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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CelestialBureaucracy/BureauOfNature&amp;diff=87211</id>
		<title>CelestialBureaucracy/BureauOfNature</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CelestialBureaucracy/BureauOfNature&amp;diff=87211"/>
				<updated>2011-11-03T18:18:38Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[CelestialBureaucracy|The Celestial Bureaucracy]]: [[CelestialBureaucracy/BureauOfDestiny|Destiny]], [[CelestialBureaucracy/BureauOfHeaven|Heaven]], [[CelestialBureaucracy/BureauOfSeasons|Seasons]], [[CelestialBureaucracy/BureauOfHumanity|Humanity]], [[CelestialBureaucracy/BureauOfNature|Nature]] ===&lt;br /&gt;
= The Bureau of Nature =&lt;br /&gt;
&amp;lt;b&amp;gt;The Superintendency of Nature Grand and Humble&amp;lt;/b&amp;gt; concerns itself with the wilderness, with plants and animals, and with objects not created by man.  The bureau operates through two inefficiently parallel hierarchies.  The Hierarchy of Type categorises by appearance and tangible characteristics, while the Hierarchy of Function categorises by abstract principles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Divinity Count:&amp;lt;/b&amp;gt; 45&lt;br /&gt;
&lt;br /&gt;
=== Hierarchy of Type ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashing Peak&amp;lt;/b&amp;gt;, the God of the Imperial Mountain, the Shogun of the Hierarchy of Type&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Amandre&amp;lt;/b&amp;gt;, Goddess of Moonlight, Regent of the Moon&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The [[CelestialBureaucracy/Lunes|Lunes]]&amp;lt;/b&amp;gt;, Those Who Tread the Moonbeams&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Audjal&amp;lt;/b&amp;gt;, Goddess of Islands&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;b&amp;gt;Chel-hu&amp;lt;/b&amp;gt;, the Lord of the Blessed Isle&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Boangombe&amp;lt;/b&amp;gt;, the White Queen, Goddess of Cattle&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;b&amp;gt;Ahlat&amp;lt;/b&amp;gt;, the Southern God of Cattle and War &amp;lt;i&amp;gt;(see [[PowerCombat/Ahlat]])&amp;lt;/i&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;Goddess of Calving and Milk&amp;lt;/b&amp;gt; (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p73)&lt;br /&gt;
****&amp;lt;b&amp;gt;God of Thoughtful Cud-Chewing&amp;lt;/b&amp;gt; (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p73)&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Khar-Yi&amp;lt;/b&amp;gt;, God of All That Shines&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Khar-Yi is the god of all bright things that occur in nature.  He takes the form of a Dragon King made of jewels, metal and obsidian, with eyes of burning coal.  Glowstones encrust the mirrored walls of his palace; lightning dances along slim copper spires; dragonflies sparkle above his garden's reflecting pools.  He is less adamant in his opposition to the spread of civilization than many of his fellows in the Bureau.  He has alliances with certain gods of mining and crafting, for he loves to see his gems and metals shine their brightest.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hotaru&amp;lt;/b&amp;gt;, Chumyo of Illuminated Nights, the God of Fireflies&amp;lt;/i&amp;gt; ([[Patkin]])&amp;lt;br&amp;gt;Hotaru takes the form of a cloud of flickering fireflies in a vaguely humanoid shape. Hotaru serves as one of the Bureau of Nature's internal-affairs officers, ensuring that the departments keep to their duties, as she is perfectly willing to shine light upon the darkest shadows, a trait which has led to resentment and loathing from gods demoted for her zealous investigations.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kukkauket&amp;lt;/b&amp;gt;, Sovereign Ruler of the Night, God of Darkness&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;The god Kukkauket has a thousand forms, and they are all of them obscure, for it cloaks itself in darkness at all times.  The light of the Unconquered Sun never shines upon the dragon-backed roofs of its villa, nor do the other gods know what transpires in its secret vaults.  The god of night holds a great deal of authority in the Bureau, and has allies and contacts throughout the Celestial Bureaucracy.  It may yet be waiting for the right moment to attempt to seize control from Flashing Peak, but if so, it has shown no sign.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Camayasha&amp;lt;/b&amp;gt;, the God of Bats&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;The Prince of Bats owns many dwellings throughout the Celestial City, and a darkness clings to all of them.  His children wander the earth, gathering knowledge for their master, and they fly in Yu-Shan as well when the darkness descends there.  He serves as an information broker among the gods, and his network is said to extend even into Hell and the lands of the dead.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Wogura&amp;lt;/b&amp;gt;, the God of Moles, Lord of the Underpaths&amp;lt;/i&amp;gt; ([[Patkin]])&amp;lt;br&amp;gt;The Duke of Moles is practically blind, stubborn and often pushes into matters of grave importance unannounced. Those are his good qualities. He's also petty-minded and willing to look the wrong way for the right price. However, it's said that he has an insight into the underways of Creation and the Labyrinth beneath that said to come from first-hand knowledge.&lt;br /&gt;
***&amp;lt;b&amp;gt;Zhuziao&amp;lt;/b&amp;gt;, Lord of the Deep, Master of the Dark Depths&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Folito&amp;lt;/b&amp;gt;, God of Shadows and Sleeping Things, High Protector of Things Unseen&amp;lt;/i&amp;gt; ([[DS]])&amp;lt;br&amp;gt;Folito normally appears as a giant man with iron skin and four joints to each of his six fingers, dressing in black silk and with a crown made of black pearls.  He feels slighted, being stuck in the Bureau of Nature, and staged a coup to wrest control of Sleep and Dreams from that preppy upstart Brestom- who had no right being in the Bureau of Heaven.  Although he has been appointed as the Protector of Sleeping Things, he has not yet bene granted a place over sleep and dreams- and the office politicing has been causing Brestom to neglect his work, leading to the dreams of mortals ranging ever more and more without oversight.&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Io&amp;lt;/b&amp;gt;, God of Blindness, Advocate of Ravens and Courtier of the Ever Dark World.&amp;lt;/i&amp;gt; ([[DS]])&amp;lt;br&amp;gt;Io appears as a frail old man or woman, bearing at his hip a large clay jar that looks like it should hold sake, or some other intoxicant.  Instead, as he often demonstrates, it holds pickled eyes- the eyes of everyone who's eyes will never again open.  He often can be seen chewing on them slowly- but freely offered eyes are more tasty than those he is appointed to take by Kukkauket, and it is said that by roasting a pair of human eyeballs in his name, he will sometimes restore sight from someone he has taken it from.  Io is also a very old God, and knows a great deal- he claims to be able to see through the eyes that aren't of everyone he has stolen from, just like the ravens he defends- and thus quite wise and full of secrets that few suspect.&lt;br /&gt;
****&amp;lt;b&amp;gt;Siakal&amp;lt;/b&amp;gt;, the Western God of Sharks, Slaughter and Battle &amp;lt;i&amp;gt;(see [[PowerCombat/Siakal]])&amp;lt;/i&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;The Rentava&amp;lt;/b&amp;gt;, Lady of the Emerald Oasis&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Teok-Teon&amp;lt;/b&amp;gt;, the Shaking Lord, God of Volcanic Eruption&amp;lt;/i&amp;gt; [[Nikink]]&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Honogang&amp;lt;/b&amp;gt;, the Forger of Stone, Goddess of Magma&amp;lt;/i&amp;gt; [[Nikink]]&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ju-Kai&amp;lt;/b&amp;gt;, God of Steam Vents&amp;lt;/i&amp;gt; [[Nikink]]&lt;br /&gt;
*****&amp;lt;b&amp;gt;Wafting Sweetness&amp;lt;/b&amp;gt;, Southern Steam-vent Goddess, spurned lover of &amp;lt;b&amp;gt;Ahlat&amp;lt;/b&amp;gt; (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p89)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hierarchy of Function ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Burnished Talon&amp;lt;/b&amp;gt;, Daimyo of Mammalian Predators, the Shogun of the Hierarchy of Function&lt;br /&gt;
**&amp;lt;b&amp;gt;Bashixun&amp;lt;/b&amp;gt;, Lord of the Surf, God of Crustaceans, the Shore, and Shoreline Fishermen&lt;br /&gt;
**&amp;lt;b&amp;gt;Kireeki&amp;lt;/b&amp;gt;, Huntress of the Waves, God of Non-Shark Oceanic Predators&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Liluri&amp;lt;/b&amp;gt;, Goddess of the Beasts of the Mountains&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;b&amp;gt;Nan-Chal&amp;lt;/b&amp;gt;, Eminence of Mammals&lt;br /&gt;
***&amp;lt;b&amp;gt;Ghukan&amp;lt;/b&amp;gt;, God of All Ungulates (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p72)&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;S'Nanties&amp;lt;/b&amp;gt;, God of Predatory Mammals&amp;lt;/i&amp;gt; ([[UncleChu]])&amp;lt;br&amp;gt; Like many gods in the Hierarchy of Type, S'Nanties has benefited greatly from the coming of the Second Age.  Predatory mammals that couldn't be utilized by man were slaughtered to make room for endless fields full of prey inaccessible to her predators.  S'Nanties especially disdains the gods in charge of Nomer and his subordinates, considering them no better than mortal livestock.  S'nanties is completely garbed in the ragged pelts of herbivores.  Two glinting eyes peer out from beneath a hood, and her hands are horrific masses of wicked claws, completely unsuitable for doing anything other than tearing.&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nomer&amp;lt;/b&amp;gt;, Dewan of Domesticated Predatory Mammals&amp;lt;/i&amp;gt; ([[UncleChu]]) &amp;lt;br&amp;gt; Nomer's always in a really good mood, and has grown fat on his spoils.  He always tends to his duties, he just does it at his own pace, when he's finished napping.  He is a very vocal supporter of the Unconquered Sun's leading in the Games of Divinity, for then Yu-Shan is bathed in sunlight, and Nomer can find a shaft of light through a window to sleep in along with Rajani, Arshyan, or Kimble (Nomer insists, and the three gods have little say in the matter).  Nomer would enjoy a nap with S'Nanties, but is too afraid she'll hide under his bed and tear him apart if he asked.  Nomer takes the form of a chubby, androgynous prepubescent, and his robes are constantly covered in hair shed by his underlings.    &lt;br /&gt;
*****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Rajani the Inscrutable&amp;lt;/b&amp;gt;, Maharani of Cats, Liaison to the Bureau of Humanity&amp;lt;/i&amp;gt; (_[[Ikselam]])&lt;br /&gt;
******&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Mufasa&amp;lt;/b&amp;gt;, the Lion King&amp;lt;/i&amp;gt; ([[Ikselam]])&lt;br /&gt;
******&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Tybalt|Tybalt]]&amp;lt;/b&amp;gt;, Prince of Cats, Cat-God of Nexus&amp;lt;/i&amp;gt;(_[[Ikselam]])&lt;br /&gt;
*****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Arshyan the Stalwart&amp;lt;/b&amp;gt;, Shogun of Dogs&amp;lt;/i&amp;gt; (_[[Ikselam]])&lt;br /&gt;
******&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/BigDog|Big Dog]]&amp;lt;/b&amp;gt;, King of Dogs, Dog-God of Nexus&amp;lt;/i&amp;gt;(_[[Ikselam]])&lt;br /&gt;
*****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kimble the Sporadic&amp;lt;/b&amp;gt;, Guo Wang of Ferrets&amp;lt;/i&amp;gt; ([[UncleChu]])&amp;lt;br&amp;gt; Kimble found himself as Guo Wang despite all his initial reluctance.  His sights were originally set on Officer for Undercover Investigations in the Bureau of Humanity, but through some unexpected and rather comic twists during the Usurpation, he found himself as Guo Wang of Ferrets. Grumpy at first, Kimble has grown to love his new position.  He rarely leaves the form of a man-sized orange ferret, all but abandoning his old form of an overly muscle-bound man in a buff-jacket.&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Gharazu&amp;lt;/b&amp;gt;, Chief of Walruses&amp;lt;/i&amp;gt; [[Nikink]]&lt;br /&gt;
*****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Lady of Sweet Desires&amp;lt;/b&amp;gt; Goddess of Walrus Mating&amp;lt;/i&amp;gt; [[Nikink]]&lt;br /&gt;
******&amp;lt;b&amp;gt;Long Tusk&amp;lt;/b&amp;gt;, God of Walrus Mating Fights (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p79)&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pallien-Budhi&amp;lt;/b&amp;gt;, Goddess of the Beasts of the Wood&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Gweske-Yobanu&amp;lt;/b&amp;gt;, God of Forest Predators&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The Hejkal&amp;lt;/b&amp;gt;, Those Who Cry Out In The Wood&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The Red Lady&amp;lt;/b&amp;gt;, Goddess of Scavengers and Carrion&amp;lt;/i&amp;gt; [[Nikink]]&lt;br /&gt;
***&amp;lt;b&amp;gt;Odiferous Talon&amp;lt;/b&amp;gt;, Goddess of Southern Carrion (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p78)&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bali-Lali&amp;lt;/b&amp;gt;, Goddess of Spiders and Corpse-Eating Bugs&amp;lt;/i&amp;gt; ([[Han'ya]])&lt;br /&gt;
== Comments ==&lt;br /&gt;
Ikselam, shouldn't your gods of cats and dogs be in the Hierarchy of Type? Since they're, you know, gods of Canines and Felines, instead of &amp;quot;predatory, domesticated animals&amp;quot;.  I'm going to make that god now.  Anyway, what's the function of cats? &amp;quot;Domesticated Mammalian Predators in charge of Pest-Control&amp;quot; perhaps. Dogs maybe are &amp;quot;Domesticated Mammalian Predators That Provide Companionship and Aid in Hunting.&amp;quot;  I'd better stop thinking about this or I'll go insane with trying to create gods to fill all the roles.  Forget I said anything, I'll just attribute it to the byzantine nature of the Celestial Bureaucracy.--[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CelestialBureaucracy/BureauOfNature&amp;diff=87209</id>
		<title>CelestialBureaucracy/BureauOfNature</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CelestialBureaucracy/BureauOfNature&amp;diff=87209"/>
				<updated>2011-11-03T18:18:04Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Tag fixes. (Tags must be nested; they must not interlock.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[CelestialBureaucracy|The Celestial Bureaucracy]]: [[CelestialBureaucracy/BureauOfDestiny|Destiny]], [[CelestialBureaucracy/BureauOfHeaven|Heaven]], [[CelestialBureaucracy/BureauOfSeasons|Seasons]], [[CelestialBureaucracy/BureauOfHumanity|Humanity]], [[CelestialBureaucracy/BureauOfNature|Nature]] ===&lt;br /&gt;
= The Bureau of Nature =&lt;br /&gt;
&amp;lt;b&amp;gt;The Superintendency of Nature Grand and Humble&amp;lt;/b&amp;gt; concerns itself with the wilderness, with plants and animals, and with objects not created by man.  The bureau operates through two inefficiently parallel hierarchies.  The Hierarchy of Type categorises by appearance and tangible characteristics, while the Hierarchy of Function categorises by abstract principles.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Divinity Count:&amp;lt;/b&amp;gt; 45&lt;br /&gt;
&lt;br /&gt;
=== Hierarchy of Type ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Flashing Peak&amp;lt;/b&amp;gt;, the God of the Imperial Mountain, the Shogun of the Hierarchy of Type&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Amandre&amp;lt;/b&amp;gt;, Goddess of Moonlight, Regent of the Moon&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The [[CelestialBureaucracy/Lunes|Lunes]]&amp;lt;/b&amp;gt;, Those Who Tread the Moonbeams&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Audjal&amp;lt;/b&amp;gt;, Goddess of Islands&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;b&amp;gt;Chel-hu&amp;lt;/b&amp;gt;, the Lord of the Blessed Isle&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Boangombe&amp;lt;/b&amp;gt;, the White Queen, Goddess of Cattle&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;b&amp;gt;Ahlat&amp;lt;/b&amp;gt;, the Southern God of Cattle and War &amp;lt;i&amp;gt;(see [[PowerCombat/Ahlat]])&amp;lt;/i&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;Goddess of Calving and Milk&amp;lt;/b&amp;gt; (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p73)&lt;br /&gt;
****&amp;lt;b&amp;gt;God of Thoughtful Cud-Chewing&amp;lt;/b&amp;gt; (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p73)&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Khar-Yi&amp;lt;/b&amp;gt;, God of All That Shines&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Khar-Yi is the god of all bright things that occur in nature.  He takes the form of a Dragon King made of jewels, metal and obsidian, with eyes of burning coal.  Glowstones encrust the mirrored walls of his palace; lightning dances along slim copper spires; dragonflies sparkle above his garden's reflecting pools.  He is less adamant in his opposition to the spread of civilization than many of his fellows in the Bureau.  He has alliances with certain gods of mining and crafting, for he loves to see his gems and metals shine their brightest.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hotaru&amp;lt;/b&amp;gt;, Chumyo of Illuminated Nights, the God of Fireflies&amp;lt;/i&amp;gt; ([[Patkin]])&amp;lt;br&amp;gt;Hotaru takes the form of a cloud of flickering fireflies in a vaguely humanoid shape. Hotaru serves as one of the Bureau of Nature's internal-affairs officers, ensuring that the departments keep to their duties, as she is perfectly willing to shine light upon the darkest shadows, a trait which has led to resentment and loathing from gods demoted for her zealous investigations.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kukkauket&amp;lt;/b&amp;gt;, Sovereign Ruler of the Night, God of Darkness&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;The god Kukkauket has a thousand forms, and they are all of them obscure, for it cloaks itself in darkness at all times.  The light of the Unconquered Sun never shines upon the dragon-backed roofs of its villa, nor do the other gods know what transpires in its secret vaults.  The god of night holds a great deal of authority in the Bureau, and has allies and contacts throughout the Celestial Bureaucracy.  It may yet be waiting for the right moment to attempt to seize control from Flashing Peak, but if so, it has shown no sign.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Camayasha&amp;lt;/b&amp;gt;, the God of Bats&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;The Prince of Bats owns many dwellings throughout the Celestial City, and a darkness clings to all of them.  His children wander the earth, gathering knowledge for their master, and they fly in Yu-Shan as well when the darkness descends there.  He serves as an information broker among the gods, and his network is said to extend even into Hell and the lands of the dead.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Wogura&amp;lt;/b&amp;gt;, the God of Moles, Lord of the Underpaths&amp;lt;/i&amp;gt; ([[Patkin]])&amp;lt;br&amp;gt;The Duke of Moles is practically blind, stubborn and often pushes into matters of grave importance unannounced. Those are his good qualities. He's also petty-minded and willing to look the wrong way for the right price. However, it's said that he has an insight into the underways of Creation and the Labyrinth beneath that said to come from first-hand knowledge.&lt;br /&gt;
***&amp;lt;b&amp;gt;Zhuziao&amp;lt;/b&amp;gt;, Lord of the Deep, Master of the Dark Depths&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Folito&amp;lt;/b&amp;gt;, God of Shadows and Sleeping Things, High Protector of Things Unseen&amp;lt;/i&amp;gt; ([[DS]])&amp;lt;br&amp;gt;Folito normally appears as a giant man with iron skin and four joints to each of his six fingers, dressing in black silk and with a crown made of black pearls.  He feels slighted, being stuck in the Bureau of Nature, and staged a coup to wrest control of Sleep and Dreams from that preppy upstart Brestom- who had no right being in the Bureau of Heaven.  Although he has been appointed as the Protector of Sleeping Things, he has not yet bene granted a place over sleep and dreams- and the office politicing has been causing Brestom to neglect his work, leading to the dreams of mortals ranging ever more and more without oversight.&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Io&amp;lt;/b&amp;gt;, God of Blindness, Advocate of Ravens and Courtier of the Ever Dark World.&amp;lt;/i&amp;gt; ([[DS]])&amp;lt;br&amp;gt;Io appears as a frail old man or woman, bearing at his hip a large clay jar that looks like it should hold sake, or some other intoxicant.  Instead, as he often demonstrates, it holds pickled eyes- the eyes of everyone who's eyes will never again open.  He often can be seen chewing on them slowly- but freely offered eyes are more tasty than those he is appointed to take by Kukkauket, and it is said that by roasting a pair of human eyeballs in his name, he will sometimes restore sight from someone he has taken it from.  Io is also a very old God, and knows a great deal- he claims to be able to see through the eyes that aren't of everyone he has stolen from, just like the ravens he defends- and thus quite wise and full of secrets that few suspect.&lt;br /&gt;
****&amp;lt;b&amp;gt;Siakal&amp;lt;/b&amp;gt;, the Western God of Sharks, Slaughter and Battle &amp;lt;i&amp;gt;(see [[PowerCombat/Siakal]])&amp;lt;/i&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;The Rentava&amp;lt;/b&amp;gt;, Lady of the Emerald Oasis&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Teok-Teon&amp;lt;/b&amp;gt;, the Shaking Lord, God of Volcanic Eruption&amp;lt;/i&amp;gt; [[Nikink]]&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Honogang&amp;lt;/b&amp;gt;, the Forger of Stone, Goddess of Magma&amp;lt;/i&amp;gt; [[Nikink]]&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ju-Kai&amp;lt;/b&amp;gt;, God of Steam Vents&amp;lt;/i&amp;gt; [[Nikink]]&lt;br /&gt;
*****&amp;lt;b&amp;gt;Wafting Sweetness&amp;lt;/b&amp;gt;, Southern Steam-vent Goddess, spurned lover of &amp;lt;b&amp;gt;Ahlat&amp;lt;/b&amp;gt; (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p89)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Hierarchy of Function ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Burnished Talon&amp;lt;/b&amp;gt;, Daimyo of Mammalian Predators, the Shogun of the Hierarchy of Function&lt;br /&gt;
**&amp;lt;b&amp;gt;Bashixun&amp;lt;/b&amp;gt;, Lord of the Surf, God of Crustaceans, the Shore, and Shoreline Fishermen&lt;br /&gt;
**&amp;lt;b&amp;gt;Kireeki&amp;lt;/b&amp;gt;, Huntress of the Waves, God of Non-Shark Oceanic Predators&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Liluri&amp;lt;/b&amp;gt;, Goddess of the Beasts of the Mountains&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;b&amp;gt;Nan-Chal&amp;lt;/b&amp;gt;, Eminence of Mammals&lt;br /&gt;
***&amp;lt;b&amp;gt;Ghukan&amp;lt;/b&amp;gt;, God of All Ungulates (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p72)&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;S'Nanties&amp;lt;/b&amp;gt;, God of Predatory Mammals&amp;lt;/i&amp;gt; ([[UncleChu]])&amp;lt;br&amp;gt; Like many gods in the Hierarchy of Type, S'Nanties has benefited greatly from the coming of the Second Age.  Predatory mammals that couldn't be utilized by man were slaughtered to make room for endless fields full of prey inaccessible to her predators.  S'Nanties especially disdains the gods in charge of Nomer and his subordinates, considering them no better than mortal livestock.  S'nanties is completely garbed in the ragged pelts of herbivores.  Two glinting eyes peer out from beneath a hood, and her hands are horrific masses of wicked claws, completely unsuitable for doing anything other than tearing.&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nomer&amp;lt;/b&amp;gt;, Dewan of Domesticated Predatory Mammals&amp;lt;/i&amp;gt; ([[UncleChu]]) &amp;lt;br&amp;gt; Nomer's always in a really good mood, and has grown fat on his spoils.  He always tends to his duties, he just does it at his own pace, when he's finished napping.  He is a very vocal supporter of the Unconquered Sun's leading in the Games of Divinity, for then Yu-Shan is bathed in sunlight, and Nomer can find a shaft of light through a window to sleep in along with Rajani, Arshyan, or Kimble (Nomer insists, and the three gods have little say in the matter).  Nomer would enjoy a nap with S'Nanties, but is too afraid she'll hide under his bed and tear him apart if he asked.  Nomer takes the form of a chubby, androgynous prepubescent, and his robes are constantly covered in hair shed by his underlings.    &lt;br /&gt;
*****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Rajani the Inscrutable&amp;lt;/b&amp;gt;, Maharani of Cats, Liaison to the Bureau of Humanity&amp;lt;/i&amp;gt; (_[[Ikselam]])&lt;br /&gt;
******&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Mufasa&amp;lt;/b&amp;gt;, the Lion King&amp;lt;/i&amp;gt; ([[Ikselam]])&lt;br /&gt;
******&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Tybalt|Tybalt]]&amp;lt;/b&amp;gt;, Prince of Cats, Cat-God of Nexus&amp;lt;/i&amp;gt;(_[[Ikselam]])&lt;br /&gt;
*****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Arshyan the Stalwart&amp;lt;/b&amp;gt;, Shogun of Dogs&amp;lt;/i&amp;gt; (_[[Ikselam]])&lt;br /&gt;
******&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/BigDog|Big Dog]]&amp;lt;/b&amp;gt;, King of Dogs, Dog-God of Nexus&amp;lt;/i&amp;gt;(_[[Ikselam]])&lt;br /&gt;
*****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kimble the Sporadic&amp;lt;/b&amp;gt;, Guo Wang of Ferrets&amp;lt;/i&amp;gt; ([[UncleChu]])&amp;lt;br&amp;gt; Kimble found himself as Guo Wang despite all his initial reluctance.  His sights were originally set on Officer for Undercover Investigations in the Bureau of Humanity, but through some unexpected and rather comic twists during the Usurpation, he found himself as Guo Wang of Ferrets. Grumpy at first, Kimble has grown to love his new position.  He rarely leaves the form of a man-sized orange ferret, all but abandoning his old form of an overly muscle-bound man in a buff-jacket.&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Gharazu&amp;lt;/b&amp;gt;, Chief of Walruses&amp;lt;/i&amp;gt; [[Nikink]]&lt;br /&gt;
*****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Lady of Sweet Desires&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; Goddess of Walrus Mating [[Nikink]]&lt;br /&gt;
******&amp;lt;b&amp;gt;Long Tusk&amp;lt;/b&amp;gt;, God of Walrus Mating Fights (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p79)&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pallien-Budhi&amp;lt;/b&amp;gt;, Goddess of the Beasts of the Wood&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Gweske-Yobanu&amp;lt;/b&amp;gt;, God of Forest Predators&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The Hejkal&amp;lt;/b&amp;gt;, Those Who Cry Out In The Wood&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The Red Lady&amp;lt;/b&amp;gt;, Goddess of Scavengers and Carrion&amp;lt;/i&amp;gt; [[Nikink]]&lt;br /&gt;
***&amp;lt;b&amp;gt;Odiferous Talon&amp;lt;/b&amp;gt;, Goddess of Southern Carrion (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p78)&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bali-Lali&amp;lt;/b&amp;gt;, Goddess of Spiders and Corpse-Eating Bugs&amp;lt;/i&amp;gt; ([[Han'ya]])&lt;br /&gt;
== Comments ==&lt;br /&gt;
Ikselam, shouldn't your gods of cats and dogs be in the Hierarchy of Type? Since they're, you know, gods of Canines and Felines, instead of &amp;quot;predatory, domesticated animals&amp;quot;.  I'm going to make that god now.  Anyway, what's the function of cats? &amp;quot;Domesticated Mammalian Predators in charge of Pest-Control&amp;quot; perhaps. Dogs maybe are &amp;quot;Domesticated Mammalian Predators That Provide Companionship and Aid in Hunting.&amp;quot;  I'd better stop thinking about this or I'll go insane with trying to create gods to fill all the roles.  Forget I said anything, I'll just attribute it to the byzantine nature of the Celestial Bureaucracy.--[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CelestialBureaucracy/BureauOfHumanity&amp;diff=87207</id>
		<title>CelestialBureaucracy/BureauOfHumanity</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CelestialBureaucracy/BureauOfHumanity&amp;diff=87207"/>
				<updated>2011-11-03T18:11:22Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Tag fixes. (Tags must be nested; they must not interlock.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[CelestialBureaucracy|The Celestial Bureaucracy]]: [[CelestialBureaucracy/BureauOfDestiny|Destiny]], [[CelestialBureaucracy/BureauOfHeaven|Heaven]], [[CelestialBureaucracy/BureauOfSeasons|Seasons]], [[CelestialBureaucracy/BureauOfHumanity|Humanity]], [[CelestialBureaucracy/BureauOfNature|Nature]] ===&lt;br /&gt;
= The Bureau of Humanity =&lt;br /&gt;
The &amp;lt;b&amp;gt;Divine Witnesses of Human Works and Deeds&amp;lt;/b&amp;gt; organize and oversee the works and dwellings of humanity.  In the Second Age, their hierarchy deals primarily with places; the authority of the Department of Universal Human Affairs, the branch of the Bureau that deals with concepts and human activities, has been stripped away in recent centuries by the Department of Abstract Matters in the Bureau of Heaven.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Divinity Count:&amp;lt;/b&amp;gt; 51&lt;br /&gt;
&lt;br /&gt;
=== Five Directions Directorate ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Wun Ja&amp;lt;/b&amp;gt;, God of the Shining Metropolis, the Director of Humanity&lt;br /&gt;
*&amp;lt;b&amp;gt;Yo-Ping&amp;lt;/b&amp;gt;, Celestial Minister of Harmony (Bastions of the North, pg.19)&lt;br /&gt;
**&amp;lt;b&amp;gt;Jagalza&amp;lt;/b&amp;gt;, the Satrap of the Realm&lt;br /&gt;
***&amp;lt;b&amp;gt;Ameru&amp;lt;/b&amp;gt;, the God of Meru&lt;br /&gt;
***&amp;lt;b&amp;gt;Gri-Fel&amp;lt;/b&amp;gt;, the God of the Imperial City&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chung Ting&amp;lt;/b&amp;gt;, the God of Juche&amp;lt;/i&amp;gt; ([[Patkin]])&amp;lt;br&amp;gt;The goddess Chung Ting has many rumors following her - that she is Ameru's daughter, that she brokered the deal between the Mountain Folk of Juche and the Scarlet Empress and other dark rumors. Chung Ting has served the Celestial Bureaucracy dutifully since her birth following the establishment of Juche at the feet of Mount Meru, and has never tired in ensuring the safety and productivity of Juche. When she manifests, she inevitably takes the form of a sturdy, motherly figure clad in white jade and ivory super-heavy plate. Her skin is more akin to rock than flesh and her eyes glitter like rubies.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sunset Wave&amp;lt;/b&amp;gt;, the Satrap of the West&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;The goddess of the West dwells in an archipelago of islets, bridges and mossy towers that rises from an artificial lake at the edge of Yu-Shan.  She is by far the weakest of the four Directional Satraps, as there are few people and few marks of civilization in the Wyld-washed West.  This pearl-crowned goddess owes far more favors than she can ever repay, but none would dare refuse her requests, lest the West dissolve at the hands of the Fair Folk.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tambora of the Thousand Faces&amp;lt;/b&amp;gt;, the Satrap of the East&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;This dark, slender goddess dwells in a wondrous palace of worked stone, living wood and rainbow adamant.  She is whimsical by nature; her interest in, and affections for, the mortals and locales under her care shift from day to day.  She is the most overtly political of the Directional Satraps, but her mercurial nature precludes her from developing any truly long-term plans...  or so her fellows believe.&lt;br /&gt;
***&amp;lt;b&amp;gt;Gen&amp;lt;/b&amp;gt;, the God of Nexus, Minister of Ways of the Council of Entities&lt;br /&gt;
***&amp;lt;b&amp;gt;Leeayta&amp;lt;/b&amp;gt;, the God of Rathess, the Lizard Queen&lt;br /&gt;
***&amp;lt;b&amp;gt;Tien Yu&amp;lt;/b&amp;gt;, the God of Lookshy (&amp;lt;i&amp;gt;[[EtO]]&amp;lt;/i&amp;gt;, p22)&lt;br /&gt;
***&amp;lt;b&amp;gt;Tu Yu&amp;lt;/b&amp;gt;, the God of Deheleshen (&amp;lt;i&amp;gt;[[EtO]]&amp;lt;/i&amp;gt;, p22)&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zocho&amp;lt;/b&amp;gt;, the Satrap of the South&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;The god of the South appears as a man with hair and beard of fire and skin like black glass, clad in robes of flowing sand.  His branch of the Bureau is more corrupt than most, as the Southerners offer up much worship to the spirits.  As a result, Zocho makes a special effort to remain well-connected with other gods, including the Constellation-gods of the Bureau of Destiny, offering favors and kick-backs to ensure that his subordinates' activities are not audited.&lt;br /&gt;
***&amp;lt;b&amp;gt;The Golden Lord&amp;lt;/b&amp;gt;, Patron of An-Teng&lt;br /&gt;
****&amp;lt;b&amp;gt;The Pale Mistress&amp;lt;/b&amp;gt;, Devourer and Destroyer, Goddess of Pain and Hardship in An-Teng&lt;br /&gt;
***&amp;lt;b&amp;gt;Grandmother Bright&amp;lt;/b&amp;gt;, the God of Chiaroscuro&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Black Quarry&amp;lt;/b&amp;gt;, the God of Gem&amp;lt;/i&amp;gt; ([[Patkin]])&amp;lt;br&amp;gt;The god of Gem is a haggard-looking man with eyes of fool's gold, teeth of silver, skin like black glass and hair of splintered gemstone. Thin, panicky and despairing, Black Quarry is almost constantly afflicted with visions of his city's destruction at the hands of everyone and everything. As a result, his office is a shelter for the paranoid and the distrustful. Heavenly gossip tells of Amoth City-Smiter's frequent &amp;quot;visits&amp;quot; to Black Quarry, which are little more than shakedowns.&lt;br /&gt;
***&amp;lt;b&amp;gt;Weary Heron&amp;lt;/b&amp;gt;, Plenipotentiary of the South (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p80)&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Torngasak, Walker on Bitter Paths&amp;lt;/b&amp;gt;, the Satrap of the North&amp;lt;/i&amp;gt; ([[Jiba]])&amp;lt;br&amp;gt;The god of the North appears as a brawny, middle-aged man, with long white hair and beard, covered with a fine film of ice. His skin is grayish like that of a whale and always slightly cool. He only has one arm and instead of a hand, Torngasak has the paw of an polar bear. His eyes look like pearls of glass. He wears wide robes of fine fur and hides, that always seem to move in the wind even if there is none. He lives in a great mansion build entirely from ice and snow. In the middle of his residence burns a great blue fire, illuminating and warming the whole mansion. A survivor par excellence,Torngasak knows how to make his living, although he is neither as rich as Zocho nor as powerful as Tambora. He seems to be the only one, who understands the situation of the destitute Satrap of the West.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nootaikok&amp;lt;/b&amp;gt;, God of Gethamane&amp;lt;/i&amp;gt; ([[Jiba]])&amp;lt;br&amp;gt;The god of Gethamane is a somewhat odd and silent person. Noone has ever heard him say a word, but he transfers dreamlike pictures in the minds of his followers to communicate with them. He looks like a hairless young man, veiled in grayish robes and with completely black eyes without pupils.&lt;br /&gt;
=== Department of Universal Human Affairs ===&lt;br /&gt;
**&amp;lt;b&amp;gt;Amoth City-Smiter&amp;lt;/b&amp;gt;, God of Tumbled Ruins, the Sub-Director of Bribery and Finance&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Rupan Jade-Snatcher&amp;lt;/b&amp;gt;, God of Thievery&amp;lt;/i&amp;gt; ([[Patkin]])&amp;lt;br&amp;gt;The wolf-faced god of thieves has long since abandoned his palace in Yu-Shan, prefering to roost in the Bastion District of Nexus. Clad in robes of green or red jade depending on his mood, Rupan Jade-Snatcher plots and schemes the next big caper, desperate to outshine any whom would call themselves thieves. Though not a member of the Guild, he has connections running from the top factors of the organization down to the lowliest apprentice merchant, most of whom make prayers to Rupan's favor. &lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ascendent Golden Scales&amp;lt;/b&amp;gt;, God of Unfair Trade, Advocate of the Guild in Heaven&amp;lt;/i&amp;gt; ([[DS]])&amp;lt;br&amp;gt;Ascendent Golden Scales appears as a short, Eastern man or woman, typically quite fat in either gender, with eyes and hair of bright gold, dressed in the finest silks.  Around his neck, he has a heavy silver chain of office, with iron manacles binding wrists from straying too far again.  On the back of his robe is an scale, embroidered in ruby and silver thread.  Ascendent Golden Scales presides over all unfair merchenticle transactions, where one side profits unfairly at the expense of another.  He constantly squables over what precisely is and isn't fair- not helped by a nasty breakup with Yangean, the Heavenly Magistrate of Just Trade, some time ago (who now tends to charge even grossly unfair trade practices as perfectly legitiment, to deny them from Golden Scales).  Ascedent Golden Scales is also the personal advocate of the Guild in Heaven- he has taken them under his wing, although not for no charge- most of the highest members of the Guild have bought entire slave caravans, using them for the exclusive purpose of worshiping Ascendent.  He hasn't been audited since the Dragonblooded Rebellion- but with the Ambrosia he's pulling in, even after bribes, it's only a matter of time. &lt;br /&gt;
&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Maier of Scales&amp;lt;/b&amp;gt;, God of Usury&amp;lt;/i&amp;gt; ([[Patkin]])&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suneja of the Black Hands&amp;lt;/b&amp;gt;, God of Extortion&amp;lt;/i&amp;gt; ([[Patkin]])&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Achekis the Wretch&amp;lt;/b&amp;gt;, God of Blackmail&amp;lt;/i&amp;gt; ([[Patkin]])&lt;br /&gt;
***&amp;lt;b&amp;gt;Plentimon of the Dice&amp;lt;/b&amp;gt;, God of Gambling&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Rajani the Inscrutable&amp;lt;/b&amp;gt;, Maharani of Cats, Liaison to the Bureau of Nature&amp;lt;/i&amp;gt; ([[Ikselam]])&amp;lt;br&amp;gt;The blue-eyed goddess of all cats does double-duty as goddess of household pets, despite regular challenges from Arshyan the Stalwart, god of dogs. She holds a station in the Bureaus of both Nature and Humanity, and is expected to mediate whenever conflicts arise between them, an event which occurs on a fairly continual basis. She constantly commutes back and forth between offices, and her personal staff is always swamped in a nightmarish morass of redundant and contradictory paperwork as they attempt to reconcile the directives issued by the two bureaus. Despite this, Rajani clings tenaciously to her post, mainly because it allows her to cultivate contacts among the various gods of humanity.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sarasvathy&amp;lt;/b&amp;gt;, Shogun of Human Communication and Conversation&amp;lt;/i&amp;gt; ([[Jiba]])&amp;lt;br&amp;gt; Sarasvatys oversees language and all other forms of human communication. Having the appearance of a naked, bronze-skined girl with yellow hair, her childish body is tattooed with letters, that flow over her skin and shapeshift to create phrases in all known languages. Ironically, she never speaks a word, but everyone talking to her feels instinctively what she would have said. &amp;lt;i&amp;gt;She works extensively with [[HandofOmega/Gods|Meldre]] in the Division of Journeys.&amp;lt;/i&amp;gt;&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Duffu-Manu&amp;lt;/b&amp;gt;, God of Sleaze, Master of all Depraved Innuendo&amp;lt;/i&amp;gt; ([[ArabianNinja]])&amp;lt;br&amp;gt; Duffu-Manu is a notorious god from the Division of Serenity, known for his fantastic, if ill-cared-for, timing to appear in all situations which could be misconstrued as lecherous in nature. Nevertheless he is also able to make himself available when such situations are lecherous to begin with. His appearance is of a stunningly handsome man with perfect locks of gold, his eyes however are black and feartureless to hide his line of sight as they gaze where they should not, for moments that are far from acceptable. He is known to appear at any party or gathering in Heaven, invited or not, carrying a bowl of trail mix.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Haulili&amp;lt;/b&amp;gt;, Minister of Western Languages&amp;lt;/i&amp;gt; ([[Jiba]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Oghmas&amp;lt;/b&amp;gt;, Minister of Northern Languages&amp;lt;/i&amp;gt; ([[Jiba]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Akyaquee&amp;lt;/b&amp;gt;, Head Monk of Stories&amp;lt;/i&amp;gt; ([[UncleChu]])&amp;lt;br&amp;gt; One of the most majestic gods in Yu-Shan, Akyaquee's appearance brings tears to the eyes of those that gaze upon her, yet strangely, few can agree on her exact visage.  She is still incredibly embittered by the leaving of Spinner of Glorious Tales and Weaver of Dreams of Victory to Great Forks well over 500 years ago, and petitions for the dissolution of Great Forks, but despite her power, these requests fall on deaf ears.  When she cannot pursue this grand goal, she does an excellent job of maintaining her post.  Rumors abound that she is not entirely unsympathetic to the berserk machinations of the Fair Folk.&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Gaokul&amp;lt;/b&amp;gt;, Consul of Humor&amp;lt;/i&amp;gt; ([[UncleChu]]) &amp;lt;br&amp;gt;More sphere-shaped than humanoid, Gaokul's skin shines like highly polished bronze, and his limbs are little more than flippers upon which he slides around as though he were ice-skating.  His voice is unpleasantly raspy, and unfortunately his conversation tends more towards great swelling words of vanity than words befitting his position.&lt;br /&gt;
*****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Uss&amp;lt;/b&amp;gt;, Joujuu of Anecdotes&amp;lt;/i&amp;gt; ([[UncleChu]])&amp;lt;br&amp;gt;Uss is a horribly unassuming looking old man with a perpetual grin and a twinkle in his eye.  He is clad in fine robes, and perpetually smokes a pipe, though this pipe is as much a part of his Essence as his limbs and face.  He demands constant reports from his inferiors, to read on his favorite chair in front of a roaring fire. &lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[HandofOmega/Gods|Ixlos]]&amp;lt;/b&amp;gt;, God of Invention&amp;lt;/i&amp;gt; ([[HandofOmega]]) &lt;br /&gt;
***&amp;lt;b&amp;gt;Vanileth&amp;lt;/b&amp;gt;, Shogun of Artificial Flight&lt;br /&gt;
****&amp;lt;b&amp;gt;Relza&amp;lt;/b&amp;gt;, Aerial Satrap of Rathess&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Erana&amp;lt;/b&amp;gt;, Aerial Satrap of Lookshy&amp;lt;/i&amp;gt; ([[Patkin]])&lt;br /&gt;
**&amp;lt;b&amp;gt;Rabszogla&amp;lt;/b&amp;gt;, God of Slavery (Roll of Glorious Divintiy, p.)&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sigur, Lord of the Kept&amp;lt;/b&amp;gt;, God of Human Bondage&amp;lt;/i&amp;gt; ([[Ikselam]])&amp;lt;br&amp;gt;Sigur presides over slavery, and all other ways in which humans can be in the service of others. He appears as a muscular black man with the head of a mule, his wrists and ankles shackled together and a heavy iron collar encircling his neck. Despite his trappings of bondage, he is a domineering and uncompromising taskmaster, and maintains firm control over his subordinates. Sigur is an outspoken opponent of corruption among the Bureaus, and has spent the last several decades assembling a commission to investigate possible methods of reform.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Soliver Peacock-Eyes&amp;lt;/b&amp;gt;, Sultan of Pimps&amp;lt;/i&amp;gt; ([[Ikselam]])&amp;lt;br&amp;gt;The chief god of the subdepartment in charge of prostitution appears as a heavyset Southern man with a neatly-trimmed beard and moustache, and hypnotic, iridescent eyes. He is usually seen dressed in silken finery and his characteristic feathered turban, and is always accompanied by a retinue of houris, spirit concubines who feed him delicacies and drugs, fan him with palm-fronds, perform secretarial duties, and pleasure him without complaint or concern for propriety. Soliver is a jovial, well-spoken fellow, and is a very popular guest at Yu-Shan parties. He also runs a very high-class escort service, providing clients with the services of literal gods and goddesses of love and beauty -- for an appropriately astronomical sum, of course. However, he refuses to pimp any of his direct subordinates, even if they request it; he feels that his private business and official duties should be kept firmly separate.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Uhura the Unfettered&amp;lt;/b&amp;gt;, Goddess of Emancipation&amp;lt;/i&amp;gt; ([[Ikselam]])&amp;lt;br&amp;gt; Uhura appears as a proud woman with bronze skin and long, unruly hair. Short lengths of broken chain dangle from her iron manacles and collar. Although most people (and gods) associate her with slave rebellion, she actually considers her primary bailiwick to be legal manumission. It is said that she bears some close relationship to Sigur; a long-standing rumor has it that she was once his human slave, and that he freed her and raised her to godhood as a reward for some great service.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ovin-Bareth&amp;lt;/b&amp;gt;, Prince of Grain, God of the Threshing Floor&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Mochinari&amp;lt;/b&amp;gt;, Goddess of Rice&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ahandenwe-Welgo&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, Daimyo of the Hunt [[nikink]]&lt;br /&gt;
***&amp;lt;b&amp;gt;Bright Spearpoint&amp;lt;/b&amp;gt;, Southern God of Hunting (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p73)&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fearful Wailing&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;, Progenitor of Disease and Director of Ill-Health ([[Nikink]])&lt;br /&gt;
***&amp;lt;b&amp;gt;Black Eye Cyst&amp;lt;/b&amp;gt;, Southern Commissioner for the Board of Ill-Health (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p80)&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Faradai&amp;lt;/b&amp;gt;, Artificer of Most Efficacious Prostheses&amp;lt;/i&amp;gt; ([[Thnktfthbx]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Molikai/DikanchouDayang|Dikanchou Dayang]]&amp;lt;/b&amp;gt;, God of Heroic deeds.&amp;lt;/i&amp;gt; ([[Molikai]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chysserad&amp;lt;/b&amp;gt;, Emperor of Government and Civilization&amp;lt;/i&amp;gt; &amp;lt;br&amp;gt; Chysserad is in charge of making sure governments function.  Extremely self-important, without him humanity would indeed lapse into anarchy.  Many of the other gods support him in his position, even though he doesn't acknowledge them.  He dons a purple robe that flows over the horizon, and a red carpet unrolls before his feet with every step.  He holds a scepter in one hand and a sphere in the other, and a dove and hawk circle around his crowned head endlessly. It is impossible to tell if Chysserad is listening when he is addressed.  He loves and hates Muza at the same time, for Muza topples governments, but also instates new ones. ([[UncleChu]]}&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[HandofOmega/Gods|Muza]]&amp;lt;/b&amp;gt;, God of Revolution&amp;lt;/i&amp;gt; ([[HandofOmega]]} &lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Stanoje/GodDossiers|Takht-e-Tavous]]&amp;lt;/b&amp;gt;, Goddess of Trafficking&amp;lt;/i&amp;gt; ([[Stanoje]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[BogMod/YuFan|Yu Fan]]&amp;lt;/b&amp;gt;, God of Sports&amp;lt;/i&amp;gt; ([[BogMod]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Brad&amp;lt;/b&amp;gt;, God of Bad Sportsmanship&amp;lt;/i&amp;gt; ([[Han'ya]]) - He appears as a red-faced, perpetually angry-looking overly muscular peasant native of the Blessed Isle, wearing some kind of sports uniform. His feet are perpetually dirty from dirt-kicking, his knuckles are literally made of brass, and he can only speak in loud, semicoherent rants. He is a staunch supporter of House Sesus, since they comprise a great chunk of his domain. Ironically, they once opposed his promotion from God of Crotch-Knocks and Nipple Cripplers to his current position, but were thwarted by his allies in House Mnemon. The agreements he had signed with &amp;lt;i&amp;gt;them&amp;lt;/i&amp;gt;, he immediately ignored upon promotion, as appropriate for his new office.&lt;br /&gt;
&lt;br /&gt;
=== Gods of the Bureau Who Have Not Been Further Subranked ===&lt;br /&gt;
&lt;br /&gt;
* [[Thnktfthbx/Faradai|Faradai]], Artificer of Most Efficacious Prostheses - God of prosthetic replacements.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
black quarry = teh funney! - [[Quendalon]]&lt;br /&gt;
: I concur. _[[Ikselam]] &amp;lt;i&amp;gt;especially loved the part about Amoth.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yo-Ping is actually under Wun Ja, but above the directional ministers.  I didn't want to edit all of the subranking categories.  [[StalkerofShadows]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CelestialBureaucracy/BureauOfHeaven&amp;diff=87205</id>
		<title>CelestialBureaucracy/BureauOfHeaven</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CelestialBureaucracy/BureauOfHeaven&amp;diff=87205"/>
				<updated>2011-11-03T18:06:32Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Tag fixes. (Tags must be nested; they must not interlock.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[CelestialBureaucracy|The Celestial Bureaucracy]]: [[CelestialBureaucracy/BureauOfDestiny|Destiny]], [[CelestialBureaucracy/BureauOfHeaven|Heaven]], [[CelestialBureaucracy/BureauOfSeasons|Seasons]], [[CelestialBureaucracy/BureauOfHumanity|Humanity]], [[CelestialBureaucracy/BureauOfNature|Nature]] ===&lt;br /&gt;
= The Bureau of Heaven =&lt;br /&gt;
Under the nominal governance of the Unconquered Sun himself, the &amp;lt;b&amp;gt;Commission on Abstract Matters and Celestial Concerns&amp;lt;/b&amp;gt; occupies itself with the oversight of abstract matters and with the government of the Celestial City.  It is considered the most corrupt of the heavenly Bureaus.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Divinity Count:&amp;lt;/b&amp;gt; 62(63)&lt;br /&gt;
&lt;br /&gt;
=== The Department of Abstract Matters ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Taru-Han&amp;lt;/b&amp;gt;, Lady of Souls, Shogun of the Department of Abstract Matters&lt;br /&gt;
**&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bo-Du-Liang&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; Goddess of Peace [[Nikink]]&lt;br /&gt;
***&amp;lt;b&amp;gt;Jewel of Prosperity&amp;lt;/b&amp;gt;, Goddess of Southern Peace (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p87)&lt;br /&gt;
****&amp;lt;b&amp;gt;Misarand&amp;lt;/b&amp;gt;, Dove Spirit (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p86)&lt;br /&gt;
**&amp;lt;b&amp;gt;Burning Feather&amp;lt;/b&amp;gt;, Lady of Intoxicants&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Four Hundred Rabbits&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;, God of Alcoholic Beverages and Drunkenness. ([[Sparrowhawk]])&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Harvest of Bliss&amp;lt;/b&amp;gt; and &amp;lt;b&amp;gt;Ferment of Madness&amp;lt;/b&amp;gt;, Twin Overseers of Wine&amp;lt;/i&amp;gt; ([[AntiVehicleRocket]]}&amp;lt;br&amp;gt;Harvest of Bliss and Ferment of Madness are the twin gods who govern wine and are nearly exact opposites of each other. Harvest governs the joyful aspects of wine, its pleasure and social power; he appears as a ruddy, burgundy-haired young man, hearty and full of good cheer for all. Ferment is his brother's twisted reflection, sickly and fevered-looking; his responsibility is wine's excesses and sicknesses, the illness and madness that it can bring. Despite their opposed portfolios and temperaments, they are fiercely protective of each other and work side by side to oversee celestial and mortal wine production.&lt;br /&gt;
*****&amp;lt;b&amp;gt;[[Seiraryu/MistressMadali|Mistress Madali]]&amp;lt;/b&amp;gt;, Goddess of Wines in Great Forks. ([[Seiraryu]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shibby-Wah&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;, Queen of Tobacco, Hashish, and other smoked narcotics. ([[Sparrowhawk]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bright Adamant Wind&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;, Sheik of Hallucinogens. ([[Sparrowhawk]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Esharra&amp;lt;/b&amp;gt;, Queen of Battle, Daimyo of the Division of War&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;b&amp;gt;E-Naluna&amp;lt;/b&amp;gt;, Goddess of War (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p89)&lt;br /&gt;
***&amp;lt;b&amp;gt;[[Ahlat]]&amp;lt;/b&amp;gt;, the Southern God of War and Cattle &amp;lt;i&amp;gt;(see [[PowerCombat/Ahlat]])&amp;lt;/i&amp;gt;&lt;br /&gt;
****&amp;lt;b&amp;gt;Clan Strife&amp;lt;/b&amp;gt;, Major Domo (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p82)&lt;br /&gt;
****&amp;lt;b&amp;gt;Bloody Brush&amp;lt;/b&amp;gt;, Factotum (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p84) (Secretly loyal to &amp;lt;b&amp;gt;Saturn&amp;lt;/b&amp;gt;)&lt;br /&gt;
****&amp;lt;b&amp;gt;Horn of Ink&amp;lt;/b&amp;gt;, Overseer of Cattle (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p84)&lt;br /&gt;
****&amp;lt;b&amp;gt;Sharp Edge&amp;lt;/b&amp;gt;, Dedicant of the Daiklave (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p86)&lt;br /&gt;
****&amp;lt;b&amp;gt;Cunning Stratagem&amp;lt;/b&amp;gt;, Warleader (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p89)&lt;br /&gt;
****&amp;lt;b&amp;gt;Broken Horn&amp;lt;/b&amp;gt;, Herald (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p89)&lt;br /&gt;
***&amp;lt;b&amp;gt;Siakal&amp;lt;/b&amp;gt;, the Western God of Battle, Slaughter and Sharks &amp;lt;i&amp;gt;(see [[PowerCombat/Siakal]])&amp;lt;/i&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;Sunipa&amp;lt;/b&amp;gt;, the Eastern God of War &amp;lt;i&amp;gt;(see [[PowerCombat/Sunipa]])&amp;lt;/i&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;Nasamara&amp;lt;/b&amp;gt;, the Northern God of War (&amp;lt;i&amp;gt;[[Books/ScrollOfKings|Scroll of Kings]]&amp;lt;/i&amp;gt; p60)&lt;br /&gt;
***&amp;lt;b&amp;gt;Voharun&amp;lt;/b&amp;gt;, The Northern God of War (&amp;lt;i&amp;gt;[[Books/ScrollOfKings|Scroll of Kings]]&amp;lt;/i&amp;gt; p60)&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Valravn&amp;lt;/b&amp;gt;, Servant of Voharun&amp;lt;/i&amp;gt; ([[Grimjaws]]) The Valravns serve Voharun as his eyes and ears across Creation. Their main responsibility is to oversee individual battles across the North and observe the outcome of other battles in other parts of Creation. They do this by using the arts of divination and observation to gather intelligence to influence the outcome of a battle. They do not neccessarily care which side wins, as long as the battle is fought competently. Valravns are able, but potentially frustrating, advisors. They prefer to hint at plans and have the commanding general figure it out. The other function of the Valravns are to make sure the dead stay so and do not appear as any type of undead. Some Valravns have decided to make this thier primary responsibility and actively oppose the Deathlords. In a bit of parallel creation, my spirit closely resembles the raven familiar mentioned in [[Books/ScrollOfKings|Scroll of Kings]].&lt;br /&gt;
***&amp;lt;b&amp;gt;Tachi-Kun&amp;lt;/b&amp;gt;, the Central God of War (&amp;lt;i&amp;gt;[[TheBlessedIsle]]&amp;lt;/i&amp;gt; p153)&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Vishap-Laran&amp;lt;/b&amp;gt;, God of the Spear&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt; Rank and file soldiers pray often to Vishap-Laran, for when they face a charge, only the massed spears of their brothers stand between them and death.  Vishap-Laran appears as a donkey-headed youth clad in a buff jacket and a wicker hat.  Salyaka, his spear, bleeds before every battle.  Thunder rumbles across the sky when he answers a worshiper's prayer.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Gabril-Aman&amp;lt;/b&amp;gt;, Voice of the Unconquered Sun&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt; Tall and golden, clad in robes of white feathers, Gabril-Aman bears the messages of the Unconquered Sun to his Chosen.  He carries a horn cut from the brow of a Behemoth, and when he winds it the earth shakes and the heavens tremble.  In these dark days, only rarely does Gabril-Aman bring his golden radiance to Creation, for his master cannot be troubled to convey his wishes to mortal men.&lt;br /&gt;
**&amp;lt;b&amp;gt;Hran-Tzu&amp;lt;/b&amp;gt;, God of Decay&lt;br /&gt;
***&amp;lt;b&amp;gt;Kel-Aina&amp;lt;/b&amp;gt;, God of the Deadened Circle&lt;br /&gt;
***&amp;lt;b&amp;gt;Sylvi&amp;lt;/b&amp;gt;, the Crone of Fire, God of the Frenzied Circle&lt;br /&gt;
***&amp;lt;b&amp;gt;The Nameless God of the Utter West&amp;lt;/b&amp;gt;, God of the Changing Circle&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ilithya-Lura&amp;lt;/b&amp;gt;, Daimyo of Birth&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt; Swollen and screaming, the Daimyo of Birth dwells in an underground palace of blood, salt and bone.  She is ever-pregnant, giving birth to all manner of God-Blooded mortals, beasts and monsters.  She has been known to manifest and channel her power through the bodies of pregnant women or newborn children.  When she deals with others, she requires the services of her aides to translate her terrible, wordless screams.  She has secretly allied with certain gods of war, famine and pestilence, for she knows that such times of death and torment drive mortals to bring ever more new life into the world.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Cybele&amp;lt;/b&amp;gt;, Patron of Motherly Love&amp;lt;/i&amp;gt; ([[Jiba]])&amp;lt;br&amp;gt; Cybele was the first child, Ilithya-Lura brought to life. Unlike her mistress, she is driven by compassion, caring for the beeings the Daimyo of Birth gives birth to and nurses and teaches them. She is able to translate Ilithya-Lura's painful screams to help other Gods to understand her. She manifests in bodies of young mothers or other female caretakers. She dislikes the alliances with the gods of pestilence, war and famine Ilithya-Lura formed, but she has not the power to do anything about it.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zaci&amp;lt;/b&amp;gt;, Patron of Fatherly Care&amp;lt;/i&amp;gt; ([[Jiba]])&amp;lt;br&amp;gt; Second-born of Ilithya-Lura and brother to Cybele, Zaci is a more draconic person than Cybele and is the guardian of the palace of the Daimyo of Birth. He is also able to translate the wordless screams, but he seldom does so. In contrast to Cybele, Zaci punishes his servants, when they fail a task given by him. He manifests in young fathers or other men in the position of fartherly authority. He does not like the fact his mistress has made an alliance with the destructive gods, too and unlike the Patron of Motherly Love, he openly shows this. &lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Longinus&amp;lt;/b&amp;gt;, Goddess of Destructive Storms, Witness of Unrelenting Change. (deceased)&amp;lt;/i&amp;gt; ([[ArabianNinja]])&amp;lt;br&amp;gt; Also serving under the department of Seasons as the embodiment of the Season of Air, a powerful diety who took her own life rather than let her power fall to the wayside with the death of the Primodials. Her Essence lives on in a [[ArabianNinja/Longinus|Weapon]], whos power can still affect the domain she once held in more ways than one.    &lt;br /&gt;
** Division of Dreams&lt;br /&gt;
*** [[BogMod/Ragin|Ragin, Duke Of Southern Terrors]] - A god of nightmares.&lt;br /&gt;
**&amp;lt;b&amp;gt;[[Lytek]]&amp;lt;/b&amp;gt;, the Right Hand of Power, Daimyo of the Division of Exaltation&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The Golden Children&amp;lt;/b&amp;gt;, Bearers of the Divine Word&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt; At the height of the First Age, the offspring of the Solar and Lunar Exalted shone brightly among the highest circles of society.  Though not Exalted themselves, they partook of their parents’ miraculous power and celestial Essence.  Then came the Usurpation, in which the Dragon-Blooded slaughtered Celestial Exalts and their children without distinction.  But a few of these celestial-blooded received the Endowment of Essence that granted them godhood, and they survived in the interstices of the Celestial Bureaucracy.  Now most of these Golden Children work for the Department of Exaltation.  There they oversee the rebirth of the celestial shards of their own parents.  It is their task to appear to the newly Exalted in the form of the appropriate Incarna, offering words of wisdom and support.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The Five Immaculate Dragons&amp;lt;/b&amp;gt;, Taimyos of the Dragon-Blooded Host&amp;lt;/i&amp;gt; ([[Patkin]])&amp;lt;br&amp;gt; Once aspects of the Five Elemental Dragons, the Five Immaculate Dragons have since grown in power on their own, thanks to the power of the Immaculate Philosophy. Each Dragon has the duty of awakening the spark of Terrestrial Exaltation with the blood of the Dragon-Blooded Host, as Lytek considers his time taken up enough with the Celestial Shards to deal with each new scion of the Dragons on an individual basis. Each Immaculate Dragon takes on the form of the legendary hero the Immaculate Texts speak of, and this has resulted in a chicken-or-egg question amonst the Bureau of whether the Five Immaculate Dragons actually existed once and ascended to godhood after the Usurption or if they are simply gods created by the Celestial Bureaucracy to take in the worship given to the Five Immaculate Dragons.&lt;br /&gt;
**&amp;lt;b&amp;gt;Madame Marthesine of the Lost&amp;lt;/b&amp;gt;, Daimyo of the Division of Lost Things&lt;br /&gt;
**&amp;lt;b&amp;gt;Shining Flower&amp;lt;/b&amp;gt;, the Bloody Goddess, the Mistress of Hearts and Knives (&amp;lt;i&amp;gt;[[RoR]]&amp;lt;/i&amp;gt; p70)&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Uryon-Sardath&amp;lt;/b&amp;gt;, God of Sardath That Was Lost, Daimyo of That Which Is No Longer&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt; In the dawn times, when the Primordials ruled in Heaven, the gods built a city upon what is now called the Blessed Isle.  That city is gone now, wiped away in the great War against the Primordials, but the city’s god remains.  Uryon-Sardath now rules the memory of all things that no longer exist.  Once he also ruled over cities, but this authority was stripped from him after the Usurpation; out of jealousy of the god Ameru, he supplied the Dragon-Blooded with the destructive weapons that they used to lay waste to the city of Meru.  Uryon-Sardath still nurses an irrational hatred of all the city gods of the Blessed Isle.  He appears as a great dragon formed from the misty colors of sunset.  He wears a crown in the form of a city, inhabited by a race of animalcules bred by a forgotten Solar sorcerer in the First Age.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hakazashi&amp;lt;/b&amp;gt;, the Patriot's Talon, Daimyo of the Division of Nations&amp;lt;/i&amp;gt; (_[[Ikselam]]) &amp;lt;br&amp;gt;The fierce god of nationalism takes the form of a huge bald eagle, his talons clutching sceptres and lightning bolts. He has many contacts among the nation-gods of the Bureau of Humanity, and is notorious for encouraging conflicts between them; patriotic fervor is never greater than in times of war.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Rikki-Te&amp;lt;/b&amp;gt;, God of Revolution&amp;lt;/i&amp;gt; (_[[Ikselam]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Anevet&amp;lt;/b&amp;gt;, Mother of Dynasties, Goddess of Hereditary Rule&amp;lt;/i&amp;gt; (_[[Ikselam]])&lt;br /&gt;
**&amp;lt;b&amp;gt;Uvanavu&amp;lt;/b&amp;gt;, The Chrysanthemum Shogun (Bastions of the North, pg. 20)&lt;br /&gt;
&lt;br /&gt;
=== The Department of Celestial Concerns ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Ryzala&amp;lt;/b&amp;gt;, Lady of Bureaucracy and Paperwork, Shogun of the Department of Celestial Concerns&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Atonga-Sesha&amp;lt;/b&amp;gt;, Patroness of Landowners, Daimyo of the Division of Celestial Real Estate&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Her skin the color of red earth, her dark hair crowned with stars, this goddess bears herself with an air of immortal authority.  Her aerial palace oversees the whole of Yu-Shan.  She has the power to evict all but the mightiest gods from their palaces, and her taste for extortion is renowned throughout the heavenly city.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Visvakarma&amp;lt;/b&amp;gt;, Architect of Heaven&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ichamaji&amp;lt;/b&amp;gt;, Painter of the Roof of Heaven&amp;lt;/i&amp;gt; ([[Patkin]]) &lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Seventh Sage&amp;lt;/b&amp;gt;, Cartographer of the Celestial City&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ayizan&amp;lt;/b&amp;gt;, Goddess of Markets, Daimyo of the Division of Celestial Trade and Commerce&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hadarach&amp;lt;/b&amp;gt;, Guardian of the Sixty-One Gates, Daimyo of the Division of Celestial Travel and Transport&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Atra-Hasi&amp;lt;/b&amp;gt;, Goddess of the Quicksilver Canals&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nehalennia&amp;lt;/b&amp;gt;, Warden of the Celestial Gondolas&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shakhali&amp;lt;/b&amp;gt;, Lord of the Three Winged Legions, Director of Aerial Traffic&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
****&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ikaru-Thiaz&amp;lt;/b&amp;gt;, Steersman of the Golden Barque, God of the Airships of Heaven&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parsai&amp;lt;/b&amp;gt;, Psychopomp of Prayer, Daimyo of the Division of Resource Management and Quintessence Distribution&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Somnio&amp;lt;/b&amp;gt;, God of New Gods, Seneschal of Rising Divinity&amp;lt;/i&amp;gt; ([[DS]])&amp;lt;br&amp;gt; Somnio is a god little known beyond a few savants, and appears as a twelve foot tall giant, crafted of red and white jade.  Oh his forehead is the mark of Parsai, for it is his duty to welcome divinities new to Heaven, to help aquint them with Yu-Shan's myriad districts, and in general to help them adjust to their new lifestyle.  His job is not a busy one, for few new gods arise- usually, when a new job opening happens, it gets filled internally.  &lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[HandofOmega/Gods|Ringan]]&amp;lt;/b&amp;gt;, God of Guardians &amp;lt;/i&amp;gt; ([[HandofOmega]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Radiant Narasin&amp;lt;/b&amp;gt;, Legate of the Jade Pleasure Dome, Daimyo of the Division of Enforcement of Celestial Law&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt; Radiant Narasin once walked the streets of Meru among the Celestial Exalted, directing the enforcement of law in that greatest of all earthly cities.  Now he commands his fellow celestial lions in Yu-Shan.  As incorruptible as any of his kind, he watches the return of the Solars with caution.  He fears their ambition, and will pursue evidence of illegal activity on their part at any cost, even that of his own destruction.&lt;br /&gt;
**&amp;lt;b&amp;gt;Wong Bongerok&amp;lt;/b&amp;gt;, Celestial Censor of the South (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p87)&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[HandofOmega/Gods|Dota]]&amp;lt;/b&amp;gt;, Herald to the Incarna&amp;lt;/i&amp;gt; ([[HandofOmega]])&amp;lt;br&amp;gt; Dota holds an unofficial position in the Celestial Bureaucracy.&lt;br /&gt;
&lt;br /&gt;
=== The Office of Intelligent Design ===&lt;br /&gt;
* Shenji, god of Thaumaturgy ([[Books/OadenolsCodex|Oadenol's Codex]], p. 111)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
The Immaculate Dragons are just a circle of minor elementally aspected godlings who got a friendly Exalt to spoof the Department of the Immortal Register of Names, then pulled some strings to get themselves reassigned.  Right now they live in fear that someone will discover their true identities and bring them up on charges of Impersonation of Celestial Dignitaries.  Mela sometimes has to bitch-slap Sextes Jylis for calling her &amp;quot;Melanie.&amp;quot; - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
:I was under the impression that the Five Elemental Dragons (children of Gaia which are certainly real) were glorified by the Immaculate faith as the Five Immaculate Dragons?  &amp;amp;[[Arafelis]] &amp;lt;i&amp;gt;is giggling nonetheless&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For some reason, I made some gods of getting wasted.  Despite the fact that I never even come close to doing so.  Ah well, it's still fun to make this stuff up.  I might even make up descriptions for them later. - ([[Sparrowhawk]])&lt;br /&gt;
&lt;br /&gt;
:Mmmm, drug gods. I've been playing around with a pair of gods in this vein, too -- I figure I might as well post their names and capsule descriptions, in preparation for a full stat-out and description. -- [[AntiVehicleRocket]]&lt;br /&gt;
&lt;br /&gt;
Slowly adding Gods from Houses of the Bull God - [[Nikink]]&lt;br /&gt;
&lt;br /&gt;
I wasn't sure which Bureau to add Uvanavu to, I figure that Health is an abstract matter.  [[StalkerofShadows]]&lt;br /&gt;
&lt;br /&gt;
Longinus Added for sake of referencing,and shamless advertising ;) - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
[[Books/TheBlessedIsle|tCoCD:TheBlessedIsle]] has a full writeup on the Central War God, but also mentions the northern one as a crow-god named Voharun. Unfortunetly there's already a northern god listed here? It doesn't have a name next to it... but doesn't have a page cite either. Thoughts? -[[Vaegrim]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CelestialBureaucracy/BureauOfDestiny&amp;diff=87203</id>
		<title>CelestialBureaucracy/BureauOfDestiny</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CelestialBureaucracy/BureauOfDestiny&amp;diff=87203"/>
				<updated>2011-11-03T18:04:04Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Tag fixes. (Tags must be nested; they must not interlock.)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [[CelestialBureaucracy|The Celestial Bureaucracy]]: [[CelestialBureaucracy/BureauOfDestiny|Destiny]], [[CelestialBureaucracy/BureauOfHeaven|Heaven]], [[CelestialBureaucracy/BureauOfSeasons|Seasons]], [[CelestialBureaucracy/BureauOfHumanity|Humanity]], [[CelestialBureaucracy/BureauOfNature|Nature]] ===&lt;br /&gt;
= The Bureau of Destiny =&lt;br /&gt;
Under the supervision of the Maidens, the &amp;lt;b&amp;gt;Most Excellent Designers of Destiny and Sidereal Conjunctions&amp;lt;/b&amp;gt; work to ensure the stability of the web of Fate and the maintenance of Destiny.  Their responsibility is not to what was or what is, but to what will be.  The Sidereal Exalted hold important roles in this bureau, using their unique skills to prevent fate from going awry, or to mend it.\\&lt;br /&gt;
&amp;lt;b&amp;gt;Divinity Count:&amp;lt;/b&amp;gt; 40\\&lt;br /&gt;
&lt;br /&gt;
=== The Division of Journeys ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Ruvia&amp;lt;/b&amp;gt;, Captain of the Golden Barque, God of Roads&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[HandofOmega/Gods|Bashar]]&amp;lt;/b&amp;gt;, God of Scavengers, does equal time in Division of Secrets&amp;lt;/i&amp;gt; ([[HandofOmega]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[HandofOmega/Gods|Meldre]]&amp;lt;/b&amp;gt;, God of Communication, &amp;lt;/i&amp;gt; ([[HandofOmega]]}&amp;lt;br&amp;gt;Works extensively with Sarasvathy in the Bureau of Humanity&lt;br /&gt;
**&amp;lt;b&amp;gt;The Captain&amp;lt;/b&amp;gt;, Constellation of Strength, Determination and Orderliness&lt;br /&gt;
**&amp;lt;b&amp;gt;The Gull&amp;lt;/b&amp;gt;, Constellation of Wanderlust&lt;br /&gt;
**&amp;lt;b&amp;gt;The Mast&amp;lt;/b&amp;gt;, Constellation of Endurance&lt;br /&gt;
**&amp;lt;b&amp;gt;The Messenger&amp;lt;/b&amp;gt;, Constellation of Skilled and Professional Service&lt;br /&gt;
**&amp;lt;b&amp;gt;The Ship's Wheel&amp;lt;/b&amp;gt;, Constellation of Perseverance&lt;br /&gt;
=== The Division of Serenity ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Yaogin&amp;lt;/b&amp;gt;, Bearer of the Lapis Ewer, God of Beautiful Dreams&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[HandofOmega/Gods|Zanish]]&amp;lt;/b&amp;gt;, God of Celebration &amp;lt;/i&amp;gt; ([[HandofOmega]])&lt;br /&gt;
**&amp;lt;b&amp;gt;The Ewer&amp;lt;/b&amp;gt;, Constellation of Romance and Affection&lt;br /&gt;
**&amp;lt;b&amp;gt;The Lovers&amp;lt;/b&amp;gt;, Constellation of Lust and Uneven Relationships&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Rufio|Rufio]]&amp;lt;/b&amp;gt;, Procurer of Gilded Dreams&amp;lt;/i&amp;gt; (_[[Ikselam]])&lt;br /&gt;
**&amp;lt;b&amp;gt;The Musician&amp;lt;/b&amp;gt;, Constellation of Contentment and Enjoyment&lt;br /&gt;
**&amp;lt;b&amp;gt;The Peacock&amp;lt;/b&amp;gt;, Constellation of Considered and Practical Alliances&lt;br /&gt;
**&amp;lt;b&amp;gt;The Pillar&amp;lt;/b&amp;gt;, Constellation of Tested and Stable Partnerships&lt;br /&gt;
=== The Division of Battles ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Hu Dai Liang&amp;lt;/b&amp;gt;, Shogun of the Crimson Banner, Lord General of the Division of Battles&lt;br /&gt;
**&amp;lt;b&amp;gt;The Banner&amp;lt;/b&amp;gt;, Constellation of Reputation, Story and Awe&lt;br /&gt;
***&amp;lt;b&amp;gt;Chanquaz&amp;lt;/b&amp;gt;, A Wood Elemental, Chief of Protocol (Formerly employed by &amp;lt;b&amp;gt;Ahlat&amp;lt;/b&amp;gt;)&lt;br /&gt;
**&amp;lt;b&amp;gt;The Gauntlet&amp;lt;/b&amp;gt;, Constellation of Ruthless Expediency&lt;br /&gt;
**&amp;lt;b&amp;gt;The Quiver&amp;lt;/b&amp;gt;, Constellation of Flexibility and Fleetness of Thought&lt;br /&gt;
**&amp;lt;b&amp;gt;The Shield&amp;lt;/b&amp;gt;, Constellation of Courage and Battle-Joy&lt;br /&gt;
***&amp;lt;b&amp;gt;Clan Strife&amp;lt;/b&amp;gt;, (Currently working as Major-Domo of &amp;lt;b&amp;gt;Ahlat&amp;lt;/b&amp;gt;, &amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p82) &lt;br /&gt;
**&amp;lt;b&amp;gt;The Spear&amp;lt;/b&amp;gt;, Constellation of Skill and Discipline in Combat&lt;br /&gt;
=== The Division of Secrets ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Nara-O of the Hundred Veils&amp;lt;/b&amp;gt;, Keeper of Secrets&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[HandofOmega/Gods|Bashar]]&amp;lt;/b&amp;gt;, God of Scavengers, does equal time in Division of Journeys&amp;lt;/i&amp;gt; ([[HandofOmega]])&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[HandofOmega/Gods|Simsim]]&amp;lt;/b&amp;gt;, God of Trickery&amp;lt;/i&amp;gt; ([[HandofOmega]])&lt;br /&gt;
**&amp;lt;b&amp;gt;The Guardians&amp;lt;/b&amp;gt;, Constellation of Practical Knowledge&lt;br /&gt;
**&amp;lt;b&amp;gt;The Key&amp;lt;/b&amp;gt;, Constellation of Scholarly Study&lt;br /&gt;
**&amp;lt;b&amp;gt;The Mask&amp;lt;/b&amp;gt;, Constellation of Secret Wisdom&lt;br /&gt;
**&amp;lt;b&amp;gt;The Sorcerer&amp;lt;/b&amp;gt;, Constellation of Magic and Power&lt;br /&gt;
**&amp;lt;b&amp;gt;The Treasure Trove&amp;lt;/b&amp;gt;, Constellation of Revealed Wisdom&lt;br /&gt;
=== The Division of Endings ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Wayang, the Black Puppet Mask&amp;lt;/b&amp;gt;, God of Silence, Minister of Endings&lt;br /&gt;
**&amp;lt;b&amp;gt;The Corpse&amp;lt;/b&amp;gt;, Constellation of the Ending of Lives and Modes of Existence&lt;br /&gt;
**&amp;lt;b&amp;gt;The Crow&amp;lt;/b&amp;gt;, Constellation of Inevitability&lt;br /&gt;
**&amp;lt;b&amp;gt;The Haywain&amp;lt;/b&amp;gt;, Constellation of Gradual Decline and Failure&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[TeddLazybones|Tedd Lazybones]]&amp;lt;/b&amp;gt;, the Tired Baron&amp;lt;/i&amp;gt;([[Patkin]])&lt;br /&gt;
**&amp;lt;b&amp;gt;The Rising Smoke&amp;lt;/b&amp;gt;, Constellation of the End of Journeys&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;The Prince of the Star of the Golden Door&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; ([[Quendalon]])&lt;br /&gt;
**&amp;lt;b&amp;gt;The Sword&amp;lt;/b&amp;gt;, Constellation of the End of Hope&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Evandais|Evandais the Fair]]&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; (_[[Ikselam]])&lt;br /&gt;
=== Independent ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Luranume&amp;lt;/b&amp;gt;, Master of Fivefold Luck, Lord of Auspicious Surprises (Bastions of the North, pg.20)&lt;br /&gt;
&lt;br /&gt;
=== Fan-Created Gods Not Assigned To A Department ===&lt;br /&gt;
&lt;br /&gt;
[[BogMod/KirinOfTheEndlessSky|Kirin of the Endless Sky]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Slowly adding Gods mentioned in [[HotBG]] - [[Nikink]] &amp;lt;i&amp;gt;Placing the Gods mentioned in the book under the constellations where I think they fit best in the Division they belong to...&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: Shouldn't the gods from [[HotBG]] be members of the Bureau of heaven, Department for Universal Affairs (Warfare Division or whatever) if they work for Ahlat? - [[Voidstate]]&lt;br /&gt;
&lt;br /&gt;
:: Indeed. But the ones listed here are noted specifically as working for members of this Bureau. So, Chanquaz used to work for Ahlat, now works here, and Clan-Strife, while working for Ahlat, is employed by the Crimson Panoply. &amp;quot;&amp;lt;i&amp;gt;Clan Stife is part of the military bureaucracy of the Crimson Panoply, but Ahlat has appropriated his dubious talents for his household staff to ease tensions.&amp;lt;/i&amp;gt;&amp;quot; (&amp;lt;i&amp;gt;[[HotBG]]&amp;lt;/i&amp;gt; p82). That said, if you think he shouldn't be mentioned twice, by all means remove his entry from here. B-) - [[Nikink]]&lt;br /&gt;
&lt;br /&gt;
::: No worries. On another note, what;s up with having a god called [[TeddLazybones|Tedd Lazybones]]? That's gotta be the least Exaltedish name ever. *shrugs* Just saying... - [[Voidstate]]&lt;br /&gt;
&lt;br /&gt;
:::: Yeah... I think it's a bit odd, too... oh well... - [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:::: That's much of the point though. [[TeddLazybones|Tedd Lazybones]] was at heart not a hugely Exalted character. He was just a normal guy ground up and spit out by the First Age, who ended up getting enough power undeservedly that he became one of the gods. So, he's called Tedd. I think with the pretentious and wild nature of the rest of the universe, one guy should be able to have a bland name. But that's me... - [[Patkin]]&lt;br /&gt;
&lt;br /&gt;
:::: Because Michael (Cult of the Illuminated) is such an Exalted-ish name.  ~.^ - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
Do gods that work in the Bureau of Destiny also do double-time in the other Bureaus? Like, surely Wayang has to read reports and such on silence in Creation, in addition to managing the Division of Endings.  Do they do double-time, or do they have to appoint another God to manage their bizniss while they work on Destiny? Or is the Bureau of Destiny like how American congressmen can be appointed to special committees where they focus on certain issues while still doing their job as a legislator? --[[UncleChu]] &lt;br /&gt;
&lt;br /&gt;
: In the current age, they probably appoint lieutenants to do both jobs, while they use the income from each to build up a harem of gods, ghosts, fair folk, humans, and Exalted to spend all day, all week giving them pleasure.  In their spare time, they golf and pursue old feuds about who stole the stapler 2000 years ago.   --[[JohnBiles]]&lt;br /&gt;
&lt;br /&gt;
Luranume is independant of the Maidens and reports to Luna.  [[StalkerofShadows]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Qaf&amp;diff=86483</id>
		<title>Qaf</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Qaf&amp;diff=86483"/>
				<updated>2011-07-14T18:55:55Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= &amp;lt;i&amp;gt;Qaf, the Spear That Pierced Heaven and Earth&amp;lt;/i&amp;gt; =&lt;br /&gt;
Not every road in Malfeas leads to another part of the demon city.  There are certain paths that pass beneath archways of black nacre and verdigris to emerge upon the slopes of an impossibly vast mountain amidst foliage of jasper, glass and tin.  This is Qaf, which has no base and no summit, but instead climbs forever into the Malfean skies. [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Surpassing, Transcendence, Trangression&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Progeny Count: 2:0:0&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[ATaxonomyOfMadness|A Taxonomy of Madness]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Iblis&amp;lt;/b&amp;gt;, The Tower of Heaven and Hell&amp;lt;/i&amp;gt; ([[Nero's Boot]])&amp;lt;br&amp;gt;Iblis is the chief seducer of Malfeas, the being entrusted with the snaring of new Infernal Exalted.  Though Iblis is never the one to seduce, he is the one who orders the seduction; it is he who designs the snare to imprison a demigod.  For once, Iblis was the Keeper of the Games of Divinity, and all pleasant things were his to gift to mortal and to god.  Even now, with his diminishment in Hell, does he retain some piece of the Games, and thus knows the secret pleasures of all men.  In form, Iblis is a man as tall as the Imperial Manse, but impossibly thin and gaunt, as if he were a stick.  He wears a crown of basalt and ivory, and all who gaze in his eyes know the ecstacy and agony of service unto the Yozis.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Is he canonical now? what with his mention in [[CoCD]]: Malfeas? [[Enchantress]]&lt;br /&gt;
&lt;br /&gt;
He is now fully canonical as of his presentation on the Ink Monkeys blog. - [[Eric Minton]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Willows&amp;diff=83599</id>
		<title>Willows</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Willows&amp;diff=83599"/>
				<updated>2010-10-25T14:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [http://exalted.xi.co.nz/wiki/wiki.pl?action=edit&amp;amp;id=willows willows] =&lt;br /&gt;
===== Infernals: [[WillowsInfernal|Willows]] [[IkselamInfernal|Ikselam]] [[DBSInfernalExalted|DeathBySurfeit]] [[BoXPInfernals|BoXP]] &amp;lt;br&amp;gt; [[CrunchRelay]] [[WhirlwindBrushMethod|Fiction]] ===== &lt;br /&gt;
&lt;br /&gt;
Hey, okay, welcome to my page.&lt;br /&gt;
&lt;br /&gt;
''Welcome?'' Hm, maybe not. Hello, you are on my page. Hi. I rant and stuff here, and also link to those things on the wiki what are good. Not the other stuff. It's a resource to help you discover things!&lt;br /&gt;
&lt;br /&gt;
I used to keep a Charm Count, but it went well in excess of 500 and there just isn't a point anymore. It feels sort of exhibitionistic.&lt;br /&gt;
== People to Visit ==&lt;br /&gt;
There was a time when I'd read nearly everything on the Wiki because it was, for the most part, cool new content that explored the game in surprising ways. &lt;br /&gt;
&lt;br /&gt;
Lately the posters that used to do that don't do it anymore or have stopped posting; I maintain this section in their memory. Thanks, guys. I miss you.&lt;br /&gt;
;[[Balthasar]]:The original [[ExMod]] guy.&lt;br /&gt;
;[[Charlequin]]:runs [[SolInvictus]] (the game); an excellent fellow.&lt;br /&gt;
;[[Dissolvegirl]]:wrote great Hearthstones and is currently an excellent photographer.&lt;br /&gt;
;[[Ikselam]]:also wrote great Hearthstones, though too many of them are of the &amp;quot;one use&amp;quot; variety.&lt;br /&gt;
;[[Quendalon]]:was one of the few of us brave enough to write [[SiderealMartialArts]], and one of the fewer who crafts them well. His gods and demons are creative, beautiful, and generally awesome.&lt;br /&gt;
= Stuff I Wrote =&lt;br /&gt;
Over the years I have accumulated a lot of stuff on the Wiki. Much of it is crap, and some of it is excellent, and in between there is some so-so stuff. Here's it all (plus whatever's in the Relays.)&lt;br /&gt;
== Cosmology and Mythology ==&lt;br /&gt;
;[[Creatures/APanoplyOfDragons]]: A compendium of the dragons and dragonlike creatures of Creation.&lt;br /&gt;
;[[Creatures/ATaxonomyOfMadness]]: A project to populate Malfeas.&lt;br /&gt;
;[[Creatures/HeirsOfSeaAndFire]]: More population fun, this time for the lesser elementals.&lt;br /&gt;
;[[Creatures/IdentifyingBeings]]: What is it?&lt;br /&gt;
;[[CrunchRelay]]: [[Ikselam]]'s second excellent collaboration-game idea, this has produced (in my opinion) some of the very best Charms on the Wiki, and a wealth of brilliant Artifacts, Hearthstones, and other things.&lt;br /&gt;
;[[Lexicon of Elder Days]]: A collaborative, constrained writing exercise.&lt;br /&gt;
;[[FourWillowsWeeping/TheCharmSky]]: Some thoughts on how the sky works, very non-canon.&lt;br /&gt;
;[[FourWillowsWeeping/WhoTheIncarnaeReallyAre]]: More thoughts.&lt;br /&gt;
;[[WillowsInfernal]]: This is different enough from [[IkselamInfernal]] that I've made a different page for it, though I owe him (and, more recently, [[DeathBySurfeit]]) a large debt of gratitude for giving me the inspiration and ''zanshin'' to work on this.  This project and my [[MartialArts]] represent the massive majority of the Charms I have written.&lt;br /&gt;
;[[WhirlwindBrushMethod]]: [[Ikselam]] started this collaborative fiction project; it is vachement chouette.  I'm writing for it!  Yay!&lt;br /&gt;
== Rules &amp;amp; Ideas ==&lt;br /&gt;
;[[FourWillowsWeeping/BrawlAndMartialArts]]: A way you could, in theory, differentiate the two.&lt;br /&gt;
;[[FourWillowsWeeping/CasteMarks]]: I think that, canonically, castemarks are a little dull.&lt;br /&gt;
;[[FourWillowsWeeping/CraftEtAl]]: A unification for 'panoply' skills like Craft, Linguistics, and Melee.&lt;br /&gt;
;[[FourWillowsWeeping/ExaltationBackground]]: To simulate the &amp;quot;blaze of glory&amp;quot; at Exaltation.&lt;br /&gt;
;[[ExaltedNobilis]]: Exalted using the Nobilis diceless system.&lt;br /&gt;
;[[ExaltedPokemon]]: A system for &amp;quot;monster trainer&amp;quot; games.&lt;br /&gt;
;[[FairFolk/RainwaterJaguars]]: A shaped society.&lt;br /&gt;
;[[FairFolk/ShapedSociety]]: Using the MF as Fair Folk.&lt;br /&gt;
;[[FiveMagicalGeometries]]: Why 5MM Artifacts are shaped as they are.&lt;br /&gt;
;[[IndependentActions]]: A definition of Independent Action Charms and the manner in which they Combo.&lt;br /&gt;
;[[NewSiderealCharms]]: Houserules for creating new Sidereal Charms.&lt;br /&gt;
;[[FourWillowsWeeping/FiveMagicalMaterials]]: A counterpart for [[PassengerPigeon/AnimaPowers]].&lt;br /&gt;
;[[PerfectionOfPaoC]]: What happens when you learn 40 styles, anyway?&lt;br /&gt;
;[[FourWillowsWeeping/Stunts]]: Stunting rethought.&lt;br /&gt;
;[[TheCastelessAbility]]: Making MA really, really universal.&lt;br /&gt;
== Charms ==&lt;br /&gt;
'''A note on designing Charms: After you're written a Charm, read it and think about what the ''Charm Text'' says. Don't think about what you want it to mean. Just read the words. Change the words until they match the meaning that you were looking for. Designing Charms in this manner will result in better, clearer texts; if you think about them carefully enough, and realize what the consequences of a particular mechanic are too, then you may learn a thing or two about Charm balance in the process.'''&lt;br /&gt;
=== Relay Archives ===&lt;br /&gt;
;[[SolarRelay/Willows]]: Solar Charms I made for the [[CharmRelay]].&lt;br /&gt;
;[[DragonBloodedRelay/Willows]]: DB Charms I made for the [[CharmRelay]].&lt;br /&gt;
;[[SiderealRelay/Willows]]: Sidereal Charms I made for the [[CharmRelay]].&lt;br /&gt;
;[[SpiritRelay/Willows]]: Spiritual, demonic, and elemental Charms I made for the [[CharmRelay]].&lt;br /&gt;
;[[AbyssalRelay/Willows]]: Abyssal Charms I made for the [[CharmRelay]].&lt;br /&gt;
;[[LunarRelay/Willows]]: Lunar Charms I made for the [[CharmRelay]].&lt;br /&gt;
=== Martial Arts ===&lt;br /&gt;
I make a practice of designing structurally weird or experimental Martial Arts, following the precedent of the Prismatic Arangement of Creation Style. The vast majority of the Styles that follow are, among other things, meditations on the sheer &amp;lt;i&amp;gt;possibility&amp;lt;/i&amp;gt; that characterizes Exalted Martial Arts, without stepping beyond the bounds of mystical combat technique.&lt;br /&gt;
==== Ex2 Celestial ====&lt;br /&gt;
;[[MartialArts2/SingingImageOfFire]]: A very ''fire'' style, all red jade, mobility, theatrics and swords.&lt;br /&gt;
;[[MartialArts2/VermillionSpiderStyle]]: Uh, a conversion.&lt;br /&gt;
==== Ex2 Sidereal ====&lt;br /&gt;
;[[MartialArts2/DancingHandOfMercy]]: Kung fu Buddhist ballet.&lt;br /&gt;
==== Celestial ====&lt;br /&gt;
;[[MartialArts/ArgentScorpionOfOppositionStyle]]: This is an experimental Martial Art, intended as an argument that Styles with abnormally long Essence spans are not as good as cherry-picking an equally large selection of Charms from multiple Styles. I am not sure that it worked out that way!&lt;br /&gt;
;[[MartialArts/BitterFlowerStyle]]: This is an attempt to give Martial Arts a more videogamey feel, with Charms that can be chained together and made, with arbitrary flexibility, into virtual comboes.&lt;br /&gt;
;[[MartialArts/CrimsonPanoplyOfVictoryStyle1]]: Working off notes by [[Balthasar]].&lt;br /&gt;
;[[MartialArts/CrimsonPentacleBladeStyleW]]: A reenvisioning. Numerological.&lt;br /&gt;
;[[MartialArts/GravenButterflyStyle]]: A style that uses paired staffs.&lt;br /&gt;
;[[MartialArts/HeroesLanternStyle]]: An answer to an informal challence from [[Telgar]], this Style is designed to be used with Essence weaponry.&lt;br /&gt;
;[[MartialArts/HouseOfBattlesStyle]]: An essay on how I create a Style, complete with my third House of Heaven art.&lt;br /&gt;
;[[MartialArts/HouseOfEndingsStyle]]: A style for astrologers. Kinda wacky.&lt;br /&gt;
;[[MartialArts/HouseOfJourneysStyle2]]: A third style for astrologers. Less wacky than the others, but includes generous Easter eggs for the Chosen of Mercury.&lt;br /&gt;
;[[MartialArts/HouseOfLeisureStyle]]: Well then.&lt;br /&gt;
;[[MartialArts/HouseOfSecretsStyle]]: A second style for astrologers. Very wacky!&lt;br /&gt;
;[[MartialArts/InfiniteViridianRadianceStyle]]: A style with some funky pseudo-Buddhist imagery.&lt;br /&gt;
;[[MartialArts/IronPhoenixStyle]]: In progress.&lt;br /&gt;
;[[MartialArts/PersimmonOceanOfJoyStyle]]: A style with some aikido-inspired thoughts.&lt;br /&gt;
;[[MartialArts/SerpentOceanStyle]]: A revision of the [[MartialArtsRelay]] exercise.&lt;br /&gt;
;[[MartialArts/StormCrowStyle]]: A Melee tree in the spirit of [[MartialArts]].&lt;br /&gt;
;[[MartialArts/TreadingOnDiamondsStyle]]: A style for show-off Sidereals and so on.&lt;br /&gt;
;[[MartialArts/WhiteSwordOfSummerStyle]]: A martial shaping art!&lt;br /&gt;
;[[MartialArts/VermillionSpiderStyle]]: A Celestial precursor for the Charcoal March.&lt;br /&gt;
==== Sidereal ====&lt;br /&gt;
;[[MartialArts/RoilingVernalTempestStyle]]: My first attempt at a Sidereal Martial Art.  It is intended to be wholly scary, and harmonize nicely with Persimmon Ocean.&lt;br /&gt;
;[[MartialArts/AmberHawkInFlamesStyle]]: Another Siddy MA, this one features a parametric Form, and combines unhealthily well with Soul-Fire Shaper Form.&lt;br /&gt;
==== Initiations ====&lt;br /&gt;
;[[MartialArts/KirinsClawInitiation]]: A Terrestrial initiation.&lt;br /&gt;
;[[MartialArts/WraptInCrystalInitiation]]: A Solar initiation.&lt;br /&gt;
=== Other Charms ===&lt;br /&gt;
;[[SolarAthletics/FourWillowsWeeping]]: Only a few Charms so far.&lt;br /&gt;
;[[SolarDodge/FourWillowsWeeping]]: Dodge!&lt;br /&gt;
;[[SolarLore/FourWillowsWeeping]]: Some extensions of self-sufficient effects.&lt;br /&gt;
;[[SolarMelee/FourWillowsWeeping]]: These are predominantly Charms that improve the quality of attacks rather than their effectiveness, based on the fact that (other than Excellent Strike) such Charms are rare in the canon, which strikes me as odd.&lt;br /&gt;
;[[SolarSurvival/FourWillowsWeeping]]: Uh, armour is dumb.&lt;br /&gt;
;[[FairFolkCharms/FourWillowsWeeping]]: This is just a beginning.&lt;br /&gt;
;[[Charms/WillowsSolarCaste]]: Based on the idea that there is a division between &amp;quot;enhance my Abilities&amp;quot; magic and &amp;quot;fulfil my Caste role&amp;quot; magic.&lt;br /&gt;
;[[Charms/WillowsLunarShapechanging]]: I don't like the asymmetry of Lunar capabilities canonically. So, new Charms.&lt;br /&gt;
;[[Willows/GCChimera]]: for Colapso&lt;br /&gt;
== Other Crunch ==&lt;br /&gt;
;[[Artifacts/FourWillowsWeeping]]: Duh.&lt;br /&gt;
== Characters ==&lt;br /&gt;
;[[Willows/Birds-Of-Trinity]]: For Sol Invictus.&lt;br /&gt;
;[[Willows/Ixullanu]]: For Forbidden Places.&lt;br /&gt;
;[[Willows/Zhumaydan]]: For Task Force Creation.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
;[[ScrollAndSwordCircle]]: Four Sidereals battle the forces nibbling at the edges of Creation while trying to have interesting and meaningful lives.&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
[[Willows/IdeaPile]]: This is where I keep stuff that's hardly even in progress yet.  If you have an idea to throw at me, just past a couple of lines in there; I'm not a layout nazi there like I am at most pages.&lt;br /&gt;
;[[FourWillowsWeeping/IdeaPile2]]&lt;br /&gt;
;[[FourWillowsWeeping/SiderealsHouseRules]]: For my to-be-started game.&lt;br /&gt;
;[[FourWillowsWeeping/SoapBox]]: This is where I bitch about stuff. I will be glad to discuss my bitch with others, but generally this is matter-of-opinion stuff and it's not really productive to debate it.&lt;br /&gt;
;[http://www.geocities.com/torchbearer_rpg/ My Website]: This is where I post my game-design stuff; I have a little Exalted page here too.&lt;br /&gt;
===== Comments =====&lt;br /&gt;
&lt;br /&gt;
Willows, I'm interested in creating a 2nd and 1st circle demon under Persine.  If its not cool let me know and I'll take it down.&amp;lt;br&amp;gt;&lt;br /&gt;
[[StalkerofShadows]]&lt;br /&gt;
&lt;br /&gt;
I'm seeking permission to use some of your work in an [[Wordman/ArtifactBookProposal|artifacts book]]. Please check it out. - [[Wordman]]&lt;br /&gt;
&lt;br /&gt;
willows/Archive&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Alchemicals&amp;diff=83549</id>
		<title>Alchemicals</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Alchemicals&amp;diff=83549"/>
				<updated>2010-10-14T15:07:22Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Characters/NPC's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a link to all things relating to Autochthonia, Autochthon, and the Alchemical Exalted.  If you know some place on the Wiki (or even off the wiki) that deals with the topic matter, please contribute!&lt;br /&gt;
&lt;br /&gt;
*[[Alchemical]] has a rough listing of Autotchonian related goodness as well.&lt;br /&gt;
----&lt;br /&gt;
== Setting ==&lt;br /&gt;
*[[Darzoni/CampaignNotesAutochthonia]] - Darzoni's notes on Autochthonia in his campaign.&lt;br /&gt;
*[[Thus_Spake_ZaraZachBush/HowBigIsAutochthonia]] - Zach Bush's comments on how big Autochthon is.&lt;br /&gt;
*[[Blig001/AlchemicalArmy]] - Thoughts on the Locusts&lt;br /&gt;
&lt;br /&gt;
== Characters/NPC's ==&lt;br /&gt;
*'''[[Characters/Alchemicals]]'''&lt;br /&gt;
*[[Alchemicals/Terrestrial|Terrestrial Alchemicals]] An attempt to make a rule set for Terrestials similar in style to [[DragonBlooded]], but using the Autocthonian elements.&lt;br /&gt;
*[[SJE/SolitaryLethalHunter|Solitary Lethal Hunter]] For when you really, really have to throw a Predator at the PC's.&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
*[[AlchemicalBackgrounds]] - Background suggestions and modifications of existing backgrounds for Alchemicals and Autochthonians.&lt;br /&gt;
*[[WeepingStar/AlchemicalEssence|AlchemicalEssence]] - Alchemical Essence discussions&lt;br /&gt;
*[[AlchemicalFlawIdeas]] - Some ideas of what kind of 'tragic flaw' Alchemicals could have.&lt;br /&gt;
== Charms ==&lt;br /&gt;
*[[AlchemicalCharmIdeas]] - Some ideas of Charms to give them&lt;br /&gt;
*[[Charms/AlchemicalCharms]] - The main Alchemical Charm page.&lt;br /&gt;
*[[Darzoni/AlchemicalCharms]] - One project to create a thorough charm tree for the Alchemicals.  Includes a charm design discussion of sorts.&lt;br /&gt;
**&amp;lt;i&amp;gt;Physical Attributes&amp;lt;/i&amp;gt;&lt;br /&gt;
***[[Charms/AlchemicalStrength]]&lt;br /&gt;
****[[Darzoni/AlchemicalCharmsStrength]]&lt;br /&gt;
***[[Charms/AlchemicalDexterity]]&lt;br /&gt;
***[[Charms/AlchemicalStamina]]&lt;br /&gt;
***[[Darzoni/AlchemicalCharmsStamina]]&lt;br /&gt;
**&amp;lt;i&amp;gt;Social Attributes[[Alchemicals/I]]&amp;gt;&lt;br /&gt;
***[[Charms/AlchemicalCharisma]]&lt;br /&gt;
***[[Charms/AlchemicalManipulation]]&lt;br /&gt;
****[[Darzoni/AlchemicalCharmsManipulation]]&lt;br /&gt;
***[[Charms/AlchemicalAppearance]]&lt;br /&gt;
****[[Darzoni/AlchemicalCharmsAppearance]]&lt;br /&gt;
**&amp;lt;i&amp;gt;Mental Attributes[[Alchemicals/I]]&amp;gt;&lt;br /&gt;
***[[Charms/AlchemicalIntelligence]]&lt;br /&gt;
****[[Darzoni/AlchemicalCharmsIntelligence]]&lt;br /&gt;
***[[Charms/AlchemicalPerception]]&lt;br /&gt;
***[[Charms/AlchemicalWits]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
*[[AlchemicalMartialArts]] for Alchemical specific Martial Arts ideas/charms.&amp;lt;br&amp;gt;&lt;br /&gt;
*[[Blig001/AlchemicalArmy|Alchemical Army]] gives ideas for Autochthonian army structure and devices.&lt;br /&gt;
*[[Trithne/VitriolineAlchemicals]] for a different spin on the Sixth caste.&lt;br /&gt;
*[[Sssssz/FirstAgeAlchemical]] for a different version of the Alchemical Exalted.&lt;br /&gt;
*[[StalkerofShadows/Alchemicals]] for a summary of alchemicals. &lt;br /&gt;
*[[Tiffa/AlternateAlchemicals]] for another different version of the same.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
Put any external links here.&lt;br /&gt;
*http://www.melissauran.com/alchem_notes.html - Melissa Uran's sketches of Alchemicals.&lt;br /&gt;
*http://www.deviantart.com/view/5451545/ - The first of [[Blaque]]'s sketches of Unhesitatingly Loyal Weapon.&lt;br /&gt;
*http://www.deviantart.com/view/5724186/ - The second of [[Blaque]]'s sketches of Unhesitatingly Loyal Weapon.&lt;br /&gt;
*http://alabrax.com/exalted/content/alchemical_charms.htm - 13 Alchemical Charms by Zach Bush, archived at Alabrax.  He notes they are not official charms, he thought they'd be fun Charms for Alchemical characters.&lt;br /&gt;
&lt;br /&gt;
=== General Comments ===&lt;br /&gt;
I just thought I'd note that unless the attribute restrictions are implicitly increased/waived for alchemicals, they're going to have real trouble when they get to essence 6 and 7... An essence 7 alchemical with the correct charm can get to 8 strength... but that still isn't enough to wield a warstrider sword. Perhaps alchemicals double their essence when working out (caste+favoured) attribute maxima? I'm unsure how to work this otherwise. In addition, I should point out that they're not limited to 3 in abilities at character creation, as the passage that usually says 'no higher than 3 without bonus points' is conspicuously missing. I believe this to be intentional not a typo, since otherwise they'd have to spend lots of bp to get good starting skills, and they don't exactly get many ability dots anyway. It seems somehow appropriate for them to be able to learn a very restricted skill set to vastly beyond mortal ken... claim they were swordmasters/etc in their past lives, perhaps? &amp;lt;br&amp;gt; -- [[Darloth]]&lt;br /&gt;
&lt;br /&gt;
:An essence seven alchemical can use his anima power to raise his str to 16 for 7 rounds, reflexively, and not counting as a charm usage.  He should be okay. - [[Scrollreader]] &amp;lt;i&amp;gt;reminding you that the Anima powers of the Alchies do not, in fact, suck&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Let us consider that for a moment... assume the essence seven alchemical has a daiklave... warstrider sized. Let us assume that he will be fighting for an entire 7 rounds, and wishes to use this sword... He spends 12 motes... 8 if he has the (very likely) transient aug of strength, and gets 7 rounds. Hmm... Okay, perhaps you are right. Still, it seems just a little annoying for them to -have- to spend essence just to wield their weapons... I wonder if the essence for anima powers is considered committed. If it's not, then this might be worth it, but if it is, you wouldn't want to max it out all that often. Still, I agree with your point that they're not going to have as much trouble as I thought. &amp;lt;br&amp;gt; -- [[Darloth]] &amp;lt;i&amp;gt;had forgotten the duration and maximum effect increased too.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Anima Powers aren't commited.  To the best of my knowledge, it's one of the few redeeming qualities of the Solar Animas, and why the Elipse Anima does not mean never having any essence, ever. - [[Scrollreader]]&lt;br /&gt;
&lt;br /&gt;
::In one of the Alchemicals threads on rpgnet, Neph suggested that they would probably get access to an (uninstallable, was the suggestion) charm that doubles the Alchemical's strength for the purposes of all the things that warstrider strength counts for. That could probably only be installed when you're warstrider scale. - [[Kraken]]&lt;br /&gt;
&lt;br /&gt;
They could also master the CM Style, and thus halve the strength requirement. It may not bew an optimal sulution, but it works.-[[Azurelight]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=HearthStones/Quendalon&amp;diff=83527</id>
		<title>HearthStones/Quendalon</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=HearthStones/Quendalon&amp;diff=83527"/>
				<updated>2010-10-04T20:11:02Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Earth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[Quendalon]]'s Hearthstones =&lt;br /&gt;
&lt;br /&gt;
When a player purchases the Manse background, Hearthstones must follow.  Below are a number of new &lt;br /&gt;
Hearthstones I've designed for my campaign.&lt;br /&gt;
&lt;br /&gt;
* back to [[HearthStones]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Air ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Smoke-Shifter Gem&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Concentration (Simple)&lt;br /&gt;
This Hearthstone is a dull bluish-gray in color.  When the bearer touches the stone with her left hand and concentrates upon a mass of smoke, she may reshape the smoke as she wishes.  Affected smoke will hold its new shape without dissipating for so long as the bearer concentrates, and can move at walking speed.  Shaped smoke retains its normal color and billowing texture, and can’t be mistaken for solid objects under most circumstances.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Unseen Stone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This oval Hearthstone is smooth and clear as glass.  Once set into a properly harmonized artifact, both the stone and its setting become totally invisible.  If set into a thrown weapon or a melee weapon other than a brawling aid, the weapon’s invisible nature allows its bearer to make a surprise attack while in plain view; treat this as an attack from ambush.  Whether or not the ambush succeeds, attempts to dodge, parry or disarm an invisible weapon are at +1 difficulty for the duration of combat.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pretender’s Stone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
Silvery specks gleam in the heart of this smoky jewel.  Its bearer may utter the most barefaced lies with casual ease; she adds three additional dice to all Charisma and Manipulation rolls that involve tricking or deceiving others.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Stone of Emerald Glory&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This green orb glows with a pure inner brilliance.  The bearer of the stone is constantly under the effects of Terrestrial Countermagic.  All spells of the Terrestrial Circle directed at her are torn asunder.  This does not disrupt spells that are already in effect.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Whirlwind-of-Shards Stone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Concentration (Simple)&lt;br /&gt;
Hundreds of irregular facets cover this spiky gray jewel.  By concentrating, the bearer may cause loose objects in the vicinity to rise up and spin around her in a whirlwind of flying debris.  The bearer rolls Essence + Conviction when she activates the stone to determine the intensity of the cloud of debris.  Each round, the whirlwind inflicts bashing damage equal to the number of successes on anyone who comes within or remains within three yards of the bearer; this may be soaked normally with armor and Stamina.  A cloud containing hard or sharp objects, like large stones or knives, inflicts lethal damage instead.  If used in a closed environment with few or no loose objects, the stone’s power is reduced or annulled, at the Storyteller’s discretion.&lt;br /&gt;
&lt;br /&gt;
The bearer need only concentrate to activate the power; once active, the cloud of debris continues to whirl until the bearer chooses to end it.  However, she may only move at half of her normal movement rate.  If she moves any faster, the cloud collapses.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Jewel of Clear Skies&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Concentration (Simple)&lt;br /&gt;
This lenticular stone shades from cloudy white at the edges to a pale blue center. The bearer may disperse clouds and storms at will, clearing the sky of all weather phenomena, and may maintain this effect for so long as she concentrates. It takes at least one minute to clear the sky, though it may be done more slowly if desired. Clouds thus dispersed do not return until new weather patterns bring them forth again.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Earth ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Thousand-League Stone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This stone has the dusty blue-white color of distant mountains. Physical exertion no longer fatigues the bearer; she still needs sleep, but she may run or fight for hours on end without tiring.  Mechanically, the bearer automatically succeeds on all fatigue checks.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Spirit-Grounding Stone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This Hearthstone is a sphere of glossy black rock streaked with feathery gray swirls.  It forces all dematerialized ghosts and spirits that come within ten yards of it to spend Essence to materialize.  No spirit may dematerialize while it remains within the stone’s sphere of influence.  A spirit may make a Willpower roll to avoid this forced materialization.  If a spirit makes the roll successfully, or if it lacks sufficient Essence to materialize, it remains immaterial, but it may not enter the stone's sphere of influence for so long as it remains in its immaterial state.&lt;br /&gt;
&lt;br /&gt;
The effects of the Spirit-Grounding Stone extend to the Manse from which it formed.  No spirit may enter the Manse in an immaterial state, and any spirit attempting to do so must make a Willpower roll, as above.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wyld-Walker Stone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This stone’s many facets gleam like polished steel. Its bearer cannot be warped or mutated by the Wyld, nor by the twisting effects of an uncapped Demesne. Her possessions are likewise immune to alteration. Note that the stone provides no defense against indirect Wyld effects - its bearer can still be assailed by giant carnivorous lilacs or sucked into the sky.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sphere of Order&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This Hearthstone appears as a perfect orb of white jade the size of a child’s fist.  The Wyld cannot intrude upon this stone’s environment; everything within ten feet of the stone is as stable as the heart of the Blessed Isle, even in a Wyld storm or the pure chaos outside the bounds of Creation.  This conveys no long-term stability to the area, however, and the Wyld will flow back into an area once the stone moves elsewhere.  The entirety of the Demesne from which the Hearthstone springs shares this quality.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Fire ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Firefly Gem&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Concentration (Simple)&lt;br /&gt;
This milky orb holds a flickering green-gold light at its heart. By concentrating, the bearer may loose the light from the stone, sending it aloft to move about at her whim. The light is as bright as a candle flame and moves up to 60 yards per round. Whenever the bearer stops concentrating, the light winks out and reappears in the heart of the stone.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Gem of Melody&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Playing or composing music&lt;br /&gt;
This honey-colored Hearthstone grants vibrancy and passion to its bearer’s music.  She adds two dice to all of her Performance rolls to compose or perform music.  If the bearer sets the stone into an attuned musical instrument made of one of the Five Magical Materials, she adds a third bonus die to Performance rolls that involve playing that instrument.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Stone of the Forge&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This black, sooty jewel pulses with heat, and is unaccountably heavy. Its bearer gains an intuitive sense regarding the working of metal, giving her three additional dice on any Crafts roll involving metalwork. If the gem’s setting is used in the metalworking process, the bearer gains an additional die.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Stone of the Gentle Protector&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This rounded Hearthstone is a deep, opaque blue, vividly speckled with red and gold, and feels warm to the touch.  The fires of heroism swell in the bearer’s heart, granting a bonus of one dot to her Compassion and Valor scores.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Gemstone of Exorcism&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
A vein of gold runs through this reddish-orange stone.  Ghosts cannot possess anyone touching the stone or its setting.  This renders the bearer immune to possession, and allows her to exorcise ghosts from others with a touch of the stone.  If the bearer wields a weapon set with this stone, she need merely penetrate the target’s armor soak to exorcise a ghost from the target; natural soak has no effect, and no damage need be inflicted.  If set into armor, the stone expels the ghost from any possessed opponent that successfully holds, clinches or strikes the wearer with an unarmed attack&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Gemstone of Retribution&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Being wounded in combat&lt;br /&gt;
Black veins run through this translucent red stone. When an attack successfully inflicts damage on the bearer, she may retaliate with an immediate counterattack if she is aware of the attacker’s location and has an appropriate weapon to hand. The counterattack uses the bearer’s full Dexterity + (appropriate attribute) dice pool, with additional dice equal to the number of health levels lost to the original attack. The bearer may use this power a number of times per day equal to her Valor.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Water ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Driftwood Stone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This translucent sea-green stone contains hundreds of tiny bubbles. The stone’s setting does not sink in water, but instead drifts to the surface along with anything attached to it. The stone can support up to five hundred pounds of weight before being dragged down into the depths.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Duck-Feather Gem &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This oval Hearthstone is a pale gray, smudged with black at its narrower ends, and is light and slick to the touch.  Water rolls right off the character and her clothes and possessions, permitting her to walk through a thunderstorm or wade across a stream without getting wet.  Note that the character doesn’t gain the ability to breathe water.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pearl of Pure Waters&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Pouring water over the stone&lt;br /&gt;
This pale blue pearl shimmers with golden highlights.  The stone purifies any water poured over its &lt;br /&gt;
setting, cleansing it of all natural impurities.  Even seawater becomes as drinkable as the sweetest &lt;br /&gt;
spring water.  Note that water must actually be poured over the stone to be affected; simply &lt;br /&gt;
immersing the stone in a body of water will have no effect.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sounding Stone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Touch&lt;br /&gt;
Brassy metallic streaks run through this silvery stone. When its bearer wills it, its setting becomes as a musical instrument; she need only brush her fingers across its surface to call forth music, replicating the sounds of any instrument she desires.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Wood ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;White-Fur Gemstone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This fibrous white stone shines like sunlit snow. When the bearer activates the stone, her hair turns stark white. Within minutes, she grows a thick layer of warm fur all over her body. This fur gives the bearer two additional dice on all Stamina and Resistance rolls to resist cold. When she chooses to deactivate the stone, the fur withdraws into her body within a minute and her hair returns to its normal color.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Leaf-Hair Gem&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
The surface of this flat, dark green stone bears the imprint of a leaf. Once the bearer activates the stone, her hair turns to bright green leaves the next time that it is struck by sunlight. Like a plant, she has no need of food. As long as she has water, an hour or more of sunlight each day, and bare earth to sleep on, she need not eat and suffers no penalty from fasting for any length of time. When the bearer deactivates the stone, the leaves revert to hair.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Stone of Five Seasons&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Touch and concentration (Simple)&lt;br /&gt;
This Hearthstone is a mottled green in color. By touching a plant and focusing on one of the five seasons, the bearer forces the plant into a different phase of its growth. Depending on the season chosen, the plant might burst into blossom, put forth nuts or fruit, or shed its leaves as with the coming of winter. The change takes less than a minute to complete. The plant will return to its normal state after a day and a night, shedding any surplus leaves, flowers and fruit in the process.  Note that plants affected by the Stone of Five Seasons do not actually age; they do not grow in size, nor do short-lived plants actually die if forced into winter.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Gem of Owner’s Scent&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This speckled pink stone is smooth and warm to the touch. Domesticated animals of all sorts, including horses, hounds and other trained beasts, grant the bearer the same regard as their owner. This does not make the animal any more obedient than normal; it merely acts around the bearer as it normally would around its master. If the animal's owner and the stone's bearer give conflicting commands, they may make a contested Charisma + Survival or Ride roll to determine which one the animal obeys.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Stone of Flower and Fruit &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Burying and watering the stone&lt;br /&gt;
One end of this bulbous white stone bears vivid pink and orange streaks.  If this stone and its setting are buried in earth and sprinkled with water, a small bush sprouts overnight.  With the first light of morning, the bush bursts into blossom and yields a number of pink-and-orange berries equal to the bearer’s permanent Essence + Compassion.  Eating a berry satisfies all hunger and thirst for a full day and heals a single non-aggravated wound.  A character may only benefit from one berry per day; eating more berries yields no additional advantages.  When night falls or the stone is unearthed, the bush and any remaining berries crumble to dust.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Abyssal ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Stone of the Walking Dead&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Touch and concentration (Simple)&lt;br /&gt;
This irregular, bone-white stone gleams with an unhealthy greenish radiance.  The bearer need only touch the gem’s setting to a corpse and concentrate for a turn to have the corpse rise as a walking dead under her control.  Such creatures are always extras.  This power may be used a number of times per day equal to the bearer’s permanent Essence score.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Lunar ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Full-Moon Wyldstone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This blue-white stone gleams with a pale light. Like the full moon, it has a destabilizing effect when borne to the fringes of the Wyld. The Bordermarches grow as wild and unstable as the Middlemarches, while a Middlemarch area frays into the chaos of the Deep Wyld. The stone’s power affects a 20 yard radius.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Four Magical Materials Stone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Concentration (Reflexive)&lt;br /&gt;
The many facets of this transparent silvery stone glitter with a rainbow of colors.  It has the power to alter the substance of its setting, transforming it into any of the four natural Magical Materials (orichalcum, moonsilver, starmetal, or any of the five colors of jade).  The wearer need only concentrate to bring about this transformation.  The artifact loses all bonuses derived from its original material, replacing them with whatever bonuses are appropriate to its new composition.  Artifact powers inappropriate to the item’s new makeup may be altered or lost, at the Storyteller’s discretion.  Returning the artifact to its original state, through either the use of the Hearthstone or its removal, restores all of the artifact’s powers and abilities.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;New-Moon Wyldstone &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This velvety black stone seems to shine when viewed out of the corner of one’s eye. Like the new moon, it has a stabilizing effect when borne to the fringes of the Wyld. The Middlemarches grow calm enough to resemble the Bordermarches, while a Bordermarch area becomes as stable and safe as any land within the borders of Creation. The stone’s power affects a 20 yard radius.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Stone of the Maw&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Eating things&lt;br /&gt;
This pointed gray stone resembles a shark’s tooth.  Its bearer gains the power to eat any inanimate matter short of the Five Magical Materials.  She can chew through wood, bone, stone or metal as if it were no harder than stringy meat or stale bread.  Nothing she eats can harm her, even the worst of poisons, and she derives a modicum of nourishment from even the most inedible substances.&lt;br /&gt;
&lt;br /&gt;
If the bearer attempts to bite an opponent, her bite attack ignores the soak of mundane armor.  The bite is Spd –3, Acc +0, Dam +3L, Def –2.  If she already has a bite attack from some other source, such as a Lunar Charm or Deadly Beastman Transformation, the attack gains +3L damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Sidereal ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Calendar Crystal&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Concentration (Reflexive)&lt;br /&gt;
The bearer of this faceted blue stone needs neither clock nor calendar.  With but a thought, she may know the exact time of day, as well as the day and the month.  The stone’s power only fails during the five days of Calibration.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Solar ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Sunhawk's Eye&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This translucent stone fades from a brilliant gold at its center to a deep, warm brown at the edges.  &lt;br /&gt;
Bright light cannot impair the wearer's vision.  A character bearing this Hearthstone may stare &lt;br /&gt;
directly at the Sun's light without harm, and is similarly immune to magics that use light to cause &lt;br /&gt;
blindness.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Gift of Radiance Stone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; Touch and concentration (Simple)&lt;br /&gt;
This hard yellow stone gleams with an inner light. With but a touch, the bearer may cause any inanimate object to glow as brightly as a torch for the rest of the scene. When used on large objects, no more than a square foot of the object may be set aglow at a time.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Ghost-Candle Gemstone&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt; &lt;br /&gt;
 &amp;lt;b&amp;gt;Manse &amp;amp;bull;&amp;amp;bull;&amp;amp;bull;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Trigger:&amp;lt;/b&amp;gt; None, constant&lt;br /&gt;
This pale, oval stone glows faintly from within, like the wax of a lit candle.  The stone makes visible all ghosts that come within ten feet of it.  In addition, the stone’s setting is solid to ghosts.  If the stone is set in a weapon, that weapon may be used to attack dematerialized ghosts.  If set into armor, that armor provides its full soak against ghostly attacks that normally ignore armor.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* back to [[HearthStones]]&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
These are terrific. I am very appreciative of anyone who comes up with more interesting hearthstones, as they're one of the more overlooked varieties of artifact. Nice stuff! -- [[DaveFayram]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I've always enjoyed making up new magical toys for whatever game I'm currently interested in.  I'm glad you enjoyed these.  Don't worry, there are more Hearthstones a-brewin'! - Q&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You're getting to the point where it might be worthwhile to start thinking about splitting this up into a number of subpages, either by aspect (like I did) or level.&amp;lt;br&amp;gt;&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;It's getting there, but we're not quite there yet.  I'll want to add enough stones that each individual page will have enough on it to be worth looking at; a Hearthstone page with just one stone is a bit of an embarrassment. - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These are great.  I'm so impressed with your creativity.&amp;lt;br&amp;gt;&lt;br /&gt;
I do have two questions / possible balance considerations, though ...&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Spirit-Grounding Stone.&amp;lt;/b&amp;gt;  This seems a tad powerful, even for a level 4.  I'd feel a little more comfortable with it if it had some sort of Essence limitation on the spirits that could be controlled -- say, a spirit that can be Grounded using the hearthstone must have an Essence equal to or lower than the bearer's Essence.  Basically, I just don't think a 2-Essence Dragon-Blood should be able to Ground Taru-Han, Goddess of Death and Rebirth, no matter what kind of hearthstone he has.  Or, say, the Unconquered Sun.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Four Magical Materials Stone.&amp;lt;/b&amp;gt;  This also seems rather powerful, especially for a level 2.  Using this hearthstone, you could put a hearthstone setting in a gigantic chunk of jade and convert it straight to starmetal.  Considering: (a) you can buy jade artifacts on the open market in Nexus, and (b) starmetal is so rare that Sidereals, whose backgrounds are disgusting, only get 1-for-1 for artifact levels ... I think this power is a bit much.&amp;lt;br&amp;gt;&lt;br /&gt;
~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
If you read the text of the 4MM Stone more carefully, you'll see that when the stone is removed, the artifact reverts to its original material.&amp;lt;br&amp;gt;&lt;br /&gt;
I have mixed feelings about the Spirit-Grounding Stone. On the one hand, I'm unconcerned about its perfection, since forcing a major god to materialize is likely to make that god mad at you, which has the strong potential to really ruin your day. On the other hand, I think there are some special cases it needs to address: namely, what happens when you kill a god's corporeal body within the area of effect, and what happens if the god doesn't have enough motes to materialize. I think I'd also give some mechanism for resisting the effect, probably something pretty harsh like &amp;quot;spend 1 willpower to resist effects for a single turn.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
:Oh, I see.  &amp;lt;blush&amp;gt; I can't believe I missed that.  I have no problems with the Four Magical Materials Stone if the material reverts after the hearthstone is removed ... well ... maybe it should be one level higher ... I don't know ... it &amp;lt;b&amp;gt;can&amp;lt;/b&amp;gt; convert an entire grand daiklave to starmetal ... hmm.&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
Another thing about the 4MM Stone just occurred to me. From the flavor text, I'm assuming that transmuting an artifact literally alters it, thus forcing you to treat it as an item of the wrong MM if you transmute it to something other than your splat's favored MM. Whether or not I'm right, I think this issue should be explicitly addressed in the description.&amp;lt;br&amp;gt;&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Thanks for covering this for me, Ikselam.  :)  On the Spirit-Grounding Stone, it's not so effective as an offensive weapon insofar as you can't turn it on and off without popping the stone in and out of its socket.  Good call on the gray areas though.  I'd actually planned that it materializes spirits without mote cost, but that might cause its own set of balance problems.  The resistance mechanic seems fine.&amp;lt;br&amp;gt;&lt;br /&gt;
For the 4MM stone...  hmm.  I'll have to re-examine the rules for items of non-favored materials.  Any thoughts? - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
:Keep in mind that if it Materializes things without mote cost, you can have Octavian, Demon of the Second Circle, Materialize right next to the bearer with his full Essence pool rather than his full Essence pool minus 110.  That's, umm ... 55 uses of Uncanny Prowess.  &amp;lt;grin&amp;gt; I do love the extreme cases.&amp;lt;br&amp;gt;Or if it only works on spirits, then you can have Ahlat Materialize in the same fashion without losing 60 motes.&amp;lt;br&amp;gt;And you can have them leave the area of effect, dematerialize for free, and then wander back in if they want to Materialize.&amp;lt;br&amp;gt;Anyway, regardless, I'm not so sure a mere hearthstone should be capable of forcing the Unconquered Sun to Materialize, but I guess dealing with Him afterwards would probably kill everything and destroy the hearthstone anyway. ;)&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
Well, here's an idea on the Spirit-Grounding Stone: make it force them to use their Essence to materialize, but only if they want to stay in the radius.  If they don't want to materialize or don't have the Essence to do so, then they just get &amp;quot;pushed&amp;quot; away from the grounding zone.  Thoughts? - [[Nanaki]]&lt;br /&gt;
&lt;br /&gt;
:Sounds good! - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
So, about the 4MM stone... if you are attuned to the thingy and it and you match, and then you turn your thingy into something you don't match, what happens? This will happen from time to time, you know. Imagine being a sidereal and needing that extra range that orichalcum gives, for that one, necessary shot. Do you have to reattune to your thiny, or do you simply spend the essence and the stone takes care of the attunement time? Or are you magically attuned on the cheap? - [[Seraph]]&lt;br /&gt;
&lt;br /&gt;
Stone of Emerald Glory -- what does this do about spells like Disguise of the New Face, which aren't really &amp;lt;b&amp;gt;directed&amp;lt;/b&amp;gt; at the bearer so much as use him?  I think it should only work on the most direct possible effects like Flying Guillotine, personally.&amp;lt;br&amp;gt;~ [[Shataina]]&amp;lt;br&amp;gt;PS: I like the solution to the Spirit-Grounding Stone, although I'm &amp;lt;b&amp;gt;still&amp;lt;/b&amp;gt; not sure it should be able to affect really powerful gods.  But it's definitely way better now.&lt;br /&gt;
&lt;br /&gt;
:The [[SoEG]] is just a low-grade version of the Gem of Sapphire and Emerald, and so the same questions should apply.  I may have been sloppy in copying over the language of the original stone, but it's intended to function in an identical manner. - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
::Oh.  Where's the Gem of Sapphire and Emerald from?  It sounds familiar but I can't remember it.&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
:::It's from the core book.  :)  -q&lt;br /&gt;
&lt;br /&gt;
::::AHH!  That'll show me.  I was just commenting to someone how long it had been since I read the core the other day.  I should make flash cards.&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
Unless you're using a house rule, the Sun-In-Shadow stone does... ahh... very little, unfortunately. Forgive me if I am wrong (and have been all this time) but I'm fairly sure that creation [[HearthStones]] work just fine in the underworld. They may not work in the labyrinth, I can't remember if it's explicitly stated, but they work fine just pottering around stygia, visiting the ancestors in An-Teng, etc. Admittedly, the full essence regen is useful, but I don't think it's worth rating 5. &amp;lt;br&amp;gt; -- [[Darloth]]&lt;br /&gt;
&lt;br /&gt;
:Just to reassure you, I was bored enough to go through Abyssals and try to find out. Damn Exalted books and their vagueness. While it would make sense that Creation [[HearthStones]] stopped working once you entered the Underworld, just as Underworld [[HearthStones]] stop working in Creation, it doesn't specify. - [[Trithne]]&lt;br /&gt;
&lt;br /&gt;
::I believe that you guys are correct, and that Creation Hearthstones function normally in the Underworld.  Deleting the now-useless stone. - [[Quendalon]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Malfeas&amp;diff=82997</id>
		<title>Malfeas</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Malfeas&amp;diff=82997"/>
				<updated>2010-08-10T15:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Moved the Erymanthoi under Sondok.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Malfeas, the Demon City =&lt;br /&gt;
&amp;lt;b&amp;gt;Making&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Progeny Count: 5:9:7&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[ATaxonomyOfMadness|A Taxonomy of Madness]]&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;b&amp;gt;Ligier&amp;lt;/b&amp;gt;, Fetich Soul, the Green Metal Sun ([[Raindoll/LigerStats|custom stats]], [[Ligier|other custom stats]])&lt;br /&gt;
**&amp;lt;b&amp;gt;Berengiere&amp;lt;/b&amp;gt;, Indulgent, the Weaver of Voices&lt;br /&gt;
***&amp;lt;b&amp;gt;Neomah&amp;lt;/b&amp;gt;, the Maker of Flesh&lt;br /&gt;
***&amp;lt;b&amp;gt;The Passion Moray&amp;lt;/b&amp;gt;&lt;br /&gt;
**&amp;lt;b&amp;gt;Gervesin&amp;lt;/b&amp;gt;, Messenger, the Grieving Lord&lt;br /&gt;
***&amp;lt;b&amp;gt;The Decanthrope&amp;lt;/b&amp;gt;&lt;br /&gt;
***&amp;lt;b&amp;gt;Metody&amp;lt;/b&amp;gt;, the Malfean Elemental&lt;br /&gt;
***&amp;lt;b&amp;gt;Patrok&amp;lt;/b&amp;gt;, the Havens of the Wanderers&lt;br /&gt;
**&amp;lt;b&amp;gt;Sondok&amp;lt;/b&amp;gt;, Warden, She-Who-Stands-In-Doorways&lt;br /&gt;
***&amp;lt;b&amp;gt;Erymanthoi&amp;lt;/b&amp;gt;, the Blood Apes&lt;br /&gt;
**&amp;lt;b&amp;gt;Unknown&amp;lt;/b&amp;gt;, Expressive, Unknown Title&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[BogMod/Grindle|Grindle]]&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;, the Demon Heralds (([[BogMod]]))&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Azimer&amp;lt;/b&amp;gt;, Warden, the Hollow Knight&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;Ligier is great among the demons of Malfeas.  He guards many treasures that he holds dear; he has many goals that he would see fulfilled.  The Hollow Knight serves as his right hand in such things.  Azimer appears as a knight clad wholly in shining green steel.  No flesh shows through his visor, nor through any chink in his armor.  His keen senses and skill in battle are without peer, and there are few in Malfeas or Creation who would dare stand against him when he wields his brother Gervesin in battle.  Should his visor be pried up, the armor falls away in a heap, lifeless and empty.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Massassi&amp;lt;/b&amp;gt;, The Formless Forms&amp;lt;/i&amp;gt; ([[DS]])&amp;lt;br&amp;gt;When the Primordial War first began, Ligier sought some means of fighting against the Exalted.  He is not Autocthon, and could never create Exalted Shards; but he did unleash the Massassi, crafted of the Hollow Knight's own flesh, blood and bone.  The Massassi themselves have no more substance than a shadow; however, they are adept at taking control of a human host.  Some cultists summon them and willingly allow themselves to be driven by the Massassi, vicariously triumphing through its strength; some Exalts use them as spies without compare.&lt;br /&gt;
*&amp;lt;b&amp;gt;Amalion&amp;lt;/b&amp;gt;, Fifth Soul, the Manse of Echoes Ascending &lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kujulu&amp;lt;/b&amp;gt;, Wisdom, The Walker of a Thousand Glowing Paths&amp;lt;/i&amp;gt; ([[Caelene]])&amp;lt;br&amp;gt;As any novice geomancer knows, for a manse to be build there must be energy for the manse to tap into and control. While his creator is an architect beloved by all who see her smiling face, Kujulu is rarely seen at all. He dwells within the various dragon lines that weave and wander throughout Malfeas; when a more tangible form is needed, he takes the shape of a man of indeterminate age made up of tiny flecks of opalescent Essence. His presence can be foretold by the pulse of Essence that always accompanied him, not unlike that of the center of an uncapped demense.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Caelene/Ihiyo | Ihiyo]]&amp;lt;/b&amp;gt;, the Breath of the Earth&amp;lt;/i&amp;gt; ([[Caelene]])&amp;lt;br&amp;gt;The Ihiyo are often used by Kujulu as temporary markers for notable nexuses of dragon lines for later development into demenses. They speak in tinny high-pitched voices, giving diagnostics on the local geomancy even without being bidden. They appear as ever-mutating crystals with peculiar matrices that change color depending on the flavor of the local dragon lines. Some geomancers have been known to use the Ihiyo in a modification of the shadow manse, using the demons as the markers for the manse's boundaries rather than the traditional paper and bamboo.&lt;br /&gt;
*&amp;lt;b&amp;gt;Ipithymia&amp;lt;/b&amp;gt;, 13th Soul, the Street of Golden Lanterns&lt;br /&gt;
*&amp;lt;b&amp;gt;Suntarankal&amp;lt;/b&amp;gt;, 15th Soul, the Crucible of Brass and Iron&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ekrasios]]&amp;lt;/b&amp;gt;, the Sculptor in the Maze&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;In the bowels of the Demon City, there walks a man draped in banners of  white silk, which fly behind him as far as the eye can see.  At his feet rises a bronze cloud, into which the banners vanish.  Whatever creature touches the draperies of Ekrasios turns to glittering dust and joins the cloud that follows him.  He is lost forever in contemplation; he knows all the memories of the creatures he transfigures.  A fragment of his pale robe, wielded by one with knowledge and power, turns flesh to precious metals dependent on the wielder's nature.  It can be a potent weapon.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jolenta&amp;lt;/b&amp;gt;, Wisdom, the Creeping Oracle&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;Three serpents writhe inside Jolenta's clockwork bowel; she is an orrery, a nest of silver and brass hoops and gears, supporting revolving orbs of precious unearthly stone.  She imprisons her three favorite children: the underworld serpents Furious Leaf, Coiling Brilliance, and Silent Fangs.  In her motions, she blocks their every attempt to escape; studying her spinning orbs reveals the motions of the Malfean heavens.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jasperid&amp;lt;/b&amp;gt;, the Precious Serpent&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;These serpents of Malfeas are made of agate and onyx, and have triple-forked golden tongues.  There are three kinds: day serpents, twilight serpents, and night serpents.  The day serpent's venom makes its victim turn to fire in sunlight; the twilight serpent's victim fades away when he steps out of shadow, and the night serpent's victim turns to black ice in the darkness.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tatjana&amp;lt;/b&amp;gt;, Expressive, the Sobbing Dancer&amp;lt;/i&amp;gt; ([[FourWillowsWeeping]])&amp;lt;br&amp;gt;Tatjana feels all joy and sorrow, so she dances through the world, celebrating and grieving.  When she is torn from her exultant dirge, she can grant a moment of this perception to one who knows how to demand it, or free him forever from the pangs of pleasure and pain.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Clariandra&amp;lt;/b&amp;gt;, the Empress Resplendent in the Panoply of Brass&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;This illustrious magnate, one of many who rule in the demon realm, sits enthroned in palaces and mansions throughout the endless layers of Malfeas, surrounded by wealth and grandeur beyond mortal imaginings.  Her skin is black as jet; her eyes, brass orbs, blaze with golden light.  Garments woven from her brazen hair gleam upon her perfect body.  Clariandra holds dominion over any lesser being who accepts any favor from her or her household, no matter how small; thus-indebted mortals and First or Second Circle demons are bound to her service, and must fulfill even the vilest and most self-destructive commands.  Though she has the power to bring order to the demon city, such a project would hold but little interest for her; instead, she occupies herself with her own obscure pursuits, leaving the reins of power in the hands of the lesser demons.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Mumadomna&amp;lt;/b&amp;gt;, Defining, the Brazen Patriarch&amp;lt;/i&amp;gt; ([[Quendalon]])&amp;lt;br&amp;gt;From a high minaret that looks out over the black infinities of the Demon City, the Brazen Patriarch calls the demons to prayer.  Mumadomna is a massive, imposing near-human presence, clad in rich vestments of many colors, crowned with a tall mitre of blue glass and bearing a staff of ivory and gold.  In Creation, he travels astride a water buffalo made of green sand.  His voice is sonorous and deep with the power of the Yozis.  He keeps his many faces within a compartment inside his chest so that he may switch them about at his whim; each compels those who listen to his sermon to succumb to a different sin.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ur-Namuur&amp;lt;/b&amp;gt;, Wisdom, The Mask Who Stalks the Dance of Time&amp;lt;/i&amp;gt; ([[Nero's Boot]])&amp;lt;br&amp;gt;All things once obeyed Clariandra, for she was regent and queen of all things that crawled or swam or flew.  Even time itself was hers to beckon or dismiss, and Ur-Namuur, the Mask Who Stalks the Dance of Time, was her herald in these things.  Once, Ur-Namuur could travel the weft and warp of time, stepping between the moments like a spider in his web, but after the dawn of the First Age, such gifts were lost to him.  Entrapped in Malfeas, Ur-Namuur cannot walk Creation, nor may he be summoned, for should he walk the world once more, time would be his to conquer.  In visage, Ur-Namuur is a titanic clockwork man, with a timepiece in his chest; like all the clocks of the Hell-realm, Ur-Namuur cannot tell proper time, and thus is lost in the eternity of imprisonment.&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Mosarel&amp;lt;/b&amp;gt;, 14th Soul, the Rabid Angel&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;An immense scabrous giant, skin scarred and plague-ravaged, whose every pus-stained footprint could drown a city block, crawls through the jet streets of Malfeas, and where he breathes there is madness. The green fires of rage and bloodlust shine from his eyes and mouth, forming an aurora halo about his head. On each of his brass fangs is written one verse of the Furious Clamor Sutra. In his wake travels the Market of Rage, the foremost mercenary market in the Demon City, administered by his souls and staffed by his spawn. Mosarel is rage itself, the embodiment of his master's bloodlust and rage, and his passage tips entire layers into the anarchic slaughter that is his spawn's livelihood.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Volsk&amp;lt;/b&amp;gt;, Expressive, the Greenfire Cerebrate&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;Camped in an immense circus tent between Mosarel's shoulders, Volsk takes the form of a great floating blaze of green boreal fire, within which is faintly visible the outline of a withered body curled like a cut stem beneath a gigantic head. His domain is the minds of others, and his presence brings bloodshed. The personalities of the weak-minded are overwritten and replaced with insane savagery at his will. His only pleasure is in thus exerting his dominance over others, in the breaking of wills and the senseless destruction of peace. He walks the city for years on end, delighting in the carnage he sows, and the stones themselves grind against each other at his passing.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shmir&amp;lt;/b&amp;gt;, the Wrathful Pipers&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The shmir are approximately man-height, and resemble long wooden staves. Their arms and legs fold perfectly flush against their bodies, and they often remain stationary for days on end. When touched with blood, their limbs unfurl into spastic, thrashing motion and their true functionality is revealed. The shmir are living musical instruments that convey their lord's hatred to the world. When they are played, somewhat like a gigantic saxophone, they can drive men mad with the sheer rage of their song. Brother will turn on brother, sons will devour the wombs of their mothers as if to atone for their own birth, and the elderly will crush the skulls of infants to the tunes of the shmir. A shmir's compliance and placidity can be secured by keeping it well-fed with blood and by playing it only occasionally. An angry shmir is a noisy shmir, and a noisy shmir is never a good thing unless it's your breath (and Essence) making the noise.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Carmarog&amp;lt;/b&amp;gt;, Defining, the Genius of Slaughter&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;Carmarog has the form of a great ogre, skin ruddy and crosshatched with fierce scars, with fangs of brass and hair as black and soft as ink. The great cleaver he bears, named Gorepater by those who have seen it and lived, is never still, always biting at the flesh of his prey. Carmarog never tires and never rests, and he never leaves the battlefield. If he has to go somewhere, he takes the battlefield with him. He's that kind of being. The only physical contact he has with others outside of beating them to death or tearing them limb from limb consists of almost insultingly cursory blows to those who catch his eye, to give them prowess in the fray and bind them to his service.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ha-Rou&amp;lt;/b&amp;gt;, the Blade-Wolves&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The ha-rou take the form of great dire wolves five feet at the shoulder. Great flanged, curving blades sprout from them at the shoulders, knees, and paws, and all along their back. As the demon ages, the blades grow and increase in number. Ha-rou are rabid, mad things, and usually spend their lives fighting pit matches for the amusement of the denizens of the Demon City.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Geshuggin&amp;lt;/b&amp;gt;, the Iron-Banded Slaughtermen&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The geshuggin are hulking figures, lumpy with unsightly brawn. Their heads are clad in bands of iron wrapped around their skulls, sometimes obscuring even their eyes or their mouths. The geshuggin live for the cutting of meat. They find work throughout the Demon City as executioners, disposers of bodies, butchers, and of course soldiers. Many of them will cut themselves if nothing else is handy. They often serve as entertainment in Malfean cage-matches.&lt;br /&gt;
**&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Baashael&amp;lt;/b&amp;gt;, Reflective, the Apostle of Blood&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;Wearing a robe of hair-thin copper wire, Baashael has the form of a seething column of dark blood taller than a man half again. He is the law of his master, and adjudicates disputes within the Market. Baashael can call blood from its veins, and for this reason he is much feared among demons with blood, rather than the more common ichor or stranger vitae, and of course among mortals. He is full of rage, hateful, destructive, and cannot be swayed by temptations of the flesh. Baashael is creeping, subtle, but swift and horrifyingly deadly. His favor cannot be won because he has no favor &amp;lt;i&amp;gt;to&amp;lt;/i&amp;gt; win, and mercy is an alien concept to him.&lt;br /&gt;
***&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Emputhanei&amp;lt;/b&amp;gt;, the Winged Choristers&amp;lt;/i&amp;gt; ([[Han'ya]])&amp;lt;br&amp;gt;The emputhanei take the form of red-haired, pubescent human girls, with their arms replaced by brass-feathered wings. The upper halves of their faces are concealed by eyeless iron masks. Their mouths are filled with delicate fangs, and they cannot speak except in birdlike caws and croaks. They will rapaciously snatch and devour any quantity of gold they find, and sing a wordless song of porcelain beauty and spiteful malice as they do. They cannot abide the gleam of steel or the sound of glass breaking, and can be shockingly violent when irritated. They flap in great flocks about the rafters of the Demon City, but even more of them languish, wings clipped, in Market tents or the palaces of demonic magnates.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
I like the Massassi.  Note that technically, the Hollow Knight has neither flesh nor blood nor bone; fortunately, with demons, none of that stuff is necessary, either for life or for making shadowy servants to kick Exalted ass. :) - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
Well, the Massassi don't really have flesh, blood or bone either.  So it works out. :) [[DS]]&lt;br /&gt;
&lt;br /&gt;
I'm thinking that Malfeas is not so much Growth as Making. - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
Shit. I agree. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
Discovered the 1st circle demon Patrok in Aspect Book: Earth p.26 - [[Vaegrim]]&lt;br /&gt;
&lt;br /&gt;
Interestingly, it doesn't look like the erymanthoi show up in this taxonomy anywhere, which probably means their progenitors have never been named. Page 23 of the Infernals book has a paragraph on Malfeas where they are referred to as &amp;quot;his precious erymanthoi&amp;quot;, so I'm adding them here, with &amp;quot;unknown&amp;quot; parents. - [[Wordman]]&lt;br /&gt;
&lt;br /&gt;
I've removed Herannuen, as her Yozi progenitor is not specified in the text. [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added stats for the Ihiyo, will work on the stats for Kujulu soonish. - [[Caelene]]&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=SolarMelee/Moxiane&amp;diff=82702</id>
		<title>SolarMelee/Moxiane</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=SolarMelee/Moxiane&amp;diff=82702"/>
				<updated>2010-07-17T15:22:37Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[Moxiane]]'s Solar Melee Charms =&lt;br /&gt;
&lt;br /&gt;
* Back to [[SolarMelee]]&lt;br /&gt;
* Back to [[SolarCharms]]&lt;br /&gt;
&lt;br /&gt;
A much larger chunk of Melee Charms than before – some of which now head off into the heady realms of high Essence. I’ve sorted them into categories now, [##Defensive Defensive], [##Offensive Offensive] and [##Esoterica Esoterica]. All previously posted on RPG.net&lt;br /&gt;
&lt;br /&gt;
[#Defensive]&lt;br /&gt;
=== Defensive Charms ===&lt;br /&gt;
[#[[ReturningTheArrowTechnique]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Returning-the-Arrow Technique&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 1 mote&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 1&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Golden Essence Block&lt;br /&gt;
The Exalt has learned to perceive the path of Essence that trails every arrow fired or knife thrown, and can cause the projectile to return back along this path, striking the one who fired it. When the character successfully parries a ranged attack with a largely material component the character can use this Charm to turn it back against the attacker – who must be no further away than 50x the character’s Melee in yards. The returned projectile does damage equal to the base damage of the attack plus extra successes on the parry, by dropping one success the character can instead return the attack to any other target within range. If used in a Combo (or in combination) with a perfect and/or non-rolled parry Charm the returned projectile counts as having extra successes equal to the character's permanent Essence. This Charm cannot be used in response to any other counterattack Charm, or to reflect sorcery of the Terrestrial Circle or higher.&lt;br /&gt;
&lt;br /&gt;
[#[[MissileDeflectionPrana]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Missile Deflection Prana&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 2 motes + 1 mote/die&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Returning-the-Arrow Technique&lt;br /&gt;
The Exalt can now allow Essence alone to drive his reactions and his aim, sword-hand lashing out at the cowardice of ranged combat, returning them instantly to strike down those who attack him in this manner. If a ranged attack is made against the character that he could normally parry then he may do so using his permanent Essence in dice plus extra dice, if any, purchased up to the character’s Melee, without using a dice action. The returned shot does damage to its target equal to the base damage of the projectile plus extra successes on the parry, by dropping one success the character can instead return the attack to any other target within range. If this Charm is placed in a Combo with Golden Essence Block and/or Dipping Swallow Defence (or similar Charms) then the cost and effect remains the same, but the character may not purchase extra dice for the parry attempt. If used in a Combo (or in combination) with a perfect and/or non-rolled parry Charm the returned projectile counts as having extra successes equal to the character's permanent Essence. This Charm cannot be used in response to any other counterattack Charm, or to reflect sorcery of the Terrestrial Circle or higher.&lt;br /&gt;
&lt;br /&gt;
[#[[BoltReflectionStance]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Bolt-Reflection Stance&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 3 motes, 1 Willpower&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 1 scene&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Missile Deflection Prana&lt;br /&gt;
The paths of projectiles and the Essence has is now blindingly obvious to the Exalt, and his sword-hand seems to move of its own accord to return them from when they came. For the duration of the scene every parry of a ranged attack that the character makes is considered to be under the effect of Returning-the-Arrow Technique, with all the limitations and provisos of that Charm.&lt;br /&gt;
&lt;br /&gt;
[#[[AegisOftheBlade]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Aegis of the Blade&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4 motes, 1 Willpower&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 1 scene&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Fivefold Bulwark Stance&lt;br /&gt;
The Exalted gains an insight into the paths of violence, his reflexes and movements accelerating to the point where he can intercept a sword strike or a buzzing arrow aimed at an ally, as well as himself. The character may now use his parries to block attacks made against any of his allies within his permanent Essence in yards. He may only parry any single attack once, but the target of the attack may also attempt to parry or dodge as normal.&lt;br /&gt;
&lt;br /&gt;
[#[[IncomparableCelestialSentinelMethod]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Incomparable Celestial Sentinel Method&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 12 motes, 2 Willpower&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 1 scene&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 7&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 7&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Protection of Celestial Bliss&lt;br /&gt;
Once an Exalt has gained the power of the Incomparable Celestial Sentinel Method he becomes almost invulnerable, able to stand against a rampaging fetich demon in relative safety, and even weather the power of the Primordials themselves unscathed. The character can instantly parry up to his permanent Essence in attacks per turn. These parries are functionally identical to those provided by Heavenly Guardian Defence. The use of this Charm is incompatible with the use of any Charm which provides a persistent parry effect (such as Fivefold Bulwark Stance or Five-Dragon Blocking Technique), although Charms that provide a persistent dodge effect are unaffected.&lt;br /&gt;
&lt;br /&gt;
[#Offensive]&lt;br /&gt;
=== Offensive Charms ===&lt;br /&gt;
[#[[UnblinkingLightningStrikePrana]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Unblinking Lightning Strike Prana&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Ready in Eight Directions Stance&lt;br /&gt;
Allowing his Essence to drive his body, the Exalted can move and strike so rapidly that to blink is to miss the attack, and the first sign of assault is often the gout of blood or the crunch of shattered armour and bone. The character can make a single Melee attack against any eligible target. This attack can be made at any time during a turn, before or after the character’s initiative “tick”, even in response to an attack made against the Exalted (it may not be used in response to Solar Counterattack or any other counterattack Charm, however). This Charm may not be used more times per turn than the character has dots in Dexterity.&lt;br /&gt;
&lt;br /&gt;
[#[[DiamondRazorTechnique]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Diamond Razor Technique&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 3 or 6 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Fire and Stones Strike&lt;br /&gt;
The nature of diamond was long known to the savants of the First Age, its power to cut through almost any material was not improved upon until the discovery of adamant. With this Charm the character emulates this property of diamond, Essence wrapping around the weapon, hardening for a moment to gleam before the flow is struck. The character’s weapon is counts as inflicting Piercing damage (it ignores half, round down, of the armour soak of the target) for the purposes of a single Melee attack. If the weapon being used already inflicts Piercing damage then the character may choose to entirely ignore the armour soak of his victim by paying the greater cost.&lt;br /&gt;
&lt;br /&gt;
[#[[CrimsonDanceOfTheSteelDervish]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Crimson Dance of the Steel Dervish&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 12 motes, 1 Willpower&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 1 scene&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 6&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Iron Whirlwind Attack, Fivefold Bulwark Stance, Two Swords Technique&lt;br /&gt;
In the lost temples of the Southeast there were priests whose prayers to their gods were performed in the manner of an endless dance, twirling and spinning while wielding two swords. Their dizzying speed and incredible co-ordination were envied by all who saw the performance, but this dance was but a shadow of the Charm it was created to emulate. Starting from the turn after this Charm is used the character’s movement rate and jumping distance are multiplied by half his permanent Essence (round down) and he gains the same number of fully independent Melee actions per turn. These extra actions may be used for any Melee weapon actions the character chooses and are fully splittable, furthermore the character can use multiple Melee Charms (or even Melee Combos) in any single turn without requiring a Combo, although the cost for each must be paid in full. The character’s normal dice action remains unaffected and he may use Charms or Combos on it as normal, with the exception that an Extra Action Charm or Combo may not be used if any of the granted actions have been used in that turn. Similarly, the use of an Extra Action Charm or Combo by the character suppresses the actions granted by Crimson Dance of the Steel Dervish for the duration of the Charm. Finally the Crimson Dance of the Steel Dervish negates the off-hand penalty for using two weapons for the scene.&lt;br /&gt;
&lt;br /&gt;
[#[[SunlightThroughCloudsAssault]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Sunlight through Clouds Assault&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 6 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Blazing Solar Bolt&lt;br /&gt;
As one ray of sun shining through the clouds above soon becomes many, so do the blows inflicted with this Charm multiply, striking not just the Exalted’s foe, but his fellows also as beams of Solar Essence lance from enemy to enemy, laying them low in droves. The character makes a normal Melee attack at any applicable opponent who may defend as normal. If the attack is successful then a number of other targets up to the character’s Melee in front of the character and within Essence in yards suffer an identical attack. These additional attacks are treated as normal Melee attacks in every way except that the secondary targets may only defend against them with the use of Charms or other magic. Any secondary targets may not have a permanent Essence higher than the opponent originally struck.&lt;br /&gt;
&lt;br /&gt;
[#[[GloriousSunburstAttack]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Glorious Sunburst Attack&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 12 motes, 1 Willpower&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Sunlight through Clouds Assault&lt;br /&gt;
The character swings his weapon to the eight points of the compass, each strike leaving a line of burning Essence in the air, before thrusting his weapon down into the earth. In that instant the lines of Essence merge and blast outwards in a ring of devastation, striking the Exalted’s enemies while passing harmlessly through his allies. The character rolls his Melee pool, the results of which are applied as an attack against every enemy within twice the character’s permanent Essence in yards. If the Exalted’s anima is not already at this level or greater it flares exactly as if the character had spent 11-15 motes of peripheral Essence.&lt;br /&gt;
&lt;br /&gt;
[#[[FuriousRadianceOfTheUnconqueredSun]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Furious Radiance of the Unconquered Sun&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 15 motes, 1 Willpower, 1 health level&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 6&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 6&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Glorious Sunburst Attack&lt;br /&gt;
Executing an intricate weapon kata the character sends forth a prayer to the Unconquered Sun and holds his weapon aloft. From the heavens a beam of blinding sunlight lances down to strike it, before exploding outwards in an incandescent burst so powerful that the light permeates the muscle and flesh of all those within the explosion of Solar Essence. Roll the Exalt’s Dexterity + Melee, after which every enemy within the character’s permanent Essence x 100 yards takes dice of damage equal to the Exalted’s permanent Essence + Willpower + successes on the roll, this damage is soaked normally. This attack may not be dodged and can only be parried with the use of Charms (any weapon not composed of the Five Magical Materials or otherwise noted as being unbreakable fades to dust after being used to defend). Anyone who survives this assault must make a Stamina + Resistance roll with a difficulty equal to the Exalted’s permanent Essence or be blinded for that many days – mortals who fail are permanently afflicted. If the Exalted’s anima is not already at this level or greater it flares exactly as if the character had spent 16+ motes of peripheral Essence.&lt;br /&gt;
&lt;br /&gt;
[#[[ResplendentSolarBlade]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Resplendent Solar Blade&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: None&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Special&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Permanent&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Glorious Solar Sabre&lt;br /&gt;
The Essence-forged weapon that the character first creates upon learning Glorious Solar Sabre is a powerful weapon in it’s own right – this Charm makes it more so. Every time that the character purchases this Charm his Glorious Solar Sabre is modified in one of the following ways – only the Enhanced option may be taken more than once:&lt;br /&gt;
;&amp;lt;I&amp;gt;Doubled&amp;lt;/I&amp;gt;:The Glorious Solar Sabre ripples and splits, granting the character access to a second weapon. It is constructed using the same number of points as the first iteration, but the final profile can be markedly different should the character so desire. For a reflexive expenditure of 5 motes at or any time after activating Glorious Solar Sabre the character can wield both weapons at the same time.&lt;br /&gt;
;&amp;lt;I&amp;gt;Enhanced&amp;lt;/I&amp;gt;:The Charm-created weapon gains 5 points that can be split amongst the weapon's attributes of Speed, Accuracy, Damage and Defence at the character's discretion.&lt;br /&gt;
;&amp;lt;I&amp;gt;Irresistible&amp;lt;/I&amp;gt;:Any weapon not composed of the Five Magical Materials or otherwise noted as being unbreakable shatters when used to parry an attack made with the Glorious Solar Sabre or when parried by it.&lt;br /&gt;
;&amp;lt;I&amp;gt;Keen&amp;lt;/I&amp;gt;:The Glorious Solar Sabre inflicts Piercing damage (it ignores half, rounded down, of the target’s armour soak).&lt;br /&gt;
;&amp;lt;I&amp;gt;Nightslayer&amp;lt;/I&amp;gt;:The Charm-created weapon inflicts Aggravated damage on the creatures of darkness, ghosts, demons, etc… (Exalted of all types are specifically excluded from this effect, as are the Deathlords).&lt;br /&gt;
;&amp;lt;I&amp;gt;Stonebreaker&amp;lt;/I&amp;gt;:When used against an inanimate object such as a door or wall the raw damage of the attack is doubled.&lt;br /&gt;
This Charm can be purchased no more times than the character has dots of Melee.&lt;br /&gt;
&lt;br /&gt;
[#[[GloriousButcherMethod]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Glorious Butcher Method&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 6 motes, 1 Willpower&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Whirlwind of Searing Blows&lt;br /&gt;
Focussing the power of the Unconquered Sun into his weapon, the Exalted can strike at his opponent sure in the knowledge that he will inflict grievous injury upon him. Instead of rolling damage after the character makes a successful attack count every die of post-soak damage as an automatic success. Use of this Charm must be declared prior to the attack being rolled and it is only effective on animate objects and beings. This Charm may be placed in a Combo with Brawl or Martial Arts Charms.&lt;br /&gt;
&lt;br /&gt;
[#Esoterica]&lt;br /&gt;
=== Esoterica ===&lt;br /&gt;
[#[[LethesEmbraceStrike]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Lethe’s Embrace Strike&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 6 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 6&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Glorious Butcher Method&lt;br /&gt;
By now the character’s mastery of his weapon is so absolute that he can strikes at the very memories and skills of his enemy, reducing a expert warrior to an unskilled novice with a simple pass of his weapon. The character chooses an Ability (that the target may or may not have) and makes a normal Melee attack against his chosen target, who may dodge but not parry the attack. If the attack is successful roll the character’s Wits + Melee, with each success removing one dot from the chosen Ability. If there are enough successes left over after this to remove the Ability again then the character can reflexively choose to spend a point of Willpower to make the Ability loss permanent, otherwise lost dots return at the rate of one per hour. A character suffering from reduced Ability is treated in all respects as if that were his current score, including removing access to Charms and spells if appropriate.&lt;br /&gt;
&lt;br /&gt;
[#[[SoulScouringBlow]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Soul Scouring Blow&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 7 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 6&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Occult&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 6&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Glorious Butcher Method, Power Draining Whisper&lt;br /&gt;
With a complex movement and a flick of his weapon along occult lines the Exalted can cause his attacks to damage his enemy in intangible, but no less painful, ways – removing his reserves of willpower and internal fortitude. The character makes a normal Melee attack that may be dodged but not parried and is soaked by the target’s permanent Essence (as well as any soak-boosting Charms). For every health level of damage that the attack would have caused the target loses one of the following (character’s choice for each level): a point of temporary Willpower, a temporary Virtue point, a number of motes equal to the character’s permanent Essence. If there are still levels of damage left over after the target has lost all of the above then the character can spend a point of Willpower to convert them into Aggravated damage which the target suffers normally. This Charm may only be used against animate beings.&lt;br /&gt;
&lt;br /&gt;
[#[[SpiritSeveringMethod]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Spirit-Severing Method&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 13 motes, 1 Willpower, 1 health level&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 7&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Occult&amp;lt;/b&amp;gt;: 6&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 7&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Soul Scouring Blow&lt;br /&gt;
With the power of this Charm the Exalted learns to sever the bonds between his target’s soul and his body and with a sure enough strike can separate the two with a single blow, instantly slaying even the most powerful opponent. The character makes a normal Melee attack against his chosen target against a difficulty of the target’s permanent Essence and which may be dodged but not parried. The player rolls a number of dice equal to the extra successes on this attack roll and for every success on the second roll the target loses one dot of permanent Essence. If this reduces the target’s Essence to 0 or below then the target is instantly slain (this is one of the Charms the Solar Exalted used to slay the Primordials). A character suffering from reduced Essence is treated in all respects as if that were his current score, reducing temporary Essence pools and removing access to Charms and spells. Lost dots of Essence return at the rate of one per day.&lt;br /&gt;
&lt;br /&gt;
[#[[SpringReturningStrikeMethod]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Spring-Returning Strike Method&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 12 motes, 1 Willpower, 3 experience points&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 6&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Medicine&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 6&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Glorious Butcher Method&lt;br /&gt;
Much as careful pruning of a old bush or tree can reinvigorate it, bringing new growth and life to what was almost dead, so can the master of this Charm cut away the effects of age, slicing away the decades as if they were so many trimmed branches. The elderly and infirm become hale and hearty, reborn as a younger version of themselves, yet retaining their hard-earned knowledge and experience. During the First Age the Solars would use this Charm to greatly extend the lives of their favoured mortal servants. The character rolls his Dexterity + Melee + Essence against a difficulty equal to the target’s current physical age divided by 10 (round down) with an additional +1 modifier for every time that this Charm has been used on the target previously. This Charm is normally used on a willing target, but should they wish to defend themselves they may only do so by dodging. Each extra success reduces the target’s age by 10 years (although the Exalted need not use all of the successes if he does not wish to). A character may not use this Charm on himself.&lt;br /&gt;
&lt;br /&gt;
[#[[MortalEssenceSculptingExercise]]]&lt;br /&gt;
&amp;lt;I&amp;gt;&amp;lt;b&amp;gt;Mortal Essence Sculpting Exercise&amp;lt;/b&amp;gt;&amp;lt;/I&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 20 motes, 1 health level, 5 experience points&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 7&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Lore&amp;lt;/b&amp;gt;: 6&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 7&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Spring-Returning Strike Method&lt;br /&gt;
A famed sculptor and philosopher once noted that to make a sculpture of an elephant all one had to do was to take a large block of marble and chip away everything that wasn’t an elephant. This Charm has much the same effect on men, allowing the Exalted to chip away the dross from a person, refining them, making them better able to deal with the harsh realities of the Age of Sorrows. Roll the Exalted’s Dexterity + Melee against a difficulty of 5 which, if successful “improves” the target of the Charm (who must be a mortal). This causes the following things to happen to him (all at the discretion of the Exalted): Up to the Exalted’s Essence in dots of Attributes and Abilities can be moved around and up to two Ability dots can be sacrificed to create two Specialities per dot. If the target of the Charm was an Extra then the Exalted gains his permanent Essence in bonus points which can be spent as per the table on p.116 of the Exalted Player’s Guide and becomes a heroic mortal. If the target was already a heroic mortal then the number of bonus points awarded is doubled. Finally, the use of this Charm creates a magically reinforced loyalty towards the character on the part of the target – while the target retains his former personality, he is now utterly devoted towards the Exalted and will obey almost any order without question. This increases the difficulty of any attempt to later subvert the mortal by the Exalted’s Essence.&lt;br /&gt;
&lt;br /&gt;
=== Dual-Wielding Charms ===&lt;br /&gt;
These Charms are rewrites of the dual-wielding tree presented in &amp;lt;b&amp;gt;Caste Book: Night&amp;lt;/b&amp;gt;, a result of my [[Moxiane/HouseRules|dual-wielding house-rule]] which does not play well with the “canon” versions of these Charms.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Dual Slaying Stance&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 1+ motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Supplemental&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 1&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: None&lt;br /&gt;
The character guides his hands with Essence, allowing him to fight with weapons in both hands. Every mote spent on this Charm reduces the multiple-action penalties for a single attack or parry performed using Melee by 2. The Exalted may spend no more motes than his permanent Essence on a single activation of this Charm, which can only used when the character has a weapon in each hand. This Charm reduces penalties rather than adding dice and thus is not subject to the normal limit for a Solar dice-adder Charm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sun-and-Moon Method&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 4 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 1 turn&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Dual Slaying Stance&lt;br /&gt;
Through harmony with the flows of Essence a character wielding two weapons can become a veritable whirlwind of steel, fluidly switching between attack and defence with an ease that is bewildering. On the turn that Sun-and-Moon Method was activated the character gains a number of attacks or parries equal to his permanent Essence that must be used by the end of the turn – any that were not used are lost. These actions are performed using the character’s full Melee pool and while parries can be performed prior to the character’s initiative “tick” attacks must be used on it or afterwards. The character cannot perform multiple actions on the turn that he used this Charm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Two Swords Technique&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 1 scene&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Sun-and-Moon Method&lt;br /&gt;
The character allows Essence to guide his hands for him in battle, granting him an unsurpassed puissance when fighting with a weapon in each hand. While this Charm is active the character’s weapon profile is equal to that of his primary weapon with the all of the bonuses to Accuracy, Damage, Defence and Rate from his secondary weapon applied. Should the character abort to parry while using this Charm he can make the normal number of parries (equal to Rate) in a turn, but the dice-pool does not decrease for each one. The effects of the Charm apply only as long as the character is wielding two weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Steel Devil Style&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 5 motes, 1 Willpower&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: 1 scene&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Melee&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Ready in Eight Directions Stance, Two Swords Technique&lt;br /&gt;
The character enfolds himself in Essence, allowing it to guide his actions as he whirls through a breathtakingly graceful whirlwind of deadly blows. So long as he has weapons in both hands, a character who has activated this Charm is an incredibly deadly opponent. Whenever the Exalted is attacked he can reflexively make a parry attempt with his full Melee pool, provided that he is aware of the attack. He may also choose to reflexively counter-attack his attacker, with the same effects and limitations as &amp;lt;i&amp;gt;Solar Counterattack&amp;lt;/i&amp;gt;, up to a total number of counter-attacks per turn equal to the character's permanent Essence.&lt;br /&gt;
The parries and counter-attacks generated by Steel Devil Style can be enhanced with Charms exactly as their Instant duration predecessors can, although the normal restrictions on multiple Charms in a single turn apply. Also, while this Charm is active the character cannot use or benefit from Extra Action Charms or similar effects (such as the &amp;lt;i&amp;gt;Gemstone of Perfect Mobility&amp;lt;/i&amp;gt;) granted by Hearthstones, artefacts and the like. Neither may he use Charms that create reflexive parries or counter-attacks. The effects of this Charm persist only while the character is wielding two weapons.&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
In general: These seem... kinda weak.  You're riding the brake a little hard, I think :)&lt;br /&gt;
&lt;br /&gt;
Does RA actually grant a parry?  Or it just bounces an arrow that you have already parried?  Also, if the former, why the explicit disallowance of perfect parries?&lt;br /&gt;
&lt;br /&gt;
MDP, same basic questions.  Why not allow a full Dex+Melee parry, which will bounce the missle, for 3m?  It's a fairly specialized action, so it's not like you're making DSD useless.  That, and why not allow more dice be purchased as the Charm stands?&lt;br /&gt;
&lt;br /&gt;
BRS is reasonably alright, but for that cost, I'd frankly want more.  The whole Jedi thing is neat and all, but for that price, I could have Five Fold and get an /actual parry/.&lt;br /&gt;
&lt;br /&gt;
I'd see these as a cascade off of Solar Coutnerattack, with MDP granting a full Dex + Melee parries, excess success turning into a counterattack by bouncing the arrow back at whomever sent it, and BRS, and granting a full Dex + Melee parry-counterattack for the scene against missle weapons. [[DS]]&lt;br /&gt;
&lt;br /&gt;
:Returning-the-Arrow Technique doesn't grant a parry, it modifies one. The perfect parry thing (which they all share) is my rampant anti-munchkinism and an expansion on the prohibition against using it on TCS. Plus, it's not &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt; weak. If a bloke with a long powerbow gets his arrow back at base damage + character's Strength + extra successes he isn't going to particularly happy about it. :)&lt;br /&gt;
&lt;br /&gt;
:Missile Deflection Prana was done the way it was to not invalidate the &amp;lt;nowiki&amp;gt;RtAT&amp;lt;/nowiki&amp;gt; and DSD Combo, while still making placing it and DSD is a Combo worthwhile. Perhaps it is overcosted slightly, and knocking it down to 2m + 1m/d would work better.&lt;br /&gt;
&lt;br /&gt;
:Bolt-Reflection Stance is meant to work in combination with other parries, particularly with FFBS which can make the character a holy terror against missile-equipped units. But, again, I didn't want to invalidate or cheapen FFBS - letting BRS give a full Dex+Melee deflection parry against missile weapons would remove half of the reason to activate FFBS. Again, it might be overcosted somewhat but not &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt; much, since it's a scene-long conditional counterattack, which is not to be sneezed at. - [[Moxiane]]&lt;br /&gt;
&lt;br /&gt;
::I'm gonna have to throw in with DS on this one, actually. Except for [[RtAT]], I don't see any of these Charms as being worth half what you pay for it. I was thinking of exactly the same changes as DS, which wouldn't really step on any toes too bad IMO. Anywho. - [[SMK]]&lt;br /&gt;
&lt;br /&gt;
:::I'm going to comment that 2 Willpower and some packet of motes for a &amp;lt;i&amp;gt;defensive Combo&amp;lt;/i&amp;gt; is a fucking steep cost for a ranged counterattack, even if it perfectly defends you from the attack that triggers it. I know that if I use these Charms, I'll have no compunctions about allowing them to be comboed with perfect defences. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
::::On a guess, it's more being able to bounce back things that you normally couldn't, than perfection. &amp;quot;I drop a metor on you!&amp;quot; &amp;quot;Well, eat your own metor death Yozi!&amp;quot; - [[haren]]&lt;br /&gt;
&lt;br /&gt;
:::::That is &amp;lt;i&amp;gt;so much cooler&amp;lt;/i&amp;gt; than a perfect... but yes, a little frightening. I'd probably leave it at the &amp;quot;Sorcery&amp;quot; rule, or something similar - you can only return an attack that is inherently parriable (that means that you can return, say, an AWD-ed arrow, but not something you need a perfectly applicable parry to defend against, like an avalanche or something.) - [[willows]]&lt;br /&gt;
&lt;br /&gt;
:::::There's something wrong with making a Yozi eat their own meteor death? :)&lt;br /&gt;
:::::If it's really a concern, then it's easy enough to specify 'Can't bounce sorcery'.  But if someone throws a rock at me, I should be able to bounce the frigging rock back at them.  I don't /care/ if it's a rock the size of the Imperial Mountain- how dare they throw a /rock/ at me! :) [[DS]]&lt;br /&gt;
&lt;br /&gt;
:*notes the anti-non-perfect defence Combo consensus* :) It would appear that in my eagerness to avoid munchkinism the majority opinion is that I have gone too far - and here was me thinking that they were too powerful. :D OK, new versions are up. I &amp;lt;i&amp;gt;had&amp;lt;/i&amp;gt; to put in something about perfect defences - and I think I've got a decent balance this time, you pay for certainty with less potential power. - [[Moxiane]]&lt;br /&gt;
&lt;br /&gt;
Well, so you know, I didn't think they were weak. I just had a theory on why you put that proviso in. I think being able to put in a reflexive ranged counter, or scenelong reflexive is very powerful. But, either way, it's good. - [[haren]]&lt;br /&gt;
&lt;br /&gt;
:Actually, your theory was more-or-less spot on, haren. Thinking some more on it, though - for 4m+2W flicking back a small mountain seems less ludicrous. They're still works-in-progress at present, but the weakness built into HGD seem to keep these Charms in check.\\&lt;br /&gt;
&amp;lt;i&amp;gt;Note&amp;lt;/i&amp;gt;: Recosted MDP and BDS as I &amp;lt;i&amp;gt;meant&amp;lt;/i&amp;gt; to do earlier, but forgot due to brainfry.&lt;br /&gt;
&lt;br /&gt;
::Just wondering about HGD, but... &amp;lt;i&amp;gt;weakness?&amp;lt;/i&amp;gt; - [[haren]]&lt;br /&gt;
&lt;br /&gt;
:::If HGD is used with a non-FMM weapon against an uber-attack the weapon tends to break. - [[Moxiane]]&lt;br /&gt;
&lt;br /&gt;
::::*laughs* ok ^_^ Kinda wondered what you were thinking, but that wasn't what I expected. Seriously though, not sure how much of a weakness that is for most Solars, considering how Melee sort of protects it's own weaknesses (by providing magical essence blades). But, that's getting into one of my little things. - [[haren]]&lt;br /&gt;
&lt;br /&gt;
:::::Melee has a great many more Charms than the other Abilities, in several independent trees. To have access to both HGD and GSS, you are likely to have made a far bigger investment than the archer with AWD and Immaculate Golden Bow, because you probably bought into the attack tree too, while the archer has ne defense tree to concern himself with. Put on top of that the &amp;lt;i&amp;gt;additional&amp;lt;/i&amp;gt; cost of maintaining your holy tongue of solar flame, and you'll realize that the only reason Melee looks like the best Ability is that you pay the most to get access to its complete ability palette. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
::::::I'll admit that, but the fact is, it does protect it's weaknesses, sure you need more xp to get there, but that's offset by the fact that you only need one favored and one ability, rather than Archery and Dodge. - [[haren]]&lt;br /&gt;
&lt;br /&gt;
I like the new versions. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
::I'm new here, and I hate to be a stick in the mud, as it were, but I have thematic issues with these charms.  Parrying with additional sucesses counting toward huting folks is an Abyssal Theme.  Solar Counterattack and its descendents all run off of /your/ coolness, not anybody elses failure.  Now, I really like the charms (for Abyssals) and would strongly consider using them but, IMO, this is not a Solar mechanic. - [[Scrollreader]]&lt;br /&gt;
&lt;br /&gt;
:::Welcome to the Wiki! :)&lt;br /&gt;
&lt;br /&gt;
:::No problem. I've removed the original header for the page because with the addition of a whole bunch of extra Charms it wasn't relevant anymore, but the effect I was going for with the deflection Charms was that of a Jedi deflecting the shots of his enemies back at them - and Jedi are seriously Solar. :) As a mechanical point, only Missile Deflection Prana can actually create a parry out of nothing - the other two merely modify parries from other sources, giving the character the ability to bounce the shot back.&lt;br /&gt;
&lt;br /&gt;
:::Abyssal versions of the deflection Charms would almost certainly be nastier than these because that's how those Oblivion-corrupted Exalts are. But since I'm neither an Abyssal player or GM I'll leave those to others to work on... - [[Moxiane]]&lt;br /&gt;
&lt;br /&gt;
::::As it happens, Abyssals do already have vengeful parries that are pretty nasty - and relatively easy to obtain. - willows&lt;br /&gt;
&lt;br /&gt;
::::Yeah - Vengeful Riposte is quite nasty. It also points out another difference - a VR-enhanced parry strikes with the Abyssal's weapon, whereas the deflection Charms use the attacker's own shots against him. My confidence about their belonging in the Solar realm has been refilled. :) - [[Moxiane]]&lt;br /&gt;
&lt;br /&gt;
:Hmm.  On further reflection, I'm inclined to revrse my earlier opinion.  Somewhat.  While I still think this somewhat overlaps the Abyssal theme, conflict between the two is inevitable, considering their common source.  And I concur that the Abyssal version of this is probably a lot nastier.  Somehow, I overlooked the restriction on using parry dice adders and had a really, really scary scenario in mind.  Now that I know that Super Parry pain is still an Abyssal trademark, I feel better.  :P&lt;br /&gt;
:Also, though I failed to mention it earlier, I really like some of these.  The 'enhancer' charms for Glorious Solar Saber in particular.  I'm a fan of modeling some thing like charms, that aren't, per se (like Ox-Body, or this, or subsequent version of DBT, or enhanced version of the anima powers).  I think I'm going to yoink the idea for Abyssal Resistance and Abyssal Melee, if you don't mind.&lt;br /&gt;
::[[Scrollreader]]&lt;br /&gt;
&lt;br /&gt;
ok. I just wanted to point out a crunchy bit. Lone Wolf, a Solar Dawn Caste with Str 5, Dex 5, and Melee 5(no specialties) has access to Excellent Strike[10m], Hungry Tiger Techn.[1m], Diamond Razor Technique[3m], and Glorious Butcher Method[6m,1w]. He's put them all into a combo with Call the Blade[3m]. for 23m and 2W he calls his fallen Grand Daiklaive to his hand and proceeds to make a single heinous attack against his opponent with a 22 Dice pool, reduces Soak by half, Doubles successes before soak, and then converts them all to automatic Damage? that's seriously bent.&lt;br /&gt;
&lt;br /&gt;
i like it. - [[grypph]] (someone may want to check my math)&lt;br /&gt;
:Yes, it is nasty. Also easily defeated by the simple expenditure of 6m or 3m1W. But if you get hit by that then, yeah, you're very likely dead - which is as it should be. - [[Moxiane]]&lt;br /&gt;
&lt;br /&gt;
If one were to rewrite Resplendent Solar Blade for 2e, one could use the 2e convention of buying each different mode for a small number of XP rather than a full Charm repurchase. - [[Quendalon]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=SolarLore/Moxiane&amp;diff=82701</id>
		<title>SolarLore/Moxiane</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=SolarLore/Moxiane&amp;diff=82701"/>
				<updated>2010-07-17T15:19:16Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Back to [[SolarLore]].&lt;br /&gt;
*Back to [[SolarCharms]].&lt;br /&gt;
&lt;br /&gt;
= [[Moxiane]]'s Solar Lore Charms =&lt;br /&gt;
&lt;br /&gt;
== Attuntement Charms ==&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Rapid Attunement Prana&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 2+ motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Lore&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 2&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Essence-Lending Method&lt;br /&gt;
Artefacts are the tools of the Exalted, their weapons and armour helped them to defeat the Primordials as much as their Charms did. But most artefacts have a weakness in that they require the Exalted to commit Essence to them to be able to wield them properly (or at all, in many cases), and over the centuries defences have evolved to combat this weakness. This problem is made worse for the Exalted because in many cases reattuning to an sword or suit of armour requires a meditative ritual - hardly something that can be done in combat.&lt;br /&gt;
&lt;br /&gt;
Rapid Attunement Prana was developed to counter these problems, allowing the Solar to instantly reattune to his Grand Daiklave or Shield Bracers after having the attunement broken. By spending a number of motes equal to 2 x the artefact's rating plus the attunement cost of the artefact the character can force the item to respond to his anima, accomplishing in seconds what would normally take minutes or hours. The item in question must unquestionably belong to the character however, and it must be one to which he has attuned normally prior to this - he cannot simply salvage the daiklave of a fallen opponent and force it to respond to his will.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Artefact and Spirit Conjoining Technique&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 10 motes, 1 Willpower, 1+ experience points&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: One hour&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Lore&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: Rapid Attunement Prana&lt;br /&gt;
Building on the teachings of the Rapid Attunement Prana, this Charm bolsters the link between the Exalt's anima and his artefacts to the point that they cannot be truly broken, and instead only temporarily disrupted. With the attuned artefact in his hands the character uses this Charm in an hour-long ritual. Once it is complete the artefact is now permanently bonded to the character, and only death can truly sever the link.&lt;br /&gt;
&lt;br /&gt;
Using this Charm requires that the character spend a number of experience points equal to the rating of the artefact he wishes to bond to. From that point forwards, should the character's attunement to the artefact ever be forcibly severed he can reattune as a dice action, simply by committing the appropriate number of motes. The character must be holding, touching or wearing the artefact however, a physical connection is required for the Essence to flow back into the item.&lt;br /&gt;
&lt;br /&gt;
== Meta-Effect Charms ==&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Meta-Charm 1&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 3 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Lore&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: TBA&lt;br /&gt;
&amp;lt;i&amp;gt;Flavour text.&amp;lt;/i&amp;gt; Any scaled-cost Charm (i.e.: Excellent Strike, Dazzling Flare Attack) that is in a Combo with Meta-Charm 1 has its effect doubled for each incremental expenditure. This Charm can only be used once per turn. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Meta-Charm 2&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 2 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Lore&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: TBA&lt;br /&gt;
&amp;lt;i&amp;gt;Flavour text.&amp;lt;/i&amp;gt; Any scaled-cost Charm that is in a Combo with Meta-Charm 2 and has a maximum expenditure of motes has that limit doubled. This Charm can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Meta-Charm 3&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost&amp;lt;/b&amp;gt;: 3 motes&lt;br /&gt;
  &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt;: Reflexive&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration&amp;lt;/b&amp;gt;: Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Lore&amp;lt;/b&amp;gt;: 5&lt;br /&gt;
  &amp;lt;b&amp;gt;Min. Essence&amp;lt;/b&amp;gt;: 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisites&amp;lt;/b&amp;gt;: TBA&lt;br /&gt;
&amp;lt;i&amp;gt;Flavour text.&amp;lt;/i&amp;gt; Any scaled-cost Charm that is in a Combo with Meta-Charm 3 and which has a limit on what can be purchased has that cap doubled. This Charm can only be used once per turn.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Nice Charms.  They actually strike me as being a bit on the overcosted/underpowered side; these are Solars we're talking about, and given the rarity of the circumstances that would evoke their use, I would expect characters with these Charms to get a bit more bang for their XP. - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
:Reduced the cost of Rapid Attunement Prana to 2x rating in motes, because 3x + 1W was way too much, yeah. As for Artefact and Spirit Conjoining Technique the ritual nature of the Charm means that the mote &amp;amp; Willpower cost is largely irrelevant, but the xp cost seems necessary. Any suggestions on how to make it better? - [[Moxiane]]&lt;br /&gt;
&lt;br /&gt;
::Yes. Inflict a single level of unsoakable agg damage on anyone or anything foolish enough to sever such a bond (cause deattunement). &amp;lt;br&amp;gt; -- [[Darloth]]&lt;br /&gt;
&lt;br /&gt;
Given the narrow effect of Rapid Attunement Prana, I'd be perfectly happy seeing it as a Permanent Charm that upgrades your ability to attune to artifacts, allowing you to attune instantly at no additional cost. - [[Quendalon]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Correlation&amp;diff=82700</id>
		<title>Correlation</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Correlation&amp;diff=82700"/>
				<updated>2010-07-17T15:12:42Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
A cluster of pages for enumerating crunchy bits from [[FirstEdition]] sources, and their correspondences in [[SecondEdition]] sources. &lt;br /&gt;
&lt;br /&gt;
A few notes on reference format: each item in a '''Source''' column should give the book(s) and page number(s) where that bit of crunch can be found. To conserve space in the table, I'm using the [[Wordman/ReferenceStandard|same abbreviations]] as found in [[Wordman]]'s excellent [[Wordman/CompleteCharmTrees|Charm trees]]. Additionally, the references should link back to that book's entry on the [[Books]] page. &lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
&lt;br /&gt;
*[[Correlation/SolarCharms]]&lt;br /&gt;
*[[Correlation/DragonBloodedCharms]]&lt;br /&gt;
*[[Correlation/LunarCharms]]&lt;br /&gt;
&lt;br /&gt;
*[[Correlation/TerrestrialCircleSorcery]]&lt;br /&gt;
*[[Correlation/CelestialCircleSorcery]]&lt;br /&gt;
*[[Correlation/SolarCircleSorcery]]&lt;br /&gt;
&lt;br /&gt;
*[[Correlation/ShadowlandsCircleNecromancy]]&lt;br /&gt;
*[[Correlation/LabyrinthCircleNecromancy]]&lt;br /&gt;
*[[Correlation/VoidCircleNecromancy]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Might I suggest some re-directs for your previous versions of the pages, just in case?  I'd to them myself for you, but I've never quite mastered the re-direct art... - [[Hapushet]], ''happy to have you aboard the Virtues battle''&lt;br /&gt;
&lt;br /&gt;
:An excellent suggestion. I didn't previously know about [[WikiWikiRedirects]]. &amp;amp;mdash;[[JasonWhittle]]&lt;br /&gt;
&lt;br /&gt;
Currently, my own reference format idea is only implemented on the[[Correlation/SolarCharms]] page. I'm rewriting the perl script, so expect to see the others soon. &amp;amp;mdash;[[JasonWhittle]]&lt;br /&gt;
&lt;br /&gt;
No reason you would know this, but I'm using distinct abbreviations for second edition. Maybe I should build a page describing my reference system (which is built on [http://rpg.divnull.com/srun/srs.html one I made for Shadowrun]). Anyway, current values are listed in [[Wordman/ReferenceStandard]]. - [[Wordman]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Very cool stuff, and quite handy to boot. - [[Caelene]]&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=LunarSorcery/Quendalon&amp;diff=82699</id>
		<title>LunarSorcery/Quendalon</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=LunarSorcery/Quendalon&amp;diff=82699"/>
				<updated>2010-07-17T04:17:27Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Tag fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[LunarSorcery]]&amp;lt;br&amp;gt;&lt;br /&gt;
Back to [[Charms/Quendalon]]&lt;br /&gt;
&lt;br /&gt;
= Lunar Sorcery Charms by Quendalon =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Essence-Channeling Tattoo&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 10 motes, 1 Willpower, 1 experience point&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
  &amp;lt;b&amp;gt;Minimum Intelligence:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
  &amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Tattoo-Cutting Wisdom, Terrestrial Circle Sorcery&lt;br /&gt;
The loremasters of the Lunars have learned many unique ways to manipulate and channel their Essence.  With this Charm, the character inscribes a moonsilver tattoo upon a fellow Lunar in an hours-long ceremony.  This tattoo reduces the cost of a chosen Charm by one mote of Essence per use, to a minimum of one mote per use.  Both Lunars must know the Charm in question, and the recipient must commit a single mote of Essence to the tattoo.  Should the recipient ever reclaim the committed mote, the tattoo evaporates into moonlight and silver mist.  A Lunar may have any number of these tattoos, but no more than one tattoo per Charm.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Moon-Chasing Chrysanthemum Pattern&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; (designed for [[CharmRelay]])&lt;br /&gt;
  &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; None&lt;br /&gt;
  &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Permanent&lt;br /&gt;
  &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Special&lt;br /&gt;
  &amp;lt;b&amp;gt;Minimum Perception:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Minimum Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
  &amp;lt;b&amp;gt;Prerequisite Charms:&amp;lt;/b&amp;gt; Form-Fixing Method&lt;br /&gt;
&lt;br /&gt;
With this Charm, the Lunar attunes her tattoos to the Essence that flows through the fabric of Creation, allowing her to draw upon that force with greater ease.  The character's natural Essence regeneration rates are all doubled.  This includes Essence regeneration from relaxation, Manses, Demesnes and Hearthstones.  The character may even absorb Essence from a Manse or Demesne she is not attuned to; she regenerates four motes of Essence per level of unattuned Manse or Demesne per hour.&lt;br /&gt;
== Comments ==&lt;br /&gt;
Again, tres cool! I &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; like these. Questions though: &amp;lt;i&amp;gt;Essence-Channeling Tattoo&amp;lt;/i&amp;gt;, what if an Eclipse knows a Lunar Charm? Can they get this tattoo as well? [[nikink]]&lt;br /&gt;
&lt;br /&gt;
:Since it's not a shapeshifting charm and there's still the heavy mote surcharge for foreign charms, I think it'd be reasonably. Heck, I think an Eclipse can learn Form-Fixing Method and use it on anyone. - [[GordonMichael]]&lt;br /&gt;
&lt;br /&gt;
::Thanks!  If an Eclipse gains this Charm, he can tattoo a Lunar; but like Form-Fixing Method, the recipient must be a Lunar.  No moonsilver tattoos for the Eclipse Caste! - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
:::Guess I misread it then. I figured that since only Finding the Spirit's Shape said had the big &amp;quot;Eclipses cannot learn this charm or anything derived from it&amp;quot; note, every charm refers to the user as a Lunar even when it means &amp;quot;Lunar, Eclipse or Amalgam&amp;quot;, Form-Fixing Method doesn't have Finding the Spirit's shape as a prerequisite and there was nothing in the erratta, anyone could be tattooed. On closer inspection of some of the charm descriptions I realised that Form-Fixing Method appears to be the only canon Lunar charm with a non-personal effect that refers to the target as a Lunar (and that Tattoo-Cutting Wisdow only affects objects), so you're right about Form-Fixing Method. - [[GordonMichael]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Charms&amp;diff=82698</id>
		<title>Charms</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Charms&amp;diff=82698"/>
				<updated>2010-07-17T02:50:09Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Charms by Contributor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;New Charms, Charm construction, Charm discussion, and so on.&lt;br /&gt;
&lt;br /&gt;
*back to [[WikiContent]].&lt;br /&gt;
&lt;br /&gt;
== Charm Construction ==&lt;br /&gt;
&lt;br /&gt;
*[[CharmEffectScale|Charm Effect Scale]]: an attempt to get a Wiki consensus on the range of how powerful custom Charms should be for different types of Exalts with different Essence levels.&lt;br /&gt;
*[[CharmDescriptors|Charm suffixes]]: Lots of words you can stick to the end of Charm names.&lt;br /&gt;
*[[Discussions/CharmTerminology]] for classification of Charms and how they interact.&lt;br /&gt;
*[[TheMyriadOfShades/CharmTheory]]: A Treatise on Charms, an essay on Charm theory&lt;br /&gt;
*[[FlowsLikeBits/CustomCharmAdvice]]&lt;br /&gt;
*[[ExtraCharmAbilityRequirements]]: Charms with suggested extra Ability requirements.&lt;br /&gt;
*[[FlowsLikeBits/HighEssence]]&lt;br /&gt;
[[Charms/IndependentActions]]: Independent actions and their use in Charms.&lt;br /&gt;
*[[CharmIdeas]]: For those who suck at writing Charms or don't have the time, but have ideas for interesting mechanics and fluff&lt;br /&gt;
*[[Kurulham/DBCharmIdeas]]: Various ideas for potential Dragon-Blooded Charms.&lt;br /&gt;
*[[BillGarrett/RequestForSanity]]&lt;br /&gt;
*[[Azurelight/CustomKeyWords]]&lt;br /&gt;
*[[CharmTypes2E]]&lt;br /&gt;
*[[Correlation]] - how charms were altered between editions&lt;br /&gt;
&lt;br /&gt;
== New Charms ==&lt;br /&gt;
&lt;br /&gt;
This is a place to put new charms that you have designed.  Before contributing, be sure to peruse the [[FormatStandards]]. When you add a new Charm under your name, please also link it from the index-by-splat pages.&lt;br /&gt;
&lt;br /&gt;
=== Charms by Type ===&lt;br /&gt;
&lt;br /&gt;
* [[AbyssalCharms]]&lt;br /&gt;
* [[AlchemicalCharms]]&lt;br /&gt;
* [[Arcanoi]]&lt;br /&gt;
* [[DragonBloodedCharms]]&lt;br /&gt;
* [[FairFolkCharms]]&lt;br /&gt;
* [[GeneralCharms]]&lt;br /&gt;
* [[LunarCharms]] (also includes DBT Gifts) (see[[Charms/LunarCharms]] for old links)&lt;br /&gt;
* [[InfernalCharms]]&lt;br /&gt;
* [[MartialArts]] (common to all types of Exalted)&lt;br /&gt;
* [[MountainFolkCharms]]&lt;br /&gt;
* [[SiderealCharms]]&lt;br /&gt;
* [[SolarCharms]]&lt;br /&gt;
* [[SorceryCharms]]&lt;br /&gt;
* [[SpiritCharms]]&lt;br /&gt;
* [[SynodicCharms]] (Charms for Underworld Sidereals)&lt;br /&gt;
&lt;br /&gt;
=== Charms by Contributor ===&lt;br /&gt;
&lt;br /&gt;
*[[Charms/AlecAustin]]&lt;br /&gt;
*[[Charms/Ambisinister]]&lt;br /&gt;
*[[Charms/Andrix]]&lt;br /&gt;
*[[Charms/Azurelight]]&lt;br /&gt;
*[[Charms/Balthasar]]&lt;br /&gt;
*[[Charms/BillGarrett]]&lt;br /&gt;
*[[Charms/BogMod]]&lt;br /&gt;
*[[BrilliantRain/Charms|BrilliantRain]]&lt;br /&gt;
*[[BurgerSlave/Charms|BurgerSlave]]&lt;br /&gt;
*[[Buji/BujiCharms|Buji]]&lt;br /&gt;
*[[BuzzChild/Charms|Buzzchild]]&lt;br /&gt;
*[[CompleteCharms|Clebo]]&lt;br /&gt;
*[[Charms/CrownedSun]]&lt;br /&gt;
*[[Charms/DarkheartOne]]&lt;br /&gt;
*[[Charms/Darloth]]&lt;br /&gt;
*[[DariusSollumanSolarCharms]], [[DariusSollumanDBCharms]], [[DariusSollumanAbyssalCharms]], [[DariusSollumanWeirdCharms]]&lt;br /&gt;
*[[Charms/David.]]&lt;br /&gt;
*[[Charms/Dissolvegirl]]&lt;br /&gt;
*[[Charms/Dorchadas]]&lt;br /&gt;
*[[EndlessChase/SelfAuthoredCharms|Endless Chase]] - Lunar, Solar, Dragonblood charms.&lt;br /&gt;
*[[Charms/Etrangere]]&lt;br /&gt;
*[[FaesCharms|FaeWitch]]&lt;br /&gt;
*[[Charms/Falcon]]&lt;br /&gt;
*[[Fifth/Charms|Fifth]]&lt;br /&gt;
*[[Charms/FifthChild]]&lt;br /&gt;
*[[Charms/FlowsLikeBits]]&lt;br /&gt;
*[[Charms/FluffySquirrel]]&lt;br /&gt;
*[[FodderBoy/Charms|FodderBoy]]&lt;br /&gt;
*[[Willows|Charms/FourWillowsWeeping]]&lt;br /&gt;
*[[Charms/Gamlain]]&lt;br /&gt;
*[[Charms/Garden]]&lt;br /&gt;
*[[Charms/Gayo]]&lt;br /&gt;
*[[Charms/GoldenH]]&lt;br /&gt;
*[[Grandmasta/Charms|Grandmasta]]&lt;br /&gt;
*[[Charms/Grypph]]&lt;br /&gt;
*[[Charms/Hanya]]&lt;br /&gt;
*[[Charms/Haren]]&lt;br /&gt;
*[[Charms/Hapushet]]&lt;br /&gt;
*[[Charms/HectorMacLaren]]&lt;br /&gt;
*[[Heru/MySolarCharms|Heru]]&lt;br /&gt;
*[[Charms/IanPrice]]&lt;br /&gt;
*[[Charms/Ikselam]]&lt;br /&gt;
*[[Charms/Jabberwocky]]&lt;br /&gt;
*[[Charms/Jai]]&lt;br /&gt;
*[[Charms/Jhudsui]]&lt;br /&gt;
*[[Charms/JPCardier]]&lt;br /&gt;
*[[Charms/Kicker]]&lt;br /&gt;
*[[Charms/Killed]]&lt;br /&gt;
*[[Lalkin/Charms|Lalkin]]&lt;br /&gt;
*[[LeumasWhite/Charms|LeumasWhite]]&lt;br /&gt;
*[[Charms/LordAuran]]&lt;br /&gt;
*[[Malikai/CustomCharms|Malikai]]&lt;br /&gt;
*[[Martikhoras/CharmDevelopment|Martikhoras]]&lt;br /&gt;
*[[Charms/MetalFatigue]]&lt;br /&gt;
*[[Charms/MidKnight]]&lt;br /&gt;
*[[Miedvied/Charms|Miedvied]]&lt;br /&gt;
*[[Charms/Moxiane]]&lt;br /&gt;
*[[Charms/NailRat]]&lt;br /&gt;
*[[Charms/Nihilio]]&lt;br /&gt;
*[[Charms/Nikink]]&lt;br /&gt;
*[[Charms/Patkin]]&lt;br /&gt;
*[[Charms/Quendalon]]&lt;br /&gt;
*[[Charms/Raedwald]]&lt;br /&gt;
*[[RazorWolf/Charms]]&lt;br /&gt;
*[[Charms/RedMegaman]]&lt;br /&gt;
*[[Charms/Resplendence]]&lt;br /&gt;
*[[Charms/Sabis]]&lt;br /&gt;
*[[Scrollreader/Charms|Scrollreader]]&lt;br /&gt;
*[[Charms/Seiraryu]]&lt;br /&gt;
*[[Charms/Senji]]&lt;br /&gt;
*[[SolVachel]]&lt;br /&gt;
*[[Charms/Somori]]&lt;br /&gt;
*[[Charms/Stanoje]]&lt;br /&gt;
*[[Charms/Szilard]]&lt;br /&gt;
*[[Szilard/HouserulesCharms]]&lt;br /&gt;
*[[SuzumeCharms]]&lt;br /&gt;
*[[Strange/Charms]]&lt;br /&gt;
*[[Charms/Telgar]]&lt;br /&gt;
*[[TheHoverpope/Charms|TheHoverpope]]&lt;br /&gt;
*[[Charms/Thinker]]&lt;br /&gt;
*[[Zergplex/Charms|Zergplex]]&lt;br /&gt;
&lt;br /&gt;
== Reference ==&lt;br /&gt;
&lt;br /&gt;
*[[Charlequin/SolarCharmTrees]] - Complete Solar Charm Trees across all sourcebooks&lt;br /&gt;
*[[CharmIndexHierarchal]] - contains a list of all Charms in 1e, organized by prerequisites.&lt;br /&gt;
*[[Wordman/CompleteCharmTrees]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Seiraryu and Epsilon, you had your [[UserPages]] listed under the Charms List by contributor, which isn't super-helpful.  Could you make yourself a Charm index of your work or something at[[Charms/Seiraryu]] or[[Charms/Epsilon]], etc, and then list that page?&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
:Done. [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
Is there a page anywhere for Charm Ideas that you want someone else to do but you don't want to do as you suck at it? - [[ScrambledValkyrie]]&lt;br /&gt;
&lt;br /&gt;
Not that I'm aware of... make one, it sounds fun! (As an aside, it's really confusing when you put your comment in between an indented one that was made earlier and the comment the indent was originally referring to. At least, I think that's what happened. Confuzzling. Hopefully, this order is correct, since I can't find a record of [[Seiraryu]] making a page in response to you, and thus was probably responding to [[Shataina]]) &amp;lt;br&amp;gt; -- [[Darloth]]&lt;br /&gt;
&lt;br /&gt;
Hmm, okay. I'll see about doing that, then. :D&lt;br /&gt;
I think I was a little burbleheaded when I did that comment. I usually know what I'm doing! - [[ScrambledValkyrie]]&lt;br /&gt;
&lt;br /&gt;
Sorry for being anal but I alphabatized the list by type. - [[Dmccoy1693]]&lt;br /&gt;
&lt;br /&gt;
No infernal charms page. There should be an infernals charms page. - [[Han'ya]] &amp;lt;i&amp;gt;with a sick look in his eyes.&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=SolarBrawl/Ikselam&amp;diff=82697</id>
		<title>SolarBrawl/Ikselam</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=SolarBrawl/Ikselam&amp;diff=82697"/>
				<updated>2010-07-17T02:45:33Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[Ikselam]]'s Brawl Charms =&lt;br /&gt;
&lt;br /&gt;
One day, I was thinking about how everyone always makes up new [[MartialArts]] styles; I may also have been thinking about one of the &amp;quot;Brawl Sucks (compared to MA)&amp;quot; threads that occasionally pop up on the [[WhiteWolf]] Exalted forum. This quickly ballooned into the mess of Charms you see here. &lt;br /&gt;
&lt;br /&gt;
My inspiration for these came from all sorts of places, including Superman, Muhammad Ali (&amp;lt;i&amp;gt;Baiting the Incautious Foe&amp;lt;/i&amp;gt; was almost called &amp;lt;i&amp;gt;Dope-Roping Method&amp;lt;/i&amp;gt;), pro wrestling, various versus and side-scrolling fighting games, and even D&amp;amp;D3's &amp;quot;Attack of Opportunity&amp;quot; rules. The overall design strategy was to create something that was the &amp;quot;opposite&amp;quot; of [[MartialArts]]. MA trees are generally pretty &amp;quot;deep&amp;quot; -- they don't branch much, and the objective is always to work your way down to the supermove at the bottom. I tried to make my Brawl Charms &amp;quot;broad&amp;quot; -- branching out in many directions, with no one path being more appealing than the other. I also tried to keep a distinct flavor to the Charms, by excluding some of the mainstays of other Solar combat trees. Scene-long powers, and defensive powers in general, were eschewed in favor of increasingly-devastating attack moves. I think this turned out pretty well in the end; it certainly got the best reception of any Charms I have posted on the WW forum.&lt;br /&gt;
&lt;br /&gt;
Thanks to [[hplovescats]] for encouragement and comprehensive critique when I first posted these on the WW forum.&lt;br /&gt;
&lt;br /&gt;
* back to [[SolarBrawl]].&lt;br /&gt;
* back to [[Charms/Ikselam]]'s Charms.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Baiting the Incautious Foe&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Thunderclap Rush Attack&lt;br /&gt;
&lt;br /&gt;
By appearing dazed and off-balance, the Exalt sets her opponent up for a lightning-fast sucker-punch. This Charm may be activated in response to any hand-to-hand attack. The Exalt makes an immediate counterattack with a dice pool equal to her Brawl + Essence. The results of this counterattack are determined &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the attacker rolls to hit, though it may be defended against as normal with reflexive or held actions. It is permissible for the attacker to abort to a dodge or parry in response to this Charm.&lt;br /&gt;
&lt;br /&gt;
Baiting the Incautious Foe cannot be used in response to other counterattack Charms.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wary Boxer Stance&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One turn&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Baiting the Incautious Foe&lt;br /&gt;
&lt;br /&gt;
The Exalt hones his reflexes, lashing out with lightning speed at any who are foolish enough to approach him. Until his next initiative, he remains rooted to the spot, but may make a single attack at full Dexterity + Brawl pool against anyone within reach (three yards), or who approaches to within reach later in the turn. If the target is attacking the character, both attack rolls are made simultaneously. &lt;br /&gt;
&lt;br /&gt;
The Exalt may only attack a given opponent once per turn with this Charm. He is fully capable of differentiating friend from foe, and need not attack everyone within range. Use of Wary Boxer Stance precludes any action which would require the character to give ground (for example, dodging), but has no effect on actions which can normally be performed while standing one's ground.&lt;br /&gt;
&lt;br /&gt;
Despite its non-instant duration, this Charm may be Comboed as though it was of the Extra Action type. Each reflexive attack is considered to be an &amp;quot;extra action&amp;quot; for this purpose. Wary Boxer Stance may not be Comboed with Baiting the Incautious Foe or any other counterattack Charm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Example: &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Solar strongman Aziz is talking with fellow circus performer Saffiya when armed men wearing the livery of Emir Fayeed come bursting into their tent and demand that Saffiya surrender to them! Not about to let his friend be spirited off to the Emir's harem, Aziz places himself between her and the goons, and activates Wary Boxer Stance.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The first guard tries to push Aziz aside. The moment he comes within reach, Aziz reflexively attacks him with his normal Brawl pool. The guard did not have a defensive action held, so Aziz hits him. The hapless extra is knocked unconscious before he can even touch Aziz.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second guard, seeing his colleague struck down, readies his cudgel and splits his action twice, for two attacks. Aziz again gets a reflexive attack as the guard moves into range, which is resolved at the same time as the guard's action. Both Aziz and the guard roll poorly, and only lightly wound each other. The guard then makes his second attack. Aziz does not get a second reflexive attack versus the guard, since he has already attacked him with Wary Boxer Stance this turn. The goon has a clear shot, and knocks the Solar unconscious.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bond-Shattering Strength&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Fist of Iron Technique, Sledgehammer Fist Punch &lt;br /&gt;
&lt;br /&gt;
Charging his muscles with a brief but incredibly intense surge of Essence, the Exalt breaks free of any restraints that bind him. Against inanimate restraints, he may substitute his (Brawl + Essence) x 2 for his Athletics when consulting the Feats of Strength table to see if he can break free. &lt;br /&gt;
&lt;br /&gt;
Bond-Shattering Strength may also be activated if the character is caught in a clinch or hold. In this case, he automatically escapes the clinch, inflicting Strength + Essence dice of bashing damage (soaked normally) on his opponent in the process.&lt;br /&gt;
&lt;br /&gt;
This Charm is explicitly allowed to Combo with Charms that increase Strength + Athletics for purposes of lifting or breaking. Such Charms operate as though the character's base Athletics score was equal to his (Brawl + Essence) x 2, rather than its normal value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Example: &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz wakes up chained to a wall in the Emir's dungeon! Aziz strains against his bonds, but his Strength + Athletics = 4+4 = 8 is not enough to break the iron shackles (difficulty 14 to break). However, Aziz then activates Bond-Shattering Strength. Instead of Strength + Athletics, he uses Strength + (Brawl+Essence)*2 = 4+(5+3)*2 = 20. With a titanic surge of power, the Solar wrestler snaps the shackles and sets off to rescue Saffiya from the Emir's clutches.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Startling Grab Attack&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes &lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Dragon-Coil Technique, Baiting the Incautious Foe&lt;br /&gt;
&lt;br /&gt;
Fighters who rely on strength are often frustrated by nimble adversaries. A Solar wrestler who learns this Charm can remedy that fact; instead of trying to avoid her opponent's attack, she unexpectedly leaps toward it, pulling her attacker into a clinch or hold. Startling Grab Attack may be used in response to any hand-to-hand attack; the character makes an immediate clinch or hold attempt at her full Dexterity + Brawl. This attempt is made after the attacker's roll to hit, but before damage is applied. &lt;br /&gt;
&lt;br /&gt;
Startling Grab Attack cannot be used in response to other counterattack Charms. Its successful use can abort multiple actions or Extra Action Charms if the remaining actions cannot legally be used in a clinch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Example: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz has fought his way into Emir Fayeed's bedroom, bursting through the doors just in time to stop the wicked Emir from ravishing the helpless Saffiya. Reacting quickly, Fayeed seizes his scimitar and attacks Aziz! &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Fayeed splits his action three ways, for two attacks and one parry. Aziz declares a full dodge, and activates Startling Grab Attack in response to the Emir's first attack. Fayeed rolls 3 successes, reduced to 1 by Aziz' dodge. Aziz now makes a reflexive clinch attempt at his full Dex + Brawl, scoring 5 successes. Fayeed uses his held parry, but only gets 2 successes; Aziz's mighty arms wrap around him even as the scimitar scores his flesh. Fayeed now rolls damage. Fayeed's second attack is wasted because he cannot attack while caught in Aziz' clinch.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Advantage-Seizing Wrestler Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes per turn, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Special&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Bond-Shattering Strength, Startling Grab Attack&lt;br /&gt;
&lt;br /&gt;
A Solar skilled in the art of grappling can turn the tables on his opponent, simultaneously sliding out of her grasp and placing her in a devastating chokehold. The character makes a hold attempt at normal dice pool. Unlike a normal hold, he may choose to inflict Strength + 2 lethal damage on the held character as his action for the turn. The opponent may roll to escape the hold as normal, but any such escape roll adds the Exalt's permanent Essence to its difficulty.&lt;br /&gt;
&lt;br /&gt;
The Exalt may choose to inflict damage on the same turn this Charm is activated. If at any time he ceases paying 3 motes per turn to maintain the Charm, he loses all its bonuses and is considered to have his opponent in a normal hold (not a clinch). Paying the upkeep cost for this Charm does not count as a character's Charm action for the turn. &lt;br /&gt;
&lt;br /&gt;
Advantage-Seizing Wrestler Method may be activated in a hold or clinch. In such a case, the Exalt is automatically considered to have his opponent in a hold, just as described above.&lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: Use of this Charm causes the Exalt to immediately gain control of a clinch. As long as he pays the upkeep cost, his opponent cannot gain control of the clinch; if she wins the opposed clinch roll, she may choose to escape, but cannot damage or hold the character. If she chooses not to escape, the Charm user is considered to still control the clinch, and can damage, hold, or release her as normal. The other bonuses granted by this Charm are unaltered.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Limb-Wrenching Submission Hold&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Until released&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Ox-Stunning Blow&lt;br /&gt;
&lt;br /&gt;
The Exalt places his opponent in a punishing joint-lock, inflicting extreme pain but little actual damage. This Charm supplements a hold attempt; if it is successful, the target takes an immediate penalty to all dice pools equal to the Charm user's permanent Essence. For each subsequent turn the hold is maintained, he suffers an additional, cumulative -1 penalty. If the hold is broken, these penalties disappear at the rate of one point per turn.&lt;br /&gt;
&lt;br /&gt;
Limb-Wrenching Submission Hold may also be used to supplement an existing hold, in which case the penalties accrue at exactly the same rate: -(Essence) on the first turn, and an additional -1 on each subsequent turn. The penalties inflicted by this Charm are considered to be wound penalties for the purposes of powers which allow their users to reduce or ignore such penalties. This Charm may not be activated twice in the same hold. &lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: This Charm may only be activated when the character is in control of a clinch. It inflicts a -(Essence) dice penalty the first time it is used in a given clinch, and a cumulative -1 for each additional activation in the same clinch.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bone-Snapping Twist&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Limb-Wrenching Submission Hold, Dragon Coil Technique&lt;br /&gt;
&lt;br /&gt;
With a swift, brutal jerk, the Exalt cleanly snaps one of her opponent's limbs, rendering it useless. This Charm may only be used if the Exalt has her victim in a clinch or hold. The target makes a Stamina + Resistance check, at a difficulty of the Exalt's Strength. Failure means that he takes two levels of unsoakable lethal damage, and cannot use the broken limb at all until he has completely healed. The exact mechanical effects of an unusable limb are left up to the Storyteller.&lt;br /&gt;
&lt;br /&gt;
Bone-Snapping Twist can also be used in an attempt to break an opponent's neck or back. In such a case, the target must still make a Stamina + Resistance roll at a difficulty of the Exalt's Strength, but receives a number of automatic successes equal to his permanent Essence score. Breaking a character's neck or back inflicts two levels of unsoakable lethal damage. In addition, the victim must soak a number of dice of lethal damage equal to the Exalt's Strength + Essence. These dice ignore armor, but are affected normally by any Charm or power which increases natural soak.&lt;br /&gt;
&lt;br /&gt;
Finally, it is possible to use Bone-Snapping Twist to merely dislocate a character's limbs. Such an attempt is made exactly like a limb-breaking attempt, but if successful only inflicts bashing damage. Not only is this less lethal, it is also easier to repair; dislocated limbs may be popped back into their sockets with a successful Dexterity + Medicine roll. Outside of combat, this roll is difficulty 1; in the heat of battle, the difficulty increases to 3. Setting one's own limb while in combat requires a stunt.&lt;br /&gt;
&lt;br /&gt;
Any successful use of this Charm results in the victim immediately being released from the clinch or hold. If its use is not successful (i.e., the victim passes his Stamina + Resistance check), the target may roll to escape as normal (even if he already attempted to do so earlier in the turn), but is not automatically released.&lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: This Charm may only be used when the character controls a clinch.  &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Stinging Bee Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Ferocious Jab&lt;br /&gt;
&lt;br /&gt;
Clever boxers learn to not rely on strength alone, but to strike at their opponents' weak spots. The character using this Charm aims his blows at the chinks in his target's armor, or the weak spots on his body; while the attack isn't actually stronger, it stands a much greater chance of inflicting serious damage. &lt;br /&gt;
&lt;br /&gt;
Regardless of the target's soak, the number of damage dice rolled on a successful attack will always be at least equal to the Exalt's permanent Essence score or his Strength, whichever is lower. This effect will not penetrate defenses that completely negate damage. Such defenses include Invulnerable Skin of Bronze and Lunar oversoak, but not starmetal armor; such armor subtracts one from rolled damage, rather than negating attacks outright.&lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: Stinging Bee Method costs 1 mote, and sets the minimum damage of an attack equal to the user's Brawl. If the attack hits, it will do at least that many dice of damage, regardless of soak or the Charm user's Strength. If the character would normally do less than his Brawl in damage on a successful strike, the lower number counts as his raw damage for purposes of negation by hardness. (Example: Sora has Brawl 5, but only Strength 1. She punches Jun the Iron Mountain with one success, using Stinging Bee Method. Jun is wearing armor with a hardness of 3. Jun takes no damage, because Sora's raw damage is only 2. If Jun were not wearing armor, Sora would roll 5 dice of damage, regardless of his natural soak.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Example:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Just as Aziz finishes dispatching Fayeed, the Emir's cobra-man vizier Khaveen enters the room. Having been alerted to Aziz' presence by the noise the Solar made breaking down the door, the snakeman is ready for battle, poisonous teeth bared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz wins initiative, and splits his action for an attack and a dodge. Expecting that Khaveen's scaly skin will provide some protection against normal blows, Aziz activates Stinging Bee Method. Essence flows through the Solar's fist, guiding it unerringly towards Khaveen's soft belly.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;What Aziz does not know, however, is that Khaveen is not a beastman at all, but a diabolical Lunar Exalted! The Charm Calling Luna's Favor allow him to manifest his snake scales and fangs in human form; in conjunction with his soak Charms and a hearthstone which adds two points to his Stamina, this raises his soak to 12L/12B, and allows him to ignore attacks which do less than 1L/8B. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;As Aziz throws his punch, Khaveen uses his Serpent Eye Defense! Momentarily disoriented by the vizier's hypnotic gaze, Aziz only scores two net successes on his attack roll. His raw damage is 4+ 2 = 6B &amp;lt; 8B. The punch is fully negated by Khaveen's oversoak, so Aziz rolls no dice even though he used Stinging Bee Method. Khaveen laughs evilly and flares his hood, lashing out with a venomous fang strike that Aziz barely manages to dodge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;If Aziz had scored 5 successes, his raw damage would have been 9B &amp;gt; 8B. Khaveen's oversoak would be ineffective, so Aziz (who has Essence 3) would roll three dice of bashing damage, even though Khaveen's normal bashing soak is 12.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Crushing Piledriver Assault&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Shockwave Technique&lt;br /&gt;
&lt;br /&gt;
Seizing her opponent, the Exalt leaps high into the air and comes crashing down, drilling the hapless victim into the ground. The Exalt makes a Brawl attack at normal dice pool against the target; this attack cannot be blocked, only dodged. If the attack is successful, the target is automatically knocked down, and takes an amount of bashing damage equal to the Exalt's Strength + Brawl + extra successes on the attack roll. The surface he strikes takes a like amount of damage (which may result in both him and the Exalt crashing through the floor). In addition, the target's soak value is divided by the Exalt's permanent Essence score (round up) for purposes of resisting the damage dealt by the Crushing Piledriver. &lt;br /&gt;
&lt;br /&gt;
Versus effects which totally negate damage, Crushing Piledriver Assault also divides the threshold at which they begin nullifying damage (again, round up). For example, Invulnerable Skin of Bronze normally negates attacks which do less than 6L/12B raw damage. Versus Spinning Piledriver Assault used by an Essence 3 Exalt, it would only completely negate an attack doing less than 2L/4B raw damage. The exception to this rule is Lunar &amp;quot;oversoak.&amp;quot; In that case, the Lunar's raw soak score (i.e., what she would have if not subject to the oversoak rule) is divided first, and then oversoak is recalculated based on her modified soak score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Example:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz can hear alarm gongs echoing down the corridor outside; he needs to defeat Khaveen quickly, or risk being overwhelmed when the Emir's elite guards arrive! With a great roar, he rushes at Khaveen and activates Crushing Piledriver Assault. The vizier's dodge attempt is unsuccessful, but even as Aziz' mighty arms close around him, Khaveen activates his Deadly Beastman Transformation! Ballooning into full cobra-man form, he gains +4 to Stamina; his normal soak is now 12L/12B, and he ignores attacks doing less than 5L/12B.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz, with the giant snakeman clutched in his iron grip, spirals up into the air and slams back down on top of Khaveen. The attack inflicts raw damage of 11B, and cuts the Lunar's soak to one-third its normal value. However, although Khaveen's normal soak is only 12L/12B, his &amp;quot;actual&amp;quot; soak is 17L/24B -- the extra 5L/12B are the &amp;quot;overflow&amp;quot; which gives him his damage immunity. Therefore, his reduced soak is 6L/8B (rather than 4L/4B, ignoring attacks that do less than 2L/4B). Aziz only rolls three damage dice, and inflicts only one point of bashing damage on the vizier.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;As Khaveen rises up from the crater in the marble floor, hissing menacingly, Aziz knows that he cannot win this battle with a single powerful blow.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Man-Breaking Thresher Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One turn&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Shockwave Technique&lt;br /&gt;
&lt;br /&gt;
Grasping his enemy in an iron grip, the Exalt swings her about like a human bludgeon. The character must have an enemy in a hold (not a clinch) in order to perform this maneuver. On the turn in which the Charm is activated, the character may freely use the held enemy as a weapon in conjunction with Brawl attacks. His attacks do no more damage than normal to their targets, but every time he hits, the held character must soak an amount of bashing damage equal to his Strength + Essence + extra successes on the attack roll (lethal damage if smashed into spikes or similarly dangerous things). If the target of the Brawl attack has some ability which causes unarmed attackers to take damage (such as Corona of Radiance or Cunning Porcupine Defense), the held character takes the damage in place of the Charm user. &lt;br /&gt;
&lt;br /&gt;
This Charm does not allow the user to move, dodge, parry, or take any other actions normally disallowed in a hold, with the exception of Brawl attacks. It is permissible to attack inanimate objects while using this Charm. &lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: This Charm is only useable when the character controls a clinch.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Enemy-Interposing Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Man-Breaking Thresher Technique&lt;br /&gt;
&lt;br /&gt;
A Solar brawler who learns this technique can jerk a held opponent around to meet an attack, simultaneously placing him in harm's way and protecting herself. The character must have an enemy in a hold or clinch in order to perform this maneuver. Upon activating the Charm, she places her opponent in the path of an attack aimed at her; the held character is affected by the attack just as if it had been aimed at him all along. Attempting to block an unblockable attack with this Charm will result in the attack having full effect upon both the Charm user and the held character.&lt;br /&gt;
&lt;br /&gt;
Enemy-Interposing Defense can also be used to present a held opponent to attacks made by the Charm user's allies. As long as the Charm user pays the full Charm cost for each such attack, the held character cannot attempt any defense apart from soak. A botch on the attack roll will probably result in the attack hitting the Charm user.&lt;br /&gt;
&lt;br /&gt;
This Charm does not allow the user to move, dodge, attack, or take any other actions normally disallowed in a hold or clinch, with the exception of parries.&lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: This Charm may be used even if the character does not control the clinch. The Charm allows her to move in such a way as to place her opponent in harm's way, even though she may not be able to escape his grasp. Only attacks launched by characters who are not clinching her may be blocked with this Charm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Example: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz, deciding that discretion is the better part of valor, picks up Saffiya and crashes through the wall, fleeing from Khaveen. As he runs down the corridor, Aziz spares a glance behind him and sees that the serpentine vizier is slithering after them, rapidly closing in. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;As luck would have it, Aziz finds a royal guard just around the corner. Carefully setting down his friend, he grabs the extra in a hold. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Khaveen rears back and strikes at Aziz, splitting his dice pool for two attacks. Aziz spends 4 motes to make a reflexive parry with the luckless extra. Khaveen rolls two successes on his first attack; since the extra is in a hold, he cannot parry or dodge, and is struck by the full force of the vizier's blow.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Khaveen makes his second attack. Aziz again spends 4 motes for a parry with the guard. Khaveen's attack hits the extra with five successes, killing him. Aziz can continue to use the dead body as a shield if he feels like it, as long as he pays the full Charm cost for each parry. Alternately, he could use his Crashing Wave Throw + Heaven Thunder Hammer + Ferocious Jab Combo to blast Khaveen through the wall and onto a parabolic trajectory ending three districts away. Which he does. &amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Ground-Shaking Strike&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Heaven Thunder Hammer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charging his hand with a nimbus of Essence, the Exalt slams his fist into the ground, causing a shockwave to ripple through the earth and explode beneath his target's feet. Mechanically, he may make a normal Brawl attack at a range of up to his permanent Essence in yards; this attack is unblockable, and the target is automatically knocked down if it hits. There need not be a clear line of sight to the target, and the attack bypasses cover, but it has no effect on targets who are not actually standing on the ground. It is also useless on any surface which is not at least six feet thick (so it will usually fail to function indoors, unless the character is on the bottom floor). &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tsunami of Earth and Stone&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6 motes, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Ground-Shaking Strike&lt;br /&gt;
&lt;br /&gt;
The Exalt slams an Essence-charged hand or foot into the ground at an angle, ripping up the top layer of soil and sending it crashing over her enemies like an earthen tidal wave. The Tsunami of Earth and Stone affects a 45-degree arc directly in front of the character, extending out to a distance of three times her permanent Essence in yards. Any character who is standing even partially in this area must soak an amount of bashing damage equal to the Exalt's Strength + Essence, and must make a reflexive Dexterity + Athletics check to resist knockdown. This check is made at a difficulty of the Charm user's Strength.&lt;br /&gt;
&lt;br /&gt;
The Tsunami of Earth and Stone displaces a very large quantity of soil, leaving a deep trench in the ground. Only a few inches deep at the point of origin, the trench deepens as it fans out, reaching a maximum depth of about six feet at the outermost extent of the Charm's cone of effect.&lt;br /&gt;
&lt;br /&gt;
If used on a relatively thin (i.e., less than six feet thick) surface, such as the floor of a building's upper story or a bridge, Tsunami of Earth and Stone will still work, but will also completely destroy the floor in its area of effect. Any characters caught in this area who do not succeed on their knockdown rolls will go plummeting through the newly-created gash in the floor. Those who do succeed are considered to have leaped to a stable portion of flooring. &lt;br /&gt;
&lt;br /&gt;
Tsunami of Earth and Stone may only be blocked or dodged by perfect effects such as Heavenly Guardian Defense or Seven Shadow Evasion. While excellent at destroying floors (even those not actually composed of earth or stone), it has no direct effect on walls or doors. It can, however, be effectively used to undermine such obstructions.&lt;br /&gt;
----&lt;br /&gt;
[#[[WhirlingDervishOnslaught]]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Whirling Dervish Onslaught&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Extra Action&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Thunderclap Rush Attack&lt;br /&gt;
&lt;br /&gt;
The Exalt spins into a hurricane of destruction, her whirling fists battering all assailants within reach. On the turn she activates this power, the Exalt may make a single Brawl attack, at full dice pool, versus every opponent within her Brawl score in yards. &lt;br /&gt;
&lt;br /&gt;
This Charm cannot be Comboed with dodge or parry Charms, but may be combined with Charms that allow the character to soak or ignore damage.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hurricane Gust Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Whirling Dervish Onslaught, Heaven Thunder Hammer&lt;br /&gt;
&lt;br /&gt;
Spinning about at incredible speed, fists extended, the Exalt creates a powerful shockwave of force which hurls away all nearby enemies. When a character activates this technique, all characters (friend or foe) within his Strength + Essence in yards compare their Strength + Athletics + Essence to his Strength + Brawl. Those whose totals equal or exceed the Exalt's Strength + Brawl manage to stand firm against the wind's buffeting, and are unaffected. Those whose totals are less are immediately thrown directly away from the character, flying a number of yards equal to his Strength + Brawl. &lt;br /&gt;
&lt;br /&gt;
When a target hits the ground (or a wall or other obstruction), she takes the Exalt's Strength + Essence in bashing damage, and must roll Wits + Athletics at difficulty 3 to avoid knockdown. If she strikes a wall or other such obstruction, she takes an extra die of damage per yard she would have continued flying had the object not gotten in the way. Hitting spikes, sharp rocks, or suchlike may result in lethal damage. Being thrown off cliffs, balconies, and so forth will result in falling damage on top of the Charm's normal damage.&lt;br /&gt;
&lt;br /&gt;
This Charm cannot be parried or dodged except by perfect effects, such as Heavenly Guardian Defense or Seven Shadow Evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Example: &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Holding the more-than-somewhat-wide-eyed Saffiya gently in his arms, Aziz boots down the palace door and rushes into the courtyard. The outer gates, and freedom, are only a few seconds' sprint away... but in between them and him stand a dozen of the Emir's elite eunuch guards, alerted by the alarm gongs and the sight of Khaveen exploding out through the third-story wall and sailing into the sky.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Brandishing their scimitars, the guards rush at Aziz en masse! Aziz waits until they are all within 7 (his Strength + Essence) yards of him, then tosses Saffiya straight up into the air and spins into Hurricane Gust Technique. Aziz' Srength + Brawl is 9; the eunuchs are using the Elite Troops template, so each one of them has Strength + Athletics + Essence = 3+3+1 = 7 &amp;lt; 9. The burly men are tossed aside like rag-dolls by the tornado of force emanating from the whirling Solar, flying 9 yards through the air and crashing to the ground. (If Saffiya was on the ground, she would have been affected as well, but Aziz' stunt has placed her out of danger.)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;As the guards hit the marble flagstones, Aziz deftly catches Saffiya and dashes off towards the gates.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Lightning One-Two Punch&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant &lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Hammer on Iron Technique&lt;br /&gt;
&lt;br /&gt;
The Exalt's fist moves in a blur of motion, following up a successful attack with superhuman speed. This Charm supplements a Brawl attack. If the initial attack hits, the character immediately makes a second attack at the same dice pool as the first. If the target dodges or parries, he makes one roll and compares it to both attacks.&lt;br /&gt;
&lt;br /&gt;
This Charm's use must be declared before the attack is made. It Combos as if it were of the Extra Action type.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Falling Mountain Elbow Drop&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Hammer on Iron Technique&lt;br /&gt;
&lt;br /&gt;
The Exalt jumps up into the air and comes smashing down on a prone opponent, her full weight behind the blow. This Charm supplements a Brawl attack. If the attack knocks down its target (or if the target was already prone), the character immediately makes a second attack at her full Dexterity + Brawl pool. This attack receives a number of automatic successes on the attack roll equal to the character's permanent Essence, and adds her Brawl score to its raw damage. However, the character herself is automatically knocked down after Falling Mountain Elbow Drop is used.&lt;br /&gt;
&lt;br /&gt;
This Charm's use must be declared before the attack is made. The attack it grants is considered a reflexive action, and cannot legally benefit from other Supplemental Charms. It does not grant extra movement; if the target is knocked down, but the character cannot reach him as part of her normal movement for the turn, the Charm is wasted. It will also be wasted if the character herself is prone when the Charm activates (for example, if she fails to regain her balance after a tackle).&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Burning Knuckle Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Fist of Iron Technique&lt;br /&gt;
&lt;br /&gt;
Charging his fists with a searing corona of Essence, the Exalt causes his strikes to become much more deadly. Attacks enhanced with this Charm add the user's permanent Essence score to their base damage. If used to supplement an unarmed Brawl attack, the character's strike does lethal damage, in addition to receiving the damage bonus. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Shining Solar Fist&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Burning Knuckle Technique&lt;br /&gt;
&lt;br /&gt;
The Exalt's hands blaze with the blinding golden light of the Unconquered Sun, dazzling enemies and burning creatures of darkness. Attacks enhanced by this Charm do lethal damage, and add the character's permanent Essence to the difficulty of any dodge or parry attempted against them. Additionally, the Exalt's blows cause aggravated damage to inhabitants of Malfeas or the Underworld, including Abyssal Exalted. &lt;br /&gt;
&lt;br /&gt;
The searing aura is also quite resilient, and blinds those who attack the Exalt. If used to supplement a Brawl parry maneuver, Shining Solar Fist allows the character to parry lethal or even aggravated attacks barehanded without the need for a stunt, and the attacker adds the Exalt's permanent Essence to the difficulty of his attack. This penalty is halved (round up) if the attacker's eyes are closed, or he is under some other effect which would allow him to look directly at the sun without being blinded. The difficulty-increasing effect will affect unblockable attacks which require an attack roll (e.g., Crashing Wave Throw, Burning Saliva Attack, Fakharu's dragon breath); in such a case, the Exalt must still devote an action to parrying, even though Shining Solar Fist will not allow her to roll an actual parry.&lt;br /&gt;
&lt;br /&gt;
Shining Solar Fist is allowed to supplement reflexive parries, or other parries made prior to the user's initiative. It follows the normal rules for Supplemental Charms in regard to enhancing attacks.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Overbearing Bull-Rush&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; none&lt;br /&gt;
&lt;br /&gt;
The Exalt charges forward, using sheer mass and momentum to overwhelm her foe. Her attack roll receives a number of bonus dice equal to her Strength. This bonus cannot raise her Dexterity + Brawl pool to more than twice its normal value.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Floating Butterfly Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 mote&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One turn&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; none&lt;br /&gt;
&lt;br /&gt;
Although most brawlers rely on strength rather than agility, only the most foolish discount the usefulness of mobility. On the turn in which he activates Floating Butterfly Prana, the Exalt may move up to his normal sprinting distance and still retain his action, which may be split as normal but may not be used for further movement.&lt;br /&gt;
&lt;br /&gt;
Floating Butterfly Prana may be used as an alternate prerequisite for &amp;lt;b&amp;gt;Thunderclap Rush Attack.&amp;lt;/b&amp;gt; Despite its non-Instant duration, it may be Comboed.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Leaping Dragon Tackle&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant &lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Overbearing Bull-Rush&lt;br /&gt;
&lt;br /&gt;
Leaning forward and kicking off from the ground, the Exalt uses Essence to propel her forward with incredible force, slamming into an opponent and (hopefully) knocking him to the ground. The character makes a tackle attack against a single target up to her normal sprinting distance away, adding a number of automatic successes equal to her permanent Essence to the attack roll. The attack is resolved as a normal tackle attempt, except that extra successes on the attack roll add to damage, and the Charm user need not roll to resist knockdown. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pouncing Lion Attack&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Leaping Dragon Tackle&lt;br /&gt;
&lt;br /&gt;
Crouching low and then springing forward like a pouncing cat, the Exalt leaps through the air and grabs his opponent with startling speed. The character makes a clinch or hold attempt, which cannot be blocked or dodged, versus an opponent up to his normal sprinting distance away. If the attack is successful, it does no immediate damage, and the opponent receives a roll to escape just as though it were a subsequent round. This roll is reflexive, and if successful, the opponent retains her normal action for the round.&lt;br /&gt;
&lt;br /&gt;
Pouncing Lion Attack is functionally identical to the Abyssal Brawl Charm, &amp;lt;b&amp;gt;Owl Seizes Mouse&amp;lt;/b&amp;gt;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* back to [[SolarBrawl]].&lt;br /&gt;
* back to [[Charms/Ikselam]]]]'s Charms.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;i&amp;gt; Ikselam, I am so pleased that you put these up ... I truly love your brawl charms! ^_^&amp;lt;/i&amp;gt; - [[BrokenShade]]&lt;br /&gt;
&lt;br /&gt;
I have a question about Lightning One-Two Punch - my reading of it for Combo-usage would be that, although it is fitted into a Combo as if it were an Extra Action Charm, you wouldn't pay the motes for a second attack, if the first one were to miss, correct? --[[Moxiane]]&lt;br /&gt;
&lt;br /&gt;
You need to pay for the Charm before the attack roll. If it's Comboed, and the first attack misses, you wouldn't have to pay for anything attached to the second attack, since the second attack wouldn't occur. But if the second attack &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; occur (i.e., the first attack hits), then you would have to activate Simples and whatnot to benefit it, as per the rules for Extra Action Charms. &lt;br /&gt;
&lt;br /&gt;
Example: I have it Comboed with Crashing Wave Throw. On my first attack, I must pay for both LOTP and CWT. If that attack misses, I don't need to pay for CWT again; if it hits, I do. Hopefully that makes it clear. _[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I have to claim my worship of you, now. I've been tinkering with some Brawl charms myself, for my angry barbarian Twilight, but yours are so much better. :) I especially like Stinging Bee... heh heh heh.. one thing, though. I'm assuming that in the previous comment, that should have been &amp;quot;if that attack misses...&amp;quot;?&amp;lt;/i&amp;gt; - [[Ashande]]&lt;br /&gt;
&lt;br /&gt;
Yes, that's correct. I'll go and change that. _[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
The text for Wary Boxer Stance should probably include something about what happens if the fellow Combos it and runs out of Essence to Supplement each attack. Can he no longer make attacks if he can no longer use the required Supplementals or Simples? [[Domino]]&lt;br /&gt;
&lt;br /&gt;
Hm, is there precedent for such situations -- like for example, what happens when you Combo Iron Whirlwind with some Supplemental, and run out of motes? I think I'd say you get your full number of attacks, but obviously unenhanced. &lt;br /&gt;
&lt;br /&gt;
I may address that when I go back through and retrofit these for Power Combat, which will probably occur right after I go through and actually read the Power Combat rules. The ones I can already tell will be pains are Advantage-Seizing Wrestler Tech and Stinging Bee Method. I figure the first will make you automatically gain control of the clinch, and maintain it as long as you spend motes (a clinch perfect attack!); the second's effect duplicates a basic part of EPC rules, so it will probably do something like doubling your minimum ping. _[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Actually, you couldn't activate a combo with an Extra Actions Charm if you didn't have the motes to repay for every instance of the action.  Otherwise, you can't activate the combo.&lt;br /&gt;
&lt;br /&gt;
Just saying. :) [[DS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does it actually say that? It's been forever since I've actually thought about the Combo rules (mainly because attempting to decipher that section &amp;lt;i&amp;gt;still&amp;lt;/i&amp;gt; makes my head hurt). _[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Actually, I'm sorry, I was speaking in error.  From the example of a Multiple Action combo (CRB pg 215), it says that if she can't pay the motes, the Combo ends immediately.  Implying that you could start the Combo knowing you were gonna be short. [[DS]]&lt;br /&gt;
&lt;br /&gt;
In the last part of Stinging Bee Method's example, you say &amp;quot;so Aziz (who has Essence 3) would roll three dice of bashing damage, even though Khaveen's normal bashing soak is 12.&amp;quot;  Shouldn't that be &amp;quot;so Aziz (who has Brawl 5) would roll five dice of bashing damage, even though Khaveen's normal bashing soak is 12&amp;quot;? [[DigitalSentience]]&lt;br /&gt;
&lt;br /&gt;
No, the example is for the regular rules, not for [[PowerCombat]]. _[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Question, Ikselam. Can you defend against Tsunami of Earth and Stone somehow?[[Azurelight]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=SolarBrawl/Ikselam&amp;diff=82696</id>
		<title>SolarBrawl/Ikselam</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=SolarBrawl/Ikselam&amp;diff=82696"/>
				<updated>2010-07-17T02:44:50Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Tag fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[Ikselam]]'s Brawl Charms =&lt;br /&gt;
&lt;br /&gt;
One day, I was thinking about how everyone always makes up new [[MartialArts]] styles; I may also have been thinking about one of the &amp;quot;Brawl Sucks (compared to MA)&amp;quot; threads that occasionally pop up on the [[WhiteWolf]] Exalted forum. This quickly ballooned into the mess of Charms you see here. &lt;br /&gt;
&lt;br /&gt;
My inspiration for these came from all sorts of places, including Superman, Muhammad Ali (&amp;lt;i&amp;gt;Baiting the Incautious Foe&amp;lt;/i&amp;gt; was almost called &amp;lt;i&amp;gt;Dope-Roping Method&amp;lt;/i&amp;gt;), pro wrestling, various versus and side-scrolling fighting games, and even D&amp;amp;D3's &amp;quot;Attack of Opportunity&amp;quot; rules. The overall design strategy was to create something that was the &amp;quot;opposite&amp;quot; of [[MartialArts]]. MA trees are generally pretty &amp;quot;deep&amp;quot; -- they don't branch much, and the objective is always to work your way down to the supermove at the bottom. I tried to make my Brawl Charms &amp;quot;broad&amp;quot; -- branching out in many directions, with no one path being more appealing than the other. I also tried to keep a distinct flavor to the Charms, by excluding some of the mainstays of other Solar combat trees. Scene-long powers, and defensive powers in general, were eschewed in favor of increasingly-devastating attack moves. I think this turned out pretty well in the end; it certainly got the best reception of any Charms I have posted on the WW forum.&lt;br /&gt;
&lt;br /&gt;
Thanks to [[hplovescats]] for encouragement and comprehensive critique when I first posted these on the WW forum.&lt;br /&gt;
&lt;br /&gt;
* back to [[SolarBrawl]].&lt;br /&gt;
* back to [[Charms/Ikselam]]'s Charms.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Baiting the Incautious Foe&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Thunderclap Rush Attack&lt;br /&gt;
&lt;br /&gt;
By appearing dazed and off-balance, the Exalt sets her opponent up for a lightning-fast sucker-punch. This Charm may be activated in response to any hand-to-hand attack. The Exalt makes an immediate counterattack with a dice pool equal to her Brawl + Essence. The results of this counterattack are determined &amp;lt;i&amp;gt;before&amp;lt;/i&amp;gt; the attacker rolls to hit, though it may be defended against as normal with reflexive or held actions. It is permissible for the attacker to abort to a dodge or parry in response to this Charm.&lt;br /&gt;
&lt;br /&gt;
Baiting the Incautious Foe cannot be used in response to other counterattack Charms.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wary Boxer Stance&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One turn&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Baiting the Incautious Foe&lt;br /&gt;
&lt;br /&gt;
The Exalt hones his reflexes, lashing out with lightning speed at any who are foolish enough to approach him. Until his next initiative, he remains rooted to the spot, but may make a single attack at full Dexterity + Brawl pool against anyone within reach (three yards), or who approaches to within reach later in the turn. If the target is attacking the character, both attack rolls are made simultaneously. &lt;br /&gt;
&lt;br /&gt;
The Exalt may only attack a given opponent once per turn with this Charm. He is fully capable of differentiating friend from foe, and need not attack everyone within range. Use of Wary Boxer Stance precludes any action which would require the character to give ground (for example, dodging), but has no effect on actions which can normally be performed while standing one's ground.&lt;br /&gt;
&lt;br /&gt;
Despite its non-instant duration, this Charm may be Comboed as though it was of the Extra Action type. Each reflexive attack is considered to be an &amp;quot;extra action&amp;quot; for this purpose. Wary Boxer Stance may not be Comboed with Baiting the Incautious Foe or any other counterattack Charm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Example: &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Solar strongman Aziz is talking with fellow circus performer Saffiya when armed men wearing the livery of Emir Fayeed come bursting into their tent and demand that Saffiya surrender to them! Not about to let his friend be spirited off to the Emir's harem, Aziz places himself between her and the goons, and activates Wary Boxer Stance.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The first guard tries to push Aziz aside. The moment he comes within reach, Aziz reflexively attacks him with his normal Brawl pool. The guard did not have a defensive action held, so Aziz hits him. The hapless extra is knocked unconscious before he can even touch Aziz.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The second guard, seeing his colleague struck down, readies his cudgel and splits his action twice, for two attacks. Aziz again gets a reflexive attack as the guard moves into range, which is resolved at the same time as the guard's action. Both Aziz and the guard roll poorly, and only lightly wound each other. The guard then makes his second attack. Aziz does not get a second reflexive attack versus the guard, since he has already attacked him with Wary Boxer Stance this turn. The goon has a clear shot, and knocks the Solar unconscious.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bond-Shattering Strength&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Fist of Iron Technique, Sledgehammer Fist Punch &lt;br /&gt;
&lt;br /&gt;
Charging his muscles with a brief but incredibly intense surge of Essence, the Exalt breaks free of any restraints that bind him. Against inanimate restraints, he may substitute his (Brawl + Essence) x 2 for his Athletics when consulting the Feats of Strength table to see if he can break free. &lt;br /&gt;
&lt;br /&gt;
Bond-Shattering Strength may also be activated if the character is caught in a clinch or hold. In this case, he automatically escapes the clinch, inflicting Strength + Essence dice of bashing damage (soaked normally) on his opponent in the process.&lt;br /&gt;
&lt;br /&gt;
This Charm is explicitly allowed to Combo with Charms that increase Strength + Athletics for purposes of lifting or breaking. Such Charms operate as though the character's base Athletics score was equal to his (Brawl + Essence) x 2, rather than its normal value.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Example: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz wakes up chained to a wall in the Emir's dungeon! Aziz strains against his bonds, but his Strength + Athletics = 4+4 = 8 is not enough to break the iron shackles (difficulty 14 to break). However, Aziz then activates Bond-Shattering Strength. Instead of Strength + Athletics, he uses Strength + (Brawl+Essence)*2 = 4+(5+3)*2 = 20. With a titanic surge of power, the Solar wrestler snaps the shackles and sets off to rescue Saffiya from the Emir's clutches.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Startling Grab Attack&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes &lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Dragon-Coil Technique, Baiting the Incautious Foe&lt;br /&gt;
&lt;br /&gt;
Fighters who rely on strength are often frustrated by nimble adversaries. A Solar wrestler who learns this Charm can remedy that fact; instead of trying to avoid her opponent's attack, she unexpectedly leaps toward it, pulling her attacker into a clinch or hold. Startling Grab Attack may be used in response to any hand-to-hand attack; the character makes an immediate clinch or hold attempt at her full Dexterity + Brawl. This attempt is made after the attacker's roll to hit, but before damage is applied. &lt;br /&gt;
&lt;br /&gt;
Startling Grab Attack cannot be used in response to other counterattack Charms. Its successful use can abort multiple actions or Extra Action Charms if the remaining actions cannot legally be used in a clinch.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Example: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz has fought his way into Emir Fayeed's bedroom, bursting through the doors just in time to stop the wicked Emir from ravishing the helpless Saffiya. Reacting quickly, Fayeed seizes his scimitar and attacks Aziz! &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Fayeed splits his action three ways, for two attacks and one parry. Aziz declares a full dodge, and activates Startling Grab Attack in response to the Emir's first attack. Fayeed rolls 3 successes, reduced to 1 by Aziz' dodge. Aziz now makes a reflexive clinch attempt at his full Dex + Brawl, scoring 5 successes. Fayeed uses his held parry, but only gets 2 successes; Aziz's mighty arms wrap around him even as the scimitar scores his flesh. Fayeed now rolls damage. Fayeed's second attack is wasted because he cannot attack while caught in Aziz' clinch.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Advantage-Seizing Wrestler Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes per turn, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Special&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Bond-Shattering Strength, Startling Grab Attack&lt;br /&gt;
&lt;br /&gt;
A Solar skilled in the art of grappling can turn the tables on his opponent, simultaneously sliding out of her grasp and placing her in a devastating chokehold. The character makes a hold attempt at normal dice pool. Unlike a normal hold, he may choose to inflict Strength + 2 lethal damage on the held character as his action for the turn. The opponent may roll to escape the hold as normal, but any such escape roll adds the Exalt's permanent Essence to its difficulty.&lt;br /&gt;
&lt;br /&gt;
The Exalt may choose to inflict damage on the same turn this Charm is activated. If at any time he ceases paying 3 motes per turn to maintain the Charm, he loses all its bonuses and is considered to have his opponent in a normal hold (not a clinch). Paying the upkeep cost for this Charm does not count as a character's Charm action for the turn. &lt;br /&gt;
&lt;br /&gt;
Advantage-Seizing Wrestler Method may be activated in a hold or clinch. In such a case, the Exalt is automatically considered to have his opponent in a hold, just as described above.&lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: Use of this Charm causes the Exalt to immediately gain control of a clinch. As long as he pays the upkeep cost, his opponent cannot gain control of the clinch; if she wins the opposed clinch roll, she may choose to escape, but cannot damage or hold the character. If she chooses not to escape, the Charm user is considered to still control the clinch, and can damage, hold, or release her as normal. The other bonuses granted by this Charm are unaltered.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Limb-Wrenching Submission Hold&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Until released&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Ox-Stunning Blow&lt;br /&gt;
&lt;br /&gt;
The Exalt places his opponent in a punishing joint-lock, inflicting extreme pain but little actual damage. This Charm supplements a hold attempt; if it is successful, the target takes an immediate penalty to all dice pools equal to the Charm user's permanent Essence. For each subsequent turn the hold is maintained, he suffers an additional, cumulative -1 penalty. If the hold is broken, these penalties disappear at the rate of one point per turn.&lt;br /&gt;
&lt;br /&gt;
Limb-Wrenching Submission Hold may also be used to supplement an existing hold, in which case the penalties accrue at exactly the same rate: -(Essence) on the first turn, and an additional -1 on each subsequent turn. The penalties inflicted by this Charm are considered to be wound penalties for the purposes of powers which allow their users to reduce or ignore such penalties. This Charm may not be activated twice in the same hold. &lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: This Charm may only be activated when the character is in control of a clinch. It inflicts a -(Essence) dice penalty the first time it is used in a given clinch, and a cumulative -1 for each additional activation in the same clinch.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bone-Snapping Twist&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Limb-Wrenching Submission Hold, Dragon Coil Technique&lt;br /&gt;
&lt;br /&gt;
With a swift, brutal jerk, the Exalt cleanly snaps one of her opponent's limbs, rendering it useless. This Charm may only be used if the Exalt has her victim in a clinch or hold. The target makes a Stamina + Resistance check, at a difficulty of the Exalt's Strength. Failure means that he takes two levels of unsoakable lethal damage, and cannot use the broken limb at all until he has completely healed. The exact mechanical effects of an unusable limb are left up to the Storyteller.&lt;br /&gt;
&lt;br /&gt;
Bone-Snapping Twist can also be used in an attempt to break an opponent's neck or back. In such a case, the target must still make a Stamina + Resistance roll at a difficulty of the Exalt's Strength, but receives a number of automatic successes equal to his permanent Essence score. Breaking a character's neck or back inflicts two levels of unsoakable lethal damage. In addition, the victim must soak a number of dice of lethal damage equal to the Exalt's Strength + Essence. These dice ignore armor, but are affected normally by any Charm or power which increases natural soak.&lt;br /&gt;
&lt;br /&gt;
Finally, it is possible to use Bone-Snapping Twist to merely dislocate a character's limbs. Such an attempt is made exactly like a limb-breaking attempt, but if successful only inflicts bashing damage. Not only is this less lethal, it is also easier to repair; dislocated limbs may be popped back into their sockets with a successful Dexterity + Medicine roll. Outside of combat, this roll is difficulty 1; in the heat of battle, the difficulty increases to 3. Setting one's own limb while in combat requires a stunt.&lt;br /&gt;
&lt;br /&gt;
Any successful use of this Charm results in the victim immediately being released from the clinch or hold. If its use is not successful (i.e., the victim passes his Stamina + Resistance check), the target may roll to escape as normal (even if he already attempted to do so earlier in the turn), but is not automatically released.&lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: This Charm may only be used when the character controls a clinch.  &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Stinging Bee Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Ferocious Jab&lt;br /&gt;
&lt;br /&gt;
Clever boxers learn to not rely on strength alone, but to strike at their opponents' weak spots. The character using this Charm aims his blows at the chinks in his target's armor, or the weak spots on his body; while the attack isn't actually stronger, it stands a much greater chance of inflicting serious damage. &lt;br /&gt;
&lt;br /&gt;
Regardless of the target's soak, the number of damage dice rolled on a successful attack will always be at least equal to the Exalt's permanent Essence score or his Strength, whichever is lower. This effect will not penetrate defenses that completely negate damage. Such defenses include Invulnerable Skin of Bronze and Lunar oversoak, but not starmetal armor; such armor subtracts one from rolled damage, rather than negating attacks outright.&lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: Stinging Bee Method costs 1 mote, and sets the minimum damage of an attack equal to the user's Brawl. If the attack hits, it will do at least that many dice of damage, regardless of soak or the Charm user's Strength. If the character would normally do less than his Brawl in damage on a successful strike, the lower number counts as his raw damage for purposes of negation by hardness. (Example: Sora has Brawl 5, but only Strength 1. She punches Jun the Iron Mountain with one success, using Stinging Bee Method. Jun is wearing armor with a hardness of 3. Jun takes no damage, because Sora's raw damage is only 2. If Jun were not wearing armor, Sora would roll 5 dice of damage, regardless of his natural soak.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Example:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Just as Aziz finishes dispatching Fayeed, the Emir's cobra-man vizier Khaveen enters the room. Having been alerted to Aziz' presence by the noise the Solar made breaking down the door, the snakeman is ready for battle, poisonous teeth bared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz wins initiative, and splits his action for an attack and a dodge. Expecting that Khaveen's scaly skin will provide some protection against normal blows, Aziz activates Stinging Bee Method. Essence flows through the Solar's fist, guiding it unerringly towards Khaveen's soft belly.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;What Aziz does not know, however, is that Khaveen is not a beastman at all, but a diabolical Lunar Exalted! The Charm Calling Luna's Favor allow him to manifest his snake scales and fangs in human form; in conjunction with his soak Charms and a hearthstone which adds two points to his Stamina, this raises his soak to 12L/12B, and allows him to ignore attacks which do less than 1L/8B. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;As Aziz throws his punch, Khaveen uses his Serpent Eye Defense! Momentarily disoriented by the vizier's hypnotic gaze, Aziz only scores two net successes on his attack roll. His raw damage is 4+ 2 = 6B &amp;lt; 8B. The punch is fully negated by Khaveen's oversoak, so Aziz rolls no dice even though he used Stinging Bee Method. Khaveen laughs evilly and flares his hood, lashing out with a venomous fang strike that Aziz barely manages to dodge.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;If Aziz had scored 5 successes, his raw damage would have been 9B &amp;gt; 8B. Khaveen's oversoak would be ineffective, so Aziz (who has Essence 3) would roll three dice of bashing damage, even though Khaveen's normal bashing soak is 12.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Crushing Piledriver Assault&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Shockwave Technique&lt;br /&gt;
&lt;br /&gt;
Seizing her opponent, the Exalt leaps high into the air and comes crashing down, drilling the hapless victim into the ground. The Exalt makes a Brawl attack at normal dice pool against the target; this attack cannot be blocked, only dodged. If the attack is successful, the target is automatically knocked down, and takes an amount of bashing damage equal to the Exalt's Strength + Brawl + extra successes on the attack roll. The surface he strikes takes a like amount of damage (which may result in both him and the Exalt crashing through the floor). In addition, the target's soak value is divided by the Exalt's permanent Essence score (round up) for purposes of resisting the damage dealt by the Crushing Piledriver. &lt;br /&gt;
&lt;br /&gt;
Versus effects which totally negate damage, Crushing Piledriver Assault also divides the threshold at which they begin nullifying damage (again, round up). For example, Invulnerable Skin of Bronze normally negates attacks which do less than 6L/12B raw damage. Versus Spinning Piledriver Assault used by an Essence 3 Exalt, it would only completely negate an attack doing less than 2L/4B raw damage. The exception to this rule is Lunar &amp;quot;oversoak.&amp;quot; In that case, the Lunar's raw soak score (i.e., what she would have if not subject to the oversoak rule) is divided first, and then oversoak is recalculated based on her modified soak score.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Example:&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz can hear alarm gongs echoing down the corridor outside; he needs to defeat Khaveen quickly, or risk being overwhelmed when the Emir's elite guards arrive! With a great roar, he rushes at Khaveen and activates Crushing Piledriver Assault. The vizier's dodge attempt is unsuccessful, but even as Aziz' mighty arms close around him, Khaveen activates his Deadly Beastman Transformation! Ballooning into full cobra-man form, he gains +4 to Stamina; his normal soak is now 12L/12B, and he ignores attacks doing less than 5L/12B.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz, with the giant snakeman clutched in his iron grip, spirals up into the air and slams back down on top of Khaveen. The attack inflicts raw damage of 11B, and cuts the Lunar's soak to one-third its normal value. However, although Khaveen's normal soak is only 12L/12B, his &amp;quot;actual&amp;quot; soak is 17L/24B -- the extra 5L/12B are the &amp;quot;overflow&amp;quot; which gives him his damage immunity. Therefore, his reduced soak is 6L/8B (rather than 4L/4B, ignoring attacks that do less than 2L/4B). Aziz only rolls three damage dice, and inflicts only one point of bashing damage on the vizier.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;As Khaveen rises up from the crater in the marble floor, hissing menacingly, Aziz knows that he cannot win this battle with a single powerful blow.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Man-Breaking Thresher Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One turn&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Shockwave Technique&lt;br /&gt;
&lt;br /&gt;
Grasping his enemy in an iron grip, the Exalt swings her about like a human bludgeon. The character must have an enemy in a hold (not a clinch) in order to perform this maneuver. On the turn in which the Charm is activated, the character may freely use the held enemy as a weapon in conjunction with Brawl attacks. His attacks do no more damage than normal to their targets, but every time he hits, the held character must soak an amount of bashing damage equal to his Strength + Essence + extra successes on the attack roll (lethal damage if smashed into spikes or similarly dangerous things). If the target of the Brawl attack has some ability which causes unarmed attackers to take damage (such as Corona of Radiance or Cunning Porcupine Defense), the held character takes the damage in place of the Charm user. &lt;br /&gt;
&lt;br /&gt;
This Charm does not allow the user to move, dodge, parry, or take any other actions normally disallowed in a hold, with the exception of Brawl attacks. It is permissible to attack inanimate objects while using this Charm. &lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: This Charm is only useable when the character controls a clinch.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Enemy-Interposing Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Man-Breaking Thresher Technique&lt;br /&gt;
&lt;br /&gt;
A Solar brawler who learns this technique can jerk a held opponent around to meet an attack, simultaneously placing him in harm's way and protecting herself. The character must have an enemy in a hold or clinch in order to perform this maneuver. Upon activating the Charm, she places her opponent in the path of an attack aimed at her; the held character is affected by the attack just as if it had been aimed at him all along. Attempting to block an unblockable attack with this Charm will result in the attack having full effect upon both the Charm user and the held character.&lt;br /&gt;
&lt;br /&gt;
Enemy-Interposing Defense can also be used to present a held opponent to attacks made by the Charm user's allies. As long as the Charm user pays the full Charm cost for each such attack, the held character cannot attempt any defense apart from soak. A botch on the attack roll will probably result in the attack hitting the Charm user.&lt;br /&gt;
&lt;br /&gt;
This Charm does not allow the user to move, dodge, attack, or take any other actions normally disallowed in a hold or clinch, with the exception of parries.&lt;br /&gt;
&lt;br /&gt;
[[PowerCombat]]: This Charm may be used even if the character does not control the clinch. The Charm allows her to move in such a way as to place her opponent in harm's way, even though she may not be able to escape his grasp. Only attacks launched by characters who are not clinching her may be blocked with this Charm. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Example: &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Aziz, deciding that discretion is the better part of valor, picks up Saffiya and crashes through the wall, fleeing from Khaveen. As he runs down the corridor, Aziz spares a glance behind him and sees that the serpentine vizier is slithering after them, rapidly closing in. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;As luck would have it, Aziz finds a royal guard just around the corner. Carefully setting down his friend, he grabs the extra in a hold. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Khaveen rears back and strikes at Aziz, splitting his dice pool for two attacks. Aziz spends 4 motes to make a reflexive parry with the luckless extra. Khaveen rolls two successes on his first attack; since the extra is in a hold, he cannot parry or dodge, and is struck by the full force of the vizier's blow.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Khaveen makes his second attack. Aziz again spends 4 motes for a parry with the guard. Khaveen's attack hits the extra with five successes, killing him. Aziz can continue to use the dead body as a shield if he feels like it, as long as he pays the full Charm cost for each parry. Alternately, he could use his Crashing Wave Throw + Heaven Thunder Hammer + Ferocious Jab Combo to blast Khaveen through the wall and onto a parabolic trajectory ending three districts away. Which he does. &amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Ground-Shaking Strike&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Heaven Thunder Hammer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charging his hand with a nimbus of Essence, the Exalt slams his fist into the ground, causing a shockwave to ripple through the earth and explode beneath his target's feet. Mechanically, he may make a normal Brawl attack at a range of up to his permanent Essence in yards; this attack is unblockable, and the target is automatically knocked down if it hits. There need not be a clear line of sight to the target, and the attack bypasses cover, but it has no effect on targets who are not actually standing on the ground. It is also useless on any surface which is not at least six feet thick (so it will usually fail to function indoors, unless the character is on the bottom floor). &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tsunami of Earth and Stone&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6 motes, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Ground-Shaking Strike&lt;br /&gt;
&lt;br /&gt;
The Exalt slams an Essence-charged hand or foot into the ground at an angle, ripping up the top layer of soil and sending it crashing over her enemies like an earthen tidal wave. The Tsunami of Earth and Stone affects a 45-degree arc directly in front of the character, extending out to a distance of three times her permanent Essence in yards. Any character who is standing even partially in this area must soak an amount of bashing damage equal to the Exalt's Strength + Essence, and must make a reflexive Dexterity + Athletics check to resist knockdown. This check is made at a difficulty of the Charm user's Strength.&lt;br /&gt;
&lt;br /&gt;
The Tsunami of Earth and Stone displaces a very large quantity of soil, leaving a deep trench in the ground. Only a few inches deep at the point of origin, the trench deepens as it fans out, reaching a maximum depth of about six feet at the outermost extent of the Charm's cone of effect.&lt;br /&gt;
&lt;br /&gt;
If used on a relatively thin (i.e., less than six feet thick) surface, such as the floor of a building's upper story or a bridge, Tsunami of Earth and Stone will still work, but will also completely destroy the floor in its area of effect. Any characters caught in this area who do not succeed on their knockdown rolls will go plummeting through the newly-created gash in the floor. Those who do succeed are considered to have leaped to a stable portion of flooring. &lt;br /&gt;
&lt;br /&gt;
Tsunami of Earth and Stone may only be blocked or dodged by perfect effects such as Heavenly Guardian Defense or Seven Shadow Evasion. While excellent at destroying floors (even those not actually composed of earth or stone), it has no direct effect on walls or doors. It can, however, be effectively used to undermine such obstructions.&lt;br /&gt;
----&lt;br /&gt;
[#[[WhirlingDervishOnslaught]]]&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Whirling Dervish Onslaught&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Extra Action&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Thunderclap Rush Attack&lt;br /&gt;
&lt;br /&gt;
The Exalt spins into a hurricane of destruction, her whirling fists battering all assailants within reach. On the turn she activates this power, the Exalt may make a single Brawl attack, at full dice pool, versus every opponent within her Brawl score in yards. &lt;br /&gt;
&lt;br /&gt;
This Charm cannot be Comboed with dodge or parry Charms, but may be combined with Charms that allow the character to soak or ignore damage.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Hurricane Gust Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Whirling Dervish Onslaught, Heaven Thunder Hammer&lt;br /&gt;
&lt;br /&gt;
Spinning about at incredible speed, fists extended, the Exalt creates a powerful shockwave of force which hurls away all nearby enemies. When a character activates this technique, all characters (friend or foe) within his Strength + Essence in yards compare their Strength + Athletics + Essence to his Strength + Brawl. Those whose totals equal or exceed the Exalt's Strength + Brawl manage to stand firm against the wind's buffeting, and are unaffected. Those whose totals are less are immediately thrown directly away from the character, flying a number of yards equal to his Strength + Brawl. &lt;br /&gt;
&lt;br /&gt;
When a target hits the ground (or a wall or other obstruction), she takes the Exalt's Strength + Essence in bashing damage, and must roll Wits + Athletics at difficulty 3 to avoid knockdown. If she strikes a wall or other such obstruction, she takes an extra die of damage per yard she would have continued flying had the object not gotten in the way. Hitting spikes, sharp rocks, or suchlike may result in lethal damage. Being thrown off cliffs, balconies, and so forth will result in falling damage on top of the Charm's normal damage.&lt;br /&gt;
&lt;br /&gt;
This Charm cannot be parried or dodged except by perfect effects, such as Heavenly Guardian Defense or Seven Shadow Evasion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Example: &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Holding the more-than-somewhat-wide-eyed Saffiya gently in his arms, Aziz boots down the palace door and rushes into the courtyard. The outer gates, and freedom, are only a few seconds' sprint away... but in between them and him stand a dozen of the Emir's elite eunuch guards, alerted by the alarm gongs and the sight of Khaveen exploding out through the third-story wall and sailing into the sky.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Brandishing their scimitars, the guards rush at Aziz en masse! Aziz waits until they are all within 7 (his Strength + Essence) yards of him, then tosses Saffiya straight up into the air and spins into Hurricane Gust Technique. Aziz' Srength + Brawl is 9; the eunuchs are using the Elite Troops template, so each one of them has Strength + Athletics + Essence = 3+3+1 = 7 &amp;lt; 9. The burly men are tossed aside like rag-dolls by the tornado of force emanating from the whirling Solar, flying 9 yards through the air and crashing to the ground. (If Saffiya was on the ground, she would have been affected as well, but Aziz' stunt has placed her out of danger.)&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;As the guards hit the marble flagstones, Aziz deftly catches Saffiya and dashes off towards the gates.&amp;lt;/i&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Lightning One-Two Punch&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant &lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Hammer on Iron Technique&lt;br /&gt;
&lt;br /&gt;
The Exalt's fist moves in a blur of motion, following up a successful attack with superhuman speed. This Charm supplements a Brawl attack. If the initial attack hits, the character immediately makes a second attack at the same dice pool as the first. If the target dodges or parries, he makes one roll and compares it to both attacks.&lt;br /&gt;
&lt;br /&gt;
This Charm's use must be declared before the attack is made. It Combos as if it were of the Extra Action type.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Falling Mountain Elbow Drop&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Hammer on Iron Technique&lt;br /&gt;
&lt;br /&gt;
The Exalt jumps up into the air and comes smashing down on a prone opponent, her full weight behind the blow. This Charm supplements a Brawl attack. If the attack knocks down its target (or if the target was already prone), the character immediately makes a second attack at her full Dexterity + Brawl pool. This attack receives a number of automatic successes on the attack roll equal to the character's permanent Essence, and adds her Brawl score to its raw damage. However, the character herself is automatically knocked down after Falling Mountain Elbow Drop is used.&lt;br /&gt;
&lt;br /&gt;
This Charm's use must be declared before the attack is made. The attack it grants is considered a reflexive action, and cannot legally benefit from other Supplemental Charms. It does not grant extra movement; if the target is knocked down, but the character cannot reach him as part of her normal movement for the turn, the Charm is wasted. It will also be wasted if the character herself is prone when the Charm activates (for example, if she fails to regain her balance after a tackle).&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Burning Knuckle Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Fist of Iron Technique&lt;br /&gt;
&lt;br /&gt;
Charging his fists with a searing corona of Essence, the Exalt causes his strikes to become much more deadly. Attacks enhanced with this Charm add the user's permanent Essence score to their base damage. If used to supplement an unarmed Brawl attack, the character's strike does lethal damage, in addition to receiving the damage bonus. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Shining Solar Fist&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Burning Knuckle Technique&lt;br /&gt;
&lt;br /&gt;
The Exalt's hands blaze with the blinding golden light of the Unconquered Sun, dazzling enemies and burning creatures of darkness. Attacks enhanced by this Charm do lethal damage, and add the character's permanent Essence to the difficulty of any dodge or parry attempted against them. Additionally, the Exalt's blows cause aggravated damage to inhabitants of Malfeas or the Underworld, including Abyssal Exalted. &lt;br /&gt;
&lt;br /&gt;
The searing aura is also quite resilient, and blinds those who attack the Exalt. If used to supplement a Brawl parry maneuver, Shining Solar Fist allows the character to parry lethal or even aggravated attacks barehanded without the need for a stunt, and the attacker adds the Exalt's permanent Essence to the difficulty of his attack. This penalty is halved (round up) if the attacker's eyes are closed, or he is under some other effect which would allow him to look directly at the sun without being blinded. The difficulty-increasing effect will affect unblockable attacks which require an attack roll (e.g., Crashing Wave Throw, Burning Saliva Attack, Fakharu's dragon breath); in such a case, the Exalt must still devote an action to parrying, even though Shining Solar Fist will not allow her to roll an actual parry.&lt;br /&gt;
&lt;br /&gt;
Shining Solar Fist is allowed to supplement reflexive parries, or other parries made prior to the user's initiative. It follows the normal rules for Supplemental Charms in regard to enhancing attacks.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Overbearing Bull-Rush&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; none&lt;br /&gt;
&lt;br /&gt;
The Exalt charges forward, using sheer mass and momentum to overwhelm her foe. Her attack roll receives a number of bonus dice equal to her Strength. This bonus cannot raise her Dexterity + Brawl pool to more than twice its normal value.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Floating Butterfly Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 1 mote&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One turn&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; none&lt;br /&gt;
&lt;br /&gt;
Although most brawlers rely on strength rather than agility, only the most foolish discount the usefulness of mobility. On the turn in which he activates Floating Butterfly Prana, the Exalt may move up to his normal sprinting distance and still retain his action, which may be split as normal but may not be used for further movement.&lt;br /&gt;
&lt;br /&gt;
Floating Butterfly Prana may be used as an alternate prerequisite for &amp;lt;b&amp;gt;Thunderclap Rush Attack.&amp;lt;/b&amp;gt; Despite its non-Instant duration, it may be Comboed.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Leaping Dragon Tackle&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant &lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Overbearing Bull-Rush&lt;br /&gt;
&lt;br /&gt;
Leaning forward and kicking off from the ground, the Exalt uses Essence to propel her forward with incredible force, slamming into an opponent and (hopefully) knocking him to the ground. The character makes a tackle attack against a single target up to her normal sprinting distance away, adding a number of automatic successes equal to her permanent Essence to the attack roll. The attack is resolved as a normal tackle attempt, except that extra successes on the attack roll add to damage, and the Charm user need not roll to resist knockdown. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Pouncing Lion Attack&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Brawl:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Leaping Dragon Tackle&lt;br /&gt;
&lt;br /&gt;
Crouching low and then springing forward like a pouncing cat, the Exalt leaps through the air and grabs his opponent with startling speed. The character makes a clinch or hold attempt, which cannot be blocked or dodged, versus an opponent up to his normal sprinting distance away. If the attack is successful, it does no immediate damage, and the opponent receives a roll to escape just as though it were a subsequent round. This roll is reflexive, and if successful, the opponent retains her normal action for the round.&lt;br /&gt;
&lt;br /&gt;
Pouncing Lion Attack is functionally identical to the Abyssal Brawl Charm, &amp;lt;b&amp;gt;Owl Seizes Mouse&amp;lt;/b&amp;gt;.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* back to [[SolarBrawl]].&lt;br /&gt;
* back to [[Charms/Ikselam]]]]'s Charms.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;i&amp;gt; Ikselam, I am so pleased that you put these up ... I truly love your brawl charms! ^_^&amp;lt;/i&amp;gt; - [[BrokenShade]]&lt;br /&gt;
&lt;br /&gt;
I have a question about Lightning One-Two Punch - my reading of it for Combo-usage would be that, although it is fitted into a Combo as if it were an Extra Action Charm, you wouldn't pay the motes for a second attack, if the first one were to miss, correct? --[[Moxiane]]&lt;br /&gt;
&lt;br /&gt;
You need to pay for the Charm before the attack roll. If it's Comboed, and the first attack misses, you wouldn't have to pay for anything attached to the second attack, since the second attack wouldn't occur. But if the second attack &amp;lt;i&amp;gt;does&amp;lt;/i&amp;gt; occur (i.e., the first attack hits), then you would have to activate Simples and whatnot to benefit it, as per the rules for Extra Action Charms. &lt;br /&gt;
&lt;br /&gt;
Example: I have it Comboed with Crashing Wave Throw. On my first attack, I must pay for both LOTP and CWT. If that attack misses, I don't need to pay for CWT again; if it hits, I do. Hopefully that makes it clear. _[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I have to claim my worship of you, now. I've been tinkering with some Brawl charms myself, for my angry barbarian Twilight, but yours are so much better. :) I especially like Stinging Bee... heh heh heh.. one thing, though. I'm assuming that in the previous comment, that should have been &amp;quot;if that attack misses...&amp;quot;?&amp;lt;/i&amp;gt; - [[Ashande]]&lt;br /&gt;
&lt;br /&gt;
Yes, that's correct. I'll go and change that. _[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
The text for Wary Boxer Stance should probably include something about what happens if the fellow Combos it and runs out of Essence to Supplement each attack. Can he no longer make attacks if he can no longer use the required Supplementals or Simples? [[Domino]]&lt;br /&gt;
&lt;br /&gt;
Hm, is there precedent for such situations -- like for example, what happens when you Combo Iron Whirlwind with some Supplemental, and run out of motes? I think I'd say you get your full number of attacks, but obviously unenhanced. &lt;br /&gt;
&lt;br /&gt;
I may address that when I go back through and retrofit these for Power Combat, which will probably occur right after I go through and actually read the Power Combat rules. The ones I can already tell will be pains are Advantage-Seizing Wrestler Tech and Stinging Bee Method. I figure the first will make you automatically gain control of the clinch, and maintain it as long as you spend motes (a clinch perfect attack!); the second's effect duplicates a basic part of EPC rules, so it will probably do something like doubling your minimum ping. _[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Actually, you couldn't activate a combo with an Extra Actions Charm if you didn't have the motes to repay for every instance of the action.  Otherwise, you can't activate the combo.&lt;br /&gt;
&lt;br /&gt;
Just saying. :) [[DS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does it actually say that? It's been forever since I've actually thought about the Combo rules (mainly because attempting to decipher that section &amp;lt;i&amp;gt;still&amp;lt;/i&amp;gt; makes my head hurt). _[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Actually, I'm sorry, I was speaking in error.  From the example of a Multiple Action combo (CRB pg 215), it says that if she can't pay the motes, the Combo ends immediately.  Implying that you could start the Combo knowing you were gonna be short. [[DS]]&lt;br /&gt;
&lt;br /&gt;
In the last part of Stinging Bee Method's example, you say &amp;quot;so Aziz (who has Essence 3) would roll three dice of bashing damage, even though Khaveen's normal bashing soak is 12.&amp;quot;  Shouldn't that be &amp;quot;so Aziz (who has Brawl 5) would roll five dice of bashing damage, even though Khaveen's normal bashing soak is 12&amp;quot;? [[DigitalSentience]]&lt;br /&gt;
&lt;br /&gt;
No, the example is for the regular rules, not for [[PowerCombat]]. _[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Question, Ikselam. Can you defend against Tsunami of Earth and Stone somehow?[[Azurelight]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=SolarCraft/Ikselam&amp;diff=82695</id>
		<title>SolarCraft/Ikselam</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=SolarCraft/Ikselam&amp;diff=82695"/>
				<updated>2010-07-17T02:32:44Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Tag fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [[Ikselam]]'s Craft Charms =&lt;br /&gt;
&lt;br /&gt;
All of these Charms branch off from &amp;lt;i&amp;gt;World Within a Picture Style&amp;lt;/i&amp;gt;, which can be found in &amp;lt;b&amp;gt;Time of Tumult&amp;lt;/b&amp;gt; (page 96). The first two will be familiar to anyone who has read Roger Zelazny's &amp;lt;i&amp;gt;Amber&amp;lt;/i&amp;gt; novels; the last two draw from several sources, but my primary inspiration was the hazy recollection of a children's book I read long ago. I believe it was an adaptation of a Chinese fairy tale, and it featured a boy who drew pictures that came alive. I don't remember how it went, but I do remember that I liked it.&lt;br /&gt;
&lt;br /&gt;
* back to [[SolarCraft]].&lt;br /&gt;
* back to [[Charms/Ikselam|Ikselam's]] Charms.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Window on Distant Landscapes Style&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 20 motes, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One day plus&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Craft:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Occult:&amp;lt;/b&amp;gt; 4 &lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; World Within a Picture Style&lt;br /&gt;
&lt;br /&gt;
Truly skilled Solar artists can create representations so detailed that they form a spiritual link to the real location being depicted. The picture will act as a window, perfectly mirroring changes which occur in the real landscape (although it will not show people or spirits). &lt;br /&gt;
&lt;br /&gt;
Anyone capable of channeling Essence can use one of these pictures as a doorway, instantaneously travelling to faraway places. It costs 1 mote to step through the picture and arrive in the location depicted. If the picture is portable, expending an additional 4 motes will bring the picture with you. &lt;br /&gt;
&lt;br /&gt;
The artist must have actually seen the location depicted (magical scrying works just as well as physical presence), and damage to the picture will permanently sever the link. Catastrophic change to the depicted landscape (e.g., the creation of a shadowland or Wyld zone, complete destruction by a First Age weapon) will also render the picture useless. This Charm cannot be used on existing works, or on ones which are of less than exceptional quality.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Flawlessly Lifelike Portrait Method&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 20 motes, 1 willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One day plus&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Craft:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Occult:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Lore:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Window on Distant Landscapes Style&lt;br /&gt;
&lt;br /&gt;
What Window On Distant Landscapes Style does for locations, this Charm does for people. The Exalt who creates such portraits acquires an almost infallible method of instant communication (and transportation, if need be).&lt;br /&gt;
&lt;br /&gt;
Only those capable of chanelling Essence are capable of using the picture's magical properties. It costs 1 mote to talk to the person depicted. An additional expenditure of 1 wp is necessary if you do not wish the person to recognize your presence (they still detect it automatically). Using any Charms or other magical powers on the person depicted requires an extended Willpower contest. If the target accumulates 5 more successes than the Exalt, the connection is broken and the portrait will not work for a full day. If the Exalt accumulates 5 more successes than the target, he is free to use any powers he wishes as though the target was physically present. The target can still break the connection by expending a permanent Willpower.&lt;br /&gt;
&lt;br /&gt;
Expending 10 motes allows you to step through the picture and join the person, or pull them through to your location, but only if they agree and neither party is physically restrained. If the picture is portable, spending a point of willpower (in addition to the 10 motes) allows the Exalt to take the picture with him when he steps through.&lt;br /&gt;
&lt;br /&gt;
Damage to the portrait negates the Charm. Death of the person depicted does not, unless they fail to leave a ghost behind. Stealth Charms (such as Vanishing From Mind's Eye Method) which obfuscate the user's identity will baffle the connection for as long as they are in effect. This Charm does not work on existing portraits, or ones of less than exceptional quality.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Magical Realism Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 20 motes, 1 willpower, 1 xp&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One day plus&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Craft:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Occult:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Window on Distant Landscapes Style&lt;br /&gt;
&lt;br /&gt;
An Exalt who learns this Charm can create artwork which becomes real. All the artist need do is draw (or sculpt) the item she desires; once the work is finished, she reaches out and grasps the object she has depicted. &lt;br /&gt;
&lt;br /&gt;
This Charm can create exceptional items easily, but it cannot create magical items or living things. It can create items of the Five Magical Materials, but these items are not enchanted and provide no bonuses beyond their basic ones until a craftsman bespells them as usual. Creating 5MM items costs an additional 1 xp, plus a permanent willpower point. &lt;br /&gt;
&lt;br /&gt;
This Charm can only create single, finished objects. It cannot be used to create raw materials. There is no limit on the size of items created by this Charm, but they must be drawn life-size. The artist must also be careful to draw exactly what he wants; what you see is literally what you get. This Charm cannot be used on existing works, or on anything which is less than masterful.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Living Portrait Creation Discipline&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 20 motes, 1 willpower, 1 health level, 1-2 xp&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One day plus&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Craft:&amp;lt;/b&amp;gt; 6&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Occult:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Lore:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 7&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Magical Realism Technique, Flawlessly Lifelike Portrait Method&lt;br /&gt;
&lt;br /&gt;
This mighty Charm gives the power of life itself. Its users can cause living beings to step, fully-formed, from the frames of portraits, or transmute sculpted clay or stone into living flesh. Such mighty artists were among the most learned, respected, and feared individuals in the First Age. More than a few were driven mad by the power this Charm granted them -- some say that this Charm is an affront to the Celestial Gods, and that its users are sure to earn their enmity. &lt;br /&gt;
&lt;br /&gt;
People created by this Charm are normal mortals, and cost 2xp in addition to the mote cost. If the user also expends a permanent willpower point, she can create heroic mortals. Creating normal animals or plants with this Charm reduces the xp cost to 1. Animals or plants with special powers cost the same as normal mortals. This Charm cannot create demons, elementals, spirits, fey, or Exalted. It could create a person who looked exactly like an Exalt or an incarnate spirit, but the person would not have any special powers. &lt;br /&gt;
&lt;br /&gt;
Note that while the user of this Charm has total control over the creations' appearance and physical attributes, their personalities may have unexpected quirks. There is no guarantee that the creations will be completely loyal to their creator (especially plants and animals). &lt;br /&gt;
&lt;br /&gt;
This Charm works on both portrait and sculpture. It does not affect existing works. Only one subject can be brought to life at a time, and the work which is animated must be without flaw.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&amp;lt;i&amp;gt;Yay!  Amber meets Exalted!  Very well executed.  A question: how well do these Charms work in contacting people and places in other realms?  Can you still communicate with someone in the Labyrinth, Malfeas, or the deep Wyld?  Also, when will we see your writeup on the Jewel of Judgement Hearthstone, or the Charm description for Primal Pattern Inscription Style? :) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Hrm&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I'm inclined to think that Trumps would be better of created as one to two dot Artifacts that as the effects of a Charm - that matches the feel better, both of Exalted and Amber, IMO.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;And, farther down the tree, &amp;quot;It can create items of the Five Magical Materials, but these items are not enchanted and provide no bonuses beyond their basic ones until a craftsman bespells them as usual. Creating 5MM items costs an additional 1 xp, plus a permanent willpower point.&amp;quot; - Even with a Permanent Willpower Point, this seems like a not so good idea.  Even Sorcerery can't just conjure the Five Magical Materials out of nothing, nor can but jade be crafted from Ambrosia.  It's not as much a matter of balance as thematic appropriateness.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Finally, I'd actually up the utility of the Living Portrait Creation Discipline.  I don't know precisely how yet, but a good model would probally be the Sidereal Ride Charms- especially the ones that turn one of your Familiars into a little god. - [[DariusSolluman]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* well just my two pennies worth but with regards to the following statement&lt;br /&gt;
&lt;br /&gt;
**&amp;lt;i&amp;gt;Creating 5MM items costs an additional 1 xp, plus a permanent willpower point.&amp;quot; - Even with a Permanent Willpower Point, this seems like a not so good idea.  Even Sorcerery can't just conjure the Five Magical Materials out of nothing, nor can but jade be crafted from Ambrosia.  It's not as much a matter of balance as thematic appropriateness.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* strictly speaking thats not true, the solar Lore charm 'wyld shaping technique' allows a solar to conjure the 5MM (amongst other things like warstriders etc) out of the fabric of the wyld for use in creation. it costs 20 motes per casting and while it has its own inherant dangers, none the less it is doable by an experienced Solar. esp if he takes his mates along to protect him from the creatures living in the wyld, leaving him free to concentrate on the charm. [[Eldmar]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* back to [[SolarCraft]].&lt;br /&gt;
* back to [[Charms/Ikselam|Ikselam's]] Charms.&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82605</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82605"/>
				<updated>2010-07-02T01:57:50Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Teng She&amp;lt;/b&amp;gt;, Dragon Prince of the Mist&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tian Lu&amp;lt;/b&amp;gt;, the Gold-Eating Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yu Qiu&amp;lt;/b&amp;gt;, Dragon Prince of the Chariot&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Xing&amp;lt;/b&amp;gt;, Dragon Prince of the Star&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zhu Yin&amp;lt;/b&amp;gt;, Dragon Prince of the Torch&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Avanya-Filu&amp;lt;/b&amp;gt;, Dragon Queen of the Rivers of the South&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kuma-Wani&amp;lt;/b&amp;gt;, Dragon Prince of Ships&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Yao&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of Pearl&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zennyo&amp;lt;/b&amp;gt;, Dragon Queen of the Western Rain&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Wen Shi&amp;lt;/b&amp;gt;, the Mother of Five Dragons&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82604</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82604"/>
				<updated>2010-07-01T23:10:39Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Teng She&amp;lt;/b&amp;gt;, Dragon Prince of the Mist&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tian Lu&amp;lt;/b&amp;gt;, the Gold-Eating Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yu Qiu&amp;lt;/b&amp;gt;, Dragon Prince of the Chariot&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Xing&amp;lt;/b&amp;gt;, Dragon Prince of the Star&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zhu Yin&amp;lt;/b&amp;gt;, Dragon Prince of the Torch&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kuma-Wani&amp;lt;/b&amp;gt;, Dragon Prince of Ships&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Yao&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of Pearl&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zennyo&amp;lt;/b&amp;gt;, Dragon Queen of the Western Rain&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Wen Shi&amp;lt;/b&amp;gt;, the Mother of Five Dragons&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82603</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82603"/>
				<updated>2010-07-01T23:04:58Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Teng She&amp;lt;/b&amp;gt;, Dragon Prince of the Mist&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tian Lu&amp;lt;/b&amp;gt;, the Gold-Eating Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yu Qiu&amp;lt;/b&amp;gt;, Dragon Prince of the Chariot&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Xing&amp;lt;/b&amp;gt;, Dragon Prince of the Star&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zhu Yin&amp;lt;/b&amp;gt;, Dragon Prince of the Torch&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kuma-Wani&amp;lt;/b&amp;gt;, Dragon Prince of Ships&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Yao&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of Pearl&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zennyo Sairyu&amp;lt;/b&amp;gt;, Dragon Queen of the Western Rain&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Wen Shi&amp;lt;/b&amp;gt;, the Mother of Five Dragons&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82602</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82602"/>
				<updated>2010-07-01T22:51:18Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Teng She&amp;lt;/b&amp;gt;, Dragon Prince of the Mist&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tian Lu&amp;lt;/b&amp;gt;, the Gold-Eating Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yu Qiu&amp;lt;/b&amp;gt;, Dragon Prince of the Chariot&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Xing&amp;lt;/b&amp;gt;, Dragon Prince of the Star&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zhu Yin&amp;lt;/b&amp;gt;, Dragon Prince of the Torch&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kuma-Wani&amp;lt;/b&amp;gt;, Dragon Prince of Ships&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Yao&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of Pearl&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Wen Shi&amp;lt;/b&amp;gt;, the Mother of Five Dragons&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82601</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82601"/>
				<updated>2010-07-01T21:38:39Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* The Lesser Dragons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Teng She&amp;lt;/b&amp;gt;, Dragon Prince of the Mist&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tian Lu&amp;lt;/b&amp;gt;, the Gold-Eating Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yu Qiu&amp;lt;/b&amp;gt;, Dragon Prince of the Chariot&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Xing&amp;lt;/b&amp;gt;, Dragon Prince of the Star&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zhu Yin&amp;lt;/b&amp;gt;, Dragon Prince of the Torch&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Yao&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of Pearl&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Wen Shi&amp;lt;/b&amp;gt;, the Mother of Five Dragons&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82600</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82600"/>
				<updated>2010-07-01T21:31:29Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Air */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Teng She&amp;lt;/b&amp;gt;, Dragon Prince of the Ivory Chariot&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tian Lu&amp;lt;/b&amp;gt;, the Gold-Eating Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Xing&amp;lt;/b&amp;gt;, Dragon Prince of the Star&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zhu Yin&amp;lt;/b&amp;gt;, Dragon Prince of the Torch&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Yao&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of Pearl&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Wen Shi&amp;lt;/b&amp;gt;, the Mother of Five Dragons&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82599</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82599"/>
				<updated>2010-07-01T21:29:46Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tian Lu&amp;lt;/b&amp;gt;, the Gold-Eating Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Xing&amp;lt;/b&amp;gt;, Dragon Prince of the Star&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zhu Yin&amp;lt;/b&amp;gt;, Dragon Prince of the Torch&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Yao&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of Pearl&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Wen Shi&amp;lt;/b&amp;gt;, the Mother of Five Dragons&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82598</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82598"/>
				<updated>2010-07-01T21:28:43Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tian Lu&amp;lt;/b&amp;gt;, the Gold-Eating Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zhu Yin&amp;lt;/b&amp;gt;, Dragon Prince of the Torch&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Shen Yao&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of Pearl&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Wen Shi&amp;lt;/b&amp;gt;, the Mother of Five Dragons&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82597</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82597"/>
				<updated>2010-07-01T21:24:18Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Wood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tian Lu&amp;lt;/b&amp;gt;, the Gold-Eating Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zhu Yin&amp;lt;/b&amp;gt;, Dragon Prince of the Torch&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Wen Shi&amp;lt;/b&amp;gt;, the Mother of Five Dragons&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82596</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82596"/>
				<updated>2010-07-01T21:22:47Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Earth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Tian Lu&amp;lt;/b&amp;gt;, the Gold-Eating Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zhu Yin&amp;lt;/b&amp;gt;, Dragon Prince of the Torch&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82595</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82595"/>
				<updated>2010-07-01T21:20:56Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Fire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Zhu Yin&amp;lt;/b&amp;gt;, Dragon Prince of the Torch&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82594</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82594"/>
				<updated>2010-07-01T21:19:03Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Air */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ching Long&amp;lt;/b&amp;gt;, the Azure Dragon Prince&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82593</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82593"/>
				<updated>2010-07-01T21:17:12Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* The Lesser Dragons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82592</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82592"/>
				<updated>2010-07-01T21:15:57Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82591</id>
		<title>Creatures/APanoplyOfDragons</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Creatures/APanoplyOfDragons&amp;diff=82591"/>
				<updated>2010-07-01T21:14:26Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Water */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= A Panoply of Dragons =&lt;br /&gt;
Being a Roster of the Elemental Dragons of Creation.&lt;br /&gt;
&lt;br /&gt;
Dragons are impressive beings of great cosmological import.  Here you'll find a list of all the known dragons.  Canonical beings are in plaintext; those created by fans are italicized or linked to.  Ideally, all of the fan-made dragons will have little descriptions.&lt;br /&gt;
&lt;br /&gt;
== The Five Elemental Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Air&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Mela&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Earth&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Pasiap&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Fire&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Hesiesh&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Water&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Daana'd&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Wood&amp;lt;/b&amp;gt;, said to have been incarnated as the Immaculate Dragon Sextes Jylis&lt;br /&gt;
&lt;br /&gt;
== The Greater Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;[[Creatures/TheKukla|The Kukla]]&amp;lt;/b&amp;gt;, Earth&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kung Kung&amp;lt;/b&amp;gt;, Air&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/The Tseng O|The Tseng O]],&amp;lt;/b&amp;gt; Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Yanaze|Yanaze]],&amp;lt;/b&amp;gt; Water&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Air ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Black Grinning Bear&amp;lt;/b&amp;gt;, Master of the West Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Blue Skulking Bear&amp;lt;/b&amp;gt;, Master of the North Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Chi Wen&amp;lt;/b&amp;gt;, Dragon Prince of the Pinnacle&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Green Frowning Bear&amp;lt;/b&amp;gt;, Master of the East Wind&lt;br /&gt;
*&amp;lt;b&amp;gt;Red Stalking Bear&amp;lt;/b&amp;gt;, Master of the South Wind&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;To Ru&amp;lt;/b&amp;gt;, the Storm King&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;White Venerable Bear&amp;lt;/b&amp;gt;, Master of the Omphalos&lt;br /&gt;
=== Earth ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Bi Xi&amp;lt;/b&amp;gt;, Dragon Prince of the Satchel&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Yieng|Fei Tau]]&amp;lt;/b&amp;gt;, the Dragon Who Waits&amp;lt;/i&amp;gt; &lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Fitzmillian&amp;lt;/b&amp;gt;, the Smiling Money Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, the Silent Dragon Prince &amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;O-Goncho&amp;lt;/b&amp;gt;, Celestial Censor of the Southern Acres&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Kaleru&amp;lt;/b&amp;gt;, the Rainbow Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Yassegeth&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Places&amp;lt;/i&amp;gt;&lt;br /&gt;
=== Fire ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Bloody Sky&amp;lt;/b&amp;gt;, Elemental Dragon of Forest Fires&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hao Xian&amp;lt;/b&amp;gt;, Dragon Prince of the Palace of War&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Ikselam/Lanatoxec|Lanatoxec]]&amp;lt;/b&amp;gt;, the Fallen Star (also the Fire-Feathered Serpent, formerly the Unquenchable Flame of Righteousness)&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Pintithira|Pintithira]]&amp;lt;/b&amp;gt;, the Magma Dragon, consort to the Swan Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Pu Lao&amp;lt;/b&amp;gt;, Dragon Prince of Bells&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Suan Mi&amp;lt;/b&amp;gt;, Dragon Prince of Incense&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Swan Dragon&amp;lt;/b&amp;gt; (see [[PowerCombat/SwanDragon|Power Combat stats]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ya Zi&amp;lt;/b&amp;gt;, Dragon Prince of the Sword&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
=== Water ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Apsu|Apsu]]&amp;lt;/b&amp;gt;, Southern Elemental Coordinator of the Realm&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ba Xia&amp;lt;/b&amp;gt;, Dragon Prince of the Bridge&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;b&amp;gt;Fakharu&amp;lt;/b&amp;gt;, Celestial Censor of the Western Waters&lt;br /&gt;
*&amp;lt;b&amp;gt;Naresh&amp;lt;/b&amp;gt;, Arbiter of Northern Storms&lt;br /&gt;
*&amp;lt;b&amp;gt;Ogime&amp;lt;/b&amp;gt;, the Frog Queen&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ukten&amp;amp;eacute;&amp;lt;/b&amp;gt;, the Harvester of Hidden Lore&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Jiao Tu&amp;lt;/b&amp;gt;, Dragon Prince of the Deep Sea Gates&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
=== Wood ===&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Ren Shen&amp;lt;/b&amp;gt;, the Queen of Ginseng&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Parmys&amp;lt;/b&amp;gt;, the Jasmine Blossom Sultana&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Qiu Niu&amp;lt;/b&amp;gt;, Dragon Prince of the Lute&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Sirrush&amp;lt;/b&amp;gt;, the King of Animate Variance&amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Nidhogar&amp;lt;/b&amp;gt;, Celestial Censor of the Eastern Fields &amp;lt;/i&amp;gt;&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Hiru&amp;lt;/b&amp;gt;, cowardly merchant Dragon&amp;lt;/i&amp;gt;&lt;br /&gt;
== The Dragons of Malfeas ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Ebon Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Oramus&amp;lt;/b&amp;gt;, the Dragon Beyond the World&lt;br /&gt;
*&amp;lt;i&amp;gt;&amp;lt;b&amp;gt;[[Creatures/Thari|Thari]]&amp;lt;/b&amp;gt;, the Word Serpent&amp;lt;/i&amp;gt; - ([[Quendalon]])&lt;br /&gt;
&lt;br /&gt;
== Behemoth Dragons ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Sayla&amp;lt;/b&amp;gt;, the Yellow Wyrm&lt;br /&gt;
&lt;br /&gt;
== Dragon-Like Reptiles of Creation ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Ash Devourer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Claw Strider&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Desert Basilisc&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Pelagic Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;River Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sand Swimmer&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Dragon&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Sea Serpents&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;Tyrant Lizard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Dragon Automata ==&lt;br /&gt;
*&amp;lt;b&amp;gt;Thousand-Forged Dragons&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Elemental Dragons of Autochthonia ==&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Steam&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Metal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Lightning&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Oil&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Crytsal&amp;lt;/b&amp;gt;&lt;br /&gt;
*&amp;lt;b&amp;gt;The Elemental Dragon of Smoke&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Lesser Dragons ==&lt;br /&gt;
=== Steam ===&lt;br /&gt;
=== Metal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Cogwheel Dragon&amp;lt;/b&amp;gt;, Lesser Elemental Dragon of Metal: Brass&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
=== Oil ===&lt;br /&gt;
=== Crystal ===&lt;br /&gt;
*&amp;lt;b&amp;gt;Slacstag&amp;lt;/b&amp;gt;, The Shogun of Crystal and Glass&lt;br /&gt;
=== Smoke ===&lt;br /&gt;
&lt;br /&gt;
== Entirely New Dragons ==&lt;br /&gt;
&lt;br /&gt;
* [[Thealf/Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Added the Wind Masters for ya.  Just 'cos they've got the heads of bears don't make them any less draconic, y'know ;) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Thanks! - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hmm.  Do you want to keep this purely to elemental and Yozi dragons, or are all wyrms, serpents and dragonlike critters welcome?  For example, should Sayla, the Yellow Wyrm be in here somewhere?  (Behemoth, [[CotW]]) - [[Translucidity]]&lt;br /&gt;
&lt;br /&gt;
You've committed a very common heresy: The Five Elemental Dragons don't have canonical names. Mela et al. are the Five &amp;lt;i&amp;gt;Immaculate&amp;lt;/i&amp;gt; Dragons, who, while they are believed to have been the avatars of the Five Elemental Dragons, were not actually the same beings as said Dragons. Sort of like the relationship between Jesus and God, or Krishna and Vishnu.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Translucidity: Yeah, sure, draconic monsters are cool.  Toss 'em in!\\&lt;br /&gt;
Ikselam: That's why I noted that the Dragons are &amp;quot;called&amp;quot; by those names.  But you are correct; should I just toss the Immaculate names out? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I thought that might be what you were aiming at, but to the best of my knowledge, the Elemental Dragons aren't actually called by those names. Maybe &amp;quot;embodied as the Immaculate Dragon X&amp;quot;? Kind of unwieldy, but more accurate.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;OK, how's this look? - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sure, looks fine to me. Added [[Ikselam/Lanatoxec|Lanatoxec]], since even though I don't actually say he's a lesser Elemental Dragon, it's pretty obvious from his &amp;quot;Quetzalcoatl-on-Fire&amp;quot; description.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Added another one.  I'll write up his little page pretty soon, as well. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
We need some lesser Wood and Earth dragons. Especially Wood.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Hey, can I be Mr. Demanding and request descriptions for new dragons?  Ren Shen looks fun. - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Sure, just not tonight, just finished running Session 12 and need to sleep.  :)  - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;I want a place to put lesser elementals, and I'm wondering how to handle it vis-a-vis this page, since dragons are also elementals.  We need a place for things like the rakush: &amp;quot;an air elemental that can take the form of a silver horse, a tangle of lightning, or a maiden with hair like rose petals and eyes full of storms.&amp;quot; (taken from Four Willows Weeping, of course!) - [[Quendalon]]&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Taken from Rakush the horse of Persian mythology, whose coat was like rose petals and who ran swifter than falling thunder.\\&lt;br /&gt;
I'll make another page under Creatures! - [[FourWillowsWeeping]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Added a bunch of the critters from &amp;lt;b&amp;gt;Savage Seas&amp;lt;/b&amp;gt;, and the dragon in &amp;lt;b&amp;gt;Kingdom of Halta&amp;lt;/b&amp;gt;.  Also added Thousand-Forged Dragons, being that they are just too damned cool to ignore.&amp;lt;/i&amp;gt; -- Stuff.  [[Blaque]]&lt;br /&gt;
&lt;br /&gt;
Noting on the recent tidey-up by Ikselam, I'm actually not sure on Bloody Rain.  Despite all the pyrotechics and stuff, he also does things rather Air IMHO, like turning into lightning and the lot.  But his general behavior I geuss would do that I gess.  Stuff.  [[Blaque]].&lt;br /&gt;
&lt;br /&gt;
Check page 7 of the Halta book.\\&lt;br /&gt;
_[[Ikselam]]&lt;br /&gt;
&lt;br /&gt;
Good call with the dragon archive.  :) I love dragons, and I'm always looking for an excuse to put them into my games. Keep it up. - [[Morpheus]]&lt;br /&gt;
&lt;br /&gt;
I added one of my own Lesser Elemental Dragons (Apsu). I'll have his description up soon...along with the other Regional Coordinators of Elementals of the Realm. - [[Seiraryu]]&lt;br /&gt;
&lt;br /&gt;
I added Lesser Elemental Dragons of Wood (Sirrush and Nidhogar) and Earth (O-Goncho and Kalseru). Detailed information on them follow soon. - [[Jiba]]&lt;br /&gt;
&lt;br /&gt;
Has anyone noticed Slacstag, a Lesser Elemental Dragon of Crystal? (E:tAu, Page 177-178) I thinks he's pretty mean. - [[sssssz]]&lt;br /&gt;
&lt;br /&gt;
Showing the Known Autochthonian Dragons, cause we need to shows them some love. I also plan to add a few custom dragons in the mix a little later - [[ArabianNinja]]&lt;br /&gt;
&lt;br /&gt;
Hmm, the name of the forest fire dragon is Bloody Sky, not Bloody Rain.  Rain doesn't make sense, cuz he's a fire elemental dragon, not water! Or even air! Jeez louise! Glad I caught it years after the book was released.  --[[UncleChu]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Discussions&amp;diff=82589</id>
		<title>Discussions</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Discussions&amp;diff=82589"/>
				<updated>2010-07-01T18:05:17Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Link fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of discussions that have cropped up. When you start a discussion, Link it here so we can find it.&lt;br /&gt;
&lt;br /&gt;
If a discussion has been dead for a long time, move it to the Old Discussions section.&lt;br /&gt;
&lt;br /&gt;
* back to [[WikiContent]].&lt;br /&gt;
&lt;br /&gt;
== Quotes from the Designers ==&lt;br /&gt;
*[[WriterQuotes]]&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
*[[Discussions/AbyssalEssence]] - They are different.&lt;br /&gt;
*[[Discussions/AccesibleContent]] - What, if any, aspects of setting shouldn't be casually toyed with&lt;br /&gt;
*[[Discussions/AlchemicalMA]] - Should Alchies be able to learn MA Charms?&lt;br /&gt;
*[[Discussions/AnatomyOfSouls]] - On Souls and Exaltation&lt;br /&gt;
*[[Discussions/AreMartialArtsUber]] - Well, are they?&lt;br /&gt;
*[[Discussions/AreSiderealsUber]] - We expound on balance in its many permutations.&lt;br /&gt;
*[[Discussions/AreTheGodsEvil]]&lt;br /&gt;
*[[Discussions/BreakingThe4thWall]] - The border between Charms and bad.&lt;br /&gt;
*[[Discussions/BullOfTheNorth|The Bull of the North]] - Who is this guy, and what's he doing in my Chronicle?&lt;br /&gt;
*[[Discussions/ChangesBetweenEditions]] - Where we measure and weigh changes that go beyond just mechanics&lt;br /&gt;
*[[Discussions/DB-HalfCaste]] - What would the reactions be to such an offspring?&lt;br /&gt;
*[[Discussions/DB-MASchooling]] - What do they teach them?&lt;br /&gt;
*[[Discussions/DBsAreDifferent]] - Fire Archery for firewands?&lt;br /&gt;
*[[Discussions/DragonBloodedGenetics]] - Tracking the family tree of the dragon blooded.&lt;br /&gt;
*[[Discussions/DragonBloodedTactics]]&lt;br /&gt;
*[[Discussions/DragonKings]] - Has anybody done ANYTHING with them?&lt;br /&gt;
*[[Discussions/ExperienceRate]] - How fast do Exalts gain XP, and what is a common ratio of Essence to Charm-count?&lt;br /&gt;
*[[Discussions/IsHighAppearanceADrawback]] - is it?&lt;br /&gt;
*[[Discussions/MartialArts]] - How common is it? What relation does it have with Brawl?&lt;br /&gt;
*[[Discussions/MartialArtsNamingConventions]] - A few thoughts on what to name MAs based on who built them.&lt;br /&gt;
*[[Miedvied/BreakingFate|Escaping Fate ]] - A possible explanation of how Exalts escape Fate. Commentary and debate most welcome.&lt;br /&gt;
*[[Discussions/MusicOfCreation]] - What music does your Creation listen to?&lt;br /&gt;
*[[Discussions/CreaturesOfTheNight]] - What are Creatures of the night referred to in many instances?&lt;br /&gt;
*[[Discussions/AbyssalsConqueringYuShan]]  - Can they?&lt;br /&gt;
*[[Discussions/TheGatesOfCreation]] - The gates of creation physical objects or a turn of phrase.&lt;br /&gt;
*[[Discussions/WhatTheHeckIsCreation'sTechLevel]]&lt;br /&gt;
*[[Discussions/TimeInCreation]] - Marking the passage of time.&lt;br /&gt;
*[[Discussions/RealmCivilWar]] - So... how would you run it?&lt;br /&gt;
*[[Discussions/AntediluvianDeathlords]]&lt;br /&gt;
*[[CurseOfTheDragonBlooded]] - How does the Great Curse actually apply to Terrestrial Exalted?&lt;br /&gt;
*[[Discussions/SiderealsRevealed]] - What might happen if the truth about the Sidereals and their influence became public knowledge?&lt;br /&gt;
*[[Discussions/YoziWinning]] - How would they get the win?&lt;br /&gt;
*[[Discussions/DeathlordsWinning]]&lt;br /&gt;
*[[Discussions/WhatDoTheyKnowOfTheUsurpation]]? - what, exactly, is common knowledge?&lt;br /&gt;
*[[Discussions/RapeIsBad]] - Like it says&lt;br /&gt;
*[[Discussions/TheNatureOfTheUnderworld]] - What is the Underworld, and the underlying nature of it's effects?&lt;br /&gt;
*[[MansesAndDemesnes/TamingDemesnes|TamingDemesnes]] Creation has a lot more Demesnes than is healthy for humanity... what can be done?&lt;br /&gt;
*[[Molikai/WhatDoAbyssalsDoToFate|WhatDoAbyssalsDoToFate]] - some thoughts on the effects of underworld entities on creation.&lt;br /&gt;
*[[Discussions/WhatDoYouRollForGoodSex]]? - It's a potentially very important question.&lt;br /&gt;
*[[BogMod/WhyDoSolarsNotChangeLooks]]&lt;br /&gt;
*[[Discussions/Extras]] - What makes you an Extra, how to stop being an Extra, etc.&lt;br /&gt;
*[[Discussions/UniversalCharms]] - Why can MA charms be learned across Exalt types, and could the same system be used for other charms?&lt;br /&gt;
* [[Szilard/WyldHunt]]&lt;br /&gt;
* [[StupidQuestion]]&lt;br /&gt;
* [[StarHawk/Daggers]]&lt;br /&gt;
&lt;br /&gt;
== Understanding Rules ==&lt;br /&gt;
* [[AdditiveHardness]] - Does it exist?&lt;br /&gt;
*[[Discussions/IndividualCharms]] - A linkpage for Charm discussion.&lt;br /&gt;
*[[Discussions/AirQuestion]] - Chakram Confetti!&lt;br /&gt;
*[[Discussions/ApplicabilityAndPerfection]] - What who where?&lt;br /&gt;
*[[Discussions/ArmorlikeSoak]] - Soak that doesn't quite fit in the normal categories.&lt;br /&gt;
*[[Discussions/ArcheryCharmsAndWeapons]] - Archery charms and what they work with...&lt;br /&gt;
*[[Discussions/AstrologyOnItems]]&lt;br /&gt;
*[[Discussions/AstrologyScope]]&lt;br /&gt;
*[[Discussions/AttackingFromBehind]]&lt;br /&gt;
*[[Discussions/CharmTerminology]] - trying to create rigorous and exact definitions&lt;br /&gt;
*[[Discussions/CountermagicQuestion]]&lt;br /&gt;
*[[Discussions/ExaltedIsCrunchy]] - as much a viewpoint as a discussion!&lt;br /&gt;
*[[Discussions/ExaltWays]] - It is weird.&lt;br /&gt;
* [[ExcellencyMath]] - Statistics analysis of excellencies. &lt;br /&gt;
* [[ExcellencyModelling]] - Program to aid with [[ExcellencyMath]]&lt;br /&gt;
*[[Discussions/FamiliarRules]] - why are they so very vague?&lt;br /&gt;
*[[Discussions/FireImmaculateDualSwordBenefits]]&lt;br /&gt;
*[[Discussions/GrapplingDamage]]&lt;br /&gt;
*[[HardToKillEqualsNoArmor]] - armor is an inefficient route to safety.&lt;br /&gt;
*[[Discussions/HundredRazorCircle]]&lt;br /&gt;
*[[Discussions/IdentifyingCharms]] - on whether or not you can do it in battle&lt;br /&gt;
*[[Discussions/ImbueAmalgam]] - Is this spell broken?  Should it be increased to the Solar Circle?&lt;br /&gt;
*[[Discussions/ImmaculateCelestials]] - Is it worth it for celestial exalts to learn Immaculate styles?&lt;br /&gt;
*[[Discussions/IronSkinConcentration]]&lt;br /&gt;
* [[LunarCommentary]] - Mailanka doesn't think Lunars suck completely.&lt;br /&gt;
*[[Discussions/MailAndSteelNavalCombat]] - How have people linked the Mail and Steel rules with the &amp;lt;i&amp;gt;Savage Seas&amp;lt;/i&amp;gt; naval combat system?&lt;br /&gt;
*[[Discussions/PoisonPenalties]] - Are they applied always, or just if you fail resistance&lt;br /&gt;
* [[PowerCombat]] - Discussions on Power Combat, including revisions for items they didn't include&lt;br /&gt;
*[[Discussions/RakshaVsSolarsInTheWyld]] - How do fights set in the Wyld between creation born and Fair Folk work?&lt;br /&gt;
*[[Discussions/Resources]] - A few thoughts on Exalted's Resources system&lt;br /&gt;
*[[Discussions/RingingAnvilOnslaught]]&lt;br /&gt;
*[[Discussions/RulesQuestions]] - For short questions that can, the querent hopes, be answered briefly&lt;br /&gt;
*[[Discussions/ShadowlandManseQuestion]] - What BG buys Shadowland Manses?&lt;br /&gt;
*[[Discussions/ShunTheSmilingLady]] - SMK hates Sidereals.&lt;br /&gt;
*[[Discussions/Specialties]] - Breadth of&lt;br /&gt;
*[[Discussions/SpellShatteringPalm]] - Oh please.&lt;br /&gt;
*[[Discussions/StoneOfBloodToFire]]&lt;br /&gt;
*[[Discussions/StackingBonuses]]&lt;br /&gt;
*[[Discussions/Swimming]]&lt;br /&gt;
*[[Discussions/Thaumaturgy]]&lt;br /&gt;
*[[Discussions/TrainingTimes]] - Do you care?&lt;br /&gt;
*[[Discussions/TwilightAnima2E]] - Does it go a bit too far?&lt;br /&gt;
*[[Discussions/WeaponRate]] - I think it is about useless.&lt;br /&gt;
* [[GregLink/DiscussionAboutWSAV]]&lt;br /&gt;
* [[Krendal/BurningQuestions]] and, naturally [[Krendal/BurntQuestions]]&lt;br /&gt;
* [[Krendal/ExaltedMath]]&lt;br /&gt;
* [[Trithemius/WeaponTheory]] discusses why weapons work the way they do.&lt;br /&gt;
&lt;br /&gt;
== Changing Rules ==&lt;br /&gt;
*[[Discussions/CasteAnimas]]&lt;br /&gt;
*[[Discussions/ComboPeculiarities]] - Adding Charms to Combos seems too costly.&lt;br /&gt;
*[[Discussions/Craft]] - Craft is weird.&lt;br /&gt;
*[[Discussions/CraftPart2]] - Actual crafting is also weird&lt;br /&gt;
*[[Discussions/Essence]] - High Essence is hard to justify&lt;br /&gt;
*[[Discussions/ExperienceSystemComplaints]] - We discuss how experience systems suck.&lt;br /&gt;
*[[Discussions/Sab]] - wants comments on his house rules.&lt;br /&gt;
*[[Discussions/ShatteringtheLunars]] - Or 'collection of things that came to mind, I'm not sure it's a good idea'&lt;br /&gt;
*[[Discussions/SocialStatistics]] - Are they bad and wrong?&lt;br /&gt;
*[[Discussions/SequentialSplitting]]&lt;br /&gt;
* [[FrivYeti/OxBodies|Discussions/OxBodies]] - Is Ox-Body balanced, and can it be changed?&lt;br /&gt;
*[[Discussions/VirtueFlaws]] - Why only one Virtue?&lt;br /&gt;
*[[Discussions/WishlistForSecondEdition]] - The things that should change in 2nd editon of the Exalted core rules&lt;br /&gt;
*[[Discussions/HeavenlyGuardianDefence]] - Does it maul combat by its very existence?&lt;br /&gt;
*[[Discussions/IncrementalArtifacts]] - A way to allow weak Artifacts to become stronger through gameplay.&lt;br /&gt;
* [[MartialArts/KataSystem]] - Bringing Martial Arts in line with Sorcery, Necromancy, and other 'Casteless' powers&lt;br /&gt;
*[[Discussions/FixThe2ESolarCharmTree]]'s - Speedbumps and oddities in the 2E Solar Tree's and what to do?&lt;br /&gt;
*[[Discussions/WishlistForSecondEdition]] - back when Second Edition was announced, there was a discussion about what people hoped for. Check out the history!&lt;br /&gt;
&lt;br /&gt;
== Creativity  ==&lt;br /&gt;
*[[Discussions/ArtifactBowCreationHelp]]&lt;br /&gt;
* [[CharmCreationGuide]] - We talk about what makes a good Charm.&lt;br /&gt;
*[[Discussions/DeathlordsAbyssalsMonstrances]]&lt;br /&gt;
*[[Discussions/PermanentCharms]] - Brainstorming.&lt;br /&gt;
*[[Discussions/SigilisticsNewGameHelp]]&lt;br /&gt;
*[[Discussions/UsefulSparkQuestions]] - For new characters.&lt;br /&gt;
*[[Discussions/WikiBooks]] - Would you like sexy PDF collections of great Wiki writings? Go here.&lt;br /&gt;
*[[Discussions/MissingLunarCastes]] - Your thoughts, Anyone, on what Lunars /should/ be like?&lt;br /&gt;
*[[Discussions/NewMartialArtHelp]] - Need some feedback, not sure where to put. Not developed.&lt;br /&gt;
*[[Discussions/ImmaculateTexts]] - Anyone ever thought what these are like?&lt;br /&gt;
*[[Discussions/TheImperialCity]]- Starting a [[CommunalProject]] and thoughts about it?&lt;br /&gt;
*[[Discussions/NewCardsfortheAbyssicGuide]] - New weaknesses for demons and elementals not detailed in Savant &amp;amp; Sorcerer&lt;br /&gt;
*[[Discussions/ArtifactPSB]] - any ideas for IC terminology regarding artifact construction?&lt;br /&gt;
*[[Discussions/TransformingAlchemicals]] -  So, how would we make rules for the mighty autobot, turns-into-a-horse alchemical?&lt;br /&gt;
*[[Discussions/AlchemicalsandPatterns]] -  Should the Alchemicals be able to learn Mountain Folk Patterns?&lt;br /&gt;
*[[Discussions/TerrestrialLunars]] -  Creating terrestrial lunars as servants of the celestial lunars. &lt;br /&gt;
*[[Discussions/BioTechnology]] -  The home for living tools. &lt;br /&gt;
*[[Discussions/MageInExalted]] -  How would you best import the New World of Darkness Mage magic system...and should you?&lt;br /&gt;
* [[BogMod/TheoryOfLostExp]]&lt;br /&gt;
* [[Discussions/BiomotonicReplicants]] - The Exalted Clone factory.&lt;br /&gt;
&lt;br /&gt;
== Meta, Etc. ==&lt;br /&gt;
*[[Discussions/Stores]] Why does Amazon suck with Exalted books and what stores don't suck?&lt;br /&gt;
*[[Discussions/WhyFormatByUsername]] - The wiki is badly set up.&lt;br /&gt;
*[[Discussions/WikiSpam]] - Or, who is webmail.union-city.k12.nj.us?&lt;br /&gt;
*[[Discussions/WikiBooks]] - Compiling Wiki writings into spiffy PDF books?&lt;br /&gt;
*[[Discussions/Cool]] - Defining Cool?&lt;br /&gt;
* [[FormattingHelp]]&lt;br /&gt;
*[[Discussions/IsPimpingNecessary]] - Well?&lt;br /&gt;
*[[Discussions/Language|Language in Gaming]] - Why is this always modeled so very badly?&lt;br /&gt;
*[[Discussions/Music]] - Inspiration&lt;br /&gt;
*[[Discussions/OnlineChat]] - Features&lt;br /&gt;
*[[Discussions/PurposeOfExaltedWiki]] - What are we trying to build?&lt;br /&gt;
*[[Discussions/SoybeanTrading]] - What's it mean?&lt;br /&gt;
*[[Discussions/UtilityOfCharacters]] - Why do we post campaign material here?&lt;br /&gt;
*[[Discussions/WhyIsWikiSoAddicting]] - ?&lt;br /&gt;
*[[Discussions/WikiCon2004]] - Meetup.&lt;br /&gt;
*[[Discussions/XPMinAlgorithm]] - Writing a Mimimal XP expenditure algorithm.&lt;br /&gt;
*[[Discussions/BreakingTheGame]] - A collection of ways to Break Exalted.  For your ST's reference, of course.&lt;br /&gt;
*[[Discussions/MailandSteelFormat]] - How should we format this newest section that seems to have been created?&lt;br /&gt;
*[[Discussions/IsAnimeAGenre]] - Well?&lt;br /&gt;
*[[Discussions/SavantAndSorcererCoverArt]] - including snide comments about [[WanderingNippleSyndrome]]&lt;br /&gt;
*[[Discussions/TransGenderGaming]] - Guys Playing Girls and Vice Versa... how do you feel about this?&lt;br /&gt;
*[[Discussions/WhyCantSiderealsMakeCharms]] - Well, why can't they?&lt;br /&gt;
*[[ArnoldSnipes]] - What types of games are there?&lt;br /&gt;
*[[Dissolvegirl/RantingRaving]]&lt;br /&gt;
*[[Kurulham/ExaltedMovieCast]]&lt;br /&gt;
&lt;br /&gt;
== Wiki ==&lt;br /&gt;
&lt;br /&gt;
*[[Discussions/ComboOrganization]] - How to reorganize the combo pages.&lt;br /&gt;
*[[Discussions/Wiki2ndEdition]] - How much should 1st edition and 2nd edition material be separated?&lt;br /&gt;
*[[Discussions/WikiTalmud]] - On how the wiki reminds this religion student of the Jewish legal tradition...&lt;br /&gt;
*[[Discussions/WikiRSS]] - Is it possible to get an RSS feed of the [[RecentChanges]] page?&lt;br /&gt;
*[[Discussions/Adult]] - A query and thought...&lt;br /&gt;
*[[CharmsBestOfDiscussion]] - Should there be a Best Of The Wiki for Charms?&lt;br /&gt;
*[[ForkedUpgradePath]]&lt;br /&gt;
*[[WhiteWolfProposal]] - When White Wolf started their official wiki.&lt;br /&gt;
*[[Discussions/WikiContentFormatting]]&lt;br /&gt;
*[[WikiQuestions]] - How it works&lt;br /&gt;
*[[Discussions/WikiOwnership]] - Is my stuff mine?&lt;br /&gt;
&lt;br /&gt;
== Is this a discussion? ==&lt;br /&gt;
*[[Discussions/PowerfulStartingSolars]]&lt;br /&gt;
* [[UnparriableAttacks]]&lt;br /&gt;
* [[DestroyEverything]]&lt;br /&gt;
*[[Discussions/DBmortals]]&lt;br /&gt;
*[[Discussions/TransformationCharms]]&lt;br /&gt;
* [[GreenLantern/WhatIDontLike]]&lt;br /&gt;
* [[Gtroc/EnlightenedSoulMethod]]&lt;br /&gt;
* [[Khorebh/AbyssalTitleRuminations]]&lt;br /&gt;
* [[Vervain/DawnCaste]]&lt;br /&gt;
&lt;br /&gt;
== Old Controversial Discussions ==&lt;br /&gt;
*[[Discussions/BrawlVSMartialArts]]&lt;br /&gt;
*[[Discussions/LunarIllusions]]&lt;br /&gt;
*[[Discussions/MartialArtsAndSolars]] - Talking about why Solars aren't best at Martial Arts and other things.&lt;br /&gt;
*[[Discussions/RelativeSolarPower]] (also known as &amp;quot;Solars Are Weak!&amp;quot; ^_^)&lt;br /&gt;
*[[Discussions/SolarVSAbyssal]]&lt;br /&gt;
*[[Discussions/SolarVsImmaculate]]&lt;br /&gt;
&lt;br /&gt;
== Offtopic ==&lt;br /&gt;
* [[DoA2]] :: Completely offtopic. :)&lt;br /&gt;
* [[Interrobang]] :: If one expects topicality, this is not the place to find it.&lt;br /&gt;
*[[Discussions/RPGBooksGarden]] :: One of [[Shataina]]'s nutty ideas.  Is it possible it could actually work?  Find out!  &amp;lt;I&amp;gt;(Gosh, I didn't know I was famous for nutty ideas ... ~ [[Shataina]])&amp;lt;/i&amp;gt;&lt;br /&gt;
*[[Discussions/ExaltedBeachVolleyballLeague]] :: Just want to see if anyone is interested in this new and fun game, possible wiki league getting started up.&lt;br /&gt;
*[[Discussions/WhiteWolfWebSite]] :: Discussion and Speculations&lt;br /&gt;
&lt;br /&gt;
== Comedy ==&lt;br /&gt;
* [[ExaltedSpam]]&lt;br /&gt;
* [[ExaltedTheTurtles]]&lt;br /&gt;
* [[ExaltedVsWoD]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
''( I like how people keep making controversial discussions :) -- [[DaveFayram]]''&lt;br /&gt;
(Who'd be up for a IC spot?  Make a character (with or without stats) just to play out your fav character?  Anyone?  Anyone?  Bueller?  Bueller?  XD )-- [[MidKnight]]&lt;br /&gt;
&lt;br /&gt;
''Not a bad idea, man. Make a page for it, and put yourself in the &amp;quot;important links&amp;quot; section of the front page. I'm sure some people will be down. However, remember that things will be a little slow as everyone kinda warms up to this wiki idea, so be patient and bug the forumites about it. I am going to end up doing a lot of work on this wiki, but if it's going to suceed other people need to do stuff too :) -- [[DaveFayram]]''&lt;br /&gt;
&lt;br /&gt;
Oh, no doubt, I know it won't be big right away, but I figure this sort of thing, by it's very nature, either gets really big, really quick or stays underground until it breaks full.  My question, should it be a whole new page or should it just be a heading on this page?  Discussions, Controversial, Old, IC?  -- [[MidKnight]]&lt;br /&gt;
&lt;br /&gt;
''Argh, can't sleep. [[ExaltedWiki]] calls me. Anyways, [[MidKnight]], I'd think it would deserve its own page, [[InCharacter]]. You could make different settings or games as sublinks from there (which may or may not work, maybe they should just be normal pages?). Go for it, and experiment. The worst that can happen is we move it. -- [[DaveFayram]]''&lt;br /&gt;
&lt;br /&gt;
Consider it implemented!  -- [[MidKnight]] off to play in the code.&lt;br /&gt;
&lt;br /&gt;
Here's a questions especially relevant for the discussions.  Is there any way, when displaying a link, to show when the linked page was last updated?  I'm finding myself having to check the Recent Changes to see if any of my favorite pages have been updated recently.  That isn't so bad while the Wiki is still a somewhat small community, but I fear the day when there are hundreds of changes to look through every day.  If there isn't a way then maybe we can just note the most recent update next to the link manually, but that can be difficult when (in some cases) we don't even KNOW all the places a page is linked from. -- [[Shoggoth]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Very good question. [[Shoggoth]]. I'll put up a page, [[KeepingTrackOfTheWiki]] at lunch. I am on break so I only have time to tell you. You might want to make a &amp;lt;nowiki&amp;gt;ControlRoom&amp;lt;/nowiki&amp;gt; subpage off of your user page. You can tell when a page has been last updated by clicking the &amp;quot;View other revisions&amp;quot; link at the bottom of the page, which gives you a [[RecentChanges]] style listing for ONLY that page. More generally, you can make a link of the following pattern:&lt;br /&gt;
  &amp;lt;nowiki&amp;gt;http://www.lensmen.net/wiki/exalted.pl?action=history&amp;amp;id=PageNameHere&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
This will let you build links in your &amp;lt;nowiki&amp;gt;ControlRoom&amp;lt;/nowiki&amp;gt; right to changes on your favorite pages. &lt;br /&gt;
&lt;br /&gt;
Modified-time dates and page tracking sidebars are one of the features [[BurningWiki]] should have, obviously :) \\&lt;br /&gt;
-- [[DaveFayram]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Eric_Minton&amp;diff=82587</id>
		<title>Eric Minton</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Eric_Minton&amp;diff=82587"/>
				<updated>2010-07-01T16:36:50Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Quendalon/ArchivedDiscussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quendalon's Menagerie of Exalted Stuff =&lt;br /&gt;
&lt;br /&gt;
My name is Eric Minton (also known on ENWorld as &amp;quot;Ciaran&amp;quot; and [[LiveJournal]] as &amp;quot;Firebranch&amp;quot;), and I'm a 37 year old gamer from New York City who's been forced to work as a web designer in order to make ends meet.  Working on various gaming projects helps me stay sane amidst the mindless tedium that is my job.&lt;br /&gt;
&lt;br /&gt;
My first Exalted campaign, [[TenThousandBrokenDreams|Ten Thousand Broken Dreams]], had a good run before it died, and the players retain some fond memories.  I left Exalted behind after that game ended.  Now, four years later, I've been invited into a 2nd Edition game that's being set up by [[LiOfOrchid]].  The old fire is burning again!&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Quendalon/Favorites|Favorites]]&lt;br /&gt;
* [[Quendalon/IdeaPile|Idea Pile]]&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
* [[TenThousandBrokenDreams|Ten Thousand Broken Dreams]]: My first Exalted campaign, currently in progress.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Quendalon/AbyssalCharacters|Abyssals]]: Deathknights of the Mask of Winters.&lt;br /&gt;
* [[Quendalon/SolarCharacters|Solars]]: The four player characters in my campaign.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
* [[Quendalon/TheAscended|The Ascended]]: Transcending mortal limits.&lt;br /&gt;
* [[Creatures/TheCelestialBureaucracy|The Celestial Bureaucracy]]: A repository for writeups of the gods of Yu-Shan.&lt;br /&gt;
* [[Creatures/TheSpiritCourts|The Spirit Courts]]: Information on the spirit courts of Creation.&lt;br /&gt;
* [[Creatures/ATaxonomyOfMadness|A Taxonomy of Madness]]: A shared project, where I've written up some nifty new demons.&lt;br /&gt;
** [[Quendalon/Cytherea|Cytherea, the Primordial Dreamer]]: Another take on the Mother of Creation.&lt;br /&gt;
&lt;br /&gt;
=== Items and Powers ===&lt;br /&gt;
* [[Artifacts/Quendalon|Artifacts]]: Mostly household magics, but with greater things to come.&lt;br /&gt;
* [[Charms/Quendalon|Charms]]: An assortment of Charms of various levels of power and utility.&lt;br /&gt;
* [[HearthStones/Quendalon|Hearthstones]]: A batch of shiny little Hearthstones.&lt;br /&gt;
* [[Necromancy/Quendalon|Necromancy]]: A dark spell or two.&lt;br /&gt;
* [[Sorcery/Quendalon|Sorcery]]: A sorcerous spell or two.&lt;br /&gt;
* [[Quendalon/DragonsPearl|The Dragon's Pearl]]: A magical manifestation for the puissant occultist.&lt;br /&gt;
&lt;br /&gt;
=== Writings ===&lt;br /&gt;
* [[Quendalon/Numerology|Numerology]]: A homebrewed numerology write-up for my Exalted campaign, to confuse and delight occultists throughout Creation.&lt;br /&gt;
* [[Quendalon/Tarot|Elemental Tarot]]: A deck of cards for the Scavenger Lands.&lt;br /&gt;
* [[Quendalon/Writings|Writings]]: Snippets of lore.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
===[[Quendalon/ArchivedDiscussion]] ===&lt;br /&gt;
&lt;br /&gt;
Hey Quendalon.  You probably don't remember this, but you left me a comment on my artifacts a while back which suggested that I come up with a kind of vitrioldust -- that is, firedust enchanted so that it leans more towards the Malfean element than fire.  (The comment is still up over at [[Shataina/ArtifactComments]] in case you want to refer to it.)  Believe it or not, I actually think about it every once in a while, but I haven't been able to come up with anything I find satisfactory for vitrioldust power besides &amp;quot;looky, it's acidic!  Cool!&amp;quot;  I would really appreciate some suggestions if you have time / inclination.  Thanks.&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
Hi Shataina!  I do indeed remember the elementaldust discussions.  Unfortunately I'm in an 'off' period for Exalted; I've put my Exalted game on hiatus due to a player's departure and general burnout, and most of my gaming energies are going towards Paranoia XP development.  That said, I will try and think of something useful to do with vitriol.  Certainly it will require a closer analysis of the Metody for inspiration. - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
:Thank you so much.  :) I look forward to your brilliance.&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;jumping up and down&amp;gt; Thank you for writing a Lexicon entry!  Double props for involving Seven Hymns Princess.  As with [[willows]], I would send you a cookie if I knew you better ... perhaps I should start stalking you people now so I can find your addresses and adequately express my appreciation when you write entries ... That'll teach you to put your full names on your Wiki pages.  &amp;lt;plots&amp;gt;&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
Hey, Quendalon, I'm planning on writing up a sort of CFO for the the Bureau of Heaven-- a pacifistic counterpart to the Bureau of Humanity's CFO, Amoth.  Mind if I mention your Ayizan as his chief subordinate in charge of Celestial matters of trade and commerce, especially the distribution of Quintessence?  -- [[IsawaBrian]]&lt;br /&gt;
&lt;br /&gt;
:Sure, go right ahead. - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
omg you're ALIVE? AND IN NYC? Next time I'm down there we've got to hang out. - [[willows]]&lt;br /&gt;
:Yes! Yes! And most definitely yes!  Are you still down in Baltimore? - [[Quendalon]]&lt;br /&gt;
::Not anymore...I moved to western Massachusetts a few months ago. It's much nicer here. -w&lt;br /&gt;
&lt;br /&gt;
Small question, why are you removing your contributions from the Taxonomy of Madness? They were really good! :( - [[nikink]]&lt;br /&gt;
:Thanks for the compliment! Unfortunately, I'm not at liberty to answer your question. Sorry! - [[Quendalon]]&lt;br /&gt;
:: Oh poo! I choose to believe it's for a very good reason, beneficial to all concerned. And that a congratulations and/or goodluck is in order! B-) - [[nikink]]&lt;br /&gt;
::: I'm sure you've figured it out by now, but the reason I removed those contributions was because I'd added versions of them to '''Circle of Celestial Directions: Malfeas'''. - [[Quendalon]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Eric_Minton&amp;diff=82586</id>
		<title>Eric Minton</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Eric_Minton&amp;diff=82586"/>
				<updated>2010-07-01T16:35:43Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: /* Quendalon/ArchivedDiscussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quendalon's Menagerie of Exalted Stuff =&lt;br /&gt;
&lt;br /&gt;
My name is Eric Minton (also known on ENWorld as &amp;quot;Ciaran&amp;quot; and [[LiveJournal]] as &amp;quot;Firebranch&amp;quot;), and I'm a 37 year old gamer from New York City who's been forced to work as a web designer in order to make ends meet.  Working on various gaming projects helps me stay sane amidst the mindless tedium that is my job.&lt;br /&gt;
&lt;br /&gt;
My first Exalted campaign, [[TenThousandBrokenDreams|Ten Thousand Broken Dreams]], had a good run before it died, and the players retain some fond memories.  I left Exalted behind after that game ended.  Now, four years later, I've been invited into a 2nd Edition game that's being set up by [[LiOfOrchid]].  The old fire is burning again!&lt;br /&gt;
&lt;br /&gt;
== Projects ==&lt;br /&gt;
* [[Quendalon/Favorites|Favorites]]&lt;br /&gt;
* [[Quendalon/IdeaPile|Idea Pile]]&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
* [[TenThousandBrokenDreams|Ten Thousand Broken Dreams]]: My first Exalted campaign, currently in progress.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
* [[Quendalon/AbyssalCharacters|Abyssals]]: Deathknights of the Mask of Winters.&lt;br /&gt;
* [[Quendalon/SolarCharacters|Solars]]: The four player characters in my campaign.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
* [[Quendalon/TheAscended|The Ascended]]: Transcending mortal limits.&lt;br /&gt;
* [[Creatures/TheCelestialBureaucracy|The Celestial Bureaucracy]]: A repository for writeups of the gods of Yu-Shan.&lt;br /&gt;
* [[Creatures/TheSpiritCourts|The Spirit Courts]]: Information on the spirit courts of Creation.&lt;br /&gt;
* [[Creatures/ATaxonomyOfMadness|A Taxonomy of Madness]]: A shared project, where I've written up some nifty new demons.&lt;br /&gt;
** [[Quendalon/Cytherea|Cytherea, the Primordial Dreamer]]: Another take on the Mother of Creation.&lt;br /&gt;
&lt;br /&gt;
=== Items and Powers ===&lt;br /&gt;
* [[Artifacts/Quendalon|Artifacts]]: Mostly household magics, but with greater things to come.&lt;br /&gt;
* [[Charms/Quendalon|Charms]]: An assortment of Charms of various levels of power and utility.&lt;br /&gt;
* [[HearthStones/Quendalon|Hearthstones]]: A batch of shiny little Hearthstones.&lt;br /&gt;
* [[Necromancy/Quendalon|Necromancy]]: A dark spell or two.&lt;br /&gt;
* [[Sorcery/Quendalon|Sorcery]]: A sorcerous spell or two.&lt;br /&gt;
* [[Quendalon/DragonsPearl|The Dragon's Pearl]]: A magical manifestation for the puissant occultist.&lt;br /&gt;
&lt;br /&gt;
=== Writings ===&lt;br /&gt;
* [[Quendalon/Numerology|Numerology]]: A homebrewed numerology write-up for my Exalted campaign, to confuse and delight occultists throughout Creation.&lt;br /&gt;
* [[Quendalon/Tarot|Elemental Tarot]]: A deck of cards for the Scavenger Lands.&lt;br /&gt;
* [[Quendalon/Writings|Writings]]: Snippets of lore.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
===[[Quendalon/ArchivedDiscussion]] ===&lt;br /&gt;
&lt;br /&gt;
Hey Quendalon.  You probably don't remember this, but you left me a comment on my artifacts a while back which suggested that I come up with a kind of vitrioldust -- that is, firedust enchanted so that it leans more towards the Malfean element than fire.  (The comment is still up over at [[Shataina/ArtifactComments]] in case you want to refer to it.)  Believe it or not, I actually think about it every once in a while, but I haven't been able to come up with anything I find satisfactory for vitrioldust power besides &amp;quot;looky, it's acidic!  Cool!&amp;quot;  I would really appreciate some suggestions if you have time / inclination.  Thanks.&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
Hi Shataina!  I do indeed remember the elementaldust discussions.  Unfortunately I'm in an 'off' period for Exalted; I've put my Exalted game on hiatus due to a player's departure and general burnout, and most of my gaming energies are going towards Paranoia XP development.  That said, I will try and think of something useful to do with vitriol.  Certainly it will require a closer analysis of the Metody for inspiration. - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
:Thank you so much.  :) I look forward to your brilliance.&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;jumping up and down&amp;gt; Thank you for writing a Lexicon entry!  Double props for involving Seven Hymns Princess.  As with [[willows]], I would send you a cookie if I knew you better ... perhaps I should start stalking you people now so I can find your addresses and adequately express my appreciation when you write entries ... That'll teach you to put your full names on your Wiki pages.  &amp;lt;plots&amp;gt;&amp;lt;br&amp;gt;~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
Hey, Quendalon, I'm planning on writing up a sort of CFO for the the Bureau of Heaven-- a pacifistic counterpart to the Bureau of Humanity's CFO, Amoth.  Mind if I mention your Ayizan as his chief subordinate in charge of Celestial matters of trade and commerce, especially the distribution of Quintessence?  -- [[IsawaBrian]]&lt;br /&gt;
&lt;br /&gt;
:Sure, go right ahead. - [[Quendalon]]&lt;br /&gt;
&lt;br /&gt;
omg you're ALIVE? AND IN NYC? Next time I'm down there we've got to hang out. - [[willows]]&lt;br /&gt;
:Yes! Yes! And most definitely yes!  Are you still down in Baltimore? - [[Quendalon]]&lt;br /&gt;
::Not anymore...I moved to western Massachusetts a few months ago. It's much nicer here. -w&lt;br /&gt;
&lt;br /&gt;
Small question, why are you removing your contributions from the Taxonomy of Madness? They were really good! :( - [[nikink]]&lt;br /&gt;
:Thanks for the compliment! Unfortunately, I'm not at liberty to answer your question. Sorry! - [[Quendalon]]&lt;br /&gt;
:: Oh poo! I choose to believe it's for a very good reason, beneficial to all concerned. And that a congratulations and/or goodluck is in order! B-) - [[nikink]]&lt;br /&gt;
::: I'm sure you've figured it out by now, but the reason I removed those contributions was because I'd added versions of them to '''Circle of Celestial Directions: Malfeas'''. - [[Eric Minton]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MansesAndDemesnes/TamingDemesnes&amp;diff=82585</id>
		<title>MansesAndDemesnes/TamingDemesnes</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MansesAndDemesnes/TamingDemesnes&amp;diff=82585"/>
				<updated>2010-07-01T16:33:09Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Problem of Demesnes =&lt;br /&gt;
&lt;br /&gt;
Canonically (according to S&amp;amp;S), Demesnes are found 4-5 miles apart from each other through Creation, with 1-2 miles apart near the Elemental Poles.  Creation currently covers 141 million square miles.  That's at &amp;lt;i&amp;gt;least&amp;lt;/i&amp;gt; 9.4 million Demesnes, 1 for every 15 square miles!  Since Demesnes tend to warp living things around them, they become a serious hindrance to Creation's denizens.  Humanity would fracture into thousands of different sub-species before long, as they would inexorably drawn to the pure power of Creation.  But building Manses to cap them all is impossibly expensive.  How can this problem be solved?&lt;br /&gt;
&lt;br /&gt;
Even the Blessed Island needs a solution.  On the 7.5 million sq.mi. island, there's going to be at least 500,000 Demesnes (not even counting the tons on the Imperial Mountain.)  If they're all capped by Manses, that means there's like 33 hearthstones for each Dragon-Blood.  Unless the Scarlett Empress had a chamber filled with glowing Hearthstones that she swam in like Uncle Scrooge in his gold vault...&lt;br /&gt;
&lt;br /&gt;
Wikizens can use this page to come up with ideas to deal with these strange and widespread phenomena.&lt;br /&gt;
&lt;br /&gt;
== The Flaring Solution ==&lt;br /&gt;
[[UncleChu]] proposed the following: &amp;lt;i&amp;gt;&amp;quot;Flaring - the controlled burning of natural gas that can’t be processed for sale or use because of technical or economic reasons.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Lookshy freely distributes plans for building cheap, special Demesnes-taming towers that focus the potent Essence away from the area, allowing towns to grow in peace. Originally named Ventowers, they are commonly referred to as &amp;quot;Flarings.&amp;quot; They require maintenance, so they cannot be erected in the wild and left alone, but the maintenance required is simple enough that even the smallest of communities can perform them.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Flarings stand from seven to ten feet tall, depending on the strength of the Demesnes they are capping. They have multiple &amp;quot;roofs&amp;quot; as are common with chinese or japanese architecture, but otherwise have no walls, only the bareset of structural support, and are hollow, allowing one to see the raging bonfire of Essence within. This Essence of course matches the aspect of the Demesne it caps, and provides the same amount of light as a bonfire. Anything thrown into the tower takes damage as though it were inside a bonfire. Thus, Flarings often serve as centers to festivals, as well as a means of waste disposal.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A totally feasible idea.  Many of Creation's governments could have their own variations of these structures to build around their outlying lands to prevent the peasants and wildlife from turning into mighty insectoid warriors.  However, by simple fact that the Flarings have to withstand the might of essence, they're gonna need some exotic materials, if not some of the 5MM outright.  And no government in this Time of Tumult outside the Blessed Isle is going to leave resources like that sitting around just for the sake of stability.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Alternatively, the design of an essence plug (if not a defense-grid tap) is not only simple, it's an exercise for aspiring geomancers. Almost like a journeyman-level work, insomuch as it's ''like'' manse design, only about 20 times easier. No need to be so accurate, or ensure a hearthstone, or even make it truly stable - as long as your design has enough essence bleed-offs, you should be able to cap a demense with just basic geomantic principles, and just (as you mention) have a giant furnace of sorts. As long as your design doesn't have any essence build-up, it won't explode, and you'll be good.&amp;lt;/i&amp;gt;--[[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
So while Flarings can be used very locally if resources for Manses don't exist, there needs to be a source of greater income and magitech that spanned all of Creation.  We must look to a more glorious time in the past when everything was possible...&lt;br /&gt;
&lt;br /&gt;
== Every Grid Needs its Grid-points ==&lt;br /&gt;
[[GreenLantern]] proposed a little sumpinsumpin: &amp;lt;i&amp;gt;&amp;quot;My gut feeling is that if it's within, oh, anywhere in Creation as we know it, it's already got a Manse, whether we realize it or not - the Realm defense grid... If you're going to hear about this wonder-fabulous realm defense grid, I'd imagine that you've got manse-like 'taps' on these things, that divert power to the defense grid. Nothing too ornate, able to go without maintainance for thousands of years, these low rocky domes (perhaps 15 feet in radius) are an almost ignored part of the landscape, and make excellent landmarks for over-land navigation. Traditionally they're ignored in the common parlance, as they're so easy to destroy, and so common. If you want to put a 'proper' manse on top, it's trivially easy to do so, and doesn't require the kind of massive deconstruction (and owner-annoyance) as destroying a proper cap would. Just an alternative theory.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Imagine the day the Grid was activated... small mounds littered across the ground as far as the eye can see, probably hewn of whatever rock is natural for an area, probably covered over in snow, vegetation, or sand, suddenly burn with the light of whatever aspected Demesnes they were covering, solidifying Creation, obliterating the invading Fair Folk.  And then, with the threat gone, quietly returning to their subtle, dormant state, quietly channeling the essence of their Demesnes away from the land, keeping it safe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Occlude- to cause or to become closed, to absorb or absorb and retain (in chemistry), to force (air) upward from the earth's surface (in meteorology)&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
These Occlusions (&amp;lt;i&amp;gt;Occluders? Occlusionary Points? Occlud0rs? too good a word not to use --[[UncleChu]]&amp;lt;/i&amp;gt;) act just as Flarings do, except instead of just burning away excess essence, they redirect it to the Defense Grid, or back into surrounding Creation, or they just absorb it. Products of the First Age, or even of the Primordials, plugs to keep Essence under control.  They are everywhere, and made to last, but not indestructible.  Not at all. Demesnes still spring up all over Creation when these mounds become dislodged, destroyed, or otherwise compromised.&lt;br /&gt;
&lt;br /&gt;
Perhaps the Occlusions keep themselves hidden and inconspicuous to all but the most seasoned geomancers, preventing random anarchists and Bad Things from purposely destroying them to screw up local settlements.  Thus only accidents knock them open, or huge local expenditures of Essence... the same kinds of things that might create a Demesne might only be untapping one.&lt;br /&gt;
&lt;br /&gt;
More from [[GreenLantern]]: &amp;lt;i&amp;gt;The first-age ones that power the grid are most likely more complicated, and encased in some sort of uber-solid substance, probably acting as some sort of actual manse, with the hearthstone long ago removed, and placed into an array at the Imperial Manse, which powers the weapons half of the grid. My guess is that ''most'' of Creation is covered in proper first-age defense-grid taps, but anywhere there's been a lot of action would have lost them. In particular, during the Baloran Crusade, the Fair Folk would've wanted to not only weaken the defense grid's power, but also 'untie' the wyld essence flows of the region. By uncapping those Demenses, they allow significantly more 'unfettered energy' to distort the places they've been, both essentially giving the places a bit of Wyld taint as it is, and pushing people out, letting the Wyld proper in as well. Other places, such as Lookshy, would want to maintain these structures, as they're obviously a part of Creation's defense (even if helping power your enemy, the Imperial Manse would still wipe out Lookshy even if all of the taps in the Threshold were removed). In addition, the first-age taps are propbably much more sturdy than the more modern &amp;quot;senior projects&amp;quot; of aspiring Dragon-Blooded geomancers.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Don't Worry, Man, Its &amp;lt;i&amp;gt;Natural&amp;lt;/i&amp;gt; ==&lt;br /&gt;
Other people may feel that as there are no canonical explanations to tame Demesnes, it must mean there's nothing taming them other than the old ruinous Manses that the Fae didn't turn into screaming hemp ants.  Perhaps that's fine.  Still, considerations must be made.&lt;br /&gt;
&lt;br /&gt;
Demesnes life-shaping properties, for the most part, would have to have a small area of effect, a square mile at the most (and that's still a big area, one sq.mi. for every 14 normal sq.mi).  S&amp;amp;S states itself that creatures are drawn to these places of power, so if a Demesne was anywhere near civilization, its borders would probably be very clearly marked, and even so, probably often ignored.  Think of how many youngsters would be drawn in while searching for youthful adventure, or how many broken-bodied farmers, sick of their toils, would go to lose themselves in the enhanced power of Demesnes?&lt;br /&gt;
&lt;br /&gt;
Another less canon-shaking alteration is simply to lower the occurrence of Demesnes. Boooring.&lt;br /&gt;
&lt;br /&gt;
== Fatty Plug Spirits ==&lt;br /&gt;
Maybe there're little gods or elementals expressly designed for the task of capping Demesnes for the safety of Creation.  Not a bad gig... get to bathe in Primordial Essence Saunas forever.  Or other spirits that move in right away to gorge on the essence flows, preventing them from washing over the land around them.  But spirits can be slaughtered, or they could leave, and so you still have the crazy Demesnes waiting out there... but in less numbers. &lt;br /&gt;
&lt;br /&gt;
== Lookshy Lighting and Power ==&lt;br /&gt;
&lt;br /&gt;
[[JohnBiles]] ponders...&lt;br /&gt;
&lt;br /&gt;
The thing for me is that it seems wasteful to simply cap off Desmenes or to be burninating off the power.  Given the tone of First Age civilization, something that makes sense to me is that a lot of Desmenes may have been, in the first age, turned into power stations which, instead of being designed to empower the Exalted, were set up to power their horde of magitech devices.  Various kinds of conduits were created which would absorb the essence from Desmenes and pump it into storage batteries or into facilities which required large amounts of essence, such as the factory cathedrals.&lt;br /&gt;
&lt;br /&gt;
(I also agree there should be a fair number of Manses hooked into various defense grids.)&lt;br /&gt;
&lt;br /&gt;
In some civilized areas, these stations have been maintained fairly well and provide power for a wide array of devices, enabling, say, Lookshy to have streetlights, air conditioning, and other luxuries that many places can only dream of.  The Realm would especially benefit from this, having had the least damage inflicted during the Fair Folk Invasion, which would have wrecked a lot of these power stations.&lt;br /&gt;
&lt;br /&gt;
== Regular Ol' Capstones ==&lt;br /&gt;
&lt;br /&gt;
I've always gone with the idea that most of them just have a capstone of some kind on them. No manse, no hearthstone, just a big weird old rock in the ground off in a clearing in the woods that your parents always told you was a place of power. It's a good starting point for local legends. ~ [[WeepingStar]] &lt;br /&gt;
&lt;br /&gt;
== Other Ideas? ==&lt;br /&gt;
&lt;br /&gt;
===== Comments and Discussion =====&lt;br /&gt;
&lt;br /&gt;
I came up with this problem while doing my demographics work in the Lookshy area.  I determined there was a settlement for every 23 sq. mi. of land, which meant villages and Demesnes were often in WAY too close of proximity.  Yet if they were all capped with Manses, Lookshy would have access to totally sick numbers of hearthstones.  Which they do, but probably not twelve THOUSAND.  Hearthstones would become like super-powered currency.  I myself will probably go with Occlusion mounds, occasionally mixing them up with Flarings, and Manses all around the towns and cities. --[[UncleChu]]&lt;br /&gt;
&lt;br /&gt;
One thought - I figure that, in general, &amp;quot;one demense per 15 square miles&amp;quot; is more like &amp;quot;one point of demense per 15 square miles&amp;quot; - so that, if you have a level-5 demense, it's the only demense within about 75 square miles. So Creation probably has, in total, 10 million &amp;quot;points&amp;quot; worth of Demense, of which perhaps 10% is actually capped with Manses or other suchness - if you assume a Pareto spread of levels, that'll get you something like 800,000 &amp;quot;public works&amp;quot; projects, 100,000 L1 hearthstones, 25,000 L2, 5,000 L3, 1,000 L4, and 200 L5. Then you look at everything in the Wonders of the Lost Age book that needs a hearthstone to power it, and that'll take out probably half of your hearthstones - leaving 5 level one's for each DB to split among their elite thaumaturgist mortal minions and L2 for themselves. Then every fifth DB gets an L3, and the extra-special leaders get the L4's and L5's. -- Ialdaboth, ''or at least that's who [[GreenLantern]] thinks wrote this, based on the change log''&lt;br /&gt;
&lt;br /&gt;
:I demand you include Pareto theory in all future posts. And possibly posts others make. That is all. -- [[GreenLantern]]&lt;br /&gt;
&lt;br /&gt;
:Your math is excellent, that's the kind of stuff I likes to see!  However, have some new factors: The 10 million Demesnes number includes the land area that is underwater.  That may affect your numberology.  Second, S&amp;amp;S states that 25% of Manses are Lv1, 30% Lv2, 25% Lv3, 15% Lv4, 5% Lv5.  Finally, the &amp;quot;15 sq.miles&amp;quot; is the area of a circle with a 4.5 mile diameter, as Demesnes average 4-5  miles from each other. I'm not familiar with Pareto, but surely this average would take into account the various power levels, so you'd need a smaller &amp;quot;sq. mile&amp;quot; chunk if you were going to use one point of Demesne per square miles.  &lt;br /&gt;
:Hearthstone-power is definitely a consideration, especially for [[JohnBiles]]'s power system.  Why build a fragile infrastructure to transfer power from Demesnes when you can build a Manse and just have a portable energy generator, the hearthstone, wherever you want.  The &amp;quot;power-generators&amp;quot; would have to be significantly easy or cheap to construct, or you may as well just build the Manse for the cool Hearthstone. --[[UncleChu]]&lt;br /&gt;
:: Unless you're a Sidereal with Neighborhood-Relocation technique, it's harder to steal a power grid than a hearthstone :)  And given the difficulty of manse construction, I would expect other solutions would tend to be easier because they can't send the power as far as a Hearthstone. --[[JohnBiles]]&lt;br /&gt;
&lt;br /&gt;
S&amp;amp;S does indeed state that 25% of Manses are Lv1, 30% Lv2, 25% Lv3, 15% Lv4, 5% Lv5, but the keyword has to be remembered.  The keyword is &amp;quot;Manses&amp;quot; not Demesne's.  Yes, most Manse's aren't particularily powerful, but there's a reason for that.  The Dragon-Blooded just don't have the skill to properly cap a level 5 Demesne in the Time of Tumult (I can't remember where I read this, but it might have been in S&amp;amp;S).  Thus, there are alot of Manses that only produce a level 2 or 3 hearthstone, that are actually capping level 5 Demesne's.  Instead of having the full power stone (something the geomancer couldn't pull off), the excess energy is funneled into other things, like power displays (fire fountains, light displays, etc), defense systems, and other interesting things that help the Manse.  This basically means that most level 4 and 5 manses in Creation today were built in the First Age.  So, while Manses may be only 5% in the level 5 range, that doesn't mean that only 5% of the capped Demesne's are level 5.  For all we know, there could be a perfect spread of levels 1 through 5, and the discrepancy is simply based on the fact that very powerful demesne's are just exceptionally difficult to cap properly. --[[SmileyTPB]]&lt;br /&gt;
&lt;br /&gt;
The numbers have changed significantly in 2nd Edition. According to Oadenol's Codex, &amp;quot;Few people live more than a week's ride from the nearest demesne, and a traveler can sometimes walk from one demesne to the next within a day.&amp;quot; That gives us a range of 15-75 miles between demesnes. Could someone more mathematically oriented than myself run the numbers on how many demesnes we might expect in creation under the new schema? - [[Eric Minton]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Characters/ExaltedCensus&amp;diff=82474</id>
		<title>Characters/ExaltedCensus</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Characters/ExaltedCensus&amp;diff=82474"/>
				<updated>2010-06-17T01:56:15Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the Exalts that appear in the canon.  Those whose deaths are suspected or confirmed are so annotated.&lt;br /&gt;
&lt;br /&gt;
*Solar Exalted (Head Count: 77 living of 150, 2 First Age and likely dead, 1 modern Exalt maybe dead, 2 1E Corebook Samples)&lt;br /&gt;
**Dawn Caste (17 living)&lt;br /&gt;
***[[Aranor]]: (Caste Book: Zenith, p42)&lt;br /&gt;
***[[Dace]]: (Caste Book: Dawn)&lt;br /&gt;
***[[Demetheus]]: (Caste Book: Dawn)&lt;br /&gt;
***[[Dima]]: (Caste Book: Night, p48, p55)&lt;br /&gt;
***[[FilialWisdom|Filial Wisdom]]: (Ruins of Rathess, p73-74)&lt;br /&gt;
***[[GoldenSplendor|Golden Splendor]] ([[CotI]], p.98)&lt;br /&gt;
***[[Jalith]]: (Caste Book: Dawn)&lt;br /&gt;
***[[Kade]]: (The Tomb of Five Corners, p11-12)&lt;br /&gt;
***[[Lyta]]: (Caste Book: Dawn)&lt;br /&gt;
***[[MachaPethisdotter|Macha Pethisdotter]]: (Caste Book: Dawn)&lt;br /&gt;
***[[Michael]] ([[CotI]], p.117)&lt;br /&gt;
***[[MoreaDarktide|Moray Darktide]]: Servant of the Bodhisattva Anointed by Dark Water (Caste Book: Dawn)&lt;br /&gt;
***[[Ranlea|Ranlea of Gem]]: (Caste Book: Dawn)&lt;br /&gt;
***[[Senebau]]: (Caste Book: Dawn)&lt;br /&gt;
***[[TengizKsnis|Tengiz Ksnis]]: sample PC from Core Book, hasn’t appeared in-world (is mentioned in a Castebook. can't recall which) &amp;lt;i&amp;gt;(Found! Caste Book: Twilight, p56. - [[Densetsu]])&amp;lt;/i&amp;gt;&lt;br /&gt;
***[[Vikkart]]: (Caste Book: Dawn)&lt;br /&gt;
***[[YurgenKaneko|Yurgen Kaneko]]: (Caste Book: Dawn, 2e Core p345)&lt;br /&gt;
&lt;br /&gt;
**Zenith Caste (14 living)&lt;br /&gt;
***[[Armattan]]: (Caste Book: Zenith)&lt;br /&gt;
***[[BitterseaBlackfalcon|Bittersea Blackfalcon]]: (Caste Book: Zenith)&lt;br /&gt;
***[[CrescentRain|Crescent Rain]]: (Caste Book: Zenith)&lt;br /&gt;
***[[Ehren|Ehren of Thorns]]: (Caste Book: Night, p48, p55)&lt;br /&gt;
***[[Gabriel]] ([[CotI]], p.111-112)&lt;br /&gt;
***[[GlimmeringHorizon|Glimmering Horizon]] ([[CotI]], p61)&lt;br /&gt;
***[[KaralFireOrchid|Karal Fire Orchid]]: (Caste Book: Zenith)&lt;br /&gt;
***[[Lenurel]]: (Caste Book Zenith)&lt;br /&gt;
***[[MorningBreeze|Morning Breeze]]: (The Tomb of Five Corners, p11-12)&lt;br /&gt;
***[[OceanPearl|Ocean Pearl]]: (Caste Book: Zenith)&lt;br /&gt;
***[[Panther]]: (Caste Book: Zenith)&lt;br /&gt;
***[[Samea]] of the Blackwater Mammoth Tribe: (Caste Book: Zenith)&lt;br /&gt;
***[[ValebaVisionTouched|Valeba Vision-Touched]]: (Caste Book: Zenith)&lt;br /&gt;
***[[Wind]]: (Caste Book: Zenith)&lt;br /&gt;
&lt;br /&gt;
**Twilight Caste (16 living)&lt;br /&gt;
***[[Arianna]]: (Caste Book: Twilight)&lt;br /&gt;
***[[Amaya]]: ([[CotI]], p109-111, and the cover)&lt;br /&gt;
***[[AzurePath|Azure Path]]: (Caste Book: Night, p54-55)&lt;br /&gt;
***[[BurningMoon|Burning Moon]] (Caste Book: Twilight, p59)&lt;br /&gt;
***[[Fehim]]: (Caste Book: Twlight)&lt;br /&gt;
***[[Gannett]]: (Caste Book: Twilight)&lt;br /&gt;
***[[Horakinis]]: (Caste Book: Twilight)&lt;br /&gt;
***[[IaySelakAmu|Iay Selak-Amu]]: (Caste Book: Twlight)&lt;br /&gt;
***[[Jasara]]: (Caste Book: Dawn, p19)&lt;br /&gt;
***[[Javran]]: (Caste Book: Twilight)&lt;br /&gt;
***[[Krinstet Orr]] ([[CotI]], p60)&lt;br /&gt;
***[[Mehadi]]: (Caste Book: Night, p48, p55-56)&lt;br /&gt;
***[[Rain]]: (Caste Book: Twilight)&lt;br /&gt;
***[[Rinan]]: Twilight Caste (The Tomb of Five Corners, p13-14)&lt;br /&gt;
***[[Sayn]]: (Caste Book: Twilight)&lt;br /&gt;
***[[Zeroun]]: (Caste Book: Night, p28-29)&lt;br /&gt;
&lt;br /&gt;
**Night Caste (15 living)&lt;br /&gt;
***[[Aesha]]: (Caste Book: Dawn, p31. Also, Exalted Core Book, Opening Story)&lt;br /&gt;
***[[EliasTremalion|Elias Tremalion]]: (Caste Book: Night)&lt;br /&gt;
***[[FakaKun|Faka Kun]]: (Caste Book: Night)&lt;br /&gt;
***[[Grilo]]: (Caste Book: Night)&lt;br /&gt;
***[[HarmoniousJade|Harmonious Jade]]: (Caste Book: Night, 2e Core p345)&lt;br /&gt;
***[[HaveshTheVanisher|Havesh the Vanisher]]: (Caste Book: Night)&lt;br /&gt;
***[[Huyla]]: (Caste Book: Night)&lt;br /&gt;
***[[JakTheOutrider|Jak the Outrider]] ([[CotI]], p.119)&lt;br /&gt;
***[[JencirOfChanos|Jencir of Chanos]]: (Caste Book: Night)&lt;br /&gt;
***[[JiunanNightwarden|Jiunan Nightwarden]]: (Caste Book: Night)&lt;br /&gt;
***[[KaloniceStormwind|Kalonice Stormwind]]: (Caste Book: Night)&lt;br /&gt;
***[[LaughingRain|Laughing Rain]] (Caste Book: Zenith, p42)&lt;br /&gt;
***[[OphilisSes|Ophilis Ses]]: (Caste Book: Night)&lt;br /&gt;
***[[Naria]]: (The Tomb of Five Corners, p13-14)&lt;br /&gt;
***[[Zebahna]]: (Caste Book: Twilight, p40)&lt;br /&gt;
&lt;br /&gt;
**Eclipse Caste (10 living, 1 may or may not be dead)&lt;br /&gt;
***[[AdmiralSand|Admiral Sand]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[CrowTheBoy|Crow the Boy]]: (Caste Book: Eclipse) [Update: Maybe has been killed by the Roseblack; see &amp;lt;b&amp;gt;AB: Wood&amp;lt;/b&amp;gt;, page 51, and the accompanying illustration. - [[Hapushet]]]&lt;br /&gt;
***[[JnaniTheRadiant|Jnani the Radiant]] ([[CotI]], p27)&lt;br /&gt;
***[[LyrUnnan|Lyr Unnan]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[MirrorFlag|Mirror Flag]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[Rhianna]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[RoseSunAndMoon|Rose Sun and Moon]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[Rune]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[ScarletWhisper|Scarlet Whisper]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[SummerShadow|Summer Shadow]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[Swan]]: (Caste Book: Eclipse)&lt;br /&gt;
&lt;br /&gt;
**Indeterminate Caste (This means that &amp;lt;i&amp;gt;I&amp;lt;/i&amp;gt; do not know their Caste, not that it is unknown. 5 living, 2 First Age and likely dead, 2 1E samples)&lt;br /&gt;
***[[Fumitor]]: (Caste Book: Twilight, p40-41) - Possibly a Dawn&lt;br /&gt;
***[[Koi]]: sample PC used in the Core Book to illustrate rules, hasn’t appeared in-world&lt;br /&gt;
***[[Kunazi]]: (Caste Book: Twilight, p40) - Most likely an Eclipse&lt;br /&gt;
***[[OnyxTheSolar|Onyx]] ([[CotI]], p69, First Age solar, possibly other type of Exalt, likely dead)&lt;br /&gt;
***[[PerfectIvy|Perfect Ivy]] ([[CotI]], p41)&lt;br /&gt;
***[[RiverMoth|River Moth]] ([[CotI]], p66, lived before the Solar Deliberative, likely dead)&lt;br /&gt;
***[[Smith]]: sample PC used in the Core Book to illustrate rules, hasn't appeared in-world&lt;br /&gt;
***[[Tobias]] ([[CotI]], p.98)&lt;br /&gt;
***[[Yushuv]]: Novels&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*Abyssal Exalted (35 &amp;quot;living&amp;quot;... existing... you know what I mean, out of 150 [or 100 if you go for Infernals], 1 dead)&lt;br /&gt;
**Dusk Caste (6 living)&lt;br /&gt;
***[[MaidenOfTheMirthlessSmile|Maiden of the Mirthless Smile]] (Abyssals, p75)&lt;br /&gt;
***[[EbonSiaka|Ebon Siaka]]: serves Bodhisattva Anointed by Dark Water (Abyssals p95, Caste Book: Dawn p60-61, 2e Abyssals p44)&lt;br /&gt;
***[[ShardsOfBasaltToHerArmy|Shards of Basalt to Her Army]]: serves Walker in Darkness (Abyssals, p105, Caste Book: Dawn, p61) &amp;lt;i&amp;gt;(Stupidest name &amp;lt;b&amp;gt;ever&amp;lt;/b&amp;gt;. _[[Ikselam]])&amp;lt;/i&amp;gt;&lt;br /&gt;
***[[WalkingOnLaughter|Walking on Laughter]]: serves First and Forsaken Lion (Abyssals, p88)&lt;br /&gt;
***[[ScarOfUproar|Scar of Uproar]]: serves Eye and Seven Despairs (Abyssals, p100)&lt;br /&gt;
***[[ShoatOfTheMire|Shoat of the Mire]]: serves Dowager of the Irreverent Vulgate in Unrent Veils (Abyssals p102)&lt;br /&gt;
&lt;br /&gt;
**Midnight Caste (5 living)&lt;br /&gt;
***[[AdmirableSilence|Admirable Silence]]: serves of Bodhisattva Anointed by Dark Water (Caste Book: Twilight, p40, p60)&lt;br /&gt;
***[[ApostateInTatters|Apostate in Tatters]]: serves Mask of Winters (Abyssals, p107)&lt;br /&gt;
***[[LadyOfDarknessInBloodstainedRobes|Lady of Darkness in Bloodstained Robes]] (Abyssals, p9) &amp;lt;i&amp;gt;(&amp;lt;b&amp;gt;Second&amp;lt;/b&amp;gt; stupidest name ever. _[[Ikselam]])&amp;lt;/i&amp;gt;)&lt;br /&gt;
***[[MartyrToTheLastRest|Martyr to the Last Rest]]: serves Lover Clad in the Rainment of Tears, first Abyssal Exalted (Abyssals p79)&lt;br /&gt;
***[[WaterTheFieldWithBlood|Water the Field with Blood]] ([[CotI]], p66)&lt;br /&gt;
&lt;br /&gt;
**Daybreak Caste (2 living)&lt;br /&gt;
***[[CelebrantOfBlood|Celebrant of Blood]]: serves Bishop of Chalcedony Thurible (Abyssals, p93)&lt;br /&gt;
***[[SevenDegreedSurgeonOfBlackMaladies|Seven Degreed Surgeon of Black Maladies]] (Abyssals, p155)&lt;br /&gt;
&lt;br /&gt;
**Day Caste (5 living)&lt;br /&gt;
***[[MeticulousOwl|Meticulous Owl]]: serves First and Forsaken Lion (Abyssals, p88)&lt;br /&gt;
***[[Typhon]]: serves Mask of Winters (Core Book, p314, 2e Abyssals p42)&lt;br /&gt;
***[[MelkinFoolInRed|Melkin Fool in Red]]: serves Lover Clad in the Rainment of Tears (Abyssals, p96)&lt;br /&gt;
***[[ChorusAtMidnight|Chorus at Midnight]]: serves Eye and Seven Despairs (Abyssals, p100)&lt;br /&gt;
***[[DiscipleOfTheSevenForbiddenWisdoms|Disciple of the Seven Forbidden Wisdoms]] (Abyssals, p128, 231)&lt;br /&gt;
&lt;br /&gt;
**Moonshadow Caste (5 living)&lt;br /&gt;
***[[FallingTearsPoet|Falling Tears Poet]] (Abyssals, p119, Caste Book: Eclipse, p60)&lt;br /&gt;
***[[HarbingerOfTheGhostColdWind|Harbinger of the Ghost Cold Wind, White Walker of the North]] (2e Core p. 341)&lt;br /&gt;
***[[MistressOfPactsSealedInBlood|Mistress of Pacts Sealed in Blood]]: serves Mask of Winters (The Tomb of 5 Corners, p22-23)&lt;br /&gt;
***[[SonOfCrows|Son of Crows]]: serves Princess Magnificent with Lips of Coral and Robes of Black Feathers (Abyssals, p90)&lt;br /&gt;
***[[WeepingRaitonCastAside|Weeping Raiton Cast Aside]]: seems to serve no Deathlord, only the Neverborn (2e Abyssals p44)&lt;br /&gt;
&lt;br /&gt;
**Indeterminate Caste (14 living, 1 for-real dead)&lt;br /&gt;
***[[BloodScavenger|Blood Scavenger]]: served Eye and Seven Despairs, now dead (Abyssals, p100) &lt;br /&gt;
***[[PrinceOfShadows|Prince of Shadows]]: servant of the Lover Clad in the Raiment of Tears (Core Book, p275, Caste Book: Twilight, p60-61, novels)&lt;br /&gt;
***[[ShadowOfTheAshArrow|Shadow of the Ash Arrow]]&lt;br /&gt;
***[[KnightOfGhostsAndShadows|Knight of Ghosts and Shadows]]: servant of Bodhisattva Anointed by Dark Water (Caste Book: Zenith, p59, Abyssals, p.95)&lt;br /&gt;
***[[AbbotOfHungerAndDust|Abbot of Hunger and Dust]]: servant of Mask of Winters (Scavenger Sons, p67)&lt;br /&gt;
***[[BloodflowerPrincess|Bloodflower Princess]] Probably serves the Lover Clad in the Raiment of Tears&lt;br /&gt;
***[[DancerInInfiniteSilence|Dancer in Infinite Silence]] (Caste Book: Night, p34)&lt;br /&gt;
***[[FallenWolfOfTheCuttingSea|Fallen Wolf of the Cutting Sea]]: was servant to Bodhisattva Anointed by Dark Water, currently exiled (Abyssals p80, 2e Abyssals p43)&lt;br /&gt;
***[[MournfulAria|Mournful Aria]]: servant of the Lover Clad in the Raiment of Tears (Caste Book: Eclipse, p43-44, 59-60)&lt;br /&gt;
***[[PalestIvory|Palest Ivory]]: servant to Mask of Winters (Caste Book: Eclipse, p60)&lt;br /&gt;
***[[PrinceResplendentInTheRuinOfAges|Prince Resplendent in the Ruin of Ages]]: servant of Mask of Winters (Scavenger Sons, p67)&lt;br /&gt;
***[[PrincessOfTheStarlightBier|Princess of the Starlight Bier]]&lt;br /&gt;
***[[SevenSeasonsWidow|Seven Seasons Widow]]: servant of Mask of Winters (Scavenger Sons, p67)&lt;br /&gt;
***[[WeepingJade|Weeping Jade]] ([[CotI]], p61)&lt;br /&gt;
***[[WhiteBoneSinner|White Bone Sinner]] (Caste Book: Night, p24-25, 56)&lt;br /&gt;
----&lt;br /&gt;
*Sidereal Exalted (33 living out of 100, 1 that could just be a Resplendent Destiny)&lt;br /&gt;
**Chosen of Journeys (6 living)&lt;br /&gt;
***[[AyeshaUra|Ayesha Ura]]: Gold Faction ([[CotI]], p48)&lt;br /&gt;
***[[FleetBrilliance|Fleet Brilliance]]: Gold Faction (Caste Book: Twilight, p58)&lt;br /&gt;
***[[Matutine]]: Gold Faction ([[CotI]], p28)&lt;br /&gt;
***[[ShepherdOfTheNorthStar|Shepherd of the North Star]]&lt;br /&gt;
***[[Sula]]: Gold Faction (Caste Book: Zenith, p57-58)&lt;br /&gt;
***[[JosephOneShoe|Joseph One-Shoe]]: Gold Faction (example leader of the third training camp, [[CotI]], p.88)&lt;br /&gt;
&lt;br /&gt;
**Chosen of Serenity (4 living)&lt;br /&gt;
***[[IronSiaka|Iron Siaka]]&lt;br /&gt;
***[[StarlightMelody|Starlight Melody]]: Bronze Faction (Caste Book: Air, p54-55)&lt;br /&gt;
***[[ZhenXue|Zhen Xue]]: Gold Faction ([[CotI]], p58)&lt;br /&gt;
***[[VenerableSilk|Venerable Silk]]: Gold Faction ([[CotI]], p.107)&lt;br /&gt;
&lt;br /&gt;
**Chosen of Battles (5 living)&lt;br /&gt;
***[[Acacia]]: Gold Faction (Caste Book: Dawn, p31-33, 46, 47)&lt;br /&gt;
***[[CrimsonBannerExecutioner|Crimson Banner Executioner]]: Gold Faction. &amp;lt;i&amp;gt;(Ninja, please! _[[Ikselam]])&amp;lt;/i&amp;gt;&lt;br /&gt;
***[[Rol]]: Gold Faction ([[CotI]], p54)&lt;br /&gt;
***[[Zelia]]: Gold Faction (Caste Book: Night, p34-35, 48, 55-56)&lt;br /&gt;
***[[MadukaShin|Maduka Shin]]: Gold Faction ([[CotI]], p.115)&lt;br /&gt;
&lt;br /&gt;
**Chosen of Secrets (5 living)&lt;br /&gt;
***[[ChejopKejak|Chejop Kejak]]: Bronze Faction (Core Book, p323, Terrestrials, p155, Caste Book: Zenith, p58, novels, Sidereals p. 79)&lt;br /&gt;
***[[Lupo]]: Gold Faction ([[CotI]], p51)&lt;br /&gt;
***[[MayBlossom|May Blossom]]: Gold Faction&lt;br /&gt;
***[[SapphireSparrow|Sapphire Sparrow]]: Gold Faction ([[CotI]], p56)&lt;br /&gt;
***[[BloodyLippedCassandra|Bloody-Lipped Cassandra]]: Gold Faction (example leader of the third training camp, [[CotI]], p.88)&lt;br /&gt;
&lt;br /&gt;
**Chosen of Endings (3 living)&lt;br /&gt;
***[[AhnAru|Ahn-Aru]] &amp;quot;Sad Ivory&amp;quot;: Bronze Faction, possibly killed by Lilith in E:tL chapter fiction (Core Book, p311), but very much alive in 2E Core p.336&lt;br /&gt;
***[[BlackIceShadow|Black Ice Shadow]]&lt;br /&gt;
***[[Kai]]: Gold Faction ([[CotI]], p53)&lt;br /&gt;
&lt;br /&gt;
**Indeterminate Caste (10 living, 1 possible Resplendent Destiny)&lt;br /&gt;
***[[AscendingCloud|Ascending Cloud]]: Bronze Faction (Caste Book: Dawn, p59)&lt;br /&gt;
***[[Autumn]]: Gold Faction ([[CotI]], p.115)&lt;br /&gt;
***[[Crane]]: Gold Faction (Caste Book: Dawn, p20-21, 31-33, 46, 47)&lt;br /&gt;
***[[EmeraldThorn|Emerald Thorn]]: independent ([[CotI]], p44)&lt;br /&gt;
***[[GreenLady|The Green Lady]]: servant of Mask of Winters, pretends to serve Walker in Darkness (Abyssals, p105)&lt;br /&gt;
***[[Lathe]] (might just be a Resplendent Destiny, [[CotI]], p.110)&lt;br /&gt;
***[[SadnessInTheBlade|Sadness in the Blade]]: Bronze Faction ([[CotI]], p55)&lt;br /&gt;
***[[ShajahHolok|Shajah Holok]]: Bronze Faction (Terrestrials, p155, novels)&lt;br /&gt;
***[[TammizUshun|Tammiz Ushun]]: Gold Faction ([[CotI]], p48, died during Usurpation, probably Journeys)&lt;br /&gt;
***[[TenThousandVirtues|Ten Thousand Virtues]]: servant of the Bishop of Chalcedony Thurible (Abyssals, p93)&lt;br /&gt;
***[[VanisGrey|Vanis Grey]]: Bronze Faction ([[CotI]], p.107)&lt;br /&gt;
----&lt;br /&gt;
*Lunar Exalted ( living out of 300)&lt;br /&gt;
**Full Moon Caste (5 living)&lt;br /&gt;
***[[Leviathan]] (Lunars, p.84)&lt;br /&gt;
***[[StrengthOfMany|Strength of Many]] (Lunars, cover, p.53)&lt;br /&gt;
***[[KajehaLef|Kajeha Lef]] (shown with a Full Moon castemark [[MoEP]] Lunars p.96) &lt;br /&gt;
***[[MnalilfNganto|Mnalilf Nganto]] (Blood and Salt p.106)&lt;br /&gt;
&lt;br /&gt;
**Changing Moon Caste (8 living)&lt;br /&gt;
***[[Lilith]]&lt;br /&gt;
***[[MagnificentJaguar|Magnificent Jaguar]] (Core Book, p309, 2e Core p.330)&lt;br /&gt;
***[[MaHaSuchi|Ma-Ha-Suchi]]&lt;br /&gt;
***[[RedJaws|Red Jaws]]&lt;br /&gt;
***[[SevenDevil Clever|Seven Devil Clever]] (Lunars, p.10, 2e Core p.331)&lt;br /&gt;
***[[TenStripes|Ten Stripes]] (pictured with Changing Moon castemark [[MoEP]] p.58)&lt;br /&gt;
***[[NoTroubleZhang|No Trouble Zhang]] (Compass of Celestial Directions: The Wyld p.154)&lt;br /&gt;
***[[TagarFrostbreath|Tagar Frostbreath]](Bastions of the North p.112)&lt;br /&gt;
&lt;br /&gt;
**No-Moon Caste (5 living)&lt;br /&gt;
***[[AnjaSilverclaws|Anja Silverclaws]] (Lunars, p.87)&lt;br /&gt;
***[[GerdMarrow-Eater|Gerd Marrow-Eater]] (Bastions of the North p.111)&lt;br /&gt;
***[[LightSinksDeep|Light Sinks Deep]]&lt;br /&gt;
***[[Raksi]], Queen of Fangs (Lunars, p.95)&lt;br /&gt;
***[[RainDeathflyer|Rain Deathflyer]] ([[MoEP]] Lunars p.55) &lt;br /&gt;
***[[SilverPython|Silver Python]] ([[MoEP]] Lunars p.55)&lt;br /&gt;
&lt;br /&gt;
**Indeterminate Caste (20 living)&lt;br /&gt;
***[[Echinna|Echinna the Faceless]] (Chimera, [[MoEP]] Lunars p.205)&lt;br /&gt;
***[[FaithfulPia|Faithful Pia]] (Casteless, [[CotI]], p.120)&lt;br /&gt;
***[[FlourishDeathcry|Flourish Deathcry]]&lt;br /&gt;
***[[GrandfatherFrost|Grandfather Frost]]&lt;br /&gt;
***[[HowlingTalon|Howling Talon]]&lt;br /&gt;
***[[KaKoshu|Ka-Koshu]]&lt;br /&gt;
***[[Kambaka]]&lt;br /&gt;
***[[Muan]]&lt;br /&gt;
***[[Raiton]]&lt;br /&gt;
***[[SleevesOfWar|Sleeves of War]] (Dragon-Blooded, p15)&lt;br /&gt;
***[[SmaragdineSerpentEye|Smaragdine Serpent-Eye]]: (Caste Book: Twilight, p58)&lt;br /&gt;
***[[StoneBear|Stone Bear]]&lt;br /&gt;
***[[SwiftPinions|Swift Pinions]]&lt;br /&gt;
***[[SwimsInShadows|Swims in Shadows]]&lt;br /&gt;
***[[Tamuz]]&lt;br /&gt;
***[[TekiaBlueWater|Tekia Blue-Water]]&lt;br /&gt;
***[[ThornMoonAndSun|Thorn Moon and Sun]]: (Caste Book: Eclipse, p96)&lt;br /&gt;
***[[Toro]]&lt;br /&gt;
***[[UkaTheBoar|Uka the Boar]]&lt;br /&gt;
***[[WhiteLeopardGoddess|White Leopard Goddess]]&lt;br /&gt;
----&lt;br /&gt;
*Alchemical Exalted (13 living)&lt;br /&gt;
**Jade Caste (2 living)&lt;br /&gt;
***[[GuilelessPurgator|The Guileless Purgator]] (Autochthonians, p.225)&lt;br /&gt;
***[[ManyPillaredArmipotentColossus|Many-Pillared Armipotent Colossus]] (Autochthonians, p.225)&lt;br /&gt;
&lt;br /&gt;
**Orichalcum Caste (2 living)&lt;br /&gt;
***[[UnhestitatinglyLoyalWeapon|Unhesitatingly Loyal Weapon]] (Autochthonians, p.225)&lt;br /&gt;
***[[FairSpokenRishi|Fair-Spoken Rishi]] (Autochthonians, p.225)&lt;br /&gt;
&lt;br /&gt;
**Soulsteel Caste (1 living)&lt;br /&gt;
***[[MiraculousIconOfTheTalents|Miraculous Icon of the Talents]] (Autochthonians, p.225)&lt;br /&gt;
&lt;br /&gt;
**Moonsilver Caste (1 living)&lt;br /&gt;
***[[ExcessivelyRighteousBlossom|Excessively Righteous Blossom]] (Time of Tumult, p.161)&lt;br /&gt;
&lt;br /&gt;
**Starmetal Caste (2 living)&lt;br /&gt;
***[[BountifulManumitter|The Bountiful Manumitter]] (Autochthonians, p.224)&lt;br /&gt;
***[[LissomeAvidEngineer|Lissome Avid Engineer]] (Autochthonians, p.225)&lt;br /&gt;
&lt;br /&gt;
**Indeterminate Caste (5 living)&lt;br /&gt;
***[[Thutot|Thutot, Metropolis of]] (Autochthonians, p.39)&lt;br /&gt;
***(?)[[Het]] (Time of Tumult p.159)&lt;br /&gt;
***[[Kadar|Kadar, Grand Metropolis of]] (Time of Tumult, p.158)&lt;br /&gt;
***[[Ot|Ot, Patropolis of]] (Time of Tumult, p.170)&lt;br /&gt;
***[[SternWhipOfIndustry|Stern Whip of Industry]] (Autochthonians, p.57)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*Dragon-Blooded by Aspect (106 living)&lt;br /&gt;
**Aspects of Air (12 living)&lt;br /&gt;
***[[CathakMeladus|Cathak Meladus]]&lt;br /&gt;
***[[CevisGhandarva|Cevis Ghandarva]] (Creeeepy...) (Outcaste, p. 122-123)&lt;br /&gt;
***[[CynisMond|Cynis Mond]] &amp;quot;Windtamer&amp;quot; (Aspect Book: Air, p.96)&lt;br /&gt;
***[[EosAtitha|Eos Atitha]] (Outcaste, p. 91)&lt;br /&gt;
***[[IselsiJolin|Iselsi Jolin]] (Aspect Book: Air, p.95-96)&lt;br /&gt;
***[[Kasif]]&lt;br /&gt;
***[[LedaalKes|Ledaal Kes]]&lt;br /&gt;
***[[NellensPoramo|Nellens Poramo]] (Aspect Book: Air, p.93-94)&lt;br /&gt;
***[[RagaraSzaya|Ragara Szaya]] (Aspect Book: Air, p.94)&lt;br /&gt;
***[[TepetArada|Tepet Arada]] &amp;quot;the Wind Dancer&amp;quot;&lt;br /&gt;
***[[TepetElana|Tepet Elana]] (DB, p.83)&lt;br /&gt;
***[[PelepsCordera|Peleps Cordera]] (Aspect Book: Air, p.94)&lt;br /&gt;
&lt;br /&gt;
** Under Suspicion of Air (8 living)&lt;br /&gt;
***[[CathakKreys|Cathak Kreys]] (Aspect Book: Air, p.50)&lt;br /&gt;
***[[LedaalCaros|Ledaal Caros]] (DB, p.99; AB:Air, p.52)&lt;br /&gt;
***[[LedaalMontegnin|Ledaal Montegnin]] (Aspect Book: Air, p.51)&lt;br /&gt;
***[[NellensTolara|Nellens Tolara]] (Aspect Book: Air, p.53)&lt;br /&gt;
***[[PelepsVotival|Peleps Votival]] (Aspect Book: Air, p.54)&lt;br /&gt;
***[[RagaraJalin|Ragara Jalin]] (Aspect Book: Air, p.52)&lt;br /&gt;
***[[TepetSerakan|Tepet Serakan]] (Aspect Book: Air, p.53-54)&lt;br /&gt;
***[[V'neefPorphoris|V'neef Porphoris]] (Aspect Book: Air, p.52-53)&lt;br /&gt;
&lt;br /&gt;
**Aspects of Earth (5 living)&lt;br /&gt;
***[[Mnemon]] (sig char. Aspect Book: Earth)&lt;br /&gt;
***[[CathakAnano|Cathak Anano]] (DB, p.3)&lt;br /&gt;
***[[GemellaWindros|Gemella Windrose]] (Outcaste, p. 78)&lt;br /&gt;
***[[Ragara]] (DB, p.236)&lt;br /&gt;
***[[VitaliProseria|Vitali Proseria]] (Outcast, p. 123-124)&lt;br /&gt;
&lt;br /&gt;
**Aspects of Fire (7 living)&lt;br /&gt;
***[[SesusLehor|Sesus Lehor]] (DB: aspect fire)&lt;br /&gt;
***[[CathakCainan|Cathak Cainan]] (DB:Aspect fire)&lt;br /&gt;
***[[CynisDenovahAvaku|Cynis Denovah Avaku]]&lt;br /&gt;
***[[SesusRafara|Sesus Rafara]] (DB, p. 83)&lt;br /&gt;
***[[SteelSun|Steel Sun]]: (elemental blood) (Time of Tumult, p.111-112)&lt;br /&gt;
***[[Tepet Lisara]] (2e Corebook p.326)&lt;br /&gt;
***[[Toranu]] (formerly Cathak Devon, [[CotI]], p.112)&lt;br /&gt;
&lt;br /&gt;
**Aspects of Water (3 living)&lt;br /&gt;
***[[CynisMegara|Cynis Megara]] (2e Core p. 327)&lt;br /&gt;
***[[GreenPoison|Green Poison]] (Outcaste, p. 76-77)&lt;br /&gt;
***[[PelepsDeled|Peleps Deled]]&lt;br /&gt;
&lt;br /&gt;
**Aspects of Wood (4 living)&lt;br /&gt;
***[[SesusNagezzer|Sesus Nagezzer]] &amp;quot;the Slug&amp;quot; (2e Corebook p.325)&lt;br /&gt;
***[[SesusOssissa|Sesus Ossissa]] (Outcaste, p. 90)&lt;br /&gt;
***[[TepetEjava|Tepet Ejava]] &amp;quot;the Roseblack&amp;quot;&lt;br /&gt;
***[[V'neef]] (DB, p.84-86)&lt;br /&gt;
&lt;br /&gt;
*Dragon-Blooded of Indeterminate Aspect, by House&lt;br /&gt;
**House Cathak (4 living)&lt;br /&gt;
***[[CathakCatis|Cathak Catis]] (DB, p.95)&lt;br /&gt;
***[[CathakLetal|Cathak Letal]] (Time of Tumult, p.146)&lt;br /&gt;
***[[CathakLaten|Cathak Laten]] (DB, p.90)&lt;br /&gt;
***[[CathakMae|Cathak Mae]] (DB, p.90)&lt;br /&gt;
&lt;br /&gt;
**House Cynis (6 living)&lt;br /&gt;
***[[CynisBelar|Cynis Belar]] (DB, p.88-89)&lt;br /&gt;
***[[CynisFalen|Cynis Falen]] (DB, p.88-89)&lt;br /&gt;
***[[CynisFalenDebos|Cynis Falen Debos]] (DB, p.88-89)&lt;br /&gt;
***[[CynisMaral|Cynis Maral]] (DB, p.121)&lt;br /&gt;
***[[CynisNesil|Cynis Nesil]] (DB, p.95)&lt;br /&gt;
***[[CynisWisel|Cynis Wisel]] (DB, p.88-89)&lt;br /&gt;
&lt;br /&gt;
**House Iselsi? (2 living)&lt;br /&gt;
***[[BhutroMalala|Bhutro Malala]] (Iselsi?) (DB, p.3-4)&lt;br /&gt;
***[[Blackwing]]: Water? (Iselsi) (DB, p.98)&lt;br /&gt;
&lt;br /&gt;
**House Ledaal (7 living)&lt;br /&gt;
***[[LedaalCatalaGamam|Ledaal Catala Gamam]] (DB, p.98-99)&lt;br /&gt;
***[[LedaalCycel|Ledaal Cycel]] (DB, p.99)&lt;br /&gt;
***[[LedaalKebok|Ledaal Kebok]] (DB, p.99)&lt;br /&gt;
***[[LedaalKebokCoren|Ledaal Kebok Coren]] (demon-blood) (DB, p.99-100)&lt;br /&gt;
***[[LedaalKebokOmeger|Ledaal Kebok Omeger]] (DB, p.98)&lt;br /&gt;
***[[LedaalKebokSulco|Ledaal Kebok Sulco]] (DB, p.99)&lt;br /&gt;
***[[LedaalRicot|Ledaal Ricot]] (DB, p.100)&lt;br /&gt;
&lt;br /&gt;
**House Mnemon (8 living)&lt;br /&gt;
***[[BalKeraz|Bal Keraz]] (DB, p.49,50,67,97)&lt;br /&gt;
***[[MnemonBarin|Mnemon Barin]] (DB, p.95)&lt;br /&gt;
***[[MnemonCaras|Mnemon Caras]](? DB, p.94)&lt;br /&gt;
***[[MnemonDarik|Mnemon Darik]] (DB, p.141)&lt;br /&gt;
***[[MnemonDarow|Mnemon Darow]] (? DB, p.94)&lt;br /&gt;
***[[MnemonNepel|Mnemon Nepel]] (DB, p.94-95)&lt;br /&gt;
***[[MnemonSavar|Mnemon Savar]] (DB, p. 83)&lt;br /&gt;
***[[MnemonTimaro|Mnemon Timaro]] (DB, p.95)&lt;br /&gt;
&lt;br /&gt;
**House Nellens (1 living)&lt;br /&gt;
***[[NellensMirar|Nellens Mirar]] (DB, p.92)&lt;br /&gt;
&lt;br /&gt;
**House Peleps (9 living)&lt;br /&gt;
***[[PelepsCalut|Peleps Calut]] (DB, p.100)&lt;br /&gt;
***[[PelepsCardero|Peleps Cardero]] (Outcaste, p. 76)&lt;br /&gt;
***[[PelepsDeham|Peleps Deham]] (DB, p.100)&lt;br /&gt;
***[[PelepsFebaris|Peleps Febaris]] (DB, p.100)&lt;br /&gt;
***[[PelepsHowit|Peleps Howit]] (DB, p.101)&lt;br /&gt;
***[[PelepsMagaret|Peleps Magaret]] (DB, p.101)&lt;br /&gt;
***[[PelepsMelad|Peleps Melad]] (DB, p. 83)&lt;br /&gt;
***[[PelepsTaxin|Peleps Taxin]] (DB, p.100)&lt;br /&gt;
***[[PelepsYolan|Peleps Yolan]] (DB, p.100)&lt;br /&gt;
&lt;br /&gt;
**House Ragara (3 living)&lt;br /&gt;
***[[RagaraBanoba|Ragara Banoba]] (DB, p.87)&lt;br /&gt;
***[[RagaraFelis|Ragara Felis]] (DB, p.88)&lt;br /&gt;
***[[RagaraSorasTara|Ragara Soras Tara]] (DB, p.88)&lt;br /&gt;
&lt;br /&gt;
**House Sesus (8 living)&lt;br /&gt;
***[[SesusAlon|Sesus Alon]] (DB, p.95)&lt;br /&gt;
***[[SesusChenow|Sesus Chenow]] (DB, p.95-96)&lt;br /&gt;
***[[SesusChenowMareq|Sesus Chenow Mareq]](DB, p.95)&lt;br /&gt;
***[[SesusDeneridGutar|Sesus Denerid Gutar]] (DB, p.90)&lt;br /&gt;
***[[SesusGeroc|Sesus Geroc]] (DB, p.96)&lt;br /&gt;
***[[SesusIgnea|Sesus Ignea]] (CB:Zenith, p.41)&lt;br /&gt;
***[[SesusKajakRaves|Sesus Kajak Raves]] (DB, p.95)&lt;br /&gt;
***[[SesusMagelTalor|Sesus Magel Talor]] (DB, p.95)&lt;br /&gt;
&lt;br /&gt;
**House Tepet (5 living)&lt;br /&gt;
***[[TepetDeramolKelles|Tepet Deramol Kelles]] (DB, p.93)&lt;br /&gt;
***[[TepetSextes|Tepet Sextes]] (DB, p.3)&lt;br /&gt;
***[[TepetTatara|Tepet Tatara]] (DB, p.3)&lt;br /&gt;
***[[TepetVelis|Tepet Velis]] (DB, p.121)&lt;br /&gt;
***[[TepetVergus|Tepet Vergus]] (DB, p.93)&lt;br /&gt;
&lt;br /&gt;
**House V'neef (4 living)&lt;br /&gt;
***[[V'neefAliset|V'neef Aliset]] (DB, p.84-87)&lt;br /&gt;
***[[V'neefKirin|V'neef Kirin]] (Caste Book: Zenith, p.20-21,54)&lt;br /&gt;
***[[V'neefMahina|V'neef Mahina]] (Time of Tumult, p.21-22,24-25)&lt;br /&gt;
***[[V'neefVeris|V'neef Veris]] (Caste Book: Eclipse, p.59)&lt;br /&gt;
&lt;br /&gt;
**Unknown or Irrelevant House (12 living)&lt;br /&gt;
***[[GloriousBrand|Glorious Brand]] (Outcaste) (Caste Book: Eclipse, p.58-59)&lt;br /&gt;
***[[Jadaha]] (Caste Book: Twilight, p.59)&lt;br /&gt;
***Karal, Kalim (Caste Book: Zenith, p.55)&lt;br /&gt;
***[[KaralLinwei|Karal Linwei]] (Caste Book: Zenith, p.54-55)&lt;br /&gt;
***[[KaralVosa|Karal Vosa]] (Caste Book: Zenith, p.54-55)&lt;br /&gt;
***[[Mahard]] (Time of Tumult, p.117)&lt;br /&gt;
***[[PerfectLotus|Perfect Lotus]] ([[CotI]], p60)&lt;br /&gt;
***[[Risa]] (Outcaste) (Caste Book: Dawn, p.57-58)&lt;br /&gt;
***[[ScarletEmpress|The Scarlet Empress]]: (Unknown)&lt;br /&gt;
***[[Sulin]]? (House unknown) (Caste Book: Zenith, p.59)&lt;br /&gt;
***[[Toranu]] &lt;br /&gt;
***[[VenorAjaya|Venor Ajaya]] (Caste Book: Night, p.57)&lt;br /&gt;
&lt;br /&gt;
*Infernal Exalted (1 living)&lt;br /&gt;
**[[Dukantha]] (Blood and Salt, p. 91)&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
All the Exalts from stuff other than Outcastes, PG, and AB:E should be here by now. Does someone who owns those want to add whatever might be missing? - willows&lt;br /&gt;
&lt;br /&gt;
I just got outcastes.  I'll be adding stuff when I get the time.  Are we going to have a separate section for each group of outcastes?  And what about the Gentes? [[Scrollreader]]&lt;br /&gt;
&lt;br /&gt;
I just added some of the DBs from Outcaste, but I'm pretty sure I missed a couple. (Added: Eos, Ossissa, and their captains; the two leaders of the Forest Witches.) -- [[JesseLowe]]&lt;br /&gt;
&lt;br /&gt;
Started the Infernal Exalted list, since there are a few of those now. -jboerj&lt;br /&gt;
&lt;br /&gt;
This needs to be updated. Most caste and aspect books that have been released has information that places the unknowns in their caste. And for the record, I think Yushuv is an Eclipse. ~[[StarHawk]]&lt;br /&gt;
:You realise that no one is stopping ''you'' from doing so. - [[willows]]&lt;br /&gt;
::Correct. Simply lack of books, and free time. But thanks for the comment either way... ~[[StarHawk]]&lt;br /&gt;
:::Ah, I understand! The same limitation prevents me from lending assistance. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
I've just started reading Cult of the Illuminated, so what the hell, might as well add the characters in there as I go through it. - [[Stanoje]]&lt;br /&gt;
:Thanks! - [[willows]]&lt;br /&gt;
::Okay, chapter 3 is done, too. Now only the chapter on the Wyld Hunt is left. I'm not that interested in it, so it might be a while before I add the characters from it, if ever.&lt;br /&gt;
::: You missed Amaya.  Also, Burning Moon is explicitely a Twilight. -[[Xeriar]]&lt;br /&gt;
&lt;br /&gt;
I went through and counted how many canon Exalts there were that we have listed before going through and double-checking the 2E sometime in the next weeks.  I kind of wanted percentages of canon to non for my own STing purposes.  Please make sure to change numbers if you add any more! --[[UncleChu]]&lt;br /&gt;
&lt;br /&gt;
I'm hesistant to add them, but there are a number of additional characters in the &amp;quot;Quest for the Great Source&amp;quot; adventure in &amp;lt;B&amp;gt;Exalted: the Autochtonians&amp;lt;/b&amp;gt;.  Are they canonical enough to include here?  - [[Hapushet]], &amp;lt;i&amp;gt;who also, quite sadly, must point out that Crow the Boy might be dead&amp;lt;/i&amp;gt;&lt;br /&gt;
:Why might Crow be dead? If this is significantly likely, it should be mentioned.  I'd wager the other characters you've encountered in the [[QftGS]] are worth adding, just make sure you cite their book and page location so STs can be like, &amp;quot;ANY CHARACTERS FROM AUTOCHTHONIANS ARE TEH BANNED!&amp;quot; --[[UncleChu]]&lt;br /&gt;
::The reason why Crow is suspected dead is that she is apparently the character that the Roseblack kills in AB: Wood. However, MUran has said that it's not REALLY Crow... just that she needed a &amp;quot;kid Solar&amp;quot; to kill and Crow was the first that came to mind. - [[Tiffa]]&lt;br /&gt;
:::Dude, I took a look at my buddy's copy of AB:W and I'll be damned if that's not Crow the Boy in the illustration.  Changed 'may have been killed' to 'probably killed'.  Its a powerful convincing argument. They've got the same damned goggles. --[[UncleChu]]&lt;br /&gt;
::::Mkay, let's try this again...&lt;br /&gt;
::::MUran's comment in the picture is: &amp;quot;Yesh, it's Crow the Boy. She was the first character that came to mind when I had to illustrate that particular bit of text.&amp;quot;, and then on a reply which basically goes &amp;quot;NOOOOOO&amp;quot;, her reply is &amp;quot;It's not canon! MAN! You people and your attachments!!! &amp;gt;:P&amp;quot;&lt;br /&gt;
:::: Me, I take it that Crow isn't really dead :P - [[Tiffa]]&lt;br /&gt;
:::::Continuing the above, it is also worth noting that the image and text conflict.  Crow &amp;quot;the Boy&amp;quot; is an ironic nickname, and Crow is very noticeably female (Quote from CB:E 95: &amp;quot;...took the dress and name when her departure from adolescence into young womanhood turned her from a lanky child into a strikingly beautiful girl.&amp;quot;), while the Anathema that Ejava killed was not (Quote from AB:E 51: &amp;quot;...the last one I killed looked like nothing more than an urchin boy out of any market in the Realm.&amp;quot;).  The illustration is definitely of Ejava doing something unpleasant to Crow, but the text itself is referring to someone who isn't Crow: if Crow == Noticeably Female and Unknown Anathema =/= Noticeably Female (or the text would've said so), then Unknown Anathema =/= Crow. --[[MentalFloss]]&lt;br /&gt;
:::Ah, sorry Tiffa. Perhaps MUran underestimates the raw power she wields with such potent illustrations...  ones that get published in official materials... which is what canon means.  I don't know all the circumstances, of course, but MUran actually has sort of made it canon.  But, according to the definitions [http://www.google.com/search?hs=44f&amp;amp;hl=en&amp;amp;lr=&amp;amp;client=firefox-a&amp;amp;rls=org.mozilla%3Aen-US%3Aofficial&amp;amp;q=define%3Acanon&amp;amp;btnG=Search here], do indicate that something must be inarguable, and in writing.  [[MentalFloss]]'s argument is quite sound, and I'd say that certainly, text indeed trumps freelance illustrations ;) --[[UncleChu]]&lt;br /&gt;
&lt;br /&gt;
Moved [[GerdMarrow-Eater|Gerd Marrow-Eater]] under No-Moons -- [[Rafilar]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Characters/ExaltedCensus&amp;diff=82473</id>
		<title>Characters/ExaltedCensus</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Characters/ExaltedCensus&amp;diff=82473"/>
				<updated>2010-06-17T01:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Link fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are all the Exalts that appear in the canon.  Those whose deaths are suspected or confirmed are so annotated.&lt;br /&gt;
&lt;br /&gt;
*Solar Exalted (Head Count: 77 living of 150, 2 First Age and likely dead, 1 modern Exalt maybe dead, 2 1E Corebook Samples)&lt;br /&gt;
**Dawn Caste (17 living)&lt;br /&gt;
***[[Aranor]]: (Caste Book: Zenith, p42)&lt;br /&gt;
***[[Dace]]: (Caste Book: Dawn)&lt;br /&gt;
***[[Demetheus]]: (Caste Book: Dawn)&lt;br /&gt;
***[[Dima]]: (Caste Book: Night, p48, p55)&lt;br /&gt;
***[[FilialWisdom|Filial Wisdom]]: (Ruins of Rathess, p73-74)&lt;br /&gt;
***[[GoldenSplendor|Golden Splendor]] ([[CotI]], p.98)&lt;br /&gt;
***[[Jalith]]: (Caste Book: Dawn)&lt;br /&gt;
***[[Kade]]: (The Tomb of Five Corners, p11-12)&lt;br /&gt;
***[[Lyta]]: (Caste Book: Dawn)&lt;br /&gt;
***[[MachaPethisdotter|Macha Pethisdotter]]: (Caste Book: Dawn)&lt;br /&gt;
***[[Michael]] ([[CotI]], p.117)&lt;br /&gt;
***[[MoreaDarktide|Moray Darktide]]: Servant of the Bodhisattva Anointed by Dark Water (Caste Book: Dawn)&lt;br /&gt;
***[[Ranlea|Ranlea of Gem]]: (Caste Book: Dawn)&lt;br /&gt;
***[[Senebau]]: (Caste Book: Dawn)&lt;br /&gt;
***[[TengizKsnis|Tengiz Ksnis]]: sample PC from Core Book, hasn’t appeared in-world (is mentioned in a Castebook. can't recall which) &amp;lt;i&amp;gt;(Found! Caste Book: Twilight, p56. - [[Densetsu]])&amp;lt;/i&amp;gt;&lt;br /&gt;
***[[Vikkart]]: (Caste Book: Dawn)&lt;br /&gt;
***[[YurgenKaneko|Yurgen Kaneko]]: (Caste Book: Dawn, 2e Core p345)&lt;br /&gt;
&lt;br /&gt;
**Zenith Caste (14 living)&lt;br /&gt;
***[[Armattan]]: (Caste Book: Zenith)&lt;br /&gt;
***[[BitterseaBlackfalcon|Bittersea Blackfalcon]]: (Caste Book: Zenith)&lt;br /&gt;
***[[CrescentRain|Crescent Rain]]: (Caste Book: Zenith)&lt;br /&gt;
***[[Ehren|Ehren of Thorns]]: (Caste Book: Night, p48, p55)&lt;br /&gt;
***[[Gabriel]] ([[CotI]], p.111-112)&lt;br /&gt;
***[[GlimmeringHorizon|Glimmering Horizon]] ([[CotI]], p61)&lt;br /&gt;
***[[KaralFireOrchid|Karal Fire Orchid]]: (Caste Book: Zenith)&lt;br /&gt;
***[[Lenurel]]: (Caste Book Zenith)&lt;br /&gt;
***[[MorningBreeze|Morning Breeze]]: (The Tomb of Five Corners, p11-12)&lt;br /&gt;
***[[OceanPearl|Ocean Pearl]]: (Caste Book: Zenith)&lt;br /&gt;
***[[Panther]]: (Caste Book: Zenith)&lt;br /&gt;
***[[Samea]] of the Blackwater Mammoth Tribe: (Caste Book: Zenith)&lt;br /&gt;
***[[ValebaVisionTouched|Valeba Vision-Touched]]: (Caste Book: Zenith)&lt;br /&gt;
***[[Wind]]: (Caste Book: Zenith)&lt;br /&gt;
&lt;br /&gt;
**Twilight Caste (16 living)&lt;br /&gt;
***[[Arianna]]: (Caste Book: Twilight)&lt;br /&gt;
***[[Amaya]]: ([[CotI]], p109-111, and the cover)&lt;br /&gt;
***[[AzurePath|Azure Path]]: (Caste Book: Night, p54-55)&lt;br /&gt;
***[[BurningMoon|Burning Moon]] (Caste Book: Twilight, p59)&lt;br /&gt;
***[[Fehim]]: (Caste Book: Twlight)&lt;br /&gt;
***[[Gannett]]: (Caste Book: Twilight)&lt;br /&gt;
***[[Horakinis]]: (Caste Book: Twilight)&lt;br /&gt;
***[[IaySelakAmu|Iay Selak-Amu]]: (Caste Book: Twlight)&lt;br /&gt;
***[[Jasara]]: (Caste Book: Dawn, p19)&lt;br /&gt;
***[[Javran]]: (Caste Book: Twilight)&lt;br /&gt;
***[[Krinstet Orr]] ([[CotI]], p60)&lt;br /&gt;
***[[Mehadi]]: (Caste Book: Night, p48, p55-56)&lt;br /&gt;
***[[Rain]]: (Caste Book: Twilight)&lt;br /&gt;
***[[Rinan]]: Twilight Caste (The Tomb of Five Corners, p13-14)&lt;br /&gt;
***[[Sayn]]: (Caste Book: Twilight)&lt;br /&gt;
***[[Zeroun]]: (Caste Book: Night, p28-29)&lt;br /&gt;
&lt;br /&gt;
**Night Caste (15 living)&lt;br /&gt;
***[[Aesha]]: (Caste Book: Dawn, p31. Also, Exalted Core Book, Opening Story)&lt;br /&gt;
***[[EliasTremalion|Elias Tremalion]]: (Caste Book: Night)&lt;br /&gt;
***[[FakaKun|Faka Kun]]: (Caste Book: Night)&lt;br /&gt;
***[[Grilo]]: (Caste Book: Night)&lt;br /&gt;
***[[HarmoniousJade|Harmonious Jade]]: (Caste Book: Night, 2e Core p345)&lt;br /&gt;
***[[HaveshTheVanisher|Havesh the Vanisher]]: (Caste Book: Night)&lt;br /&gt;
***[[Huyla]]: (Caste Book: Night)&lt;br /&gt;
***[[JakTheOutrider|Jak the Outrider]] ([[CotI]], p.119)&lt;br /&gt;
***[[JencirOfChanos|Jencir of Chanos]]: (Caste Book: Night)&lt;br /&gt;
***[[JiunanNightwarden|Jiunan Nightwarden]]: (Caste Book: Night)&lt;br /&gt;
***[[KaloniceStormwind|Kalonice Stormwind]]: (Caste Book: Night)&lt;br /&gt;
***[[LaughingRain|Laughing Rain]] (Caste Book: Zenith, p42)&lt;br /&gt;
***[[OphilisSes|Ophilis Ses]]: (Caste Book: Night)&lt;br /&gt;
***[[Naria]]: (The Tomb of Five Corners, p13-14)&lt;br /&gt;
***[[Zebahna]]: (Caste Book: Twilight, p40)&lt;br /&gt;
&lt;br /&gt;
**Eclipse Caste (10 living, 1 may or may not be dead)&lt;br /&gt;
***[[AdmiralSand|Admiral Sand]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[CrowTheBoy|Crow the Boy]]: (Caste Book: Eclipse) [Update: Maybe has been killed by the Roseblack; see &amp;lt;b&amp;gt;AB: Wood&amp;lt;/b&amp;gt;, page 51, and the accompanying illustration. - [[Hapushet]]]&lt;br /&gt;
***[[JnaniTheRadiant|Jnani the Radiant]] ([[CotI]], p27)&lt;br /&gt;
***[[LyrUnnan|Lyr Unnan]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[MirrorFlag|Mirror Flag]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[Rhianna]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[RoseSunAndMoon|Rose Sun and Moon]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[Rune]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[ScarletWhisper|Scarlet Whisper]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[SummerShadow|Summer Shadow]]: (Caste Book: Eclipse)&lt;br /&gt;
***[[Swan]]: (Caste Book: Eclipse)&lt;br /&gt;
&lt;br /&gt;
**Indeterminate Caste (This means that &amp;lt;i&amp;gt;I&amp;lt;/i&amp;gt; do not know their Caste, not that it is unknown. 5 living, 2 First Age and likely dead, 2 1E samples)&lt;br /&gt;
***[[Fumitor]]: (Caste Book: Twilight, p40-41) - Possibly a Dawn&lt;br /&gt;
***[[Koi]]: sample PC used in the Core Book to illustrate rules, hasn’t appeared in-world&lt;br /&gt;
***[[Kunazi]]: (Caste Book: Twilight, p40) - Most likely an Eclipse&lt;br /&gt;
***[[OnyxTheSolar|Onyx]] ([[CotI]], p69, First Age solar, possibly other type of Exalt, likely dead)&lt;br /&gt;
***[[PerfectIvy|Perfect Ivy]] ([[CotI]], p41)&lt;br /&gt;
***[[RiverMoth|River Moth]] ([[CotI]], p66, lived before the Solar Deliberative, likely dead)&lt;br /&gt;
***[[Smith]]: sample PC used in the Core Book to illustrate rules, hasn't appeared in-world&lt;br /&gt;
***[[Tobias]] ([[CotI]], p.98)&lt;br /&gt;
***[[Yushuv]]: Novels&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*Abyssal Exalted (35 &amp;quot;living&amp;quot;... existing... you know what I mean, out of 150 [or 100 if you go for Infernals], 1 dead)&lt;br /&gt;
**Dusk Caste (6 living)&lt;br /&gt;
***[[MaidenOfTheMirthlessSmile|Maiden of the Mirthless Smile]] (Abyssals, p75)&lt;br /&gt;
***[[EbonSiaka|Ebon Siaka]]: serves Bodhisattva Anointed by Dark Water (Abyssals p95, Caste Book: Dawn p60-61, 2e Abyssals p44)&lt;br /&gt;
***[[ShardsOfBasaltToHerArmy|Shards of Basalt to Her Army]]: serves Walker in Darkness (Abyssals, p105, Caste Book: Dawn, p61) &amp;lt;i&amp;gt;(Stupidest name &amp;lt;b&amp;gt;ever&amp;lt;/b&amp;gt;. _[[Ikselam]])&amp;lt;/i&amp;gt;&lt;br /&gt;
***[[WalkingOnLaughter|Walking on Laughter]]: serves First and Forsaken Lion (Abyssals, p88)&lt;br /&gt;
***[[ScarOfUproar|Scar of Uproar]]: serves Eye and Seven Despairs (Abyssals, p100)&lt;br /&gt;
***[[ShoatOfTheMire|Shoat of the Mire]]: serves Dowager of the Irreverent Vulgate in Unrent Veils (Abyssals p102)&lt;br /&gt;
&lt;br /&gt;
**Midnight Caste (5 living)&lt;br /&gt;
***[[AdmirableSilence|Admirable Silence]]: serves of Bodhisattva Anointed by Dark Water (Caste Book: Twilight, p40, p60)&lt;br /&gt;
***[[ApostateInTatters|Apostate in Tatters]]: serves Mask of Winters (Abyssals, p107)&lt;br /&gt;
***[[LadyOfDarknessInBloodstainedRobes|Lady of Darkness in Bloodstained Robes]] (Abyssals, p9) &amp;lt;i&amp;gt;(&amp;lt;b&amp;gt;Second&amp;lt;/b&amp;gt; stupidest name ever. _[[Ikselam]])&amp;lt;/i&amp;gt;)&lt;br /&gt;
***[[MartyrToTheLastRest|Martyr to the Last Rest]]: serves Lover Clad in the Rainment of Tears, first Abyssal Exalted (Abyssals p79)&lt;br /&gt;
***[[WaterTheFieldWithBlood|Water the Field with Blood]] ([[CotI]], p66)&lt;br /&gt;
&lt;br /&gt;
**Daybreak Caste (2 living)&lt;br /&gt;
***[[CelebrantOfBlood|Celebrant of Blood]]: serves Bishop of Chalcedony Thurible (Abyssals, p93)&lt;br /&gt;
***[[SevenDegreedSurgeonOfBlackMaladies|Seven Degreed Surgeon of Black Maladies]] (Abyssals, p155)&lt;br /&gt;
&lt;br /&gt;
**Day Caste (5 living)&lt;br /&gt;
***[[MeticulousOwl|Meticulous Owl]]: serves First and Forsaken Lion (Abyssals, p88)&lt;br /&gt;
***[[Typhon]]: serves Mask of Winters (Core Book, p314, 2e Abyssals p42)&lt;br /&gt;
***[[MelkinFoolInRed|Melkin Fool in Red]]: serves Lover Clad in the Rainment of Tears (Abyssals, p96)&lt;br /&gt;
***[[ChorusAtMidnight|Chorus at Midnight]]: serves Eye and Seven Despairs (Abyssals, p100)&lt;br /&gt;
***[[DiscipleOfTheSevenForbiddenWisdoms|Disciple of the Seven Forbidden Wisdoms]] (Abyssals, p128, 231)&lt;br /&gt;
&lt;br /&gt;
**Moonshadow Caste (5 living)&lt;br /&gt;
***[[FallingTearsPoet|Falling Tears Poet]] (Abyssals, p119, Caste Book: Eclipse, p60)&lt;br /&gt;
***[[HarbingerOfTheGhostColdWind|Harbinger of the Ghost Cold Wind, White Walker of the North]] (2e Core p. 341)&lt;br /&gt;
***[[MistressOfPactsSealedInBlood|Mistress of Pacts Sealed in Blood]]: serves Mask of Winters (The Tomb of 5 Corners, p22-23)&lt;br /&gt;
***[[SonOfCrows|Son of Crows]]: serves Princess Magnificent with Lips of Coral and Robes of Black Feathers (Abyssals, p90)&lt;br /&gt;
***[[WeepingRaitonCastAside|Weeping Raiton Cast Aside]]: seems to serve no Deathlord, only the Neverborn (2e Abyssals p44)&lt;br /&gt;
&lt;br /&gt;
**Indeterminate Caste (14 living, 1 for-real dead)&lt;br /&gt;
***[[BloodScavenger|Blood Scavenger]]: served Eye and Seven Despairs, now dead (Abyssals, p100) &lt;br /&gt;
***[[PrinceOfShadows|Prince of Shadows]]: servant of the Lover Clad in the Raiment of Tears (Core Book, p275, Caste Book: Twilight, p60-61, novels)&lt;br /&gt;
***[[ShadowOfTheAshArrow|Shadow of the Ash Arrow]]&lt;br /&gt;
***[[KnightOfGhostsAndShadows|Knight of Ghosts and Shadows]]: servant of Bodhisattva Anointed by Dark Water (Caste Book: Zenith, p59, Abyssals, p.95)&lt;br /&gt;
***[[AbbotOfHungerAndDust|Abbot of Hunger and Dust]]: servant of Mask of Winters (Scavenger Sons, p67)&lt;br /&gt;
***[[BloodflowerPrincess|Bloodflower Princess]] Probably serves the Lover Clad in the Raiment of Tears&lt;br /&gt;
***[[DancerInInfiniteSilence|Dancer in Infinite Silence]] (Caste Book: Night, p34)&lt;br /&gt;
***[[FallenWolfOfTheCuttingSea|Fallen Wolf of the Cutting Sea]]: was servant to Bodhisattva Anointed by Dark Water, currently exiled (Abyssals p80, 2e Abyssals p43)&lt;br /&gt;
***[[MournfulAria|Mournful Aria]]: servant of the Lover Clad in the Raiment of Tears (Caste Book: Eclipse, p43-44, 59-60)&lt;br /&gt;
***[[PalestIvory|Palest Ivory]]: servant to Mask of Winters (Caste Book: Eclipse, p60)&lt;br /&gt;
***[[PrinceResplendentInTheRuinOfAges|Prince Resplendent in the Ruin of Ages]]: servant of Mask of Winters (Scavenger Sons, p67)&lt;br /&gt;
***[[PrincessOfTheStarlightBier|Princess of the Starlight Bier]]&lt;br /&gt;
***[[SevenSeasonsWidow|Seven Seasons Widow]]: servant of Mask of Winters (Scavenger Sons, p67)&lt;br /&gt;
***[[WeepingJade|Weeping Jade]] ([[CotI]], p61)&lt;br /&gt;
***[[WhiteBoneSinner|White Bone Sinner]] (Caste Book: Night, p24-25, 56)&lt;br /&gt;
----&lt;br /&gt;
*Sidereal Exalted (33 living out of 100, 1 that could just be a Resplendent Destiny)&lt;br /&gt;
**Chosen of Journeys (6 living)&lt;br /&gt;
***[[AyeshaUra|Ayesha Ura]]: Gold Faction ([[CotI]], p48)&lt;br /&gt;
***[[FleetBrilliance|Fleet Brilliance]]: Gold Faction (Caste Book: Twilight, p58)&lt;br /&gt;
***[[Matutine]]: Gold Faction ([[CotI]], p28)&lt;br /&gt;
***[[ShepherdOfTheNorthStar|Shepherd of the North Star]]&lt;br /&gt;
***[[Sula]]: Gold Faction (Caste Book: Zenith, p57-58)&lt;br /&gt;
***[[JosephOneShoe|Joseph One-Shoe]]: Gold Faction (example leader of the third training camp, [[CotI]], p.88)&lt;br /&gt;
&lt;br /&gt;
**Chosen of Serenity (4 living)&lt;br /&gt;
***[[IronSiaka|Iron Siaka]]&lt;br /&gt;
***[[StarlightMelody|Starlight Melody]]: Bronze Faction (Caste Book: Air, p54-55)&lt;br /&gt;
***[[ZhenXue|Zhen Xue]]: Gold Faction ([[CotI]], p58)&lt;br /&gt;
***[[VenerableSilk|Venerable Silk]]: Gold Faction ([[CotI]], p.107)&lt;br /&gt;
&lt;br /&gt;
**Chosen of Battles (5 living)&lt;br /&gt;
***[[Acacia]]: Gold Faction (Caste Book: Dawn, p31-33, 46, 47)&lt;br /&gt;
***[[CrimsonBannerExecutioner|Crimson Banner Executioner]]: Gold Faction. &amp;lt;i&amp;gt;(Ninja, please! _[[Ikselam]])&amp;lt;/i&amp;gt;&lt;br /&gt;
***[[Rol]]: Gold Faction ([[CotI]], p54)&lt;br /&gt;
***[[Zelia]]: Gold Faction (Caste Book: Night, p34-35, 48, 55-56)&lt;br /&gt;
***[[MadukaShin|Maduka Shin]]: Gold Faction ([[CotI]], p.115)&lt;br /&gt;
&lt;br /&gt;
**Chosen of Secrets (5 living)&lt;br /&gt;
***[[ChejopKejak|Chejop Kejak]]: Bronze Faction (Core Book, p323, Terrestrials, p155, Caste Book: Zenith, p58, novels, Sidereals p. 79)&lt;br /&gt;
***[[Lupo]]: Gold Faction ([[CotI]], p51)&lt;br /&gt;
***[[MayBlossom|May Blossom]]: Gold Faction&lt;br /&gt;
***[[SapphireSparrow|Sapphire Sparrow]]: Gold Faction ([[CotI]], p56)&lt;br /&gt;
***[[BloodyLippedCassandra|Bloody-Lipped Cassandra]]: Gold Faction (example leader of the third training camp, [[CotI]], p.88)&lt;br /&gt;
&lt;br /&gt;
**Chosen of Endings (3 living)&lt;br /&gt;
***[[AhnAru|Ahn-Aru]] &amp;quot;Sad Ivory&amp;quot;: Bronze Faction, possibly killed by Lilith in E:tL chapter fiction (Core Book, p311), but very much alive in 2E Core p.336&lt;br /&gt;
***[[BlackIceShadow|Black Ice Shadow]]&lt;br /&gt;
***[[Kai]]: Gold Faction ([[CotI]], p53)&lt;br /&gt;
&lt;br /&gt;
**Indeterminate Caste (10 living, 1 possible Resplendent Destiny)&lt;br /&gt;
***[[AscendingCloud|Ascending Cloud]]: Bronze Faction (Caste Book: Dawn, p59)&lt;br /&gt;
***[[Autumn]]: Gold Faction ([[CotI]], p.115)&lt;br /&gt;
***[[Crane]]: Gold Faction (Caste Book: Dawn, p20-21, 31-33, 46, 47)&lt;br /&gt;
***[[EmeraldThorn|Emerald Thorn]]: independent ([[CotI]], p44)&lt;br /&gt;
***[[GreenLady|The Green Lady]]: servant of Mask of Winters, pretends to serve Walker in Darkness (Abyssals, p105)&lt;br /&gt;
***[[Lathe]] (might just be a Resplendent Destiny, [[CotI]], p.110)&lt;br /&gt;
***[[SadnessInTheBlade|Sadness in the Blade]]: Bronze Faction ([[CotI]], p55)&lt;br /&gt;
***[[ShajahHolok|Shajah Holok]]: Bronze Faction (Terrestrials, p155, novels)&lt;br /&gt;
***[[TammizUshun|Tammiz Ushun]]: Gold Faction ([[CotI]], p48, died during Usurpation, probably Journeys)&lt;br /&gt;
***[[TenThousandVirtues|Ten Thousand Virtues]]: servant of the Bishop of Chalcedony Thurible (Abyssals, p93)&lt;br /&gt;
***[[VanisGrey|Vanis Grey]]: Bronze Faction ([[CotI]], p.107)&lt;br /&gt;
----&lt;br /&gt;
*Lunar Exalted ( living out of 300)&lt;br /&gt;
**Full Moon Caste (5 living)&lt;br /&gt;
***[[Leviathan]] (Lunars, p.84)&lt;br /&gt;
***[[StrengthOfMany|Strength of Many]] (Lunars, cover, p.53)&lt;br /&gt;
***[[KajehaLef|Kajeha Lef]] (shown with a Full Moon castemark [[MoEP]] Lunars p.96) &lt;br /&gt;
***[[MnalilfNganto|Mnalilf Nganto]] (Blood and Salt p.106)&lt;br /&gt;
&lt;br /&gt;
**Changing Moon Caste (8 living)&lt;br /&gt;
***[[Lilith]]&lt;br /&gt;
***[[MagnificentJaguar|Magnificent Jaguar]] (Core Book, p309, 2e Core p.330)&lt;br /&gt;
***[[MaHaSuchi|Ma-Ha-Suchi]]&lt;br /&gt;
***[[RedJaws|Red Jaws]]&lt;br /&gt;
***[[SevenDevil Clever|Seven Devil Clever]] (Lunars, p.10, 2e Core p.331)&lt;br /&gt;
***[[TenStripes|Ten Stripes]] (pictured with Changing Moon castemark [[MoEP]] p.58)&lt;br /&gt;
***[[NoTroubleZhang|No Trouble Zhang]] (Compass of Celestial Directions: The Wyld p.154)&lt;br /&gt;
***[[TagarFrostbreath|Tagar Frostbreath]](Bastions of the North p.112)&lt;br /&gt;
&lt;br /&gt;
**No-Moon Caste (5 living)&lt;br /&gt;
***[[AnjaSilverclaws|Anja Silverclaws]] (Lunars, p.87)&lt;br /&gt;
***[[GerdMarrow-Eater|Gerd Marrow-Eater]] (Bastions of the North p.111)&lt;br /&gt;
***[[LightSinksDeep|Light Sinks Deep]]&lt;br /&gt;
***[[Raksi]], Queen of Fangs (Lunars, p.95)&lt;br /&gt;
***[[RainDeathflyer|Rain Deathflyer]] ([[MoEP]] Lunars p.55) &lt;br /&gt;
***[[SilverPython|Silver Python]] ([[MoEP]] Lunars p.55)&lt;br /&gt;
&lt;br /&gt;
**Indeterminate Caste (20 living)&lt;br /&gt;
***[[Echinna|Echinna the Faceless]] (Chimera, [[MoEP]] Lunars p.205)&lt;br /&gt;
***[[FaithfulPia|Faithful Pia]] (Casteless, [[CotI]], p.120)&lt;br /&gt;
***[[FlourishDeathcry|Flourish Deathcry]]&lt;br /&gt;
***[[GrandfatherFrost|Grandfather Frost]]&lt;br /&gt;
***[[HowlingTalon|Howling Talon]]&lt;br /&gt;
***[[KaKoshu|Ka-Koshu]]&lt;br /&gt;
***[[Kambaka]]&lt;br /&gt;
***[[Muan]]&lt;br /&gt;
***[[Raiton]]&lt;br /&gt;
***[[SleevesOfWar|Sleeves of War]] (Dragon-Blooded, p15)&lt;br /&gt;
***[[SmaragdineSerpentEye|Smaragdine Serpent-Eye]]: (Caste Book: Twilight, p58)&lt;br /&gt;
***[[StoneBear|Stone Bear]]&lt;br /&gt;
***[[SwiftPinions|Swift Pinions]]&lt;br /&gt;
***[[SwimsInShadows|Swims in Shadows]]&lt;br /&gt;
***[[Tamuz]]&lt;br /&gt;
***[[TekiaBlueWater|Tekia Blue-Water]]&lt;br /&gt;
***[[ThornMoonAndSun|Thorn Moon and Sun]]: (Caste Book: Eclipse, p96)&lt;br /&gt;
***[[Toro]]&lt;br /&gt;
***[[UkaTheBoar|Uka the Boar]]&lt;br /&gt;
***[[WhiteLeopardGoddess|White Leopard Goddess]]&lt;br /&gt;
----&lt;br /&gt;
*Alchemical Exalted (13 living)&lt;br /&gt;
**Jade Caste (2 living)&lt;br /&gt;
***[[GuilelessPurgator|The Guileless Purgator]] (Autochthonians, p.225)&lt;br /&gt;
***[[ManyPillaredArmipotentColossus|Many-Pillared Armipotent Colossus]] (Autochthonians, p.225)&lt;br /&gt;
&lt;br /&gt;
**Orichalcum Caste (2 living)&lt;br /&gt;
***[[UnhestitatinglyLoyalWeapon|Unhesitatingly Loyal Weapon]] (Autochthonians, p.225)&lt;br /&gt;
***[[FairSpokenRishi|Fair-Spoken Rishi]] (Autochthonians, p.225)&lt;br /&gt;
&lt;br /&gt;
**Soulsteel Caste (1 living)&lt;br /&gt;
***[[MiraculousIconOfTheTalents|Miraculous Icon of the Talents]] (Autochthonians, p.225)&lt;br /&gt;
&lt;br /&gt;
**Moonsilver Caste (1 living)&lt;br /&gt;
***[[ExcessivelyRighteousBlossom|Excessively Righteous Blossom]] (Time of Tumult, p.161)&lt;br /&gt;
&lt;br /&gt;
**Starmetal Caste (2 living)&lt;br /&gt;
***[[BountifulManumitter|The Bountiful Manumitter]] (Autochthonians, p.224)&lt;br /&gt;
***[[LissomeAvidEngineer|Lissome Avid Engineer]] (Autochthonians, p.225)&lt;br /&gt;
&lt;br /&gt;
**Indeterminate Caste (5 living)&lt;br /&gt;
***[[Thutot|Thutot, Metropolis of]] (Autochthonians, p.39)&lt;br /&gt;
***(?)[[Het]] (Time of Tumult p.159)&lt;br /&gt;
***[[Kadar|Kadar, Grand Metropolis of]] (Time of Tumult, p.158)&lt;br /&gt;
***[[Ot|Ot, Patropolis of]] (Time of Tumult, p.170)&lt;br /&gt;
***[[SternWhipOfIndustry|Stern Whip of Industry]] (Autochthonians, p.57)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*Dragon-Blooded by Aspect (106 living)&lt;br /&gt;
**Aspects of Air (12 living)&lt;br /&gt;
***[[CathakMeladus|Cathak Meladus]]&lt;br /&gt;
***[[CevisGhandarva|Cevis Ghandarva]] (Creeeepy...) (Outcaste, p. 122-123)&lt;br /&gt;
***[[CynisMond|Cynis Mond]] &amp;quot;Windtamer&amp;quot; (Aspect Book: Air, p.96)&lt;br /&gt;
***[[EosAtitha|Eos Atitha]] (Outcaste, p. 91)&lt;br /&gt;
***[[IselsiJolin|Iselsi Jolin]] (Aspect Book: Air, p.95-96)&lt;br /&gt;
***[[Kasif]]&lt;br /&gt;
***[[LedaalKes|Ledaal Kes]]&lt;br /&gt;
***[[NellensPoramo|Nellens Poramo]] (Aspect Book: Air, p.93-94)&lt;br /&gt;
***[[RagaraSzaya|Ragara Szaya]] (Aspect Book: Air, p.94)&lt;br /&gt;
***[[TepetArada|Tepet Arada]] &amp;quot;the Wind Dancer&amp;quot;&lt;br /&gt;
***[[TepetElana|Tepet Elana]] (DB, p.83)&lt;br /&gt;
***[[PelepsCordera|Peleps Cordera]] (Aspect Book: Air, p.94)&lt;br /&gt;
&lt;br /&gt;
** Under Suspicion of Air (8 living)&lt;br /&gt;
***[[CathakKreys|Cathak Kreys]] (Aspect Book: Air, p.50)&lt;br /&gt;
***[[LedaalCaros|Ledaal Caros]] (DB, p.99; AB:Air, p.52)&lt;br /&gt;
***[[LedaalMontegnin|Ledaal Montegnin]] (Aspect Book: Air, p.51)&lt;br /&gt;
***[[NellensTolara|Nellens Tolara]] (Aspect Book: Air, p.53)&lt;br /&gt;
***[[PelepsVotival|Peleps Votival]] (Aspect Book: Air, p.54)&lt;br /&gt;
***[[RagaraJalin|Ragara Jalin]] (Aspect Book: Air, p.52)&lt;br /&gt;
***[[TepetSerakan|Tepet Serakan]] (Aspect Book: Air, p.53-54)&lt;br /&gt;
***[[V'neefPorphoris|V'neef Porphoris]] (Aspect Book: Air, p.52-53)&lt;br /&gt;
&lt;br /&gt;
**Aspects of Earth (5 living)&lt;br /&gt;
***[[Mnemon]] (sig char. Aspect Book: Earth)&lt;br /&gt;
***[[CathakAnano|Cathak Anano]] (DB, p.3)&lt;br /&gt;
***[[GemellaWindros|Gemella Windrose]] (Outcaste, p. 78)&lt;br /&gt;
***[[Ragara]] (DB, p.236)&lt;br /&gt;
***[[VitaliProseria|Vitali Proseria]] (Outcast, p. 123-124)&lt;br /&gt;
&lt;br /&gt;
**Aspects of Fire (7 living)&lt;br /&gt;
***[[SesusLehor|Sesus Lehor]] (DB: aspect fire)&lt;br /&gt;
***[[CathakCainan|Cathak Cainan]] (DB:Aspect fire)&lt;br /&gt;
***[[CynisDenovahAvaku|Cynis Denovah Avaku]]&lt;br /&gt;
***[[SesusRafara|Sesus Rafara]] (DB, p. 83)&lt;br /&gt;
***[[SteelSun|Steel Sun]]: (elemental blood) (Time of Tumult, p.111-112)&lt;br /&gt;
***[[Tepet Lisara]] (2e Corebook p.326)&lt;br /&gt;
***[[Toranu]] (formerly Cathak Devon, [[CotI]], p.112)&lt;br /&gt;
&lt;br /&gt;
**Aspects of Water (3 living)&lt;br /&gt;
***[[CynisMegara|Cynis Megara]] (2e Core p. 327)&lt;br /&gt;
***[[GreenPoison|Green Poison]] (Outcaste, p. 76-77)&lt;br /&gt;
***[[PelepsDeled|Peleps Deled]]&lt;br /&gt;
&lt;br /&gt;
**Aspects of Wood (4 living)&lt;br /&gt;
***[[SesusNagezzer|Sesus Nagezzer]] &amp;quot;the Slug&amp;quot; (2e Corebook p.325)&lt;br /&gt;
***[[SesusOssissa|Sesus Ossissa]] (Outcaste, p. 90)&lt;br /&gt;
***[[TepetEjava|Tepet Ejava]] &amp;quot;the Roseblack&amp;quot;&lt;br /&gt;
***[[V'neef]] (DB, p.84-86)&lt;br /&gt;
&lt;br /&gt;
*Dragon-Blooded of Indeterminate Aspect, by House&lt;br /&gt;
**House Cathak (4 living)&lt;br /&gt;
***[[CathakCatis|Cathak Catis]] (DB, p.95)&lt;br /&gt;
***[[CathakLetal|Cathak Letal]] (Time of Tumult, p.146)&lt;br /&gt;
***[[CathakLaten|Cathak Laten]] (DB, p.90)&lt;br /&gt;
***[[CathakMae|Cathak Mae]] (DB, p.90)&lt;br /&gt;
&lt;br /&gt;
**House Cynis (6 living)&lt;br /&gt;
***[[CynisBelar|Cynis Belar]] (DB, p.88-89)&lt;br /&gt;
***[[CynisFalen|Cynis Falen]] (DB, p.88-89)&lt;br /&gt;
***[[CynisFalenDebos|Cynis Falen Debos]] (DB, p.88-89)&lt;br /&gt;
***[[CynisMaral|Cynis Maral]] (DB, p.121)&lt;br /&gt;
***[[CynisNesil|Cynis Nesil]] (DB, p.95)&lt;br /&gt;
***[[CynisWisel|Cynis Wisel]] (DB, p.88-89)&lt;br /&gt;
&lt;br /&gt;
**House Iselsi? (2 living)&lt;br /&gt;
***[[BhutroMalala|Bhutro Malala]] (Iselsi?) (DB, p.3-4)&lt;br /&gt;
***[[Blackwing]]: Water? (Iselsi) (DB, p.98)&lt;br /&gt;
&lt;br /&gt;
**House Ledaal (7 living)&lt;br /&gt;
***[[LedaalCatalaGamam|Ledaal Catala Gamam]] (DB, p.98-99)&lt;br /&gt;
***[[LedaalCycel|Ledaal Cycel]] (DB, p.99)&lt;br /&gt;
***[[LedaalKebok|Ledaal Kebok]] (DB, p.99)&lt;br /&gt;
***[[LedaalKebokCoren|Ledaal Kebok Coren]] (demon-blood) (DB, p.99-100)&lt;br /&gt;
***[[LedaalKebokOmeger|Ledaal Kebok Omeger]] (DB, p.98)&lt;br /&gt;
***[[LedaalKebokSulco|Ledaal Kebok Sulco]] (DB, p.99)&lt;br /&gt;
***[[LedaalRicot|Ledaal Ricot]] (DB, p.100)&lt;br /&gt;
&lt;br /&gt;
**House Mnemon (8 living)&lt;br /&gt;
***[[[[BalKeraz]] | Bal Keraz (DB, p.49,50,67,97)&lt;br /&gt;
***[[MnemonBarin|Mnemon Barin]] (DB, p.95)&lt;br /&gt;
***[[MnemonCaras|Mnemon Caras]](? DB, p.94)&lt;br /&gt;
***[[MnemonDarik|Mnemon Darik]] (DB, p.141)&lt;br /&gt;
***[[MnemonDarow|Mnemon Darow]] (? DB, p.94)&lt;br /&gt;
***[[MnemonNepel|Mnemon Nepel]] (DB, p.94-95)&lt;br /&gt;
***[[MnemonSavar|Mnemon Savar]] (DB, p. 83)&lt;br /&gt;
***[[MnemonTimaro|Mnemon Timaro]] (DB, p.95)&lt;br /&gt;
&lt;br /&gt;
**House Nellens (1 living)&lt;br /&gt;
***[[NellensMirar|Nellens Mirar]] (DB, p.92)&lt;br /&gt;
&lt;br /&gt;
**House Peleps (9 living)&lt;br /&gt;
***[[PelepsCalut|Peleps Calut]] (DB, p.100)&lt;br /&gt;
***[[PelepsCardero|Peleps Cardero]] (Outcaste, p. 76)&lt;br /&gt;
***[[PelepsDeham|Peleps Deham]] (DB, p.100)&lt;br /&gt;
***[[PelepsFebaris|Peleps Febaris]] (DB, p.100)&lt;br /&gt;
***[[PelepsHowit|Peleps Howit]] (DB, p.101)&lt;br /&gt;
***[[PelepsMagaret|Peleps Magaret]] (DB, p.101)&lt;br /&gt;
***[[PelepsMelad|Peleps Melad]] (DB, p. 83)&lt;br /&gt;
***[[PelepsTaxin|Peleps Taxin]] (DB, p.100)&lt;br /&gt;
***[[PelepsYolan|Peleps Yolan]] (DB, p.100)&lt;br /&gt;
&lt;br /&gt;
**House Ragara (3 living)&lt;br /&gt;
***[[RagaraBanoba|Ragara Banoba]] (DB, p.87)&lt;br /&gt;
***[[RagaraFelis|Ragara Felis]] (DB, p.88)&lt;br /&gt;
***[[RagaraSorasTara|Ragara Soras Tara]] (DB, p.88)&lt;br /&gt;
&lt;br /&gt;
**House Sesus (8 living)&lt;br /&gt;
***[[SesusAlon|Sesus Alon]] (DB, p.95)&lt;br /&gt;
***[[SesusChenow|Sesus Chenow]] (DB, p.95-96)&lt;br /&gt;
***[[SesusChenowMareq|Sesus Chenow Mareq]](DB, p.95)&lt;br /&gt;
***[[SesusDeneridGutar|Sesus Denerid Gutar]] (DB, p.90)&lt;br /&gt;
***[[SesusGeroc|Sesus Geroc]] (DB, p.96)&lt;br /&gt;
***[[SesusIgnea|Sesus Ignea]] (CB:Zenith, p.41)&lt;br /&gt;
***[[SesusKajakRaves|Sesus Kajak Raves]] (DB, p.95)&lt;br /&gt;
***[[SesusMagelTalor|Sesus Magel Talor]] (DB, p.95)&lt;br /&gt;
&lt;br /&gt;
**House Tepet (5 living)&lt;br /&gt;
***[[TepetDeramolKelles|Tepet Deramol Kelles]] (DB, p.93)&lt;br /&gt;
***[[TepetSextes|Tepet Sextes]] (DB, p.3)&lt;br /&gt;
***[[TepetTatara|Tepet Tatara]] (DB, p.3)&lt;br /&gt;
***[[TepetVelis|Tepet Velis]] (DB, p.121)&lt;br /&gt;
***[[TepetVergus|Tepet Vergus]] (DB, p.93)&lt;br /&gt;
&lt;br /&gt;
**House V'neef (4 living)&lt;br /&gt;
***[[V'neefAliset|V'neef Aliset]] (DB, p.84-87)&lt;br /&gt;
***[[V'neefKirin|V'neef Kirin]] (Caste Book: Zenith, p.20-21,54)&lt;br /&gt;
***[[V'neefMahina|V'neef Mahina]] (Time of Tumult, p.21-22,24-25)&lt;br /&gt;
***[[V'neefVeris|V'neef Veris]] (Caste Book: Eclipse, p.59)&lt;br /&gt;
&lt;br /&gt;
**Unknown or Irrelevant House (12 living)&lt;br /&gt;
***[[GloriousBrand|Glorious Brand]] (Outcaste) (Caste Book: Eclipse, p.58-59)&lt;br /&gt;
***[[Jadaha]] (Caste Book: Twilight, p.59)&lt;br /&gt;
***Karal, Kalim (Caste Book: Zenith, p.55)&lt;br /&gt;
***[[KaralLinwei|Karal Linwei]] (Caste Book: Zenith, p.54-55)&lt;br /&gt;
***[[KaralVosa|Karal Vosa]] (Caste Book: Zenith, p.54-55)&lt;br /&gt;
***[[Mahard]] (Time of Tumult, p.117)&lt;br /&gt;
***[[PerfectLotus|Perfect Lotus]] ([[CotI]], p60)&lt;br /&gt;
***[[Risa]] (Outcaste) (Caste Book: Dawn, p.57-58)&lt;br /&gt;
***[[ScarletEmpress|The Scarlet Empress]]: (Unknown)&lt;br /&gt;
***[[Sulin]]? (House unknown) (Caste Book: Zenith, p.59)&lt;br /&gt;
***[[Toranu]] &lt;br /&gt;
***[[VenorAjaya|Venor Ajaya]] (Caste Book: Night, p.57)&lt;br /&gt;
&lt;br /&gt;
*Infernal Exalted (1 living)&lt;br /&gt;
**[[Dukantha]] (Blood and Salt, p. 91)&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
All the Exalts from stuff other than Outcastes, PG, and AB:E should be here by now. Does someone who owns those want to add whatever might be missing? - willows&lt;br /&gt;
&lt;br /&gt;
I just got outcastes.  I'll be adding stuff when I get the time.  Are we going to have a separate section for each group of outcastes?  And what about the Gentes? [[Scrollreader]]&lt;br /&gt;
&lt;br /&gt;
I just added some of the DBs from Outcaste, but I'm pretty sure I missed a couple. (Added: Eos, Ossissa, and their captains; the two leaders of the Forest Witches.) -- [[JesseLowe]]&lt;br /&gt;
&lt;br /&gt;
Started the Infernal Exalted list, since there are a few of those now. -jboerj&lt;br /&gt;
&lt;br /&gt;
This needs to be updated. Most caste and aspect books that have been released has information that places the unknowns in their caste. And for the record, I think Yushuv is an Eclipse. ~[[StarHawk]]&lt;br /&gt;
:You realise that no one is stopping ''you'' from doing so. - [[willows]]&lt;br /&gt;
::Correct. Simply lack of books, and free time. But thanks for the comment either way... ~[[StarHawk]]&lt;br /&gt;
:::Ah, I understand! The same limitation prevents me from lending assistance. - [[willows]]&lt;br /&gt;
&lt;br /&gt;
I've just started reading Cult of the Illuminated, so what the hell, might as well add the characters in there as I go through it. - [[Stanoje]]&lt;br /&gt;
:Thanks! - [[willows]]&lt;br /&gt;
::Okay, chapter 3 is done, too. Now only the chapter on the Wyld Hunt is left. I'm not that interested in it, so it might be a while before I add the characters from it, if ever.&lt;br /&gt;
::: You missed Amaya.  Also, Burning Moon is explicitely a Twilight. -[[Xeriar]]&lt;br /&gt;
&lt;br /&gt;
I went through and counted how many canon Exalts there were that we have listed before going through and double-checking the 2E sometime in the next weeks.  I kind of wanted percentages of canon to non for my own STing purposes.  Please make sure to change numbers if you add any more! --[[UncleChu]]&lt;br /&gt;
&lt;br /&gt;
I'm hesistant to add them, but there are a number of additional characters in the &amp;quot;Quest for the Great Source&amp;quot; adventure in &amp;lt;B&amp;gt;Exalted: the Autochtonians&amp;lt;/b&amp;gt;.  Are they canonical enough to include here?  - [[Hapushet]], &amp;lt;i&amp;gt;who also, quite sadly, must point out that Crow the Boy might be dead&amp;lt;/i&amp;gt;&lt;br /&gt;
:Why might Crow be dead? If this is significantly likely, it should be mentioned.  I'd wager the other characters you've encountered in the [[QftGS]] are worth adding, just make sure you cite their book and page location so STs can be like, &amp;quot;ANY CHARACTERS FROM AUTOCHTHONIANS ARE TEH BANNED!&amp;quot; --[[UncleChu]]&lt;br /&gt;
::The reason why Crow is suspected dead is that she is apparently the character that the Roseblack kills in AB: Wood. However, MUran has said that it's not REALLY Crow... just that she needed a &amp;quot;kid Solar&amp;quot; to kill and Crow was the first that came to mind. - [[Tiffa]]&lt;br /&gt;
:::Dude, I took a look at my buddy's copy of AB:W and I'll be damned if that's not Crow the Boy in the illustration.  Changed 'may have been killed' to 'probably killed'.  Its a powerful convincing argument. They've got the same damned goggles. --[[UncleChu]]&lt;br /&gt;
::::Mkay, let's try this again...&lt;br /&gt;
::::MUran's comment in the picture is: &amp;quot;Yesh, it's Crow the Boy. She was the first character that came to mind when I had to illustrate that particular bit of text.&amp;quot;, and then on a reply which basically goes &amp;quot;NOOOOOO&amp;quot;, her reply is &amp;quot;It's not canon! MAN! You people and your attachments!!! &amp;gt;:P&amp;quot;&lt;br /&gt;
:::: Me, I take it that Crow isn't really dead :P - [[Tiffa]]&lt;br /&gt;
:::::Continuing the above, it is also worth noting that the image and text conflict.  Crow &amp;quot;the Boy&amp;quot; is an ironic nickname, and Crow is very noticeably female (Quote from CB:E 95: &amp;quot;...took the dress and name when her departure from adolescence into young womanhood turned her from a lanky child into a strikingly beautiful girl.&amp;quot;), while the Anathema that Ejava killed was not (Quote from AB:E 51: &amp;quot;...the last one I killed looked like nothing more than an urchin boy out of any market in the Realm.&amp;quot;).  The illustration is definitely of Ejava doing something unpleasant to Crow, but the text itself is referring to someone who isn't Crow: if Crow == Noticeably Female and Unknown Anathema =/= Noticeably Female (or the text would've said so), then Unknown Anathema =/= Crow. --[[MentalFloss]]&lt;br /&gt;
:::Ah, sorry Tiffa. Perhaps MUran underestimates the raw power she wields with such potent illustrations...  ones that get published in official materials... which is what canon means.  I don't know all the circumstances, of course, but MUran actually has sort of made it canon.  But, according to the definitions [http://www.google.com/search?hs=44f&amp;amp;hl=en&amp;amp;lr=&amp;amp;client=firefox-a&amp;amp;rls=org.mozilla%3Aen-US%3Aofficial&amp;amp;q=define%3Acanon&amp;amp;btnG=Search here], do indicate that something must be inarguable, and in writing.  [[MentalFloss]]'s argument is quite sound, and I'd say that certainly, text indeed trumps freelance illustrations ;) --[[UncleChu]]&lt;br /&gt;
&lt;br /&gt;
Moved [[GerdMarrow-Eater|Gerd Marrow-Eater]] under No-Moons -- [[Rafilar]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Thus_Spake_Zaraborgstrom/NudgeFate&amp;diff=82453</id>
		<title>Thus Spake Zaraborgstrom/NudgeFate</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Thus_Spake_Zaraborgstrom/NudgeFate&amp;diff=82453"/>
				<updated>2010-06-13T03:57:26Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Removed links that shouldn't have been there.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;rebeccaborgstrom - 10/31/2003 23:34:39 &lt;br /&gt;
&lt;br /&gt;
What happens if the Bureau of Destiny tells the pattern spiders, &amp;quot;Things are destined to fall upwards in Nexus tomorrow?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I suspect the pattern spiders balk. They can't and don't do that unless there's a specific reason---a Charm or artifact or sorcery of some sort that makes stuff fall up. That's not a valid destiny, any more than &amp;quot;and then Chejop Kejak shows up and makes everything better for a thousand million years of peace and happiness, amen.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
What happens if the Bureau of Destiny says, &amp;quot;Lilith gives up her quest&amp;quot;?&lt;br /&gt;
&lt;br /&gt;
I think the pattern spiders look at Lilith's Essence pattern. If they can nudge it just a little bit, and she'll give up her quest, they do. Otherwise, the pattern spiders speaketh unto the Bureau of Destiny, lo!, saying, &amp;quot;I/O Error: Decision not Found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think the 'nudge' ability is a fixed amount---enough to really shove mortals around, but not directly against their Nature. Exalted are progressively harder to push around.&lt;br /&gt;
&lt;br /&gt;
So, the Bureau of Destiny has this mandate from somewhere: Lilith's not supposed to be on her quest. Maybe it's from self-interested Sidereals. Maybe it's from the Maidens, because Lilith is *supposed* to be hanging out with Swan---just look at her, it's in her Essence pattern and his---and this is all a horrible mess. What do they do?&lt;br /&gt;
&lt;br /&gt;
They can't just tell her to give up. So they make and submit a plan that they think will recycle her shard. &amp;quot;Ahn-Aru and Lilith fight: Ahn-Aru wins.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This all goes swimmingly, until Lilith pulls out the whup-ass can. The pattern spiders look at the fight and at their instructions and go, &amp;quot;I/O Error: Outcome Not Found.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Some god somewhere sighs, and begins constructing a plan where stuff goes badly for Lilith everywhere and she gets discouraged and goes into a sulk and spends the next ten years as an owl, before Swan finds her and nurses her back to sanity.&lt;br /&gt;
&lt;br /&gt;
Rebecca&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*Back to [[Thus_Spake_Zaraborgstrom]]&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lexicon/Y&amp;diff=82370</id>
		<title>Lexicon/Y</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lexicon/Y&amp;diff=82370"/>
				<updated>2010-06-11T02:36:28Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lexicon of Elder Days: Y =&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[Lexicon/A|A]]&lt;br /&gt;
[[Lexicon/B|B]]&lt;br /&gt;
[[Lexicon/C|C]]&lt;br /&gt;
[[Lexicon/D|D]]&lt;br /&gt;
[[Lexicon/E|E]]&lt;br /&gt;
[[Lexicon/F|F]]&lt;br /&gt;
[[Lexicon/G|G]]&lt;br /&gt;
[[Lexicon/H|H]]&lt;br /&gt;
[[Lexicon/I|I]]&lt;br /&gt;
[[Lexicon/J|J]]&lt;br /&gt;
[[Lexicon/K|K]]&lt;br /&gt;
[[Lexicon/L|L]]&lt;br /&gt;
[[Lexicon/M|M]]&lt;br /&gt;
[[Lexicon/N|N]]&lt;br /&gt;
[[Lexicon/O|O]]&lt;br /&gt;
[[Lexicon/P|P]]&lt;br /&gt;
[[Lexicon/Q|Q]]&lt;br /&gt;
[[Lexicon/R|R]]&lt;br /&gt;
[[Lexicon/S|S]]&lt;br /&gt;
[[Lexicon/T|T]]&lt;br /&gt;
[[Lexicon/U|U]]&lt;br /&gt;
[[Lexicon/V|V]]&lt;br /&gt;
[[Lexicon/W|W]]&lt;br /&gt;
[[Lexicon/X|X]]&lt;br /&gt;
[[Lexicon/Y|Y]]&lt;br /&gt;
[[Lexicon/Z|Z]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Y&amp;quot; entries include:&lt;br /&gt;
----&lt;br /&gt;
*[[Lexicon/YearningEarth|Yearning Earth]] - cited in [[Lexicon/NightSableEmpire|Night Sable Empire, The]]&lt;br /&gt;
*[[Lexicon/YearsArtisticFrenzy|Years of Artistic Frenzy]] -- cited in: *[[Lexicon/IridescentDecade|Iridescent Decade, the]]&lt;br /&gt;
*[[Lexicon/YouthfulMourning|Youthful Mourning]] -- this is done&lt;br /&gt;
*[[Lexicon/YoziWords|Yozi Words]]&lt;br /&gt;
*[[Lexicon/Ysimils|Ysimils]]&lt;br /&gt;
----&lt;br /&gt;
Back to the [[Lexicon]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lexicon/U&amp;diff=82369</id>
		<title>Lexicon/U</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lexicon/U&amp;diff=82369"/>
				<updated>2010-06-11T02:30:34Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Link fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lexicon of Elder Days: U =&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[Lexicon/A|A]]&lt;br /&gt;
[[Lexicon/B|B]]&lt;br /&gt;
[[Lexicon/C|C]]&lt;br /&gt;
[[Lexicon/D|D]]&lt;br /&gt;
[[Lexicon/E|E]]&lt;br /&gt;
[[Lexicon/F|F]]&lt;br /&gt;
[[Lexicon/G|G]]&lt;br /&gt;
[[Lexicon/H|H]]&lt;br /&gt;
[[Lexicon/I|I]]&lt;br /&gt;
[[Lexicon/J|J]]&lt;br /&gt;
[[Lexicon/K|K]]&lt;br /&gt;
[[Lexicon/L|L]]&lt;br /&gt;
[[Lexicon/M|M]]&lt;br /&gt;
[[Lexicon/N|N]]&lt;br /&gt;
[[Lexicon/O|O]]&lt;br /&gt;
[[Lexicon/P|P]]&lt;br /&gt;
[[Lexicon/Q|Q]]&lt;br /&gt;
[[Lexicon/R|R]]&lt;br /&gt;
[[Lexicon/S|S]]&lt;br /&gt;
[[Lexicon/T|T]]&lt;br /&gt;
[[Lexicon/U|U]]&lt;br /&gt;
[[Lexicon/V|V]]&lt;br /&gt;
[[Lexicon/W|W]]&lt;br /&gt;
[[Lexicon/X|X]]&lt;br /&gt;
[[Lexicon/Y|Y]]&lt;br /&gt;
[[Lexicon/Z|Z]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;U&amp;quot; entries include:&lt;br /&gt;
----&lt;br /&gt;
*[[Lexicon/Uahlvat|Uahlvat]]&lt;br /&gt;
*[[Lexicon/Uchriast|Uchriast]]&lt;br /&gt;
*[[Lexicon/UdonOfAndalusite|Udon of Andalusite]]&lt;br /&gt;
*[[Lexicon/UktaMarish|Ukta Marish]]&lt;br /&gt;
*[[Lexicon/Umbral-ScrivenerTechnique|Umbral-Scrivener Technique]]&lt;br /&gt;
*[[Lexicon/UndervaultOfDenandsor|Undervault of Denandsor]]&lt;br /&gt;
*[[Lexicon/UnificationAestheticImprovement|Unification and Aesthetic Improvement of Creation]]&lt;br /&gt;
*[[Lexicon/UntarnishedArgent|Untarnished Argent]]  -- phantom&lt;br /&gt;
*[[Lexicon/UkanYuenQze|Ukan’Yuen’Qze]]&lt;br /&gt;
*[[Lexicon/Urala|Urala]] &lt;br /&gt;
*[[Lexicon/Usurpation|The Usurpation]]&lt;br /&gt;
----&lt;br /&gt;
Back to the [[Lexicon]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lexicon/S&amp;diff=82368</id>
		<title>Lexicon/S</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lexicon/S&amp;diff=82368"/>
				<updated>2010-06-11T02:28:54Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lexicon of Elder Days: S =&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[Lexicon/A|A]]&lt;br /&gt;
[[Lexicon/B|B]]&lt;br /&gt;
[[Lexicon/C|C]]&lt;br /&gt;
[[Lexicon/D|D]]&lt;br /&gt;
[[Lexicon/E|E]]&lt;br /&gt;
[[Lexicon/F|F]]&lt;br /&gt;
[[Lexicon/G|G]]&lt;br /&gt;
[[Lexicon/H|H]]&lt;br /&gt;
[[Lexicon/I|I]]&lt;br /&gt;
[[Lexicon/J|J]]&lt;br /&gt;
[[Lexicon/K|K]]&lt;br /&gt;
[[Lexicon/L|L]]&lt;br /&gt;
[[Lexicon/M|M]]&lt;br /&gt;
[[Lexicon/N|N]]&lt;br /&gt;
[[Lexicon/O|O]]&lt;br /&gt;
[[Lexicon/P|P]]&lt;br /&gt;
[[Lexicon/Q|Q]]&lt;br /&gt;
[[Lexicon/R|R]]&lt;br /&gt;
[[Lexicon/S|S]]&lt;br /&gt;
[[Lexicon/T|T]]&lt;br /&gt;
[[Lexicon/U|U]]&lt;br /&gt;
[[Lexicon/V|V]]&lt;br /&gt;
[[Lexicon/W|W]]&lt;br /&gt;
[[Lexicon/X|X]]&lt;br /&gt;
[[Lexicon/Y|Y]]&lt;br /&gt;
[[Lexicon/Z|Z]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;S&amp;quot; entries include:&lt;br /&gt;
----&lt;br /&gt;
*[[Lexicon/SaffronRuinMoon|Saffron Ruin Moon]]&lt;br /&gt;
*[[Lexicon/SalinaTreatise|Salina Treatise, The]] -- cited in [[Lexicon/Lastleaf|Lastleaf, City of]]&lt;br /&gt;
*[[Lexicon/SanctoriumSolisium|Sanctorium Solisium]]&lt;br /&gt;
*[[Lexicon/Scholarly|Scholarly Shogunate, the]] -- cited in [[Lexicon/LostYears|Lost Years, the]]&lt;br /&gt;
*[[Lexicon/SeanKaar|Sean'Kaar Order, The]]&lt;br /&gt;
*[[Lexicon/SevenHymnsPrincess|Seven Hymns Princess]]  ~ this is done&lt;br /&gt;
*[[Lexicon/ShawlOfSableThorns|Shawl of Sable Thorns]] -- cited in [[Lexicon/MotherItinerant|The Mother Itinerant]]&lt;br /&gt;
*[[Lexicon/SiegeOfFourMoons|Siege of Four Moons]]&lt;br /&gt;
*[[Lexicon/SilentParadise|Silent Paradise]]&lt;br /&gt;
*[[Lexicon/SocietyOfPoets|Society of Poets, The]] -- cited in [[Lexicon/InauspiciousPortal|The Inauspicious Portal]].&lt;br /&gt;
*[[Lexicon/SolisLunis|Solis and Lunis]]&lt;br /&gt;
*[[Lexicon/StandardOfRighteousBeing|Standard of Righteous Being]] -- cited in [[Lexicon/LostYears|Lost Years, the]]&lt;br /&gt;
*[[Lexicon/StarwaterBandits|Starwater Bandits, The]]&lt;br /&gt;
*[[Lexicon/StormofRagingEarth|Storm of Raging Earth, The]]&lt;br /&gt;
*[[Lexicon/SulaMon|Sula Mon Forest]]&lt;br /&gt;
*[[Lexicon/Sun-DevouringDragonsEra|Sun-Devouring Dragons Era, The]]&lt;br /&gt;
*[[Lexicon/SpymasterHaran|Spymaster Haran]] -- cited in [[Lexicon/JusticarOfMidnight|Justicar of Midnight, The]]&lt;br /&gt;
----&lt;br /&gt;
Back to the [[Lexicon]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lexicon/SevenHymnsPrincess&amp;diff=82367</id>
		<title>Lexicon/SevenHymnsPrincess</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lexicon/SevenHymnsPrincess&amp;diff=82367"/>
				<updated>2010-06-11T02:28:22Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;B&amp;gt;Seven Hymns Princess&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Excerpt from a rare written narrative by [[Shataina/LadyShataina|Shataina]], Singer of Sagas, Lady of Legends&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
... &amp;quot;I've never understood,&amp;quot; whispered Seven Hymns Princess, &amp;quot;&amp;lt;b&amp;gt;never&amp;lt;/b&amp;gt; understood why I couldn't have Exalted sooner.  They say that the Sun Exalts us when we need it the most -- so why did I spend all those years in the brothel?  Why couldn't I have come into my birthright when I was kidnapped off the street, or dragged to the pits and sold?  Why --&amp;quot; her voice raised itself to a plaintive, ragged cry -- &amp;quot;&amp;lt;b&amp;gt;why&amp;lt;/b&amp;gt; did the Unconquered Sun force me to live through that before he raised me up?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Even while weeping, Seven Hymns Princess retained a dignity that was impossible to ignore.  Queen Sep stared across into those celebrated, tear-filled golden eyes -- exactly like her own -- and wondered what to do.  She had never felt so utterly at a loss.  The Fair Ones never wept like this -- never, at least, around each other; they never wanted comfort.  She felt like a fool.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I feel like a fool,&amp;quot; said Seven Hymns Princess, and turned away.  Crossing to one of the exquisite gold end-tables that dotted Sep's room, she lifted a goblet of purest liquid smoke and drained it in a single draught.  &amp;quot;It must,&amp;quot; she said thoughtfully, staring into her glass, &amp;quot;have been almost two hundred years since I last cried.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;I have never felt anything like this before,&amp;lt;/i&amp;gt; Sep thought.  &amp;lt;i&amp;gt;Not in thousands of years.  And certainly not -- oh, especially not -- for a ... &amp;lt;b&amp;gt;fixed thing.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;  She had to suppress her horror at the thought ... this creature, who looked and sounded like -- even seemed to understand her -- this &amp;lt;b&amp;gt;creature&amp;lt;/b&amp;gt; was a fixed thing.&lt;br /&gt;
&lt;br /&gt;
It occurred to her briefly to wonder if Seven Hymns Princess might be the result of [[Lexicon/DreamingSteel|Dreaming Steel's]] machinations.  &amp;lt;i&amp;gt;It would be like my uncle to do this &amp;lt;/i&amp;gt;... but she quickly dismissed the idea.  &amp;lt;i&amp;gt;The [[Lexicon/IridescentDecade|Iridescent Decade]] only stretches so far,&amp;lt;/i&amp;gt; she thought.  &amp;lt;i&amp;gt;And why would he want me to come to Creation?&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Did you get your revenge?&amp;quot; she asked.  It was the only thing she could think of.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, yes,&amp;quot; said Seven Hymns Princess, and sighed.  &amp;quot;I found the man who enslaved me and I killed him, and fed his body and soul to the [[Lexicon/FlagrantMalevolence|Flagrant Malevolence]].  Still.&amp;quot;  Silent for a long moment, she picked up a second goblet and swirled the smoke-wine absently.  &amp;quot;I feel that my Lord -- the Sun -- I feel that He betrayed me far more than that man.  But, as the Zenith Caste is so &amp;lt;b&amp;gt;very&amp;lt;/b&amp;gt; fond of reminding us, he is the Lord my god, who has Exalted me and brought me immortality.&amp;quot;  Her mouth quirked bitterly.  &amp;quot;So I mustn't ask where He was all my life.  I must simply thank Him for showing up eventually.  ... And fear to speak these words save in a chamber in the depths of the Wyld, where His light cannot shine.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why,&amp;quot; asked Sep, measuring each word, &amp;quot;do you serve Him?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seven Hymns Princess's eyes widened.  &amp;quot;Well -- it's what Solars &amp;lt;b&amp;gt;do.&amp;lt;/b&amp;gt;  Serve the Sun.  He &amp;lt;b&amp;gt;made&amp;lt;/b&amp;gt; us.  What am I supposed to do?  Spit on Him and walk away?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sep considered.  &amp;quot;You're the foremost expert on the Wyld,&amp;quot; she said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes.  I wrote the [[Lexicon/WyldCodex|Codex]].  I was selected for this diplomatic mission because of my expertise ....  What are you getting at?  You know these things already.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Standing, Sep walked slowly across her chamber, carpeted in the thousand colours beyond sight, and parted the curtain to look out across the lake of flame which guarded her Court.  &amp;quot;Ever since the incident with the [[Lexicon/WeirdSisters|Weird Sisters]],&amp;quot; she said quietly, &amp;quot;my status has been declining.  I know that I will soon be stripped of my sovereignty and cast out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Seven Hymns Princess came to her feet, her hand to her mouth.  &amp;quot;But Creation --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;-- is death to me.  Yes.&amp;quot;  Sep nodded slowly.  &amp;quot;I must flee back into Chaos and become unfixed once more, or find a source of Essence strong enough to support me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The silence stretched.  The two exquisite women stood across from each other in the soft-lit, smoky room, identical down to the expressions that flashed across their faces.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You're thinking of the Brazen Lands, in the southeast,&amp;quot; said Seven Hymns Princess -- a statement, not a question.  &amp;quot;The place guarded by [[Lexicon/OnWings|On-Wings-of-Brass-and-Truth]].  The Manse made by She Who Lives in Her Name, a legendary place in the centre of a concentrated and contained Wyld zone, which may only be operated by two Essence-wielders working in perfect trust.  You're thinking that I should leave my Circle -- leave the Realm -- and go and take the Manse with you, and conquer the Brazen Lands.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sep smiled.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have known my Circle and served my god for two hundred years,&amp;quot; Seven Hymns Princess said, &amp;quot;and I have only just met you tonight.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And you had only to look at me to know that our fates are one,&amp;quot; answered Sep.&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
* [[Lexicon/FlagrantMalevolence|Flagrant Malevolence]]&lt;br /&gt;
* [[Lexicon/WeirdSisters|Weird Sisters]]&lt;br /&gt;
* [[Lexicon/WyldCodex|Wyld, Codex of the]]&lt;br /&gt;
&lt;br /&gt;
* [[Lexicon/S|Other S Entries]]&lt;br /&gt;
&lt;br /&gt;
~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;See also [[Lexicon/Shataina|Shataina's other Lexicon entries]]&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lexicon/OldJin&amp;diff=82366</id>
		<title>Lexicon/OldJin</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lexicon/OldJin&amp;diff=82366"/>
				<updated>2010-06-11T02:20:10Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Old Jin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Excerpt from a record of a public performance by [[Shataina/LadyShataina|Shataina]], Blood-Red Blossom, Lady of Legends&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
... &amp;quot;And so,&amp;quot; &amp;lt;i&amp;gt;the goddess continues, voice softening,&amp;lt;/i&amp;gt; &amp;quot;Dialahai-Jin, the Sanguine Wyrm, was bound by the enchantments of [[Lexicon/FlawlessMirror|Lord Flawless Mirror]].  And as she sank to the ground -- so softly that the earth barely stirred beneath her huge weight -- these were her last words ...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;I&amp;gt;She stands, spreading her arms in a gesture of helplessness; the Lady herself seems disarmed and powerless as she speaks for Dialahai-Jin.  The room is silent as her voice shifts, deepening, sounding -- somehow -- both with the crackle of flames and the thickness of blood:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'Oh, my Lord.  I feel it now upon my limbs -- the leaden debilitation of the [[Lexicon/LassitudinousCode|Lassitudinous Code]].  I see it now ... of course, too late, I understand everything.  How ironic that it was I who tricked it from my mother ... and not merely that, but also the great [[Lexicon/AshenVengeance|Ashen Vengeance]].  Oh, my Lady -- how I have betrayed you, and for what?'  The behemoth keened, and her great head fell upon her crossed claws.  'Was it even necessary that I be the one to take her secrets and her greatest prize, my Lord?  Or did you merely persuade me to do it to perfect yet another of your mocking jests?'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dialahai-Jin's voice grew fainter as her eyes fell closed ...&amp;quot; &amp;lt;i&amp;gt;and here the goddess also softens her voice, yet again, so that the entire audience must lean forward, barely breathing, to catch her words ...&amp;lt;/i&amp;gt;  &amp;quot;... and one of her vast scarlet talons, so threatening once, reached slowly out to Flawless Mirror in a gesture of supplication.  'My Lord,' sighed the behemoth.  'I understand what you wanted.  My body -- the only place where [[Lexicon/Kravelt|kravelt]] occurs naturally.  And if I sleep forevermore, you may slice open my insides and mine my very self.'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;The Lady steps forward and snaps up her head, suddenly, her hair sweeping back across her back; her voice rises and the audience jumps, terrified, momentarily, of the ferocity in her gaze.&amp;lt;/i&amp;gt;  &amp;quot;'But even you, my Lord, cannot use me so,' cried the Sanguine Wyrm, and all who heard her trembled; even against the binding magic, she opened her eyes wide to stare at the Lord Flawless Mirror, her beautiful enchanter.  And even he -- even he, he who had seduced and tamed her, took a step back.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;'I will have my revenge,' growled Dialahai-Jin.  'Even bound by the magic you spun from my mother's cursed Code, you cannot hold me forever.  Even somnolent, I can find a Champion.  My champion will find my siblings -- and together they will all find &amp;lt;b&amp;gt;you.&amp;lt;/b&amp;gt;  And then they will take my revenge.  They will take revenge, both upon you and upon your damned favourite, [[Lexicon/ChopaktaOfRabishu|Chopakta]].  Fear it, my captor!  Do not forget my words!  They will be your downfall.'&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And at last, with an exhausted sob, Dialahai-Jin closed her eyes for the last time.&amp;quot;  &amp;lt;i&amp;gt;Lady Shataina lowers her head.&amp;lt;/i&amp;gt;  &amp;quot;'But still,' she murmured as the sorcerers around her came forward, closing in like vultures, 'even still, my Lord, if you had only &amp;lt;b&amp;gt;asked&amp;lt;/b&amp;gt; -- there was nothing I would not have given.  If you had only asked.'&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[Editor's Note: &amp;lt;i&amp;gt;Lady Shataina appears to be retelling an antique myth about the origins of Old Jin, a long-lost mine.  It is certainly known to have produced quantities of kravelt, and understood that Lord Flawless Mirror devoted a great deal of his time to maintaining it.  Its ruins have never been found -- although it is known where they &amp;lt;b&amp;gt;should&amp;lt;/b&amp;gt; be, they are not there.  It would be helpful if the Lady herself would expand further on what she knows of the story, but when asked, she -- as she so often does -- merely, infuriatingly, produced a beautiful smile and left without a word.&amp;lt;/i&amp;gt;]&lt;br /&gt;
&lt;br /&gt;
References:&lt;br /&gt;
&lt;br /&gt;
* [[Lexicon/AshenVengeance|Ashen Vengeance]]&lt;br /&gt;
* [[Lexicon/ChopaktaOfRabishu|Chopakta of Rabishu]]&lt;br /&gt;
* [[Lexicon/FlawlessMirror|Flawless Mirror]]&lt;br /&gt;
&lt;br /&gt;
* [[Lexicon/O|Other O Entries]]&lt;br /&gt;
&lt;br /&gt;
~ [[Shataina]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;See also [[Lexicon/Shataina|Shataina's other Lexicon entries]]&amp;lt;/i&amp;gt;&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lexicon/LibraryOfTheGoldenFane&amp;diff=81644</id>
		<title>Lexicon/LibraryOfTheGoldenFane</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lexicon/LibraryOfTheGoldenFane&amp;diff=81644"/>
				<updated>2010-06-09T03:53:10Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library of the Golden Fane =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;From the scrolls of Cenotaph Dream, Funerists' Order, Deceased&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the history of the Usurpation, only one place stood as a record of the thousand-thousand times the Dragon-Blooded Host put down the Solar Anathema. This record is the Library of the Golden Fane. Standing in the city of Eagle's Launch, currently under the watchful eye of the Order of Immaculate Dragons, the Library has stood as an archive of every report, every heretical book, and every historical treatise written on the Solar Anathema or by the Solar Anathema since the loss of the First Era of Dragons.&lt;br /&gt;
&lt;br /&gt;
Originally built, it is said, by the Unclean Anathema Blessed Ink Merlin, the Library of the Golden Fane was his den of demonic sorceries and horrific experiments, of which he kept a running commentary written by scribes he had bound to grimoires after tearing their blighted souls from their chests, a process he called the [[Lexicon/Umbral-ScrivenerTechnique|Umbral-Scrivener Technique]]. After he was murdered in the Glorious Feast of Sun &amp;amp; Stars, the first strike against the Anathema, Blessed Ink Merlin's laboratory and Manse stood quiet for two decades, thanks to fears that it was trapped like so many other instruments of the maddened Unclean savants of the era.&lt;br /&gt;
&lt;br /&gt;
In the third decade of [[Lexicon/Sun-DevouringDragonsEra|The Sun-Devouring Dragons Era]], however, an enterprising soldier of the Dragon-Blooded Host by the name of Lafeda Omake ventured into the Library of the Golden Fane and found nothing trapped, nothing set to explode, nothing but the grimoires of Blessed Ink Merlin, which -- astoundingly to Omake -- had continued their set action and kept a running commentary of the studies of the Solar Anathema who was once Blessed Ink Merlin. &lt;br /&gt;
&lt;br /&gt;
Using these, Omake managed to defeat the new face of Blessed Ink Merlin, as he knew just as soon as the Unclean Anathema did what his next action would be. He then retired the books back to the Library of the Golden Fane, which he had since managed to convert to an Air-Aspected Manse. He began collecting other reports on the Usurpation, historical treatises, and in his final years, a full copy of the &amp;lt;i&amp;gt;[[Lexicon/DiariesOfGoldenPrinces|Diaries of Golden Princes]]&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Omake's newfound pleasure in scholarly works, the books did not protect him from the Contagion, and despite the best doctors in the city that would be Eagle's Launch, he succumbed to the disease, leaving his Manse to the Immaculate Order, of which Omake was a devout member. It has since become the bedrock of a large Immaculate monastery in Eagle's Launch, and a repository of works the Order of Immaculate Dragons deemed heretical, seditious, or defiant of the proper place of the Immaculate Dragons. Although the Library has long been the domain of any work the Solar Anathema penned upon the Blessed Isle, it has, within the past hundred years, become a place for any works on demonology, the Lunar Anathema and their barbaric customs, the actions of the Things Outside Creation (affectionately termed the Fair Folk), and the tales of the dead gods which roam the Underworld to this very day.&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
* [[Lexicon/FairFoxes|The Fair Foxes]]&lt;br /&gt;
* [[Lexicon/Sun-DevouringDragonsEra|Sun-Devouring Dragons Era, The]]&lt;br /&gt;
* [[Lexicon/Umbral-ScrivenerTechnique|Umbral-Scrivener Technique]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Lexicon/L|Other L Entires]]&lt;br /&gt;
&lt;br /&gt;
- [[Patkin]]&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lexicon/LibraryOfTheGoldenFane&amp;diff=81638</id>
		<title>Lexicon/LibraryOfTheGoldenFane</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lexicon/LibraryOfTheGoldenFane&amp;diff=81638"/>
				<updated>2010-06-09T03:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Link fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Library of the Golden Fane =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;From the scrolls of Cenotaph Dream, Funerists' Order, Deceased&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the history of the Usurpation, only one place stood as a record of the thousand-thousand times the Dragon-Blooded Host put down the Solar Anathema. This record is the Library of the Golden Fane. Standing in the city of Eagle's Launch, currently under the watchful eye of the Order of Immaculate Dragons, the Library has stood as an archive of every report, every heretical book, and every historical treatise written on the Solar Anathema or by the Solar Anathema since the loss of the First Era of Dragons.&lt;br /&gt;
&lt;br /&gt;
Originally built, it is said, by the Unclean Anathema Blessed Ink Merlin, the Library of the Golden Fane was his den of demonic sorceries and horrific experiments, of which he kept a running commentary written by scribes he had bound to grimoires after tearing their blighted souls from their chests, a process he called the [[[Lexicon/LibraryOfTheGoldenFane/Umbral]]-[[ScrivenerTechnique]]|Umbral-Scrivener Technique]]. After he was murdered in the Glorious Feast of Sun &amp;amp; Stars, the first strike against the Anathema, Blessed Ink Merlin's laboratory and Manse stood quiet for two decades, thanks to fears that it was trapped like so many other instruments of the maddened Unclean savants of the era.&lt;br /&gt;
&lt;br /&gt;
In the third decade of [[[Lexicon/Sun-DevouringDragonsEra|The Sun-Devouring Dragons Era]], however, an enterprising soldier of the Dragon-Blooded Host by the name of Lafeda Omake ventured into the Library of the Golden Fane and found nothing trapped, nothing set to explode, nothing but the grimoires of Blessed Ink Merlin, which -- astoundingly to Omake -- had continued their set action and kept a running commentary of the studies of the Solar Anathema who was once Blessed Ink Merlin. &lt;br /&gt;
&lt;br /&gt;
Using these, Omake managed to defeat the new face of Blessed Ink Merlin, as he knew just as soon as the Unclean Anathema did what his next action would be. He then retired the books back to the Library of the Golden Fane, which he had since managed to convert to an Air-Aspected Manse. He began collecting other reports on the Usurpation, historical treatises, and in his final years, a full copy of the &amp;lt;i&amp;gt;[[Lexicon/DiariesOfGoldenPrinces|Diaries of Golden Princes]]&amp;lt;/i&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Unfortunately for Omake's newfound pleasure in scholarly works, the books did not protect him from the Contagion, and despite the best doctors in the city that would be Eagle's Launch, he succumbed to the disease, leaving his Manse to the Immaculate Order, of which Omake was a devout member. It has since become the bedrock of a large Immaculate monastary in Eagle's Launch, and a repository of works the Order of Immaculate Dragons deemed heretical, seditious, or defiant of the proper place of the Immaculate Dragons. Although the Library has long been the domain of any work the Solar Anathema penned upon the Blessed Isle, it has, within the past hundred years, become a place for any works on demonology, the Lunar Anathema and their barbaric customs, the actions of the Things Outside Creation (affectionately termed the Fair Folk), and the tales of the dead gods which roam the Underworld to this very day.&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
&lt;br /&gt;
* [[Lexicon/FairFoxes|The Fair Foxes]]&lt;br /&gt;
* [[[Lexicon/Sun-DevouringDragonsEra|Sun-Devouring Dragons Era, The]]&lt;br /&gt;
* [[[Lexicon/Umbral-ScrivenerTechnique|Umbral-Scrivener Technique]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [[Lexicon/L|Other L Entires]]&lt;br /&gt;
&lt;br /&gt;
- [[Patkin]]&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lexicon/HarmonicBindingDoctrine&amp;diff=81428</id>
		<title>Lexicon/HarmonicBindingDoctrine</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lexicon/HarmonicBindingDoctrine&amp;diff=81428"/>
				<updated>2010-06-09T03:17:27Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Link fixes.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Until this methodology was advanced, demonic summoning was a far more dangerous endeavor then it is today. Thanks to [[Lexicon/AmirrutzesKing|King Amirrutez Champion-of-Ten]], there is now little to fear when binding the lesser demons of Malfeas to sorcerous wills.&lt;br /&gt;
&lt;br /&gt;
Early in the study of demon summoning, the only method through which summoned demons could be reliably controlled without constant attention and threat by the summoner or another great power was the binding oaths of the Yozis themselves and the subsidiary bindings placed upon the demons which form the Yozis' souls. Because of this, demons became increasingly recalcitrant the farther from the Yozi they were in lineage. While demons of the Third Circle were bound almost as strongly as the Yozis themselves, the demons of the First Circle were hardly bound at all and often escaped to rampage around the countryside.&lt;br /&gt;
&lt;br /&gt;
Using the Doctrine of Harmonic Binding, it became possible to enhance demon-binding spells to resonate with the Yozi-essence contained in even the weakest demon, and empower it. For the period of the binding, the demon is as constrained by the Yozi Oaths as the Ebon Dragon himself, but also slightly more powerful than normal, infused as it is with Yozi-essence.&lt;br /&gt;
&lt;br /&gt;
Some rare strains of First and Second Circle demons, particularly those of Yozis who have suffered fetich-death, are immune to the Doctrine of Harmonic Binding. The largest group of such immune demons is known as [[Lexicon/Ysimils|Ysimils]] and have an unknown lineage. Because only one group has ever succeeded in binding [[Lexicon/Ysimils|Ysimils]] for any period of time, that group being the [[Lexicon/InfernalDruids|Itinerants of the World Mother]] (a cult of infernal druids who worship Cytherea the Mother of Creation), some scholars believe they are protected by some form of bond between Cytherea and Gaia, possibly being demonic children of either or both.&lt;br /&gt;
&lt;br /&gt;
- [[Telgar]], Sidereal Historian. Chosen of Saturn.&lt;br /&gt;
&lt;br /&gt;
See also:&lt;br /&gt;
*[[Lexicon/AmirrutzesKing|Amirrutzes Champion-of-Ten, King]]&lt;br /&gt;
*[[Lexicon/InfernalDruids|Itinerants of the World Mother]]&lt;br /&gt;
*[[Lexicon/Ysimils|Ysimils]]&lt;br /&gt;
&lt;br /&gt;
*[[Lexicon/H|Other H Entries]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lexicon/C&amp;diff=81222</id>
		<title>Lexicon/C</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lexicon/C&amp;diff=81222"/>
				<updated>2010-06-09T02:44:09Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: Link fix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Lexicon of Elder Days: C =&lt;br /&gt;
&lt;br /&gt;
== Entries ==&lt;br /&gt;
[[Lexicon/A|A]]&lt;br /&gt;
[[Lexicon/B|B]]&lt;br /&gt;
[[Lexicon/C|C]]&lt;br /&gt;
[[Lexicon/D|D]]&lt;br /&gt;
[[Lexicon/E|E]]&lt;br /&gt;
[[Lexicon/F|F]]&lt;br /&gt;
[[Lexicon/G|G]]&lt;br /&gt;
[[Lexicon/H|H]]&lt;br /&gt;
[[Lexicon/I|I]]&lt;br /&gt;
[[Lexicon/J|J]]&lt;br /&gt;
[[Lexicon/K|K]]&lt;br /&gt;
[[Lexicon/L|L]]&lt;br /&gt;
[[Lexicon/M|M]]&lt;br /&gt;
[[Lexicon/N|N]]&lt;br /&gt;
[[Lexicon/O|O]]&lt;br /&gt;
[[Lexicon/P|P]]&lt;br /&gt;
[[Lexicon/Q|Q]]&lt;br /&gt;
[[Lexicon/R|R]]&lt;br /&gt;
[[Lexicon/S|S]]&lt;br /&gt;
[[Lexicon/T|T]]&lt;br /&gt;
[[Lexicon/U|U]]&lt;br /&gt;
[[Lexicon/V|V]]&lt;br /&gt;
[[Lexicon/W|W]]&lt;br /&gt;
[[Lexicon/X|X]]&lt;br /&gt;
[[Lexicon/Y|Y]]&lt;br /&gt;
[[Lexicon/Z|Z]]&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;C&amp;quot; entries include:&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
*[[Lexicon/CascadeYears|Cascade Years]]&lt;br /&gt;
*[[Lexicon/CatChiaroscuro|Cat of Chiaroscuro]]&lt;br /&gt;
*[[Lexicon/CataphractoiInsensiblis|Cataphractoi Insensiblis]]&lt;br /&gt;
*[[Lexicon/ChopaktaOfRabishu|Chopakta Of Rabishu]]&lt;br /&gt;
*[[Lexicon/CitadelOfEbonyTorrents|Citadel of Ebony Torrents]]&lt;br /&gt;
*[[Lexicon/ConflictofBeryl|Conflict of Seventy-Seven Beryls]]&lt;br /&gt;
*[[Lexicon/CouncilForthrightTongue|Council of the Forthright Tongue, the]]&lt;br /&gt;
*[[Lexicon/CouncilMagicalConstructs|Council of Magical Constructs]]&lt;br /&gt;
*[[Lexicon/CourtOfSilkAndSteel|Court of Silk and Steel]]&lt;br /&gt;
*[[Lexicon/CraneflySchool|Cranefly School]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Back to the [[Lexicon]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lexicon/TheEffort&amp;diff=76773</id>
		<title>Lexicon/TheEffort</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lexicon/TheEffort&amp;diff=76773"/>
				<updated>2010-06-08T04:10:22Z</updated>
		
		<summary type="html">&lt;p&gt;Eric Minton: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Effort, The: =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;From the writings of Foundation Apex, archivist to Ledaal Visaren of Tuchara:&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We know little of the mysterious Dragon Kings of the First Age.  Only a scattered few of their relics remain, and vicious reptiles haunt the ruins of their cities.  Most of our knowledge of this noble race, who led the opposition to the Anathema’s excesses in the Kingswar of Sun and Scale, comes from a few surviving First Age texts and from the investigations of modern archaeologists such as Cathak Rakara and Ledaal Nori.  But all agree that the artifact known as ‘the Effort’ is key to our understanding of these enigmatic beings.&lt;br /&gt;
&lt;br /&gt;
The author of the &amp;lt;i&amp;gt;White Words Codex&amp;lt;/i&amp;gt; describes the Effort as “a glassy orb the size of a pregnant woman’s belly, filled with divine fire.”  Manosque Carar’s &amp;lt;i&amp;gt;Blood of the Dragon: Diverging Paths&amp;lt;/i&amp;gt;, a compilation of First Age sources, states that the Effort “contains the collective Will of the dragon-folk, granted to them by divine Hesiesh at Time’s dawn.”  He adds that the Dragon Kings locked the artifact away in a vault known as the Avardan at the height of the Contagion to preserve it for future generations.&lt;br /&gt;
&lt;br /&gt;
In his &amp;lt;i&amp;gt;Journey to the East&amp;lt;/i&amp;gt;, Cathak Rakara observes that the reptiles haunting the city of Rathess strongly resemble extant sketches of the lost Dragon Kings, and hypothesizes that they are, in fact, the Dragon Kings’ feral descendants.  If the tales of the Effort are true, we may hypothesize that it is actually the cause of their current feral state.  With the near-extermination of their people in the Kingswar and, later, the Contagion, the collective Will contained in the Effort must be channeled through too few hearts and minds, overwhelming their capacity for rational thought and leaving them with nothing but pure drive and instinct.  A sad end for a righteous people.&lt;br /&gt;
&lt;br /&gt;
See Also:&lt;br /&gt;
*[[Lexicon/Avardan|Avardan, The]]&lt;br /&gt;
*[[Lexicon/FeralDragonKings|Feral Dragon Kings]]&lt;br /&gt;
*[[Lexicon/KingswarSunScale|Kingswar of Sun and Scale, The]]&lt;br /&gt;
*[[Lexicon/E|Other E Entries]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- [[Quendalon]]&lt;/div&gt;</summary>
		<author><name>Eric Minton</name></author>	</entry>

	</feed>