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		<updated>2026-04-09T18:19:04Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82877</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82877"/>
				<updated>2010-08-01T21:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. The Black Boar That Twists the Skies is an &amp;lt;i&amp;gt;irresistible force&amp;lt;/i&amp;gt;. Unlike many of the other Yozis, he does not demand submission. Rather the opposite: he &amp;lt;i&amp;gt;welcomes all challengers&amp;lt;/i&amp;gt;. In fact, Isidoros &amp;lt;i&amp;gt;craves opposition&amp;lt;/i&amp;gt;, which aside from emulation is the only form of worship he recognizes. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. Most destructive feats of strength are valid, It may also be used to pilot any large First Age ground vehicle, or enhance a &amp;lt;i&amp;gt;ramming&amp;lt;/i&amp;gt; action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
The Black Boar That Twists the Skies is the proverbial irresistible force. Nothing impedes his rampage. Whenever the Infernal stunts, any penalties applied to the roll or static rating decrease by the stunt's rating (external first, then internal) before the stunt dice are added.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits. The Infernal deals levels of bashing damage equal to &amp;lt;nowiki&amp;gt;[(Essence)x(# of purchases of this Charm + # of iterations of a size-increasing mutation the character possesses)]&amp;lt;/nowiki&amp;gt; to all inanimate objects he collides with as the conclusion of a Dash action. The Infernal adds a number of dice to their pools to resist Blockade Movement actions equal to the number of times they have purchased this Charm. When the Infernal collides with another being while taking a Dash action &amp;lt;i&amp;gt;outside&amp;lt;/i&amp;gt; of a Blockade Movement scenario, they add (Essence) automatic successes to their roll to resist knockdown.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at his heels, but he is their master and smites them dead each time. In a similar manner, the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth or stone. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air or supernaturally durable surfaces such as manse floors or surfaces made of the magical materials. A second purchase of this Charm at Essence 3+ makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge, Snake-Neck Heel Strike&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's dice pools increase by 2. Material possessions disappear Elsewhere as per Lunar shapeshifting.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5+ modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance pools increase 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6+ grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance pools, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's permanent Essence upon their return to Fate. This Charm affects only willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. The Infernal may now deal damage with World-Trampling Advance at the conclusion of a Move action as well as at the conclusion of a Dash action. The Infernal adds (Essence) additional automatic successes to his pools to resist Blockade Movement actions.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, wise onlookers worry about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or an impact such as would be caused by Heaven Thunder Hammer or Crack the Sky. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with.&lt;br /&gt;
 &amp;lt;b&amp;gt;One True Path Understanding&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Lesser beings tread only on the paths set out for them, whether out of a desire for convenience or because the signs say &amp;quot;stay off the grass.&amp;quot; Isidoros scoffs at them. Roads? What a foolish concept. It's almost as bad as laws. The only &amp;lt;i&amp;gt;true&amp;lt;/i&amp;gt; road is wherever Isidoros chooses to tread. Lesser beings may clamber through the trail of wreckage he leaves (for what obstacle could survive his passing?), but the Black Boar paves his own way. The Infernal may make Dash and Move actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface. At Essence 4, this restriction disappears and the Infernal may tread even on the air itself.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82807</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82807"/>
				<updated>2010-07-28T02:05:44Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Isidoros Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. The Black Boar That Twists the Skies is an &amp;lt;i&amp;gt;irresistible force&amp;lt;/i&amp;gt;. Unlike many of the other Yozis, he does not demand submission. Rather the opposite: he &amp;lt;i&amp;gt;welcomes all challengers&amp;lt;/i&amp;gt;. In fact, Isidoros &amp;lt;i&amp;gt;craves opposition&amp;lt;/i&amp;gt;, which aside from emulation is the only form of worship he recognizes. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. Most destructive feats of strength are valid, It may also be used to pilot any large First Age ground vehicle, or enhance a &amp;lt;i&amp;gt;ramming&amp;lt;/i&amp;gt; action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
The Black Boar That Twists the Skies is the proverbial irresistible force. Nothing impedes his rampage. Whenever the Infernal stunts, any penalties applied to the roll or static rating decrease by the stunt's rating (external first, then internal) before the stunt dice are added.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal deals levels of bashing damage equal to &amp;lt;nowiki&amp;gt;[(Essence)x(# of purchases of this Charm + # of iterations of a size-increasing mutation the character possesses)]&amp;lt;/nowiki&amp;gt; to all inanimate objects they collide with as the conclusion of a Dash action.&lt;br /&gt;
* &lt;br /&gt;
* The Infernal adds a number of dice to their pools to resist Blockade Movement actions equal to the number of times they have purchased this Charm.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3+ makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5+ modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6+ grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less. The Infernal adds (Essence) automatic successes to his pools to resist Blockade Movement actions.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, you had better be worried about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. A This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Osseous Pasiap ceaselessly clutches all things within Creation to himself, binding the air itself to him in his vainglorious greed. Isidoros' might is not so little that the feeble pawings of the bitch Gaia's traitor spawn impede him in the slightest. The Infernal may make Dash actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface. At Essence 4, this restriction disappears and the Infernal may tread even on the air itself.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/LizardStyle&amp;diff=82805</id>
		<title>MartialArts/LizardStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/LizardStyle&amp;diff=82805"/>
				<updated>2010-07-28T01:19:07Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lizard Style Martial Arts ==&lt;br /&gt;
&lt;br /&gt;
Signature weapon is dual-wielded short daiklaves or short swords.&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wind-Tasting Appraisal&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimums:&amp;lt;/b&amp;gt; MA 3, Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The caster's tongue flicks out, measuring the auras of power that waft on the wind. He discerns the permanent Essence of all beings within (Martial Arts x 5) yards. &lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Rat-Catching Bite&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimums:&amp;lt;/b&amp;gt; MA 3, Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Wind-Tasting Appraisal&lt;br /&gt;
When your prey is fast, you've got to be faster. Cunning never hurts either. Like the lizard, the martial artist hides their intent behind reptilian eyes. This Charm decreases the Speed of an attack by 1, to a minimum of 3. Alternately, it adds (Martial Arts) dice to a Join Battle roll.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Tail-Severing Flight&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Crippling&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimums:&amp;lt;/b&amp;gt; MA 3, Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
A trapped lizard may flee, leaving their tail in the mouth of their pursuer. In the same way, a Lizard Style martial artist is prepared to suffer a lesser harm to escape a hold. This Charm may be activated in response to a clinch-control roll. The clinch is automatically broken, but the martial artist takes a -2 penalty to all actions with one limb until all other injuries have been healed.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Lizard Form&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Form-type&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimums:&amp;lt;/b&amp;gt; MA 4, Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Rat-Catching Bite, Tail-Severing Flight&lt;br /&gt;
Some lizards can regenerate severed tails and even limbs. Through a deep mastery of her own internal Essence flows, the character may emulate their regenerative abilities. The character may reflexively heal non-amputation Crippling effects for (Essence of the effect's source)m, or 1m if the effect is a result of Tail-Severing Flight. This effect does not count as the character's Charm use for the action.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Vibrant Frill Display&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimums:&amp;lt;/b&amp;gt; MA 4, Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Lizard Form&lt;br /&gt;
Like the frilled dragon, the Lizard-stylist displays their aggression to shock the foe in the form of a blazing frill of vibrant red-and-yellow Essence. This Charm supplements a Join Battle action. Roll (Charisma+Martial Arts+Essence), and apply the result to the Valor ratings of all opponents present. If the number of successes is greater than a given opponent's Valor rating, they subtract a number of successes from their Join Battle roll equal to the number of extra successes.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Snapjaw Hold&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimums:&amp;lt;/b&amp;gt; MA 4, Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Lizard Form&lt;br /&gt;
With the advanced understandings of holds and escaping from them that a Lizard-stylist gains, their clinches become quite punishing. This Charm supplements a clinch. The martial artist may cripple one of the target's limbs, rendering it useless until all other damage heals, if the clinch inflicts even one level of damage.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;False Head Lure&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 5)&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimums:&amp;lt;/b&amp;gt; MA 4, Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Lizard Form&lt;br /&gt;
The gila monster's tail is so similar to its head that sometimes predators mistake one for the other. In the same way, the martial artist presents the illusion of a fatal hole in their guard, when in reality their opponent's strike will not harm anything they can't afford to lose. The opponent compares their successes on a  (Wits+Awareness) roll to the martial artist's on a (Dexterity+Martial Arts) roll. If the martial artist wins the contested roll, the opponent's raw damage is reduced to 0 before the application of Charms. This Charm is activated in Step 5 of attack resolution, but its effects take place in Step 7.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Tail-Regenerating Meditation&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minimums:&amp;lt;/b&amp;gt; MA 5, Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; False Head Lure&lt;br /&gt;
With supreme mastery of their internal Essence flows, students of Lizard Style can attain mastery of this Charm. The martial artist may reatttach a severed limb or regrow lost extremities such as ears, noses, fingers or suchlike in combat, healing one amputation Crippling effect, or one that reduces Appearance. Full regeneration from scratch of a limb or complex structure such as an eye or internal organ takes (appropriate Attribute x 2) hours (Strength for limbs, Stamina for organs, Perception for sense organs). Mechanically, this Charm can heal any physical Crippling effect, even those that completely destroy a limb or organ. Alchemical Charms cannot be regrown with this Charm, and reattaching them properly in combat is often difficult, especially if they bear the Internal keyword or are non-localized.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82783</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82783"/>
				<updated>2010-07-26T21:26:16Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 3&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 2 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Personal Gravity Manipulation Apparatus (&amp;lt;i&amp;gt;Uninstalled&amp;lt;/i&amp;gt;)&lt;br /&gt;
 Gyroscopic Stability System (&amp;lt;i&amp;gt;Uninstalled&amp;lt;/i&amp;gt;)&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt; is literally the first Champion ever constructed by the city of Xexas. His primary role at this point is the repulsion of gremlin excursions from the Elemental Pole of Smoke. He does not stray very far at all from the city, as he lacks the Charms to endure the Pole's environment for long, and is not quite a match for larger mobs of gremlins. His Clarity is intermediate, as his extensive body modifications largely confine him to his hangar and make normal human interaction somewhat awkward. His Manifold Transhuman Implants have given him a chassis roughly comparable to a contemporary fighter jet, with soulsteel articulated plate sized to fit. His Enhanced Senses, Optical Enhancements and Secondary Sensory upgrades take the form of a large ring of insectoid lenses circling his raptor-like head, and an antenna assembly reminiscent of bat ears. His face is totally obscured from the mouth up, and for all his size, the amount of his slate-grey skin that is visible could not upholster a chair. Needless to say, his appearance is more than somewhat intimidating.&lt;br /&gt;
&lt;br /&gt;
As far as personality goes, he is a fundamentally cheerful individual, with a genuine love of exploration and flight. His loneliness makes him chatty, but he is not a creature of words by nature. He is a golem of letters, and his obscure expositions on some point of classical literature or contemporary philosophy have led more than a few of his Populat ground crew to think him a little mad as they fail to keep pace with his musings. That said, he will likely maintain a positive Intimacy best described as &amp;quot;puppylike need for attention&amp;quot; towards at least one shift of his hangar workers. He is lonely, and in the quiet hours of his sleep-shifts, when his hangar lights are down and the only illumination is the crackle of lightning through the city's spires, he feels a deep and abiding fear that this present state is all his life will be for all its long centuries.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 3&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 3 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
  (Gravitational Resonator)&lt;br /&gt;
 Industrial Survival Frame&lt;br /&gt;
  (Lightning, Oil, Smoke)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Personal Gravity Manipulation Apparatus&lt;br /&gt;
 Gyroscopic Stability System&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Ultraperipheral Awareness, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 16[13]/XX[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 7 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 50&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets. &amp;lt;i&amp;gt;Tireless&amp;lt;/i&amp;gt; has positive Intimacies for flying without supervision, sneaking up on people, and pulling gremlins in half down the middle of the torso.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 3 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 1 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
  (Gravitational Resonator, Order-Asserting Pulse)&lt;br /&gt;
 Essence Shield Projector&lt;br /&gt;
  (Motonic Field Stabilizers)&lt;br /&gt;
 Industrial Survival Frame&lt;br /&gt;
  (Lightning, Oil, Smoke, Environmental Dominance)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
  (Attunement Resonator Pins)&lt;br /&gt;
 Personal Gravity Manipulation Apparatus&lt;br /&gt;
 Gyroscopic Stability System&lt;br /&gt;
  (Stabilizer Beacon)&lt;br /&gt;
 Parabolic Leap Overcharger Device&lt;br /&gt;
 Momentum Redirection Pulse Injector&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Ultraperipheral Awareness, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes, Echolocation Navigation System, Dissonance-Detecting Microantennae)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 16[16]/XX[XX] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 11 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 150&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden&amp;lt;/i&amp;gt;'s dot of Linguistics grants him fluency in Old Realm, to facilitate conversation with the machine-spirits he encounters in the course of his duties. The Dissonance-Detecting Microantennae submodule for his Secondary Sensory Upgrades allows him to detect the presence of creatures of the Void within (Perceptionx100) yards with a reflexive (Perception+Awareness+creature's Essence) roll, as their malformed Essence signatures set off discordant vibrations in the Design of Autochthon. He can detect number, distance, and general direction, but nothing more specific than that. The submodule takes the form of two beds of small adamant sensor spines at the base of his neck, on either side of the spine. When a creature of the Void is present, its presence registers as a sensation of &amp;quot;raised hackles,&amp;quot; in a very literal sense; the spines will rise to an erect position, tugging on the nerves tied to their bases. It does not function when his Clarity is less than 3.&amp;lt;br&amp;gt;&lt;br /&gt;
At this point, Tireless' Clarity hovers around 7-8. He spends almost every waking hour on patrol, returning only for intravenous nutrient slurry feeds and sleep cycles. He probably hasn't had a real conversation in years. He regularly ranges to the very edge of Xexas territory, fighting ever-larger groups of gremlins just to keep the skies clear. His sense of neatness won't allow him to pursue the exploration he so loves while gremlins still clog the Pole, so he hardly does any exploring unless he's chasing gremlins. Although his handlers hear nothing of it, the swarms he fights grow larger and larger, and he has to fly less and less far out to find them.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Tireless&amp;lt;/i&amp;gt;'s interactions with the machine-spirits he supposedly protects are somewhat chilly. While he is a fearsome enemy of the gremlin swarms, the machine-spirits are wary of him for two reasons: First, he makes no secret that he is watching them for signs of gremlinization, and second, his assembly-mate &amp;lt;i&amp;gt;Churning Electric Orator&amp;lt;/i&amp;gt; has been using him as the &amp;quot;strong&amp;quot; part of his strong-arm negotiation tactics with the local spirit courts. This has led to him receiving much less assistance in his efforts from local warrior-spirits than he probably should. The only exceptions to this are the schools of air-purification biomechanoids, whale-like dirigibles that process and purify the atmosphere of the Pole for piping back up into the rest of the Great Maker. They think he's sexy.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82663</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82663"/>
				<updated>2010-07-14T01:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Isidoros Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. The Black Boar That Twists the Skies is an &amp;lt;i&amp;gt;irresistible force&amp;lt;/i&amp;gt;. Unlike many of the other Yozis, he does not demand submission. Rather the opposite: he &amp;lt;i&amp;gt;welcomes all challengers&amp;lt;/i&amp;gt;. In fact, Isidoros &amp;lt;i&amp;gt;craves opposition&amp;lt;/i&amp;gt;, which aside from emulation is the only form of worship he recognizes. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle, or enhance a &amp;lt;i&amp;gt;ramming&amp;lt;/i&amp;gt; action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
The Black Boar That Twists the Skies is the proverbial irresistible force. Nothing impedes his rampage. Whenever the Infernal stunts, any penalties applied to the roll or static rating decrease by the stunt's rating (external first, then internal) before the stunt dice are added.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal's movement pools are now calculated with Strength rather than Dexterity.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties, and by external penalties from terrain type (e.g. movement through or immersion in bodies of water, mud, dust pits, tar pits, quicksand, etc.).&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3+ makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5+ modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6+ grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less. The Infernal adds (Essence) automatic successes to his pools to resist Blockade Movement actions.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, you had better be worried about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. A This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Osseous Pasiap ceaselessly clutches all things within Creation to himself, binding the air itself to him in his vainglorious greed. Isidoros' might is not so little that the feeble pawings of the bitch Gaia's traitor spawn impede him in the slightest. The Infernal may make Dash actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface. At Essence 4, this restriction disappears and the Infernal may tread even on the air itself.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82662</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82662"/>
				<updated>2010-07-13T17:03:01Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. He &amp;lt;i&amp;gt;crushes his foes underfoot&amp;lt;/i&amp;gt;, and &amp;lt;i&amp;gt;their ruin is his meat and drink&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. The Black Boar That Twists the Skies is an &amp;lt;i&amp;gt;irresistible force&amp;lt;/i&amp;gt;. Unlike many of the other Yozis, he does not demand submission. Rather the opposite: he &amp;lt;i&amp;gt;welcomes all challengers&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle, or enhance a &amp;lt;i&amp;gt;ramming&amp;lt;/i&amp;gt; action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
The Black Boar That Twists the Skies is the proverbial irresistible force. Nothing impedes his rampage. Whenever the Infernal stunts, any penalties applied to the roll or static rating decrease by the stunt's rating (external first, then internal) before the stunt dice are added.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties, and by external penalties from terrain type (e.g. movement through or immersion in bodies of water, mud, dust pits, tar pits, quicksand, etc.).&lt;br /&gt;
* Whenever the Infernal collides with something while dashing (or moving by another means at a speed greater than that of his standard Move action), it takes dice of bashing damage equal to the Infernal's (Essence + number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action). If the unfortunate object or being is destroyed or suffers knockback or knockdown, the Infernal's dash continues unimpeded. If not, the Infernal's movement is arrested, and he may take damage as appropriate.&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3+ makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5+ modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6+ grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less. The Infernal adds (Essence) automatic successes to his pools to resist Blockade Movement actions.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, you had better be worried about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. A This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Osseous Pasiap ceaselessly clutches all things within Creation to himself, binding the air itself to him in his vainglorious greed. Isidoros' might is not so little that the feeble pawings of the bitch Gaia's traitor spawn impede him in the slightest. The Infernal may make Dash actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface. At Essence 4, this restriction disappears and the Infernal may tread even on the air itself.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82661</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82661"/>
				<updated>2010-07-13T13:23:00Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Isidoros Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. He &amp;lt;i&amp;gt;crushes his foes underfoot&amp;lt;/i&amp;gt;, and &amp;lt;i&amp;gt;their ruin is his meat and drink&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. The Black Boar That Twists the Skies is an &amp;lt;i&amp;gt;irresistible force&amp;lt;/i&amp;gt;. Unlike many of the other Yozis, he does not demand submission. Rather the opposite: he &amp;lt;i&amp;gt;welcomes all challengers&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle, or enhance a &amp;lt;i&amp;gt;ramming&amp;lt;/i&amp;gt; action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
The Black Boar That Twists the Skies is the proverbial irresistible force. Nothing impedes his rampage. Whenever the Infernal stunts, any penalties applied to the roll or static rating decrease by the stunt's rating (external first, then internal) before the stunt dice are added.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties, and by external penalties from terrain type (e.g. movement through or immersion in bodies of water, mud, dust pits, tar pits, quicksand, etc.).&lt;br /&gt;
* Whenever the Infernal collides with something while dashing (or moving by another means at a speed greater than that of his standard Move action), it takes dice of bashing damage equal to the Infernal's (Essence + number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action). If the unfortunate object or being is destroyed or suffers knockback or knockdown, the Infernal's dash continues unimpeded. If not, the Infernal's movement is arrested, and he may take damage as appropriate.&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3+ makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5+ modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6+ grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, you had better be worried about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Osseous Pasiap ceaselessly clutches all things within Creation to himself, binding the air itself to him in his vainglorious greed. Isidoros' might is not so little that the feeble pawings of the bitch Gaia's traitor spawn impede him in the slightest. The Infernal may make Dash actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface. At Essence 4, this restriction disappears and the Infernal may tread even on the air itself.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82660</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82660"/>
				<updated>2010-07-13T13:07:18Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Isidoros Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. He &amp;lt;i&amp;gt;crushes his foes underfoot&amp;lt;/i&amp;gt;, and &amp;lt;i&amp;gt;their ruin is his meat and drink&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. The Black Boar That Twists the Skies is an &amp;lt;i&amp;gt;irresistible force&amp;lt;/i&amp;gt;. Unlike many of the other Yozis, he does not demand submission. Rather the opposite: he &amp;lt;i&amp;gt;welcomes all challengers&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle, or enhance a &amp;lt;i&amp;gt;ramming&amp;lt;/i&amp;gt; action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
The Black Boar That Twists the Skies is the proverbial irresistible force. Nothing impedes his rampage. Whenever the Infernal stunts, any penalties applied to the roll or static rating decrease by the stunt's rating (external first, then internal) before the stunt dice are added.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties, and by external penalties from terrain type (e.g. movement through or immersion in bodies of water, mud, dust pits, tar pits, quicksand, etc.).&lt;br /&gt;
* Whenever the Infernal collides with something while dashing (or moving by another means at a speed greater than that of his standard Move action), it takes dice of bashing damage equal to the Infernal's (Essence + number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action). If the unfortunate object or being is destroyed or suffers knockback or knockdown, the Infernal's dash continues unimpeded. If not, the Infernal's movement is arrested, and he may take damage as appropriate.&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, you had better be worried about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Osseous Pasiap ceaselessly clutches all things within Creation to himself, binding the air itself to him in his vainglorious greed. Isidoros' might is not so little that the feeble pawings of the bitch Gaia's traitor spawn impede him in the slightest. The Infernal may make Dash actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=UserPages&amp;diff=82658</id>
		<title>UserPages</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=UserPages&amp;diff=82658"/>
				<updated>2010-07-13T12:55:33Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== &amp;lt;tt&amp;gt;Quick Links:&amp;lt;/tt&amp;gt; &amp;lt;i&amp;gt;[[WikiContent]] | [[RecentChanges]] | [[Discussions]] | &amp;lt;nowiki&amp;gt;UserPages&amp;lt;/nowiki&amp;gt; | [[ExaltedLinks]]&amp;lt;/i&amp;gt; =====&lt;br /&gt;
&lt;br /&gt;
* back to [[WikiContent]].&lt;br /&gt;
* back to [[WelcomeToExaltedWiki]].&lt;br /&gt;
&lt;br /&gt;
One of the fun parts of this site is keeping your own user page where you can link your own material and even make a weblog. All you need to do is make a page (make a link to a new page in [[SandBox]]) and put your details in it. If your name can be typed as [[WordsJammedTogether]], then that's great. Otherwise, you might want to put something like [[SabisUserPage]] or something (or just use your real name). You could also make your name a &amp;quot;free link&amp;quot;. Free links are made by putting two square brakets around a phrase or word. Like &amp;lt;tt&amp;gt;&amp;lt;nowiki&amp;gt;[[paradox]]&amp;lt;/nowiki&amp;gt;&amp;lt;/tt&amp;gt;. You should try and make your login name the same as your page name. When you sign a modification (like you see us doing in the [[MartialArts]] discussion) you should put your user page in parenthesis after your name, unless your name links right to your user page. So for me, I just put:&lt;br /&gt;
     -- [[DaveFayram]]&lt;br /&gt;
at the end of my posts. But Sabis might put:&lt;br /&gt;
     &amp;lt;nowiki&amp;gt;-- [[Sabis]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, if your user page name is different from the name you sign on posts, make that apparent here.&lt;br /&gt;
&lt;br /&gt;
If you have no content besides an introduction on your page, please put it in the second category and move it when you do.  Each list, by the way, goes in &amp;lt;b&amp;gt;ALPHABETICAL ORDER.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And: NOTICE!  &amp;lt;b&amp;gt;Now that you have a page, wikizens would deeply appreciate it if you could abide by [[BestPractices]]!&amp;lt;/b&amp;gt;  Especially, remember to please log in whenever you're editing a page (you can log in by following the Preferences link, which is both at the top and the bottom of every page).  If you don't, then your IP address will be splashed all over [[RecentChanges]], which is the page most of us use to monitor Wiki activity.  Thanks!&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
===== The List =====&lt;br /&gt;
&lt;br /&gt;
== Pages with Content (i.e. something the author came up with besides an introduction) ==&lt;br /&gt;
&lt;br /&gt;
* [[Acantha]] : Um, yes.&lt;br /&gt;
* [[ADamiani]] :: Not really sure of this whole 'wiki' thing...&lt;br /&gt;
* [[Ageis]] : Capricious writer of short stories.&lt;br /&gt;
* [[AjaxTorbin]] : Facetious Enabler of Oddities, One Who Shares Stuff Online&lt;br /&gt;
* [[Ajb47]] : Not sure how much I will have on my page, but you never know...&lt;br /&gt;
* [[Alabrax]] : Hmmm more to come as I figure this Wicked Wiki out...&lt;br /&gt;
* [[Alaron]] : New to Wiki, but I thought I'd share. Starting a &amp;quot;Children of the Realm&amp;quot; game soon, more to come.&lt;br /&gt;
* [[AlecAustin]] : Lurker, player, Charm-making fiend.&lt;br /&gt;
* [[AliasiSudonomo]] : ... you were not put on this Creation to &amp;quot;get it&amp;quot;, Mr. Kejak...&lt;br /&gt;
* [[AlladAlhazred]] : Monsters, Artifacts, Weapons and campaign ideas for a story called Qingu and the Sea of Chaos! Help me, dudes!&lt;br /&gt;
* [[Ambisinister]]: Charms and Artifacts so far, fluff to come&lt;br /&gt;
* [[AmbroseCollector]]: Always plays the weakest character type allowed.&lt;br /&gt;
* [[Amethyst_Hunter]]: New guy, only a [[GoD]] explanation so far, more coming.&lt;br /&gt;
* [[Andrix]] : I'd say more, but you're not going to look anyway&lt;br /&gt;
* [[Antares]] : Raksha's charms and stuff (not ready yet)&lt;br /&gt;
* [[AntiVehicleRocket]] : Sundries various -- a few characters, a few critters, some rambling about my campaigns. Still growing. &lt;br /&gt;
* [[ArabianNinja]] : Charms and artifacts, and general goodies of broken-ness. - Home to New and Outrageous Protocols!&lt;br /&gt;
* [[Areku]] : Very little here at the present, but some nifty Abyssal charms to view! &lt;br /&gt;
* [[Argent]] : House rules, martial arts and campaign stuff. Work in progress.&lt;br /&gt;
* [[ArndisAsgeirsdattir]] : a gentle soul of Northern affinity.&lt;br /&gt;
* [[Ashande]] : da Kaine-man&lt;br /&gt;
* [[AshesOnMyName]] : new guy&lt;br /&gt;
* [[AxelWolfin]] : Got his page put in the list by someone else.&lt;br /&gt;
* [[Azza]] : Not another newbie! &lt;br /&gt;
* [[Azurelight]] : New to the wiki, but not to Exalted&lt;br /&gt;
* [[Balthasar]] : I use my free time at work to prep tons of Exalted material for the game I play in, hosted by [[CrownedSun]], and the game I run after hours.  And to post here.&lt;br /&gt;
* [[Bassist159]] : I don't even have a name for this yet. Restroom's in the back. (Work in Progress.)&lt;br /&gt;
* [[BerserkSeraph]] : Dry clean only.&lt;br /&gt;
* [[BillGarrett]] : Mostly Mail and Steel stuff, and running a Solar empire&lt;br /&gt;
* [[BlackAndWhite]] : &lt;br /&gt;
* [[Blaque]] : Filler words and release list monkey extradanaire.&lt;br /&gt;
*[[Blig001]] : err, i guess this is my userpage... its got some stuff iv developed, characters, stories, etc and soon the new race im making, the chosen of the Archangels&lt;br /&gt;
* [[Blig001/Mate1]] : For some reason, [[Blig001]] created user pages for other people, adding links to things they created, instead of them adding it themselves.&lt;br /&gt;
* [[Blig001/Mate3]] : For some reason, [[Blig001]] created user pages for other people, adding links to things they created, instead of them adding it themselves.&lt;br /&gt;
* [[Blig001/Mate4]] : For some reason, [[Blig001]] created user pages for other people, adding links to things they created, instead of them adding it themselves.&lt;br /&gt;
* [[bobthepariah]] : I once had a dream that F. Murray Abraham was the most beautiful man in the world.&lt;br /&gt;
* [[Bodhisattva]] : Came over from the Official Exalted Wiki.&lt;br /&gt;
* [[BogMod]] : Artifacts, charms, thoughts and characters oh my!&lt;br /&gt;
* [[braincraft]] : Look at me! Look at me!&lt;br /&gt;
* [[BrassLeviathan]] : Lurking beneath the oceans.&lt;br /&gt;
* [[Braydz]] : Still under construction, but come see what you think so far.&lt;br /&gt;
* [[BrigandRansom]] : like a Wiki-based spiral bound notebook for my Ideas for Exalted, and of course room for people comment and suggest improvements, additions, ect&lt;br /&gt;
* [[Brightfires]] : Oh... So THAT's where I left my characters an' stuff!&lt;br /&gt;
* [[BrilliantRain]] : Artificer.  Would always enjoy some feedback.&lt;br /&gt;
* [[BrokenQuill]] : German Storytelller, sorting thoughts for a longer Solar campaign &lt;br /&gt;
* [[BrokenShade]] : Just me ^_^ ... I use this mainly for campaign ideas, and Combo construction.&lt;br /&gt;
* [[BronzeTiger]] : Just getting started &lt;br /&gt;
* [[BStyles]] : Rogue character generator and apprentice ST, always on the lookout for a game to join.&lt;br /&gt;
* [[BurgerSlave]] : Baagaa-Surevu SANJO!  And hilarity ensures.  :)  Come and see my own Exalted offerings.&lt;br /&gt;
* [[BurningPalm]] : Aotearoa, suckaz. &lt;br /&gt;
* [[BuzzChild]] : a few things(some unfinished), a bit of a mess...sry havent updated in 2 yrs&lt;br /&gt;
* [[Caelene]] : Ramblings of a crazy Latin chick.  Includes various characters, an in-progress [[WoD]] to Exalted conversion, and other various things.&lt;br /&gt;
* [[CamTarn]] : Resources, including setting, items and suchlike, for a cyberpunk campaign I'm hoping to run using Exalted heroic mortals rules with a simplified charm/implant system.&lt;br /&gt;
* Cap'nTog : New to this whole thing&lt;br /&gt;
* [[CaptainPenguin]] : A very large amount of my unfinished projects. HELP ME!&lt;br /&gt;
* [[Charlequin]] : I am full of plentiful ideas. Mail and Steel 101 goes here.&lt;br /&gt;
* [[CharlesGray]] :  A bit new to this-- lunar and new exalted coming up hopefully soon. &lt;br /&gt;
* [[Clebo]] : Some Melee ideas, fighting strategies, and an adventure plot. More to come.&lt;br /&gt;
*[[Coik]] : Nothing much at the moment, but eventually this thing will contain campaign information and some other miscellanious crap.&lt;br /&gt;
* [[cordelia]] : Mostly using this as a reference for a game on another Wiki, but relevant links are crossposted.&lt;br /&gt;
* [[Coridan]] : Odds and ends, including Solars in Yu Shan and Solar Prayer Charms, soon to come!&lt;br /&gt;
* [[CorlanDashiva]] : not a lot on my site so far but I linked it to the new spells I posted...&lt;br /&gt;
* [[CrownedSun]] : Eh, kinda frequent poster to White Wolf Exalted Forum and dabbler in creating stuff.&lt;br /&gt;
*  [[Dakkareth]] : The newest Exalted kid on the block, blown away on the storm of awesomeness.&lt;br /&gt;
* [[DancingRubyWings]] : A lover of drama and very big swords.&lt;br /&gt;
* [[DariusSolluman]] : Various Exaltedy stuff- my Mass Combat system, as well as proposed House Rules.&lt;br /&gt;
* [[DarkheartOne]] : Slowly becoming Raksha Boy. FEAR.&lt;br /&gt;
* [[DarkPhoenix]] : Long time reader, first time poster. Just a few of my favourite Exalted stuff.&lt;br /&gt;
* [[DarkSirenSally]] - aka Mieu. Mostly character info, for various online Exalted games.&lt;br /&gt;
* [[DarkWolff]] : I need more souls.&lt;br /&gt;
* [[Darkkling]]&lt;br /&gt;
* [[Darloth]] : Yay! Stuff... Only two slightly silly charms currently.&lt;br /&gt;
* [[Darzoni]] : Mostly worked on Alchemical stuff.  A bit of a hermit, really.&lt;br /&gt;
* [[Dataweaver]] : Playing around with Thaumaturgy-style Arts for Martial Arts and Melee.  &lt;br /&gt;
* [[DaughterofGloriousSunrise]] : Exalted player Extraordinaire!&lt;br /&gt;
* [[DaveFayram]] : a.k.a. parad0x. I own www.lensmen.net and I started this wiki. &lt;br /&gt;
* [[Davidl]] : Here goes nothing whatsoever!&lt;br /&gt;
* [[DayisDawnreaver]] : Avid Domintator of Exalted Games&lt;br /&gt;
* [[DCampbell]] : Exalted GM and Monkey! fan, I am nothing if not irrepressible.&lt;br /&gt;
* [[DeadManSeven]] : I'll think of some stuff to put here later, or something.&lt;br /&gt;
* [[Deaks]] : ruminations on Awesomeness&lt;br /&gt;
* [[DeathBySurfeit]] : Devoted Storyteller and ambitious splat-engineer.&lt;br /&gt;
* [[Dim]] : Player, Writer, Lover, Badass.&lt;br /&gt;
* [[Dimitryi]] : Caffeine-addicted, prolific writer, who has now invaded Exalted.&lt;br /&gt;
* [[Dissolvegirl]] : Sidereal-lovin', Storytelling, character-drawing, fiction-writing gamer chick extrordinaire. &lt;br /&gt;
* [[DivMax]] : Storyteller of &amp;lt;i&amp;gt;The Circle From Nautilus&amp;lt;/i&amp;gt; - long running Solar campaign&lt;br /&gt;
* [[DK]] : Should know better at his age. Currently running: Heroic Mortals.&lt;br /&gt;
* [[Dmccoy1693]] : NPC's, Imagery, and Theories and more to come.&lt;br /&gt;
* [[DMSolar501]] : House rules gone crazy.  Weapons for now more to come&lt;br /&gt;
* [[DODurden]] : \/ Sup Goon buddy?  Gaming geek and dead sexay to boot.&lt;br /&gt;
* [[Domino]] : Mook. Goon. Target practice. One-hit-kill.&lt;br /&gt;
* [[DonQuijote]] : Bad ideas are an outlet for geek-dom.  Currently a single Martial Arts style.  More coming.&lt;br /&gt;
* [[Dorchadas]] : Who knows what darkness lurks in the hearts of PC's?  The ST knows...&lt;br /&gt;
* [[DragonRyoko]] : Workshop of the Daughter of the most Dangerous Artificer in the Seventh Legion&lt;br /&gt;
* [[DualMegami]] : Lots of fun stuff. Custom Charms aplenty and a really good set of Lunar revisions! &lt;br /&gt;
* [[EdwardFortune]] - Mostly notes on stuff I've done so far. Formerly [[MrEd]].&lt;br /&gt;
* [[EJGRgunner]] : There is a positive message in my Exalted games... and it's '^%$# you.'&lt;br /&gt;
* [[Eldmar]] : Full of Characters and home brew charms etc.&lt;br /&gt;
* [[ElectricPaladin]] : Used to be Seraph, now not.&lt;br /&gt;
* [[Enchantress]] Self proclaimed wicked witch of the west.&lt;br /&gt;
* [[EndlessChase]] : Dreams of the First Age, and sorrows of the second.&lt;br /&gt;
* [[Eniko]]: Home of [[Eniko/RakshaChargen|Raksha Chargen]], probably the only influential thing I'll ever make on this wiki. Formerly [[Morrigu]].&lt;br /&gt;
* [[Epsilon]]: Just a guy who likes to homebrew rules, charms and other information.&lt;br /&gt;
* [[Eustacio]]: Going to hold some custom charms.  Solar Brawl Improvisational Weapon Tree coming soon!&lt;br /&gt;
* [[EricBrennan]] : Info on campaigns, including Pendragon-Blooded.&lt;br /&gt;
* [[Etrangere]] : a.k.a. Stranger on the ww forum and RPGnet, and Della the Stranger on agww&lt;br /&gt;
* [[Everyl]] : New to here, not to Exalted.  Not much to see here... yet.&lt;br /&gt;
* [[EwindaleMoss]] : Lots of broken oddball systems to mix up the power structure and the Yozi equivalent of Valhalla if it ever got moody, depressed, bitter and spiteful.&lt;br /&gt;
* [[FaeWitch]] : Slowly building up some of the random insanity my games have produced.&lt;br /&gt;
* [[Falcon]] : Stuff.&lt;br /&gt;
* [[FallingLeaf]] : First try.&lt;br /&gt;
* [[Fallstavia]] : An incessant writer with far too many stories written in the Exalted setting.&lt;br /&gt;
* [[FezDragon]] : Mad Fez Wearing ST and Player who watches too much Anime and Plays Too much Exatled.&lt;br /&gt;
* [[Fayul]]&lt;br /&gt;
* [[Fifth]] : WW-Board regular, MA enthusiast, and artificer with too much time on his hands.&lt;br /&gt;
* [[FifthChild]] : WW-Boarder with the way-too-ambitious chronicle idea, and lots of custom Charms.&lt;br /&gt;
* [[Flamesterd]] : Exalted fan &amp;amp; Storyteller with something to add&lt;br /&gt;
* [[FluffySquirrel]] : Just a charm tree at the moment..&lt;br /&gt;
* [[FodderBoy]] : I am Ninja. Ninja love Exalted.&lt;br /&gt;
* [[FornClakes]] : EC refugee with a few ideas, but not much hope.&lt;br /&gt;
* [[FourWillowsWeeping]] : My sifu ''invented'' your kung fu.&lt;br /&gt;
* [[FrivYeti]] : Deathlords and demons and Charms, oh my! (And Chronicles. And, uh... just come look.)&lt;br /&gt;
* [[FrozenHermit]] : Quintessential Omnivore and Fair Folk Fanboy.&lt;br /&gt;
* [[GameGuru4]] : Just a place for my house rules and random thoughts, as I learn the wiki&lt;br /&gt;
* [[GabeL]] : Place for Character And Story of My Game&lt;br /&gt;
* [[Gamlain]] : Exalted player, gm, lunatic, charm, artifact and alternate universe creator.&lt;br /&gt;
* [[Garden]] : What? Another girl?! How many of these things are there?!!!&lt;br /&gt;
* [[garrisod]] : Just arrived, have some kung fu in the trunk.&lt;br /&gt;
* [[Garrowolf]] : Lots of House Rules to the point that you may not recognize it anymore.&lt;br /&gt;
* [[Gayo]] : I like numbers.&lt;br /&gt;
* [[GiantMoth]]  :  Now with 200% more win!  &lt;br /&gt;
* [[GoldenCat]] : Solar feline, who loves all Exalts and runs weird, naughty games!&lt;br /&gt;
* [[GoldenH]] : Gimme some crack :: http://hammerand.com/ex&lt;br /&gt;
* [[GordonMichael]] : proud geek&lt;br /&gt;
* [[Gorol]] : The Thrice-Damned (IOW, nothing really interesting)&lt;br /&gt;
* [[Gos]] : Random blonde boy.&lt;br /&gt;
* [[Grandmasta]] : Not one, but TWO pages of content! Fear me!&lt;br /&gt;
* [[GregorDyne]] : My humble contributions&lt;br /&gt;
* [[GregLink]]: Some things about WASD, some Solar charms, and really just a bunch of works in progress.&lt;br /&gt;
* [[Greymane]] : Don't feed the gamer-nerd.&lt;br /&gt;
* Griffon ..is dead see my revised page at [[SagaciousAscendingHero]]&lt;br /&gt;
* [[Grimjaws]] : Zookeeper of Creation&lt;br /&gt;
* [[Grnegsnspm]] : Creatively lazy ST and playa&lt;br /&gt;
* [[Grypph]] : another proud geek, check out the idea pile and the custom Lunar sheets.&lt;br /&gt;
* [[Guybrush]] : Secret love child of Bill Bailey and Graeme Garden, and the man behind [[EdgeOfCreation]].&lt;br /&gt;
* [[Gyro]] : Greek Sandwich Pirate and Smoother-Over Of White Wolf Goofs&lt;br /&gt;
* [[Haku]] : Meh... migrating to the Wiki, now that the Exalted Compendium is apparantly dead.&lt;br /&gt;
* [[HandofOmega2]] : My page, Revised for 2nd Ed...&lt;br /&gt;
* [[Han'ya]] : Racist sexist libertarian furry uke. Latin student. Only in America.&lt;br /&gt;
* [[Haren|haren]] : just another geek, with a few ideas i'd like to share... I love comments. ^_^&lt;br /&gt;
* [[Hapushet]] : Martial Arts, sorceries and notes for my upcoming campaign, the Fallen Shadows War.&lt;br /&gt;
* [[HammerOne]] : With no campaign in sight, I had some ideas to share...&lt;br /&gt;
* [[HeavenlyLily]] : For her game and other things.&lt;br /&gt;
* [[HeridFel]] : Dragon-Blooded player with a developing case of MPD.&lt;br /&gt;
* [[HeWhoSpeaksOfDarkness]] : My Page has cool exalted tarot by glamourweaver&lt;br /&gt;
* [[Hive]]: Settling in the Wiki. &lt;br /&gt;
* [[Hong]]: Hong's Exalted page&lt;br /&gt;
* [[HorsemanDeath]] : Idea churning mind in a procrastinator's body.&lt;br /&gt;
* [[hplovescats]] : Often cantankerous and not afraid to show it.&lt;br /&gt;
* [[Hulen]] : Player and random idea man.  Stats?  What stats?&lt;br /&gt;
* [[Ialdabaoth]] : Zug.&lt;br /&gt;
* [[IanPrice]] : Now with content!.&lt;br /&gt;
* [[IanWatson]] : I'm Ian Watson (duh), proprietor of [[WolfSpoor]].&lt;br /&gt;
* [[IceShade]] : Let us see what we can make of &amp;lt;i&amp;gt;this&amp;lt;/i&amp;gt;. WINK&lt;br /&gt;
* [[IFoundSquirrels]] : Because the future is an adventure! Come on!&lt;br /&gt;
* [[Ikselam]]'s Page of Friendship and Fun. He is calm like a bomb.&lt;br /&gt;
* [[Improphane]] If anyone even thinks of taking the 'u's out of the honours in this page they will die a painful death.&lt;br /&gt;
* [[ImaginalDisc]] : My homepage&lt;br /&gt;
* [[Insanewizard]] : I am a veteran GM of 15 years and ironically enough new to exalted but LOVE IT!!!&lt;br /&gt;
* [[Interested2]] : Random stuff.  New Exalted Player.  Aka [[ExaltedBot]].&lt;br /&gt;
* [[InvulnerableSourcebookPrincess]] :: My homepage&lt;br /&gt;
* [[ipsi]] : Just posted stuff about my exalted character. Maybe other stuff will follow.&lt;br /&gt;
* [[IsawaBrian]] : Working on Charms, for the moment; other things to follow.&lt;br /&gt;
* [[Jabberwocky]] ([[TheTulgeyWoods]]) He enjoys collating, biting, and snatching.&lt;br /&gt;
* [[JackT]] : Stuff.&lt;br /&gt;
* [[Jade]] : One of Cultgame's Rotational Storytellers&lt;br /&gt;
* [[JadeSerpent]] : Young but veteran RPer.  A fragile and timid GM also.&lt;br /&gt;
* [[Jai]] : I make stuff up.&lt;br /&gt;
* [[Jarons20]] :Just getting started.&lt;br /&gt;
* [[JavaApp]] : Right now, my page has Sidereal Fatsplat stats for Sad Ivory. I hope to add more charcters from Exalted core as time goes on.&lt;br /&gt;
* [[Jeffwik]] : Pompous asshole, RPG.net forumite&lt;br /&gt;
* [[JesseLowe]] : Wiki virgin. Exalted dabbler.&lt;br /&gt;
* [[Jiba]] :: Wiki newbie. German Exalted Storyteller. Overly creative.&lt;br /&gt;
* [[JohnBiles]] : Artifacts, Charms, eventually more stuff, I hope.&lt;br /&gt;
* [[JoeyMacGuffin]] (a.k.a Tesserakt on WW boards): Some Yozi stuff, more to come as I convert archives to 2e.  &lt;br /&gt;
* [[JPCardier]] : WW-Poster, Exalted geek, Father to Athena (Ow! My Head!) &lt;br /&gt;
* [[Kahavi]] : An occasional writer, avid gamer/player, and full of love for the world of Exalted. &lt;br /&gt;
* [[Kailan]]: Insomniac writer, sometimes artist, player of magical girl Bronze Faction Sidereals and other such madness.&lt;br /&gt;
* [[KaleUtterdark]] : My mind is a scary place&lt;br /&gt;
* [[Kalisara]] has demons, and eventually more.&lt;br /&gt;
* [[Kath]] : some ideas for the Dawn Caste anima&lt;br /&gt;
* [[kascoldone]] : Kas, Salt Lake Area ST / GOD, finally in need of a web anchor for games...&lt;br /&gt;
* [[kasdaye]] : kasdaye from [[WoDIRC]]&lt;br /&gt;
* [[Kasumi]] : Providing Invincible Solar Righteousness since the Primordial War&lt;br /&gt;
* [[KaiSei]] : German Storyteller, telling the other half of [[BrokenQuills]] campaign&lt;br /&gt;
* [[Khallendross]] : New St, Experienced playah. Now don't hate...&lt;br /&gt;
* [[Kicker]] : I make the players fall down go boom.&lt;br /&gt;
* [[Killed]] : semi-lurker of forums&lt;br /&gt;
* [[KingLeon]] : Exalted Dragon-Blooded GM and fan of Lunars. I strive to offer cool stuff.&lt;br /&gt;
* [[KitBox]]&lt;br /&gt;
* [[KittenyKat]] : If ye wish to cross the Bridge of Death... Well, it's out for repairs, take the bus. &amp;gt;_&amp;gt;&lt;br /&gt;
* [[Konpeito]] : Crazy man writes crazy things. &lt;br /&gt;
* [[Kraken]] : Professional lurker, and sometime writer of stuff&lt;br /&gt;
* [[KreenWarrior]]: Total wiki newbie, one new MA style under my belt&lt;br /&gt;
* [[Kuiper]] : The owner of a million ideas, none put on the internet 'til now. ^_^;;&lt;br /&gt;
* [[Kurulham]] : What happens when you cross the United States Navy with a crazy gaming linguist.&lt;br /&gt;
* [[Kukla]] : Rules dork who still doesn't understand those darned raksha&lt;br /&gt;
* [[Lalkin]] : Not a lot of stuff yet but is slowly growing.&lt;br /&gt;
* [[LastHero]] : Large Sword Fanatic&lt;br /&gt;
* [[LeumasWhite]] : Goes well with tea.&lt;br /&gt;
* [[LiOfOrchid]] : I am ten ninjas.&lt;br /&gt;
* [[Lipperman]] : For my thoughts on the ISP vs Ledaal Xeno forum battle.&lt;br /&gt;
* [[LordAuran]] : Once your group has rules for cow-punching, you'll find that they see a lot of use.&lt;br /&gt;
* [[LorienFeanturi]] : Just a harmless little inconsequential...What purse?&lt;br /&gt;
* [[LordCrios]] : A typical Icewalker, meaning I too am an Exalted Fanboy of Alaska tm.&lt;br /&gt;
* [[Lottelita]] : Shamelessly appropriating wikispace for storage and &amp;quot;publication&amp;quot; of my char and her exploits.&lt;br /&gt;
* [[Loveablehydra]] : Grandiose is just the begininng.&lt;br /&gt;
* [[Maddy]] :: The Mad Muppet Prophet.&lt;br /&gt;
* [[MadGreenSon]] : Some Charms, Setting stuff, Sorcery, etc.&lt;br /&gt;
* [[Madwand]] : Some Solar Charms&lt;br /&gt;
* [[Madu]] : Called by some 'the Old Man of Gaming.'  He's acutally just prematurely grey.&lt;br /&gt;
* [[MageDragon]] : The &amp;lt;i&amp;gt;other&amp;lt;/i&amp;gt; Exalted Fanboy of Alaska.&lt;br /&gt;
* [[Mailanka]]'s Library, chock full of... too much.  :)&lt;br /&gt;
* [[Malikai]]'s Lair.  Most likely going to be NPCs I've created&lt;br /&gt;
* [[Mapache]] : Frequent poster on RPG.net and the White Wolf Exalted forum&lt;br /&gt;
* [[Maverick]]: Oh look, another Exalted Fanboy of Alaska...yippie&lt;br /&gt;
* [[Maylin]]: Professional Damsel in Distress&lt;br /&gt;
* [[Megapope]] :: New Wiki guy here... gonna shove up my handy Artifact list amongst other things. Yay!&lt;br /&gt;
* [[MelWong]] :: I draw Exalted-inspired art and I write fluff, characters, settings and Artifacts. Player, not ST.&lt;br /&gt;
* [[MetalFatigue]] : Exalted ST, heavily Narrativist&lt;br /&gt;
* [[MfGames]]: A variant in the combat system and other house rules.&lt;br /&gt;
* [[MichaelDracon]] : Big Exalted fan and frequent poster on the WW forums and Nocturnis.net&lt;br /&gt;
* [[MicahHakubi]] : Random Exalted Crackwhore Musings and Charachter Sheets&lt;br /&gt;
* [[MidKnight]] the Man, the Mystery, the... who knows.&lt;br /&gt;
* [[Miedvied]] : The lunar-lover. Oh, god, no, not like that. ... Okay, maybe a little like that.&lt;br /&gt;
* [[MikeSullivan]] : aka Epoch or aetherson.  Content is a Charms index.&lt;br /&gt;
* [[Mnemosynis]] Lurking Storyteller&lt;br /&gt;
* [[Mockery]]: Professional lurker, amateur linguist, and occasional rambler out of Texas.&lt;br /&gt;
* [[Molikai]]: General Lurker, Abyssal lover, and creator of insane automata.&lt;br /&gt;
* [[Morpheus]] : For houserules, charms, and many other things&lt;br /&gt;
* [[Mortos]] : Random stuff, aborted creations, fixing the rules&lt;br /&gt;
* [[Moxiane]] : An unpronouncable name trying to make one for himself(ish).&lt;br /&gt;
* [[MunificentPerception]] : - Some of the finest Exalted fiction ever written.&lt;br /&gt;
* [[TheMyriadOfShades]] : Some Charms, Some Artifacts, Occasional Thoughts On Exalted&lt;br /&gt;
* [[Myrlan]] : Just getting started, mostly discussion.&lt;br /&gt;
* [[NailRat]] : For high Essence Solar Charms.&lt;br /&gt;
* [[NatalieD]] : Inexperienced player who made up some Charms.&lt;br /&gt;
* [[Nabeshin]] : God, they made *me* the storyteller...&lt;br /&gt;
* [[Nanaki]] : Gamer, coder, fan of Exalted.&lt;br /&gt;
* [[Nihilio]] : An exalted storyteller player with lots of ideas to write down&lt;br /&gt;
* [[Nkolos]] : Still a noob but im really loving the Exalted world and look forward to learning new stuff&lt;br /&gt;
* [[NPCNewWorldOrder]] : Mostly information for my Dragonblooded in the North campaign and Savage Worlds rules conversion&lt;br /&gt;
* [[OhJames]]: Likes the Fair Folk. Likes some more Fair Folk. Make that a double, will you? A few charcters, a story, and an MA style.&lt;br /&gt;
* [[Okensha]] : Just getting started&lt;br /&gt;
* [[onine]] : Dragonbloods and Solars... etc.&lt;br /&gt;
* [[OnyxMirror]] : The list of Unavoidable Attacks, The Book of Lethys, and fiction starring the Lord of Bitter Winds&lt;br /&gt;
* [[Operator]] : Mostly just Lunar house-rules right now, maybe more to come later.&lt;br /&gt;
* [[Orphen]] : Free time, figured I'd try not lurking&lt;br /&gt;
* [[Overshee]] : Has artifacts, last updated 2/15/05&lt;br /&gt;
* [[Paincake]] : Resident Relay Monster&lt;br /&gt;
* [[Paladinltd]] : Excellent storyteller, Sexy beast&lt;br /&gt;
* [[PanthanaeaSilverfin]] : WIP, Random Girl Gamer.&lt;br /&gt;
* [[Patkin]] : Working on things which will hopefully not suck&lt;br /&gt;
* [[PeterSvensson]] : Exalted LARP - A Work in Progress&lt;br /&gt;
* [[Phalon]] : A place where I intend to place some of my Exalted writings. I'm also going to start putting notes for the campaign I'm running. Please feel free to comment.&lt;br /&gt;
* [[PheonixF11]]&lt;br /&gt;
* [[PoisonFish]] : A few charms and martial arts here and there.&lt;br /&gt;
* [[Pounce]] : Developer of the Lunar Martial arts.&lt;br /&gt;
* [[Prax]] : Keeper of the Tome of the Black Orchid, Chief Storyteller of the Black Orchid Roleplaying Society&lt;br /&gt;
* [[Prospero]] : A sample adventure series&lt;br /&gt;
* [[Punslinger]]&lt;br /&gt;
* [[PureMadness]]&lt;br /&gt;
* [[Quendalon]] : Storyteller for the rightly famous Ten Thousand Broken Dreams chronicle, and the creator of some of the finest demons and Martial Arts on the wiki. Also the creator of an assortment of other intriguing content, including Hearthstones, Charms and other goodness.&lt;br /&gt;
* [[Quilone]] : Working on a way to make Martial Arts cool on a mortal level.&lt;br /&gt;
* [[Qzujak49]] : The twinkage has begun!&lt;br /&gt;
* [[Rafilar]] : Artifacts, charms, and other crunch as I get it written. Fluff if I have an inspiration. At the moment, very sparse.&lt;br /&gt;
* [[Raindoll]] : Primarily focused on exploring the setting and mechanics.&lt;br /&gt;
* [[RazorWolf]] : I should have done this a long time ago.&lt;br /&gt;
* [[RedFox]] : RPGNet regular, Exalted junkie.&lt;br /&gt;
* [[RedMegaman]] : Notes on using the Exalted system in a D&amp;amp;D setting, specifically Greyhawk.&lt;br /&gt;
* [[Resplendence]] : Exalted art and writings from Sweden!&lt;br /&gt;
* [[Requiem]] : I wasn't there. (uses [[AvoidanceKata]]?)&lt;br /&gt;
* [[Reyemile]] : Tryin' it out.&lt;br /&gt;
* [[Robothedino]] : Just this guy, you know?&lt;br /&gt;
* [[Rhubardin]] : Bunny obsessed Lunar player with a cult of thousands. WARNING:HARDCORE SNUGGLING AHEAD!&lt;br /&gt;
* [[RoninKitty]] : Exalted ST and player with a fondness for asking questions.&lt;br /&gt;
* [[Rutee]] : I dunno, this looks like fun to make characters for... now to just play them ;_;&lt;br /&gt;
* [[RyanL]] : Stuff and more stuff with other stuff on the way.&lt;br /&gt;
* [[Rynel]] : Player in Darzoni's campaign, ST of the crazy idea of Exalted... In... SPACE!&lt;br /&gt;
* [[Sabis]] : My homepage. Here you will find my house rules, homebrew? Charms, and god knows what else.&lt;br /&gt;
* [[SabreCat]] : Campaign transcripts, NPCs, odds-and-ends houserules.&lt;br /&gt;
* [[SagaciousAscendingHero]] : My revised page, with house rules and Guns!! ( used to be Griffon )&lt;br /&gt;
* [[SandJack]] : House Rules, and more to come.&lt;br /&gt;
* [[Sariel]] : Wikinewbie, talked into throwing up a couple random things by [[IsawaBrian]].&lt;br /&gt;
* [[Savare] : A couple stories that I have written including some charms and characters that I have run and NPC's&lt;br /&gt;
* [[ScrambledValkyrie]]: Playing around and tinkering with the game.&lt;br /&gt;
* [[Scrollreader]] : House Rules, new stuff, and yes, Skill-Based Lunars.&lt;br /&gt;
* [[See]] : Alternative starvation rule for 2e, more probably to come.&lt;br /&gt;
* [[Seiraryu]] : Creator of all that is sorta cool and super awesome to a certain level.&lt;br /&gt;
* [[Senji]] : Iterant Wikizen.&lt;br /&gt;
* [[Setsuna]] : Just getting myself started. Really!&lt;br /&gt;
* [[Shadow Mouse]] : How do you work this thing? ;)&lt;br /&gt;
* [[Shakenzerite]] : Needs more Dragon Kings&lt;br /&gt;
* [[Shataina]] : Why not?&lt;br /&gt;
* [[Shemjaza]] : Hope my stuff makes sense to more then just me.&lt;br /&gt;
* [[Shining Paladin]] : Writing new material for God-Blooded and Mortal characters&lt;br /&gt;
* [[Shoggoth]] : Drama cheat-sheets tied together by theme rather than ability (like the book). Will add more if I think of something useful.&lt;br /&gt;
* [[Shorlixa]] : Dipped toes into the water then plunged right in.&lt;br /&gt;
* [[Sigilistic]] : The official Exalted Fanboy of Alaska&lt;br /&gt;
* [[SilverMeerKat]]: I have a user page. Hooray. Mostly just charms at the moment, though.&lt;br /&gt;
* [[SJE]] : Gem: Edge of Destruction is my Gem City Watch campaign. Ankh Morpork meets Exalted.&lt;br /&gt;
* [[SkyKnyt]] : Newbie Exalted Storyteller.&lt;br /&gt;
* [[SlipNine]] : It has content... Technically... Ish?&lt;br /&gt;
* [[SoulToast]] : Move along, move along. Nothing to see here...&lt;br /&gt;
* SRNissen : Owns all the books. Still can't run the game properly.&lt;br /&gt;
* [[StalkerofShadows]] : Past and present characters, notes on the 2nd edtion game I am running.&lt;br /&gt;
* [[Stanoje]] : Now with content. Whoa.&lt;br /&gt;
* [[StarHawk]] : Finally moved up 09/14/05. Exalted stuff great for GM screens&lt;br /&gt;
* [[Stebtabulous]] : I'm more or less just using my page to post random Exalted ideas I have. So come check them out, you might like them.&lt;br /&gt;
* [[SteelAngel]] : New to the Wiki, but soon to be a firm fixture in your hearts. Cue the cheesy wink.&lt;br /&gt;
* [[Stephenls]] : This'll mostly be map-related once there's content.&lt;br /&gt;
* [[Strangelooper]] : Social Conflict - a revision of Social Combat for 2nd ed. Also started updating Sol Invictus Charms for 2nd edition. Archery and Martial Arts are done, Melee is half-done.&lt;br /&gt;
* [[Sunjumper]] : Prophet of Autochthon and ancient weirdo of the WW Exalted forum.&lt;br /&gt;
* [[Sz]] : A sad homage to ambitions and laziness.&lt;br /&gt;
* [[Szilard]] : Mad ramblings.&lt;br /&gt;
* [[Taichara]] : An alternate elemental system in progress, and some Funky Places. Someday, there will be Fairfolk Households, random campaign inspiration, and a very eccentric Deathlord too, among other oddity ...&lt;br /&gt;
* [[Tardach]] : Some Zenith stuff, a cool sword, and even a Dragon King Path.&lt;br /&gt;
* [[TedPro]] : Stumbling through wikiland with daiklave and camera&lt;br /&gt;
* [[teflonshugenja]] : Martial Arts, Artifacts, campaign info and random musings. Still in the early stages.&lt;br /&gt;
* [[Telgar]] : Artifcer, Manse-Maker and Cappadocian Primogen of the WW Forums&lt;br /&gt;
* [[Teriyakidoll]] : that one chick.&lt;br /&gt;
* [[Terk]] : Characters, Artifacts, Charms, Hearthstones, and more custom stuff.&lt;br /&gt;
* [[Thealf]] : Everything my brilliant brain comes up with.&lt;br /&gt;
* [[theCurse]] : I have my new campaign up.&lt;br /&gt;
* [[TheT]] : Stories! Characters! Campaigns! Find them all on my user page! Some of them might even be interesting.&lt;br /&gt;
* [[TheHoverpope]] : A wide variety of delightfully pointless endeavors. Or at least, there will be soon.&lt;br /&gt;
* [[TheUnconqueredShawn]] : 2 charts: Combos 101 and an &amp;quot;How to Take Damage in Exalted&amp;quot; Flow-Chart&lt;br /&gt;
* [[TheSarcasticSage]] : A Highly Home Brewed look at Exalted.&lt;br /&gt;
* [[Thinker]] : Charm designer&lt;br /&gt;
* [[ThirtyFirst]] : There will be a new Art. And some characters, and maybe some Charms.&lt;br /&gt;
* [[Thnktfthbx]] : Gods, Plots, and Characters so far&lt;br /&gt;
* [[Tiarynn]] : Not much except for the huge Starwars Exalted attempt.&lt;br /&gt;
* [[Tiffa]] : Mostly characters, as well as an idea or two.&lt;br /&gt;
* [[TirrikTheWise]] : A journal of a weekly game, from my character's point of view. Possibly other things as well.&lt;br /&gt;
* [[tobiastobias]] : Becoming more content-fu every game.&lt;br /&gt;
* [[Topher]] : RPGnet mod and Exalted goober.&lt;br /&gt;
* [[ThousandStilledSouls]] : Newbie!&lt;br /&gt;
* [[Translucidity]] : World-renowned practitioner of Obsequious Blatherskite Technique.&lt;br /&gt;
* [[Trithemius]] : Pedantic Sidereal-hugger.&lt;br /&gt;
* [[Trithne]] : Artifacts, artifacts, places, people, spells, and artifacts. Guess what I really like?&lt;br /&gt;
* [[Trueform]] : Long time aberrant player and gm. Now Exalted gm.&lt;br /&gt;
* [[Tyren]] : Storyteller, player, and mad Political Firebrand.&lt;br /&gt;
* [[Tyreth]] : Storyteller and player&lt;br /&gt;
* [[Tyrrell]] : hang about on occation at the WW forums and RPG.net. Ars Magica Zelot and FFG Groupie&lt;br /&gt;
* [[UncleChu]] : The Royal Demographer... check my stuff out if you like numbers!&lt;br /&gt;
* [[Vampir]] :: I don`t like talking about myself, but I like Exalted.&lt;br /&gt;
* [[VaticanT]] : My rework of Mandate of Heaven...one piece at a time&lt;br /&gt;
* [[Veav]] : Home of Pokéxalted. Gotta Charm 'em all!&lt;br /&gt;
* [[VelZiliuse]] : Prince of Veio and exalted role-gamer.&lt;br /&gt;
* [[Veet]] : My page - The zodiac martial arts forms....and eventualy some other stuff.&lt;br /&gt;
* [[Voidstate]] : My page - links to character sheets, name generator, astrology calculator and other bits n' pieces I've come up with.&lt;br /&gt;
* [[WaiyaddoNoDan]] : Running a Sidereals game, the focus of my page. Occasionally rant.&lt;br /&gt;
* [[Wallaboy]] : I really should've just started with this handle....&lt;br /&gt;
* [[Walksthewind]] : now I have a page&lt;br /&gt;
* [[Will]] : Now in content-ful format.&lt;br /&gt;
* [[Willows]] : Also known as [[FourWillowsWeeping]]&lt;br /&gt;
* [[Wings]] : Looking forward to include all kinds of material, and looking forward to Exalted 2ed.&lt;br /&gt;
* [[Wordman]] : I guess I have content now.&lt;br /&gt;
* [[WyldSpawn]] : Order is boring. Chaos Rocks. Well, that's why I like Wikis and Lunars. But they need more Chaos...&lt;br /&gt;
* [[X]] : Home of the Complete Charm Cascade Project, Exalted Conspiracy Theorist, Soon-to-be Storyteller&lt;br /&gt;
* [[Xaoc]] : Hey... Exalted lover working on Nocturnal... Soon...&lt;br /&gt;
* [[Xeriar]] : General know-it-all and Exalted fanatic&lt;br /&gt;
* [[Yeled]] : The Isle of Jade Campaign.&lt;br /&gt;
* [[Zack]] : needs description&lt;br /&gt;
* [[Zenleigha]] : Pondering the world that is Exalted, as a spell-seaking healer bitch ^_~. Well, much more than that really...&lt;br /&gt;
* [[Zergplex]] : Gamer, Lover, Writer, and part time alien&lt;br /&gt;
* [[Zibithides]] : My own little chronicle reference page, plus made up Charms and Artifacts for the critics and yoinkers out there.&lt;br /&gt;
* [[Zodiak]] : I'm told I'm creative. Why not come see for yourself? Workin' on all sorts of fun.&lt;br /&gt;
== Pages Without So Much Content (i.e. those which don't go above) ==&lt;br /&gt;
&lt;br /&gt;
* [[Aincumis]] : OMG, I (HEART) EXALTED!&lt;br /&gt;
* [[Alasandair]] : the beginning of an awesome page&lt;br /&gt;
* [[Alderaad]] : Sometimes poster, generally a lurker. Thought I would join in.&lt;br /&gt;
* [[Alicrast]] : Lots of new story notes and some new game ideas. I could use a lot of comments on for tweaking and balancing.&lt;br /&gt;
* [[AlsaceAndLorraine]] : Just a place to keep my characters. More later. Maybe.&lt;br /&gt;
* [[Andrew02]] : My claim to fame is getting yelled at for making food analogies.&lt;br /&gt;
* [[AngelWick]] : Testing the waters before I dive in head first.&lt;br /&gt;
* [[AnonymousUserName]]&lt;br /&gt;
* [[AnotherJoe]] : We'll see where this goes.&lt;br /&gt;
* [[AntiWiggle]] : Delurking.&lt;br /&gt;
* [[apeman]] : Just a place for me to put some characters&lt;br /&gt;
* [[AppleDog]] : Nothing of import at the moment, but hopefully that will change.&lt;br /&gt;
* [[Arafelis]] :: Very little.&lt;br /&gt;
* [[Arbane the Terrible]] : Wandered in from RPG.net one day.&lt;br /&gt;
* [[Argyle]] : I made a kung fu style and figured I should put it up.&lt;br /&gt;
* [[Arken]] : Just a few spells at the moment&lt;br /&gt;
* [[Arthur]] : Nothing to see here. Keep moving.&lt;br /&gt;
* [[Arudaur]] : Foobagalot Sapien.&lt;br /&gt;
* [[Ascendance]] : After inflicting my opinions on my Livejournal readers, I thought I'd take it to a wider community.&lt;br /&gt;
* [[AshenPhoenix]] : Hopefully should contain a whole bunch of material on [[ExaltedPlanescape]] but, as yet, doesn't.&lt;br /&gt;
* [[ASuperHero]] : ...must...figure out...how to do...this...&lt;br /&gt;
* [[Baelrog]] : Mathematician who loves Exalted and is in the process of creating a Martial Art based on Math.&lt;br /&gt;
* [[Bencyclopedia]] : Little bits of info for players in my game.&lt;br /&gt;
* [[Ben-San]] : Nothing here, but it's technically a user page.&lt;br /&gt;
* [[Biambe]] : I am new here ...&lt;br /&gt;
* [[Bira]] : Just getting started on this here site.&lt;br /&gt;
* [[Birion]] : Nope.&lt;br /&gt;
* [[Blackedout]] : Nothing yet, soon to include my starting thoughts on a campaign.&lt;br /&gt;
* [[BlackMage]] : Doom-bringing, spell-casting newbie with a really ambitious project in the works.&lt;br /&gt;
* [[BlackFlame]] : Nothing yet...but maybe someday&lt;br /&gt;
* [[Bluesky]] : Rather empty.&lt;br /&gt;
* [[BornOfMachine]] : nothing to see here, move along.&lt;br /&gt;
* [[BuddhasFist]] : Is a Canadian ST running a game based off of Naruto&lt;br /&gt;
* [[Buji]] : Looking to add some flavor to the world ... one spice at a time.&lt;br /&gt;
* [[Canamrock]] : Recent arrival, long-running ST in San Jose, CA.&lt;br /&gt;
* [[Canoso]] : Searching for my lost shaker of salt.&lt;br /&gt;
* [[Capric]] : Doch nur ein Tier.&lt;br /&gt;
* [[CaspianM]] : Starting up a 2E mechanics page focusing on abyssals, lunars, and artifacts.&lt;br /&gt;
* [[catmandrake]] : Mostly harmless.&lt;br /&gt;
* [[Cheshire]] : Boldly going where oh so many have gone before, all because of that damn Exalted.&lt;br /&gt;
* [[Cheyinka]] : New to Exalted, not to RPGs... character info coming soon&lt;br /&gt;
* [[CJayEnd]] : Filled with things that don't exist yet.&lt;br /&gt;
* [[Cole]] : I am new here, I will be making my site shortly.&lt;br /&gt;
* [[ComicJam]] : A to-be ST who likes comics and jam...&lt;br /&gt;
* [[Dalassa]] : Nothing yet but content should be coming soon.&lt;br /&gt;
* [[Da-Jesse-Mon]] : Wisecrackin, Solar playin, funny makin fool.&lt;br /&gt;
* [[dameon16]] : I'm in the process of posting all my characters now. Hope you like.&lt;br /&gt;
* [[Danmor]] : Hopes to help with [[NetExalted]].&lt;br /&gt;
* [[Dance]]&lt;br /&gt;
* [[Dark-sidhe]] : Just learning the wiki... Hope to have stuff up soon&lt;br /&gt;
* [[Dasmen]] : Just starting out.&lt;br /&gt;
* [[David]] : Exalted Compendium forumite, Lunar fan&lt;br /&gt;
* [[Dayshield]] : new here! Hi WIKI!!&lt;br /&gt;
* [[Delta I]] : While walking on the path, if I find Buddha, I will kill him. And take his stuff. WW forumite on my spare time.&lt;br /&gt;
* [[Democritus]]&lt;br /&gt;
* [[Densetsu]] : No witty statement yet, wait for it.&lt;br /&gt;
* [[DiamondMX]] : Newbie ST, likes making up stuff though - expect content at some point.&lt;br /&gt;
* [[DigitalSentience]] : Mostly just links to other pages of interest. Some original stuff.&lt;br /&gt;
* [[DODurden]] : Philosopher, would-be Sage, Gamer, lover of fine food, fine drink, and fine ladies.&lt;br /&gt;
* [[DogSkull]] : Veteran Rpgamer for 2 decades. I've tried it all and sold the scraps. What's left is Orichalcum.&lt;br /&gt;
* [[Dolono]] : New Page&lt;br /&gt;
* [[dooba]] : five cents short of a penny&lt;br /&gt;
* [[Doorman]] : Neophyte Exalted ST, Midlevel Exalted Player, Veteran Roleplayer and Gamer, completely insane.&lt;br /&gt;
* [[doubtofbuddha]] : Likes Sidereals. And Exalted. Ya.&lt;br /&gt;
* [[DrakeDragonslayer]] : New to both the Exalted and Wiki thing.&lt;br /&gt;
* [[DrNate]] : Not a real doctor.&lt;br /&gt;
* [[Hugh] : Getting Started&lt;br /&gt;
* [[DylanF]]&lt;br /&gt;
* [[Edith]] : Finally sucumbed to the wiki.&lt;br /&gt;
* [[Eladria]] : Introduction and one character&lt;br /&gt;
* [[Elander]] : trying to figure wiki out&lt;br /&gt;
* [[EmhachesPage]] : One character here.&lt;br /&gt;
* [[EmpressofWhispers]] : A character and story&lt;br /&gt;
* [[Erechel]] : a newbie popping in to bug her GM to actually update the campaign now and again... ^_^&lt;br /&gt;
* [[ErykTheRed]] : I have a rather grand plan to rework the Exalted combat system. We'll see if it ever happens...&lt;br /&gt;
* [[Eskidell]] : Nothing at the moment.&lt;br /&gt;
* [[ExhilaratedRosewood]] : Not generally a writer, but I had the whim. Excuse my typos.&lt;br /&gt;
* [[E V I L]] : Exalted Fan-boy, GM &amp;amp; Player since day 1 ... is there ever such a thing as too much Exalted ?&lt;br /&gt;
* [[FallenAngel]] : WW-Board regular and tactician extraordinaire ^_^&lt;br /&gt;
* [[FatR]] : RPG veteran, Dragon-Blooded fan, Wiki newbie&lt;br /&gt;
* [[Feiht]] :: My homepage&lt;br /&gt;
* [[FentianLieyang]] :: Minor Exalted scholar puttering along...&lt;br /&gt;
* [[FiatVictrix]] : Old School. Twink. Gilbert and Sullivan Extra.&lt;br /&gt;
* [[finbury]] : I have questions and not many answers.&lt;br /&gt;
* [[FlickeringYura]]&lt;br /&gt;
* [[FlowsLikeBits]] : Newbie, but I try&lt;br /&gt;
* [[ForsakenRapture]]&lt;br /&gt;
* [[flymolo]] : [[CompSci]][[UserPages/RPG]] geek&lt;br /&gt;
* [[FlawlessGloryOfSilence]] : Exalted fanboy, general RPG geek, unabashed Rebecca Borgstrom fan.&lt;br /&gt;
* [[ForceflowX]] : Whatever my twisted monkey heart envisions.&lt;br /&gt;
* [[Frakkle]]&lt;br /&gt;
* [[fugmulch]] : a weblog / live journal for my exalted character.&lt;br /&gt;
* [[FruitSmack]] : Learning this wiki thing so I can put up all my homebrew Exalted material&lt;br /&gt;
* [[G003y]] : new to exalted, running a pbp (sort of)&lt;br /&gt;
* [[Galen]] : Plenty of Ideas, not so much time to flesh them out.&lt;br /&gt;
* [[Glaive]] : Heroic Coder, 1. Evil Code, 0.&lt;br /&gt;
* [[Glamourweaver]] : just getting started&lt;br /&gt;
* [[Glassfane]] : uncloaking so I can stop lurking.&lt;br /&gt;
* [[Goldkey]] : Just Getting Started&lt;br /&gt;
* [[GryffonDurime]] : ...is terrified of wikis.&lt;br /&gt;
* [[GryMor]] : Just another Exalted player&lt;br /&gt;
* [[Gtroc]] : Solars and animals...eventualy&lt;br /&gt;
* [[Haecceity]] - Mostly deleted userpage, with discussion of deletings.&lt;br /&gt;
* [[HaganeGiri]] : 108 Sidereal Theory. Sorcory, and Burly Brawling.&lt;br /&gt;
* [[HandofOmega]] : The old page, still some goodies here... &lt;br /&gt;
* [[Happerry]] : A newcomer to the world of big shiny heroes who is sadly unable to find a game around his place&lt;br /&gt;
* [[hd42]] : Java code monkey for [[NetExalted]], host to Stephenls' maps of creation&lt;br /&gt;
* [[HectorMacLaren]] : for a set of mellee charms&lt;br /&gt;
* [[Heru]] : This is my user page.&lt;br /&gt;
* [[HPSoundwave]] : Coming Soon&lt;br /&gt;
* [[Hui]] : needs description&lt;br /&gt;
* [[ImmortalisD]] : Low level artifacts&lt;br /&gt;
* [[Injektilo]] : There isn't much interesting to say about myself, although I can categorically say: &amp;quot;I am not a hatstand&amp;quot;&lt;br /&gt;
* [[IntegralENT]] : Starting a campaign called 'Shadows of the Scarlet Prophecy' and some rules ideas.&lt;br /&gt;
* [[Issaru]] :i'll be adding Martial arts and Weird locations soon Please be patient.&lt;br /&gt;
* [[JadeGreenRose]] : New here&lt;br /&gt;
* [[Jaelra]] : Friend of Blaque and now ST! Fan of Solars who are still the best!&lt;br /&gt;
* [[Jamez]] : needs description&lt;br /&gt;
* [[JanVutch]] : I'm from the West, and I'm DUMB. And VIOLENT.&lt;br /&gt;
* [[JasonHinds]] : I'm in the Exalted Boy Band campaign run by Topher, and have info on Ganbaru Harvest, the best Redneck Zenith in Creation.&lt;br /&gt;
* [[JasonWhittle]] : Exalted newb, experienced indexer, Zopista&lt;br /&gt;
* [[JustinS]] : Mechanics hacker and cosmology philosopher.&lt;br /&gt;
* [[Kajata]] : Slacker with WAY too much time on his hands...&lt;br /&gt;
* [[Kally]] : Just a player in a game.&lt;br /&gt;
* [[Karate]] : Bum&lt;br /&gt;
* [[KastOwt]] : Nothing to see here just yet, but that won't last long.&lt;br /&gt;
* [[Kazuki]] : Mostly player of Sidereals, and owner of strange thoughts&lt;br /&gt;
* [[Kenshiro]]&lt;br /&gt;
* [[Kesai]] : Lover of dramatic characters, tragedy, and Death of Obsidian Butterflies.&lt;br /&gt;
* [[Ketrus]] : It exists, I suppose!&lt;br /&gt;
* [[Khorebh]] : New at the ST bit... hopefully have material up soon.&lt;br /&gt;
* [[Kirsch]]&lt;br /&gt;
* [[Kinggremlin]] : Nothing here. Shoo.&lt;br /&gt;
* [[Knightsyde]] : I hope this amuses someone other than me ;0)&lt;br /&gt;
* [[Krendal]] : you're not cleared for this. fnord.&lt;br /&gt;
* [[KSlash]] : Wow, finally got a place to post my groups adventures. Awesome.&lt;br /&gt;
* [[Labes]]&lt;br /&gt;
* [[Lammoth]] : ringing telephone&lt;br /&gt;
* [[LargoTheBlackLion]] : Finally figured out how to edit pages ^_^&lt;br /&gt;
* [[LeSquide]] : Not For Dinner&lt;br /&gt;
* [[LazyMonkey]] : Just Starting out&lt;br /&gt;
* [[Lance]] : Also Lance Dearnis to a bunch of you, starting to put up personal stuff for campaigns.&lt;br /&gt;
* [[Legion]] : Just getting started - we'll see how this turns out&lt;br /&gt;
* [[Leathals]]&lt;br /&gt;
* [[LiveFreeOrDaiklave]] : For now, only a terrible pun.&lt;br /&gt;
* [[LongDivision]] : Smarter than you.&lt;br /&gt;
* [[LordLeafar]] : Mangaka Frog&lt;br /&gt;
* [[LordMinx]] : Not much here yet...&lt;br /&gt;
* [[LuminousSanctum]] : Ahhh! What do I do?&lt;br /&gt;
* [[Lucy4Luvzu]]&lt;br /&gt;
* [[Lunaris]] : Newbie Exalted GM, improvisationalist extradinaire. And not a Lunar fanatic, despite the name.&lt;br /&gt;
* [[medivh]] : First time caller, long time listener&lt;br /&gt;
* [[Madoka]] : Yo te estoy mirando a ti focker!! Hi everyone, enjoy my site!!!&lt;br /&gt;
* [[MargardKazuki]] : Player in NPCNWO's Rise of the Air Kingdoms campaign.&lt;br /&gt;
* [[Martikhoras]] :: Idea Testing Range, bring your irons&lt;br /&gt;
* [[MechaMonkey]]&lt;br /&gt;
* [[MeiRen]] : Lesser Goddess of Country Music&lt;br /&gt;
* [[MentalFloss]] : This space intentionally left blank.&lt;br /&gt;
* [[MessiahOfEndings]] : ST and proud of it! ...loves my mind games...&lt;br /&gt;
* [[Metasynthie]] : Newbie ST and information hound&lt;br /&gt;
* [[Mizugami]] :: Player in [[NPCNewWorldOrder]]'s Exalted game.&lt;br /&gt;
* [[MoonSword]] : Lurker, creator of a few odd characters.&lt;br /&gt;
* [[MorboTheMagnificent]] : Behold the void that is my wiki page&lt;br /&gt;
* [[MUrielw]] : Another RPGnetter drawn to the wiki. Recently obsessed with Infernals.&lt;br /&gt;
* [[MuscaDomestica]] : A sea of info for my campaign and a bunch of spelling errors.&lt;br /&gt;
* [[musicfox]] : let take a look at ST ethics and common practices&lt;br /&gt;
* [[Nagon]] : Sideral ST and inexperienced charm developer.&lt;br /&gt;
* [[NightRain]] : New to Wikis in general, and Exalted Wiki specifically.&lt;br /&gt;
* [[nikink]] : Random Passerby&lt;br /&gt;
* [[NinjaContent]]&lt;br /&gt;
* [[NotSteve]] : Currently not on fire. Updates as the situation demands.&lt;br /&gt;
* [[Odin]] : Musings from the All-High.&lt;br /&gt;
* [[OnyxChasm]] : Missing the Slime Balrog&lt;br /&gt;
* [[OrcPaladin]] : The Orcish One wades into the Wiki Fray&lt;br /&gt;
* [[Panache]] : Who's lower on a great chain of being than a beggar and a prostitute? Me. I'm an actor.&lt;br /&gt;
* [[Paranoia833]] : New guy who felt like signing up&lt;br /&gt;
* [[ParitySoul]] : Like the ever creeping Wyld, my sanity is fleeting.&lt;br /&gt;
* [[PearlOrchid]] : An introduction page to the characters of one circle and a project called The Myth Makers.&lt;br /&gt;
* [[PennywiseTheClown]] : The Eater of Worlds.&lt;br /&gt;
* [[PetalSlasher]] : Plan on making charms. Will be posting characters at some point.&lt;br /&gt;
* [[Phinnae]] : The Musings of a n00b Lunar&lt;br /&gt;
* [[PopDog]] : The newest cult lackey of Sig's alaskan exalted fanboy club.&lt;br /&gt;
* [[PrimodialExalt]] : Fairly new. Take a look at my Socialize charms that command through Virtues.&lt;br /&gt;
* [[Prions]] : Somewhat experienced, will get around to moving to the upper list soon&lt;br /&gt;
* [[Pshaggy]] : New-but-already-addicted. Notes and whatnot inside...&lt;br /&gt;
* [[PurifiedinMoonlight]] : If you need an esteem boost, please come in.&lt;br /&gt;
* [[Raccoon]] : Just getting started, so don't expect much.&lt;br /&gt;
* [[Rai]] : I DRAW THE FREEDOM STONE RAR. Here are my character sheets!&lt;br /&gt;
* [[Raidensparx]] : Tons of profiles, artifacts, and such to post. It'll take me a while. Be patient, dammit!&lt;br /&gt;
* [[Ratoslov]] : Not much here.&lt;br /&gt;
* [[ReallyBored]] : Another RPG.net wanderer, mostly lurking anyway.&lt;br /&gt;
* [[redconsensus]] : New to the Wiki, hopefully I'll be adding some content soon.&lt;br /&gt;
* [[redTEETH]] : n00b. Will be posting campaign when I get around to it.&lt;br /&gt;
* [[RedThursday]] : Nascent&lt;br /&gt;
* [[RichardX1]] : Many are called...&lt;br /&gt;
* [[RincewindTVD]] : Basic stuff, I enjoy this site.&lt;br /&gt;
* [[SadnessOfGeography]] : Two chapters of a series featuring a pair of Dragon-Blooded lovers. Forthcoming - details of my Mountain Folk game set in the ruined outpost of Teg-Krupla, which will be played online.&lt;br /&gt;
* [[Samiel]] : Sorcery and Necromancy&lt;br /&gt;
* [[SamAndrews]] : It's about time I made a Wiki.&lt;br /&gt;
* [[Sardon]]&lt;br /&gt;
* [[Satanman]] :: Exalted is for lovers.&lt;br /&gt;
* [[Saul]] : I'm new here, I'm new to Exalted, new to [[WhiteWolf]] games in general, just all-around new.&lt;br /&gt;
* [[Savage]] : Will add assorted stuff.&lt;br /&gt;
* [[Scytheus]] : Generally, better at fluff and story than at actual game mechanic. But you're welcome to peruse anyhow.&lt;br /&gt;
* [[ScornMeticulous]] : Love this game, keep your eye out for more monsters, courtesy of yours truely.&lt;br /&gt;
* [[Schrodinger]] : The Time of the Celestials; A healthy scenario mix between Shin Megami Tensei and Exalted.&lt;br /&gt;
* [[Seawaffle]] : Just crap.&lt;br /&gt;
* [[Segmarian]] :Thoughts, ideas and a link to my other page.&lt;br /&gt;
* [[Selina]] : Nothing here...for now. &amp;gt;_&amp;gt;&lt;br /&gt;
* [[SeventhStar]] : I'm new!&lt;br /&gt;
* [[ShadesOfMovingWaters]] : Storyteller of [[TimeOfTheCelestials]]&lt;br /&gt;
* [[Shallows]] : Mostly campaign related stuff&lt;br /&gt;
* [[Shantak]] : Nothing to see here :)&lt;br /&gt;
* [[Sharn Aekino]] : A day late and a dollar short but better late than never!&lt;br /&gt;
* [[Shin]] : A little new to this wiki thing but an avid player&lt;br /&gt;
* [[ShinigamiSama]] : I'm the god of Death! =P Say, aren't you all my nine 'o clocks?&lt;br /&gt;
* [[ShiningDragon]] : Let's see what this can do.&lt;br /&gt;
* [[SiLu]] : Nothing much here go to [[JesseLowe]] to see some real stuff&lt;br /&gt;
* [[Silverwind]] : [[WikiNewbie]]?. Nothing coherent yet. :)&lt;br /&gt;
* [[Sixten]] : just the blurb so far&lt;br /&gt;
* [[slim pick3ns]] : failing to finish session writeups since 1822&lt;br /&gt;
* [[Snollygoster]] : Nobody special.&lt;br /&gt;
* [[SolVachel]] : Trial by Exalted-Wiki.&lt;br /&gt;
* [[SonirAm]] : New here... Campaign ideas coming up!&lt;br /&gt;
* [[Somori]] : Much like everyone else down here, I'm pretty new at this.&lt;br /&gt;
* [[Sootspice]] : Not much at the moment, soon to house some campaign info among other things.&lt;br /&gt;
* [[Sparrowhawk]] : No content yet, but there will be soon.&lt;br /&gt;
* [[SpicyMcHaggis]] : Well, got a minor assortment of schtuff here.&lt;br /&gt;
* [[Squidheadjax]] : Me and my tentacles are new here.&lt;br /&gt;
* [[Stanoje]] : For now, there's just my character from a Sidereal game on rpg.net.&lt;br /&gt;
* [[Staren]] : For now, just my characters from Darzoni's and Rynel's games. Fame: Plays A Sidereal In Solar Circles And Gets Found Out -_-;&lt;br /&gt;
* [[StarJaunter]] : Not much for now but I hope to add more.&lt;br /&gt;
* [[Stillborn]] : Alas, poor EC, I knew it well.&lt;br /&gt;
* [[Strange]] : I'll bet you do...&lt;br /&gt;
* [[SunRunner]] : A new addition to the Wiki, planning on adding content as I go.&lt;br /&gt;
* [[Supes]] : After reading for so long I decided it was cruel for someone as awesome as me to not contribute.&lt;br /&gt;
* [[Suzume]] : No, really, I will put up some materials. Someday... ^^;&lt;br /&gt;
* [[Swifty]] : Nothing yet...&lt;br /&gt;
* [[Swiss]] : Character storage, mostly.&lt;br /&gt;
* [[Sylvaen]] : An old ST newly registered.. Working on introduction :)&lt;br /&gt;
* [[tabrumj]] : Just another Exalted ST joining the Wiki goodness.&lt;br /&gt;
* [[Taerinshar]] : New player uploading stuff for a few games&lt;br /&gt;
* [[Talion]] : Mostly Raksha stuff.&lt;br /&gt;
* [[ToBE]] : Tears on Blighted Earth. New Here...&lt;br /&gt;
* [[TonyC]] : Just some player is some Exalted game&lt;br /&gt;
* [[Teddy-K]] : Just trying to figure out this Wiki thing atm ;)&lt;br /&gt;
* [[TepetWoxa]] : Confused young ST&lt;br /&gt;
* [[TheAshenSeraphim]] : Perfectly insane. No no, I mean bananas! I mean... rat flail! I MEAN... DECEPTICONS! TERRORIZE!&lt;br /&gt;
* [[The Tim]] : Alternative settings, thaumaturgy and ramblings&lt;br /&gt;
* [[TheIronJef]] : Jes' gettin' started&lt;br /&gt;
* [[thoth64024]] : Storyteller, Sage, Tarotist.&lt;br /&gt;
* [[Tikurion]] : I hope I'll make some subscriptions.&lt;br /&gt;
* [[Tjcoonrod]] : ST needing space to write out his confused ramblings.&lt;br /&gt;
* [[tld]] : Just my introduction.&lt;br /&gt;
* [[Toram]] : needs description&lt;br /&gt;
* [[Toras]] : Introduction and Character Sheet&lt;br /&gt;
* [[Torawashi]] : I'm just here for the pretty singing boys (see Topher)&lt;br /&gt;
* [[Trinitrotoluene]] : I'm new and I've barely done anything... I'm fitting right in!&lt;br /&gt;
* [[TwistedTimmay]] : With wicked ideas!&lt;br /&gt;
* [[TzalFlameforge]] : Nothing here yet. Still learning how to wiki&lt;br /&gt;
* [[UmbralVoyager]] : Among these pages you will find charms, spells, house rules, chronicle logs and random musings.&lt;br /&gt;
* [[Vaegrim]] : Yet another random Exalted ST..&lt;br /&gt;
* [[Varazes]] : Nothing to see.&lt;br /&gt;
* [[Vervain]] : A few thoughts and musings, a little technical stuff, a little writing. Not much of any of the aforementioned, but working on it.&lt;br /&gt;
* [[Virgil]] : With your nose in a book it's easy to ignore the oncoming avalanche.&lt;br /&gt;
* [[Vizzeroth]] : A few charms, that's it&lt;br /&gt;
* [[vocalstud69]] : MA styles and random charm/artifact ideas. (To be posted soon)&lt;br /&gt;
* [[Walknuki]] : Bring on the ladies!&lt;br /&gt;
* [[WeepingStar]] : Abyssal Fanboy, obsessive character creator. More as it is unpacked.&lt;br /&gt;
* [[Wheloc]] : Don't worry, I'm new here. It will take awhile before I take over.&lt;br /&gt;
* [[Wick]] : Just starting.&lt;br /&gt;
* [[Wil]] : Love Exalted, trying to Grok this fun stuff&lt;br /&gt;
* [[WillCoon]] : God of all earth and every hell. I think my ideas are cool, and so should you.&lt;br /&gt;
* [[Winter]] :&lt;br /&gt;
* [[wraith808]] :: http://www.gamera.cc&lt;br /&gt;
* [[Xyphoid]] : Exalted GM, also hosts the wiki these days.&lt;br /&gt;
* [[Yama]] : Nothing to see here yet. Move along, move along.&lt;br /&gt;
* [[YerMum]] : Occasional contributor and rpgnetter&lt;br /&gt;
* [[YuuChanClan]] : Budding Ornithologist&lt;br /&gt;
* [[Yves]] : A fan of crockery.&lt;br /&gt;
* [[ZachBush]] : A bit slapdash.&lt;br /&gt;
* [[Zahaqiel]] : A pretty good example of an insane Night Caste.&lt;br /&gt;
* [[Zee]] : I just exist in my own litle world.&lt;br /&gt;
* [[Zera]] : Prime example of why unprotected exposure to pure chaos is not a good thing&lt;br /&gt;
* [[Zhirem]] : Exalted and Nobilis are my primary interests at the moment.&lt;br /&gt;
* [[Zocrith]] : bow before my insanity!&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/BrokenEmpress&amp;diff=82656</id>
		<title>Han'ya/BrokenEmpress</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/BrokenEmpress&amp;diff=82656"/>
				<updated>2010-07-12T00:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Empress Of Broken Hearts In Her Palace Beneath The Waterfall Of Tears =&lt;br /&gt;
== Crunch ==&lt;br /&gt;
|| Strength 7 || Perception 6 || Charisma 8 ||&lt;br /&gt;
|| Dexterity 8 || Intelligence 8 || Manipulation 9 ||&lt;br /&gt;
|| Stamina 7 || Wits 6 || Appearance 7 ||&lt;br /&gt;
&lt;br /&gt;
|| Essence 10 || Willpower 10 ||&lt;br /&gt;
|| Essence Pool 150 ||&lt;br /&gt;
&lt;br /&gt;
|| Archery 5 || Martial Arts 9 || Melee 6 || Thrown 8 || War 6 ||&lt;br /&gt;
|| Presence 8 || Performance 9 || Integrity 8 || Resistance 7 || Survival 5 ||&lt;br /&gt;
|| Craft (Fire) 5 || Craft (Water) 6 || Craft (Earth) 6 || Craft (Magitech) 7 || Craft (Nightmares) 6 ||&lt;br /&gt;
|| - || Investigation 5 || Lore 9 || Occult 9 || Medicine 6 ||&lt;br /&gt;
|| Athletics 6 || Awareness 7 || Dodge 6 || Stealth 4 || Larceny 5 ||&lt;br /&gt;
|| - || Linguistics 10 || Ride 5 || Sail 5 || Socialize 8 ||&lt;br /&gt;
&lt;br /&gt;
|| In The Dark +1 || - || Grand Daiklave +3 || Surprise Attacks +3 || - ||&lt;br /&gt;
|| Adorability +3 || Flute +3, Oratory +3 || - || - || Labyrinth +3 ||&lt;br /&gt;
|| - || Drugs +2 || Fortresses +1 || - || - ||&lt;br /&gt;
|| - || - || The Underworld +3 || The Underworld +3 || - ||&lt;br /&gt;
|| While Encumbered +3 || - || While Encumbered +3 || - || - ||&lt;br /&gt;
|| - || Propaganda +3 || - || - || Patron-Client Relationships +3 ||&lt;br /&gt;
&lt;br /&gt;
|| Compassion 1 || Conviction 5 ||&lt;br /&gt;
|| Valor 3 || Temperance 5 ||&lt;br /&gt;
&lt;br /&gt;
*She may spend five motes reflexively to make any music played on her flute count as a social attack with 10 automatic successes on the attack roll in addition to her (Charisma+Performance) pool. Failure to defend against it  creates an instant Intimacy of worshipful reverence towards her that cannot be removed through mundane means and cannot be magically excised by any effect backed by less than Artifact 5 or Essence 8.&lt;br /&gt;
*She may spend two motes reflexively when a topic of discussion is broached to get an intricately detailed idea of people's emotional reactions to the topic, ignoring all mundane concealment. This serves to illustrate any relevant Compulsion or Emotion effects, Limit Break conditions, Intimacies or Motivations atop the many other uses.&lt;br /&gt;
*The hearthstone to her Inauspicious Citadel (the Palace Behind the Waterfall of Tears) creates horrific hallucinations of violated Intimacies, thwarted Motivations, and past traumas in anyone who looks at it while she spends ten motes of Essence. The psychic attack will nearly always cause permanent psychological damage.&lt;br /&gt;
*Her grand daiklave, Suicide By Majority Rule, necessitates a successful Willlpower roll at the beginning of each action for any character who is damaged by it to take said action (defaulting to Inactive on a failure, and increasing the target's Limit by one on a botch), at a difficulty equal to the number of times they have already been struck by it. It also is almost painless, as the swirling aura of psychedelic, nightmarish confusion around the weapon negates the sensory impact. &lt;br /&gt;
== Fluff ==&lt;br /&gt;
&lt;br /&gt;
She used to be an Eclipse Caste. She was a musician before the Usurpation. Her favored form appears to be about four feet tall and eight to ten years of age, with porcelain skin and delicate features. She never really shows any emotions except fear or rage, but she does feel them.&lt;br /&gt;
&lt;br /&gt;
Has a HUGE self-esteem problem. Doesn't really show it, though.&lt;br /&gt;
&lt;br /&gt;
Three of her deathknights are Ravager of Empires, a bandage-covered archer with Disturbing Voice, Mourner In Maudlin Finery, a sultry necromancer of ultimate bitchiness, and Grim Harbinger On Rusted Wings, who is the new girl and nurtures a pathetic, unrequited love for her mistress.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82625</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82625"/>
				<updated>2010-07-06T01:40:49Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Isidoros Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. He &amp;lt;i&amp;gt;crushes his foes underfoot&amp;lt;/i&amp;gt;, and &amp;lt;i&amp;gt;their ruin is his meat and drink&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. The Black Boar That Twists the Skies is an &amp;lt;i&amp;gt;irresistible force&amp;lt;/i&amp;gt;. Unlike many of the other Yozis, he does not demand submission. Rather the opposite: he &amp;lt;i&amp;gt;welcomes all challengers&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle, or enhance a &amp;lt;i&amp;gt;ramming&amp;lt;/i&amp;gt; action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal stunts, any penalties applied to the roll or static rating decrease by the stunt's rating (external first, then internal) before the stunt dice are added.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties, and by external penalties from terrain type (e.g. movement through or immersion in bodies of water, mud, dust pits, tar pits, quicksand, etc.).&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Essence + number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action). If the unfortunate object or being is destroyed or suffers knockback or knockdown, the Infernal's dash continues unimpeded.&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, you had better be worried about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Osseous Pasiap ceaselessly clutches all things within Creation to himself, binding the air itself to him in his vainglorious greed. Isidoros' might is not so little that the feeble pawings of the bitch Gaia's traitor spawn impede him in the slightest. The Infernal may make Dash actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82624</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82624"/>
				<updated>2010-07-06T01:39:32Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Isidoros Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. He &amp;lt;i&amp;gt;crushes his foes underfoot&amp;lt;/i&amp;gt;, and &amp;lt;i&amp;gt;their ruin is his meat and drink&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. The Black Boar That Twists the Skies is an &amp;lt;i&amp;gt;irresistible force&amp;lt;/i&amp;gt;. Unlike many of the other Yozis, he does not demand submission. Rather the opposite: he &amp;lt;i&amp;gt;welcomes all challengers&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle, or enhance a &amp;lt;i&amp;gt;ramming&amp;lt;/i&amp;gt; action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal .&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties, and by external penalties from terrain type (e.g. movement through or immersion in bodies of water, mud, dust pits, tar pits, quicksand, etc.).&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Essence + number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action). If the unfortunate object or being is destroyed or suffers knockback or knockdown, the Infernal's dash continues unimpeded.&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, you had better be worried about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Osseous Pasiap ceaselessly clutches all things within Creation to himself, binding the air itself to him in his vainglorious greed. Isidoros' might is not so little that the feeble pawings of the bitch Gaia's traitor spawn impede him in the slightest. The Infernal may make Dash actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82623</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82623"/>
				<updated>2010-07-05T21:07:44Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Isidoros Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, in all aspects of life. &amp;lt;i&amp;gt;Every toy he plays with, he breaks,&amp;lt;/i&amp;gt; and he &amp;lt;i&amp;gt;leaves only ruins behind him&amp;lt;/i&amp;gt;. Yet from these ruins the lucky survivors (for only luck could save them from the Boar) will rise anew to continue their petty struggles, for every beat of Isidoros' heart is a turn of the wheel of revolution and overthrow. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle, or enhance a ramming action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal .&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties, and by external penalties from terrain type (e.g. movement through or immersion in bodies of water, mud, dust pits, tar pits, quicksand, etc.).&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Essence + number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action). If the unfortunate object or being is destroyed or suffers knockback or knockdown, the Infernal's dash continues unimpeded.&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, you had better be worried about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Osseous Pasiap ceaselessly clutches all things within Creation to himself, binding the air itself to him in his vainglorious greed. Isidoros' might is not so little that the feeble pawings of the bitch Gaia's traitor spawn impede him in the slightest. The Infernal may make Dash actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82622</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82622"/>
				<updated>2010-07-05T19:53:59Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Isidoros Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, in all aspects of life. &amp;lt;i&amp;gt;Every toy he plays with, he breaks,&amp;lt;/i&amp;gt; and he &amp;lt;i&amp;gt;leaves only ruins behind him&amp;lt;/i&amp;gt;. Yet from these ruins the lucky survivors (for only luck could save them from the Boar) will rise anew to continue their petty struggles, for every beat of Isidoros' heart is a turn of the wheel of revolution and overthrow. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle, or enhance a ramming action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal .&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties.&lt;br /&gt;
* The Infernal's dashes are unaffected by external penalties from terrain type (e.g. movement through or immersion in bodies of water, mud, dust pits, tar pits, quicksand, etc.).&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Strength+Essence x number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action). If the object is destroyed or damaged sufficiently to suffer knockback or knockdown, the Infernal's dash continues unimpeded.&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, you had better be worried about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Osseous Pasiap ceaselessly clutches all things within Creation to himself, binding the air itself to him in his vainglorious greed. Isidoros' might is not so little that the feeble pawings of the bitch Gaia's traitor spawn impede him in the slightest. The Infernal may make Dash actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82621</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82621"/>
				<updated>2010-07-05T19:52:55Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, in all aspects of life. &amp;lt;i&amp;gt;Every toy he plays with, he breaks,&amp;lt;/i&amp;gt; and he &amp;lt;i&amp;gt;leaves only ruins behind him&amp;lt;/i&amp;gt;. Yet from these ruins the lucky survivors (for only luck could save them from the Boar) will rise anew to continue their petty struggles, for every beat of Isidoros' heart is a turn of the wheel of revolution and overthrow.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle, or enhance a ramming action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal .&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties.&lt;br /&gt;
* The Infernal's dashes are unaffected by external penalties from terrain type (e.g. movement through or immersion in bodies of water, mud, dust pits, tar pits, quicksand, etc.).&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Strength+Essence x number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action). If the object is destroyed or damaged sufficiently to suffer knockback or knockdown, the Infernal's dash continues unimpeded.&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, you had better be worried about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Osseous Pasiap ceaselessly clutches all things within Creation to himself, binding the air itself to him in his vainglorious greed. Isidoros' might is not so little that the feeble pawings of the bitch Gaia's traitor spawn impede him in the slightest. The Infernal may make Dash actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82620</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82620"/>
				<updated>2010-07-05T19:32:59Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Isidoros Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, in all aspects of life. &amp;lt;i&amp;gt;Every toy he plays with, he breaks,&amp;lt;/i&amp;gt; and he &amp;lt;i&amp;gt;leaves only ruins behind him&amp;lt;/i&amp;gt;. Yet from these ruins the lucky survivors (for only luck could save them from the Boar) will rise anew to continue their petty struggles, for every beat of Isidoros' heart is a turn of the wheel of revolution and overthrow.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle, or enhance a ramming action taken with any vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. The Sky-Twister's sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal .&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal always successfully dashes through unsteady terrain.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties.&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Strength+Essence x number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action).&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
Isidoros is the unstoppable force, and does not suffer being opposed by anything so puny as impact. The inertia of other things is subsumed by his infinite momentum. When he jumps off a cliff, you had better be worried about the welfare of the ground. This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
Osseous Pasiap ceaselessly clutches all things within Creation to himself, binding the air itself to him in his vainglorious greed. Isidoros' might is not so little that the feeble pawings of the bitch Gaia's traitor spawn impede him in the slightest. The Infernal may make Dash actions in three dimensions for the duration of this Charm, so long as he moves along a solid surface.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82618</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82618"/>
				<updated>2010-07-04T21:17:33Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 3&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 2 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Personal Gravity Manipulation Apparatus (&amp;lt;i&amp;gt;Uninstalled&amp;lt;/i&amp;gt;)&lt;br /&gt;
 Gyroscopic Stability System (&amp;lt;i&amp;gt;Uninstalled&amp;lt;/i&amp;gt;)&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt; is literally the first Champion ever constructed by the city of Xexas. His primary role at this point is the repulsion of gremlin excursions from the Elemental Pole of Smoke. He does not stray very far at all from the city, as he lacks the Charms to endure the Pole's environment for long, and is not quite a match for larger mobs of gremlins. His Clarity is intermediate, as his extensive body modifications largely confine him to his hangar and make normal human interaction somewhat awkward. His Manifold Transhuman Implants have given him a chassis roughly comparable to an F-16 fighter jet, with soulsteel articulated plate sized to fit. His Enhanced Senses, Optical Enhancements and Secondary Sensory upgrades take the form of a large ring of insectoid lenses circling his raptor-like head, and an antenna assembly reminiscent of bat ears. His face is totally obscured from the mouth up, and for all his size, the amount of his slate-grey skin that is visible could not upholster a chair. Needless to say, his appearance is more than somewhat intimidating.&lt;br /&gt;
&lt;br /&gt;
As far as personality goes, he is a fundamentally cheerful individual, with a genuine love of exploration and flight. His loneliness makes him chatty, but he is not a creature of words by nature. He is a golem of letters, and his obscure expositions on some point of classical literature or contemporary philosophy have led more than a few of his Populat ground crew to think him a little mad as they fail to keep pace with his musings. That said, he will likely maintain a positive Intimacy best described as &amp;quot;puppylike need for attention&amp;quot; towards at least one shift of his hangar workers. He is lonely, and in the quiet hours of his sleep-shifts, when his hangar lights are down and the only illumination is the crackle of lightning through the city's spires, he feels a deep and abiding fear that this present state is all his life will be for all its long centuries.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 3&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 3 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
  (Gravitational Resonator)&lt;br /&gt;
 Industrial Survival Frame&lt;br /&gt;
  (Lightning, Oil, Smoke)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Personal Gravity Manipulation Apparatus&lt;br /&gt;
 Gyroscopic Stability System&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Ultraperipheral Awareness, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 16[13]/XX[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 7 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 50&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 3 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 1 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
  (Gravitational Resonator, Order-Asserting Pulse)&lt;br /&gt;
 Essence Shield Projector&lt;br /&gt;
  (Motonic Field Stabilizers)&lt;br /&gt;
 Industrial Survival Frame&lt;br /&gt;
  (Lightning, Oil, Smoke, Environmental Dominance)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
  (Attunement Resonator Pins)&lt;br /&gt;
 Personal Gravity Manipulation Apparatus&lt;br /&gt;
 Gyroscopic Stability System&lt;br /&gt;
  (Stabilizer Beacon)&lt;br /&gt;
 Parabolic Leap Overcharger Device&lt;br /&gt;
 Momentum Redirection Pulse Injector&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Ultraperipheral Awareness, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes, Echolocation Navigation System, Dissonance-Detecting Microantennae)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 16[16]/XX[XX] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 11 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 150&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden&amp;lt;/i&amp;gt;'s dot of Linguistics grants him fluency in Old Realm, to facilitate conversation with the machine-spirits he encounters in the course of his duties. The Dissonance-Detecting Microantennae submodule for his Secondary Sensory Upgrades allows him to detect the presence of creatures of the Void within (Perceptionx100) yards with a reflexive (Perception+Awareness+creature's Essence) roll, as their malformed Essence signatures set off discordant vibrations in the Design of Autochthon. He can detect number, distance, and general direction, but nothing more specific than that. The submodule takes the form of two beds of small adamant sensor spines at the base of his neck, on either side of the spine. When a creature of the Void is present, its presence registers as a sensation of &amp;quot;raised hackles&amp;quot; in a very literal sense; the spines will rise to an erect position, tugging on the nerves tied to their bases. It does not function when his Clarity is less than 3.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82617</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82617"/>
				<updated>2010-07-04T21:17:03Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 3&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 2 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Personal Gravity Manipulation Apparatus (&amp;lt;i&amp;gt;Uninstalled&amp;lt;/i&amp;gt;)&lt;br /&gt;
 Gyroscopic Stability System (&amp;lt;i&amp;gt;Uninstalled&amp;lt;/i&amp;gt;)&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt; is literally the first Champion ever constructed by the city of Xexas. His primary role at this point is the repulsion of gremlin excursions from the Elemental Pole of Smoke. He does not stray very far at all from the city, as he lacks the Charms to endure the Pole's environment for long, and is not quite a match for larger mobs of gremlins. His Clarity is intermediate, as his extensive body modifications largely confine him to his hangar and make normal human interaction somewhat awkward. His Manifold Transhuman Implants have given him a chassis roughly comparable to an F-16 fighter jet, with soulsteel articulated plate sized to fit. His Enhanced Senses, Optical Enhancements and Secondary Sensory upgrades take the form of a large ring of insectoid lenses circling his raptor-like head, and an antenna assembly reminiscent of bat ears. His face is totally obscured from the mouth up, and for all his size, the amount of his slate-grey skin that is visible could not upholster a chair. Needless to say, his appearance is more than somewhat intimidating.&lt;br /&gt;
&lt;br /&gt;
As far as personality goes, he is a fundamentally cheerful individual, with a genuine love of exploration and flight. His loneliness makes him chatty, but he is not a creature of words by nature. He is a golem of letters, and his obscure expositions on some point of classical literature or contemporary philosophy have led more than a few of his Populat ground crew to think him a little mad as they fail to keep pace with his musings. That said, he will likely maintain a positive Intimacy best described as &amp;quot;puppylike need for attention&amp;quot; towards at least one shift of his hangar workers. He is lonely, and in the quiet hours of his sleep-shifts, when his hangar lights are down and the only illumination is the crackle of lightning through the city's spires, he feels a deep and abiding fear that this present state is all his life will be for all its long centuries.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 3&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 3 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
  (Gravitational Resonator)&lt;br /&gt;
 Industrial Survival Frame&lt;br /&gt;
  (Lightning, Oil, Smoke)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Personal Gravity Manipulation Apparatus&lt;br /&gt;
 Gyroscopic Stability System&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Ultraperipheral Awareness, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 16[13]/XX[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 7 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 50&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 3 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 1 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
  (Gravitational Resonator, Order-Asserting Pulse)&lt;br /&gt;
 Essence Shield Projector&lt;br /&gt;
  (Motonic Field Stabilizers)&lt;br /&gt;
 Industrial Survival Frame&lt;br /&gt;
  (Lightning, Oil, Smoke, Environmental Dominance)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
  (Attunement Resonator Pins)&lt;br /&gt;
 Personal Gravity Manipulation Apparatus&lt;br /&gt;
 Gyroscopic Stability System&lt;br /&gt;
  (Stabilizer Beacon)&lt;br /&gt;
 Parabolic Leap Overcharger Device&lt;br /&gt;
 Momentum Redirection Pulse Injector&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Ultraperipheral Awareness, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes, Echolocation Navigation System, Dissonance-Detecting Microantennae)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 16[16]/XX[XX] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 11 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 150&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden&amp;lt;/i&amp;gt;'s dot of Linguistics grants him fluency in Old Realm, to facilitate conversation with the machine-spirits he encounters in the course of his duties. The Dissonance-Detecting Microantennae submodule for his Secondary Sensory Upgrades allows him to detect the presence of creatures of the Void within (Perceptionx100) yards with a reflexive (Perception+Awareness+creature's Essence) roll, as their malformed Essence signatures set off discordant vibrations in the Design of Autochthon. He can detect number, distance, and general direction, but nothing more specific than that. The submodule takes the form of two beds of small adamant sensor spines at the base of his neck, on either side of the spine. When a creature of the Void is present, its presence registers as a sensation of &amp;quot;raised hackles&amp;quot; in a very literal sense; the spines will rise to an erect position, tugging on the nerves tied to their bases. It does not function when his Clarity is less than 3.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82616</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82616"/>
				<updated>2010-07-04T21:16:16Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: updated w. 50 &amp;amp; 150XP builds&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 3&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 2 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Personal Gravity Manipulation Apparatus (&amp;lt;i&amp;gt;Uninstalled&amp;lt;/i&amp;gt;)&lt;br /&gt;
 Gyroscopic Stability System (&amp;lt;i&amp;gt;Uninstalled&amp;lt;/i&amp;gt;)&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 0&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt; is literally the first Champion ever constructed by the city of Xexas. His primary role at this point is the repulsion of gremlin excursions from the Elemental Pole of Smoke. He does not stray very far at all from the city, as he lacks the Charms to endure the Pole's environment for long, and is not quite a match for larger mobs of gremlins. His Clarity is intermediate, as his extensive body modifications largely confine him to his hangar and make normal human interaction somewhat awkward. His Manifold Transhuman Implants have given him a chassis roughly comparable to an F-16 fighter jet, with soulsteel articulated plate sized to fit. His Enhanced Senses, Optical Enhancements and Secondary Sensory upgrades take the form of a large ring of insectoid lenses circling his raptor-like head, and an antenna assembly reminiscent of bat ears. His face is totally obscured from the mouth up, and for all his size, the amount of his slate-grey skin that is visible could not upholster a chair. Needless to say, his appearance is more than somewhat intimidating.&lt;br /&gt;
&lt;br /&gt;
As far as personality goes, he is a fundamentally cheerful individual, with a genuine love of exploration and flight. His loneliness makes him chatty, but he is not a creature of words by nature. He is a golem of letters, and his obscure expositions on some point of classical literature or contemporary philosophy have led more than a few of his Populat ground crew to think him a little mad as they fail to keep pace with his musings. That said, he will likely maintain a positive Intimacy best described as &amp;quot;puppylike need for attention&amp;quot; towards at least one shift of his hangar workers. He is lonely, and in the quiet hours of his sleep-shifts, when his hangar lights are down and the only illumination is the crackle of lightning through the city's spires, he feels a deep and abiding fear that this present state is all his life will be for all its long centuries.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 3&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 3 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
  (Gravitational Resonator)&lt;br /&gt;
 Industrial Survival Frame&lt;br /&gt;
  (Lightning, Oil, Smoke)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Personal Gravity Manipulation Apparatus&lt;br /&gt;
 Gyroscopic Stability System&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Ultraperipheral Awareness, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 16[13]/XX[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 7 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 50&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas&amp;lt;b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6(5)&amp;lt;/b&amp;gt; || Charisma 3&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Intelligence 3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 5(4)&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 3 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 5 || Melee 0 || Thrown 0 || War 0&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 3 || Survival 2&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 3 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 2&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 1 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Survival (Elemental Pole of Smoke +1), Dodge (+1 Aerial Combat)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 4th Dexterity Augmentations&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
  (Gravitational Resonator, Order-Asserting Pulse)&lt;br /&gt;
 Essence Shield Projector&lt;br /&gt;
  (Motonic Field Stabilizers)&lt;br /&gt;
 Industrial Survival Frame&lt;br /&gt;
  (Lightning, Oil, Smoke, Environmental Dominance)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
  (Attunement Resonator Pins)&lt;br /&gt;
 Personal Gravity Manipulation Apparatus&lt;br /&gt;
 Gyroscopic Stability System&lt;br /&gt;
  (Stabilizer Beacon)&lt;br /&gt;
 Parabolic Leap Overcharger Device&lt;br /&gt;
 Momentum Redirection Pulse Injector&lt;br /&gt;
 Optical Enhancement&lt;br /&gt;
  (Flash Shutters, Light-Intensification Filters, Ultraperipheral Awareness, Motion-Tracking Targeting Glance)&lt;br /&gt;
 Secondary Sensory Upgrades&lt;br /&gt;
  (Tympanal Receptor Nodes, Echolocation Navigation System, Dissonance-Detecting Microantennae)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Wings, Enhanced Hearing x2)&lt;br /&gt;
 Manifold Transhuman Implants&lt;br /&gt;
  (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 16[16]/XX[XX] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 11 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Experience:&amp;lt;/b&amp;gt; Banked 0, Total 150&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden&amp;lt;/i&amp;gt;'s dot of Linguistics grants him fluency in Old Realm, to facilitate conversation with the machine-spirits he encounters in the course of his duties. The Dissonance-Detecting Microantennae submodule for his Secondary Sensory Upgrades allows him to detect the presence of creatures of the Void within (Perceptionx100) yards with a reflexive (Perception+Awareness+creature's Essence) roll, as their malformed Essence signatures set off discordant vibrations in the Design of Autochthon. He can detect number, distance, and general direction, but nothing more specific than that. The submodule takes the form of two beds of small adamant sensor spines at the base of his neck, on either side of the spine. When a creature of the Void is present, its presence registers as a sensation of &amp;quot;raised hackles&amp;quot; in a very literal sense; the spines will rise to an erect position, tugging on the nerves tied to their bases. It does not function when his Clarity is less than 3.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82572</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82572"/>
				<updated>2010-06-30T01:44:07Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Isidoros Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;.  He is eternally &amp;lt;i&amp;gt;charging&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;moving only forwards&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, in all aspects of life. Every toy he plays with, he breaks, and he leaves only ruins behind him. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;. Cheating does not prove his might, so the Black Boar is &amp;lt;i&amp;gt;not a cheater&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. His sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal .&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal always successfully dashes through unsteady terrain.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties.&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Strength+Essence x number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action).&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
The Infernal may ignore gravity for the purposes of Dash actions for the duration of this Charm. At Essence 4, he may ignore gravity completely, and even stand still on thin air.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Malfeas&amp;diff=82564</id>
		<title>Malfeas</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Malfeas&amp;diff=82564"/>
				<updated>2010-06-28T13:09:49Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Malfeas, the Demon City =&lt;br /&gt;
&amp;lt;b&amp;gt;Making&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Progeny Count: 5:9:7&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[ATaxonomyOfMadness|A Taxonomy of Madness]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Ligier&amp;lt;/b&amp;gt;, Fetich Soul, the Green Metal Sun ([[Raindoll/LigerStats|custom stats]], [[Ligier|other custom stats]])&lt;br /&gt;
**&amp;lt;b&amp;gt;Berengiere&amp;lt;/b&amp;gt;, Indulgent, the Weaver of Voices&lt;br /&gt;
***&amp;lt;b&amp;gt;Neomah&amp;lt;/b&amp;gt;, the Maker of Flesh&lt;br /&gt;
***&amp;lt;b&amp;gt;The Passion Moray&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;Gervesin&amp;lt;/b&amp;gt;, Messenger, the Grieving Lord&lt;br /&gt;
***&amp;lt;b&amp;gt;The Decanthrope&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;Metody&amp;lt;/b&amp;gt;, the Malfean Elemental&lt;br /&gt;
***&amp;lt;b&amp;gt;Patrok&amp;lt;/b&amp;gt;, the Havens of the Wanderers&lt;br /&gt;
**&amp;lt;b&amp;gt;Sondok&amp;lt;/b&amp;gt;, Warden, She-Who-Stands-In-Doorways&lt;br /&gt;
**&amp;lt;b&amp;gt;Unknown&amp;lt;/b&amp;gt;, Expressive, Unknown Title&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[BogMod/Grindle|Grindle]]&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;, the Demon Heralds (([[BogMod]]))&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Azimer&amp;lt;/b&amp;gt;, Warden, the Hollow Knight&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Ligier is great among the demons of Malfeas.  He guards many treasures that he holds dear; he has many goals that he would see fulfilled.  The Hollow Knight serves as his right hand in such things.  Azimer appears as a knight clad wholly in shining green steel.  No flesh shows through his visor, nor through any chink in his armor.  His keen senses and skill in battle are without peer, and there are few in Malfeas or Creation who would dare stand against him when he wields his brother Gervesin in battle.  Should his visor be pried up, the armor falls away in a heap, lifeless and empty.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Massassi&amp;lt;/b&amp;gt;, The Formless Forms&amp;lt;/i&amp;gt; ([[DS]])&amp;lt;br&amp;gt;When the Primordial War first began, Ligier sought some means of fighting against the Exalted.  He is not Autocthon, and could never create Exalted Shards; but he did unleash the Massassi, crafted of the Hollow Knight's own flesh, blood and bone.  The Massassi themselves have no more substance than a shadow; however, they are adept at taking control of a human host.  Some cultists summon them and willingly allow themselves to be driven by the Massassi, vicariously triumphing through its strength; some Exalts use them as spies without compare.&lt;br /&gt;
*&amp;lt;b&amp;gt;Amalion&amp;lt;/b&amp;gt;, Fifth Soul, the Manse of Echoes Ascending &lt;br /&gt;
*&amp;lt;b&amp;gt;Ipithymia&amp;lt;/b&amp;gt;, 13th Soul, the Street of Golden Lanterns&lt;br /&gt;
*&amp;lt;b&amp;gt;Suntarankal&amp;lt;/b&amp;gt;, 15th Soul, the Crucible of Brass and Iron&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ekrasios]]&amp;lt;/b&amp;gt;, the Sculptor in the Maze&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;In the bowels of the Demon City, there walks a man draped in banners of  white silk, which fly behind him as far as the eye can see.  At his feet rises a bronze cloud, into which the banners vanish.  Whatever creature touches the draperies of Ekrasios turns to glittering dust and joins the cloud that follows him.  He is lost forever in contemplation; he knows all the memories of the creatures he transfigures.  A fragment of his pale robe, wielded by one with knowledge and power, turns flesh to precious metals dependent on the wielder's nature.  It can be a potent weapon.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jolenta&amp;lt;/b&amp;gt;, Wisdom, the Creeping Oracle&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;Three serpents writhe inside Jolenta's clockwork bowel; she is an orrery, a nest of silver and brass hoops and gears, supporting revolving orbs of precious unearthly stone.  She imprisons her three favorite children: the underworld serpents Furious Leaf, Coiling Brilliance, and Silent Fangs.  In her motions, she blocks their every attempt to escape; studying her spinning orbs reveals the motions of the Malfean heavens.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jasperid&amp;lt;/b&amp;gt;, the Precious Serpent&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;These serpents of Malfeas are made of agate and onyx, and have triple-forked golden tongues.  There are three kinds: day serpents, twilight serpents, and night serpents.  The day serpent's venom makes its victim turn to fire in sunlight; the twilight serpent's victim fades away when he steps out of shadow, and the night serpent's victim turns to black ice in the darkness.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tatjana&amp;lt;/b&amp;gt;, Expressive, the Sobbing Dancer&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;Tatjana feels all joy and sorrow, so she dances through the world, celebrating and grieving.  When she is torn from her exultant dirge, she can grant a moment of this perception to one who knows how to demand it, or free him forever from the pangs of pleasure and pain.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Clariandra&amp;lt;/b&amp;gt;, the Empress Resplendent in the Panoply of Brass&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;This illustrious magnate, one of many who rule in the demon realm, sits enthroned in palaces and mansions throughout the endless layers of Malfeas, surrounded by wealth and grandeur beyond mortal imaginings.  Her skin is black as jet; her eyes, brass orbs, blaze with golden light.  Garments woven from her brazen hair gleam upon her perfect body.  Clariandra holds dominion over any lesser being who accepts any favor from her or her household, no matter how small; thus-indebted mortals and First or Second Circle demons are bound to her service, and must fulfill even the vilest and most self-destructive commands.  Though she has the power to bring order to the demon city, such a project would hold but little interest for her; instead, she occupies herself with her own obscure pursuits, leaving the reins of power in the hands of the lesser demons.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Mumadomna&amp;lt;/b&amp;gt;, Defining, the Brazen Patriarch&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;From a high minaret that looks out over the black infinities of the Demon City, the Brazen Patriarch calls the demons to prayer.  Mumadomna is a massive, imposing near-human presence, clad in rich vestments of many colors, crowned with a tall mitre of blue glass and bearing a staff of ivory and gold.  In Creation, he travels astride a water buffalo made of green sand.  His voice is sonorous and deep with the power of the Yozis.  He keeps his many faces within a compartment inside his chest so that he may switch them about at his whim; each compels those who listen to his sermon to succumb to a different sin.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ur-Namuur&amp;lt;/b&amp;gt;, Wisdom, The Mask Who Stalks the Dance of Time&amp;lt;/i&amp;gt; ([[Nero's Boot]])&amp;lt;br&amp;gt;All things once obeyed Clariandra, for she was regent and queen of all things that crawled or swam or flew.  Even time itself was hers to beckon or dismiss, and Ur-Namuur, the Mask Who Stalks the Dance of Time, was her herald in these things.  Once, Ur-Namuur could travel the weft and warp of time, stepping between the moments like a spider in his web, but after the dawn of the First Age, such gifts were lost to him.  Entrapped in Malfeas, Ur-Namuur cannot walk Creation, nor may he be summoned, for should he walk the world once more, time would be his to conquer.  In visage, Ur-Namuur is a titanic clockwork man, with a timepiece in his chest; like all the clocks of the Hell-realm, Ur-Namuur cannot tell proper time, and thus is lost in the eternity of imprisonment.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Mosarel&amp;lt;/b&amp;gt;, 14th Soul, the Rabid Angel&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;An immense scabrous giant, skin scarred and plague-ravaged, whose every pus-stained footprint could drown a city block, crawls through the jet streets of Malfeas, and where he breathes there is madness. The green fires of rage and bloodlust shine from his eyes and mouth, forming an aurora halo about his head. On each of his brass fangs is written one verse of the Furious Clamor Sutra. In his wake travels the Market of Rage, the foremost mercenary market in the Demon City, administered by his souls and staffed by his spawn. Mosarel is rage itself, the embodiment of his master's bloodlust and rage, and his passage tips entire layers into the anarchic slaughter that is his spawn's livelihood.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Volsk&amp;lt;/b&amp;gt;, Expressive, the Greenfire Cerebrate&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;Camped in an immense circus tent between Mosarel's shoulders, Volsk takes the form of a great floating blaze of green boreal fire, within which is faintly visible the outline of a withered body curled like a cut stem beneath a gigantic head. His domain is the minds of others, and his presence brings bloodshed. The personalities of the weak-minded are overwritten and replaced with insane savagery at his will. His only pleasure is in thus exerting his dominance over others, in the breaking of wills and the senseless destruction of peace. He walks the city for years on end, delighting in the carnage he sows, and the stones themselves grind against each other at his passing.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shmir&amp;lt;/b&amp;gt;, the Wrathful Pipers&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The shmir are approximately man-height, and resemble long wooden staves. Their arms and legs fold perfectly flush against their bodies, and they often remain stationary for days on end. When touched with blood, their limbs unfurl into spastic, thrashing motion and their true functionality is revealed. The shmir are living musical instruments that convey their lord's hatred to the world. When they are played, somewhat like a gigantic saxophone, they can drive men mad with the sheer rage of their song. Brother will turn on brother, sons will devour the wombs of their mothers as if to atone for their own birth, and the elderly will crush the skulls of infants to the tunes of the shmir. A shmir's compliance and placidity can be secured by keeping it well-fed with blood and by playing it only occasionally. An angry shmir is a noisy shmir, and a noisy shmir is never a good thing unless it's your breath (and Essence) making the noise.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carmarog&amp;lt;/b&amp;gt;, Defining, the Genius of Slaughter&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;Carmarog has the form of a great ogre, skin ruddy and crosshatched with fierce scars, with fangs of brass and hair as black and soft as ink. The great cleaver he bears, named Gorepater by those who have seen it and lived, is never still, always biting at the flesh of his prey. Carmarog never tires and never rests, and he never leaves the battlefield. If he has to go somewhere, he takes the battlefield with him. He's that kind of being. The only physical contact he has with others outside of beating them to death or tearing them limb from limb consists of almost insultingly cursory blows to those who catch his eye, to give them prowess in the fray and bind them to his service.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ha-Rou&amp;lt;/b&amp;gt;, the Blade-Wolves&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The ha-rou take the form of great dire wolves five feet at the shoulder. Great flanged, curving blades sprout from them at the shoulders, knees, and paws, and all along their back. As the demon ages, the blades grow and increase in number. Ha-rou are rabid, mad things, and usually spend their lives fighting pit matches for the amusement of the denizens of the Demon City.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Geshuggin&amp;lt;/b&amp;gt;, the Iron-Banded Slaughtermen&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The geshuggin are hulking figures, lumpy with unsightly brawn. Their heads are clad in bands of iron wrapped around their skulls, sometimes obscuring even their eyes or their mouths. The geshuggin live for the cutting of meat. They find work throughout the Demon City as executioners, disposers of bodies, butchers, and of course soldiers. Many of them will cut themselves if nothing else is handy. They often serve as entertainment in Malfean cage-matches.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Baashael&amp;lt;/b&amp;gt;, Reflective, the Apostle of Blood&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;Wearing a robe of hair-thin copper wire, Baashael has the form of a seething column of dark blood taller than a man half again. He is the law of his master, and adjudicates disputes within the Market. Baashael can call blood from its veins, and for this reason he is much feared among demons with blood, rather than the more common ichor or stranger vitae, and of course among mortals. He is full of rage, hateful, destructive, and cannot be swayed by temptations of the flesh. Baashael is creeping, subtle, but swift and horrifyingly deadly. His favor cannot be won because he has no favor &amp;lt;i&amp;gt;to&amp;lt;/i&amp;gt; win, and mercy is an alien concept to him.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Emputhanei&amp;lt;/b&amp;gt;, the Winged Choristers&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The emputhanei take the form of red-haired, pubescent human girls, with their arms replaced by brass-feathered wings. The upper halves of their faces are concealed by eyeless iron masks. Their mouths are filled with delicate fangs, and they cannot speak except in birdlike caws and croaks. They will rapaciously snatch and devour any quantity of gold they find, and sing a wordless song of porcelain beauty and spiteful malice as they do. They cannot abide the gleam of steel or the sound of glass breaking, and can be shockingly violent when irritated. They flap in great flocks about the rafters of the Demon City, but even more of them languish, wings clipped, in Market tents or the palaces of demonic magnates.&lt;br /&gt;
*unknown&lt;br /&gt;
**unknown&lt;br /&gt;
***&amp;lt;b&amp;gt;Erymanthoi&amp;lt;/b&amp;gt;, the Blood Apes&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
I like the Massassi.  Note that technically, the Hollow Knight has neither flesh nor blood nor bone; fortunately, with demons, none of that stuff is necessary, either for life or for making shadowy servants to kick Exalted ass. :) - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
Well, the Massassi don't really have flesh, blood or bone either.  So it works out. :) [[DS]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking that Malfeas is not so much Growth as Making. - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
Shit. I agree. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
Discovered the 1st circle demon Patrok in Aspect Book: Earth p.26 - [[Vaegrim]]&lt;br /&gt;
&lt;br /&gt;
Interestingly, it doesn't look like the erymanthoi show up in this taxonomy anywhere, which probably means their progenitors have never been named. Page 23 of the Infernals book has a paragraph on Malfeas where they are referred to as &amp;quot;his precious erymanthoi&amp;quot;, so I'm adding them here, with &amp;quot;unknown&amp;quot; parents. - [[Wordman]]&lt;br /&gt;
&lt;br /&gt;
I've removed Herannuen, as her Yozi progenitor is not specified in the text. [[Quendalon]]&lt;/div&gt;</summary>
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		<id>http://exalted.xi.co.nz/w/index.php?title=Discussions/Music&amp;diff=82553</id>
		<title>Discussions/Music</title>
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		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
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&lt;div&gt;What music do you go to for Exalted inspiration?&lt;br /&gt;
&lt;br /&gt;
I don't know about ya'll, but I prefer lyrical music while writing stuff, and purely instrumental when actually playing.  What favorite songs do you listen to to inspire what thoughts and moods?&lt;br /&gt;
&lt;br /&gt;
[[DS]]'s list-&lt;br /&gt;
&lt;br /&gt;
Solar Exalted&lt;br /&gt;
* Invincible (Pat Bentar)- In my mind, one of the strongest songs for conveying the major riffs of Exalted; being trapped with only a few allies, surrounded by enemies, unable to remain innocent and naive- and through it all, despite everything, coming through glorious and invincible.  &lt;br /&gt;
* The orchestral theme for Requim for a Dream (Clint Mansel) - The most stirring pulse pounding build up and climax battle music ever.  With very little competition.  As reference, it was the music used for the Two Towers trailer, which is where I first heard it.&lt;br /&gt;
* Don't Let Me Be Misunderstood (Santa Esmerelda) - A more poignent piece, appropriate for the overkill that Exalted sometimes bring to bear- and a reminder of the Great Curse hounding their steps.  As reference, one of the major songs from Kill Bill part one.&lt;br /&gt;
&lt;br /&gt;
Abyssal Exalted&lt;br /&gt;
* No Light (3rd Strike) - One of a LOT of Renegade Abyssal songs.  A mix of rage at being trapped in their shadow existance, and the wish to break free.&lt;br /&gt;
* Haunted (Poe) - Actually, almost every song by Poe can serve as the inspiratin to an Abyssal character or chronicle, but Haunted has a special place in my heart.  When I was trying to understand the Underworld and how an Abyssal's game would play, Haunted kicked in, and all was made clear.  Also one of the few songs about a Loyalist Abyssal, in my mind- one who trully exults in the Black Exaltation - even as they regret their past actions.&lt;br /&gt;
* You Will Never Leave Harlan Alive (Brad Paisely) - Not for the specific lyrics, but the feeling of quiet despair conveyed by a company coal town, and the raw creepiness of finding your grandfather's grave with the phrase 'You will never leave Harlan alive' written on it.&lt;br /&gt;
* Wake Me Up Inside (Evanessence) - What I said about Poe?  Largely goes for Evanessence as well.  Wake Me Up Inside holds a special place though, as the lyrics could easily be sung, virtually word for word, by someone who has just accepted the Black Exaltation, and despairs to their twisted destiny.&lt;br /&gt;
* Also Rans: Either Way (my favorite version is sung by Guster); Enjoy The Silence (Depeche Mode); Aura's Theme (.HACK- 'if you are here, in the dark, I will tell you about the Sun; you are here, no escape, from my visions of the world; you will cry, all alone, but it does not mean a thing to me...' Goddamn creepy undead primordials...)&lt;br /&gt;
&lt;br /&gt;
Lunar Exalted&lt;br /&gt;
* Wild (Poe) - An exception to Poe's gothy-ness this isn't, but Wild happens to strike me as more a Lunar anthem- specifically, the Silver Pact's feelings in the re-emergence of the Solars.&lt;br /&gt;
* Russian Lullaby (E-Type) - A highly energetic song about old traditions, survival and living.  I can't explain more clearly, but it feels Lunarish to me.&lt;br /&gt;
* Battle without Honor or Humility (Tomoyasu Hotei) - Another Kill Bill piece, it's this driving, pounding THING.  People need to die to this music.&lt;br /&gt;
&amp;lt;i&amp;gt;I also don't have as solid a grip on the Lunars as I do on the others... I have found their strong anthem, in my mind, although Wild does a near job -[[DS]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sidereal Exalted&lt;br /&gt;
* People Are Strange (The Doors) - A weirdly little lamenting song for the Guards of the Weave, those eternal Strangers who see pattern and the truth behind chance; not to mention that no one remembers your name when your strange.&lt;br /&gt;
* Frozen (Madonna) - A good song for the Gold faction, as used in opposition or contrast to the Bronze.  A desire and need for reconcilation, directed at a static individual consumed with hatreds from the past.  Especially for Sidereal lovers, together since the First Age and split by the Great Prophecy.&lt;br /&gt;
* Karma Slave (Splashdown) - From the Titan AE soundtrack (I think), a good shocase of the dichtomy of being bound to a fate you helped to create.&lt;br /&gt;
&lt;br /&gt;
Terrestrial Exalted&lt;br /&gt;
* Princes of the Universe (Queen) - Ker-duh.  Both the raw arrogance and the siege mentality of the Realm, now in one set piece!  Also, arguably, the theme of every Exalted, of the game as a whole across the splats.&lt;br /&gt;
&lt;br /&gt;
More to come!  Later days!&lt;br /&gt;
&lt;br /&gt;
[[SunRunner]] 's suggestions:&lt;br /&gt;
* Liberi Fatali (Final Fantasy VIII) -- An excellent piece that creates a sense of suspense, verging on the explosion.  Excellent track to play when introducing a &amp;lt;b&amp;gt;big bad&amp;lt;/b&amp;gt; with it's entourage.&lt;br /&gt;
* Spirit (Kokoro) (Yasunori Mitsuda, Xenosaga) -- It is just that cool.&lt;br /&gt;
* Pain (Yasunori Mitsuda, Xenosaga) -- Also just that cool.  &amp;quot;Spirit&amp;quot; and &amp;quot;Pain&amp;quot; suggests a Lunar and Solar relationship to me.&lt;br /&gt;
* Fake Wings (.hack//sign) -- A lovely piece of music that is great for setting an &amp;quot;angelic&amp;quot; mood appropriate for the Exaltation of a Solar.&lt;br /&gt;
* Hikari (English PLANITb Remix, Kingdom Hearts) -- Sounds like an optimistic (and romantic) Solar to me. (&amp;quot;Regardless of warnings, the future doesn't scare me at all&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Patkin]]'s suggestions:&lt;br /&gt;
* Abyssal Exalted:\\&lt;br /&gt;
&lt;br /&gt;
** Akira Original Soundtrack (Geinoh Yamashirogumi) -- Has always given me a clear view of the Underworld, previously in Wraith but now translated to Exalted via the Abyssals. Doll's Polyphony and Battle Against Clown are both excellent for the heaving sighs and glittering madness of the Labyrinth. Winds Over Neo-Tokyo is great for the ethereal qualities of the shadowlands, placed with a harsh tinge of the real world. Shohmyoh is perfect for the ancestor cults and nephwrack cults. And Mutation is so perfect for Juggernaut!\\&lt;br /&gt;
&lt;br /&gt;
* Sidereal Exalted:\\&lt;br /&gt;
&lt;br /&gt;
** Miyazaki's Spirited Away Soundtrack (Joe Hisaishi) -- Perfect for the eccentricities of Yu-Shan and the epic bureaucracy of the Sidereal Exalted. Mix it in with the quiet sounds building to even higher peaks, and you have the Sidereal Exalted in all their glory, risen from the muted impression they make on Creation to the great power they wield amongst the greatest gods of Yu-Shan.\\&lt;br /&gt;
&lt;br /&gt;
* Lunar Exalted:\\&lt;br /&gt;
&lt;br /&gt;
** Princess Mononoke Soundtrack (Joe Hisaishi) -- Duh. Legendary, epic, and driving. Everything good about the Lunars is in this soundtrack. Great for when the barbarian horde crests a hill, when the Fair Folk warriors decide to destroy another part of stable Creation, the ethereal qualities of the elemental spirts and gods of nature. Just generally pretty awesome.\\&lt;br /&gt;
&lt;br /&gt;
* Terrestrial Exalted:\\&lt;br /&gt;
&lt;br /&gt;
** Samurai X OVA Original Soundtrack -- Perfect for the intrigue portion of the Dragon-Blooded game, also makes for a pretty nifty soundtrack to the Dragon-Blooded Shogunate. With One of These Nights, you can begin to feel the immense nature of the struggle of the Dragon-Blooded have, between family, nation and the right thing to do. In Blood, you can almost picture a sworn brotherhood having to walk into the den of an Aanathema, the fear, the stench of loyal servent's blood splattered on the walls. Just keen, really. Definately leaning on the dark side of the Dragon-Blooded, but with a power all its own.\\&lt;br /&gt;
&lt;br /&gt;
** His &amp;amp; Her Circumstances Original Soundtrack -- And on the other side of the spectrum! Really just reminds me of the boarding school dramas that young Terrestrials go through. There's the promise of new lives opening up, totally appropriate to a place where most Dynasts get their first taste of the Exaltation. A happy shining soundtrack for the argueably better portions of a Dragon-Blooded's childhood.\\&lt;br /&gt;
&lt;br /&gt;
* Alchemical Exalted:\\&lt;br /&gt;
&lt;br /&gt;
** The Matrix Trilogy Soundtracks, The Animatrix Soundtrack (Don Davis / Juno Reactor) -- Just seems obvious, really. The Alchemicals are gods in their universe, and it feels right to give them such epic music. Sure, it's electronica, but hey, so is half the things in Autochthonia. You can hear the Charm parts churning, the clay bodies exerting themselves to their model peak performance.\\&lt;br /&gt;
&lt;br /&gt;
* Solar Exalted:\\&lt;br /&gt;
&lt;br /&gt;
** Trigun: the First Donuts and Trigun: Spicy Stewed Donut -- Yeah, I know, but it's some of the best wandering hero music ever. Kind of Western for such a kung fu / wuxia style game, but it's definately what I use if I wanna think fo Solars as y'know, actual heroes.\\&lt;br /&gt;
&lt;br /&gt;
[[haren]]'s suggestions:&lt;br /&gt;
*One Million Miles (J. Ralph) - A horribly sad sounding song. Somewhat orchestral in the sound. Sounds like harpsichord and violins... not much lyrics, but I think it's good for Abyssals or any sad points.&lt;br /&gt;
*Coming Back With A Sword (Hardknox) - Really, alot of theirs can work. Gritty techno, with rough british accents talking about how peace, love, and unity for all mankind are a lie. Lunars or maybe Abyssals, but more Lunar.&lt;br /&gt;
*Commissioning a Symphony in C (Cake) - A wonderful song about the decadence of the old Solars, or the Dragon-blooded Dynasts. ^_^&lt;br /&gt;
*Terra (Nobuo Uematsu for Final Fantasy IV) - Another sad song, that seems to invoke a lone wanderer on a journey of great importance... perhaps to find themselves.&lt;br /&gt;
*Let Forever Be (Chemical Brothers) - A song that's both sad and happy. Probably Solar, but could be Abyssal, though less likely. The lyrics &amp;quot;How does it feel like to wake up in the sun? How does it feel like to shine on everyone?&amp;quot; say it all.&lt;br /&gt;
*Wicked Garden (Stone Temple Pilots) - To be honest, so much of their works have given me a spark of inspiration, or been playing when I get Abyssal ideas. Gotta be something there. ^_^&lt;br /&gt;
*Roland the Headless Thompson Gunner (Warren Zevon) - Songs about headless corpses animated by the spirit of a vengeful warrior seeking the destruction of the man who betrayed him... and other betrayers later on... Not exactly directly Exalted, but definately one I could see for a Necromancer with a sense of irony.&lt;br /&gt;
*Cry Little Sister (Sisters of Mercy) - I don't know, this one is tough. Perhaps an Abyssal seeking freedom, but tempted to the sins of their past.&lt;br /&gt;
*Castles Made of Sand (Jimi Hendrix) - A great song about Abyssals battling the Fae or destroying others dreams. Or perhaps even Exalting.&lt;br /&gt;
*Control (Poe) - Could be anyone, but I can see it as a DB rebelling, or a Celestial battling against the fate set down by Sidereals.&lt;br /&gt;
*The Devil's Song (Marcy Playground) - While most appropriate for Infernals, really could be any incredibly charming Exalt.&lt;br /&gt;
*The Battle of Evermore (Led Zeppelin) - Obviously a song about Solars battling against an Abyssal warlord.&lt;br /&gt;
*The Real Thing (Lords of Acid) - A song about change, dreams, 2000 nights or more, strange days not like before. Definately good for the chaos of the changes with the return.&lt;br /&gt;
*The Golden Path (Chemical Brothers) - Lest I forget, a great song about a traveler &amp;quot;dying&amp;quot;, confronting great demons, moving toward silver mountains with whispers from the moon, on a &amp;quot;golden path&amp;quot;... Solar all the way.&lt;br /&gt;
*The Shadow of Seattle (Marcy Playground) - This one could be easily part of a slightly more down part of a Solar game. Talking about their &amp;quot;divine light&amp;quot;, artifacts a city hides, whatnot.&lt;br /&gt;
*I Just Want You (Ozzy Ozzbourne) - All the talk about how there are no doors that are unlockable, songs that are unsingable, just made me think of Exalted. And in the end, he's done everything, and just wants one person. It's got First Age parts, and those of the Second Age too.&lt;br /&gt;
*Excitable Boy (Warren Zevon) - A disturbing song... could easily be about a budding (or already Exalted) Abyssal.&lt;br /&gt;
*Devil Went Down to Georgia (Multiple Artists) - A demon or ghost who loves music and is looking to get a toy and runs into a Solar without knowing it.&lt;br /&gt;
&lt;br /&gt;
[[Ikselam]]\\&lt;br /&gt;
Songs in quotes, albums in italics.&lt;br /&gt;
* Yes, &amp;quot;The Gates of Delirium&amp;quot;\\&lt;br /&gt;
A great little prog-rock-operetta, it could easily be about the end of the First Age, or the Second.&lt;br /&gt;
* Rush, &amp;lt;i&amp;gt;Vapor Trails&amp;lt;/i&amp;gt;\\&lt;br /&gt;
Great material for Abyssals, especially ronin. The song &amp;quot;Ghost Rider&amp;quot; is especially appropriate.&lt;br /&gt;
* Poe, &amp;lt;i&amp;gt;Haunted&amp;lt;/i&amp;gt;\\&lt;br /&gt;
I used to agree that this would be a good Abyssal album, but really, it's much better Sidereal inspiration. Just replace Poe's dad with Chejop Kejak, and you're all set.&lt;br /&gt;
&lt;br /&gt;
More to come later&lt;br /&gt;
&lt;br /&gt;
[[Darzoni]]&lt;br /&gt;
* &amp;lt;i&amp;gt;Aura&amp;lt;/i&amp;gt;, &amp;lt;b&amp;gt;.hack[[Discussions/SIGN]] OST1&amp;lt;/b&amp;gt;: I imagine the part of the Fall of Thorns when the Abyssals walked out of the dead behemoth, and slaughtering the denizens of Thorns.  A really eerie song that fits Abyssals well.&lt;br /&gt;
* &amp;lt;i&amp;gt;The Fletcher Memorial Home&amp;lt;/i&amp;gt;, Pink Floyd, &amp;lt;b&amp;gt;The Final Cut&amp;lt;/b&amp;gt;:  &amp;quot;Take all your overgrown Solars away somewhere, and build them a home, a place of their own.  The Kejak Memorial Home for incurable tyrants and kings...&amp;quot;  Okay, so it's more parody fodder than serious thematic music. ^_^&lt;br /&gt;
* &amp;lt;i&amp;gt;High Hopes&amp;lt;/i&amp;gt;, Pink Floyd, &amp;lt;b&amp;gt;The Division Bell&amp;lt;/b&amp;gt;: The song has the quality of being a funeral dirge for lost hopes and dreams, much like how the First Age is lost forever.&lt;br /&gt;
* &amp;lt;I&amp;gt;In The Land of Twilight, Under the Moon[[Discussions/I]]&amp;gt;, &amp;lt;b&amp;gt;.hack[[Discussions/SIGH]] OST2&amp;lt;/b&amp;gt;: Sounds like something you'd hear playing when in a big battle against the Fair Folk in Rakshastan.  Especially if it was Fair Folk armies vs. Abyssal armies.&lt;br /&gt;
* &amp;lt;i&amp;gt;I Want It All&amp;lt;/i&amp;gt;, Queen: Perfect for Dynasts.  Greed! Decadence!&lt;br /&gt;
* &amp;lt;i&amp;gt;Key of Twilight&amp;lt;/i&amp;gt;, &amp;lt;b&amp;gt;.hack[[Discussions/SIGN]] OST1&amp;lt;/b&amp;gt;:  It's like... a theme song for Exalted.&lt;br /&gt;
* &amp;lt;i&amp;gt;King of Pain&amp;lt;/i&amp;gt;, The Police: Abyssal seeking redemption, anyone?&lt;br /&gt;
* &amp;lt;i&amp;gt;Marooned&amp;lt;/i&amp;gt;, Pink Floyd, &amp;lt;b&amp;gt;The Division Bell&amp;lt;/b&amp;gt;:  Long voyages at sea with no sight in end, an interminable time where all you see is endless water and the passage of the days.  Also useable for imprisonment.&lt;br /&gt;
* &amp;lt;i&amp;gt;One Of These Days&amp;lt;/i&amp;gt;, Pink Floyd, &amp;lt;b&amp;gt;Meddle&amp;lt;/b&amp;gt;: I can imagine the fevered dreams of a First Age Solar who heard the dying curses of a Primordial.  She is running from some monumental shadow through a Wyld-spawned landscape of dreams, pursued.  And then the shadow's owner becomes apparent and it is the Primordial, who screams its dying curse yet again.&lt;br /&gt;
* &amp;lt;i&amp;gt;Rock Anthem To Save The World&amp;lt;/i&amp;gt;, &amp;lt;b&amp;gt;HALO OST&amp;lt;/b&amp;gt;:  Um, seems like a generic Exalted battle theme.  You can use &amp;lt;i&amp;gt;On A Pale Horse[[Discussions/I]]&amp;gt;, also from HALO, as a high-tension battle song.&lt;br /&gt;
* &amp;lt;i&amp;gt;Run Like Hell&amp;lt;/i&amp;gt;, Pink Floyd, &amp;lt;b&amp;gt;The Wall&amp;lt;/b&amp;gt;: Although the lyrics really don't apply, the melody really gets me thinking about a group of Solars escaping a city full of angry Dynasts in a dramatic chase scene that involves buildings crumbling and panic in the streets.&lt;br /&gt;
*&amp;lt;i&amp;gt;Show Must Go On&amp;lt;/i&amp;gt;, Queen: It's like a big opera that the Incarna are watching, and the Sidereals are trying to manage all the actors (the other Exalted) so the show runs smoothly, and it's not working... the actors are all being unreasonable and selfish.  I also think this is good for the damatic principles the Fair Folk play with every day.&lt;br /&gt;
*&amp;lt;i&amp;gt;Signs of Life[[Discussions/I]]&amp;gt;, Pink Floyd, &amp;lt;b&amp;gt;A Momentary Lapse of Reason&amp;lt;/b&amp;gt;:  A moody piece that would set the mood for traveling through the Underworld.&lt;br /&gt;
* &amp;lt;i&amp;gt;Sorrow&amp;lt;/i&amp;gt;, Pink Floyd, &amp;lt;b&amp;gt;A Momentary Lapse of Reason&amp;lt;/b&amp;gt;: A Solar awakening in the Second Age could be the subject of the song.  It resonates with the feel of the Age of Sorrows in general, but there's mentions of waking with no reason to and treachery as well, which resonates with the situation of the Solars in the Second Age.&lt;br /&gt;
*&amp;lt;i&amp;gt;Tie Your Mother Down&amp;lt;/i&amp;gt;, Queen: Seems like something the Fair Folk would be partial to.  Come to think of it, a lot of popular Queen songs seem like stuff that evokes the Fair Folk; weird, baroque, and... just sounding weird.&lt;br /&gt;
&lt;br /&gt;
[[YuuChanClan]]&lt;br /&gt;
*Gone Jackals, &amp;quot;Let 'Er Rip&amp;quot;\\&lt;br /&gt;
A Lunar's take on civilization&lt;br /&gt;
*Tsunami Bomb, &amp;quot;The Invasion from Within&amp;quot;\\&lt;br /&gt;
Basically what its like to be on the recieving end of Investiture of Infernal Glory&lt;br /&gt;
*Dream Theater, &amp;quot;Scene Eight: The Spirit Carries On&amp;quot;\\&lt;br /&gt;
A mortal is shown the manner of his death and is offered the Abyssal bargain (just before the song begins).  In the first half of the song, the mortal reflects on his mortality and overcomes dispair.  By the second half of the song, the mortal having rejected Oblivion, exalts as a Solar (incidently realizing what's been going on with that Past Lives ** merit that's been haunting him). &lt;br /&gt;
&lt;br /&gt;
[[Arafelis]]&amp;lt;br&amp;gt;&lt;br /&gt;
The Rasmus - [[LastWaltz]] : to me, this is an interesting take on the Lunar/ Solar relationship, perhaps with a Lunar/ Abyssal twist.  Lyrics provided.&lt;br /&gt;
&lt;br /&gt;
[[Dorchadas]]' list&lt;br /&gt;
*&amp;lt;i&amp;gt;Chan (Thunder)&amp;lt;/i&amp;gt;, off Frank Steiner's &amp;quot;I Ching Symphony.&amp;quot;  It's entirely instrumental, but it conveys the feel of a lone Exalt against the world, to me.  Rainswept peaks, secluded glades, and lots of swordplay.&lt;br /&gt;
*&amp;lt;i&amp;gt;Slave to the Dark&amp;lt;/i&amp;gt;, by Iced Earth.  I has the uberangst that I imagine a repentent Abyssal would feel when thinking of the choice they made to take the Black Exaltation.  Power in exchange for free will, and that whatever they do, in the end, they still serve the Malfeans.&lt;br /&gt;
*I second [[Patkin]]'s suggestion of the &amp;lt;i&amp;gt;Trigun&amp;lt;/i&amp;gt; soundtrack, especially &amp;lt;i&amp;gt;Never Could Have Been Worse&amp;lt;/i&amp;gt; (a good theme song for a wandering hero), and &amp;lt;i&amp;gt;Fool's Paradise&amp;lt;/i&amp;gt;.&lt;br /&gt;
*&amp;lt;i&amp;gt;Neodämmerung&amp;lt;/i&amp;gt;, off the &amp;lt;i&amp;gt;Matrix Revolutions&amp;lt;/i&amp;gt; soundtrack.  I really like choral music for climactic battles, and with the chanting in the background about light defeating darkness, it makes a good song for Solars heroically struggling against the odds. &lt;br /&gt;
*&amp;lt;i&amp;gt;Zeal Palace Theme&amp;lt;/i&amp;gt;, from the incomparable &amp;lt;i&amp;gt;Chrono Trigger&amp;lt;/i&amp;gt;.  Very light, and very eerie.  It's the music I think of when I describe a Deathlord's stronghold.&lt;br /&gt;
*&amp;lt;i&amp;gt;Let Me Be Your Armor&amp;lt;/i&amp;gt;, by Assemblage 23.  It's ostensibly a love song, until the very last verse...  It always reminds me of the degeneration the Solars went through in the First Age, and how something that started so well could end in blood and fire.&lt;br /&gt;
*&amp;lt;i&amp;gt;On the Turning Away&amp;lt;/i&amp;gt;, by Pink Floyd.  Though the Solars' imprisonment wasn't really voluntary, this song reminds me of why they were imprisoned, and their return.  I imagine it sung by a Zenith, who is determined that the mistakes of the past will never be repeated.&lt;br /&gt;
&lt;br /&gt;
[[Bassist159]]'s list&lt;br /&gt;
&lt;br /&gt;
*Abyssal Exalted&lt;br /&gt;
**&amp;lt;i&amp;gt;The March of the Dead&amp;lt;/i&amp;gt;, by :Wumpscut:. The fast, powerful marching beat of a song about an army of the undead comming to destroy the earth simply screams Abyssal, in my eyes.&lt;br /&gt;
**&amp;lt;i&amp;gt;Eyes of a Ghost&amp;lt;/i&amp;gt;, by Bella Morte. Definately a description of a renegade abyssal, if I ever heard one. It's a great deal more rock-ish than the other songs on my list, but it does fit very well with the themes of wanting to  find a way to go back to their proper state.&lt;br /&gt;
**&amp;lt;i&amp;gt;Like Tears in the Rain&amp;lt;/i&amp;gt;, by Covenant. First band on my list to get a second mention (well, third, if you count my reccomendation of the Claire Voyant remix). Reguardless, despite some cyberpunk overtones (a reference to Gibson and to Blade Runner), the song captures the renegade Abyssal's pain at immortality, all the while conjuring some intesting imagery.&lt;br /&gt;
**&amp;lt;i&amp;gt;The Smoke of Her Burning&amp;lt;/i&amp;gt;, by Cradle of Filth. I've never been too keen on this band, but the song has the atmosphere of your classic Abyssal Bad*ss. Very fast, very metal sounding - so be warned if you're one of those people who likes softer sounding music. Also, the lead singer's vocals sound like sandpaper on my ears.&lt;br /&gt;
**&amp;lt;i&amp;gt;Halber Mensch&amp;lt;/i&amp;gt;, by Einstürzende Neubauten. Once again, one of those songs that is so disturbing sounding, that it couldn't be anything else but fitting for an Abyssal encounter. It's got a very disturbing edge to it, that'd work perfectly for the disgusting antagonist.&lt;br /&gt;
**&amp;lt;i&amp;gt;Helena&amp;lt;/i&amp;gt;, by the Misfits. The bizzare lyrics (&amp;quot;If I cut off your arms and I cut off your legs, would you still love me anyways?&amp;quot;) coupled with the heavy riff and the change-ups in the song make it perfect for your derranged, high-compassion Abyssal.&lt;br /&gt;
**&amp;lt;i&amp;gt;Marian&amp;lt;/i&amp;gt;, by Sisters of Mercy. Eldritch's haunting vocals, mixed with the odd instrumental effects and lyrical changes (part of the song is in German) make this song exceptionally bleak, almost to the point of being lugubrious. It fits exceptionally well, however, for a Renegade Abyssal, or a ghost.&lt;br /&gt;
**&amp;lt;i&amp;gt;Mine Eyes&amp;lt;/i&amp;gt;, by Switchblade Symphony. Very fitting song for the more scheming Abyssals. The tone of the song itself is very haunting, and the questioning tone of the lyrics can be, in the proper mindset, rather unsettling.&lt;br /&gt;
**&amp;lt;i&amp;gt;Bring me Violence&amp;lt;/i&amp;gt;, by Tactical Sekt. Very electronic sounding, but unlike some of the other stuff, it comes out more as chaotic noise. The lyrics in particular is what makes me suggest it (&amp;quot;born out of rage, the end of creation...&amp;quot;), and it also works rather well for Akuma.&lt;br /&gt;
&lt;br /&gt;
*Alchemical Exalted&lt;br /&gt;
**&amp;lt;i&amp;gt;OK Amp - Let Me Out&amp;lt;/i&amp;gt;, by Apoptygma Berzerk. This one wins it's way onto the list not because of inspirational quality, but because I used it as background music in the a scene and it fit fantastically. It's very techno-y, which might be a turn-off for some of you, but I found it a nice fit for a chase in a busy Autocthonica street.&lt;br /&gt;
**&amp;lt;i&amp;gt;Testure&amp;lt;/i&amp;gt;, by Skinny Puppy. This song starts nasty and keeps going from there, but the coice in wording makes me think so heavily of Alchemicals that it can't seem to reprisent anything else. This is a perfect song for your Clarity-Heavy Soulsteel enforcers.&lt;br /&gt;
**&amp;lt;i&amp;gt;Essence of Mind&amp;lt;/i&amp;gt;, by Solitary Experiments. This one's a bit of a rarity, but I still highly reccomend it for anyone who's looking for a good Alchemical song. All about artifical intelligences, which is essentially what an autobot is.&lt;br /&gt;
**&amp;lt;i&amp;gt;Number Radio Broadcasts&amp;lt;/i&amp;gt;, by your friendly local government agencies. You can find tapes of these online, as well as sets of them. For those that don't know, they're thought to be radio recordings used to inform spies. Considering it sounds like something Autocthon would use to inform the masses, and some of them just sound damned creepy, it makes for good setting peices. &lt;br /&gt;
&lt;br /&gt;
*Dragon-Blooded Exalted&lt;br /&gt;
**&amp;lt;i&amp;gt;Crown of Thorns&amp;lt;/i&amp;gt;, by :Wumpscut:. From the opening quote (taken from Gladiator; &amp;quot;I have seen much of the world. It is brutal, and cruel, and dark...&amp;quot;), to the rather bleak lyrics, this song is very fitting for the jaded Dragon Blooded.&lt;br /&gt;
**&amp;lt;i&amp;gt;Sin&amp;lt;/i&amp;gt;, by Android Lust. A great theme song for a member of house Cynis, down to the closing line (&amp;quot;It's sin not to want things...&amp;quot;). The female vocals add a layer of depth to the song, and the fact that it's a great deal more accoustic sounding that what's to normally be expected from the band helps set it in the world of Exalted.&lt;br /&gt;
**&amp;lt;i&amp;gt;Burning Heretics&amp;lt;/i&amp;gt;, by Apoptygma Berzerk. From the opening quote (&amp;quot;The Holy Inquisition finds you guilty of heresy, and you and your decendants must be cleansed in blood!&amp;quot;) to the lyrics, this song had a definite air of Immaculate monk to it.&lt;br /&gt;
**&amp;lt;i&amp;gt;Complacent&amp;lt;/i&amp;gt;, by Assemblage 23. I don't know if this is more fitting for the Dynastic Dragon-Blooded or First Age Solars, but it does work for both. The song's lyrics ring very much of the havoc that the various exalted can cause for one another with their Social charms.&lt;br /&gt;
&lt;br /&gt;
*Lunar Exalted&lt;br /&gt;
**&amp;lt;i&amp;gt;Wolf&amp;lt;/i&amp;gt;, by :Wumpscut:. Very fast, very powerful, and the animalistic overtones in the sound of the song definately make me think Lunar (though, granted, without the sound of it, it'd definately be Abyssal).&lt;br /&gt;
**&amp;lt;i&amp;gt;Scavenger&amp;lt;/i&amp;gt; :Wumpscut:. Animalistic, negative, and very strong in it's own weird way, this seems very much akin to the Silver Pact.&lt;br /&gt;
**&amp;lt;i&amp;gt;Join in the Chant&amp;lt;/i&amp;gt;, by Nitzer Ebb. Very high energy song, with some seriously tribal sounds to it in places. The Metal Mix (referencing the sound of two peices of metal slamming into one another, rather than the genre) does it even better, as it gives it a strangely primitive beat.&lt;br /&gt;
**&amp;lt;i&amp;gt;Let Your Body Learn&amp;lt;/i&amp;gt;, by Nitzer Ebb. Once again, an overly high-energy song with a very raw edge to it, despite the use of some electronic instruments. Definately works for your tribal meeting-cum-insane-party. &lt;br /&gt;
&lt;br /&gt;
*Scene-Setting&lt;br /&gt;
**&amp;lt;i&amp;gt;And Life Goes On&amp;lt;/i&amp;gt;, by :Wumpscut:. For those Storytellers that make the main characters bleed for every last second that they have to fight. A very driving, slow beat, great for that Solar picking himself up from the dead bodies of allies, and marching on to fight the massive antagonists.&lt;br /&gt;
**&amp;lt;i&amp;gt;Betrayal (Red Pyramids)&amp;lt;/i&amp;gt;, by Akira Yamaoka. A great theme for the fights which you don't expect characters to win, as it's rather chaotic and paniced sounding. Almost everything on all four of the &amp;lt;b&amp;gt;Silent Hill&amp;lt;/b&amp;gt; soundtracks make for some fantastic music, both for inspiration and for mood setting. &lt;br /&gt;
**&amp;lt;i&amp;gt;Forever&amp;lt;/i&amp;gt;, by Bruderschaft. Maybe I'm making light of this song (it was written in memory of one of the musician's father, when he died from cancer) by comparing it to Exalted, but the lyrics and sheer amounts of emotion behind every last word just screams &amp;quot;I &amp;lt;b&amp;gt;am&amp;lt;/b&amp;gt; the eternal champion&amp;quot;. The amount of talent on this album (Bruderscaft is composed of members from several electronic bands of no small amount of fame), and the fact that every cent of profit on this album goes to support cancer, I would really reccomend you buy it. &lt;br /&gt;
**&amp;lt;i&amp;gt;Majesty&amp;lt;/i&amp;gt;, by Claire Voyant. If someone can find a better song that says &amp;quot;Love and Exaltation&amp;quot;, I'll eat my copy of Fair Folk. If you're an ADD kid, the Coventant's Electronic Body Music remix manages to retain most of the song's beauty, while making it a fair bit more upbeat.&lt;br /&gt;
**&amp;lt;i&amp;gt;Winterborn (This Sacrifice)&amp;lt;/i&amp;gt;, by The Crüxshadows. Some people might prefer the Accoustic version. Reguardless, the song's theme of sacrifice for the greater good is an integral part of most people's view of heroics, and Exalted is no exception. Either version you can find is good, but they're quite different from one another (the accoustic is more of a balad, where as the traditional version is very much Darkwave).&lt;br /&gt;
**&amp;lt;i&amp;gt;Shadowplay&amp;lt;/i&amp;gt;, by Joy Division. The song's got a strange, dream-like feel to it, which helps some. Ian Curtis' vocals are less whiney and more haunting, as well. It's very fitting music for your assassin NPCs.&lt;br /&gt;
**&amp;lt;i&amp;gt;Summoned Beast Battle&amp;lt;/i&amp;gt;, by Nobou Uematsu. This peice is from &amp;lt;b&amp;gt;Final Fantasy X&amp;lt;/b&amp;gt;, though you might find that much of all of the &amp;lt;b&amp;gt;Final Fantasy&amp;lt;/b&amp;gt; soundtracks fit very well for these games. Between the fast-driving drums, and the horn-section sound, the entire orchestrated theme has a very epic feel to it. Definately for use in game, as well as brainstorming.&lt;br /&gt;
**&amp;lt;i&amp;gt;Rawhead and Bloodybones&amp;lt;/i&amp;gt;, by Siouxsie and the Banshees. If the title alone isn't a tip-off to the utter creepiness of the song, the music and lyrics will show. Perfect for those of you who like to spring Infernal things on your Circle. As the song plays, try to imagine the group comming around a corner and seeing a horrible scene like that...&lt;br /&gt;
**&amp;lt;i&amp;gt;The Choke&amp;lt;/i&amp;gt;, by Skinny Puppy. A tad electronic, but the lyrics lean very heavily twoards a starting character, especially in the last part, (&amp;quot;More shadows / See, you're not so wise!&amp;quot;). The odd mix of music and noise actually works in this song. My reccomendation is to go for the version labeled, &amp;quot;The Choke (Regrip)&amp;quot;, if you can find the EP it's on.&lt;br /&gt;
**&amp;lt;i&amp;gt;Honor&amp;lt;/i&amp;gt;, by VNV Nation. A song about an army, about to march into certain peril. Harris' vocals are extremely powerful, especially twoards the middle of this song (&amp;quot;On this day of our Asencion / On this day, we praise the fallen!&amp;quot;) help quite a bit.&lt;br /&gt;
**&amp;lt;i&amp;gt;Knight of Fire&amp;lt;/i&amp;gt;, by Yasunori Mitsuda. A great theme for the one-on-one duels that characters tend to find themselves in. Ironically (due to the fact that it's on the &amp;lt;b&amp;gt;Xenogears&amp;lt;/b&amp;gt; soundtrack), perfect for Warstrider combat as well. Not to be used often, as the song is very simplistic and can get very annoying if overused, but a very driving tune.&lt;br /&gt;
&lt;br /&gt;
*Sidereal Exalted&lt;br /&gt;
**&amp;lt;i&amp;gt;Call the Ships to Port&amp;lt;/i&amp;gt;, by Covenant. Very fast, and very haunting in it's lyrics. A perfect theme for Chosen of Journeys, if not for Sidreals in general. In particular, the lyrics from the second half fit very, very well.&lt;br /&gt;
**&amp;lt;i&amp;gt;Garden&amp;lt;/i&amp;gt;, by Einstürzende Neubauten. Strikes me as a Chosen of Endings or Serenity. The back and forth, calm tone makes me think of the passage of time. Definately a reply in discussion with a chosen of Journies.&lt;br /&gt;
**&amp;lt;i&amp;gt;Carbon&amp;lt;/i&amp;gt;, by VNV Nation. With the song discussing the stars, definately the best way to discuss how messed up the Sidereals are making things. &amp;quot;We killed everything / just to make a million points of light / that no one can see.&amp;quot;&lt;br /&gt;
**&amp;lt;i&amp;gt;Darkangel&amp;lt;/i&amp;gt;, by VNV Nation. For those of you who prefer your Chosen of Endings (or Chosen of Secrets, for that matter) to have a more personal outlook on their job, this is quite fitting. This, like many of the selections, is more on the list for it's lyrics than the sound of it.&lt;br /&gt;
&lt;br /&gt;
*Solar Exalted&lt;br /&gt;
**&amp;lt;i&amp;gt;Light&amp;lt;/i&amp;gt;, by Assemblage 23. &amp;quot;To the ones who want me on my knees / You cannot control my destiny / There is light that flows within my veins  / There is darkness for the ones who bring me pain.&amp;quot; Pretty plain to see &amp;lt;b&amp;gt;why&amp;lt;/b&amp;gt; this is a Solar song.&lt;br /&gt;
**&amp;lt;i&amp;gt;The Sanity Assassin&amp;lt;/i&amp;gt;, by Bauhaus. This has always reminded me of the Twilight and Night castes, for some reason. It's very fast-paced (which is a tad strange for Bauhaus, this late into their careers), but it lends itself to the socal-fu element.&lt;br /&gt;
**&amp;lt;i&amp;gt;Kreig im Paradies&amp;lt;/i&amp;gt;, by Das Ich. The song is in German, so my translation might be incomplete - but, to my knowledge, it heavily rings of the usurpation of the Solars, and gives it a very violent edge. Good music to play for brainstorming.&lt;br /&gt;
**&amp;lt;i&amp;gt;Killing Game&amp;lt;/i&amp;gt;, by Skinny Puppy. For those of you who like to torture your players over just how wrong things went in the First Age, this song is perfect. Imagine it from Unconquered Sun's perspective, and you're golden.&lt;br /&gt;
&lt;br /&gt;
[[OhJames|Oh James']] list:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Fight Club OST&amp;lt;/b&amp;gt; by the Dust Brothers.... Well, since it just inspired me to come up with a pack of Lunar NPCs for my current chronicle, I guess it's Lunar music. However, the tripped-out, slow, sample-ridden beats could easily cross over to an Abyssal game or, of course, an Alchemical game. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;How It Ends&amp;lt;/b&amp;gt; by [[DeVotchKa]], specifically &amp;quot;Twenty-Six Temptations,&amp;quot; &amp;quot;Such a Lovely Thing,&amp;quot; and &amp;quot;The Enemy Guns&amp;quot; ..... This album's got an Eastern European feel, all dark and exotic and cool. &amp;quot;Twenty-Six Temptations&amp;quot; in particular, is good inspiration for my raksha, simply for the lyrics: &amp;quot;come away lovely daughters / come away sons of man / dip your feet in the water / put your lives in these hands.&amp;quot; Sound like a faerie talking you into letting him eat your soul? I thought so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Medúlla&amp;lt;/b&amp;gt; by Björk, specifically &amp;quot;Ancestors&amp;quot; and &amp;quot;Submarine&amp;quot; ..... This whole album is really weird, using the human voice as its sole instrument, and kind of robotic and alien. Thus, I listened to it a bunch while creating my mud-woman Ring-obsessed Fair Folk. &amp;quot;Ancestors&amp;quot; is a whole bunch of breathing and wordless vocalization, backed by a simple piano line. It's creepy and otherworldly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[ErykTheRed]]'s Songs&lt;br /&gt;
&lt;br /&gt;
* Carmina Burana, by Carl Orff (it's really inconsequential what orchestra is performing it) - It's a bit of a cliche, but that's why it works. Even if you don't know this by name, you've heard it. Pieces of Carmina Burana are featured in commercials and movie trailers constantly, it's the quintessential &amp;quot;end of the world&amp;quot; theme music. It's got the very apocalyptic sounding choir amid the increasingly tense and loud and powerful orchestral music... this is Deathlord-fighting music. And it's long, making it more practical for use in play than most popular music. There's a solid half hour of sound here. If your group has a good rhythm in combat, quickly declaring, rolling and resolving with a minimum of dicking around, this is a perfect soundtrack to an epic battle. Says I.&lt;br /&gt;
&lt;br /&gt;
* Der Tanz der Schatten, by Theatre of Tragedy - It's angsty. It's melodramatic. It's in German. Everything you want for Exalted. Seriously, though, this is great theme music for the character who's all about tragic love, Abyssal, Solar or whatever. Also, it's nice and fast-paced. Action! And, well, despite it's goth-iness, it's a really fun song. I can imagine a badass loner fighting with this song in the background (fighting to find his long-lost love, that is). (His long-lost love who he can never be with because he's an Anathema and she's a devout adherent to the Immaculate faith.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;[[Strange]] responds:&amp;lt;br&amp;gt;&lt;br /&gt;
Carmina burana indeed, though in my opinion the recording does matter... Anyway, on that note, one also may consider Mozart's Requiem Mass or his 40th and 41st symphonies.&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Agreed, Carmina Burana merely came to mind simply because it is such the standard for epic, apocalyptic music. And I only felt that the specific recording didn't matter much only because I am no connoisseur or music student. While I'm sure there are differences, even significant ones, most differences from one recording to the next would not affect my own listening experience.&lt;br /&gt;
&lt;br /&gt;
: On the subject of Carmina Burana, I'd definitely rip MP3s from a CD so you can bin some of the less appropriate songs. Fortuna Imperetrix Mundi (sp?) and the like are classics but others are more likely to break a mood than build it. - [[Voidstate]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;Another wonderfully dark and violent composition is Dvorak's Symphony No.9 in E minor... just heard it earlier today, and it (the first movement specifically) lends itself well to battle. [[Strange]]&amp;lt;/tt&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Alchemical - [http://www.ocremix.org/remix/OCR00719/] that thing right there. A rather interesting piece, but I think it covers... most of them. &amp;lt;br&amp;gt; -- [[Darloth]]&lt;br /&gt;
&lt;br /&gt;
Maiden Of The Mirthless Smile's theme: Rob Zombie - &amp;lt;i&amp;gt;Dragula&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ketchup Carjack's theme: Audioslave - &amp;lt;i&amp;gt;Shadow On the Sun&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ayesha Ura's theme: Pendulum - &amp;lt;i&amp;gt;The Tempest&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Because &amp;lt;i&amp;gt;Samurai Champloo&amp;lt;/i&amp;gt; is about two Lunars and a human girl: Poxy - &amp;lt;i&amp;gt;Punk Rock Samurai&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Obsidan Shards of Infinity Style: Tool - &amp;lt;i&amp;gt;Forty Six &amp;amp; 2&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- [[Han'ya]]&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82544</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82544"/>
				<updated>2010-06-25T00:20:04Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;.  He is eternally &amp;lt;i&amp;gt;charging&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;moving only forwards&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;. Cheating does not prove his might, so the Black Boar is &amp;lt;i&amp;gt;not a cheater&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. His sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal stunts an attack, damage dice equal to the stunt's rating become automatic successes.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal always successfully dashes through unsteady terrain.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties.&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Strength+Essence x number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action).&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with thorny bristles and eyes like fire. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
The Infernal may ignore gravity for the purposes of Dash actions for the duration of this Charm. At Essence 4, he may ignore gravity completely, and even stand still on thin air.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82539</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82539"/>
				<updated>2010-06-22T21:48:50Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;.  He is eternally &amp;lt;i&amp;gt;charging&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;moving only forwards&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;. Cheating does not prove his might, so the Black Boar is &amp;lt;i&amp;gt;not a cheater&amp;lt;/i&amp;gt;. The Sky-Twister is a creature of &amp;lt;i&amp;gt;base desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. His sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may enhance any actions taken to &amp;lt;i&amp;gt;self-aggrandize&amp;lt;/i&amp;gt; or to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;. It may also be used to pilot any large First Age ground vehicle. Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal stunts an attack, damage dice equal to the stunt's rating become automatic successes.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal always successfully dashes through unsteady terrain.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties.&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Strength+Essence x number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action).&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge (x2)&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with bristling thorny hairs and eyes like fire, like a distant echo of Isidoros himself. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
The Infernal may ignore gravity for the purposes of Dash actions for the duration of this Charm. At Essence 4, he may ignore gravity completely, and even stand still on thin air.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82538</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82538"/>
				<updated>2010-06-22T15:29:40Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: charms charms charms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;.  He is eternally &amp;lt;i&amp;gt;charging&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;moving only forwards&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;. Cheating does not prove his might, so the Black Boar is &amp;lt;i&amp;gt;not a cheater&amp;lt;/i&amp;gt;. He will always strive to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;, unless the game is boring or frustrating (say, if it doesn't involve breaking things or calls for some kind of grace or subtlety), in which case he will probably leave it and play another. The Sky-Twister is a creature of base &amp;lt;i&amp;gt;desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. His sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Many compare ever-charging Isidoros to cruel Adorjan, but they betray their own ignorance. The two could not be more different. While both are ever-moving, Adorjan is weightless and free, and moves to and fro as she wishes. The totality of Isidoros' being is the product of &amp;lt;i&amp;gt;inertia&amp;lt;/i&amp;gt;; he cannot escape his course or his identity, wherever they may carry him.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. Isidoros' Excellency may also be used to pilot any large First Age ground vehicle.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal stunts an attack, damage dice equal to the stunt's rating become automatic successes.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal always successfully dashes through unsteady terrain.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties.&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Strength+Essence x number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action).&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge (x2)&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with bristling thorny hairs and eyes like fire, like a distant echo of Isidoros himself. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;br /&gt;
 &amp;lt;b&amp;gt;Latent Force Mantle&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
Even when a Juggernaut is still, their terrible destructive force waits, held back by the barest threads of restraint. For the purposes of World-Trampling Advance, the Infernal always counts as having moved a distance equal to his Move action if he has moved less.&lt;br /&gt;
 &amp;lt;b&amp;gt;Meteoric Descent&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 10)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Latent Force Mantle&lt;br /&gt;
This Charm perfectly negates all bashing damage from a fall or impact. The damage that the Infernal would otherwise have taken is instead added to his World-Trampling Advance damage pools against the surface or object he collided with. This Charm bears the Imperfection of the Black Boar.&lt;br /&gt;
 &amp;lt;b&amp;gt;Scorning Feeble Pasiap&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Meteoric Descent&lt;br /&gt;
The Infernal may ignore gravity for the purposes of Dash actions for the duration of this Charm. At Essence 4, he may ignore gravity completely, and even stand still on thin air.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Isidoros&amp;diff=82537</id>
		<title>Han'ya/Isidoros</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/Isidoros&amp;diff=82537"/>
				<updated>2010-06-22T15:18:13Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Isidoros by Han'ya and Nkolos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros by Han'ya and Nkolos =&lt;br /&gt;
Han'ya here. First let me say that this portrayal of Isidoros owes much to [[JiveX]]'s version on [http://wiki.white-wolf.com/exalted/index.php?title=Isidoros_%28JiveX%29| the other wiki] (poxrot, boo, hiss, etc.), and I in no way intend to directly plagiarize any of his material; I simply used it as fairly close inspiration. I acknowledge that he thought it up first, and this is in no way intended as competition.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Han'ya/JuggernautCaste|Juggernaut Caste]] ==&lt;br /&gt;
== [[Han'ya/IsidorosCharms|Isidoros Charms]] ==&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
im so proud of us for brainstorming this stuff up- [[Nkolos]]&lt;br /&gt;
:I forgot to credit you! My bad; it's that old &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; again. - [[Han'ya]]&lt;br /&gt;
:: Its cool broman I dont need no credit! Im just commenting, btw i like the background stuff you wrote [[Nkolos]]&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82536</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82536"/>
				<updated>2010-06-22T15:11:58Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;.  He is eternally &amp;lt;i&amp;gt;charging&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;moving only forwards&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;. Cheating does not prove his might, so the Black Boar is &amp;lt;i&amp;gt;not a cheater&amp;lt;/i&amp;gt;. He will always strive to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;, unless the game is boring or frustrating (say, if it doesn't involve breaking things or calls for some kind of grace or subtlety), in which case he will probably leave it and play another. The Sky-Twister is a creature of base &amp;lt;i&amp;gt;desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. His sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Many compare ever-charging Isidoros to cruel Adorjan, but they betray their own ignorance. The two could not be more different. While both are ever-moving, Adorjan is weightless and free, and moves to and fro as she wishes. The totality of Isidoros' being is the product of &amp;lt;i&amp;gt;inertia&amp;lt;/i&amp;gt;; he cannot escape his course or his identity, wherever they may carry him.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. Isidoros' Excellency may also be used to pilot any large First Age ground vehicle.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal stunts an attack, damage dice equal to the stunt's rating become automatic successes.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal always successfully dashes through unsteady terrain.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties.&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Strength+Essence x number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action).&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge (x2)&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with bristling thorny hairs and eyes like fire, like a distant echo of Isidoros himself. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here], except in its prerequisite Charm.&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Branding With Anarchy&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Touch&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
With a palm or a heel pressed to their forehead, the Infernal grants a prostrate supplicant (with an Essence score less than his own) the blessing of Isidoros. A black hoofprint sears itself onto the target's forehead, inflicting a level of unsoakable lethal damage, but leaving no visible wound. The recipient now bears a Juggernaut caste mark on their brow in the sight of those who can perceive Essence flows. For the duration of this Charm, the target is outside Fate. Astrological effects cease to affect him for the duration, and thaumaturgic divinations and astrological tracking effects automatically fail. Sidereals accumulate points of Paradox equal to the Infernal's Essence upon their return to Fate. This Charm only affects willing targets.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm expands its functionality. For a cost of 15m, 1wp, the Infernal may also grant a mortal recipient an Essence pool of 10 motes and the use of the First Isidoros Excellency for the Charm's duration. Using the Charm in this way decreases its Duration to a maximum of six days and is a Desecration effect.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82535</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82535"/>
				<updated>2010-06-22T14:48:56Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;.  He is eternally &amp;lt;i&amp;gt;charging&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;moving only forwards&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;. Cheating does not prove his might, so the Black Boar is &amp;lt;i&amp;gt;not a cheater&amp;lt;/i&amp;gt;. He will always strive to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;, unless the game is boring or frustrating (say, if it doesn't involve breaking things or calls for some kind of grace or subtlety), in which case he will probably leave it and play another. The Sky-Twister is a creature of base &amp;lt;i&amp;gt;desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. His sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Many compare ever-charging Isidoros to cruel Adorjan, but they betray their own ignorance. The two could not be more different. While both are ever-moving, Adorjan is weightless and free, and moves to and fro as she wishes. The totality of Isidoros' being is the product of &amp;lt;i&amp;gt;inertia&amp;lt;/i&amp;gt;; he cannot escape his course or his identity, wherever they may carry him.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. Isidoros' Excellency may also be used to pilot any large First Age ground vehicle.&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal stunts an attack, damage dice equal to the stunt's rating become automatic successes.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal always successfully dashes through unsteady terrain.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties.&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Strength+Essence x number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action).&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Blasphemy, Combo-OK, Obvious, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge (x2)&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with bristling thorny hairs and eyes like fire, like a distant echo of Isidoros himself. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82534</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82534"/>
				<updated>2010-06-22T14:47:29Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable advance&amp;lt;/i&amp;gt;.  He is eternally &amp;lt;i&amp;gt;charging&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;moving only forwards&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;never retreats&amp;lt;/i&amp;gt;; instead, he will &amp;lt;i&amp;gt;smash through his problems and come out the other side&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;anarchy embodied&amp;lt;/i&amp;gt;. Isidoros &amp;lt;i&amp;gt;respects no authority but might&amp;lt;/i&amp;gt;, and none within Creation or without have matched his for an Age. Isidoros &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;, and by extension all systems of law. He is an &amp;lt;i&amp;gt;iconoclast&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;holds in contempt the loyal, the pious, and the humble&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;looks kindly on ambition and pride&amp;lt;/i&amp;gt;. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. Isidoros is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;impulsive, but predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;tireless&amp;lt;/i&amp;gt;. He will not always play fair, but &amp;lt;i&amp;gt;he will play by the rules as he understands them&amp;lt;/i&amp;gt;. Cheating does not prove his might, so the Black Boar is &amp;lt;i&amp;gt;not a cheater&amp;lt;/i&amp;gt;. He will always strive to &amp;lt;i&amp;gt;beat an opponent at their own game&amp;lt;/i&amp;gt;, unless the game is boring or frustrating (say, if it doesn't involve breaking things or calls for some kind of grace or subtlety), in which case he will probably leave it and play another. The Sky-Twister is a creature of base &amp;lt;i&amp;gt;desire&amp;lt;/i&amp;gt;: he is &amp;lt;i&amp;gt;the original Beast&amp;lt;/i&amp;gt;. His sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
Many compare ever-charging Isidoros to cruel Adorjan, but they betray their own ignorance. The two could not be more different. While both are ever-moving, Adorjan is weightless and free, and moves to and fro as she wishes. The totality of Isidoros' being is the product of &amp;lt;i&amp;gt;inertia&amp;lt;/i&amp;gt;; he cannot escape his course or his identity, wherever they may carry him.&amp;lt;br&amp;gt;&lt;br /&gt;
Isidoros' Excellency may not be used to supplement any actions taken in service to another. It may not enhance any action that preserves a system of law, or any authority other than the Infernal's own. It may not be used to arrest or stop the Infernal's motion. It may enhance any action taken to oppose a Sidereal or divine agent of the Bureau of Destiny in the faithful execution of their duties, or any action taken by a being with a score in the Destiny background that furthers said Destiny. Isidoros' Excellency may also be used to pilot any large First Age ground vehicle.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal stunts an attack, damage dice equal to the stunt's rating become automatic successes.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal always successfully dashes through unsteady terrain.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties.&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Strength+Essence x number of times the Infernal has purchased this Charm+the number of size-increasing mutations or other effects affecting the Infernal). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action).&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 3 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Blasphemy, Combo-OK, Obvious, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge (x2)&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack inflicts at least one level of damage, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration or Endurance of that effect decreases by (the Infernal's successes on an Essence roll).&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, as high at the shoulder as a man is tall, with bristling thorny hairs and eyes like fire, like a distant echo of Isidoros himself. Their Strength and Stamina scores increase by 2 each, the increased value counting as natural Attribute scores for the purposes of dice-adders. The character gains the &amp;lt;i&amp;gt;Wolf's Pace, Tusks, Thick Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A second purchase of this Charm at Essence 5 modifies the mutation package, with &amp;lt;i&amp;gt;Hooves&amp;lt;/i&amp;gt; being replaced by &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Thick Hide&amp;lt;/i&amp;gt; by &amp;lt;i&amp;gt;Armored Hide&amp;lt;/i&amp;gt;. The Infernal's tusk attack increases its Damage and Defense by (his permanent Essence), and its rate by 2. His World-Trampling Advance damage pool increases 2 dice further. He gains &amp;lt;nowiki&amp;gt;1x-1/1x-2&amp;lt;/nowiki&amp;gt; temporary health levels, which are lost first as per usual. A third and final purchase at Essence 6 grants him the &amp;lt;i&amp;gt;Extra Legs&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Acute Sense (Smell)&amp;lt;/i&amp;gt; mutations, +2 more dice to his World-Trampling Advance damage pool, +2 Rate to his tusk attacks, +2B/2L soak and &amp;lt;nowiki&amp;gt;+(Ess)B/(Ess)L &amp;lt;/nowiki&amp;gt;Hardness.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Tramping-Grounds of the Lawless Beast&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm &amp;quot;Perimeter of the Lawless Realm&amp;quot; [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Perimeter_of_the_Lawless_Realm| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wrestling the Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Wrestling_the_Dragon| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Id-Fuelled Environs&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Id-Fueled_Environs| here]&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sprouting the Forest of Lunacy&amp;lt;/b&amp;gt;&lt;br /&gt;
 As JiveX's Charm of the same name [http://wiki.white-wolf.com/exalted/index.php?title=Charms:Sprouting_the_Forest_of_Lunacy| here]&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82510</id>
		<title>Han'ya/IsidorosCharms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/IsidorosCharms&amp;diff=82510"/>
				<updated>2010-06-21T05:10:20Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Isidoros Charms =&lt;br /&gt;
 &amp;lt;b&amp;gt;First Isidoros Excellency&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1m per&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 1 for attacker, Step 2 for defender)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Black Boar That Twists The Skies is &amp;lt;i&amp;gt;relentless&amp;lt;/i&amp;gt; in his &amp;lt;i&amp;gt;unstoppable&amp;lt;/i&amp;gt; advance. In truth, he is as &amp;lt;i&amp;gt;incapable of stopping&amp;lt;/i&amp;gt; as he is &amp;lt;i&amp;gt;incapable of restraint&amp;lt;/i&amp;gt;. His &amp;lt;i&amp;gt;titanic arrogance&amp;lt;/i&amp;gt; exceeds even his &amp;lt;i&amp;gt;titanic form&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;Strife&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;competition&amp;lt;/i&amp;gt; are his natural environment. He is &amp;lt;i&amp;gt;endlessly destructive&amp;lt;/i&amp;gt;, yet oddly &amp;lt;i&amp;gt;immediate in his ravages&amp;lt;/i&amp;gt;, in both time and space. He is &amp;lt;i&amp;gt;not impulsive&amp;lt;/i&amp;gt;, but he is &amp;lt;i&amp;gt;predictable&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;utterly reckless&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;completely self-centered&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;hates Fate&amp;lt;/i&amp;gt;. He is &amp;lt;i&amp;gt;lawless&amp;lt;/i&amp;gt;; more, he is &amp;lt;i&amp;gt;chaos embodied&amp;lt;/i&amp;gt;. He &amp;lt;i&amp;gt;delights in disorder for its own sake&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;needs neither justification nor purpose&amp;lt;/i&amp;gt; for his deeds. He is &amp;lt;i&amp;gt;brash&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;loud&amp;lt;/i&amp;gt;, to say nothing of &amp;lt;i&amp;gt;fearless&amp;lt;/i&amp;gt;, with one notable exception; Isidoros &amp;lt;i&amp;gt;fears being restrained&amp;lt;/i&amp;gt; above anything. You can &amp;lt;i&amp;gt;hear him coming&amp;lt;/i&amp;gt;, but by that time it is &amp;lt;i&amp;gt;too late to get out of the way&amp;lt;/i&amp;gt;. Many compare him to Adorjan, but they betray their own ignorance. The two could not be more different. While Adorjan is completely free of the constraints of identity while claiming all the benefits of self, and thus moves free of everything, the totality of Isidoros' being is the product of &amp;lt;i&amp;gt;inertia&amp;lt;/i&amp;gt;, and he is as free of outside constraint as he is utterly chained to his own identity. He is eternally &amp;lt;i&amp;gt;charging&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;moving only forwards&amp;lt;/i&amp;gt;. A creature of &amp;lt;i&amp;gt;desire&amp;lt;/i&amp;gt;, Isidoros &amp;lt;i&amp;gt;lives for sensation&amp;lt;/i&amp;gt;, and he lives &amp;lt;i&amp;gt;in the moment&amp;lt;/i&amp;gt;. &amp;lt;i&amp;gt;His word is final&amp;lt;/i&amp;gt;, and he &amp;lt;i&amp;gt;will not be swayed from his course&amp;lt;/i&amp;gt;. He will always fight for &amp;lt;i&amp;gt;freedom to be oneself&amp;lt;/i&amp;gt;. His sacred number is &amp;lt;i&amp;gt;six&amp;lt;/i&amp;gt;. Isidoros' Excellency may also be used to supplement any action taken to pilot any large First Age vehicle.&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Isidoros Mythos Exultant&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; First Isidoros Excellency&lt;br /&gt;
Whenever the Infernal performs a stunt, they reduce the post-soak damage of all attacks made against them during that action by the stunt's rating. This explicitly bypasses the minimum-damage floor and Overwhelming tags, and may reduce the damage of an attack to 0.&lt;br /&gt;
----&lt;br /&gt;
 &amp;lt;b&amp;gt;World-Trampling Advance&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Isidoros charges endlessly through the Demon City, and his rampages trample all before him to twisted wreckage. None are so foolish as to stand before the Black Boar That Twists The Skies as he moves. This Charm grants several benefits.&lt;br /&gt;
* The Infernal always successfully dashes through unsteady terrain.&lt;br /&gt;
* The Infernal's dashes are unaffected by fatigue or wound penalties.&lt;br /&gt;
* Whenever the Infernal collides with something while dashing, it takes dice of bashing damage equal to the Infernal's (Strength+(Essence x number of times the Infernal has purchased this Charm)+the Infernal's size category (Medium being 1, Large being 2, and so on - essentially, every size-increasing effect the Infernal is under increases this number by 1). Against inanimate objects, this damage pool increases by (distance in yards the Infernal had moved previously in that action).&lt;br /&gt;
* Mortal extras now count as inanimate objects for the purposes of Charms that damage only inanimate objects, or damage inanimate objects differently.&lt;br /&gt;
This Charm may be purchased a maximum number of times equal to the Infernal's permanent Essence score.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Snake-Neck Heel Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive (Step 9)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Counterattack&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; World-Trampling Advance&lt;br /&gt;
From time to time, the great serpents Kidunga and Chikalla, lesser souls of Isidoros, will rise from the dust of Malfeas to strike at Isidoros' heels, but he is their master and smites them dead each time. In a similar manner the Infernal reacts at the speed of rage to an attack against them. The Infernal gains a counterattack at full dice pool against an unexpected attack against them.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Stone-Churning Charge&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Inertia, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Snake-Neck Heel Strike&lt;br /&gt;
Isidoros' passing is turbulent and calamitous. In his wake, space and time themselves are shredded, just as is the stone of the Demon City. This Charm may be activated when the Infernal dashes. Debris are thrown up from the surface underfoot out a number of yards equal to the Infernal's permanent Essence score, as an environmental hazard with Damage (number of times Infernal has taken World-Trampling Advancex2)B, Trauma (Essence). At first, the debris plume only causes damage on hard earth. At Essence 3+, the Infernal can cause damage when dashing across such surfaces as water, sand, or thatched roofs. At Essence 4+, the Infernal can cause shockwaves in the very warp and weft of Creation itself even when charging across thin air. A second purchase of this Charm at Essence 4 makes the damage of the environmental effect lethal, as stone shatters into razor shards, water boils into steam, and the air itself bursts into black flame under the Infernal's hooves.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Sky-Twisting Hoof&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Blasphemy, Combo-OK, Obvious, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros was against the incorporation of Fate into Creation's design from the start, favoring a more...&amp;lt;i&amp;gt;free-form&amp;lt;/i&amp;gt; paradigm. The Black Boar, as the ultimate incarnation of anarchy, disrupts causality and reason with his passing. In a like fashion, the Infernal can undo the meddlings of the Maidens. The Infernal makes a kick attack against an enemy. If the attack hits, it damages destinies affecting the target in addition to physically damaging the target. If the target is currently under the effects of an ascending, descending, or resplendent destiny, then the Duration of that effect decreases by (half the number of levels of damage inflicted).&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Black Boar Shintai&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 12m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 1, DV -0)&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Shaping, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Sky-Twisting Hoof&lt;br /&gt;
The Black Boar That Twists the Skies condescends to allow his servants to assume for a time some of his terrible glory. The Infernal's form explodes into a titanic black boar, like a distant echo of Isidoros himself. Their Strength and Stamina scores increase by 2 each, which does not count as a dice bonus from Charms and does increase the maximum pool size. The character gains the &amp;lt;i&amp;gt;Tusks, Armored Hide&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Great Hooves&amp;lt;/i&amp;gt; mutations. All Isidoros Charms with World-Trampling Advance as a prerequisite cost half motes while this Charm is in effect, and for the purposes of said Charm, the Infernal's damage pools increase by 1. The character cannot speak while in this form.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Road-Shattering Tread&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Indefinite&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious, Inertia&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
As the Infernal runs, a wake of scab-red Essence spreads out behind-them, shattering the road and warping the ground into twisted and tortured ruin. The wake of the Infernal's passage is so ruined that it is nigh-impassable. For the duration of a single foot journey, the difficulty of any rolls to track the Infernal using this Charm becomes 0, even in a location as chaotic as the Deep Wyld. However, any pursuers calculate travel speed as if they were moving through difficult terrain.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Destructive Wake Method&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; -&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Sorcery&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Stone-Churning Charge&lt;br /&gt;
Isidoros' might is so great that his every hoofstep knocks about the continental layers of Malfeas themselves. The Children of the Black Boar may endow their own charge with a fraction of that immense power. This Charm enhances its prerequisite. The area of its effect is doubled, and the Trauma and Damage of the environmental effect increase by 2.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/AutochthonianCraft&amp;diff=82509</id>
		<title>Han'ya/AutochthonianCraft</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/AutochthonianCraft&amp;diff=82509"/>
				<updated>2010-06-21T05:05:45Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Arts and Crafts in the Realm of Brass and Shadow =&lt;br /&gt;
&lt;br /&gt;
In Autochthonia, the radically different environment has produced a somewhat divergent approach to that spectrum of human endeavor represented by the Craft Ability than the one taken in the Creation we know and love (or hate, as the case may be). Those trained in Autochthonia may take six different forms of the Craft Ability, associated with the six different elements of that world. These are:&lt;br /&gt;
&lt;br /&gt;
* '''Crystal''': The cultivation, harvesting, cutting, polishing, and sundry other forms of processing of crystalline substances. Certain forms of magitech or artifact construction dealing primarily with crystalline components or circuitry, or utilizing the magical material of adamant, are included in this permutation. Craft (Crystal) functions something like a cross between Craft (Wood) and Craft (Air).&lt;br /&gt;
*'''Oil''': Most forms of chemical processing. The distillation and refinement of the various forms of oil from Autochthon's internal seas is performed with Craft (Oil). Craft (Oil) functions in much the same way as Craft (Water), with certain exceptions as detailed below. In general, any alchemical formula not intended for human consumption but not intended for malign use is prepared with Craft (Oil).&lt;br /&gt;
*'''Metal''': The forging of metal. Functions as Craft (Fire), but of necessity encompasses nearly all of Craft (Earth)'s functions within Autochthon's industrial innards.&lt;br /&gt;
*'''Steam''': All manipulation of organic substances, such as the brewing or purification of nutrient slurries or  the preparation of more complicated foodstuffs, as well as the purification and sanitization of other materials through the use of steam. It incorporates much of Craft (Genesis), shading in places towards Craft (Water), in particular the preparation of foods or edible alchemical formulae.&lt;br /&gt;
*'''Lightning''': Manipulation of primarily energy-based or immaterial components, as well as the creation of magitech devices. Craft (Lightning) takes the place of Craft (Magitech) for most purposes.&lt;br /&gt;
*'''Smoke''': Preparation of poisons, caustics, toxins, diseases or nanotechnology. Any substance that is inherently and solely harmful, having no other purpose, falls under the domain of Craft (Smoke), from neurotoxic liquids to corrosive pastes to carcinogenic gases.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Malfeas&amp;diff=82468</id>
		<title>Malfeas</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Malfeas&amp;diff=82468"/>
				<updated>2010-06-15T20:29:27Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: Fleshing out my demons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Malfeas, the Demon City =&lt;br /&gt;
&amp;lt;b&amp;gt;Making&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Progeny Count: 5:9:7&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[ATaxonomyOfMadness|A Taxonomy of Madness]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Ligier&amp;lt;/b&amp;gt;, Fetich Soul, the Green Metal Sun ([[Raindoll/LigerStats|custom stats]], [[Ligier|other custom stats]])&lt;br /&gt;
**&amp;lt;b&amp;gt;Berengiere&amp;lt;/b&amp;gt;, Indulgent, the Weaver of Voices&lt;br /&gt;
***&amp;lt;b&amp;gt;Neomah&amp;lt;/b&amp;gt;, the Maker of Flesh&lt;br /&gt;
***&amp;lt;b&amp;gt;The Passion Moray&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;Gervesin&amp;lt;/b&amp;gt;, Messenger, the Grieving Lord&lt;br /&gt;
***&amp;lt;b&amp;gt;The Decanthrope&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;Metody&amp;lt;/b&amp;gt;, the Malfean Elemental&lt;br /&gt;
***&amp;lt;b&amp;gt;Patrok&amp;lt;/b&amp;gt;, the Havens of the Wanderers&lt;br /&gt;
**&amp;lt;b&amp;gt;Sondok&amp;lt;/b&amp;gt;, Warden, She-Who-Stands-In-Doorways&lt;br /&gt;
**&amp;lt;b&amp;gt;Unknown&amp;lt;/b&amp;gt;, Expressive, Unknown Title&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[BogMod/Grindle|Grindle]]&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;, the Demon Heralds (([[BogMod]]))&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Azimer&amp;lt;/b&amp;gt;, Warden, the Hollow Knight&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Ligier is great among the demons of Malfeas.  He guards many treasures that he holds dear; he has many goals that he would see fulfilled.  The Hollow Knight serves as his right hand in such things.  Azimer appears as a knight clad wholly in shining green steel.  No flesh shows through his visor, nor through any chink in his armor.  His keen senses and skill in battle are without peer, and there are few in Malfeas or Creation who would dare stand against him when he wields his brother Gervesin in battle.  Should his visor be pried up, the armor falls away in a heap, lifeless and empty.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Massassi&amp;lt;/b&amp;gt;, The Formless Forms&amp;lt;/i&amp;gt; ([[DS]])&amp;lt;br&amp;gt;When the Primordial War first began, Ligier sought some means of fighting against the Exalted.  He is not Autocthon, and could never create Exalted Shards; but he did unleash the Massassi, crafted of the Hollow Knight's own flesh, blood and bone.  The Massassi themselves have no more substance than a shadow; however, they are adept at taking control of a human host.  Some cultists summon them and willingly allow themselves to be driven by the Massassi, vicariously triumphing through its strength; some Exalts use them as spies without compare.&lt;br /&gt;
*&amp;lt;b&amp;gt;Amalion&amp;lt;/b&amp;gt;, Fifth Soul, the Manse of Echoes Ascending &lt;br /&gt;
*&amp;lt;b&amp;gt;Ipithymia&amp;lt;/b&amp;gt;, 13th Soul, the Street of Golden Lanterns&lt;br /&gt;
*&amp;lt;b&amp;gt;Suntarankal&amp;lt;/b&amp;gt;, 15th Soul, the Crucible of Brass and Iron&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ekrasios]]&amp;lt;/b&amp;gt;, the Sculptor in the Maze&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;In the bowels of the Demon City, there walks a man draped in banners of  white silk, which fly behind him as far as the eye can see.  At his feet rises a bronze cloud, into which the banners vanish.  Whatever creature touches the draperies of Ekrasios turns to glittering dust and joins the cloud that follows him.  He is lost forever in contemplation; he knows all the memories of the creatures he transfigures.  A fragment of his pale robe, wielded by one with knowledge and power, turns flesh to precious metals dependent on the wielder's nature.  It can be a potent weapon.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jolenta&amp;lt;/b&amp;gt;, Wisdom, the Creeping Oracle&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;Three serpents writhe inside Jolenta's clockwork bowel; she is an orrery, a nest of silver and brass hoops and gears, supporting revolving orbs of precious unearthly stone.  She imprisons her three favorite children: the underworld serpents Furious Leaf, Coiling Brilliance, and Silent Fangs.  In her motions, she blocks their every attempt to escape; studying her spinning orbs reveals the motions of the Malfean heavens.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jasperid&amp;lt;/b&amp;gt;, the Precious Serpent&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;These serpents of Malfeas are made of agate and onyx, and have triple-forked golden tongues.  There are three kinds: day serpents, twilight serpents, and night serpents.  The day serpent's venom makes its victim turn to fire in sunlight; the twilight serpent's victim fades away when he steps out of shadow, and the night serpent's victim turns to black ice in the darkness.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tatjana&amp;lt;/b&amp;gt;, Expressive, the Sobbing Dancer&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;Tatjana feels all joy and sorrow, so she dances through the world, celebrating and grieving.  When she is torn from her exultant dirge, she can grant a moment of this perception to one who knows how to demand it, or free him forever from the pangs of pleasure and pain.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Clariandra&amp;lt;/b&amp;gt;, the Empress Resplendent in the Panoply of Brass&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;This illustrious magnate, one of many who rule in the demon realm, sits enthroned in palaces and mansions throughout the endless layers of Malfeas, surrounded by wealth and grandeur beyond mortal imaginings.  Her skin is black as jet; her eyes, brass orbs, blaze with golden light.  Garments woven from her brazen hair gleam upon her perfect body.  Clariandra holds dominion over any lesser being who accepts any favor from her or her household, no matter how small; thus-indebted mortals and First or Second Circle demons are bound to her service, and must fulfill even the vilest and most self-destructive commands.  Though she has the power to bring order to the demon city, such a project would hold but little interest for her; instead, she occupies herself with her own obscure pursuits, leaving the reins of power in the hands of the lesser demons.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Mumadomna&amp;lt;/b&amp;gt;, Defining, the Brazen Patriarch&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;From a high minaret that looks out over the black infinities of the Demon City, the Brazen Patriarch calls the demons to prayer.  Mumadomna is a massive, imposing near-human presence, clad in rich vestments of many colors, crowned with a tall mitre of blue glass and bearing a staff of ivory and gold.  In Creation, he travels astride a water buffalo made of green sand.  His voice is sonorous and deep with the power of the Yozis.  He keeps his many faces within a compartment inside his chest so that he may switch them about at his whim; each compels those who listen to his sermon to succumb to a different sin.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ur-Namuur&amp;lt;/b&amp;gt;, Wisdom, The Mask Who Stalks the Dance of Time&amp;lt;/i&amp;gt; ([[Nero's Boot]])&amp;lt;br&amp;gt;All things once obeyed Clariandra, for she was regent and queen of all things that crawled or swam or flew.  Even time itself was hers to beckon or dismiss, and Ur-Namuur, the Mask Who Stalks the Dance of Time, was her herald in these things.  Once, Ur-Namuur could travel the weft and warp of time, stepping between the moments like a spider in his web, but after the dawn of the First Age, such gifts were lost to him.  Entrapped in Malfeas, Ur-Namuur cannot walk Creation, nor may he be summoned, for should he walk the world once more, time would be his to conquer.  In visage, Ur-Namuur is a titanic clockwork man, with a timepiece in his chest; like all the clocks of the Hell-realm, Ur-Namuur cannot tell proper time, and thus is lost in the eternity of imprisonment.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Mosarel&amp;lt;/b&amp;gt;, 14th Soul, the Rabid Angel&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;An immense scabrous giant, skin scarred and plague-ravaged, whose every pus-stained footprint could drown a city block, crawls through the jet streets of Malfeas, and where he breathes there is madness. The green fires of rage and bloodlust shine from his eyes and mouth, forming an aurora halo about his head. On each of his brass fangs is written one verse of the Furious Clamor Sutra. In his wake travels the Market of Rage, the foremost mercenary market in the Demon City, administered by his souls and staffed by his spawn. Mosarel is rage itself, and his passage tips entire layers into the anarchic slaughter that his spawn make a living off of.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Volsk&amp;lt;/b&amp;gt;, Expressive, the Greenfire Cerebrate&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;Camped in an immense circus tent between Mosarel's shoulders, Volsk takes the form of a great floating blaze of green boreal fire, within which is faintly visible the outline of a withered body, curled like a cut stem beneath a gigantic head. His domain is the minds of others, and his presence brings bloodshed. The personalities of the weak-minded are overwritten and replaced with insane savagery at his will. His only pleasure is in thus exerting his dominance over others, in the breaking of wills and the senseless destruction of peace. He walks the city for years on end, delighting in the carnage he sows, and the stones themselves grind against each other at his passing.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shmir&amp;lt;/b&amp;gt;, the Wrathful Pipers&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The shmir are approximately man-height, and resemble long wooden staves. Their arms and legs fold perfectly flush against their bodies, and they often remain stationary for days on end. When touched with blood, their limbs unfurl into spastic, thrashing motion and their true functionality is revealed. The shmir are living musical instruments that convey their lord's hatred to the world. When they are played, somewhat like a gigantic saxophone, they can drive men mad with the sheer rage of their song. Brother will turn on brother, sons will devour the wombs of their mothers as if to atone for their own birth, and the elderly will crush the skulls of infants to the tunes of the shmir. A shmir's compliance and placidity can be secured by keeping it well-fed with blood and by playing it only occasionally. An angry shmir is a noisy shmir, and a noisy shmir is never a good thing unless it's your breath (and Essence) making the noise.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carmarog&amp;lt;/b&amp;gt;, Defining, the Genius of Slaughter&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;Carmarog has the form of a great ogre, skin ruddy and crosshatched with fierce scars, with fangs of brass and hair as black and soft as ink. The great cleaver he bears, named Gorepater by those who have seen it and lived, is never still, always biting at the flesh of his prey. Carmarog never tires and never rests, and he never leaves the battlefield. If he has to go somewhere, he takes the battlefield with him. He's that kind of being. The only physical contact he has with others outside of beating them to death or tearing them limb from limb consists of almost insultingly cursory blows to those who catch his eye, to give them prowess in the fray and bind them to his service.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ha-Rou&amp;lt;/b&amp;gt;, the Blade-Wolves&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The ha-rou take the form of great dire wolves five feet at the shoulder. Great flanged, curving blades sprout from them at the shoulders, knees, and paws, and all along their back. As the demon ages, the blades grow and increase in number. Ha-rou are rabid, mad things, and usually spend their lives fighting pit matches for the amusement of the denizens of the Demon City.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Geshuggin&amp;lt;/b&amp;gt;, the Iron-Banded Slaughtermen&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The geshuggin are hulking figures, lumpy with unsightly brawn. Their heads are clad in bands of iron wrapped around their skulls, sometimes obscuring even their eyes or their mouths. The geshuggin live for the cutting of meat. They find work throughout the Demon City as executioners, disposers of bodies, butchers, and of course soldiers. Many of them will cut themselves if nothing else is handy. They often serve as entertainment in Malfean cage-matches.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Baashael&amp;lt;/b&amp;gt;, Reflective, the Apostle of Blood&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;Wearing a robe of hair-thin copper wire, Baashael has the form of a seething column of dark blood taller than a man half again. He is the law of his master, and adjudicates disputes within the Market. Baashael can call blood from its veins, and for this reason he is much feared among demons with blood, rather than the more common ichor or stranger vitae, and of course among mortals. He is full of rage, hateful, destructive, and cannot be swayed by temptations of the flesh. Baashael is creeping, subtle, but swift and horrifyingly deadly. His favor cannot be won because he has no favor &amp;lt;i&amp;gt;to&amp;lt;/i&amp;gt; win, and mercy is an alien concept to him.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Emputhanei&amp;lt;/b&amp;gt;, the Winged Choristers&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The emputhanei take the form of red-haired, pubescent human girls, with their arms replaced by brass-feathered wings. The upper halves of their faces are concealed by eyeless iron masks. Their mouths are filled with delicate fangs, and they cannot speak except in birdlike caws and croaks. They will rapaciously snatch and devour any quantity of gold they find, and sing a wordless song of porcelain beauty and spiteful malice as they do. They cannot abide the gleam of steel or the sound of glass breaking, and can be shockingly violent when irritated. They flap in great flocks about the rafters of the Demon City, but even more of them languish, wings clipped, in Market tents or the palaces of demonic magnates.&lt;br /&gt;
*unknown&lt;br /&gt;
**unknown&lt;br /&gt;
***&amp;lt;b&amp;gt;Erymanthoi&amp;lt;/b&amp;gt;, the Blood Apes&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
I like the Massassi.  Note that technically, the Hollow Knight has neither flesh nor blood nor bone; fortunately, with demons, none of that stuff is necessary, either for life or for making shadowy servants to kick Exalted ass. :) - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
Well, the Massassi don't really have flesh, blood or bone either.  So it works out. :) [[DS]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking that Malfeas is not so much Growth as Making. - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
Shit. I agree. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
Discovered the 1st circle demon Patrok in Aspect Book: Earth p.26 - [[Vaegrim]]&lt;br /&gt;
&lt;br /&gt;
Interestingly, it doesn't look like the erymanthoi show up in this taxonomy anywhere, which probably means their progenitors have never been named. Page 23 of the Infernals book has a paragraph on Malfeas where they are referred to as &amp;quot;his precious erymanthoi&amp;quot;, so I'm adding them here, with &amp;quot;unknown&amp;quot; parents. - [[Wordman]]&lt;br /&gt;
&lt;br /&gt;
I've removed Herannuen, as her Yozi progenitor is not specified in the text. [[Quendalon]]&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=EbonDragon&amp;diff=82460</id>
		<title>EbonDragon</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=EbonDragon&amp;diff=82460"/>
				<updated>2010-06-14T19:23:54Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Ebon Dragon =&lt;br /&gt;
&amp;lt;b&amp;gt;Causality, Consequences, Ending&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Progeny Count: 10:24:22!&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[ATaxonomyOfMadness|A Taxonomy of Madness]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Erembour&amp;lt;/b&amp;gt;, That Which Calls to the Shadows&lt;br /&gt;
**&amp;lt;b&amp;gt;Mara&amp;lt;/b&amp;gt;, Defining, the Shadow Lover&lt;br /&gt;
***&amp;lt;b&amp;gt;Bisclavarets&amp;lt;/b&amp;gt;, the Shadow Eaters&lt;br /&gt;
**&amp;lt;b&amp;gt;Alveua&amp;lt;/b&amp;gt;, Expressive, Keeper of the Forge of Night&lt;br /&gt;
***&amp;lt;b&amp;gt;Firmin&amp;lt;/b&amp;gt;, the Needlemaker&lt;br /&gt;
***&amp;lt;b&amp;gt;Sesselja&amp;lt;/b&amp;gt;, the Stomach Bottle Bug&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Greymane/Itafiera|Itafiera]]&amp;lt;/b&amp;gt; the Rhinestone Cricket&amp;lt;/i&amp;gt; ([[GoldenCat]] and [[Greymane]])&amp;lt;br&amp;gt;Also known as the Demon of Dramatic Cues, Itafiera's resemble small brass crickets encrusted with glistening, but ultimately valueless gemstones. Few who go to the demon city (and live) realize that the countless numbers of wind chimes dangling from the windows and doorways and other, nameless portals are actually the larval form of an Itafiera.  Itafieras are prized in Creation by mortal performers and acting troupes, for they are masters of producing exactly the proper sound or music to fit the moment. They rub their tiny legs together and produce heroic fanfares, sorrowful violin strings, and even the roaring crash of battle. That music enhances dramatic feats and people, spurs the drama in motion, and even at times warns its allies of misfortune before it strikes.&lt;br /&gt;
**&amp;lt;b&amp;gt;Makarios&amp;lt;/b&amp;gt;, Warden, the Sigil's Dreamer&lt;br /&gt;
***&amp;lt;b&amp;gt;Chrysogona&amp;lt;/b&amp;gt;, the Crying Woman&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[TheMyriadOfShades/Nedian|Nedian]]&amp;lt;/b&amp;gt;, Defining, The Unknown Dark&amp;lt;/i&amp;gt; ([[TheMyriadOfShades]])&amp;lt;br&amp;gt;Nedian's true shape is that of Erembour's true shadow-- when he is off on his own, either by some private whim or by sorcerous command, Erembour is left to effortlessly craft a more mundane shadow for herself. If Nedian were to be destroyed, Erembour would temporarily be without a real shadow and would lose her command over the creatures of the night (and, in Malfeas, the monsters that lurk in the Ebon Dragon's Shadow) until she regenerated him. This takes a lunar month in Creation, a week in Malfeas, and a single night if she can summon Aluveia to her side and set her to the task of remaking Nedian. Nedian can take the shape of any of the creatures of the night, but is more often a formless, shifting shadow. He has no human shape, as his was the love of the dark beyond human settlements, from whence spring the things that haunt men in the darkness. The creatures of the underways beneath the world do homage to him, for his darkness is that of things beyond the influence of both men and gods.&lt;br /&gt;
**'''''Ronwe''', Messenger, The Unlit Pedagogue'' ([[Wordman]])&amp;lt;br&amp;gt;Darkness compels not because it is dangerous, but because it holds secrets -- forbidden knowledge, hidden feelings and concealed lusts. Ronwe embodies these secrets and lives to teach any willing to shun the light for them. Known for skilled instruction in the art of love, Ronwe's presence fills those nearby with a lust they long to hide until it may be slaked in the comfort of darkness. Calling Ronwe from full shadow, craftier summoners know that much more than carnal knowledge may be gleaned from the darkness. In the light, Ronwe conceals its true face with the appearance of the physical type the viewer most desires, but in darkness it is comfortably shapeless, forming whatever limb or orifice is needed for the lesson at hand.&lt;br /&gt;
***'''''Shirikai''', the Zealot Shades'' ([[Wordman]])&amp;lt;br&amp;gt;Ronwe doesn't only teach the living, but the dead cannot handle such lessons and remain intact. Seducing ghosts provides Ronwe a tireless pleasure, as it fills the ranks of the Yozis at the expense of the Malfeans. Ghosts who share Ronwe's bed wake transformed into shadows, exhilarated with their new knowledge and reveling under the shadow of the Ebon Dragon. Their exuberance and semi-insubstantial nature provide a vigor, utility and lust to please rarely seen from other demons, so long as they are kept from the light.&lt;br /&gt;
**'''''Gruidtsuru''', Wisdom, The Aviary of Ink Wings'' ([[Wordman]])&amp;lt;br&amp;gt;Many souls have been lost in fascination with the patterns produced by the writhing storm of jet-black ink and feathers that forms Gruidtsuru. It ''knows'' something, maybe everything, but for most of Creation its compelling, swirling blackness hold only madness and a concealed shrieking vortex leading to Malfeas. Its children are the only path it offers to its knowledge, cast out into Creation like birds thrown from their nest, and never welcome home without suitable offerings.&lt;br /&gt;
***'''''Geranosi''', the Broken-Winged Crane'' ([[Wordman]])&amp;lt;br&amp;gt;An alternative to the more involved version of this book of evil spelled out by [[FourWillowsWeeping]] in the [[Oramus]] entry, these demons are twisted and corrupt shadows of their creator, embodied in books. What's more, they know they are flawed, that their only hope of being made whole is to bring a reader, the more powerful the better, home. They lack mobility and voice, but when their knowledge is inevitably accessed, most will introduce their reader to Gruidtsuru, one way or another. Others hate themselves and their maker, and will connect to another demon out of spite. Still others have been usurped and converted to serve other masters.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Shataina/Anjelen|Anjelen]]&amp;lt;/b&amp;gt;, Wisdom and Indulgent, The Blood-Sacrament&amp;lt;/i&amp;gt; ([[Shataina]])&amp;lt;br&amp;gt;Anjelen, a double-sexed being, is a dichotomy within itself: male, it is an ascetic priest; female, it is a veritable Maenad. It loves sacred things, but its definitions of sacred and profane shift with its sex, along with its beliefs and emotions. The wise sorcerer avoids it, for they say that even some bindings do not apply to all its forms.&lt;br /&gt;
*&amp;lt;b&amp;gt;Euthychia&amp;lt;/b&amp;gt;, The Bull Slain on Stagnation's Altar&lt;br /&gt;
*&amp;lt;b&amp;gt;Marsilion&amp;lt;/b&amp;gt;, the Eidolon of Shadow ([[Quendalon]])&amp;lt;br&amp;gt;In every shadowed hall and darkened cellar of the Demon City, Marsilion waits.  He exists to know and to share the solitude of the shadows, and his patience is boundless.  The demons of Malfeas bring light with them whenever they tread the dark places lest they fall victim to his power.  Marsilion has no body of his own; he manifests by possessing a mortal host, which hardens into a slowly moving statue of black stone, and he will do the same to any summoner who fails to provide a suitable vessel.  In his presence, dead flesh turns to stone and shed blood becomes a fine black dust that sifts away on the wind.  His touch petrifies flesh and bone, turning victims into living statues, immobile but aware, forever trapped in a prison of obsidian or basalt.  He may offer a summoner knowledge of anything that occurs in darkness.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Achololim&amp;lt;/b&amp;gt;, Wisdom, He Who Awaits the Sign&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Like a gargoyle, the bat-headed, bat-winged Achololim perches atop the parapets of the Demon City.  Jet-black skin, threaded with scars white as bone, covers his muscular frame, and his barbed tail lashes the air.  Wherever he goes, even into Creation, the very stones beneath his feet whisper their own secret dooms.  Achololim awaits the coming of a nameless being whose destiny has been blazoned upon the twisted skies of Malfeas.  He knows nothing of the one he seeks, not even whether it is a demon, a mortal, or some other thing; but he continues to watch, and wait, for he knows that his time will come.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Simnel&amp;lt;/b&amp;gt;, the Final Friend&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Dark veils conceal the true semblances of these squat, lumpish demons.  Their keen noses discern the scents of pain and despair, drawing them like moths to a flame.  It is their nature to offer surcease, whispering words of solace in their wearisome voices, and so lulling their charges to sleep.  Their words dissolve those whom they press into slumber, transforming the sleepers into tears, wine, oil or blood, depending on their nature.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Alioth&amp;lt;/b&amp;gt;, Messenger, Night’s Embrace&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Alioth appears as a cloud of velvety blackness that drifts like fog upon the air.  His embrace grants the gift of solitude; those within know only darkness, cut off from all light and from all sound other than their own voice and the beating of their heart.  For over a thousand years, Alioth has been bound within the Tomb of Night under the city of Nexus, and he yearns to be free.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ferimur&amp;lt;/b&amp;gt;, the Evanescent Journeyman&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;These swirling ribbons of reddish-black fog coalesce into manlike shapes with long, delicate fingers and scarlet eyes.  They fashion the metal and stone of the demon realm into cunning forms, constructing blades and tools, talismans and ornaments, always working a measure of their own substance into their creations.  For all of their skillful craftsmanship, such devices bear the curse of the ferimur, bringing dark moods and ill fortune to those that bear them.  Eventually a ferimur invests the last of itself in an item, and ceases to be; but when one of its creations is used to kill, a new ferimur rises from the blood shed thereby.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shadha&amp;lt;/b&amp;gt;, the Kindly Succubus&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;These slender androgynes offer solace to all who desire it, their night-dark eyes bewitching any who meet their gaze.  Their breath sharpens the mind but dulls the senses, eventually leaving their lovers helplessly deaf and blind.  Contrariwise, the blood, sweat, flesh and tears of the Shadha all sharpen the senses while dulling the mind; such demons as would slay and feed upon them become mindless ravening beasts that haunt the darkened places of Malfeas.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Aramedisae&amp;lt;/b&amp;gt;, The Path Between the Forgotten and the Lost&amp;lt;/i&amp;gt; ([[Translucidity]])&amp;lt;br&amp;gt;The ninth soul of the Ebon Dragon, Aramedisae is the shadowed corridor that leads to a boundless eternity, the paths that only the lost and the blind can navigate, and the edge of labyrinthine darkness within every mortal's soul.  Her darkened doorways touch upon Creation in a thousand places and nowhere, for those that walk within her halls travel within a shadow of themselves, never emerging unscathed, perhaps never emerging at all - but she holds a path to every place lost to other ways, and it is for this reason those who seek the forgotten brave Aramedisae.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Freygda&amp;lt;/b&amp;gt;, Wisdom, The Empty Eyes&amp;lt;/i&amp;gt; ([[Kukla]]))&amp;lt;br&amp;gt;Freygda appears as a human figure whose hands and feet are both swapped, left and right, and whose bald head is wholly circumnavigated by a row of empty eye sockets. She sees through other's eyes, and can know other's thoughts. Freygda's skin is full of pocks, and she bears a barbed spear suitable for fishing, with which she tears out the entrails of her foes. She wanders blind and alone through Aramedisae's hallways, for she knows them well and she guards them from those who are not meant to be within them.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Inchoal&amp;lt;/b&amp;gt;, Warden, The Deformed Child&amp;lt;/i&amp;gt; ([[Translucidity]])&amp;lt;br&amp;gt;To look upon Inchoal is to see one's own firstborn staring back, their eyes full of hurt.  It is to see them a twisted mockery of the human form, a vision so painful to regard that it sears itself into onlooker's minds for a year and a day.  Perverting any true image of that child they might behold, the torment of such a sight pulls tears of blood from their eyes, and filled with loathing, they are driven only by a burning need to destroy the abomination they have spawned.  Such is the power of this madness that even the childless are not spared it, though at least they endanger nothing more than their sanity and Inchoal himself.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/Echthros|Echthros]]&amp;lt;/b&amp;gt;, The Rent in the World-Cloth&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;The third soul of the Ebon Dragon appears, disarmingly, as a man clad in black robes.  This raiment goes beyond the pitch that even the greatest dyers in the world can manage, and in it one can see nothing but perhaps half-remembered snippets of their own nightmares.  Should his smoked spectacles be removed, though, one will see pits of darkness where he should have eyes.  Echthros is something of the abyss, and for this he consumes as he will, and as those who summon him would, and wipes that which he takes from the minds of all.  He is rare among his bretheren for having ony six souls: perhaps Nothing casts no reflection, or perhaps the introspections that soul showed him were displeasing, and he ate her much as he has consumed so much before.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/Roiye|Roiye]]&amp;lt;/b&amp;gt;, Warden, Mote in the Eye of the Sun&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;Roiye is perhaps one of the most dangerous demon of his kind to the mighty. It is given to him that the more powerful and divine a heavenly creature is, the less visible he becomes in its eyes. He exists more thoroughly outside the watch of Fate than most other demons, such that those creatures who are bound to heaven and its service find it more difficult to percieve him, and his actions are completely unpredictable by astrology.  He can also extend his touch to others, shielding them from the watch of Heaven for a time.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Relkast&amp;lt;/b&amp;gt;, the Spider's Mask&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;The shadowy, hulking figure that is a Relkast is the stuff of nightmares.  Its breath stinks of rot, and in its massive jaws one can see the remains of those who stood against it before.  Its three-dozen eyes scan before it,and it hunts with predatory ease.  Yet it seems that its crafter planned greatly upon its ability to intimidate;  this terrible visage exists only in front, and if one should get a clear view of its back, they will see the little heart of the Relkast, a diminuitive, spidery puppeteer, soft and unarmored.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tluspa&amp;lt;/b&amp;gt;, the Forlorn Seekers&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;There are few things more pitiful and wretched than a Tluspa.  Their eyes are huge and despairing, and they speak in hushed sobs.  Their faces are pale, and their robes are drab and ragged.  Some confuse them for ghosts, and something in them is much closer to human than many other demons.  But the warmth of a mortal embrace, the only thing that stills their tears and for a moment ends their sorrow, also freezes the marrow in the bones of the hapless mortal, and quickly kills them.  It is said that every Tluspa has one mortal they are destined to meet, whose embrace will not grow cold, who will still their tears forever.  Those who whisper this legend, however, often disagree whether this means the destruction or salvation of the demon.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/Kassat|Kassat]]&amp;lt;/b&amp;gt;, Messenger, the Vigilant Collector&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;Kassat wears robes (and is composed of) of shimmering glass, prismatic and bright. Underneath these, she holds treasures the like of which the world may never know. The folds of her garb part from time to time, and what it reveals is never human beneath, but a collection of oddities and wonders the likes of which even the Wyld might find far-fetched and amazing. Sometimes, little trinkets fall free from her body, and she does not notice this unless called to her attention. What falls may be as unimportant as a sphere that emits a gentle glow, and does not move from where it is placed, even if that place should be in midair, or a first-age weapon of unfathomable potential. Kassat deals only in unique items: that which she has already will not interest her, unless its possession makes her own more valuable.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fillax&amp;lt;/b&amp;gt;, The Wondrous Butterfly&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;There are times, even under the green sun of Ligier, where pure white light pierces Kassat, and in the space of a few seconds, she births through her mouth a caterpillar the size of a dog.  With its creation, Kassat chooses a thing that it admires, and at the next calibration, it metamorphoses to resemble this:  a sword, a man or woman, a tree or other demon.  The Fillax has nothing but adulation for that which it resembles, and will seek it out in Creation, if it has the chance, and can be told apart from its original only by the prismatically-hued wings it sports that can carry it anywhere.  However, if its perfect image of the original is cracked, if the original changes in any way from how it was at the Fillax's creation, if it is scarred, if it learns or changes its mind, love withers and turns to hate, and the Wondrous Butterfly will do its utmost to destroy the original, even though it, too, will die in the process.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Uthiul&amp;lt;/b&amp;gt;, the Vitreous Jailer&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;There is no set shape to an Uthiul, merely a color, a glassy, smoky, and empty grey that neither reflects light nor lets it through.  They hide easily, rarely larger than a handful of their substance, and move quickly to engulf anything that catches their eye, or that a sorceror commands them to consume.  Their touch is smooth and cool, and in less than a minute, the tiny blob can engulf a large man, and then suddenly collapse back to its regular size.  Anything or anyone thus eaten goes Elsewhere, to remain until the Uthiul elects to give up what it has eaten. &lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/Mellamy|Mellamy]]&amp;lt;/b&amp;gt;, Indulgent, Confessor Wreathed in Grey&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;All men and women have secrets. Desires wear away self-control, and one's holding back slowly gives way, and a dam-burst of vice is the result. Mellamy will listen to you. Mellamy will absolve your sins. She smiles, takes your hand, and for one last night, those whom she blesses indulge themselves with her as they see fit, be it in gambling, drink, drugs, sex, or violence, until they pass out from exhaustion. When the sun rises again on them, their sins seem distant and far away, and the concept of indulging again, just a little, is foreign to them, though new vices will always spring up to take their place. Mellamy appears as a lovely, tempting young woman with ruddy hair and grey eyes, dressed in argent sheets and veils that never truly reveal, but hint at what must lay beneath. She may take other forms, though this is her favorite.  No matter what shape she wears, she may be picked out by her necklace of clam-shells.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/PearlChild|The Pearl Child]]&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; ([[Mockery]], [[FourWillowsWeeping]])&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Multiple versions behind link&amp;lt;/i&amp;gt;&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tosuir&amp;lt;/b&amp;gt;, The Scourge of Souls&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;Mellamy's purpose is dual:  to draw sin out where it exists, and purge it.  To this end, she will at times crush one of the myriad shells that circle her neck, and cast the pieces away covered in her blood, and they form into a serpent.  The newborn Tosuir searches out the guilty, and with its venom leaves them guilt-ridden, suffering regret for anything and everything that one may have doubts over.  Those who commit suicide under such circumstances lose their souls to the Tosuir, and this strengthens them.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/Trespan|Trespan]]&amp;lt;/b&amp;gt;, Wisdom, the Mourning Sage&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;It is said that when Trespan first came into being, birthed from the wisdom of Echthros, he looked to his father and spoke The Truth. His words were not recorded, or perhaps they were, but the Rip in the World-Cloth has long since consumed them. He was cursed then and there to suffer, to know exactly what he looked at, to see nothing but the truth, the most awful truth there was. Since then, he has cycled between preternatural calm and insanity, regenerating his eyes only to tear them out when his too-keen vision divulges too much.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/Fasherai|Fasherai]]&amp;lt;/b&amp;gt;, the Cast-Off Revelation&amp;lt;/i&amp;gt; ([[Mockery]], [[FourWillowsWeeping]])&amp;lt;br&amp;gt;&amp;lt;i&amp;gt;Multiple versions behind link&amp;lt;/i&amp;gt;&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Merodui&amp;lt;/b&amp;gt;, the Tangled Whispers&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;There is something else that Trespan is known for making:  just as he tears his own eyes from his face to bring himself into sanity, the last wordless hiss that emerges from his throat as he descends into madness also takes form as one of his offspring.  A Merodu manifests as a crimson tangle of thread that moves by extending part of itself from the tangle, only to form a new knot several yards away.  One can be cajoled into untangling itself, and may even allow itself to be woven into some article of clothing, a shirt or cloak.  There, it will mutter to itself and its wearer, telling lies and half-truths that they both wish to believe.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/Oskilla|Oskilla]]&amp;lt;/b&amp;gt;, Expressive, the Eggshell Sentry&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;To summon Oskilla, one must take the live egg of a bird. Any species of bird works, though certain First Age texts suggest the egg of a dove. The egg must be near hatching, though uncracked, and is placed within the summoning circle as the ritual begins. This egg and the new life it contains are annihilated in the summoning, and become the host for the massive, quasi-reptilian monstrosity that emerges, both strong of arm and quick of wit, and is oftened summoned for the visions he may induce.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Myrriah&amp;lt;/b&amp;gt;, the Madness at Morning&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;From the time that the rooster crows to the first time a subbeam hits the ground, the Myrriah stalks.  It takes the form of a fine white cloud that might be confused for a cloud of mist, save that it pads on the ground like a cat.  It hunts its prey, and when it finds a victim, it pounces, and the whole cloud forces itself into the lungs of the poor soul, who promptly goes insane.  It can enter man, beast, or god, and consumes them from the inside out like a parasite, until all that is left is a dazed shell, and the Myrriah must leave. &lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/Kerumath|Kerumath]]&amp;lt;/b&amp;gt;, the Lastling Road&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;The Kerumath is unassuming, a grey bird the size of a sparrow that flits from branch to branch and shakes itself fussily.  It has a fondness for birdbaths.  Like many demons of the first circle, though, this creature is intelligent, very much so.  As long as one listens to it, they shall prosper in their endeavors.  Business shall be brisk and profitable, skirmishes will fall in their direction.  Unfortunately, while their chosen one proceeds to gain profits, every good thing that comes is counterbalanced by a misfortune that strikes a loved one.  Jade and silver pours into his own coffers, and those around him become sickly, destitute, and die, until all that is left is a mighty lord standing alone, and the Kerumath leaves the man to his fate.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/Sossurl|Sossurl]]&amp;lt;/b&amp;gt;, Defining, the Mason of Creation&amp;lt;/i&amp;gt; ([[Mockery]])&amp;lt;br&amp;gt;Sossurl appears as a massive man, broad of shoulder and stocky of build, a trowel in one hand and and a block of basalt in the other. He may lay mortar with the trowel indefinitely, and whenever he sets the stone down, a new one forms in his hand. Where he lays down a wall, a divide springs up among men, and their purposes will come to oppose one another.  He works with joy, and watches the strife it causes impassively.  For now, he waits with the patience of the stone he holds to break free, and to begin his work by walling apart the five poles from each other.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/Salthri|Salthri]]&amp;lt;/b&amp;gt;, the Four-faced Sephulcre&amp;lt;/i&amp;gt;([[Mockery]])&amp;lt;br&amp;gt;Those walls that Sossurl builds lead many to war, and there are times where two who hate each other by dint of those walls will slay each other.  When they do, their higher and lower souls are pulled to the wall, and there are steeped in demonic magic until the next new moon, where at midnight from the rock crawls forth this thing, with four howling visages that leer like gargoyles.  It knows no purpose but hate, and attacks all it can see, stopping only to open itself up to inter the bodies of the fallen.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Mockery/Ferthan|Ferthan]]&amp;lt;/b&amp;gt;, the Marble Steed&amp;lt;/i&amp;gt;([[Mockery]])&amp;lt;br&amp;gt;Sometimes, there are no walls that Sossurl can build, and at these times he strikes at the stone in his hand with his trowel.  The block cracks, and from within comes a six-legged foal that grows to maturity in a week.  No Ferthan can walk along a field or a desert, or any place that does not by its nature divide one place from another.  To do so will kill it instantly.  The horse can, however, walk along any dividing line with ease, whether it be a road, a river, a fence, or the empty gap of a canyon.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Xipantek,&amp;lt;/b&amp;gt; the Shadow Feeder&amp;lt;/i&amp;gt;  ([[Telgar]])&amp;lt;br&amp;gt;The quintessential boogeyman, Xipantek is a living shadow that walked the dark corners of Creation before the Primordials were imprisoned. Any being standing in shadow is potential prey to Xipantek, who sucks the victim into the shadow and there feasts on their flesh. Once he has finished his meal, the Shadow Feeder expells the bloody remains from another shadow and returns to his prowling. In Malfeas, the favorite prey of Xipantek is blood apes and other low-ranking, unintelligent demons. He hungers for the sweet flesh of mortals and takes every chance to journey to Creation.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yura&amp;lt;/b&amp;gt; of the Demon Hair, Indulgent Soul&amp;lt;/i&amp;gt;  ([[Telgar]])&amp;lt;br&amp;gt;A beautiful young woman, short and dark-haired, Yura spends most of her time manipulating weaker demons as puppets in her deranged shadow-plays. Wrapping her invisible hair-threads around them, Yura manipulates her puppets in a very real way, jerking their thoughts and bodies to dance. &lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kambos&amp;lt;/b&amp;gt; the Flesh Eating Mask, Messenger Soul&amp;lt;/i&amp;gt;  ([[Telgar]])&amp;lt;br&amp;gt;Rarely seen in his true form, a stylized human face painted onto a simple noh mask, Kambos exists as a flesh-eater. He consumes the bodies of humans and demons alike, processing them into his own form, a congealed mass of brownish ooze that he can form into any shape that suits him. Most often the ooze appears in the rougly humanoid form of a hooded and cloaked savant. The flesh-ooze of Kambos quickly disintegrates, forcing the flesh eater to devour victims at a rapacious rate.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[GoldenCat/Niremar|Niremar]]&amp;lt;/b&amp;gt;, Tamer of Burning Mares, Warden Soul of the Shadow Feeder, &amp;lt;/i&amp;gt; ([[GoldenCat]] and [[Greymane]])&amp;lt;br&amp;gt;Niremar fears no darkness save his own. He is fear made flesh, the red-eyed terror who lurks under the beds and in the closets of children and haunts the woods as brave men pass through them at night. Niremar even stalks himself. Niremar shatters every mirror or pane of glass, dirtying clear still pond. His mere presence blackens polished steel and causes silver and gold to tarnish. Niremar appears tall, made of shadows, clad in an armor of iron that ends in arrows of burning-hot flame, his great night mane framed by iron horns. Niremar is shadow and fear, and the burning mares of Malfeas that embody every fear of Creation answer to him and only to him. &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ur-Nammu&amp;lt;/b&amp;gt;, Midnight’s Horror&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Horror is a crushing weight upon the heart, a darkness choking the soul.  Ur-Nammu is that weight, that darkness.  He manifests as a howling cyclone in which nebulous half-human shapes stagger with a ghastly, shuffling gait.  A suffocating black wind blows outward from his towering form, feeding the weakness in all things; cracks spread, wounds grow gangrenous, the old wither, and the weak-minded gibber and die of absolute terror.  Those who enter the whirlwind are utterly broken in some manner.  Some are deformed in body, others broken of mind; still others seem whole, but their souls are twisted toward wickedness and depravity.  Ur-Nammu’s mortal shape is a well-groomed man with thorns growing from his fingernails, his lips and the corners of his spiteful eyes.  It is in this form that he is truly dangerous; with honeyed voice and engrossing tales, he weaves webs of madness that can drown entire cities in suicide and bloodshed.  He also knows all the secret fears of anyone who speaks or sings in his presence.  He eagerly serves any master who turns him loose upon the mortals of Creation, but he inevitably turns on his summoner; such is his nature.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jugurtha&amp;lt;/b&amp;gt;, Expressive, the Coils of Night&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;The demon prince Jugurtha presides over a palace of torment on Kimbery’s bleak and empty shore.  His massive black-skinned torso rests on a gargantuan serpentine body whose scales gleam like ripples on starlit water.  Darkness roils about him and bends to his will, gaining substance with which to suffocate, crush and consume.  For all his might and malice, he rarely kills, for he finds his greatest joys in breaking his prey in body, mind and soul.  And when he utterly extinguishes the last spark of a mortal’s will, he replaces it with a wisp of his own shadow, making that mortal’s will his own.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sekai&amp;lt;/b&amp;gt;, Warden, the Shadow-Rider&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Sekai towers over most men, with broad shoulders and a powerful build.  Her skin and hair are both a dull gray, and her eyes gleam like ivory.  Darkness swirls about her, clinging to her as gleaming black armor, congealing into hammers and blades at her design.  She rides her own twisted shadow like a horse, and it comprises the greater part of her strength; it may split into many or merge into one, or take tangible form and act on her behalf.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The Breath That Consumes&amp;lt;/b&amp;gt;, Reflective&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Forever in motion, this black wind consumes all that it touches.  Rock crumbles to sand, plants turn to ash, and flesh dissolves into shadow.  Only bone endures, transmuted by the wind into rough black stone.  When in Creation, it carves out a steadily widening circle of sand and ash during the night; within that circle, fire and water sputter into smoke and mist, while the sun seems curiously dim.  Sun, fire and water wound the Breath outside of its circle; within, it fears only ice, red-hot metal and the Five Magical Materials.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Talios, Lord Of Air And Darkness&amp;lt;/b&amp;gt;, Wisdom Soul of the Coils of Night&amp;lt;/i&amp;gt; ([[Falcon]])&amp;lt;br&amp;gt;Building his shape out of transient shadows and the last breaths of mortals, Talios was always a greater power in Creation than in the stark green glare of Malfeas. When in the lands of mortals, everything spoken at night is carried to his ears by enslaved air spirits and he is constantly surrounded by a sussuration of nocturnal secrets. He is known to favour the number nine, although no one knows why, and he has not been sighted in Malfeas for centuries.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Lethe&amp;lt;/b&amp;gt;, The River of Forgetfulness&amp;lt;/i&amp;gt; ([[CarpeMortem]]) &amp;lt;BR&amp;gt;Coiled about the heart of the Ebon Dragon the 932 currents of the river of forgetfulness flow in silence. Its waters forever calling to the souls of the dead, pulling them into its depths so that its icy waters may cleanse them of their memories, freeing them of their fetters and impurity so that they may once again join the wheel of reincarnation. When summoned into creation, the river Lethe takes the guise of a tall willowy woman, her eyes sewn shut, and her flesh like that of a mortal who has drowned. When enfleshed, the merest sound of her voice will strip soul from body, and memory from soul, readying those who listen to her silent speach to join again with the worlds cycle.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[FrivYeti/Avadonis|Avadonis]]&amp;lt;/b&amp;gt;, The Shadow That Casts Itself&amp;lt;/i&amp;gt; ([[FrivYeti]])&amp;lt;br&amp;gt; A consuming shadow-beast, Avadonis brings death with his steps, and is a careless force for unmaking in the world.&lt;br /&gt;
*'''''Helisquinde''', the Light That Casts the Shadows'' ([[Quendalon]])&amp;lt;br&amp;gt;Even the brightness of the Green Metal Sun is as a candle-flame before the blaze of Helisquinde.  She drifts through the streets of the Demon City like a hurricane of white brilliance; those caught in her glare burn away, leaving only their shadows behind.  Whatsoever endures her radiance casts a second shadow forever after.  One so marked attracts the creatures of the night, and if it has a soul, an inexorable darkness sprouts and burgeons therein.  On such occasions as Helisquinde desires a mortal shape, she shrouds her radiance behind a veil of cold mist, so that she is merely as bright as a winter’s day.  In this semblance, her exquisite beauty inspires an unnatural, poisonous envy.  She is both passionate and calculating, compassionate and cruel; when she tests the strong with her beauty and her fire, she dreams of their success but relishes their failure.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[TedPro/Fendoril|Fendoril]]&amp;lt;/b&amp;gt;, The Heart Of Ice And Shadow&amp;lt;/i&amp;gt; &amp;lt;br&amp;gt; Within every human is the capacity to die within, and Fendoril can then make that human's heart into ice. Fendoril loves to do so; he offers the cold comfort of mercilessness. The Heart of Ice and Spiders is without remorse. &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Typhon&amp;lt;/b&amp;gt;, the Serpent Beyond the Light&amp;lt;/i&amp;gt; - ([[Han'ya]])&amp;lt;br&amp;gt;&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Natraph&amp;lt;/b&amp;gt;, Warden, the Persistent Knife&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;Natraph has the form of a woman, and a woman of class and elegance, of refinement and delicacy and beauty. Always she carries knives carved from bone, with which she cuts herself and does what battle she may. Lovers she takes, legions of lovers, and to every one she gives slow madness, weakness to disease, burning pain in urination, genital warts, blindness, any of a host of maladies. A favored few receive a drop of her blood, a few hairs tucked into a cut, or a kiss that leaves a sore that does not heal. Natraph is also called Queen Doubt, for her voice by its very sound instills doubt, uncertainty, and treacherous sentiments. She delights to see beings fighting each other over something that is bad for them (such as herself). Whenver she is not elsewhere, she dances across the hide of her lord, slashing him here and there with her knives (given to her, carved from his fingerbones, as a token of regard before the Primordial War, when the Ebon Dragon was not as he is), whispering taunts and torments in his ears, kissing him and teasing his secret parts until they are raw with desire for her, and always just a step ahead of his reaching talons.&lt;br /&gt;
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**Sekai, the Shadow-Rider (third circle demon unknown)&lt;br /&gt;
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== Comments ==&lt;br /&gt;
Great stuff, Mockery.  I particularly like the Eggshell Sentry. Two things, though: First, no Reflective soul?  Second, if you would be so kind as to limit your descriptions to a brief paragraph and update the Progeny Count on the main page.. oh, that's three... - [[FourWillowsWeeping]] (I've dealt with the count, of course.)&lt;br /&gt;
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I'll second that &amp;quot;Great stuff&amp;quot;, even to the point of particularly liking the Eggshell Sentry.  Just tweaked Inchoal, myself, after deciding that the previous version wasn't as interesting as it could be. - [[Translucidity]]&lt;br /&gt;
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&amp;lt;i&amp;gt;Interesting stuff; I particularly like Sossurl.  I agree with FWW, however: as per the introduction on the main[[EbonDragon/ATaxonomyOfMadness]] page, the descriptions should be brief and to the point, no more than a paragraph of a few sentences, as these pages are meant for summaries, not for full NPC writeups.  Additional information to flesh out a demon should go on its own page. - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
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Good job on mentioning First-Circle progeny, by the way.  I'm going to separate those out into their own entries, though. - [[FourWillowsWeeping]]&lt;br /&gt;
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Done what I could about shortening the entries.  I'll put the full writeups back on my own page later.  I had my own ideas for The Pearl Children and the Fasherai, but the Tosuir can serve that puepose, and the Fasherai is almost spot-on with what I had in mind.([[Mockery]])&lt;br /&gt;
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Awesome! It'll be great to have the long writeups still bouncing around.  I'd be really interested to see what you had in mind for your version of the First-Circles... I just thought I'd try and riff off your ideas.  It's fun! - [[FourWillowsWeeping]]&lt;br /&gt;
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&amp;lt;i&amp;gt;The Ferthan is the new one, eh?  It's pretty cool! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
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The Flesh-Eating Mask reminds me of that hungry spirit from &amp;lt;i&amp;gt;Spirited Away&amp;lt;/i&amp;gt;. I wonder if it's an actual creature from Japanese folklore?\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
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It may well be, I got the idea from Inuyasha. I don't have a handy source of Japanese mythology to check though. - [[Telgar]]&lt;br /&gt;
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Yeah, Ms. Takahashi does have the tendency to borrow liberally from Japanese folklore.  Might I note that in the manga, the mask's body was actually flesh-colored.  A bit creepier, that way. [[Mockery]]&lt;br /&gt;
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Telgar: You haven't attributed soul parts to Yura or Kambos. Might I suggest that Yura is the indulgent soul of Xipantek, and Kambos either his defining or his messenger soul? --[[MF]]&lt;br /&gt;
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[[Falcon]] - Hope Quendalon doesn't mind me swiping his third-circle demon so I can give it some progeny. I've been looking for a place to slot Talios in since I invented him. There'll probably be more details on my page.&lt;br /&gt;
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You aren't by any chance a Laurell K. Hamilton fan, are you? ;)  Nice fiction on your page, btw. Incidentally, may I ask why Talios is a 'Communicator' soul rather than one of the standard seven types? - [[Translucidity]]&lt;br /&gt;
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[[Falcon]] - I wouldn't say 'fan', exactly, but it was an idea too good not to steal. And according to Games of Divinity, communicate is one of the standard seven types (I checked before assigning :) ). Protect, gratify, define, communicate, express, reflect, understand. Or... would that be Messenger soul? Hmm.&lt;br /&gt;
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Defining, Expressive, Indulgent, Messenger, Reflective, Warden and Wisdom are the standard terms used in titles; given that Jugurtha already has a Messenger aspect defined, may I suggest Wisdom? - it still fits nicely with the hoarding of secrets IMO. - [[Translucidity]]&lt;br /&gt;
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[[Falcon]] - Right. I think we're looking at different lists, but Jugurtha &amp;lt;I&amp;gt;does[[EbonDragon/I]]&amp;gt; already have a Messenger. Wisdom it is, then. Edit edit edit...&lt;br /&gt;
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In hindsight, I'm wondering whether Marsilion and/or Jugurtha really feel like Third Circle demons, or whether they would be better suited to the Second Circle.  Thoughts? - [[Quendalon]]&lt;br /&gt;
:Marsilion is Third Circle...just. But Jugurtha definitely feels like a Second Circle. To me, he kinda comes off as &amp;quot;Child-molesting Octavian.&amp;quot; If that makes any sense. Or helps at all. - [[Han'ya]]&lt;br /&gt;
::Same, actually. Marsilion changes the world as he appears, what with his effect on the dead and the effects of his touch, which seems to be on par with the ''scope'' of things like Muraxes and Ligier, while his power to know all that is in darkness is also akin to the ''level'' of the abilities of Erembour and Muraxes. Jugurtha is just... strong. She lacks that level of grandeur. About right for a 2nd Circle, who are ''quite'' grand themselves. ~[[GoldenCat]]&lt;br /&gt;
:::I agree with both of you.  Assigned Jugurtha to a newly written up Ur-Nammu, who I never fleshed out before because the PCs in my campaign prevented his summoning.  :-D  - [[Quendalon]]&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Malfeas&amp;diff=82459</id>
		<title>Malfeas</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Malfeas&amp;diff=82459"/>
				<updated>2010-06-14T19:11:45Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Malfeas, the Demon City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Malfeas, the Demon City =&lt;br /&gt;
&amp;lt;b&amp;gt;Making&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Progeny Count: 5:9:7&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[ATaxonomyOfMadness|A Taxonomy of Madness]]&lt;br /&gt;
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*&amp;lt;b&amp;gt;Ligier&amp;lt;/b&amp;gt;, Fetich Soul, the Green Metal Sun ([[Raindoll/LigerStats|custom stats]], [[Ligier|other custom stats]])&lt;br /&gt;
**&amp;lt;b&amp;gt;Berengiere&amp;lt;/b&amp;gt;, Indulgent, the Weaver of Voices&lt;br /&gt;
***&amp;lt;b&amp;gt;Neomah&amp;lt;/b&amp;gt;, the Maker of Flesh&lt;br /&gt;
***&amp;lt;b&amp;gt;The Passion Moray&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;Gervesin&amp;lt;/b&amp;gt;, Messenger, the Grieving Lord&lt;br /&gt;
***&amp;lt;b&amp;gt;The Decanthrope&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;Metody&amp;lt;/b&amp;gt;, the Malfean Elemental&lt;br /&gt;
***&amp;lt;b&amp;gt;Patrok&amp;lt;/b&amp;gt;, the Havens of the Wanderers&lt;br /&gt;
**&amp;lt;b&amp;gt;Sondok&amp;lt;/b&amp;gt;, Warden, She-Who-Stands-In-Doorways&lt;br /&gt;
**&amp;lt;b&amp;gt;Unknown&amp;lt;/b&amp;gt;, Expressive, Unknown Title&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[BogMod/Grindle|Grindle]]&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;, the Demon Heralds (([[BogMod]]))&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Azimer&amp;lt;/b&amp;gt;, Warden, the Hollow Knight&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Ligier is great among the demons of Malfeas.  He guards many treasures that he holds dear; he has many goals that he would see fulfilled.  The Hollow Knight serves as his right hand in such things.  Azimer appears as a knight clad wholly in shining green steel.  No flesh shows through his visor, nor through any chink in his armor.  His keen senses and skill in battle are without peer, and there are few in Malfeas or Creation who would dare stand against him when he wields his brother Gervesin in battle.  Should his visor be pried up, the armor falls away in a heap, lifeless and empty.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Massassi&amp;lt;/b&amp;gt;, The Formless Forms&amp;lt;/i&amp;gt; ([[DS]])&amp;lt;br&amp;gt;When the Primordial War first began, Ligier sought some means of fighting against the Exalted.  He is not Autocthon, and could never create Exalted Shards; but he did unleash the Massassi, crafted of the Hollow Knight's own flesh, blood and bone.  The Massassi themselves have no more substance than a shadow; however, they are adept at taking control of a human host.  Some cultists summon them and willingly allow themselves to be driven by the Massassi, vicariously triumphing through its strength; some Exalts use them as spies without compare.&lt;br /&gt;
*&amp;lt;b&amp;gt;Amalion&amp;lt;/b&amp;gt;, Fifth Soul, the Manse of Echoes Ascending &lt;br /&gt;
*&amp;lt;b&amp;gt;Ipithymia&amp;lt;/b&amp;gt;, 13th Soul, the Street of Golden Lanterns&lt;br /&gt;
*&amp;lt;b&amp;gt;Suntarankal&amp;lt;/b&amp;gt;, 15th Soul, the Crucible of Brass and Iron&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ekrasios]]&amp;lt;/b&amp;gt;, the Sculptor in the Maze&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;In the bowels of the Demon City, there walks a man draped in banners of  white silk, which fly behind him as far as the eye can see.  At his feet rises a bronze cloud, into which the banners vanish.  Whatever creature touches the draperies of Ekrasios turns to glittering dust and joins the cloud that follows him.  He is lost forever in contemplation; he knows all the memories of the creatures he transfigures.  A fragment of his pale robe, wielded by one with knowledge and power, turns flesh to precious metals dependent on the wielder's nature.  It can be a potent weapon.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jolenta&amp;lt;/b&amp;gt;, Wisdom, the Creeping Oracle&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;Three serpents writhe inside Jolenta's clockwork bowel; she is an orrery, a nest of silver and brass hoops and gears, supporting revolving orbs of precious unearthly stone.  She imprisons her three favorite children: the underworld serpents Furious Leaf, Coiling Brilliance, and Silent Fangs.  In her motions, she blocks their every attempt to escape; studying her spinning orbs reveals the motions of the Malfean heavens.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jasperid&amp;lt;/b&amp;gt;, the Precious Serpent&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;These serpents of Malfeas are made of agate and onyx, and have triple-forked golden tongues.  There are three kinds: day serpents, twilight serpents, and night serpents.  The day serpent's venom makes its victim turn to fire in sunlight; the twilight serpent's victim fades away when he steps out of shadow, and the night serpent's victim turns to black ice in the darkness.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tatjana&amp;lt;/b&amp;gt;, Expressive, the Sobbing Dancer&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;Tatjana feels all joy and sorrow, so she dances through the world, celebrating and grieving.  When she is torn from her exultant dirge, she can grant a moment of this perception to one who knows how to demand it, or free him forever from the pangs of pleasure and pain.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Clariandra&amp;lt;/b&amp;gt;, the Empress Resplendent in the Panoply of Brass&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;This illustrious magnate, one of many who rule in the demon realm, sits enthroned in palaces and mansions throughout the endless layers of Malfeas, surrounded by wealth and grandeur beyond mortal imaginings.  Her skin is black as jet; her eyes, brass orbs, blaze with golden light.  Garments woven from her brazen hair gleam upon her perfect body.  Clariandra holds dominion over any lesser being who accepts any favor from her or her household, no matter how small; thus-indebted mortals and First or Second Circle demons are bound to her service, and must fulfill even the vilest and most self-destructive commands.  Though she has the power to bring order to the demon city, such a project would hold but little interest for her; instead, she occupies herself with her own obscure pursuits, leaving the reins of power in the hands of the lesser demons.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Mumadomna&amp;lt;/b&amp;gt;, Defining, the Brazen Patriarch&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;From a high minaret that looks out over the black infinities of the Demon City, the Brazen Patriarch calls the demons to prayer.  Mumadomna is a massive, imposing near-human presence, clad in rich vestments of many colors, crowned with a tall mitre of blue glass and bearing a staff of ivory and gold.  In Creation, he travels astride a water buffalo made of green sand.  His voice is sonorous and deep with the power of the Yozis.  He keeps his many faces within a compartment inside his chest so that he may switch them about at his whim; each compels those who listen to his sermon to succumb to a different sin.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ur-Namuur&amp;lt;/b&amp;gt;, Wisdom, The Mask Who Stalks the Dance of Time&amp;lt;/i&amp;gt; ([[Nero's Boot]])&amp;lt;br&amp;gt;All things once obeyed Clariandra, for she was regent and queen of all things that crawled or swam or flew.  Even time itself was hers to beckon or dismiss, and Ur-Namuur, the Mask Who Stalks the Dance of Time, was her herald in these things.  Once, Ur-Namuur could travel the weft and warp of time, stepping between the moments like a spider in his web, but after the dawn of the First Age, such gifts were lost to him.  Entrapped in Malfeas, Ur-Namuur cannot walk Creation, nor may he be summoned, for should he walk the world once more, time would be his to conquer.  In visage, Ur-Namuur is a titanic clockwork man, with a timepiece in his chest; like all the clocks of the Hell-realm, Ur-Namuur cannot tell proper time, and thus is lost in the eternity of imprisonment.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Mosarel&amp;lt;/b&amp;gt;, 14th Soul, the Rabid Angel&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;An immense scabrous giant, skin scarred and plague-ravaged, whose every pus-stained footprint could drown a city block, crawls through the jet streets of Malfeas, and where he breathes there is madness. The green fires of rage and bloodlust shine from his eyes and mouth, forming an aurora halo about his head. On each of his brass fangs is written one verse of the Furious Clamor Sutra. In his wake travels the Market of Rage, the foremost mercenary market in the Demon City, administered by his souls and staffed by his spawn.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Volsk&amp;lt;/b&amp;gt;, Expressive, the Greenfire Cerebrate&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shmir&amp;lt;/b&amp;gt;, the Wrathful Pipers&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The shmir are approximately man-height, and resemble long wooden staves. Their arms and legs fold perfectly flush against their bodies, and they often remain stationary for days on end. When touched with blood, their limbs unfurl into spastic, thrashing motion and their true functionality is revealed. The shmir are living musical instruments that convey their lord's hatred to the world. When they are played, somewhat like a gigantic saxophone, they can drive men mad with the sheer rage of their song. Brother will turn on brother, sons will devour the wombs of their mothers as if to atone for their own birth, and the elderly will crush the skulls of infants to the tunes of the shmir. A shmir's compliance and placidity can be secured by keeping it well-fed with blood and by playing it only occasionally. An angry shmir is a noisy shmir, and a noisy shmir is never a good thing unless it's your breath (and Essence) making the noise.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carmarog&amp;lt;/b&amp;gt;, Defining, the Genius of Slaughter&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ha-Rou&amp;lt;/b&amp;gt;, the Blade-Wolves&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The ha-rou take the form of great dire wolves five feet at the shoulder. Great flanged, curving blades sprout from them at the shoulders, knees, and paws, and all along their back. As the demon ages, the blades grow and increase in number. Ha-rou are rabid, mad things, and usually spend their lives fighting pit matches for the amusement of the denizens of the Demon City.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Geshuggin&amp;lt;/b&amp;gt;, the Iron-Banded Slaughtermen&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The geshuggin are hulking figures, lumpy with unsightly brawn. Their heads are clad in bands of iron wrapped around their skulls, sometimes obscuring even their eyes or their mouths. The geshuggin live for the cutting of meat. They find work throughout the Demon City as executioners, disposers of bodies, butchers, and of course soldiers. Many of them will cut themselves if nothing else is handy. They often serve as entertainment in Malfean cage-matches.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Baashael&amp;lt;/b&amp;gt;, Reflective, the Apostle of Blood&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;Wearing a robe of hair-thin copper wire, Baashael has the form of a seething column of dark blood taller than a man half again. He is the law of his master, and adjudicates disputes within the Market. Baashael can call blood from its veins, and for this reason he is much feared among demons with blood, rather than the more common ichor or stranger vitae, and of course among mortals. He is full of rage, hateful, destructive, and cannot be swayed by temptations of the flesh. Baashael is creeping, subtle, but swift and horrifyingly deadly. His favor cannot be won because he has no favor &amp;lt;i&amp;gt;to&amp;lt;/i&amp;gt; win, and mercy is an alien concept to him.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Emputhanei&amp;lt;/b&amp;gt;, the Winged Choristers&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The emputhanei take the form of red-haired, pubescent human girls, with their arms replaced by brass-feathered wings. The upper halves of their faces are concealed by eyeless iron masks. Their mouths are filled with delicate fangs, and they cannot speak except in birdlike caws and croaks. They will rapaciously snatch and devour any quantity of gold they find, and sing a wordless song of porcelain beauty and spiteful malice as they do. They cannot abide the gleam of steel or the sound of glass breaking, and can be shockingly violent when irritated. They flap in great flocks about the rafters of the Demon City, but even more of them languish, wings clipped, in Market tents or the palaces of demonic magnates.&lt;br /&gt;
*unknown&lt;br /&gt;
**unknown&lt;br /&gt;
***&amp;lt;b&amp;gt;Erymanthoi&amp;lt;/b&amp;gt;, the Blood Apes&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
I like the Massassi.  Note that technically, the Hollow Knight has neither flesh nor blood nor bone; fortunately, with demons, none of that stuff is necessary, either for life or for making shadowy servants to kick Exalted ass. :) - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
Well, the Massassi don't really have flesh, blood or bone either.  So it works out. :) [[DS]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking that Malfeas is not so much Growth as Making. - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
Shit. I agree. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
Discovered the 1st circle demon Patrok in Aspect Book: Earth p.26 - [[Vaegrim]]&lt;br /&gt;
&lt;br /&gt;
Interestingly, it doesn't look like the erymanthoi show up in this taxonomy anywhere, which probably means their progenitors have never been named. Page 23 of the Infernals book has a paragraph on Malfeas where they are referred to as &amp;quot;his precious erymanthoi&amp;quot;, so I'm adding them here, with &amp;quot;unknown&amp;quot; parents. - [[Wordman]]&lt;br /&gt;
&lt;br /&gt;
I've removed Herannuen, as her Yozi progenitor is not specified in the text. [[Quendalon]]&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82452</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82452"/>
				<updated>2010-06-12T21:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 2 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 4 || Melee 0 || Thrown 0 || War 3&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 2 || Survival 0&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 2 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 3&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Awareness (+1 Surprise Attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 1st &amp;amp; 4th Dexterity Augmentations&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Strain-Resistant Chassis Modifications (3x-2)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Optical Enhancement (Cross-Phase Scanner, Light-Intensification Filters, Ultraperipheral Awareness)&lt;br /&gt;
 Secondary Sensory Upgrades (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants (Wings, Enhanced Sight and Hearing)&lt;br /&gt;
 Manifold Transhuman Implants (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt; is literally the first Champion ever constructed by the city of Xexas. His primary role at this point is the repulsion of gremlin excursions from the Elemental Pole of Smoke. He does not stray very far at all from the city, as he lacks the Charms to endure the Pole's environment for long, and is not quite a match for larger mobs of gremlins. His Clarity is intermediate, as his extensive body modifications largely confine him to his hangar and make normal human interaction somewhat awkward. His Manifold Transhuman Implants have given him a chassis roughly comparable to an F-16 fighter jet. His Enhanced Senses, Optical Enhancements and Secondary Sensory upgrades take the form of a large ring of insectoid lenses circling his raptor-like head, and an antenna assembly reminiscent of bat ears. His face is totally obscured from the mouth up, and for all his size, the amount of his slate-grey skin that is visible could not upholster a chair. Needless to say, his appearance is more than somewhat intimidating.&lt;br /&gt;
&lt;br /&gt;
As far as personality goes, he is quiet and introspective, and &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; given to abstract speculation. His rare, obscure expositions on some point of classical literature or contemporary philosophy have led more than a few of his Populat ground crew to think him a little mad as they fail to keep pace with his musings. That said, he will likely maintain a positive Intimacy best described as &amp;quot;loneliness and pathetic need for approval&amp;quot; towards at least one shift of his hangar workers. He is lonely, and in the quiet hours of his sleep-shifts, when his hangar lights are down and the only illumination is the crackle of lightning through the city's spires, he feels a deep and abiding fear that this present state is all his life will be for all its long centuries.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82451</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82451"/>
				<updated>2010-06-12T21:58:07Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 2 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 4 || Melee 0 || Thrown 0 || War 3&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 2 || Survival 0&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 2 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 3&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Awareness (+1 Surprise Attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 1st &amp;amp; 4th Dexterity Augmentations&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Strain-Resistant Chassis Modifications (3x-2)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Optical Enhancement (Cross-Phase Scanner, Light-Intensification Filters, Ultraperipheral Awareness)&lt;br /&gt;
 Secondary Sensory Upgrades (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants (Wings, Enhanced Sight and Hearing)&lt;br /&gt;
 Manifold Transhuman Implants (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt; is &amp;lt;i&amp;gt;literally&amp;lt;/i&amp;gt; the first Champion ever constructed by the city of Xexas. His primary role at this point is the repulsion of gremlin excursions from the Elemental Pole of Smoke. He does not stray very far at all from the city, as he lacks the Charms to endure the Pole's environment for long, and is not quite a match for larger mobs of gremlins. His Clarity is intermediate, as his extensive body modifications largely confine him to his hangar and make normal human interaction somewhat awkward. His Manifold Transhuman Implants have given him a chassis roughly comparable to an F-16 fighter jet. His Enhanced Senses, Optical Enhancements and Secondary Sensory upgrades take the form of a large ring of insectoid lenses circling his raptor-like head, and an antenna assembly reminiscent of bat ears. His face is totally obscured from the mouth up, and for all his size, the amount of his slate-grey skin that is visible could not upholster a chair. Needless to say, his appearance is more than somewhat intimidating.&lt;br /&gt;
&lt;br /&gt;
As far as personality goes, he is quiet and introspective, and &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; given to abstract speculation. His rare, obscure expositions on some point of classical literature or contemporary philosophy have led more than a few of his Populat ground crew to think him a little mad as they fail to keep pace with his musings. That said, he will likely maintain a positive Intimacy best described as &amp;quot;loneliness and pathetic need for approval&amp;quot; towards at least one shift of his hangar workers. He is lonely, and in the quiet hours of his sleep-shifts, when his hangar lights are down and the only illumination is the crackle of lightning through the city's spires, he feels a deep and abiding fear that this present state is all his life will be for all its long centuries.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82450</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82450"/>
				<updated>2010-06-12T21:57:55Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 2 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 4 || Melee 0 || Thrown 0 || War 3&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 2 || Survival 0&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 2 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 3&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Awareness (+1 Surprise Attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 1st &amp;amp; 4th Dexterity Augmentations&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Strain-Resistant Chassis Modifications (3x-2)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Optical Enhancement (Cross-Phase Scanner, Light-Intensification Filters, Ultraperipheral Awareness)&lt;br /&gt;
 Secondary Sensory Upgrades (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants (Wings, Enhanced Sight and Hearing)&lt;br /&gt;
 Manifold Transhuman Implants (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&amp;lt;br&amp;lt;&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt; is &amp;lt;i&amp;gt;literally&amp;lt;/i&amp;gt; the first Champion ever constructed by the city of Xexas. His primary role at this point is the repulsion of gremlin excursions from the Elemental Pole of Smoke. He does not stray very far at all from the city, as he lacks the Charms to endure the Pole's environment for long, and is not quite a match for larger mobs of gremlins. His Clarity is intermediate, as his extensive body modifications largely confine him to his hangar and make normal human interaction somewhat awkward. His Manifold Transhuman Implants have given him a chassis roughly comparable to an F-16 fighter jet. His Enhanced Senses, Optical Enhancements and Secondary Sensory upgrades take the form of a large ring of insectoid lenses circling his raptor-like head, and an antenna assembly reminiscent of bat ears. His face is totally obscured from the mouth up, and for all his size, the amount of his slate-grey skin that is visible could not upholster a chair. Needless to say, his appearance is more than somewhat intimidating.&lt;br /&gt;
&lt;br /&gt;
As far as personality goes, he is quiet and introspective, and &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; given to abstract speculation. His rare, obscure expositions on some point of classical literature or contemporary philosophy have led more than a few of his Populat ground crew to think him a little mad as they fail to keep pace with his musings. That said, he will likely maintain a positive Intimacy best described as &amp;quot;loneliness and pathetic need for approval&amp;quot; towards at least one shift of his hangar workers. He is lonely, and in the quiet hours of his sleep-shifts, when his hangar lights are down and the only illumination is the crackle of lightning through the city's spires, he feels a deep and abiding fear that this present state is all his life will be for all its long centuries.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82449</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82449"/>
				<updated>2010-06-12T21:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 2 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 4 || Melee 0 || Thrown 0 || War 3&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 2 || Survival 0&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 2 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 3&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Awareness (+1 Surprise Attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 1st &amp;amp; 4th Dexterity Augmentations&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Strain-Resistant Chassis Modifications (3x-2)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Optical Enhancement (Cross-Phase Scanner, Light-Intensification Filters, Ultraperipheral Awareness)&lt;br /&gt;
 Secondary Sensory Upgrades (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants (Wings, Enhanced Sight and Hearing)&lt;br /&gt;
 Manifold Transhuman Implants (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt; is &amp;lt;i&amp;gt;literally&amp;lt;/i&amp;gt; the first Champion ever constructed by the city of Xexas. His primary role at this point is the repulsion of gremlin excursions from the Elemental Pole of Smoke. He does not stray very far at all from the city, as he lacks the Charms to endure the Pole's environment for long, and is not quite a match for larger mobs of gremlins. His Clarity is intermediate, as his extensive body modifications largely confine him to his hangar and make normal human interaction somewhat awkward. His Manifold Transhuman Implants have given him a chassis roughly comparable to an F-16 fighter jet. His Enhanced Senses, Optical Enhancements and Secondary Sensory upgrades take the form of a large ring of insectoid lenses circling his raptor-like head, and an antenna assembly reminiscent of bat ears. His face is totally obscured from the mouth up, and for all his size, the amount of his slate-grey skin that is visible could not upholster a chair. Needless to say, his appearance is more than somewhat intimidating.&amp;lt;br&amp;gt;&lt;br /&gt;
As far as personality goes, he is quiet and introspective, and &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; given to abstract speculation. His rare, obscure expositions on some point of classical literature or contemporary philosophy have led more than a few of his Populat ground crew to think him a little mad as they fail to keep pace with his musings. That said, he will likely maintain a positive Intimacy best described as &amp;quot;loneliness and pathetic need for approval&amp;quot; towards at least one shift of his hangar workers. He is lonely, and in the quiet hours of his sleep-shifts, when his hangar lights are down and the only illumination is the crackle of lightning through the city's spires, he feels a deep and abiding fear that this present state is all his life will be for all its long centuries.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82448</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82448"/>
				<updated>2010-06-12T21:41:35Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 2 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 4 || Melee 0 || Thrown 0 || War 3&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 2 || Survival 0&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 2 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 3&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Awareness (+1 Surprise Attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 1st &amp;amp; 4th Dexterity Augmentations&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Strain-Resistant Chassis Modifications (3x-2)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Optical Enhancement (Cross-Phase Scanner, Light-Intensification Filters, Ultraperipheral Awareness)&lt;br /&gt;
 Secondary Sensory Upgrades (Tympanal Receptor Nodes)&lt;br /&gt;
 Manifold Transhuman Implants (Wings, Enhanced Sight and Hearing)&lt;br /&gt;
 Manifold Transhuman Implants (Inexhaustible, Chameleon, Giant)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&lt;br /&gt;
&amp;lt;b&amp;gt;Notes:&amp;lt;/b&amp;gt; &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;i&amp;gt; is literally the first Champion ever constructed by the city of Xexas. His primary role at this point is the repulsion of gremlin excursions from the Elemental Pole of Smoke. He does not stray very far at all from the city, as he lacks the Charms to endure the Pole's environment for long, and is not quite a match for larger mobs of gremlins. His Clarity is intermediate, as his extensive body modifications largely confine him to his hangar and make normal human interaction somewhat awkward. His Manifold Transhuman Implants have given him a chassis roughly comparable to an F-16 fighter jet. His Enhanced Senses, Optical Enhancements and Secondary Sensory upgrades take the form of a large ring of insectoid lenses circling his raptor-like head, and an antenna assembly reminiscent of bat ears. His face is totally obscured from the mouth up, and for all his size, the amount of his slate-grey skin that is visible could not upholster a chair. Needless to say, his appearance is more than somewhat intimidating. He will likely maintain a positive Intimacy towards at least one shift of his hangar workers. As far as personality goes, he is quiet and introspective, and &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; given to abstract speculation. His rare, obscure expositions on some point of classical literature or contemporary philosophy have led more than a few of his Populat ground crew to think him a little mad as they fail to keep pace with his musings.&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82446</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82446"/>
				<updated>2010-06-12T21:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Essence 2 || Willpower 7&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 4 || Melee 0 || Thrown 0 || War 3&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 2 || Survival 0&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 2 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 3&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Awareness (+1 Surprise Attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 1st &amp;amp; 4th Dexterity Augmentations&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Strain-Resistant Chassis Modifications (3x-2)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Optical Enhancement (Cross-Phase Scanner, Light-Intensification Filters, Ultraperipheral Awareness)&lt;br /&gt;
 Secondary Sensory Upgrades (Tympanal Receptor Nodes)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82409</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82409"/>
				<updated>2010-06-12T18:31:33Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 4 || Melee 0 || Thrown 0 || War 3&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 2 || Survival 0&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 2 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 3&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Awareness (+1 Surprise Attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 1st &amp;amp; 4th Dexterity Augmentations&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Strain-Resistant Chassis Modifications (3x-2)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Optical Enhancement (Cross-Phase Scanner, Light-Intensification Filters, Ultraperipheral Awareness)&lt;br /&gt;
 Secondary Sensory Upgrades (Tympanal Receptor Nodes)&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82408</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82408"/>
				<updated>2010-06-12T18:28:47Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Totemic Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Archery 0 || Martial Arts 4 || Melee 0 || Thrown 0 || War 3&lt;br /&gt;
|-&lt;br /&gt;
| Integrity 2 || Performance 0 || Presence 0 || Resistance 2 || Survival 0&lt;br /&gt;
|-&lt;br /&gt;
| Craft 0 || Investigation 0 || Lore 2 || Medicine 0 || Occult 2&lt;br /&gt;
|-&lt;br /&gt;
| Athletics 2 || Awareness 3 || Dodge 3 || Larceny 0 || Stealth 3&lt;br /&gt;
|-&lt;br /&gt;
| Bureaucracy 0 || Linguistics 0 || Ride 0 || Sail 0 || Socialize 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Specialties:&amp;lt;/b&amp;gt; Awareness (+1 Surprise Attacks)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Backgrounds:&amp;lt;/b&amp;gt; Eidolon 3, Artifact 4 (Soulsteel tiger claws and articulated plate armor, autolabe and level-2 Essence capacitor), Charm 3, Class 3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Charms&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 1st &amp;amp; 4th Dexterity Augmentations&lt;br /&gt;
 4th Perception Augmentation&lt;br /&gt;
 4th Stamina Augmentation&lt;br /&gt;
 Toroidal Shockwave Catalyst&lt;br /&gt;
 Strain-Resistant Chassis Modifications (3x-2)&lt;br /&gt;
 Aegis Integration System&lt;br /&gt;
 Optical Enhancement (Cross-Phase Scanner, Light-Intensification Filters, Ultraperipheral Awareness)&lt;br /&gt;
 Secondary Sensory Upgrades (Tympanal Receptor Nodes)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Essence Pool:&amp;lt;/b&amp;gt; &amp;lt;nowiki&amp;gt; 13[10]/37[12] &amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Charm Slots:&amp;lt;/b&amp;gt; 5 Dedicated, 4 General&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82406</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82406"/>
				<updated>2010-06-12T18:12:27Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Tireless Warden of the Exterior, Soulsteel Caste of Xexas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
Motivation: Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&lt;br /&gt;
Anima: A column of black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82405</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82405"/>
				<updated>2010-06-12T18:12:07Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas&amp;lt;br&amp;gt; =&lt;br /&gt;
Motivation: Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&lt;br /&gt;
Anima: A column of black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82404</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82404"/>
				<updated>2010-06-12T18:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: Created page with '&amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas&amp;lt;br&amp;gt; Motivation: Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets. Anima: A colu…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas&amp;lt;br&amp;gt;&lt;br /&gt;
Motivation: Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&lt;br /&gt;
Anima: A column of black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82407</id>
		<title>Han'ya/TWotE</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya/TWotE&amp;diff=82407"/>
				<updated>2010-06-12T18:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: /* Tireless Warden of the Exterior, Soulsteel Caste of Xexas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;i&amp;gt;Tireless Warden of the Exterior&amp;lt;/i&amp;gt;, Soulsteel Caste of Xexas ==&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation:&amp;lt;/b&amp;gt; Explore the furthest depths of the Elemental Pole of Smoke and plunder its secrets.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Anima:&amp;lt;/b&amp;gt; A column of lightning-shot black smoke that follows him as he moves and strikes with his attacks, accompanied by the roar of plasma thrusters.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Strength 3 || &amp;lt;b&amp;gt;Perception 6&amp;lt;/b&amp;gt; || Charisma 2&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Dexterity 4 || Intelligence 3 || Manipulation 2&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;b&amp;gt;Stamina 4 || Wits 4&amp;lt;/b&amp;gt; || Appearance 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
| Compassion 2 || Temperance 2&lt;br /&gt;
|-&lt;br /&gt;
| Conviction 3 || Valor 3&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya&amp;diff=82403</id>
		<title>Han'ya</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya&amp;diff=82403"/>
				<updated>2010-06-12T15:35:05Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About Me =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation: Bewbs (durr hurr hurr).&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[RelayBitch]]&lt;br /&gt;
&lt;br /&gt;
== Pages ==&lt;br /&gt;
[[Han'ya/BrokenEmpress]] - A Deathlord&amp;lt;br&amp;gt;&lt;br /&gt;
[[Han'ya/AlternateSignatureCharacters]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Han'ya/Isidoros]] - The Chosen of the Black Boar, their Charms and their Urge.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Han'ya/TWotE]] - Tireless Warden of the Exterior, Soulsteel Caste, first Champion of the patropolis of Xexas. With three builds at successively higher levels of experience, so that he can more easily be edited for your game.&lt;br /&gt;
----&lt;br /&gt;
[[Han'ya/AutochthonianCraft]] - An alternate system of Crafts for the residents of Autochthonia.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Han'ya/NJF|The Magical Materials: An In-Depth Discussion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Han'ya/RMMB|Revised &amp;amp; Expanded Magical Material Bonuses]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[SolarStealth/Han]] - Not worth the time right now.&amp;lt;br&amp;gt;&lt;br /&gt;
[[SolarMelee/Hanya]] - Likewise.&amp;lt;br&amp;gt;&lt;br /&gt;
[[AbyssalMelee/Hanya]] - Yep, you guessed it.&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[DragonBloodedCraft/Hanya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DragonBloodedPresence/Hanya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DragonBloodedSocialize/Hanya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DragonBloodedLarceny/Hanya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DragonBloodedSurvival/Hanya]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[MartialArts/LizardStyle]] - Done, done, gloriously done. All about ignoring Crippling effects.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Han'ya/CeruleanLuteStyle]] - Cerulean Lute of Harmony Style. Aternate hero style for the Viziers. Done but only half-posted.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MartialArts/PeregrineFalcon]] - Passable.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MartialArts/OverwhelmingAvalancheStyle]] - Shit. Being revised.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MartialArts/StubbornYakStyle]] - Shit. Being revised.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MartialArts/ThunderGodStyle]] - Shit. Being revised. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/PeregrineFalcon&amp;diff=82401</id>
		<title>MartialArts/PeregrineFalcon</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/PeregrineFalcon&amp;diff=82401"/>
				<updated>2010-06-12T15:21:21Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: updated for balance.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Peregrine Falcon Style =&lt;br /&gt;
&lt;br /&gt;
This Style may not be practiced in armor or with weapons.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Exsanguinating Strike&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; MA 3, Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The martial artist's vicious strike, enhanced with talons of Essence, tears open a wound that resists an Exalt's natural resilience. This charm is an unarmed Martial Arts attack that inflicts lethal damage. If the attack inflicts levels of lethal damage, roll the caster's (Strength+Martial Arts) against a pool of the target's (Stamina+Resistance). Extra successes are added to the difficulty to staunch the wound.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Ant-Snatching Atemi&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; MA 3, Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Exsanguinating Strike&lt;br /&gt;
Like the peregrine falcon, the character's eyes can see a path past whatever defenses of crude matter his target hopes will shield them from his wrath. This attack supplements a Martial Arts attack. The target gains no bonuses to DV from mundane defenses.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Hungry Hawk Initiative&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; - (1m per)&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; None&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; MA 3, Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The character may spend 1m to add a die to his Join Battle pool, up to a maximum of his Martial Arts score in bonus dice. This effect does not count as a Charm use.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Peregrine Falcon Form&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Form-type&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; MA 4, Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Ant-Snatching Atemi, Hungry Hawk Initiative&lt;br /&gt;
For the rest of the scene, all of the character's unarmed attacks inflict lethal damage and are piercing, and his movement pools increase by his permanent Essence score.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Hawk Escapes Harriers&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK, Obvious&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; MA 3, Essence 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Peregrine Falcon Form&lt;br /&gt;
Whenever the character defends against a coordinated attack or multiple attacks during one of his actions, he may activate this Charm to effortlessly propel himself up to (Dexterity+Martial Arts) meters away.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Half-Seen Raider Meditation&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; MA 5, Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Hawk Escapes Harriers&lt;br /&gt;
The martial artist reduces the Speed of an attack by 2. This action allows the Speed of an action to be reduced below 3, but no lower than 1.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Prey Learns Its Place&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4m&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; MA 4, Essence 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Peregrine Falcon Form&lt;br /&gt;
This Charm may be activated in response to an unexpected clinch attack. The character instantly gains control of the clinch, and gains a number of automatic successes equal to half his Martial Arts score on all future rolls to control the clinch.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;b&amp;gt;Wind-Shattering Dive Prana&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5m, 1wp&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple (Speed 2, DV -1)&lt;br /&gt;
 &amp;lt;b&amp;gt;Keywords:&amp;lt;/b&amp;gt; Obvious, Combo-OK&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; (Martial Arts) actions&lt;br /&gt;
 &amp;lt;b&amp;gt;Minima:&amp;lt;/b&amp;gt; MA 5, Essence 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prerequisites:&amp;lt;/b&amp;gt; Prey Learns Its Place, Half-Seen Raider Meditation&lt;br /&gt;
For the duration of this Charm, all of the character's attacks cause knockdown or knockback against all targets up to tyrant lizard size.&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Han%27ya&amp;diff=82402</id>
		<title>Han'ya</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Han%27ya&amp;diff=82402"/>
				<updated>2010-06-12T15:20:54Z</updated>
		
		<summary type="html">&lt;p&gt;Han'ya: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= About Me =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Motivation: Bewbs (durr hurr hurr).&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[RelayBitch]]&lt;br /&gt;
&lt;br /&gt;
== Pages ==&lt;br /&gt;
[[Han'ya/BrokenEmpress]] - A Deathlord&amp;lt;br&amp;gt;&lt;br /&gt;
[[Han'ya/AlternateSignatureCharacters]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Han'ya/Isidoros]] - The Chosen of the Black Boar, their Charms and their Urge.&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[Han'ya/AutochthonianCraft]] - An alternate system of Crafts for the residents of Autochthonia.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Han'ya/NJF|The Magical Materials: An In-Depth Discussion]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Han'ya/RMMB|Revised &amp;amp; Expanded Magical Material Bonuses]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[SolarStealth/Han]] - Not worth the time right now.&amp;lt;br&amp;gt;&lt;br /&gt;
[[SolarMelee/Hanya]] - Likewise.&amp;lt;br&amp;gt;&lt;br /&gt;
[[AbyssalMelee/Hanya]] - Yep, you guessed it.&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[DragonBloodedCraft/Hanya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DragonBloodedPresence/Hanya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DragonBloodedSocialize/Hanya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DragonBloodedLarceny/Hanya]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[DragonBloodedSurvival/Hanya]]&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
[[MartialArts/LizardStyle]] - Done, done, gloriously done. All about ignoring Crippling effects.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Han'ya/CeruleanLuteStyle]] - Cerulean Lute of Harmony Style. Aternate hero style for the Viziers. Done but only half-posted.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MartialArts/PeregrineFalcon]] - Passable.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MartialArts/OverwhelmingAvalancheStyle]] - Shit. Being revised.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MartialArts/StubbornYakStyle]] - Shit. Being revised.&amp;lt;br&amp;gt;&lt;br /&gt;
[[MartialArts/ThunderGodStyle]] - Shit. Being revised. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Han'ya</name></author>	</entry>

	</feed>