your fellow men and women that have cast you forth. There is a risen a pall of smoke cast across the heavens, and the stars are obscured. Touche, you think, for your ancient advisors are nowhere to be found. Your faithful, faithless retainers and majordomos, some whom you have raised since birth have cast off their oaths of loyalty and duty, and made their own play for the reins of authority. Some yet stood with you, dragons' blood being spilled on both sides. The dance was done 'ere the feast was yet over.&lt;br /&gt;
&lt;br /&gt;
In the moonlight, over the waves, she is weeping, weeping.&lt;br /&gt;
&lt;br /&gt;
The end of the five day feast was not yet come, but you had declined to partake in the City, choosing instead to renew older, more personal ties. There it was that you were caught in the echoes of screaming, that the sound caught you before the treachery did. You could not bear to face them, your fellows, it was not your way to war against those whom you had fought alongside - others played those games, not you. And so, you all fled...&lt;br /&gt;
&lt;br /&gt;
Her salt tears stain the seas, her cheeks wet from weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
The gateway to the East perhaps yet stands open, Deheleshen and her towers, her might and her strength old friends. You join her at the prow to comfort her, putting a hand around her shoulders and squeezing lightly. It will be alright you say, hollow though the words sound. It is easy to think that there you may yet return, though it may be your last stand will be in the nexus of your own strength. You dismiss the dark thought with an angry toss of your head. You have allies that others do not, and therein lies your strength. &lt;br /&gt;
&lt;br /&gt;
Even so, there will be pain, and blood, and death 'ere the end. You know this, and you see the fires that lick the underside of the skies ahead and behind, and know there will be&lt;br /&gt;
&lt;br /&gt;
Weeping, weeping...&lt;br /&gt;
&lt;br /&gt;
...and with the tears staining your cheeks, you waken, as though your heart should break.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Stark/LettersHomeNeverToArrive|Letters Home, Never To Arrive]] ==&lt;br /&gt;
&lt;br /&gt;
[[User:Stark|Stark]]'s letters to his family.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Enkou/Arrival|Arrival]] ==&lt;br /&gt;
&lt;br /&gt;
A piece, composed by [[User:Enkou|Enkou]], describing Max's welcome home.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/The Tomb At Erdinghast|The Tomb at Erdinghast]] ==&lt;br /&gt;
&lt;br /&gt;
An exercise detailing what lies beneath a broken manse.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93474</id>
		<title>Lossefion/Prose</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93474"/>
				<updated>2015-05-31T02:07:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* The Rebel Archer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== '''Campaign Prose''' ===&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes|Lossefion's Campaign Notes]]&lt;br /&gt;
&lt;br /&gt;
Here follows some scene setting work, mostly used in-character to thoroughly confuse some of the players. Included are some personal prose written by players to help flesh out their characters. It's organised roughly in chronological order. - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/The Rebel Archer|The Rebel Archer]] ==&lt;br /&gt;
&lt;br /&gt;
A tale of [[Lossefion/Characters#Morio_Miyamoto_.28PC.29|Morio Miyamoto]]'s ancestor. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Hitorii Danshin, The Man Alone ==&lt;br /&gt;
&lt;br /&gt;
(''Developed by'' [[User:Lossefion|Lossefion]] ''and'' [[User:Stark|Stark]])&lt;br /&gt;
&lt;br /&gt;
Hitorii Danshin, or The Man Alone, is a figure of modern myth in the Aluvian heartlands, and a man suspected to be alive today. &lt;br /&gt;
&lt;br /&gt;
Ten years ago, the Bitter Forest shook with the sound of hunting Anathema. Demons strode triumphant, and a foolish sorcerer who drank deep of lake lit only by moonlight, also drank evil that hollowed her from within. The demon in her sought to bring others of her ilk into the forest of her host's birth - turning it into a very adjunct of hell pleasing to her masters. Lions were sent out into the world, deer stalked their hunters, and the rivers ran with the salted tears of crying women. The sorcerer was tricked and led astray, enslaved by the mastery she sought. She was tricked into a mockery of life, flesh moulding to the demon's whim. She made Widows, orphans and widowers, until he came. &lt;br /&gt;
&lt;br /&gt;
From the north came soldiers, hardened to the battle. Prey did the Anathema seek among them. Hunters all, they hunted each other in turn. Days and then weeks were spent beating the brush. Two score and ten men, with armoured skin an inch thick, sought to no avail. Instead, the horror of flesh found them. &lt;br /&gt;
&lt;br /&gt;
Through the trees, from the very rain it struck, knifing ten down where they stood. Their comrades were struck dumbfounded, and hastened in their retreat. Five more were lost in the muster. Their captain sounded alarum. &lt;br /&gt;
&lt;br /&gt;
In the gathering chaos amid torrential rain, they fled through gully and tree. In the midst of them flew the Chimaera, striking deftly, as each made pass by tree, by root, by stem. Each man felled, uprooted, torn. Seperating the wheat from the chaff, did the Chimaera thresh the battalion, each talon cutting a life in its prime short. Each life’s story lost amidst blood in the soil.&lt;br /&gt;
&lt;br /&gt;
Two score dead in the first fatal minutes. Ten good, worthy men left to stand against the monster. By a stand of ash trees, did their captain sound a rally. Against the green wood, did their spears shine bright. The Chimaera flew at them in fury, but could not dislodge them or their captain from their foundation. Blades flashed, points struck, and the beast was wounded.&lt;br /&gt;
&lt;br /&gt;
It howled in anger, and folded in on itself, and then exploded outwards in a sea of ichor and teeth. Its limbs tore two men in half, and its claws disembowelled another. The good captain could not stand to see his men suffer so, and throwing his signifer down behind him, hewing his faithful hatchet at the sea of limbs as if hewing a tree. His order to flee did not go unheard. Tall he was, grand he was, Tragic he was, for he died beneath the onslaught. &lt;br /&gt;
&lt;br /&gt;
A dragon fang, the last of the litter of wolves, and a mere cub left of the pack that day. Five men, and a boy. A den they need, to lick their wounds and gather their courage. To this end, they continue on up and up the hillside, darting through the rocky outcrops seeking best point of vantage.&lt;br /&gt;
&lt;br /&gt;
Nature gifted them with a foundation, a rocky bowl of some strength with ramparts of living wood and stone. The way was narrow, the ground unsure. The men schemed and set the most fleet as bait to lure the terrible hound at their heels to this place of death. &lt;br /&gt;
&lt;br /&gt;
The stripling set forth to catch his hunter’s eye. From every shadow was extinction, to every movement was his head turned. The fiend, deep in its cruelty, sought to savour this morsel as slowly as it dared. It revealed itself to him, step by infernal step, seeking to invoke fear in his heart. The heart of the stripling did not quail, and he tore weapons from the bosom of the earth itself, calling the monster pale coward, and defying it with his very voice.&lt;br /&gt;
&lt;br /&gt;
The demon roared losing its interest in the play, and heading straight for the kill. The boy proved his fleetness, and stormed from the clearing stopping for naught, steering for the place of execution. He passed the gate, his comrades in wait in strong and hidden places. The gully ended with a cliff barring any escape. He entered stood, and faced his pursuer across the broken, mossy ground.&lt;br /&gt;
&lt;br /&gt;
His weapons in a heap at the cliff base, he drew his own sword, poor weapon against such hate. His defiance gave the monster no pause, but drew it forward for the old wolves of the pack to tear into its flanks. Their arrows flew true, striking the belly of the beast. It howled in pain, but gave no quarter. Another volley missed, and it turned its attention to those nipping at its heels. To the hunters’ horror its face was that of their captain, screaming obscenities. Faces of their brothers bubbled in its flanks as they wordlessly prayed for a release never to come.&lt;br /&gt;
&lt;br /&gt;
The old wolves' jaws dropped at that, and their hesitation cost them dear. Their doom was upon them, in hellfury, tendon and tentacle. Thick ropes of gut and gristle wrenched from the belly of the beast, tearing one asunder, and dragging a second screaming within its entrails to be slowly digested from inside. The third had his face dissolved by a vomit of bile from the open maw. The fourth, his mind blasted by the sight gave himself gibbering to the tide of flesh, screaming mindlessly even as it engulfed him. The last, the oldest wolf pressed, pressed in deep laying open its throat again and again, even to have it seal behind the trail of his axe.&lt;br /&gt;
&lt;br /&gt;
The boy, now forgotten sees now. There is now way past, no way round. There is only through. Shaken arm, pale sword at the ready, he lunges, past the threshing limbs, over the dead flesh, into the centre of the beast…and lands a telling blow. Its scream is high, pained. It is not a scream heard before now. This heartens the boy, brightens the boy, enrages the man. He grabs the hilt with both hands, begins wrenching it backwards and forwards within the flesh, a lever against the tide, the strength of two dragons in his limbs. His captain turns to him, eyes mad with pain. The maw opens impossibly wide, and yet he keeps cutting, wrenching at the beast, leaving wounds impossible – enough to kill any man thrice over, this beast is not even dead once. The ground shakes and trembles with the fury of battle, the sky reddens with the mist of blood. The very spirits of the storm in their tumble, give pause to the storm below. One must give, one must yield, one must surely die.&lt;br /&gt;
&lt;br /&gt;
And one does.&lt;br /&gt;
&lt;br /&gt;
And it is not the boy. It is not the boy at all. For he is a man. The man Alone.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Stark/ReportsfromInaeva|Reports From Inieva]] ==&lt;br /&gt;
&lt;br /&gt;
After-action reports from the escort CO. Written by [[User:Stark|Stark]].&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/Dividing The Spoils|Dividing The Spoils]] ==&lt;br /&gt;
&lt;br /&gt;
A lengthy piece derived from correspondence between the circle.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
== A dream on the journey home... == &lt;br /&gt;
&lt;br /&gt;
The steady thrum of the waves overtakes you as the Reachfar speeds towards home, and the motion rocks you to sleep in the spartan though not uncomfortable cabins you berth in....&lt;br /&gt;
&lt;br /&gt;
She stands at the prow, weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
There is nothing you can do to console her, you know. You watch the flickering mocking light of the city burning and dancing behind you, waving an insulting goodbye. &lt;br /&gt;
&lt;br /&gt;
In the shadow, in silence she is weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
All that you have ever known is gone to ashes, gone to dust. You have taken ship and fled East, the siren song of your ancient souls' home.  There are those among you that have driven armies before them, that have taken task with gods, monsters, and yet it is your fellow men and women that have cast you forth. There is a risen a pall of smoke cast across the heavens, and the stars are obscured. Touche, you think, for your ancient advisors are nowhere to be found. Your faithful, faithless retainers and majordomos, some whom you have raised since birth have cast off their oaths of loyalty and duty, and made their own play for the reins of authority. Some yet stood with you, dragons' blood being spilled on both sides. The dance was done 'ere the feast was yet over.&lt;br /&gt;
&lt;br /&gt;
In the moonlight, over the waves, she is weeping, weeping.&lt;br /&gt;
&lt;br /&gt;
The end of the five day feast was not yet come, but you had declined to partake in the City, choosing instead to renew older, more personal ties. There it was that you were caught in the echoes of screaming, that the sound caught you before the treachery did. You could not bear to face them, your fellows, it was not your way to war against those whom you had fought alongside - others played those games, not you. And so, you all fled...&lt;br /&gt;
&lt;br /&gt;
Her salt tears stain the seas, her cheeks wet from weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
The gateway to the East perhaps yet stands open, Deheleshen and her towers, her might and her strength old friends. You join her at the prow to comfort her, putting a hand around her shoulders and squeezing lightly. It will be alright you say, hollow though the words sound. It is easy to think that there you may yet return, though it may be your last stand will be in the nexus of your own strength. You dismiss the dark thought with an angry toss of your head. You have allies that others do not, and therein lies your strength. &lt;br /&gt;
&lt;br /&gt;
Even so, there will be pain, and blood, and death 'ere the end. You know this, and you see the fires that lick the underside of the skies ahead and behind, and know there will be&lt;br /&gt;
&lt;br /&gt;
Weeping, weeping...&lt;br /&gt;
&lt;br /&gt;
...and with the tears staining your cheeks, you waken, as though your heart should break.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Stark/LettersHomeNeverToArrive|Letters Home, Never To Arrive]] ==&lt;br /&gt;
&lt;br /&gt;
[[User:Stark|Stark]]'s letters to his family.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Enkou/Arrival|Arrival]] ==&lt;br /&gt;
&lt;br /&gt;
A piece, composed by [[User:Enkou|Enkou]], describing Max's welcome home.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/The Tomb At Erdinghast|The Tomb at Erdinghast]] ==&lt;br /&gt;
&lt;br /&gt;
An exercise detailing what lies beneath a broken manse.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93472</id>
		<title>Lossefion/The Rebel Archer</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93472"/>
				<updated>2015-05-31T02:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* The Rebel Archer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Rebel Archer''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion/Prose]]&lt;br /&gt;
&lt;br /&gt;
Morio, whose family came from north of Kasland, was known as an expert shot with his bow. In his time, the northern chiefs of Klarnos were seeking to dominate the region of Far Manioch, on the other side of the Klann Mountains. Gesla, the invading overchief of raised a pole in a town's central square - now lost to the wars that stemmed from this time - hung his hat on top of it, and demanded that all the townsfolk bow before the hat. When Morio and his son passed by the hat without bowing to it, he was arrested. &lt;br /&gt;
&lt;br /&gt;
:“What do you mean? Why should I bow to an empty hat?” asked Morio. &lt;br /&gt;
&lt;br /&gt;
The soldiers who had seized made no reply, but for their captain.  “It is Gesla’s orders. Whoever passes by must show their loyalty to Klarnos, and bow to his hat. Those who disobey will be executed.”&lt;br /&gt;
&lt;br /&gt;
A crowd had gathered about the little group, and a low murmur now went up as a party of men on horseback clattered into the marketplace – the overchief himself had arrived. His beetling brows knitted together. “What is happening here?” said Gesla. “Why have you arrested this man?”&lt;br /&gt;
&lt;br /&gt;
:“He refuses to pay homage to your hat, my lord,” said the soldiers. “It is Morio, the marksman.”&lt;br /&gt;
&lt;br /&gt;
“Ah, I have heard of your skill with the bow,” said Gesla. “Now, let us see if the tales are true. Take that boy and tie him to yon linden tree.&amp;quot; Morio watched in horror as his son was dragged from him, and bound to the trunk.&lt;br /&gt;
&lt;br /&gt;
:“Now set this persimmon on his head, and if you can split that apple with your arrow I will spare your life.”&lt;br /&gt;
&lt;br /&gt;
When Morio heard these words he went pale.  “I cannot do that!” he said. “What if I miss? I cannot aim at my own child.”&lt;br /&gt;
&lt;br /&gt;
:“Then he shall be killed in your sight,” said Gesla. “Come, I wish to see a display of your skill.”&lt;br /&gt;
&lt;br /&gt;
Slowly Morio drew two arrows from his quiver, and set one in his belt. The second he fitted to his bow, and set it upon his shoulder. A moment later a loud cheer arose among the bystanders; the fruit had been pierced through the centre, and fell in two equal pieces.&lt;br /&gt;
&lt;br /&gt;
:“A mighty shot!” said Gesla. “But tell me – why did you take two arrows?”&lt;br /&gt;
&lt;br /&gt;
:“If the first arrow had hurt my child I would have killed you with the second,” said Morio.&lt;br /&gt;
&lt;br /&gt;
Gesla was angered, and had Morio bound. He was brought to Gesla's ship to be taken to his stronghold at Lod, south into Klarnos. As a storm broke on the headland around which they sailed, the soldiers were afraid that their boat would capsize, and unbound Morio, asking him to steer. Morio succeeded, but made use of the opportunity to escape, jumping from the boat at the site now known as the Brash Bowman's Leap. In the months to come, Morio would organise the folk of Far Manioch, his other countrymen and even the local elemental courts into a rebellion that would eventually culminate in the Battle of Three Marches, driving the Klarnorians south again. The oath taken each to the other is famous in Aluvian myth, and has come to be the oath taken the heads of the March families upon the succession of a new ruler:&lt;br /&gt;
&lt;br /&gt;
::We shall be a single People of brethren,&lt;br /&gt;
::Never to part in danger nor distress.&lt;br /&gt;
::We shall be free, just as our fathers were,&lt;br /&gt;
::And rather die than live in slavery.&lt;br /&gt;
::We shall trust in the one highest God&lt;br /&gt;
::And never be afraid of human power.&lt;br /&gt;
&lt;br /&gt;
In retreat, Gesla came again to meet his foe, albeit from a distance. As he passed with the tattered remnants of his army, a single arrow fell from the heavens to transfix the brash overchief through the heart. His ribcage splintered, the fletching was undeniable. It was the second arrow that Morio had saved for him since the day at that lost town.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93470</id>
		<title>Lossefion/The Rebel Archer</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93470"/>
				<updated>2015-05-31T02:03:40Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* The Rebel Archer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Rebel Archer''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion/Prose]]&lt;br /&gt;
&lt;br /&gt;
Morio, whose family came from north of Kasland, was known as an expert shot with his bow. In his time, the northern chiefs of Klarnos were seeking to dominate the region of Far Manioch, on the other side of the Klann Mountains. Gesla, the invading overchief of raised a pole in a town's central square - now lost to the wars that stemmed from this time - hung his hat on top of it, and demanded that all the townsfolk bow before the hat. When Morio passed by the hat without bowing to it, he was arrested. &lt;br /&gt;
&lt;br /&gt;
:“What do you mean? Why should I bow to an empty hat?” asked Morio. &lt;br /&gt;
&lt;br /&gt;
The soldiers who had seized made no reply, but for their captain.  “It is Gesla’s orders. Whoever passes by must show their loyalty to Klarnos, and bow to his hat. Those who disobey will be executed.”&lt;br /&gt;
&lt;br /&gt;
A crowd had gathered about the little group, and a low murmur now went up as a party of men on horseback clattered into the marketplace – the overchief himself had arrived. His beetling brows knitted together. “What is happening here?” said Gesla. “Why have you arrested this man?”&lt;br /&gt;
&lt;br /&gt;
:“He refuses to pay homage to your hat, my lord,” said the soldiers. “It is Morio, the marksman.”&lt;br /&gt;
&lt;br /&gt;
“Ah, I have heard of your skill with the bow,” said Gesla. “Now, let us see if the tales are true. Take that boy and tie him to yon linden tree.&amp;quot; Morio watched in horror as his son was dragged from him, and bound to the trunk.&lt;br /&gt;
&lt;br /&gt;
:“Now set this persimmon on his head, and if you can split that apple with your arrow I will spare your life.”&lt;br /&gt;
&lt;br /&gt;
When Morio heard these words he went pale.  “I cannot do that!” he said. “What if I miss? I cannot aim at my own child.”&lt;br /&gt;
&lt;br /&gt;
:“Then he shall be killed in your sight,” said Gesla. “Come, I wish to see a display of your skill.”&lt;br /&gt;
&lt;br /&gt;
Slowly Morio drew two arrows from his quiver, and set one in his belt. The second he fitted to his bow, and set it upon his shoulder. A moment later a loud cheer arose among the bystanders; the fruit had been pierced through the centre, and fell in two equal pieces.&lt;br /&gt;
&lt;br /&gt;
:“A mighty shot!” said Gesla. “But tell me – why did you take two arrows?”&lt;br /&gt;
&lt;br /&gt;
:“If the first arrow had hurt my child I would have killed you with the second,” said Morio.&lt;br /&gt;
&lt;br /&gt;
Gesla was angered, and had Morio bound. He was brought to Gesla's ship to be taken to his stronghold at Lod, south into Klarnos. As a storm broke on the headland around which they sailed, the soldiers were afraid that their boat would capsize, and unbound Morio, asking him to steer. Morio succeeded, but made use of the opportunity to escape, jumping from the boat at the site now known as the Brash Bowman's Leap. In the months to come, Morio would organise the folk of Far Manioch, his other countrymen and even the local elemental courts into a rebellion that would eventually culminate in the Battle of Three Marches, driving the Klarnorians south again. The oath taken each to the other is famous in Aluvian myth, and has come to be the oath taken the heads of the March families upon the succession of a new ruler:&lt;br /&gt;
&lt;br /&gt;
::We shall be a single People of brethren,&lt;br /&gt;
::Never to part in danger nor distress.&lt;br /&gt;
::We shall be free, just as our fathers were,&lt;br /&gt;
::And rather die than live in slavery.&lt;br /&gt;
::We shall trust in the one highest God&lt;br /&gt;
::And never be afraid of human power.&lt;br /&gt;
&lt;br /&gt;
In retreat, Gesla came again to meet his foe, albeit from a distance. As he passed with the tattered remnants of his army, a single arrow fell from the heavens to transfix the brash overchief through the heart. His ribcage splintered, the fletching was undeniable. It was the second arrow that Morio had saved for him since the day at that lost town.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93468</id>
		<title>Lossefion/The Rebel Archer</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93468"/>
				<updated>2015-05-31T02:02:42Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* The Rebel Archer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Rebel Archer''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion/Prose]]&lt;br /&gt;
&lt;br /&gt;
Morio, whose family came from north of Kasland, was known as an expert shot with his bow. In his time, the northern chiefs of Klarnos were seeking to dominate the region of Far Manioch, on the other side of the Klann Mountains. Gesla, the invading overchief of raised a pole in a town's central square - now lost to the wars that stemmed from this time - hung his hat on top of it, and demanded that all the townsfolk bow before the hat. When Morio passed by the hat without bowing to it, he was arrested. &lt;br /&gt;
&lt;br /&gt;
::“What do you mean? Why should I bow to an empty hat?” asked Morio. &lt;br /&gt;
&lt;br /&gt;
The soldiers who had seized made no reply, but for their captain.  “It is Gesla’s orders. Whoever passes by must show their loyalty to Klarnos, and bow to his hat. Those who disobey will be executed.”&lt;br /&gt;
&lt;br /&gt;
A crowd had gathered about the little group, and a low murmur now went up as a party of men on horseback clattered into the marketplace – the overchief himself had arrived. His beetling brows knitted together. “What is happening here?” said Gesla. “Why have you arrested this man?”&lt;br /&gt;
&lt;br /&gt;
::“He refuses to pay homage to your hat, my lord,” said the soldiers. “It is Morio, the marksman.”&lt;br /&gt;
&lt;br /&gt;
“Ah, I have heard of your skill with the bow,” said Gesla. “Now, let us see if the tales are true. Take that boy and tie him to yon linden tree.&amp;quot; Morio watched in horror as his son was dragged from him, and bound to the trunk.&lt;br /&gt;
&lt;br /&gt;
::“Now set this persimmon on his head, and if you can split that apple with your arrow I will spare your life.”&lt;br /&gt;
&lt;br /&gt;
When Morio heard these words he went pale.  “I cannot do that!” he said. “What if I miss? I cannot aim at my own child.”&lt;br /&gt;
&lt;br /&gt;
::“Then he shall be killed in your sight,” said Gesla. “Come, I wish to see a display of your skill.”&lt;br /&gt;
&lt;br /&gt;
Slowly Morio drew two arrows from his quiver, and set one in his belt. The second he fitted to his bow, and set it upon his shoulder. A moment later a loud cheer arose among the bystanders; the fruit had been pierced through the centre, and fell in two equal pieces.&lt;br /&gt;
&lt;br /&gt;
::“A mighty shot!” said Gesla. “But tell me – why did you take two arrows?”&lt;br /&gt;
&lt;br /&gt;
::“If the first arrow had hurt my child I would have killed you with the second,” said Morio.&lt;br /&gt;
&lt;br /&gt;
Gesla was angered, and had Morio bound. He was brought to Gesla's ship to be taken to his stronghold at Lod, south into Klarnos. As a storm broke on the headland around which they sailed, the soldiers were afraid that their boat would capsize, and unbound Morio, asking him to steer. Morio succeeded, but made use of the opportunity to escape, jumping from the boat at the site now known as the Brash Bowman's Leap. In the months to come, Morio would organise the folk of Far Manioch, his other countrymen and even the local elemental courts into a rebellion that would eventually culminate in the Battle of Three Marches, driving the Klarnorians south again. The oath taken each to the other is famous in Aluvian myth, and has come to be the oath taken the heads of the March families upon the succession of a new ruler:&lt;br /&gt;
&lt;br /&gt;
::We shall be a single People of brethren,&lt;br /&gt;
::Never to part in danger nor distress.&lt;br /&gt;
::We shall be free, just as our fathers were,&lt;br /&gt;
::And rather die than live in slavery.&lt;br /&gt;
::We shall trust in the one highest God&lt;br /&gt;
::And never be afraid of human power.&lt;br /&gt;
&lt;br /&gt;
In retreat, Gesla came again to meet his foe, albeit from a distance. As he passed with the tattered remnants of his army, a single arrow fell from the heavens to transfix the brash overchief through the heart. His ribcage splintered, the fletching was undeniable. It was the second arrow that Morio had saved for him since the day at that lost town.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93466</id>
		<title>Lossefion/The Rebel Archer</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93466"/>
				<updated>2015-05-31T02:01:43Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* The Rebel Archer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Rebel Archer''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion/Prose]]&lt;br /&gt;
&lt;br /&gt;
::Morio, whose family came from north of Kasland, was known as an expert shot with his bow. In his time, the northern chiefs of Klarnos were seeking to dominate the region of Far Manioch, on the other side of the Klann Mountains. Gesla, the invading overchief of raised a pole in a town's central square - now lost to the wars that stemmed from this time - hung his hat on top of it, and demanded that all the townsfolk bow before the hat. When Morio passed by the hat without bowing to it, he was arrested. &lt;br /&gt;
&lt;br /&gt;
::“What do you mean? Why should I bow to an empty hat?” asked Morio. &lt;br /&gt;
&lt;br /&gt;
::The soldiers who had seized made no reply, but for their captain.  “It is Gesla’s orders. Whoever passes by must show their loyalty to Klarnos, and bow to his hat. Those who disobey will be executed.”&lt;br /&gt;
&lt;br /&gt;
::A crowd had gathered about the little group, and a low murmur now went up as a party of men on horseback clattered into the marketplace – the overchief himself had arrived. His beetling brows knitted together. “What is happening here?” said Gesla. “Why have you arrested this man?”&lt;br /&gt;
&lt;br /&gt;
::“He refuses to pay homage to your hat, my lord,” said the soldiers. “It is Morio, the marksman.”&lt;br /&gt;
&lt;br /&gt;
::“Ah, I have heard of your skill with the bow,” said Gesla. “Now, let us see if the tales are true. Take that boy and tie him to yon linden tree.&amp;quot; Morio watched in horror as his son was dragged from him, and bound to the trunk.&lt;br /&gt;
&lt;br /&gt;
::“Now set this persimmon on his head, and if you can split that apple with your arrow I will spare your life.”&lt;br /&gt;
&lt;br /&gt;
::When Morio heard these words he went pale.  “I cannot do that!” he said. “What if I miss? I cannot aim at my own child.”&lt;br /&gt;
&lt;br /&gt;
::“Then he shall be killed in your sight,” said Gesla. “Come, I wish to see a display of your skill.”&lt;br /&gt;
&lt;br /&gt;
::Slowly Morio drew two arrows from his quiver, and set one in his belt. The second he fitted to his bow, and set it upon his shoulder. A moment later a loud cheer arose among the bystanders; the fruit had been pierced through the centre, and fell in two equal pieces.&lt;br /&gt;
&lt;br /&gt;
::“A mighty shot!” said Gesla. “But tell me – why did you take two arrows?”&lt;br /&gt;
&lt;br /&gt;
::“If the first arrow had hurt my child I would have killed you with the second,” said Morio.&lt;br /&gt;
&lt;br /&gt;
::Gesla was angered, and had Morio bound. He was brought to Gesla's ship to be taken to his stronghold at Lod, south into Klarnos. As a storm broke on the headland around which they sailed, the soldiers were afraid that their boat would capsize, and unbound Morio, asking him to steer. Morio succeeded, but made use of the opportunity to escape, jumping from the boat at the site now known as the Brash Bowman's Leap. In the months to come, Morio would organise the folk of Far Manioch, his other countrymen and even the local elemental courts into a rebellion that would eventually culminate in the Battle of Three Marches, driving the Klarnorians south again. The oath taken each to the other is famous in Aluvian myth, and has come to be the oath taken the heads of the March families upon the succession of a new ruler:&lt;br /&gt;
&lt;br /&gt;
::We shall be a single People of brethren,&lt;br /&gt;
::Never to part in danger nor distress.&lt;br /&gt;
::We shall be free, just as our fathers were,&lt;br /&gt;
::And rather die than live in slavery.&lt;br /&gt;
::We shall trust in the one highest God&lt;br /&gt;
::And never be afraid of human power.&lt;br /&gt;
&lt;br /&gt;
::In retreat, Gesla came again to meet his foe, albeit from a distance. As he passed with the tattered remnants of his army, a single arrow fell from the heavens to transfix the brash overchief through the heart. His ribcage splintered, the fletching was undeniable. It was the second arrow that Morio had saved for him since the day at that lost town.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93464</id>
		<title>Lossefion/The Rebel Archer</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93464"/>
				<updated>2015-05-31T01:57:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* The Rebel Archer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Rebel Archer''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion/Prose]]&lt;br /&gt;
&lt;br /&gt;
Morio, whose family came from north of Kasland, was known as an expert shot with his bow. In his time, the northern chiefs of Klarnos were seeking to dominate the region of Far Manioch, on the other side of the Klann Mountains. Gesla, the invading overchief of raised a pole in a town's central square - now lost to the wars that stemmed from this time - hung his hat on top of it, and demanded that all the townsfolk bow before the hat. When Morio passed by the hat without bowing to it, he was arrested. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“What do you mean? Why should I bow to an empty hat?” asked Morio. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The soldiers who had seized made no reply, but for their captain.  “It is Gesla’s orders. Whoever passes by must show their loyalty to Klarnos, and bow to his hat. Those who disobey will be executed.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A crowd had gathered about the little group, and a low murmur now went up as a party of men on horseback clattered into the marketplace – the overchief himself had arrived. His beetling brows knitted together. “What is happening here?” said Gesla. “Why have you arrested this man?”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“He refuses to pay homage to your hat, my lord,” said the soldiers. “It is Morio, the marksman.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Ah, I have heard of your skill with the bow,” said Gesla. “Now, let us see if the tales are true. Take that boy and tie him to yon linden tree.&amp;quot; Morio watched in horror as his son was dragged from him, and bound to the trunk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Now set this persimmon on his head, and if you can split that apple with your arrow I will spare your life.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When Morio heard these words he went pale.  “I cannot do that!” he said. “What if I miss? I cannot aim at my own child.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Then he shall be killed in your sight,” said Gesla. “Come, I wish to see a display of your skill.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Slowly Morio drew two arrows from his quiver, and set one in his belt. The second he fitted to his bow, and set it upon his shoulder. A moment later a loud cheer arose among the bystanders; the fruit had been pierced through the centre, and fell in two equal pieces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“A mighty shot!” said Gesla. “But tell me – why did you take two arrows?”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“If the first arrow had hurt my child I would have killed you with the second,” said Morio.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gesla was angered, and had Morio bound. He was brought to Gesla's ship to be taken to his stronghold at Lod, south into Klarnos. As a storm broke on the headland around which they sailed, the soldiers were afraid that their boat would capsize, and unbound Morio, asking him to steer. Morio succeeded, but made use of the opportunity to escape, jumping from the boat at the site now known as the Brash Bowman's Leap. In the months to come, Morio would organise the folk of Far Manioch, his other countrymen and even the local elemental courts into a rebellion that would eventually culminate in the Battle of Three Marches, driving the Klarnorians south again. The oath taken each to the other is famous in Aluvian myth, and has come to be the oath taken the heads of the March families upon the succession of a new ruler:&lt;br /&gt;
&lt;br /&gt;
''We shall be a single People of brethren,&lt;br /&gt;
Never to part in danger nor distress.&lt;br /&gt;
We shall be free, just as our fathers were,&lt;br /&gt;
And rather die than live in slavery.&lt;br /&gt;
We shall trust in the one highest God&lt;br /&gt;
And never be afraid of human power.''&lt;br /&gt;
&lt;br /&gt;
In retreat, Gesla came again to meet his foe, albeit from a distance. As he passed with the tattered remnants of his army, a single arrow fell from the heavens to transfix the brash overchief through the heart. His ribcage splintered, the fletching was undeniable. It was the second arrow that Morio had saved for him since the day at that lost town.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93462</id>
		<title>Lossefion/The Rebel Archer</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/The_Rebel_Archer&amp;diff=93462"/>
				<updated>2015-05-31T01:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: Created page with '== '''The Rebel Archer''' ==  Return to Lossefion/Prose  Morio, whose family came from north of Kasland, was known as an expert shot with his bow. In his time, the northern c…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''The Rebel Archer''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion/Prose]]&lt;br /&gt;
&lt;br /&gt;
Morio, whose family came from north of Kasland, was known as an expert shot with his bow. In his time, the northern chiefs of Klarnos were seeking to dominate the region of Far Manioch, on the other side of the Klann Mountains. Gesla, the invading overchief of raised a pole in a town's central square - now lost to the wars that stemmed from this time - hung his hat on top of it, and demanded that all the townsfolk bow before the hat. When Morio passed by the hat without bowing to it, he was arrested. &lt;br /&gt;
&lt;br /&gt;
“What do you mean? Why should I bow to an empty hat?” asked Morio. &lt;br /&gt;
&lt;br /&gt;
The soldiers who had seized made no reply, but for their captain.  “It is Gesla’s orders. Whoever passes by must show their loyalty to Klarnos, and bow to his hat. Those who disobey will be executed.”&lt;br /&gt;
&lt;br /&gt;
A crowd had gathered about the little group, and a low murmur now went up as a party of men on horseback clattered into the marketplace – the overchief himself had arrived. His beetling brows knitted together. “What is happening here?” said Gesla. “Why have you arrested this man?”&lt;br /&gt;
&lt;br /&gt;
“He refuses to pay homage to your hat, my lord,” said the soldiers. “It is Morio, the marksman.”&lt;br /&gt;
&lt;br /&gt;
“Ah, I have heard of your skill with the bow,” said Gesla. “Now, let us see if the tales are true. Take that boy and tie him to yon linden tree.&amp;quot; Morio watched in horror as his son was dragged from him, and bound to the trunk.&lt;br /&gt;
&lt;br /&gt;
“Now set this persimmon on his head, and if you can split that apple with your arrow I will spare your life.”&lt;br /&gt;
&lt;br /&gt;
When Morio heard these words he went pale.  “I cannot do that!” he said. “What if I miss? I cannot aim at my own child.”&lt;br /&gt;
&lt;br /&gt;
“Then he shall be killed in your sight,” said Gesla. “Come, I wish to see a display of your skill.”&lt;br /&gt;
&lt;br /&gt;
Slowly Morio drew two arrows from his quiver, and set one in his belt. The second he fitted to his bow, and set it upon his shoulder. A moment later a loud cheer arose among the bystanders; the fruit had been pierced through the centre, and fell in two equal pieces.&lt;br /&gt;
&lt;br /&gt;
“A mighty shot!” said Gesla. “But tell me – why did you take two arrows?”&lt;br /&gt;
&lt;br /&gt;
“If the first arrow had hurt my child I would have killed you with the second,” said Morio.&lt;br /&gt;
&lt;br /&gt;
Gesla was angered, and had Morio bound. He was brought to Gesla's ship to be taken to his stronghold at Lod, south into Klarnos. As a storm broke on the headland around which they sailed, the soldiers were afraid that their boat would capsize, and unbound Morio, asking him to steer. Morio succeeded, but made use of the opportunity to escape, jumping from the boat at the site now known as the Brash Bowman's Leap. In the months to come, Morio would organise the folk of Far Manioch, his other countrymen and even the local elemental courts into a rebellion that would eventually culminate in the Battle of Three Marches, driving the Klarnorians south again. The oath taken each to the other is famous in Aluvian myth, and has come to be the oath taken the heads of the March families upon the succession of a new ruler:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We shall be a single People of brethren,&lt;br /&gt;
 Never to part in danger nor distress.&lt;br /&gt;
 We shall be free, just as our fathers were,&lt;br /&gt;
 And rather die than live in slavery.&lt;br /&gt;
 We shall trust in the one highest God&lt;br /&gt;
 And never be afraid of human power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In retreat, Gesla came again to meet his foe, albeit from a distance. As he passed with the tattered remnants of his army, a single arrow fell from the heavens to transfix the brash overchief through the heart. His ribcage splintered, the fletching was undeniable. It was the second arrow that Morio had saved for him since the day at that lost town.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93460</id>
		<title>Lossefion/Prose</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93460"/>
				<updated>2015-05-31T01:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== '''Campaign Prose''' ===&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes|Lossefion's Campaign Notes]]&lt;br /&gt;
&lt;br /&gt;
Here follows some scene setting work, mostly used in-character to thoroughly confuse some of the players. Included are some personal prose written by players to help flesh out their characters. It's organised roughly in chronological order. - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/The Rebel Archer|The Rebel Archer]] ==&lt;br /&gt;
&lt;br /&gt;
A tale of [[Morio Miyamoto]]'s ancestor. &lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Hitorii Danshin, The Man Alone ==&lt;br /&gt;
&lt;br /&gt;
(''Developed by'' [[User:Lossefion|Lossefion]] ''and'' [[User:Stark|Stark]])&lt;br /&gt;
&lt;br /&gt;
Hitorii Danshin, or The Man Alone, is a figure of modern myth in the Aluvian heartlands, and a man suspected to be alive today. &lt;br /&gt;
&lt;br /&gt;
Ten years ago, the Bitter Forest shook with the sound of hunting Anathema. Demons strode triumphant, and a foolish sorcerer who drank deep of lake lit only by moonlight, also drank evil that hollowed her from within. The demon in her sought to bring others of her ilk into the forest of her host's birth - turning it into a very adjunct of hell pleasing to her masters. Lions were sent out into the world, deer stalked their hunters, and the rivers ran with the salted tears of crying women. The sorcerer was tricked and led astray, enslaved by the mastery she sought. She was tricked into a mockery of life, flesh moulding to the demon's whim. She made Widows, orphans and widowers, until he came. &lt;br /&gt;
&lt;br /&gt;
From the north came soldiers, hardened to the battle. Prey did the Anathema seek among them. Hunters all, they hunted each other in turn. Days and then weeks were spent beating the brush. Two score and ten men, with armoured skin an inch thick, sought to no avail. Instead, the horror of flesh found them. &lt;br /&gt;
&lt;br /&gt;
Through the trees, from the very rain it struck, knifing ten down where they stood. Their comrades were struck dumbfounded, and hastened in their retreat. Five more were lost in the muster. Their captain sounded alarum. &lt;br /&gt;
&lt;br /&gt;
In the gathering chaos amid torrential rain, they fled through gully and tree. In the midst of them flew the Chimaera, striking deftly, as each made pass by tree, by root, by stem. Each man felled, uprooted, torn. Seperating the wheat from the chaff, did the Chimaera thresh the battalion, each talon cutting a life in its prime short. Each life’s story lost amidst blood in the soil.&lt;br /&gt;
&lt;br /&gt;
Two score dead in the first fatal minutes. Ten good, worthy men left to stand against the monster. By a stand of ash trees, did their captain sound a rally. Against the green wood, did their spears shine bright. The Chimaera flew at them in fury, but could not dislodge them or their captain from their foundation. Blades flashed, points struck, and the beast was wounded.&lt;br /&gt;
&lt;br /&gt;
It howled in anger, and folded in on itself, and then exploded outwards in a sea of ichor and teeth. Its limbs tore two men in half, and its claws disembowelled another. The good captain could not stand to see his men suffer so, and throwing his signifer down behind him, hewing his faithful hatchet at the sea of limbs as if hewing a tree. His order to flee did not go unheard. Tall he was, grand he was, Tragic he was, for he died beneath the onslaught. &lt;br /&gt;
&lt;br /&gt;
A dragon fang, the last of the litter of wolves, and a mere cub left of the pack that day. Five men, and a boy. A den they need, to lick their wounds and gather their courage. To this end, they continue on up and up the hillside, darting through the rocky outcrops seeking best point of vantage.&lt;br /&gt;
&lt;br /&gt;
Nature gifted them with a foundation, a rocky bowl of some strength with ramparts of living wood and stone. The way was narrow, the ground unsure. The men schemed and set the most fleet as bait to lure the terrible hound at their heels to this place of death. &lt;br /&gt;
&lt;br /&gt;
The stripling set forth to catch his hunter’s eye. From every shadow was extinction, to every movement was his head turned. The fiend, deep in its cruelty, sought to savour this morsel as slowly as it dared. It revealed itself to him, step by infernal step, seeking to invoke fear in his heart. The heart of the stripling did not quail, and he tore weapons from the bosom of the earth itself, calling the monster pale coward, and defying it with his very voice.&lt;br /&gt;
&lt;br /&gt;
The demon roared losing its interest in the play, and heading straight for the kill. The boy proved his fleetness, and stormed from the clearing stopping for naught, steering for the place of execution. He passed the gate, his comrades in wait in strong and hidden places. The gully ended with a cliff barring any escape. He entered stood, and faced his pursuer across the broken, mossy ground.&lt;br /&gt;
&lt;br /&gt;
His weapons in a heap at the cliff base, he drew his own sword, poor weapon against such hate. His defiance gave the monster no pause, but drew it forward for the old wolves of the pack to tear into its flanks. Their arrows flew true, striking the belly of the beast. It howled in pain, but gave no quarter. Another volley missed, and it turned its attention to those nipping at its heels. To the hunters’ horror its face was that of their captain, screaming obscenities. Faces of their brothers bubbled in its flanks as they wordlessly prayed for a release never to come.&lt;br /&gt;
&lt;br /&gt;
The old wolves' jaws dropped at that, and their hesitation cost them dear. Their doom was upon them, in hellfury, tendon and tentacle. Thick ropes of gut and gristle wrenched from the belly of the beast, tearing one asunder, and dragging a second screaming within its entrails to be slowly digested from inside. The third had his face dissolved by a vomit of bile from the open maw. The fourth, his mind blasted by the sight gave himself gibbering to the tide of flesh, screaming mindlessly even as it engulfed him. The last, the oldest wolf pressed, pressed in deep laying open its throat again and again, even to have it seal behind the trail of his axe.&lt;br /&gt;
&lt;br /&gt;
The boy, now forgotten sees now. There is now way past, no way round. There is only through. Shaken arm, pale sword at the ready, he lunges, past the threshing limbs, over the dead flesh, into the centre of the beast…and lands a telling blow. Its scream is high, pained. It is not a scream heard before now. This heartens the boy, brightens the boy, enrages the man. He grabs the hilt with both hands, begins wrenching it backwards and forwards within the flesh, a lever against the tide, the strength of two dragons in his limbs. His captain turns to him, eyes mad with pain. The maw opens impossibly wide, and yet he keeps cutting, wrenching at the beast, leaving wounds impossible – enough to kill any man thrice over, this beast is not even dead once. The ground shakes and trembles with the fury of battle, the sky reddens with the mist of blood. The very spirits of the storm in their tumble, give pause to the storm below. One must give, one must yield, one must surely die.&lt;br /&gt;
&lt;br /&gt;
And one does.&lt;br /&gt;
&lt;br /&gt;
And it is not the boy. It is not the boy at all. For he is a man. The man Alone.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Stark/ReportsfromInaeva|Reports From Inieva]] ==&lt;br /&gt;
&lt;br /&gt;
After-action reports from the escort CO. Written by [[User:Stark|Stark]].&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/Dividing The Spoils|Dividing The Spoils]] ==&lt;br /&gt;
&lt;br /&gt;
A lengthy piece derived from correspondence between the circle.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
== A dream on the journey home... == &lt;br /&gt;
&lt;br /&gt;
The steady thrum of the waves overtakes you as the Reachfar speeds towards home, and the motion rocks you to sleep in the spartan though not uncomfortable cabins you berth in....&lt;br /&gt;
&lt;br /&gt;
She stands at the prow, weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
There is nothing you can do to console her, you know. You watch the flickering mocking light of the city burning and dancing behind you, waving an insulting goodbye. &lt;br /&gt;
&lt;br /&gt;
In the shadow, in silence she is weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
All that you have ever known is gone to ashes, gone to dust. You have taken ship and fled East, the siren song of your ancient souls' home.  There are those among you that have driven armies before them, that have taken task with gods, monsters, and yet it is your fellow men and women that have cast you forth. There is a risen a pall of smoke cast across the heavens, and the stars are obscured. Touche, you think, for your ancient advisors are nowhere to be found. Your faithful, faithless retainers and majordomos, some whom you have raised since birth have cast off their oaths of loyalty and duty, and made their own play for the reins of authority. Some yet stood with you, dragons' blood being spilled on both sides. The dance was done 'ere the feast was yet over.&lt;br /&gt;
&lt;br /&gt;
In the moonlight, over the waves, she is weeping, weeping.&lt;br /&gt;
&lt;br /&gt;
The end of the five day feast was not yet come, but you had declined to partake in the City, choosing instead to renew older, more personal ties. There it was that you were caught in the echoes of screaming, that the sound caught you before the treachery did. You could not bear to face them, your fellows, it was not your way to war against those whom you had fought alongside - others played those games, not you. And so, you all fled...&lt;br /&gt;
&lt;br /&gt;
Her salt tears stain the seas, her cheeks wet from weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
The gateway to the East perhaps yet stands open, Deheleshen and her towers, her might and her strength old friends. You join her at the prow to comfort her, putting a hand around her shoulders and squeezing lightly. It will be alright you say, hollow though the words sound. It is easy to think that there you may yet return, though it may be your last stand will be in the nexus of your own strength. You dismiss the dark thought with an angry toss of your head. You have allies that others do not, and therein lies your strength. &lt;br /&gt;
&lt;br /&gt;
Even so, there will be pain, and blood, and death 'ere the end. You know this, and you see the fires that lick the underside of the skies ahead and behind, and know there will be&lt;br /&gt;
&lt;br /&gt;
Weeping, weeping...&lt;br /&gt;
&lt;br /&gt;
...and with the tears staining your cheeks, you waken, as though your heart should break.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Stark/LettersHomeNeverToArrive|Letters Home, Never To Arrive]] ==&lt;br /&gt;
&lt;br /&gt;
[[User:Stark|Stark]]'s letters to his family.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Enkou/Arrival|Arrival]] ==&lt;br /&gt;
&lt;br /&gt;
A piece, composed by [[User:Enkou|Enkou]], describing Max's welcome home.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/The Tomb At Erdinghast|The Tomb at Erdinghast]] ==&lt;br /&gt;
&lt;br /&gt;
An exercise detailing what lies beneath a broken manse.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Backgrounds&amp;diff=93458</id>
		<title>Lossefion/Backgrounds</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Backgrounds&amp;diff=93458"/>
				<updated>2015-05-31T01:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Familiars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Campaign Backgrounds''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
== Familiars ==&lt;br /&gt;
&lt;br /&gt;
'''Preamble:''' ''These variant rules were referenced from third party sources (see references at bottom of the page). Considering that a number of sources have been shut down recently, I believe it is only fit they be reproduced for this wiki. These rules are by Aaron Peori of forums.rpg.net. We also assume that the various Survival charms for advancing a familiar apply too. I haven't yet had someone ask if War or Lore charms apply - Heaven help me!''&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Every normal animal, regardless or size or combat effective or what-have-you is a one dot Familiar. The difficulty of keeping a Tyrant Lizard around more than compensates for its size and dangerousness while the size and weakness of a mouse can be useful as well.&lt;br /&gt;
&lt;br /&gt;
All familiars are exceptionally intelligent and loyal, for an animal. They can understand basic commands (&amp;quot;Get the key!&amp;quot; or &amp;quot;Defend him!&amp;quot; but not &amp;quot;Find a doctor and bring him here!&amp;quot;), essentially anything that is immediate and doesn't require a lot of problem solving skill. All Familiars have an unbreakable Intimacy towards the character, this is a supernatural enforced bond and serves as a perfect defence against any attempt to get the animal to betray its master in social combat. The familiar's Motivation is &amp;quot;Assist my master&amp;quot; or some variation of the same.&lt;br /&gt;
&lt;br /&gt;
Every dot after the first grants the Familiar mutations point, using the mutation rules to buy the Familiar enhanced abilities. These points don't count as wyld mutations for the purposes of needing the Wyld nor do are they shaping effects that can be removed via Order-Affirming Blow or similar effects. These merely represent increasingly more supernatural versions of animals. Mutations are also not necessarily obvious, since they merely represent advanced capabilities. Like people, the player can assign negative mutations to gain more mutation points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar Dots - Mutation Points&lt;br /&gt;
 o - None: Base Animal Only&lt;br /&gt;
 oo - 4 mutation points&lt;br /&gt;
 ooo - 8 mutation points&lt;br /&gt;
 oooo - 14 mutation points&lt;br /&gt;
 ooooo - 20 mutation points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Essence Channeller blight can be purchased for the Familiar, with the usual effects. The animal can learn Spirit Charms provided the Exalted can secure a tutor for it. Generally speaking the Animal Avatar that serves as the patron of the species is more than willing to teach Exalted Familiars appropriate Charms, of course it expects the familiar to be well treated and will refuse to talk to Exalts that mistreat their charges. If the animal avatar isn't available the familiar will only learn Excellencies, Essence Plethora and Principle of Motion. It can have no more Charms than its permanent Willpower. Players may assign Charms to their familiar at the cost of one Bonus Point per Charm (2BP for Principle of Motion) otherwise the Familiar starts play with no Charms.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Some other new mutations available only to Familiars include:&lt;br /&gt;
&lt;br /&gt;
'''Man-Speech Evolution''' (Pox) - The animal is capable of speaking human languages. Its native tongue is the same as its master's. If still of animal intelligence the familiar is capable of only simple words and phrases, the equivalent of a very young child. Familiars with greater intelligence can engage in normal conversation and often develop interesting personalities in their own right, they can also learn other languages via Linguistics dots.&lt;br /&gt;
&lt;br /&gt;
'''Thought-Speech Link''' (Affliction) - The familiar and its master can communicate silently. This is limited like Man-Speech Evolution above, but doesn't require actually require speaking out loud so it allows orders and information to be passed silently from on to the other. Thought-Speech doesn't work in any area screened against magical scrying and intrusion (such as a Private Plaza of Downcast Eyes) and is can only be intiated if the Familiar is within (master's Essence + familiar's Essence) x 10 yards of his master.&lt;br /&gt;
&lt;br /&gt;
'''Man-Thought Evolution''' (Affliction) - The familiar's Intelligence increases to two (if it wasn't already) and it becomes as intelligent as any human. It still retains its supernatural loyalty to its master via the Intimacy but its Motivation can change and evolve, but will never be directly antithetical to its master's. The familiar can learn any Ability its physiology would allow. Note that it is not capable of speech (and thus can not be targeted or perform Social Attacks on non-animals) unless it has the Man-Speech Evolution, nor do most animals have the fine manipulators necessary to learn Melee, Medicine, Larceny, Craft or other abilities that require precise dexterity.&lt;br /&gt;
&lt;br /&gt;
'''Prehensile Tongue''' (Affliction) - The creature with this mutation has an especially adept tongue, one that is about four times as long as normal for its species. It can use this tongue as a fine manipulator, allowing it to perform feats such as lifting objects, picking locks or even wielding weapons even if it lacks other limbs to do so (such as a snake or a tied up human). The tongue is weaker than the being who uses it and not quite as dexterous. Reduce the character's Strength and Dexterity by one if all they are using is their tongue.&lt;br /&gt;
&lt;br /&gt;
'''Paragon Shape Evolution''' (Blight) - The creature with this mutation undergoes a subtle mutation that changes their entire body to make them more suitable for a single task. It may become a singularly deadly enemy with its claws, a superlative tracker or even the world's most perfect lover. Select a single task no broader than a Specialty, the creature recieves two bonus successes on this task. Such natural evolution comes at a price, as their body is no longer as suited to other tasks. The character no longer benefits from any other Specialties, unless granted by supernatural means (certain Lunar and Sidereal Charms, for example).&lt;br /&gt;
&lt;br /&gt;
'''Demon-Defying Essence''' (Blight) - This mutation is available only to the familiars of Solar Exalted. The animal draws on its connection with its master and becomes itself an instrument of divine power. All of its natural attacks gain the Holy keyword and inflict aggravated damage against Creatures of Darkness. Familiar's that gain this mutation seem to be more noble and pure than others of their breed and often have hints of their true nature apparent (golden eyes or fur, a caste mark pattern in their feathers or so on), increase their Appearance by two dots.&lt;br /&gt;
&lt;br /&gt;
'''Element-Adapting Essence''' (Blight) - This mutation is available only to the familiars of Terrestrial Exalted. The animal draws on its connection with its master and becomes infused with elemental energy. The familiar is immune to its master Anima Flux and may spend one willpower (or five motes if it is an Essence Channeler) to activate an anima banner similar to its masters. If it activates its anima banner it is immune to its master's as well (Fire Aspect will not hurt their familiar's nor will Wood aspect poison theirs). The animal gains the aspect of its master, which will be reflected in a number of ways in its appearance (red fur for a Fire Aspect, white skin for an Earth aspect and so on).&lt;br /&gt;
&lt;br /&gt;
'''Spirit-Shape Essence''' (Blight) - This mutation is only available to the familiars of Lunar Exalted, and then only if the familiar is the same type of animal as the Lunar's Totem Shape. The animal draws on its connection with its master and becomes touched with a bit of the Wyld spirit of the Lunar, making its form slightly more protean. The animal gains an effect similar to the Deadly Beastman Transformation which it can activate as a Miscellaneous Action. Doing so costs the familiar one willpower (or 5m if it's an Essence Channeller). The animal grows larger and more dangerous, adding one dot each to its Strength, Dexterity and Stamina. The animal is also more durable, even in its normal form. It gains a number of additional -2 health levels equal to its permanent Essence.&lt;br /&gt;
&lt;br /&gt;
'''Essence-Restoring Breath''' (Blight) - The familiar can restore its master's Essence by breathing onto him. The familiar must be touching its master to use this effect. It spends one Willpower point, restoring 2m of Essence to its master. This is a Miscellaneous action (Speed 6, DV -2) in combat time and can only be performed once in a given flurry. If the Familiar is also an Essence Channeller it can spend motes to fill its masters pool, a cost of 5m to restore 2m to its master.&lt;br /&gt;
&lt;br /&gt;
'''Advanced Essence''' (Abomination) - The Familiar must already have the Essence Channeller blight to obtain this mutation. Additionally the master must have at least Essence 4. This increases the familiar's permanent Essence to 3 and it gains a bonus pool of Peripheral Essence equal to its master's permanent Essence x 5, using this pool cause the familiar to display an anima banner at the same level as an Exalt of its master's type. The familiar is now clearly a supernatural creature. No further mutation can raise the familiar's Essence over three.&lt;br /&gt;
&lt;br /&gt;
'''Perfect Partnership Method''' (Abomination) - This mutation is only available to familiars of Solar Exalted, and then only if the familiar has both the Essence Channeler mutation. This mutation interacts with the Solar's Ride Charms, specifically those that allow a mount to benefit from Solar Charms. When using those Charm the Solar may pay the Essence cost of the Charm from the familiar's Essence pool rather than his own. The Solar must still be able to evoke the Charm for the familiar to benefit from it.&lt;br /&gt;
&lt;br /&gt;
'''Perfect War Form Evolution''' (Abomination) - This mutation is only available to familiars of Lunar Exalted and then only if the familiar already has the Spirit-Shape Essence mutation. The familiar gains a warform similar to the Deadly Beastman Transformation, except more potent than the previous version. The beastman form exactly mimics the Lunar's beastman form, with identical Strength, Dexterity and Stamina and all the warform's mutations. If the familiar has the Essence Channeller blight and the master so wishes it the familiar may activate any Gift type enhancement the Lunar knows when it assumes its warform, paying form its own pool to do so. Assuming the advanced warform cost 2wp (or 10m). As a final note the familiar becomes very much humanoid in this form, and if the Lunar finds the form sexually compatible he may mate with it. Any child of such a union is guaranteed to be born as a beastman with a racial template (see MoEP: The Lunars of CoCD: The Wyld) that includes all the warforms mutations.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''References:'''&lt;br /&gt;
&lt;br /&gt;
Website 1: [[http://exaltedhs.wikidot.com/familiars]]&lt;br /&gt;
Website 2: [[http://forum.rpg.net/showthread.php?358751-Exalted-Improving-the-Familiar-background./page2&amp;amp;p=7925149#post7925149]]&lt;br /&gt;
&lt;br /&gt;
Purchasing mutations as merits is detailed in Scroll of Heroes. Mutations can be found in the Exalted Core Rulebook, Manual of Exalted Power: Lunars, Scroll of Heroes, Compass of Celestial Directions: The Wyld; Graceful Wicked Masques (Fair Folk Rulebook). A few more can be found throughout the entire series.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Backgrounds&amp;diff=93456</id>
		<title>Lossefion/Backgrounds</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Backgrounds&amp;diff=93456"/>
				<updated>2015-05-31T01:34:39Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Familiars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Campaign Backgrounds''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
== Familiars ==&lt;br /&gt;
&lt;br /&gt;
'''Preamble:''' ''These variant rules were referenced from third party sources (see references at bottom of the page). Considering that a number of sources have been shut down recently, I believe it is only fit they be reproduced for this wiki. These rules are by Aaron Peori of forums.rpg.net.''&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Every normal animal, regardless or size or combat effective or what-have-you is a one dot Familiar. The difficulty of keeping a Tyrant Lizard around more than compensates for its size and dangerousness while the size and weakness of a mouse can be useful as well.&lt;br /&gt;
&lt;br /&gt;
All familiars are exceptionally intelligent and loyal, for an animal. They can understand basic commands (&amp;quot;Get the key!&amp;quot; or &amp;quot;Defend him!&amp;quot; but not &amp;quot;Find a doctor and bring him here!&amp;quot;), essentially anything that is immediate and doesn't require a lot of problem solving skill. All Familiars have an unbreakable Intimacy towards the character, this is a supernatural enforced bond and serves as a perfect defence against any attempt to get the animal to betray its master in social combat. The familiar's Motivation is &amp;quot;Assist my master&amp;quot; or some variation of the same.&lt;br /&gt;
&lt;br /&gt;
Every dot after the first grants the Familiar mutations point, using the mutation rules to buy the Familiar enhanced abilities. These points don't count as wyld mutations for the purposes of needing the Wyld nor do are they shaping effects that can be removed via Order-Affirming Blow or similar effects. These merely represent increasingly more supernatural versions of animals. Mutations are also not necessarily obvious, since they merely represent advanced capabilities. Like people, the player can assign negative mutations to gain more mutation points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar Dots - Mutation Points&lt;br /&gt;
 o - None: Base Animal Only&lt;br /&gt;
 oo - 4 mutation points&lt;br /&gt;
 ooo - 8 mutation points&lt;br /&gt;
 oooo - 14 mutation points&lt;br /&gt;
 ooooo - 20 mutation points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Essence Channeller blight can be purchased for the Familiar, with the usual effects. The animal can learn Spirit Charms provided the Exalted can secure a tutor for it. Generally speaking the Animal Avatar that serves as the patron of the species is more than willing to teach Exalted Familiars appropriate Charms, of course it expects the familiar to be well treated and will refuse to talk to Exalts that mistreat their charges. If the animal avatar isn't available the familiar will only learn Excellencies, Essence Plethora and Principle of Motion. It can have no more Charms than its permanent Willpower. Players may assign Charms to their familiar at the cost of one Bonus Point per Charm (2BP for Principle of Motion) otherwise the Familiar starts play with no Charms.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Some other new mutations available only to Familiars include:&lt;br /&gt;
&lt;br /&gt;
'''Man-Speech Evolution''' (Pox) - The animal is capable of speaking human languages. Its native tongue is the same as its master's. If still of animal intelligence the familiar is capable of only simple words and phrases, the equivalent of a very young child. Familiars with greater intelligence can engage in normal conversation and often develop interesting personalities in their own right, they can also learn other languages via Linguistics dots.&lt;br /&gt;
&lt;br /&gt;
'''Thought-Speech Link''' (Affliction) - The familiar and its master can communicate silently. This is limited like Man-Speech Evolution above, but doesn't require actually require speaking out loud so it allows orders and information to be passed silently from on to the other. Thought-Speech doesn't work in any area screened against magical scrying and intrusion (such as a Private Plaza of Downcast Eyes) and is can only be intiated if the Familiar is within (master's Essence + familiar's Essence) x 10 yards of his master.&lt;br /&gt;
&lt;br /&gt;
'''Man-Thought Evolution''' (Affliction) - The familiar's Intelligence increases to two (if it wasn't already) and it becomes as intelligent as any human. It still retains its supernatural loyalty to its master via the Intimacy but its Motivation can change and evolve, but will never be directly antithetical to its master's. The familiar can learn any Ability its physiology would allow. Note that it is not capable of speech (and thus can not be targeted or perform Social Attacks on non-animals) unless it has the Man-Speech Evolution, nor do most animals have the fine manipulators necessary to learn Melee, Medicine, Larceny, Craft or other abilities that require precise dexterity.&lt;br /&gt;
&lt;br /&gt;
'''Prehensile Tongue''' (Affliction) - The creature with this mutation has an especially adept tongue, one that is about four times as long as normal for its species. It can use this tongue as a fine manipulator, allowing it to perform feats such as lifting objects, picking locks or even wielding weapons even if it lacks other limbs to do so (such as a snake or a tied up human). The tongue is weaker than the being who uses it and not quite as dexterous. Reduce the character's Strength and Dexterity by one if all they are using is their tongue.&lt;br /&gt;
&lt;br /&gt;
'''Paragon Shape Evolution''' (Blight) - The creature with this mutation undergoes a subtle mutation that changes their entire body to make them more suitable for a single task. It may become a singularly deadly enemy with its claws, a superlative tracker or even the world's most perfect lover. Select a single task no broader than a Specialty, the creature recieves two bonus successes on this task. Such natural evolution comes at a price, as their body is no longer as suited to other tasks. The character no longer benefits from any other Specialties, unless granted by supernatural means (certain Lunar and Sidereal Charms, for example).&lt;br /&gt;
&lt;br /&gt;
'''Demon-Defying Essence''' (Blight) - This mutation is available only to the familiars of Solar Exalted. The animal draws on its connection with its master and becomes itself an instrument of divine power. All of its natural attacks gain the Holy keyword and inflict aggravated damage against Creatures of Darkness. Familiar's that gain this mutation seem to be more noble and pure than others of their breed and often have hints of their true nature apparent (golden eyes or fur, a caste mark pattern in their feathers or so on), increase their Appearance by two dots.&lt;br /&gt;
&lt;br /&gt;
'''Element-Adapting Essence''' (Blight) - This mutation is available only to the familiars of Terrestrial Exalted. The animal draws on its connection with its master and becomes infused with elemental energy. The familiar is immune to its master Anima Flux and may spend one willpower (or five motes if it is an Essence Channeler) to activate an anima banner similar to its masters. If it activates its anima banner it is immune to its master's as well (Fire Aspect will not hurt their familiar's nor will Wood aspect poison theirs). The animal gains the aspect of its master, which will be reflected in a number of ways in its appearance (red fur for a Fire Aspect, white skin for an Earth aspect and so on).&lt;br /&gt;
&lt;br /&gt;
'''Spirit-Shape Essence''' (Blight) - This mutation is only available to the familiars of Lunar Exalted, and then only if the familiar is the same type of animal as the Lunar's Totem Shape. The animal draws on its connection with its master and becomes touched with a bit of the Wyld spirit of the Lunar, making its form slightly more protean. The animal gains an effect similar to the Deadly Beastman Transformation which it can activate as a Miscellaneous Action. Doing so costs the familiar one willpower (or 5m if it's an Essence Channeller). The animal grows larger and more dangerous, adding one dot each to its Strength, Dexterity and Stamina. The animal is also more durable, even in its normal form. It gains a number of additional -2 health levels equal to its permanent Essence.&lt;br /&gt;
&lt;br /&gt;
'''Essence-Restoring Breath''' (Blight) - The familiar can restore its master's Essence by breathing onto him. The familiar must be touching its master to use this effect. It spends one Willpower point, restoring 2m of Essence to its master. This is a Miscellaneous action (Speed 6, DV -2) in combat time and can only be performed once in a given flurry. If the Familiar is also an Essence Channeller it can spend motes to fill its masters pool, a cost of 5m to restore 2m to its master.&lt;br /&gt;
&lt;br /&gt;
'''Advanced Essence''' (Abomination) - The Familiar must already have the Essence Channeller blight to obtain this mutation. Additionally the master must have at least Essence 4. This increases the familiar's permanent Essence to 3 and it gains a bonus pool of Peripheral Essence equal to its master's permanent Essence x 5, using this pool cause the familiar to display an anima banner at the same level as an Exalt of its master's type. The familiar is now clearly a supernatural creature. No further mutation can raise the familiar's Essence over three.&lt;br /&gt;
&lt;br /&gt;
'''Perfect Partnership Method''' (Abomination) - This mutation is only available to familiars of Solar Exalted, and then only if the familiar has both the Essence Channeler mutation. This mutation interacts with the Solar's Ride Charms, specifically those that allow a mount to benefit from Solar Charms. When using those Charm the Solar may pay the Essence cost of the Charm from the familiar's Essence pool rather than his own. The Solar must still be able to evoke the Charm for the familiar to benefit from it.&lt;br /&gt;
&lt;br /&gt;
'''Perfect War Form Evolution''' (Abomination) - This mutation is only available to familiars of Lunar Exalted and then only if the familiar already has the Spirit-Shape Essence mutation. The familiar gains a warform similar to the Deadly Beastman Transformation, except more potent than the previous version. The beastman form exactly mimics the Lunar's beastman form, with identical Strength, Dexterity and Stamina and all the warform's mutations. If the familiar has the Essence Channeller blight and the master so wishes it the familiar may activate any Gift type enhancement the Lunar knows when it assumes its warform, paying form its own pool to do so. Assuming the advanced warform cost 2wp (or 10m). As a final note the familiar becomes very much humanoid in this form, and if the Lunar finds the form sexually compatible he may mate with it. Any child of such a union is guaranteed to be born as a beastman with a racial template (see MoEP: The Lunars of CoCD: The Wyld) that includes all the warforms mutations.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''References:'''&lt;br /&gt;
&lt;br /&gt;
Website 1: [[http://exaltedhs.wikidot.com/familiars]]&lt;br /&gt;
Website 2: [[http://forum.rpg.net/showthread.php?358751-Exalted-Improving-the-Familiar-background./page2&amp;amp;p=7925149#post7925149]]&lt;br /&gt;
&lt;br /&gt;
Purchasing mutations as merits is detailed in Scroll of Heroes. Mutations can be found in the Exalted Core Rulebook, Manual of Exalted Power: Lunars, Scroll of Heroes, Compass of Celestial Directions: The Wyld; Graceful Wicked Masques (Fair Folk Rulebook). A few more can be found throughout the entire series.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Backgrounds&amp;diff=93454</id>
		<title>Lossefion/Backgrounds</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Backgrounds&amp;diff=93454"/>
				<updated>2015-05-31T01:34:17Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Familiars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Campaign Backgrounds''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
== Familiars ==&lt;br /&gt;
&lt;br /&gt;
'''Preamble:''' ''These variant rules were referenced from third party sources (see references at bottom of the page). Considering that a number of sources have been shut down recently, I believe it is only fit they be reproduced for this wiki. These rules are by Aaron Peori of forums.rpg.net'''&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Every normal animal, regardless or size or combat effective or what-have-you is a one dot Familiar. The difficulty of keeping a Tyrant Lizard around more than compensates for its size and dangerousness while the size and weakness of a mouse can be useful as well.&lt;br /&gt;
&lt;br /&gt;
All familiars are exceptionally intelligent and loyal, for an animal. They can understand basic commands (&amp;quot;Get the key!&amp;quot; or &amp;quot;Defend him!&amp;quot; but not &amp;quot;Find a doctor and bring him here!&amp;quot;), essentially anything that is immediate and doesn't require a lot of problem solving skill. All Familiars have an unbreakable Intimacy towards the character, this is a supernatural enforced bond and serves as a perfect defence against any attempt to get the animal to betray its master in social combat. The familiar's Motivation is &amp;quot;Assist my master&amp;quot; or some variation of the same.&lt;br /&gt;
&lt;br /&gt;
Every dot after the first grants the Familiar mutations point, using the mutation rules to buy the Familiar enhanced abilities. These points don't count as wyld mutations for the purposes of needing the Wyld nor do are they shaping effects that can be removed via Order-Affirming Blow or similar effects. These merely represent increasingly more supernatural versions of animals. Mutations are also not necessarily obvious, since they merely represent advanced capabilities. Like people, the player can assign negative mutations to gain more mutation points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar Dots - Mutation Points&lt;br /&gt;
 o - None: Base Animal Only&lt;br /&gt;
 oo - 4 mutation points&lt;br /&gt;
 ooo - 8 mutation points&lt;br /&gt;
 oooo - 14 mutation points&lt;br /&gt;
 ooooo - 20 mutation points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Essence Channeller blight can be purchased for the Familiar, with the usual effects. The animal can learn Spirit Charms provided the Exalted can secure a tutor for it. Generally speaking the Animal Avatar that serves as the patron of the species is more than willing to teach Exalted Familiars appropriate Charms, of course it expects the familiar to be well treated and will refuse to talk to Exalts that mistreat their charges. If the animal avatar isn't available the familiar will only learn Excellencies, Essence Plethora and Principle of Motion. It can have no more Charms than its permanent Willpower. Players may assign Charms to their familiar at the cost of one Bonus Point per Charm (2BP for Principle of Motion) otherwise the Familiar starts play with no Charms.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Some other new mutations available only to Familiars include:&lt;br /&gt;
&lt;br /&gt;
'''Man-Speech Evolution''' (Pox) - The animal is capable of speaking human languages. Its native tongue is the same as its master's. If still of animal intelligence the familiar is capable of only simple words and phrases, the equivalent of a very young child. Familiars with greater intelligence can engage in normal conversation and often develop interesting personalities in their own right, they can also learn other languages via Linguistics dots.&lt;br /&gt;
&lt;br /&gt;
'''Thought-Speech Link''' (Affliction) - The familiar and its master can communicate silently. This is limited like Man-Speech Evolution above, but doesn't require actually require speaking out loud so it allows orders and information to be passed silently from on to the other. Thought-Speech doesn't work in any area screened against magical scrying and intrusion (such as a Private Plaza of Downcast Eyes) and is can only be intiated if the Familiar is within (master's Essence + familiar's Essence) x 10 yards of his master.&lt;br /&gt;
&lt;br /&gt;
'''Man-Thought Evolution''' (Affliction) - The familiar's Intelligence increases to two (if it wasn't already) and it becomes as intelligent as any human. It still retains its supernatural loyalty to its master via the Intimacy but its Motivation can change and evolve, but will never be directly antithetical to its master's. The familiar can learn any Ability its physiology would allow. Note that it is not capable of speech (and thus can not be targeted or perform Social Attacks on non-animals) unless it has the Man-Speech Evolution, nor do most animals have the fine manipulators necessary to learn Melee, Medicine, Larceny, Craft or other abilities that require precise dexterity.&lt;br /&gt;
&lt;br /&gt;
'''Prehensile Tongue''' (Affliction) - The creature with this mutation has an especially adept tongue, one that is about four times as long as normal for its species. It can use this tongue as a fine manipulator, allowing it to perform feats such as lifting objects, picking locks or even wielding weapons even if it lacks other limbs to do so (such as a snake or a tied up human). The tongue is weaker than the being who uses it and not quite as dexterous. Reduce the character's Strength and Dexterity by one if all they are using is their tongue.&lt;br /&gt;
&lt;br /&gt;
'''Paragon Shape Evolution''' (Blight) - The creature with this mutation undergoes a subtle mutation that changes their entire body to make them more suitable for a single task. It may become a singularly deadly enemy with its claws, a superlative tracker or even the world's most perfect lover. Select a single task no broader than a Specialty, the creature recieves two bonus successes on this task. Such natural evolution comes at a price, as their body is no longer as suited to other tasks. The character no longer benefits from any other Specialties, unless granted by supernatural means (certain Lunar and Sidereal Charms, for example).&lt;br /&gt;
&lt;br /&gt;
'''Demon-Defying Essence''' (Blight) - This mutation is available only to the familiars of Solar Exalted. The animal draws on its connection with its master and becomes itself an instrument of divine power. All of its natural attacks gain the Holy keyword and inflict aggravated damage against Creatures of Darkness. Familiar's that gain this mutation seem to be more noble and pure than others of their breed and often have hints of their true nature apparent (golden eyes or fur, a caste mark pattern in their feathers or so on), increase their Appearance by two dots.&lt;br /&gt;
&lt;br /&gt;
'''Element-Adapting Essence''' (Blight) - This mutation is available only to the familiars of Terrestrial Exalted. The animal draws on its connection with its master and becomes infused with elemental energy. The familiar is immune to its master Anima Flux and may spend one willpower (or five motes if it is an Essence Channeler) to activate an anima banner similar to its masters. If it activates its anima banner it is immune to its master's as well (Fire Aspect will not hurt their familiar's nor will Wood aspect poison theirs). The animal gains the aspect of its master, which will be reflected in a number of ways in its appearance (red fur for a Fire Aspect, white skin for an Earth aspect and so on).&lt;br /&gt;
&lt;br /&gt;
'''Spirit-Shape Essence''' (Blight) - This mutation is only available to the familiars of Lunar Exalted, and then only if the familiar is the same type of animal as the Lunar's Totem Shape. The animal draws on its connection with its master and becomes touched with a bit of the Wyld spirit of the Lunar, making its form slightly more protean. The animal gains an effect similar to the Deadly Beastman Transformation which it can activate as a Miscellaneous Action. Doing so costs the familiar one willpower (or 5m if it's an Essence Channeller). The animal grows larger and more dangerous, adding one dot each to its Strength, Dexterity and Stamina. The animal is also more durable, even in its normal form. It gains a number of additional -2 health levels equal to its permanent Essence.&lt;br /&gt;
&lt;br /&gt;
'''Essence-Restoring Breath''' (Blight) - The familiar can restore its master's Essence by breathing onto him. The familiar must be touching its master to use this effect. It spends one Willpower point, restoring 2m of Essence to its master. This is a Miscellaneous action (Speed 6, DV -2) in combat time and can only be performed once in a given flurry. If the Familiar is also an Essence Channeller it can spend motes to fill its masters pool, a cost of 5m to restore 2m to its master.&lt;br /&gt;
&lt;br /&gt;
'''Advanced Essence''' (Abomination) - The Familiar must already have the Essence Channeller blight to obtain this mutation. Additionally the master must have at least Essence 4. This increases the familiar's permanent Essence to 3 and it gains a bonus pool of Peripheral Essence equal to its master's permanent Essence x 5, using this pool cause the familiar to display an anima banner at the same level as an Exalt of its master's type. The familiar is now clearly a supernatural creature. No further mutation can raise the familiar's Essence over three.&lt;br /&gt;
&lt;br /&gt;
'''Perfect Partnership Method''' (Abomination) - This mutation is only available to familiars of Solar Exalted, and then only if the familiar has both the Essence Channeler mutation. This mutation interacts with the Solar's Ride Charms, specifically those that allow a mount to benefit from Solar Charms. When using those Charm the Solar may pay the Essence cost of the Charm from the familiar's Essence pool rather than his own. The Solar must still be able to evoke the Charm for the familiar to benefit from it.&lt;br /&gt;
&lt;br /&gt;
'''Perfect War Form Evolution''' (Abomination) - This mutation is only available to familiars of Lunar Exalted and then only if the familiar already has the Spirit-Shape Essence mutation. The familiar gains a warform similar to the Deadly Beastman Transformation, except more potent than the previous version. The beastman form exactly mimics the Lunar's beastman form, with identical Strength, Dexterity and Stamina and all the warform's mutations. If the familiar has the Essence Channeller blight and the master so wishes it the familiar may activate any Gift type enhancement the Lunar knows when it assumes its warform, paying form its own pool to do so. Assuming the advanced warform cost 2wp (or 10m). As a final note the familiar becomes very much humanoid in this form, and if the Lunar finds the form sexually compatible he may mate with it. Any child of such a union is guaranteed to be born as a beastman with a racial template (see MoEP: The Lunars of CoCD: The Wyld) that includes all the warforms mutations.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
'''References:'''&lt;br /&gt;
&lt;br /&gt;
Website 1: [[http://exaltedhs.wikidot.com/familiars]]&lt;br /&gt;
Website 2: [[http://forum.rpg.net/showthread.php?358751-Exalted-Improving-the-Familiar-background./page2&amp;amp;p=7925149#post7925149]]&lt;br /&gt;
&lt;br /&gt;
Purchasing mutations as merits is detailed in Scroll of Heroes. Mutations can be found in the Exalted Core Rulebook, Manual of Exalted Power: Lunars, Scroll of Heroes, Compass of Celestial Directions: The Wyld; Graceful Wicked Masques (Fair Folk Rulebook). A few more can be found throughout the entire series.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Backgrounds&amp;diff=93452</id>
		<title>Lossefion/Backgrounds</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Backgrounds&amp;diff=93452"/>
				<updated>2015-05-31T01:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Familiars */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Campaign Backgrounds''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
== Familiars ==&lt;br /&gt;
&lt;br /&gt;
'''Preamble:''' ''These variant rules were referenced from third party sources (see references at bottom of the page). Considering that a number of sources have been shut down recently, I believe it is only fit they be reproduced for this wiki.''&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Every normal animal, regardless or size or combat effective or what-have-you is a one dot Familiar. The difficulty of keeping a Tyrant Lizard around more than compensates for its size and dangerousness while the size and weakness of a mouse can be useful as well.&lt;br /&gt;
&lt;br /&gt;
All familiars are exceptionally intelligent and loyal, for an animal. They can understand basic commands (&amp;quot;Get the key!&amp;quot; or &amp;quot;Defend him!&amp;quot; but not &amp;quot;Find a doctor and bring him here!&amp;quot;), essentially anything that is immediate and doesn't require a lot of problem solving skill. All Familiars have an unbreakable Intimacy towards the character, this is a supernatural enforced bond and serves as a perfect defence against any attempt to get the animal to betray its master in social combat. The familiar's Motivation is &amp;quot;Assist my master&amp;quot; or some variation of the same.&lt;br /&gt;
&lt;br /&gt;
Every dot after the first grants the Familiar mutations point, using the mutation rules to buy the Familiar enhanced abilities. These points don't count as wyld mutations for the purposes of needing the Wyld nor do are they shaping effects that can be removed via Order-Affirming Blow or similar effects. These merely represent increasingly more supernatural versions of animals. Mutations are also not necessarily obvious, since they merely represent advanced capabilities. Like people, the player can assign negative mutations to gain more mutation points.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Familiar Dots - Mutation Points&lt;br /&gt;
 o - None: Base Animal Only&lt;br /&gt;
 oo - 4 mutation points&lt;br /&gt;
 ooo - 8 mutation points&lt;br /&gt;
 oooo - 14 mutation points&lt;br /&gt;
 ooooo - 20 mutation points&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Essence Channeller blight can be purchased for the Familiar, with the usual effects. The animal can learn Spirit Charms provided the Exalted can secure a tutor for it. Generally speaking the Animal Avatar that serves as the patron of the species is more than willing to teach Exalted Familiars appropriate Charms, of course it expects the familiar to be well treated and will refuse to talk to Exalts that mistreat their charges. If the animal avatar isn't available the familiar will only learn Excellencies, Essence Plethora and Principle of Motion. It can have no more Charms than its permanent Willpower. Players may assign Charms to their familiar at the cost of one Bonus Point per Charm (2BP for Principle of Motion) otherwise the Familiar starts play with no Charms.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Some other new mutations available only to Familiars include:&lt;br /&gt;
&lt;br /&gt;
'''Man-Speech Evolution''' (Pox) - The animal is capable of speaking human languages. Its native tongue is the same as its master's. If still of animal intelligence the familiar is capable of only simple words and phrases, the equivalent of a very young child. Familiars with greater intelligence can engage in normal conversation and often develop interesting personalities in their own right, they can also learn other languages via Linguistics dots.&lt;br /&gt;
&lt;br /&gt;
'''Thought-Speech Link''' (Affliction) - The familiar and its master can communicate silently. This is limited like Man-Speech Evolution above, but doesn't require actually require speaking out loud so it allows orders and information to be passed silently from on to the other. Thought-Speech doesn't work in any area screened against magical scrying and intrusion (such as a Private Plaza of Downcast Eyes) and is can only be intiated if the Familiar is within (master's Essence + familiar's Essence) x 10 yards of his master.&lt;br /&gt;
&lt;br /&gt;
'''Man-Thought Evolution''' (Affliction) - The familiar's Intelligence increases to two (if it wasn't already) and it becomes as intelligent as any human. It still retains its supernatural loyalty to its master via the Intimacy but its Motivation can change and evolve, but will never be directly antithetical to its master's. The familiar can learn any Ability its physiology would allow. Note that it is not capable of speech (and thus can not be targeted or perform Social Attacks on non-animals) unless it has the Man-Speech Evolution, nor do most animals have the fine manipulators necessary to learn Melee, Medicine, Larceny, Craft or other abilities that require precise dexterity.&lt;br /&gt;
&lt;br /&gt;
'''Prehensile Tongue''' (Affliction) - The creature with this mutation has an especially adept tongue, one that is about four times as long as normal for its species. It can use this tongue as a fine manipulator, allowing it to perform feats such as lifting objects, picking locks or even wielding weapons even if it lacks other limbs to do so (such as a snake or a tied up human). The tongue is weaker than the being who uses it and not quite as dexterous. Reduce the character's Strength and Dexterity by one if all they are using is their tongue.&lt;br /&gt;
&lt;br /&gt;
'''Paragon Shape Evolution''' (Blight) - The creature with this mutation undergoes a subtle mutation that changes their entire body to make them more suitable for a single task. It may become a singularly deadly enemy with its claws, a superlative tracker or even the world's most perfect lover. Select a single task no broader than a Specialty, the creature recieves two bonus successes on this task. Such natural evolution comes at a price, as their body is no longer as suited to other tasks. The character no longer benefits from any other Specialties, unless granted by supernatural means (certain Lunar and Sidereal Charms, for example).&lt;br /&gt;
&lt;br /&gt;
'''Demon-Defying Essence''' (Blight) - This mutation is available only to the familiars of Solar Exalted. The animal draws on its connection with its master and becomes itself an instrument of divine power. All of its natural attacks gain the Holy keyword and inflict aggravated damage against Creatures of Darkness. Familiar's that gain this mutation seem to be more noble and pure than others of their breed and often have hints of their true nature apparent (golden eyes or fur, a caste mark pattern in their feathers or so on), increase their Appearance by two dots.&lt;br /&gt;
&lt;br /&gt;
'''Element-Adapting Essence''' (Blight) - This mutation is available only to the familiars of Terrestrial Exalted. The animal draws on its connection with its master and becomes infused with elemental energy. The familiar is immune to its master Anima Flux and may spend one willpower (or five motes if it is an Essence Channeler) to activate an anima banner similar to its masters. If it activates its anima banner it is immune to its master's as well (Fire Aspect will not hurt their familiar's nor will Wood aspect poison theirs). The animal gains the aspect of its master, which will be reflected in a number of ways in its appearance (red fur for a Fire Aspect, white skin for an Earth aspect and so on).&lt;br /&gt;
&lt;br /&gt;
'''Spirit-Shape Essence''' (Blight) - This mutation is only available to the familiars of Lunar Exalted, and then only if the familiar is the same type of animal as the Lunar's Totem Shape. The animal draws on its connection with its master and becomes touched with a bit of the Wyld spirit of the Lunar, making its form slightly more protean. The animal gains an effect similar to the Deadly Beastman Transformation which it can activate as a Miscellaneous Action. Doing so costs the familiar one willpower (or 5m if it's an Essence Channeller). The animal grows larger and more dangerous, adding one dot each to its Strength, Dexterity and Stamina. The animal is also more durable, even in its normal form. It gains a number of additional -2 health levels equal to its permanent Essence.&lt;br /&gt;
&lt;br /&gt;
'''Essence-Restoring Breath''' (Blight) - The familiar can restore its master's Essence by breathing onto him. The familiar must be touching its master to use this effect. It spends one Willpower point, restoring 2m of Essence to its master. This is a Miscellaneous action (Speed 6, DV -2) in combat time and can only be performed once in a given flurry. If the Familiar is also an Essence Channeller it can spend motes to fill its masters pool, a cost of 5m to restore 2m to its master.&lt;br /&gt;
&lt;br /&gt;
'''Advanced Essence''' (Abomination) - The Familiar must already have the Essence Channeller blight to obtain this mutation. Additionally the master must have at least Essence 4. This increases the familiar's permanent Essence to 3 and it gains a bonus pool of Peripheral Essence equal to its master's permanent Essence x 5, using this pool cause the familiar to display an anima banner at the same level as an Exalt of its master's type. The familiar is now clearly a supernatural creature. No further mutation can raise the familiar's Essence over three.&lt;br /&gt;
&lt;br /&gt;
'''Perfect Partnership Method''' (Abomination) - This mutation is only available to familiars of Solar Exalted, and then only if the familiar has both the Essence Channeler mutation. This mutation interacts with the Solar's Ride Charms, specifically those that allow a mount to benefit from Solar Charms. When using those Charm the Solar may pay the Essence cost of the Charm from the familiar's Essence pool rather than his own. The Solar must still be able to evoke the Charm for the familiar to benefit from it.&lt;br /&gt;
&lt;br /&gt;
'''Perfect War Form Evolution''' (Abomination) - This mutation is only available to familiars of Lunar Exalted and then only if the familiar already has the Spirit-Shape Essence mutation. The familiar gains a warform similar to the Deadly Beastman Transformation, except more potent than the previous version. The beastman form exactly mimics the Lunar's beastman form, with identical Strength, Dexterity and Stamina and all the warform's mutations. If the familiar has the Essence Channeller blight and the master so wishes it the familiar may activate any Gift type enhancement the Lunar knows when it assumes its warform, paying form its own pool to do so. Assuming the advanced warform cost 2wp (or 10m). As a final note the familiar becomes very much humanoid in this form, and if the Lunar finds the form sexually compatible he may mate with it. Any child of such a union is guaranteed to be born as a beastman with a racial template (see MoEP: The Lunars of CoCD: The Wyld) that includes all the warforms mutations.&lt;br /&gt;
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'''References:'''&lt;br /&gt;
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Website 1: [[http://exaltedhs.wikidot.com/familiars]]&lt;br /&gt;
Website 2: [[http://forum.rpg.net/showthread.php?358751-Exalted-Improving-the-Familiar-background./page2&amp;amp;p=7925149#post7925149]]&lt;br /&gt;
&lt;br /&gt;
Purchasing mutations as merits is detailed in Scroll of Heroes. Mutations can be found in the Exalted Core Rulebook, Manual of Exalted Power: Lunars, Scroll of Heroes, Compass of Celestial Directions: The Wyld; Graceful Wicked Masques (Fair Folk Rulebook). A few more can be found throughout the entire series.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Backgrounds&amp;diff=93450</id>
		<title>Lossefion/Backgrounds</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Backgrounds&amp;diff=93450"/>
				<updated>2015-05-31T01:30:52Z</updated>
		
		<summary type="html">&lt;p&gt;Lossefion: /* Familiars */&lt;/p&gt;
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&lt;div&gt;== '''Campaign Backgrounds''' ==&lt;br /&gt;
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Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
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== Familiars ==&lt;br /&gt;
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'''Preamble:''' ''These variant rules were referenced from third party sources (see references at bottom of the page). Considering that a number of sources have been shut down recently, I believe it is only fit they be reproduced for this wiki.''&lt;br /&gt;
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Every normal animal, regardless or size or combat effective or what-have-you is a one dot Familiar. The difficulty of keeping a Tyrant Lizard around more than compensates for its size and dangerousness while the size and weakness of a mouse can be useful as well.&lt;br /&gt;
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All familiars are exceptionally intelligent and loyal, for an animal. They can understand basic commands (&amp;quot;Get the key!&amp;quot; or &amp;quot;Defend him!&amp;quot; but not &amp;quot;Find a doctor and bring him here!&amp;quot;), essentially anything that is immediate and doesn't require a lot of problem solving skill. All Familiars have an unbreakable Intimacy towards the character, this is a supernatural enforced bond and serves as a perfect defence against any attempt to get the animal to betray its master in social combat. The familiar's Motivation is &amp;quot;Assist my master&amp;quot; or some variation of the same.&lt;br /&gt;
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Every dot after the first grants the Familiar mutations point, using the mutation rules to buy the Familiar enhanced abilities. These points don't count as wyld mutations for the purposes of needing the Wyld nor do are they shaping effects that can be removed via Order-Affirming Blow or similar effects. These merely represent increasingly more supernatural versions of animals. Mutations are also not necessarily obvious, since they merely represent advanced capabilities. Like people, the player can assign negative mutations to gain more mutation points.&lt;br /&gt;
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Familiar Dots - Mutation Points&lt;br /&gt;
 o - None: Base Animal Only&lt;br /&gt;
 oo - 4 mutation points&lt;br /&gt;
 ooo - 8 mutation points&lt;br /&gt;
 oooo - 14 mutation points&lt;br /&gt;
 ooooo - 20 mutation points&lt;br /&gt;
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The Essence Channeller blight can be purchased for the Familiar, with the usual effects. The animal can learn Spirit Charms provided the Exalted can secure a tutor for it. Generally speaking the Animal Avatar that serves as the patron of the species is more than willing to teach Exalted Familiars appropriate Charms, of course it expects the familiar to be well treated and will refuse to talk to Exalts that mistreat their charges. If the animal avatar isn't available the familiar will only learn Excellencies, Essence Plethora and Principle of Motion. It can have no more Charms than its permanent Willpower. Players may assign Charms to their familiar at the cost of one Bonus Point per Charm (2BP for Principle of Motion) otherwise the Familiar starts play with no Charms.&lt;br /&gt;
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Some other new mutations available only to Familiars include:&lt;br /&gt;
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'''Man-Speech Evolution''' (Pox) - The animal is capable of speaking human languages. Its native tongue is the same as its master's. If still of animal intelligence the familiar is capable of only simple words and phrases, the equivalent of a very young child. Familiars with greater intelligence can engage in normal conversation and often develop interesting personalities in their own right, they can also learn other languages via Linguistics dots.&lt;br /&gt;
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'''Thought-Speech Link''' (Affliction) - The familiar and its master can communicate silently. This is limited like Man-Speech Evolution above, but doesn't require actually require speaking out loud so it allows orders and information to be passed silently from on to the other. Thought-Speech doesn't work in any area screened against magical scrying and intrusion (such as a Private Plaza of Downcast Eyes) and is can only be intiated if the Familiar is within (master's Essence + familiar's Essence) x 10 yards of his master.&lt;br /&gt;
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'''Man-Thought Evolution''' (Affliction) - The familiar's Intelligence increases to two (if it wasn't already) and it becomes as intelligent as any human. It still retains its supernatural loyalty to its master via the Intimacy but its Motivation can change and evolve, but will never be directly antithetical to its master's. The familiar can learn any Ability its physiology would allow. Note that it is not capable of speech (and thus can not be targeted or perform Social Attacks on non-animals) unless it has the Man-Speech Evolution, nor do most animals have the fine manipulators necessary to learn Melee, Medicine, Larceny, Craft or other abilities that require precise dexterity.&lt;br /&gt;
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'''Prehensile Tongue''' (Affliction) - The creature with this mutation has an especially adept tongue, one that is about four times as long as normal for its species. It can use this tongue as a fine manipulator, allowing it to perform feats such as lifting objects, picking locks or even wielding weapons even if it lacks other limbs to do so (such as a snake or a tied up human). The tongue is weaker than the being who uses it and not quite as dexterous. Reduce the character's Strength and Dexterity by one if all they are using is their tongue.&lt;br /&gt;
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'''Paragon Shape Evolution''' (Blight) - The creature with this mutation undergoes a subtle mutation that changes their entire body to make them more suitable for a single task. It may become a singularly deadly enemy with its claws, a superlative tracker or even the world's most perfect lover. Select a single task no broader than a Specialty, the creature recieves two bonus successes on this task. Such natural evolution comes at a price, as their body is no longer as suited to other tasks. The character no longer benefits from any other Specialties, unless granted by supernatural means (certain Lunar and Sidereal Charms, for example).&lt;br /&gt;
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'''Demon-Defying Essence''' (Blight) - This mutation is available only to the familiars of Solar Exalted. The animal draws on its connection with its master and becomes itself an instrument of divine power. All of its natural attacks gain the Holy keyword and inflict aggravated damage against Creatures of Darkness. Familiar's that gain this mutation seem to be more noble and pure than others of their breed and often have hints of their true nature apparent (golden eyes or fur, a caste mark pattern in their feathers or so on), increase their Appearance by two dots.&lt;br /&gt;
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'''Element-Adapting Essence''' (Blight) - This mutation is available only to the familiars of Terrestrial Exalted. The animal draws on its connection with its master and becomes infused with elemental energy. The familiar is immune to its master Anima Flux and may spend one willpower (or five motes if it is an Essence Channeler) to activate an anima banner similar to its masters. If it activates its anima banner it is immune to its master's as well (Fire Aspect will not hurt their familiar's nor will Wood aspect poison theirs). The animal gains the aspect of its master, which will be reflected in a number of ways in its appearance (red fur for a Fire Aspect, white skin for an Earth aspect and so on).&lt;br /&gt;
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'''Spirit-Shape Essence''' (Blight) - This mutation is only available to the familiars of Lunar Exalted, and then only if the familiar is the same type of animal as the Lunar's Totem Shape. The animal draws on its connection with its master and becomes touched with a bit of the Wyld spirit of the Lunar, making its form slightly more protean. The animal gains an effect similar to the Deadly Beastman Transformation which it can activate as a Miscellaneous Action. Doing so costs the familiar one willpower (or 5m if it's an Essence Channeller). The animal grows larger and more dangerous, adding one dot each to its Strength, Dexterity and Stamina. The animal is also more durable, even in its normal form. It gains a number of additional -2 health levels equal to its permanent Essence.&lt;br /&gt;
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'''Essence-Restoring Breath''' (Blight) - The familiar can restore its master's Essence by breathing onto him. The familiar must be touching its master to use this effect. It spends one Willpower point, restoring 2m of Essence to its master. This is a Miscellaneous action (Speed 6, DV -2) in combat time and can only be performed once in a given flurry. If the Familiar is also an Essence Channeller it can spend motes to fill its masters pool, a cost of 5m to restore 2m to its master.&lt;br /&gt;
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'''Advanced Essence''' (Abomination) - The Familiar must already have the Essence Channeller blight to obtain this mutation. Additionally the master must have at least Essence 4. This increases the familiar's permanent Essence to 3 and it gains a bonus pool of Peripheral Essence equal to its master's permanent Essence x 5, using this pool cause the familiar to display an anima banner at the same level as an Exalt of its master's type. The familiar is now clearly a supernatural creature. No further mutation can raise the familiar's Essence over three.&lt;br /&gt;
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'''Perfect Partnership Method''' (Abomination) - This mutation is only available to familiars of Solar Exalted, and then only if the familiar has both the Essence Channeler mutation. This mutation interacts with the Solar's Ride Charms, specifically those that allow a mount to benefit from Solar Charms. When using those Charm the Solar may pay the Essence cost of the Charm from the familiar's Essence pool rather than his own. The Solar must still be able to evoke the Charm for the familiar to benefit from it.&lt;br /&gt;
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'''Perfect War Form Evolution''' (Abomination) - This mutation is only available to familiars of Lunar Exalted and then only if the familiar already has the Spirit-Shape Essence mutation. The familiar gains a warform similar to the Deadly Beastman Transformation, except more potent than the previous version. The beastman form exactly mimics the Lunar's beastman form, with identical Strength, Dexterity and Stamina and all the warform's mutations. If the familiar has the Essence Channeller blight and the master so wishes it the familiar may activate any Gift type enhancement the Lunar knows when it assumes its warform, paying form its own pool to do so. Assuming the advanced warform cost 2wp (or 10m). As a final note the familiar becomes very much humanoid in this form, and if the Lunar finds the form sexually compatible he may mate with it. Any child of such a union is guaranteed to be born as a beastman with a racial template (see MoEP: The Lunars of CoCD: The Wyld) that includes all the warforms mutations.&lt;br /&gt;
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'''References:'''&lt;br /&gt;
&lt;br /&gt;
Website 1: [[http://exaltedhs.wikidot.com/familiars]]&lt;br /&gt;
Website 2: [[http://forum.rpg.net/showthread.php?358751-Exalted-Improving-the-Familiar-background./page2&amp;amp;p=7925149#post7925149]]&lt;br /&gt;
&lt;br /&gt;
Purchasing mutations as merits is detailed in Scroll of Heroes. Mutations can be found in the Exalted Core Rulebook, Manual of Exalted Power: Lunars, Scroll of Heroes, Compass of Celestial Directions: The Wyld; Graceful Wicked Masques (Fair Folk Rulebook). A few more can be found throughout the entire series.&lt;/div&gt;</summary>
		<author><name>Lossefion</name></author>	</entry>

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