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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/ThrashingDragonStyle&amp;diff=95075</id>
		<title>MartialArts/ThrashingDragonStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/ThrashingDragonStyle&amp;diff=95075"/>
				<updated>2017-11-11T15:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thrashing Dragon Style =&lt;br /&gt;
By [mailto:xanthus@mtdata.com [[FallenZero]]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
This style is based on very agile movements and keeping yourself as small of a target as possible. The martial artist seeks to emulate the movements of a dragon surrounded, and makes for an excellent hard style for fighting multiple opponents. Due to the necessary quickness inherent in this Style, the entire Style is incompatible with the use of armor. Tonfa and Tiger Claws are the only weapons allowed with this Style.&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Begins the Dance&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes per die&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; None&lt;br /&gt;
By mimicking the roiling coils of a dragon beginning its dance to war, the Dragon-Blood can speed up his reflexes and intuition to a preternatural level. By expending 4 motes of Essence, the player may add an additional die to his initiative roll. Example: By spending 8 motes of Essence, a player would take his Wits + Dexterity + relevant speed modifier + 3d10 for their initiative.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Burnished Scales Deflection&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Using her Essence, the Dragon-Blooded learns to defend herself with the strength of dragon-scales. The Exalt may parry lethal attacks while unarmed and add her Essence to any parry attempt she makes.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Steel Coil Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes or 6 motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant or One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive or Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Burnished Scales Deflection&lt;br /&gt;
By tightening his muscles and focusing elemental Essence through his skin, a Dragon-Blood can cause his flesh and bone to becomes as resilient as a dragon's steel hard coils. This can be done reflexively to impede an attack at 2 motes for the character's Martial Arts in bashing and lethal soak, or 6 motes and a willpower point for it last for the scene as a simple action.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Thrashing Tail Maneuver&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Dragon-Blood learns to focus the strength of his Essence to move his legs as a dragon would move its tail during its deadly dance. The character makes a normal kick attack as a simple action and if successful, the character adds his Essence to the damage of the strike and also knocks the victim back the character's Essence in yards to fall on the ground (this is resisted by an opposed Dexterity + Athletics roll against the original attack roll). The player will always roll a minimum dice pool equal to his Martial Arts on this attack. This Charm cannot be placed within a Combo, due to its focused nature.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Thrashing Dragon Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6 motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Dragon Begins the Dance, Steel Coil Prana, Thrashing Tail Maneuver&lt;br /&gt;
At this point the Dragon-Blood has learned how to ably step the pattern of the elaborate, warring, dancing dragon. His steps emulate the flowing coils and deadly grace that dragons possess, and his combat prowess reflects this. The player may roll initiative twice, taking the best roll while this form is in effect. The player may also add her Performance to her Dodge rolls, or simply roll a reflexive Dodge using her Performance skill. This form is incompatible with other form-type Charms and is also incompatible with the use of armor.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Furious Tail Sweep&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Extra Action&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Thrashing Dragon Form&lt;br /&gt;
The Dragon-Blooded focuses the rage of the Thrashing Dragon into speeding his legs and granting him precise balance. He then drops into a spinning sweep kick and drops all foes to the ground when the Dragon-Blooded rises to his feet to stand over his opponents, as befits his station. The player may make an unarmed attack on all opponents within melee range as a kick. If successful, then the attack does a normal kick damage and also forces the victim to roll Dexterity + Athletics against the player's Strength + Martial Arts. If the player is successful, then the victim falls to the ground and loses his next action. This Charm cannot be placed within a Combo under any circumstance.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Setting Sun Strike&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Furious Tail Sweep&lt;br /&gt;
The Dragon-Blood learns how to flow like a dragon's breath around defense and deal harm to his opponent in the most efficient of ways. By going under his opponent's guard and striking upwards, he dips below the horizon to strike in an upward arc to create a bloody-crimson arch. The player may add his Essence to the accuracy and damage on the attack.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dancing Dragon Defends the Nest&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes plus 1 mote per defense action&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One turn&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Thrashing Dragon Form&lt;br /&gt;
By adopting a defense stance, the Dragon-Blood may emulate the defensive habits of a nesting dragon-mother whilst being attacked. The player spends 3 motes and aborts to full dodge. Every mote of Essence the player spends after the initial casting cost allows her to parry or block any incoming attack that she is aware of at her full Dexterity + Martial Arts.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Graceful Dragon Attitude&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Thrashing Dragon Form&lt;br /&gt;
By adopting the presence and stature of a dragon enraged enough to begin its deadly dance of war, the Dragon-Blood increases his own presence and grace. The player may add his Essence to all Presence and Athletics rolls he makes for the scene.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Leaps the Moon Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Graceful Dragon Attitude&lt;br /&gt;
The Dragon-Blooded learns to lull his opponents into a false sense of prowess with his sinuous movements, emulating the writhing coils of a dragon defensive. When attacked, the Dragon-Blood may indulge in the speed and strength of a dragon to dodge his opponent's attack and grant himself a better position, whether that is behind his opponent or away from him by doing a graceful moon-sault. The player rolls Dexterity + Dodge against a difficulty equal to his opponent's Wits trait. Success allows the Dragon-Blood to either jump over and behind his opponent or away from his opponent at three times his normal jumping distance. If the Dragon-Blood jumps behind his opponent, he may make an immediate attack action if he has any ability to do so. &lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Vengeful Thrashing Talon Typhoon&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6 motes, 1 Willpower, 1 health level&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One turn&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Setting Sun Strike, Dancing Dragon Defends the Nest, Dragon Leaps the Moon Technique&lt;br /&gt;
By coiling within himself while being beset on all sides, the Dragon-Blood shows that he has mastered the deadly war dance of a dragon. His body moves in a blur of vengeful Essence and lashing out with a controlled fury. The player may roll a full Dexterity + Martial Arts counterattack against any incoming attacks that he is aware of. The attack is made before damage is rolled but after the attack roll itself. The player also rolls a minimum damage pool equal to his Martial Arts trait and ignores wound penalties for the purposes of attacks and any defenses he erects to protect himself. This Charm cannot be used against counterattacks.&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/ThrashingDragonStyle&amp;diff=95074</id>
		<title>MartialArts/ThrashingDragonStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/ThrashingDragonStyle&amp;diff=95074"/>
				<updated>2017-11-11T13:43:44Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Thrashing Dragon Style =&lt;br /&gt;
By [mailto:xanthus@mtdata.com [[FallenZero]]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
This style is based on very agile movements and keeping yourself as small of a target as possible. The martial artist seeks to emulate the movements of a dragon surrounded, and makes for an excellent hard style for fighting multiple opponents. Due to the necessary quickness inherent in this Style, the entire Style is incompatible with the use of armor. Tonfa and Tiger Claws are the only weapons allowed with this Style.&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Begins the Dance&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes per die&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; None&lt;br /&gt;
By mimicking the roiling coils of a dragon beginning its dance to war, the Dragon-Blood can speed up his reflexes and intuition to a preternatural level. By expending 4 motes of Essence, the player may add an additional die to his initiative roll. Example: By spending 8 motes of Essence, a player would take his Wits + Dexterity + relevant speed modifier + 3d10 for their initiative.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Burnished Scales Deflection&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; None&lt;br /&gt;
Using her Essence, the Dragon-Blooded learns to defend herself with the strength of dragon-scales. The Exalt may parry lethal attacks while unarmed and add her Essence to any parry attempt she makes.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Steel Coil Prana&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 motes or 6 motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant or One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive or Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Burnished Scales Deflection&lt;br /&gt;
By tightening his muscles and focusing elemental Essence through his skin, a Dragon-Blood can cause his flesh and bone to becomes as resilient as a dragon's steel hard coils. This can be done reflexively to impede an attack at 2 motes for the character's Martial Arts in bashing and lethal soak, or 6 motes and a willpower point for it last for the scene as a simple action.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Thrashing Tail Maneuver&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; None&lt;br /&gt;
The Dragon-Blood learns to focus the strength of his Essence to move his legs as a dragon would move its tail during its deadly dance. The character makes a normal kick attack as a simple action and if successful, the character adds his Essence to the damage of the strike and also knocks the victim back the character's Essence in yards to fall on the ground (this is resisted by an opposed Dexterity + Athletics roll against the original attack roll). The player will always roll a minimum dice pool equal to his Martial Arts on this attack. This Charm cannot be placed within a Combo, due to its focused nature.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Thrashing Dragon Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6 motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Dragon Begins the Dance, Steel Coil Prana, Thrashing Tail Maneuver&lt;br /&gt;
At this point the Dragon-Blood has learned how to ably step the pattern of the elaborate, warring, dancing dragon. His steps emulate the flowing coils and deadly grace that dragons possess, and his combat prowess reflects this. The player may roll initiative twice, taking the best roll while this form is in effect. The player may also add her Performance to her Dodge rolls, or simply roll a reflexive Dodge using her Performance skill. This form is incompatible with other form-type Charms and is also incompatible with the use of armor.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Furious Tail Sweep&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Extra Action&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Thrashing Dragon Form&lt;br /&gt;
The Dragon-Blooded focuses the rage of the Thrashing Dragon into speeding his legs and granting him precise balance. He then drops into a spinning sweep kick and drops all foes to the ground when the Dragon-Blooded rises to his feet to stand over his opponents, as befits his station. The player may make an unarmed attack on all opponents within melee range as a kick. If successful, then the attack does a normal kick damage and also forces the victim to roll Dexterity + Athletics against the player's Strength + Martial Arts. If the player is successful, then the victim falls to the ground and loses his next action. This Charm cannot be placed within a Combo under any circumstance.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Setting Sun Strike&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Furious Tail Sweep&lt;br /&gt;
The Dragon-Blood learns how to flow like a dragon's breath around defense and deal harm to his opponent in the most efficient of ways. By going under his opponent's guard and striking upwards, he dips below the horizon to strike in an upward arc to create a bloody-crimson arch. The player may add his Essence to the accuracy and damage on the attack.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dancing Dragon Defends the Nest&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes plus 1 mote per defense action&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One turn&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Thrashing Dragon Form&lt;br /&gt;
By adopting a defense stance, the Dragon-Blood may emulate the defensive habits of a nesting dragon-mother whilst being attacked. The player spends 3 motes and aborts to full dodge. Every mote of Essence the player spends after the initial casting cost allows her to parry or block any incoming attack that she is aware of at her full Dexterity + Martial Arts.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Graceful Dragon Attitude&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Thrashing Dragon Form&lt;br /&gt;
By adopting the presence and stature of a dragon enraged enough to begin its deadly dance of war, the Dragon-Blood increases his own presence and grace. The player may add his Essence to all Presence and Athletics rolls he makes for the scene.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Dragon Leaps the Moon Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes, 1 Willpower&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Graceful Dragon Attitude&lt;br /&gt;
The Dragon-Blooded learns to lull his opponents into a false sense of prowess with his sinuous movements, emulating the writhing coils of a dragon defensive. When attacked, the Dragon-Blood may indulge in the speed and strength of a dragon to dodge his opponent's attack and grant himself a better position, whether that is behind his opponent or away from him by doing a graceful moon-sault. The player rolls Dexterity + Dodge against a difficulty equal to his opponent's Wits trait. Success allows the Dragon-Blood to either jump over and behind his opponent or away from his opponent at three times his normal jumping distance. If the Dragon-Blood jumps behind his opponent, he may make an immediate attack action if he has any ability to do so. &lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Vengeful Thrashing Talon Typhoon&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
 &amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 6 motes, 1 Willpower, 1 health level&lt;br /&gt;
 &amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One turn&lt;br /&gt;
 &amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
 &amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
 &amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Setting Sun Strike, Dancing Dragon Defends the Nest, Dragon Leaps the Moon Technique&lt;br /&gt;
By coiling within himself while being beset on all sides, the Dragon-Blood shows that he has mastered the deadly war dance of a dragon. His body moves in a blur of vengeful Essence and lashing out with a controlled fury. The player may roll a full Dexterity + Martial Arts counterattack against any incoming attacks that he is aware of. The attack is made before damage is rolled but after the attack roll itself. The player also rolls a minimum damage pool equal to his Martial Arts trait and ignores wound penalties for the purposes of attacks and any defenses he erects to protect himself. This Charm cannot be used against counterattacks.&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/CraneStyle4&amp;diff=95073</id>
		<title>MartialArts/CraneStyle4</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/CraneStyle4&amp;diff=95073"/>
				<updated>2017-11-11T04:49:14Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Crane Style =&lt;br /&gt;
By [[Mapache]]&lt;br /&gt;
=== Background ===&lt;br /&gt;
Crane style martial arts focuses on rapidly incapacitating opponents instead of slowly killing them, and on defending oneself by blocking all incoming blows. Its signature weapons are staves, and staves of any sort may be freely used with any of these charms, including the following specialized martial arts staves:&lt;br /&gt;
&lt;br /&gt;
    Speed Accuracy Damage Defense Resources Minimums&lt;br /&gt;
 Jo +3    +1       +2L    +1      •         S•,  D••, MA••&lt;br /&gt;
 Bo +3    +0       +2L    +2      •         S••, D••, MA••&lt;br /&gt;
&lt;br /&gt;
A jo is a hardwood staff roughly one meter in length, and a bo is well-balanced stout staff roughly two meters in length.&lt;br /&gt;
=== Charms ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Fluttering Wing Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
:&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
:&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
:&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; None&lt;br /&gt;
With a quick snap of the arm, the Exalt deflects an opponent's blow. This charm allows the Exalt to add her Martial Arts rating to a single parry attempt (or to parry an attack with her Martial Arts rating without using an action), and allows her to parry a blow that would do lethal damage even if she is unarmed.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Unexpected Pecking Strike&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
:&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
:&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 1&lt;br /&gt;
:&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Fluttering Wing Technique&lt;br /&gt;
By lashing out suddenly, the Exalt catches her opponent unprepared. This charm allows the Exalt to add her Martial Arts rating to her initiative score for the round. If armed with a staff, this charm can be invoked twice per round; otherwise, it may only be used once per round.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Crane Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&lt;br /&gt;
:&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
:&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
:&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Unexpected Pecking Strike&lt;br /&gt;
By imitating the long legs and neck of a crane and striking with the speed of a flapping wing, the Exalt can rapidly incapacitate opponents while protecting herself. For the remainder of the scene, she adds her Martial Arts score to any attempt to parry a blow, though parries still require dice actions. In addition, she may abort to a cascading parry to defend herself. Lastly, by focussing her efforts against her opponents pressure points, she may stun opponents easily. When declaring any of her attacks, she may choose to double the amount of pre-soak damage dice they will inflict, including extra successes, but all this damage is bashing, and the opponent's bashing soak will apply. Due to the need to remain mobile, this charm is incompatible with the use of armor.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Force-Focussing Kata&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&lt;br /&gt;
:&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
:&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
:&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Crane Form&lt;br /&gt;
By striking directly at an opponent's pressure points, the Exalt maximizes the amount of injury an attack can cause. When she uses charm, she makes a normal attack, but the damage can only be soaked with armor, not stamina.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Breastplate-Shattering Strike&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes, 1 willpower&lt;br /&gt;
:&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
:&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Supplemental&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
:&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Force-Focussing Kata&lt;br /&gt;
By smashing a foe's armor, the Exalt can leave him undefended. When invoking this charm, the Exalt makes an attack as normal. If it hits, in addition to doing normal damage, the Exalt makes a Strength+Martial Arts roll vs the bashing soak of her opponent's armor (rolled as a die pool). Each net success on behalf of the Exalt damages the armor, resulting in its bashing and lethal soak both being lowered by one per success. The armor can be repaired after combat by a craftsman with proper tools.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Backward-Kicking Talon&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes&lt;br /&gt;
:&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
:&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 2&lt;br /&gt;
:&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Crane Form&lt;br /&gt;
The Exalt strikes back at an attacker with this charm. When the victim of a successful attack, the Exalt can use this charm to make an immediate counterattack with a die pool equal to the Exalt's Martial Arts plus the attacker's successes. This charm may not be used against any sort of counterattack.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Thrashing Crane Typhoon&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 motes, 1 willpower&lt;br /&gt;
:&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant&lt;br /&gt;
:&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Extra Action&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Backward-Kicking Talon&lt;br /&gt;
The Exalt summons the fury of a hurricane, lashing out at all foes within reach. When she invokes this charm, she immediately makes an attack at her full Martial Arts+Dexterity pool against each of her opponents that are within her Essence in yards. Roll the attack separately against each opponent.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Uncanny Balance Meditation&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 3 motes&lt;br /&gt;
:&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Turn&lt;br /&gt;
:&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Crane Form&lt;br /&gt;
By controlling her center of gravity and carefully balancing her movements, the Exalt becomes supernaturally graceful and agile. For all actions she takes this turn, she may add her Martial Arts score to her Athletics Score. Additionally, when resisting any attempts to knock her down or push her back, she has a number of automatic successes equal to her permanent Essence.&lt;br /&gt;
----&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Bounding Flight Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 5 motes&lt;br /&gt;
:&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
:&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Simple&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 3&lt;br /&gt;
:&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Uncanny Balance Meditation&lt;br /&gt;
By emulating the graceful flight of a crane, the Exalt can move with amazing speed and take up positions that seem impossible. For the remainder of the scene, she doubles her movement rate and leaping distance, and she may set foot on any surface, no matter how insubstantial, such as tree branches, tightropes, water, and even her foe's heads. However, if she is on a surface that would not normally support her, she she cannot remain stationary, but must remain moving until she reaches a stable vantage point.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Beak Pairs with Claw&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
:&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 7 motes, 1 willpower&lt;br /&gt;
:&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&lt;br /&gt;
:&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Extra Action&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt; 5&lt;br /&gt;
:&amp;lt;b&amp;gt;Min. Essence:&amp;lt;/b&amp;gt; 4&lt;br /&gt;
:&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt; Breastplate-Shattering Strike, Thrashing Crane Typhoon, Bounding Flight Technique&lt;br /&gt;
The ultimate technique of Crane Style, this charm requires being armed with either a Bo staff or with dual Jo staves, one in each hand.  It allows the Exalt to act independently with either the two ends of the long staff or with each of the two short staves.  For the remainder of the scene, she receives two full dice actions each turn instead of one.  Each of the these actions may be split independently, though only for purposes of making attacks and parries; these actions can also be split by means of other Extra Action-type charms, even if the other charm normally prohibits this.  She may use one of these actions for a cascading parry, if she also has Crane Form active (or if she has some other means of performing a cascading parry), and keep the other for an attack.  Even if she does not dedicate any actions to parrying a given attack, she may still reflexively parry any attacks with a die pool equal to her Martial Arts score.  The use of this charm is incompatible with the wearing of armor. &lt;br /&gt;
&lt;br /&gt;
For example, and Exalt who has both this charm and Crane Form active may choose to use one action for a cascading parry starting at (2*Martial Arts)+Dex (due to the effect of Crane Form) and split the other for multiple attacks, or even activate Thrashing Crane Typhoon and still have the cascading parry for defense.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
This martial arts seems to be primarily a collection of other martial arts or melee charms all thrown together under one name.  Far from creative and generally unbalanced. The final charm is simply out of hand.  It is far from in line with anything else presented in the game.  -Requies&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:Enkou&amp;diff=95072</id>
		<title>User:Enkou</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:Enkou&amp;diff=95072"/>
				<updated>2017-11-10T17:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player in [[user:Lossefion|Lossefion]]'s campaign.&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Characters#Maximillian_Madorosu_.28PC.2C_Played_by_Enkou.29|Maximillian Madorosu]], a Twilight Caste Healer and Thaumaturge.&lt;br /&gt;
&lt;br /&gt;
Also known by the name Enkou Tasogare ('The Fire in the Twilight'), particularly in the region around Ridingfell.&lt;br /&gt;
&lt;br /&gt;
[[Lossefion%27s_Campaign_Notes|Lossefion's Campaign Notes]]&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:Enkou&amp;diff=95071</id>
		<title>User:Enkou</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:Enkou&amp;diff=95071"/>
				<updated>2017-11-10T17:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player in [[user:Lossefion|Lossefion]]'s campaign.&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Characters#Maximillian_Madorosu_.28PC.2C_Played_by_Enkou.29|Maximillian Madorosu]], a Twilight Caste Healer and Thaumaturge.&lt;br /&gt;
Also known by the name Enkou Tasogare ('The Fire in the Twilight'), particularly in the region around Ridingfell.&lt;br /&gt;
&lt;br /&gt;
[[Lossefion%27s_Campaign_Notes|Lossefion's Campaign Notes]]&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95070</id>
		<title>MartialArts/12DeadlyFistStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95070"/>
				<updated>2017-11-10T17:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Form Charm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Back to [[Issaru]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
The 12 Deadly Fists system is unique in that it was developed by a mortal. His name has been lost  to time, for the use of his terrestrial masters in the days of the shogunate. He based it of off  his belief that there were twelve natural positions for the fist and body in a combat situation.  It concentrates on defense by redirection of force and anticipation of an opponents moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was rewarded for his ingenuity by his Master with a failed assassination attempt. He fled  using the skills he had mastered to find his freedom. Several years later the Dragon Blood caught  up with his former slave, and in an unlikely turn of events the master was killed by the slaves  invention and mastery of essence. Since then, the Art has been handed down from master to  student, as it has been since prior to the Contagion, when the original master passed it down to  his student.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Of course this little tale is an out-and-out lie. This lie was started by the true creator of this Art; a depraved little god-blooded who hated the Shogunates rise to power as well as the effect it was having on his ability to get &amp;quot;promoted.&amp;quot; He devised this art, and this tale by the way, as a way to inspire the common people to revolt against the Dragon-Blooded rulers of the shogunate. Ironically the creation of this Art what did in fact get him promoted to godhood (only because a minor funtionary in the Beurau of battles wanted to see it's conclusion). This former God-blooded is now Tenbu God of the 12 deadly fists&amp;lt;/i&amp;gt;  &lt;br /&gt;
----&lt;br /&gt;
This Style is not compatible with armor.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapons of this style are khatars &amp;amp; staves.&lt;br /&gt;
=== Basic tecniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Silver Arms Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;none&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; This charm fills the practitioners arms with Essence &lt;br /&gt;
allowing the martial artist to parry melee attacks with an inhuman accuracy. This grants a bonus equal to the users permanent Essence score to parry one melee attack. This Charm also allows the  artist to parry lethal damage without a weapon. When in 12 Deadly Fist Form this charm may be used to enhance parries against ranged attacks also.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wave Fist Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Silver Arms Defense&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist swings his arms outward and twists his waist in a Method that draws power from his opponent, and attempts to use their energy against them. The exalt  rolls a standard parry using Martial Arts against an attacking opponent. If this parry is successful the attacking opponent is automatically thrown a number of yards equal to the martial artists Martial Arts score,or knocked prone as the martial artist desires. When in 12 Deadly Fist  Form the distance of the knockback generated by this Charm is doubled. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Speed of Stillness&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote per +1 difficulty&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Supplemental&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Wave Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Gaining an insight into the motions an opponent will make the martial artist  may sidestep their blows by only moving a small portion of their body to avoid an entire attack.  Upon dodging this Charm adds one to the difficulty to strike the martial artist per mote spent.  This charm can only increase the difficulty to hit the martial artist to their permanent essence.&lt;br /&gt;
&lt;br /&gt;
=== Form Charm ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;12 Deadly Fists Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Speed of Stillness&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist draws essence into his arms with a circular motion spiralling through himself and Creation, awakening a defensive awareness that is both within and  without. For the duration of the charm the martial artist may parry both lethal and projectile  attacks without a stunt, or penalty. In addition while in this form the martial artist increases the difficulty of all Knockdown and knockback effects by half of their permanent Essence rounded down. As a side effect if the martial artist dodges he doesn't have to move from the spot he is standing in.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Techniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Arms Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; As the Martial Artist gains greater understanding of motion, they are now  able to capitalize on any opening the opponent shows to them. When an attacker fails to achieve any net successes on a melee attack against the martial artist the martial artist may activate this charm, and immediately make a counter attack with a dice pool equal to their Martial Arts score. This charm cannot be used to respond to a counterattack from any source.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Fist Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fist Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist flashes out with an insane flurry of blows that strike so  quickly that it is barely distinguishable from a single blow. The martial artist makes a standard  martial arts attack if this attack is successful the martial artist adds their permanent Essence  to the final difficulty of any stun resulting from the blow. This Charm also changes the damage  of the strike it empowers to Lethal, unless the strike would normally do lethal damage in which  case the martial artist adds half of their permanent Essence rounded up to the base damage of the  attack. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tsunami Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist learns that the the truest defense is not to be present  when an attack occurs. With this understanding the martial artist learns to flit and tumble with  the force of any blow tagetting him. When dodging, regardless of success, the martial artist may  activate this Charm granting him the ability to move a distance equal to his attackers strength plus the martial artists permanent Essence in yards. The use of this Charm is considered a Hopping Defense for all purposes. Additionally if the martial artist suffers the result of a knockback while using this charm the distance of the knockback is doubled, also knockdown results are negated as the martial artist quickly bounds back to their feet.  &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Evasion&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Tsunami Technique &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; At this stage in their training in this style the Martial Artist internalizes his lessons, gaining true understanding of the nature of both leverage and balance. The martial  artist may cause an attack aimed at them to hit another target. This new target must be within melee range of both the martial artist, and the attacker for this Charm to have any effect. For this defense the martial artist rolls Essence + Martial Arts with a difficulty equal to the  permanent Essence of the attacker. If this roll is successful, a new target designated by the  martial artist is struck as if it were the original target while the martial artist avoids the attack. It is worth noting that the target designated by the martial artist need not be another foe, or even an animate object as long as it is conceivable to have been struck in the martial artists stead. Also worth noting is that the use of this Charm is considered a dodge for all purposes. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;Martial Arts Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Refexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts::&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs::&amp;lt;/b&amp;gt;Golden Arms Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The Martial Artists awareness and ability to anticipate an opponents moves becomes supernaturally accurate. Upon activating this charm the martial artist gains virtual immunity to counterattacks; twisting, and writhing out of harms way. When a martial artist using this charm is counterattacked they gain a free dodge attempt at their full Dexterity + Dodge pool and a number of Auto-sucesses equal to their permanent Essence. If this defense is successful the martial artist may then launch a couterattack against that opponent with a dice pool equal to the  martial artists permanent essence for the cost of one mote. The martial artist may while using this Charm optionally activate Golden Arms Defense for the counterattack that is generated; doing so grants the martial artist a counterattack dice pool of permanent Essence + Martial Arts.&lt;br /&gt;
&lt;br /&gt;
=== Ultimate Technique ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twewlve-Fold Understanding&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 Motes, 1 Willpower&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Twelve-Fold Fist Technique, Twelve-Fold Evasion, Twelve-Fold Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;When reaching the pinnacle of this style the martial artists becomes nigh  untouchable moving in just the right way at just the right time to avoid or intercept injury.  When this charm is activated the martial artists whole body blurs and leaves shimmering  translucent trails of every movement they make. This grants the martial artist both a persitant  dodge, and parry with dice pools equal to their permanent Essence. These defenses do not add dice  to &amp;quot;normal&amp;quot; parry or dodge attempts, but may be increaced by charms or stunts. In addition if the  martial artist takes no non-reflexive actions on any round in which this charm is active it  allows both a casscading dodge, and parry at full dice pools and bonus dice equal to the martial  artist Temperance score.&lt;br /&gt;
=== Comments ===&lt;br /&gt;
This art has been completely altered. If you still want to use/see the older style it is still intact here. &lt;br /&gt;
[[AchivedcommentsMartialArts/12DeadlyFistStyle|Archived Comments]]&lt;br /&gt;
&lt;br /&gt;
This another of my styles that needs a lot of work. I will be working in the next few weeks to keep it focused as currently it is not. [[Issaru]]&lt;br /&gt;
:I have most of the changes I wanted to do to this style done. I would really appreciate some suggestions, and critque (constructive of course) especially on the formatting. Thanks in advance [[Issaru]]&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95069</id>
		<title>MartialArts/12DeadlyFistStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95069"/>
				<updated>2017-11-10T17:20:28Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Basic tecniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Back to [[Issaru]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
The 12 Deadly Fists system is unique in that it was developed by a mortal. His name has been lost  to time, for the use of his terrestrial masters in the days of the shogunate. He based it of off  his belief that there were twelve natural positions for the fist and body in a combat situation.  It concentrates on defense by redirection of force and anticipation of an opponents moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was rewarded for his ingenuity by his Master with a failed assassination attempt. He fled  using the skills he had mastered to find his freedom. Several years later the Dragon Blood caught  up with his former slave, and in an unlikely turn of events the master was killed by the slaves  invention and mastery of essence. Since then, the Art has been handed down from master to  student, as it has been since prior to the Contagion, when the original master passed it down to  his student.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Of course this little tale is an out-and-out lie. This lie was started by the true creator of this Art; a depraved little god-blooded who hated the Shogunates rise to power as well as the effect it was having on his ability to get &amp;quot;promoted.&amp;quot; He devised this art, and this tale by the way, as a way to inspire the common people to revolt against the Dragon-Blooded rulers of the shogunate. Ironically the creation of this Art what did in fact get him promoted to godhood (only because a minor funtionary in the Beurau of battles wanted to see it's conclusion). This former God-blooded is now Tenbu God of the 12 deadly fists&amp;lt;/i&amp;gt;  &lt;br /&gt;
----&lt;br /&gt;
This Style is not compatible with armor.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapons of this style are khatars &amp;amp; staves.&lt;br /&gt;
=== Basic tecniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Silver Arms Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;none&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; This charm fills the practitioners arms with Essence &lt;br /&gt;
allowing the martial artist to parry melee attacks with an inhuman accuracy. This grants a bonus equal to the users permanent Essence score to parry one melee attack. This Charm also allows the  artist to parry lethal damage without a weapon. When in 12 Deadly Fist Form this charm may be used to enhance parries against ranged attacks also.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wave Fist Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Silver Arms Defense&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist swings his arms outward and twists his waist in a Method that draws power from his opponent, and attempts to use their energy against them. The exalt  rolls a standard parry using Martial Arts against an attacking opponent. If this parry is successful the attacking opponent is automatically thrown a number of yards equal to the martial artists Martial Arts score,or knocked prone as the martial artist desires. When in 12 Deadly Fist  Form the distance of the knockback generated by this Charm is doubled. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Speed of Stillness&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote per +1 difficulty&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Supplemental&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Wave Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Gaining an insight into the motions an opponent will make the martial artist  may sidestep their blows by only moving a small portion of their body to avoid an entire attack.  Upon dodging this Charm adds one to the difficulty to strike the martial artist per mote spent.  This charm can only increase the difficulty to hit the martial artist to their permanent essence.&lt;br /&gt;
&lt;br /&gt;
=== Form Charm ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;12 Deadly Fists Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Speed of Stillness&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist draws essence into his arms with a circular motion  spiraling through himself and Creation, awakening a defensive awareness that is both within and  without. For the duration of the charm the martial artist may parry both lethal and projectile  attacks without a stunt, or penalty. In addition while in this form the martial artist increaces  the difficuty of all Knockdown,and knockback effects by half of their permanent Essence rounded  down. As a side effect if the martial artist dodges he doesn't have to move from the spot he is  standing in.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Techniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Arms Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; As the Martial Artist gains greater understanding of motion, they are now  able to capitalize on any opening the opponent shows to them. When an attacker fails to achieve any net successes on a melee attack against the martial artist the martial artist may activate this charm, and immediately make a counter attack with a dice pool equal to their Martial Arts score. This charm cannot be used to respond to a counterattack from any source.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Fist Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fist Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist flashes out with an insane flurry of blows that strike so  quickly that it is barely distinguishable from a single blow. The martial artist makes a standard  martial arts attack if this attack is successful the martial artist adds their permanent Essence  to the final difficulty of any stun resulting from the blow. This Charm also changes the damage  of the strike it empowers to Lethal, unless the strike would normally do lethal damage in which  case the martial artist adds half of their permanent Essence rounded up to the base damage of the  attack. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tsunami Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist learns that the the truest defense is not to be present  when an attack occurs. With this understanding the martial artist learns to flit and tumble with  the force of any blow tagetting him. When dodging, regardless of success, the martial artist may  activate this Charm granting him the ability to move a distance equal to his attackers strength plus the martial artists permanent Essence in yards. The use of this Charm is considered a Hopping Defense for all purposes. Additionally if the martial artist suffers the result of a knockback while using this charm the distance of the knockback is doubled, also knockdown results are negated as the martial artist quickly bounds back to their feet.  &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Evasion&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Tsunami Technique &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; At this stage in their training in this style the Martial Artist internalizes his lessons, gaining true understanding of the nature of both leverage and balance. The martial  artist may cause an attack aimed at them to hit another target. This new target must be within melee range of both the martial artist, and the attacker for this Charm to have any effect. For this defense the martial artist rolls Essence + Martial Arts with a difficulty equal to the  permanent Essence of the attacker. If this roll is successful, a new target designated by the  martial artist is struck as if it were the original target while the martial artist avoids the attack. It is worth noting that the target designated by the martial artist need not be another foe, or even an animate object as long as it is conceivable to have been struck in the martial artists stead. Also worth noting is that the use of this Charm is considered a dodge for all purposes. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;Martial Arts Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Refexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts::&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs::&amp;lt;/b&amp;gt;Golden Arms Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The Martial Artists awareness and ability to anticipate an opponents moves becomes supernaturally accurate. Upon activating this charm the martial artist gains virtual immunity to counterattacks; twisting, and writhing out of harms way. When a martial artist using this charm is counterattacked they gain a free dodge attempt at their full Dexterity + Dodge pool and a number of Auto-sucesses equal to their permanent Essence. If this defense is successful the martial artist may then launch a couterattack against that opponent with a dice pool equal to the  martial artists permanent essence for the cost of one mote. The martial artist may while using this Charm optionally activate Golden Arms Defense for the counterattack that is generated; doing so grants the martial artist a counterattack dice pool of permanent Essence + Martial Arts.&lt;br /&gt;
&lt;br /&gt;
=== Ultimate Technique ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twewlve-Fold Understanding&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 Motes, 1 Willpower&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Twelve-Fold Fist Technique, Twelve-Fold Evasion, Twelve-Fold Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;When reaching the pinnacle of this style the martial artists becomes nigh  untouchable moving in just the right way at just the right time to avoid or intercept injury.  When this charm is activated the martial artists whole body blurs and leaves shimmering  translucent trails of every movement they make. This grants the martial artist both a persitant  dodge, and parry with dice pools equal to their permanent Essence. These defenses do not add dice  to &amp;quot;normal&amp;quot; parry or dodge attempts, but may be increaced by charms or stunts. In addition if the  martial artist takes no non-reflexive actions on any round in which this charm is active it  allows both a casscading dodge, and parry at full dice pools and bonus dice equal to the martial  artist Temperance score.&lt;br /&gt;
=== Comments ===&lt;br /&gt;
This art has been completely altered. If you still want to use/see the older style it is still intact here. &lt;br /&gt;
[[AchivedcommentsMartialArts/12DeadlyFistStyle|Archived Comments]]&lt;br /&gt;
&lt;br /&gt;
This another of my styles that needs a lot of work. I will be working in the next few weeks to keep it focused as currently it is not. [[Issaru]]&lt;br /&gt;
:I have most of the changes I wanted to do to this style done. I would really appreciate some suggestions, and critque (constructive of course) especially on the formatting. Thanks in advance [[Issaru]]&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95068</id>
		<title>MartialArts/12DeadlyFistStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95068"/>
				<updated>2017-11-10T17:19:32Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Advanced Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Back to [[Issaru]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
The 12 Deadly Fists system is unique in that it was developed by a mortal. His name has been lost  to time, for the use of his terrestrial masters in the days of the shogunate. He based it of off  his belief that there were twelve natural positions for the fist and body in a combat situation.  It concentrates on defense by redirection of force and anticipation of an opponents moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was rewarded for his ingenuity by his Master with a failed assassination attempt. He fled  using the skills he had mastered to find his freedom. Several years later the Dragon Blood caught  up with his former slave, and in an unlikely turn of events the master was killed by the slaves  invention and mastery of essence. Since then, the Art has been handed down from master to  student, as it has been since prior to the Contagion, when the original master passed it down to  his student.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Of course this little tale is an out-and-out lie. This lie was started by the true creator of this Art; a depraved little god-blooded who hated the Shogunates rise to power as well as the effect it was having on his ability to get &amp;quot;promoted.&amp;quot; He devised this art, and this tale by the way, as a way to inspire the common people to revolt against the Dragon-Blooded rulers of the shogunate. Ironically the creation of this Art what did in fact get him promoted to godhood (only because a minor funtionary in the Beurau of battles wanted to see it's conclusion). This former God-blooded is now Tenbu God of the 12 deadly fists&amp;lt;/i&amp;gt;  &lt;br /&gt;
----&lt;br /&gt;
This Style is not compatible with armor.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapons of this style are khatars &amp;amp; staves.&lt;br /&gt;
=== Basic tecniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Silver Arms Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;none&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; This charm fills the practitioners arms with Essence &lt;br /&gt;
allowing the martial artist to parry melee attacks with an inhuman accuracy. This grants a bonus  equal to the users permanent Essence score to parry one melee attack. This Charm also allows the  artist to parry lethal damage without a weapon. When in 12 Deadly Fist Form this charm may be used to enhance parries against ranged attacks also.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wave Fist Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Silver Arms Defense&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist swings his arms outward and twists his waist in a Method  that draws power from his opponent, and attempts to use their energy against them. The exalt  rolls a standard parry using Martial Arts against an attacking opponent. If this parry is  successful the attacking opponent is automatically thrown a number of yards equal to the martial  artists Martial Arts score,or knocked prone as the martial artist desires. When in 12 Deadly Fist  Form the distance of the knockback generated by this Charm is doubled. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Speed of Stillness&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote per +1 difficulty&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Supplemental&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Wave Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Gaining an insight into the motions an opponent will make the martial artist  may sidestep their blows by only moving a small portion of their body to avoid an entire attack.  Upon dodging this Charm adds one to the difficulty to strike the martial artist per mote spent.  This charm can only increase the difficulty to hit the martial artist to their permanent essence.&lt;br /&gt;
&lt;br /&gt;
=== Form Charm ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;12 Deadly Fists Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Speed of Stillness&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist draws essence into his arms with a circular motion  spiraling through himself and Creation, awakening a defensive awareness that is both within and  without. For the duration of the charm the martial artist may parry both lethal and projectile  attacks without a stunt, or penalty. In addition while in this form the martial artist increaces  the difficuty of all Knockdown,and knockback effects by half of their permanent Essence rounded  down. As a side effect if the martial artist dodges he doesn't have to move from the spot he is  standing in.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Techniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Arms Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; As the Martial Artist gains greater understanding of motion, they are now  able to capitalize on any opening the opponent shows to them. When an attacker fails to achieve any net successes on a melee attack against the martial artist the martial artist may activate this charm, and immediately make a counter attack with a dice pool equal to their Martial Arts score. This charm cannot be used to respond to a counterattack from any source.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Fist Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fist Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist flashes out with an insane flurry of blows that strike so  quickly that it is barely distinguishable from a single blow. The martial artist makes a standard  martial arts attack if this attack is successful the martial artist adds their permanent Essence  to the final difficulty of any stun resulting from the blow. This Charm also changes the damage  of the strike it empowers to Lethal, unless the strike would normally do lethal damage in which  case the martial artist adds half of their permanent Essence rounded up to the base damage of the  attack. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tsunami Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist learns that the the truest defense is not to be present  when an attack occurs. With this understanding the martial artist learns to flit and tumble with  the force of any blow tagetting him. When dodging, regardless of success, the martial artist may  activate this Charm granting him the ability to move a distance equal to his attackers strength plus the martial artists permanent Essence in yards. The use of this Charm is considered a Hopping Defense for all purposes. Additionally if the martial artist suffers the result of a knockback while using this charm the distance of the knockback is doubled, also knockdown results are negated as the martial artist quickly bounds back to their feet.  &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Evasion&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Tsunami Technique &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; At this stage in their training in this style the Martial Artist internalizes his lessons, gaining true understanding of the nature of both leverage and balance. The martial  artist may cause an attack aimed at them to hit another target. This new target must be within melee range of both the martial artist, and the attacker for this Charm to have any effect. For this defense the martial artist rolls Essence + Martial Arts with a difficulty equal to the  permanent Essence of the attacker. If this roll is successful, a new target designated by the  martial artist is struck as if it were the original target while the martial artist avoids the attack. It is worth noting that the target designated by the martial artist need not be another foe, or even an animate object as long as it is conceivable to have been struck in the martial artists stead. Also worth noting is that the use of this Charm is considered a dodge for all purposes. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;Martial Arts Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Refexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts::&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs::&amp;lt;/b&amp;gt;Golden Arms Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The Martial Artists awareness and ability to anticipate an opponents moves becomes supernaturally accurate. Upon activating this charm the martial artist gains virtual immunity to counterattacks; twisting, and writhing out of harms way. When a martial artist using this charm is counterattacked they gain a free dodge attempt at their full Dexterity + Dodge pool and a number of Auto-sucesses equal to their permanent Essence. If this defense is successful the martial artist may then launch a couterattack against that opponent with a dice pool equal to the  martial artists permanent essence for the cost of one mote. The martial artist may while using this Charm optionally activate Golden Arms Defense for the counterattack that is generated; doing so grants the martial artist a counterattack dice pool of permanent Essence + Martial Arts.&lt;br /&gt;
&lt;br /&gt;
=== Ultimate Technique ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twewlve-Fold Understanding&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 Motes, 1 Willpower&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Twelve-Fold Fist Technique, Twelve-Fold Evasion, Twelve-Fold Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;When reaching the pinnacle of this style the martial artists becomes nigh  untouchable moving in just the right way at just the right time to avoid or intercept injury.  When this charm is activated the martial artists whole body blurs and leaves shimmering  translucent trails of every movement they make. This grants the martial artist both a persitant  dodge, and parry with dice pools equal to their permanent Essence. These defenses do not add dice  to &amp;quot;normal&amp;quot; parry or dodge attempts, but may be increaced by charms or stunts. In addition if the  martial artist takes no non-reflexive actions on any round in which this charm is active it  allows both a casscading dodge, and parry at full dice pools and bonus dice equal to the martial  artist Temperance score.&lt;br /&gt;
=== Comments ===&lt;br /&gt;
This art has been completely altered. If you still want to use/see the older style it is still intact here. &lt;br /&gt;
[[AchivedcommentsMartialArts/12DeadlyFistStyle|Archived Comments]]&lt;br /&gt;
&lt;br /&gt;
This another of my styles that needs a lot of work. I will be working in the next few weeks to keep it focused as currently it is not. [[Issaru]]&lt;br /&gt;
:I have most of the changes I wanted to do to this style done. I would really appreciate some suggestions, and critque (constructive of course) especially on the formatting. Thanks in advance [[Issaru]]&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95067</id>
		<title>MartialArts/12DeadlyFistStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95067"/>
				<updated>2017-11-10T17:12:33Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Form Charm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Back to [[Issaru]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
The 12 Deadly Fists system is unique in that it was developed by a mortal. His name has been lost  to time, for the use of his terrestrial masters in the days of the shogunate. He based it of off  his belief that there were twelve natural positions for the fist and body in a combat situation.  It concentrates on defense by redirection of force and anticipation of an opponents moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was rewarded for his ingenuity by his Master with a failed assassination attempt. He fled  using the skills he had mastered to find his freedom. Several years later the Dragon Blood caught  up with his former slave, and in an unlikely turn of events the master was killed by the slaves  invention and mastery of essence. Since then, the Art has been handed down from master to  student, as it has been since prior to the Contagion, when the original master passed it down to  his student.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Of course this little tale is an out-and-out lie. This lie was started by the true creator of this Art; a depraved little god-blooded who hated the Shogunates rise to power as well as the effect it was having on his ability to get &amp;quot;promoted.&amp;quot; He devised this art, and this tale by the way, as a way to inspire the common people to revolt against the Dragon-Blooded rulers of the shogunate. Ironically the creation of this Art what did in fact get him promoted to godhood (only because a minor funtionary in the Beurau of battles wanted to see it's conclusion). This former God-blooded is now Tenbu God of the 12 deadly fists&amp;lt;/i&amp;gt;  &lt;br /&gt;
----&lt;br /&gt;
This Style is not compatible with armor.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapons of this style are khatars &amp;amp; staves.&lt;br /&gt;
=== Basic tecniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Silver Arms Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;none&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; This charm fills the practitioners arms with Essence &lt;br /&gt;
allowing the martial artist to parry melee attacks with an inhuman accuracy. This grants a bonus  equal to the users permanent Essence score to parry one melee attack. This Charm also allows the  artist to parry lethal damage without a weapon. When in 12 Deadly Fist Form this charm may be used to enhance parries against ranged attacks also.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wave Fist Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Silver Arms Defense&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist swings his arms outward and twists his waist in a Method  that draws power from his opponent, and attempts to use their energy against them. The exalt  rolls a standard parry using Martial Arts against an attacking opponent. If this parry is  successful the attacking opponent is automatically thrown a number of yards equal to the martial  artists Martial Arts score,or knocked prone as the martial artist desires. When in 12 Deadly Fist  Form the distance of the knockback generated by this Charm is doubled. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Speed of Stillness&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote per +1 difficulty&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Supplemental&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Wave Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Gaining an insight into the motions an opponent will make the martial artist  may sidestep their blows by only moving a small portion of their body to avoid an entire attack.  Upon dodging this Charm adds one to the difficulty to strike the martial artist per mote spent.  This charm can only increase the difficulty to hit the martial artist to their permanent essence.&lt;br /&gt;
&lt;br /&gt;
=== Form Charm ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;12 Deadly Fists Form&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Speed of Stillness&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist draws essence into his arms with a circular motion  spiraling through himself and Creation, awakening a defensive awareness that is both within and  without. For the duration of the charm the martial artist may parry both lethal and projectile  attacks without a stunt, or penalty. In addition while in this form the martial artist increaces  the difficuty of all Knockdown,and knockback effects by half of their permanent Essence rounded  down. As a side effect if the martial artist dodges he doesn't have to move from the spot he is  standing in.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Techniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Arms Defense&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; As the Martial Artist gains greater understanding of motion, they are now  able to capitalize on any opening the opponent shows to them. When an attacker fails to acheive any net successes on a melee attack against the martial artist the martial artist may activate this charm, and immediately make a  counter attack with a dice pool equal to their Martial Arts score. This charm cannot be used to  respond to a counterattack from any source.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Fist Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fist Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist flashes out with an insane flurry of blows that strike so  quickly that it is barely distinguishable from a single blow. The martial artist makes a standard  martial arts attack if this attack is successful the martial artist adds their permenant Essence  to the final difficulty of any stun resulting from the blow. This Charm also changes the damage  of the strike it empowers to Lethal, unless the strike would normally do lethal damage in which  case the martial artist adds half of their permanent Essence rounded up to the base damage of the  attack. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tsunami Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist learns that the the truest defense is not to be present  when an attack occurs. With this understanding the martial artist learns to flit and tumble with  the force of any blow tageting him. When dodging, regaurdless of success, the martial artist may  activate this Charm granting him the ability to move a distance equal to his attackers strength  plus the matial artists permanent Essence in yards. The use of this Charm is considered a Hopping  Defense for all purposes.Additionall if the martial artist suffers the result of a knockback  while using this charm the distance of the knockback is doubled, also knockdown results are  negated as the martial artist quickly bounds back to their feet.  &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Evasion&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Tsunami Technique &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; At this stage in their training in this style the Martial Artist internalizes  his lessons, gaining true understanding of the nature of both leverage and balance. The martial  artist may cause an attack aimed at them to hit another target. This new target must be within  melee range of both the martial artist, and the attacker for this Charm to have any effect. For  this defense the martial artst rolls Essence + Martial Arts with a difficulty equal to the  permanent Essence of the attacker. If this roll is successful, a new target designated by the  martial artist is struck as if it were the original target while the martial artsis avoids the  attack. It is worth noting that the target designated by the martial artist need not be another  foe, or even an animate object as long as it is conceivable to have been struck in the martial  artists stead. Also worth noting is that the use of this Charm is considered a dodge for all  purposes. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Defense&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;Martial Arts Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Refexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts::&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs::&amp;lt;/b&amp;gt;Golden Arms Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The Martial Artists awarness and abilty to anticipate an opponents moves  becomes supernaturally acurate. Upon activating this charm the martial artist gains virtual  immunity to counterattacks; twisting, and writhing out of harms way. When a martial artist using  this charm is counterattacked they gain a free dodge attempt at their full Dexterity + Dodge pool  and a number of Auto-succeses equal to their permenant Essence. If this defense is successful the  martial artist may then launch a couterattack against that opponent with a dice pool equal to the  martial artists permanent essence for the cost of one mote. The martial artist may while using  this Charm optionally activate Golden Arms Defense for the counterattack that is generated; doing  so grants the martial artist a counterattack dice pool of permanent Essence + Martial Arts&lt;br /&gt;
=== Ultimate Technique ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twewlve-Fold Understanding&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 Motes, 1 Willpower&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Twelve-Fold Fist Technique, Twelve-Fold Evasion, Twelve-Fold Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;When reaching the pinnacle of this style the martial artists becomes nigh  untouchable moving in just the right way at just the right time to avoid or intercept injury.  When this charm is activated the martial artists whole body blurs and leaves shimmering  translucent trails of every movement they make. This grants the martial artist both a persitant  dodge, and parry with dice pools equal to their permanent Essence. These defenses do not add dice  to &amp;quot;normal&amp;quot; parry or dodge attempts, but may be increaced by charms or stunts. In addition if the  martial artist takes no non-reflexive actions on any round in which this charm is active it  allows both a casscading dodge, and parry at full dice pools and bonus dice equal to the martial  artist Temperance score.&lt;br /&gt;
=== Comments ===&lt;br /&gt;
This art has been completely altered. If you still want to use/see the older style it is still intact here. &lt;br /&gt;
[[AchivedcommentsMartialArts/12DeadlyFistStyle|Archived Comments]]&lt;br /&gt;
&lt;br /&gt;
This another of my styles that needs a lot of work. I will be working in the next few weeks to keep it focused as currently it is not. [[Issaru]]&lt;br /&gt;
:I have most of the changes I wanted to do to this style done. I would really appreciate some suggestions, and critque (constructive of course) especially on the formatting. Thanks in advance [[Issaru]]&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95066</id>
		<title>MartialArts/12DeadlyFistStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95066"/>
				<updated>2017-11-10T17:12:18Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Basic tecniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Back to [[Issaru]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
The 12 Deadly Fists system is unique in that it was developed by a mortal. His name has been lost  to time, for the use of his terrestrial masters in the days of the shogunate. He based it of off  his belief that there were twelve natural positions for the fist and body in a combat situation.  It concentrates on defense by redirection of force and anticipation of an opponents moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was rewarded for his ingenuity by his Master with a failed assassination attempt. He fled  using the skills he had mastered to find his freedom. Several years later the Dragon Blood caught  up with his former slave, and in an unlikely turn of events the master was killed by the slaves  invention and mastery of essence. Since then, the Art has been handed down from master to  student, as it has been since prior to the Contagion, when the original master passed it down to  his student.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Of course this little tale is an out-and-out lie. This lie was started by the true creator of this Art; a depraved little god-blooded who hated the Shogunates rise to power as well as the effect it was having on his ability to get &amp;quot;promoted.&amp;quot; He devised this art, and this tale by the way, as a way to inspire the common people to revolt against the Dragon-Blooded rulers of the shogunate. Ironically the creation of this Art what did in fact get him promoted to godhood (only because a minor funtionary in the Beurau of battles wanted to see it's conclusion). This former God-blooded is now Tenbu God of the 12 deadly fists&amp;lt;/i&amp;gt;  &lt;br /&gt;
----&lt;br /&gt;
This Style is not compatible with armor.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapons of this style are khatars &amp;amp; staves.&lt;br /&gt;
=== Basic tecniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Silver Arms Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;none&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; This charm fills the practitioners arms with Essence &lt;br /&gt;
allowing the martial artist to parry melee attacks with an inhuman accuracy. This grants a bonus  equal to the users permanent Essence score to parry one melee attack. This Charm also allows the  artist to parry lethal damage without a weapon. When in 12 Deadly Fist Form this charm may be used to enhance parries against ranged attacks also.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wave Fist Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Silver Arms Defense&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist swings his arms outward and twists his waist in a Method  that draws power from his opponent, and attempts to use their energy against them. The exalt  rolls a standard parry using Martial Arts against an attacking opponent. If this parry is  successful the attacking opponent is automatically thrown a number of yards equal to the martial  artists Martial Arts score,or knocked prone as the martial artist desires. When in 12 Deadly Fist  Form the distance of the knockback generated by this Charm is doubled. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Speed of Stillness&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote per +1 difficulty&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Supplemental&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Wave Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Gaining an insight into the motions an opponent will make the martial artist  may sidestep their blows by only moving a small portion of their body to avoid an entire attack.  Upon dodging this Charm adds one to the difficulty to strike the martial artist per mote spent.  This charm can only increase the difficulty to hit the martial artist to their permanent essence.&lt;br /&gt;
&lt;br /&gt;
=== Form Charm ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;12 Deadly Fists Form&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Speed of Stillness&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist draws essence into his arms with a circular motion  spiraling through himself and Creation, awakening a defensive awareness that is both within and  without. For the duration of the charm the martial artist may parry both lethal and projectile  attacks without a stunt, or penalty. In addition while in this form the martial artist increaces  the difficuty of all Knockdown,and knockback effects by half of their permanent Essence rounded  down. As a side effect if the martial artist dodges he doesn't have to move from the spot he is  standing in.&lt;br /&gt;
=== Advanced Techniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Arms Defense&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; As the Martial Artist gains greater understanding of motion, they are now  able to capitalize on any opening the opponent shows to them. When an attacker fails to acheive any net successes on a melee attack against the martial artist the martial artist may activate this charm, and immediately make a  counter attack with a dice pool equal to their Martial Arts score. This charm cannot be used to  respond to a counterattack from any source.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Fist Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fist Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist flashes out with an insane flurry of blows that strike so  quickly that it is barely distinguishable from a single blow. The martial artist makes a standard  martial arts attack if this attack is successful the martial artist adds their permenant Essence  to the final difficulty of any stun resulting from the blow. This Charm also changes the damage  of the strike it empowers to Lethal, unless the strike would normally do lethal damage in which  case the martial artist adds half of their permanent Essence rounded up to the base damage of the  attack. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tsunami Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist learns that the the truest defense is not to be present  when an attack occurs. With this understanding the martial artist learns to flit and tumble with  the force of any blow tageting him. When dodging, regaurdless of success, the martial artist may  activate this Charm granting him the ability to move a distance equal to his attackers strength  plus the matial artists permanent Essence in yards. The use of this Charm is considered a Hopping  Defense for all purposes.Additionall if the martial artist suffers the result of a knockback  while using this charm the distance of the knockback is doubled, also knockdown results are  negated as the martial artist quickly bounds back to their feet.  &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Evasion&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Tsunami Technique &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; At this stage in their training in this style the Martial Artist internalizes  his lessons, gaining true understanding of the nature of both leverage and balance. The martial  artist may cause an attack aimed at them to hit another target. This new target must be within  melee range of both the martial artist, and the attacker for this Charm to have any effect. For  this defense the martial artst rolls Essence + Martial Arts with a difficulty equal to the  permanent Essence of the attacker. If this roll is successful, a new target designated by the  martial artist is struck as if it were the original target while the martial artsis avoids the  attack. It is worth noting that the target designated by the martial artist need not be another  foe, or even an animate object as long as it is conceivable to have been struck in the martial  artists stead. Also worth noting is that the use of this Charm is considered a dodge for all  purposes. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Defense&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;Martial Arts Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Refexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts::&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs::&amp;lt;/b&amp;gt;Golden Arms Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The Martial Artists awarness and abilty to anticipate an opponents moves  becomes supernaturally acurate. Upon activating this charm the martial artist gains virtual  immunity to counterattacks; twisting, and writhing out of harms way. When a martial artist using  this charm is counterattacked they gain a free dodge attempt at their full Dexterity + Dodge pool  and a number of Auto-succeses equal to their permenant Essence. If this defense is successful the  martial artist may then launch a couterattack against that opponent with a dice pool equal to the  martial artists permanent essence for the cost of one mote. The martial artist may while using  this Charm optionally activate Golden Arms Defense for the counterattack that is generated; doing  so grants the martial artist a counterattack dice pool of permanent Essence + Martial Arts&lt;br /&gt;
=== Ultimate Technique ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twewlve-Fold Understanding&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 Motes, 1 Willpower&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Twelve-Fold Fist Technique, Twelve-Fold Evasion, Twelve-Fold Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;When reaching the pinnacle of this style the martial artists becomes nigh  untouchable moving in just the right way at just the right time to avoid or intercept injury.  When this charm is activated the martial artists whole body blurs and leaves shimmering  translucent trails of every movement they make. This grants the martial artist both a persitant  dodge, and parry with dice pools equal to their permanent Essence. These defenses do not add dice  to &amp;quot;normal&amp;quot; parry or dodge attempts, but may be increaced by charms or stunts. In addition if the  martial artist takes no non-reflexive actions on any round in which this charm is active it  allows both a casscading dodge, and parry at full dice pools and bonus dice equal to the martial  artist Temperance score.&lt;br /&gt;
=== Comments ===&lt;br /&gt;
This art has been completely altered. If you still want to use/see the older style it is still intact here. &lt;br /&gt;
[[AchivedcommentsMartialArts/12DeadlyFistStyle|Archived Comments]]&lt;br /&gt;
&lt;br /&gt;
This another of my styles that needs a lot of work. I will be working in the next few weeks to keep it focused as currently it is not. [[Issaru]]&lt;br /&gt;
:I have most of the changes I wanted to do to this style done. I would really appreciate some suggestions, and critque (constructive of course) especially on the formatting. Thanks in advance [[Issaru]]&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95065</id>
		<title>MartialArts/12DeadlyFistStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/12DeadlyFistStyle&amp;diff=95065"/>
				<updated>2017-11-10T17:11:56Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Basic tecniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Back to [[Issaru]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Background ===&lt;br /&gt;
The 12 Deadly Fists system is unique in that it was developed by a mortal. His name has been lost  to time, for the use of his terrestrial masters in the days of the shogunate. He based it of off  his belief that there were twelve natural positions for the fist and body in a combat situation.  It concentrates on defense by redirection of force and anticipation of an opponents moves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He was rewarded for his ingenuity by his Master with a failed assassination attempt. He fled  using the skills he had mastered to find his freedom. Several years later the Dragon Blood caught  up with his former slave, and in an unlikely turn of events the master was killed by the slaves  invention and mastery of essence. Since then, the Art has been handed down from master to  student, as it has been since prior to the Contagion, when the original master passed it down to  his student.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Of course this little tale is an out-and-out lie. This lie was started by the true creator of this Art; a depraved little god-blooded who hated the Shogunates rise to power as well as the effect it was having on his ability to get &amp;quot;promoted.&amp;quot; He devised this art, and this tale by the way, as a way to inspire the common people to revolt against the Dragon-Blooded rulers of the shogunate. Ironically the creation of this Art what did in fact get him promoted to godhood (only because a minor funtionary in the Beurau of battles wanted to see it's conclusion). This former God-blooded is now Tenbu God of the 12 deadly fists&amp;lt;/i&amp;gt;  &lt;br /&gt;
----&lt;br /&gt;
This Style is not compatible with armor.&amp;lt;br&amp;gt;&lt;br /&gt;
The weapons of this style are khatars &amp;amp; staves.&lt;br /&gt;
=== Basic tecniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Silver Arms Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;1&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;none&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; This charm fills the practitioners arms with Essence &lt;br /&gt;
allowing the martial artist to parry melee attacks with an inhuman accuracy. This grants a bonus  equal to the users permanent Essence score to parry one melee attack. This Charm also allows the  artist to parry lethal damage without a weapon. When in 12 Deadly Fist Form this charm may be used to enhance parries against ranged attacks also.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Wave Fist Defense&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; supplemental&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Silver Arms Defense&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist swings his arms outward and twists his waist in a Method  that draws power from his opponent, and attempts to use their energy against them. The exalt  rolls a standard parry using Martial Arts against an attacking opponent. If this parry is  successful the attacking opponent is automatically thrown a number of yards equal to the martial  artists Martial Arts score,or knocked prone as the martial artist desires. When in 12 Deadly Fist  Form the distance of the knockback generated by this Charm is doubled. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Speed of Stillness&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;1 Mote per +1 difficulty&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Supplemental&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min. Martial Arts:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Wave Fist&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Gaining an insight into the motions an opponent will make the martial artist  may sidestep their blows by only moving a small portion of their body to avoid an entire attack.  Upon dodging this Charm adds one to the difficulty to strike the martial artist per mote spent.  This charm can only increase the difficulty to hit the martial artist to their permanent essence.&lt;br /&gt;
&lt;br /&gt;
=== Form Charm ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;12 Deadly Fists Form&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 4 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;2&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Speed of Stillness&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist draws essence into his arms with a circular motion  spiraling through himself and Creation, awakening a defensive awareness that is both within and  without. For the duration of the charm the martial artist may parry both lethal and projectile  attacks without a stunt, or penalty. In addition while in this form the martial artist increaces  the difficuty of all Knockdown,and knockback effects by half of their permanent Essence rounded  down. As a side effect if the martial artist dodges he doesn't have to move from the spot he is  standing in.&lt;br /&gt;
=== Advanced Techniques ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Golden Arms Defense&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt; Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; As the Martial Artist gains greater understanding of motion, they are now  able to capitalize on any opening the opponent shows to them. When an attacker fails to acheive any net successes on a melee attack against the martial artist the martial artist may activate this charm, and immediately make a  counter attack with a dice pool equal to their Martial Arts score. This charm cannot be used to  respond to a counterattack from any source.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Fist Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;3 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fist Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist flashes out with an insane flurry of blows that strike so  quickly that it is barely distinguishable from a single blow. The martial artist makes a standard  martial arts attack if this attack is successful the martial artist adds their permenant Essence  to the final difficulty of any stun resulting from the blow. This Charm also changes the damage  of the strike it empowers to Lethal, unless the strike would normally do lethal damage in which  case the martial artist adds half of their permanent Essence rounded up to the base damage of the  attack. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Tsunami Technique&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 2 Motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;12 Deadly Fists Form&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The martial artist learns that the the truest defense is not to be present  when an attack occurs. With this understanding the martial artist learns to flit and tumble with  the force of any blow tageting him. When dodging, regaurdless of success, the martial artist may  activate this Charm granting him the ability to move a distance equal to his attackers strength  plus the matial artists permanent Essence in yards. The use of this Charm is considered a Hopping  Defense for all purposes.Additionall if the martial artist suffers the result of a knockback  while using this charm the distance of the knockback is doubled, also knockdown results are  negated as the martial artist quickly bounds back to their feet.  &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Evasion&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt;2 Motes&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt;Instant&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type:&amp;lt;/b&amp;gt;Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence:&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Tsunami Technique &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; At this stage in their training in this style the Martial Artist internalizes  his lessons, gaining true understanding of the nature of both leverage and balance. The martial  artist may cause an attack aimed at them to hit another target. This new target must be within  melee range of both the martial artist, and the attacker for this Charm to have any effect. For  this defense the martial artst rolls Essence + Martial Arts with a difficulty equal to the  permanent Essence of the attacker. If this roll is successful, a new target designated by the  martial artist is struck as if it were the original target while the martial artsis avoids the  attack. It is worth noting that the target designated by the martial artist need not be another  foe, or even an animate object as long as it is conceivable to have been struck in the martial  artists stead. Also worth noting is that the use of this Charm is considered a dodge for all  purposes. &lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twelve-Fold Defense&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 motes&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;Martial Arts Rounds&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Refexive&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts::&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;3&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs::&amp;lt;/b&amp;gt;Golden Arms Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; The Martial Artists awarness and abilty to anticipate an opponents moves  becomes supernaturally acurate. Upon activating this charm the martial artist gains virtual  immunity to counterattacks; twisting, and writhing out of harms way. When a martial artist using  this charm is counterattacked they gain a free dodge attempt at their full Dexterity + Dodge pool  and a number of Auto-succeses equal to their permenant Essence. If this defense is successful the  martial artist may then launch a couterattack against that opponent with a dice pool equal to the  martial artists permanent essence for the cost of one mote. The martial artist may while using  this Charm optionally activate Golden Arms Defense for the counterattack that is generated; doing  so grants the martial artist a counterattack dice pool of permanent Essence + Martial Arts&lt;br /&gt;
=== Ultimate Technique ===&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Twewlve-Fold Understanding&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost::&amp;lt;/b&amp;gt;4 Motes, 1 Willpower&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Duration::&amp;lt;/b&amp;gt;One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Type::&amp;lt;/b&amp;gt;Simple&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;b&amp;gt;Min.Martial Arts:&amp;lt;/b&amp;gt;5&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Min Essence::&amp;lt;/b&amp;gt;4&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Prereqs:&amp;lt;/b&amp;gt;Twelve-Fold Fist Technique, Twelve-Fold Evasion, Twelve-Fold Defense.&amp;lt;br&amp;gt;  &lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;When reaching the pinnacle of this style the martial artists becomes nigh  untouchable moving in just the right way at just the right time to avoid or intercept injury.  When this charm is activated the martial artists whole body blurs and leaves shimmering  translucent trails of every movement they make. This grants the martial artist both a persitant  dodge, and parry with dice pools equal to their permanent Essence. These defenses do not add dice  to &amp;quot;normal&amp;quot; parry or dodge attempts, but may be increaced by charms or stunts. In addition if the  martial artist takes no non-reflexive actions on any round in which this charm is active it  allows both a casscading dodge, and parry at full dice pools and bonus dice equal to the martial  artist Temperance score.&lt;br /&gt;
=== Comments ===&lt;br /&gt;
This art has been completely altered. If you still want to use/see the older style it is still intact here. &lt;br /&gt;
[[AchivedcommentsMartialArts/12DeadlyFistStyle|Archived Comments]]&lt;br /&gt;
&lt;br /&gt;
This another of my styles that needs a lot of work. I will be working in the next few weeks to keep it focused as currently it is not. [[Issaru]]&lt;br /&gt;
:I have most of the changes I wanted to do to this style done. I would really appreciate some suggestions, and critque (constructive of course) especially on the formatting. Thanks in advance [[Issaru]]&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Enkou/Arrival&amp;diff=93382</id>
		<title>Enkou/Arrival</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Enkou/Arrival&amp;diff=93382"/>
				<updated>2015-05-30T11:30:39Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: Created page with 'Return to Lossefion/Prose  -----  ''Upon arriving back in Lookshy after an arduous trip home, Max is greeted by a most unexpected welcoming party...''  -----  The battle-worn…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Lossefion/Prose]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
''Upon arriving back in Lookshy after an arduous trip home, Max is greeted by a most unexpected welcoming party...''&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
The battle-worn form of the Reachfar sails into the harbour at Lookshy. At the helm is the weary figure of Maximillian Madorosu, replendent in his recently acquired Lapis Breastplate and Bracers, glinting in the morning sun. From the deck, the voice of Koshiko is heard as she rattles off orders to the crew to adjust the rigging and make other preparations to moor at the docks, as the trusty vessel slides into its berth.&lt;br /&gt;
&lt;br /&gt;
As the final line is tied off and secured a familiar voice rings out, calling the helmsman's name.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Max... Max!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There's a sense of urgency in the voice and, for all his tiredness after a long and adruous voyage, it is invigorating, like a splash of cold, fresh water. Max is instantly alert to the sound of his brother's voice.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ryujin, what are you doing here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We've had lookouts watching for you for almost a week now. You've got to come quickly.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His brother is never usually this nice to him so Max instinctively knows that there is something seriously wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But how did you know... never mind... what's happened?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It's mother...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Max suddenly hits the deck, running like a man possessed, so fast that even his own brother is startled by the speed with which he moves. Shouting briefly to Koshiko that he has to leave, he rushes down the gangplank to meet Ryujin.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Take me to her... now!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The carriage journey is filled with an awkward silence between the two estranged siblings. Due to the time Max spent studying in Great Forks and Ryujin's assignments with the Legion, the two have hardly spoken since they were teenagers. The only words either of them utter are to chastise the driver for going too slowly, but the home of Peleps Madorosu is not too far from the harbour and the journey is short.&lt;br /&gt;
&lt;br /&gt;
Before the carriage has even stopped, Max is out of the door and running inside the house. It has been many months since he last graced these halls with his presence, but he knows the way and soon arrives outside the door to his parents' bedroom, where he pauses briefly. Taking a few deep breaths and running a hand through his hair in a vague effort to make himself look presentable, he gently knocks on the door.&lt;br /&gt;
&lt;br /&gt;
The voice from the other side of the door is deep, rumbling and full of that familiar naval swagger. Underneath it all, however, Max can tell his father's voice is tired, cracked and weary.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Enter.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Peleps Madorosu turns to greet his son, as Max slowly and quietly opens the door.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Max... thank Mercury! We were beginning....&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mother!&amp;quot;, Max gasps, interrupting his Father for perhaps the first time in his life. He looks over to her frail form as she is tended to with almost loving care by his old mentor.&lt;br /&gt;
&lt;br /&gt;
Master Derlimner turns to his former student.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;She is very weak, but has been asking for you for many days now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Max only nods in reply as the old healer moves closer to Max and whispers to him in a horrifyingly familiar tone, &amp;quot;I think the only reason she hasn't gone yet is because she was waiting for you. You need to prepare yourself for the...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No!&amp;quot;, Max wails as he pushes his former mentor out of his way, almost bowling the wizened, old man over onto the floor, only to find his path blocked by his stern-faced father.&lt;br /&gt;
&lt;br /&gt;
Without a word passing between them, the son backs down.&lt;br /&gt;
&lt;br /&gt;
Pulling himself together, the healer continues.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I taught you everything I know. You can't save her. All you can do is say goodbye.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The student turns sharply, a fire burning in his eyes that almost makes the older man wither on the spot.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you didn't teach me everything that I know!&amp;quot;, he hisses through clenched teeth, before turning back to his father and, with a remarkable change in attitude and tone, he continues.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Father... please... even if it's the last thing you ever do for me... I can save her.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And with that, Peleps Madorosu merely closes his eyes, bows his head and steps to one side. He cannot dare to hope that his son is right and, more significantly, that he is wrong.&lt;br /&gt;
&lt;br /&gt;
As Max approaches his mother and lays his hands upon her, one on her heart, the other on her forehead, Madeleine stirs from her slumber.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Maxy?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Be still mother...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh Maxy! I wanted to say goodbye... I wanted...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I know... but don't... everything is going to be alright.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And with that, his hands begin to glow, dull at first, but gradually spreading a golden hue over the sickly form of his mother. By the time it has completely enveloped her, it is so bright in its intensity that it forces eveyone watching to turn away before it suddenly fades, leaving the old woman sleeping soundly and breathing regularly, like nothing had ever been wrong.&lt;br /&gt;
&lt;br /&gt;
Exhausted by his efforts, Max steps backwards, away from the bed, and turns to his father who is staring at the suddenly healthy figure of his wife. Slowly, Peleps Madorosu turns to his son, speechless in his amazement.&lt;br /&gt;
&lt;br /&gt;
As they meet each other's gaze, the golden, glowing symbol of a half sun burns on Max's forehead and tears stream down his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Father...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Max's head sags and he raises a hand, covering his forehead, but the golden hue of his caste symbol shines through as brightly as it did before.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...this is not how I wanted to tell you.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93380</id>
		<title>Lossefion/Prose</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93380"/>
				<updated>2015-05-30T11:23:51Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== '''Campaign Prose''' ===&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes|Lossefion's Campaign Notes]]&lt;br /&gt;
&lt;br /&gt;
Here follows some scene setting work, mostly used in-character to thoroughly confuse some of the players. It's organised roughly in chronological order. - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Hitorii Danshin, The Man Alone ==&lt;br /&gt;
&lt;br /&gt;
(''Developed by'' [[User:Lossefion|Lossefion]] ''and'' [[User:Stark|Stark]])&lt;br /&gt;
&lt;br /&gt;
Hitorii Danshin, or The Man Alone, is a figure of modern myth in the Aluvian heartlands, and a man suspected to be alive today. &lt;br /&gt;
&lt;br /&gt;
Ten years ago, the Bitter Forest shook with the sound of hunting Anathema. Demons strode triumphant, and a foolish sorcerer who drank deep of lake lit only by moonlight, also drank evil that hollowed her from within. The demon in her sought to bring others of her ilk into the forest of her host's birth - turning it into a very adjunct of hell pleasing to her masters. Lions were sent out into the world, deer stalked their hunters, and the rivers ran with the salted tears of crying women. The sorcerer was tricked and led astray, enslaved by the mastery she sought. She was tricked into a mockery of life, flesh moulding to the demon's whim. She made Widows, orphans and widowers, until he came. &lt;br /&gt;
&lt;br /&gt;
From the north came soldiers, hardened to the battle. Prey did the Anathema seek among them. Hunters all, they hunted each other in turn. Days and then weeks were spent beating the brush. Two score and ten men, with armoured skin an inch thick, sought to no avail. Instead, the horror of flesh found them. &lt;br /&gt;
&lt;br /&gt;
Through the trees, from the very rain it struck, knifing ten down where they stood. Their comrades were struck dumbfounded, and hastened in their retreat. Five more were lost in the muster. Their captain sounded alarum. &lt;br /&gt;
&lt;br /&gt;
In the gathering chaos amid torrential rain, they fled through gully and tree. In the midst of them flew the Chimaera, striking deftly, as each made pass by tree, by root, by stem. Each man felled, uprooted, torn. Seperating the wheat from the chaff, did the Chimaera thresh the battalion, each talon cutting a life in its prime short. Each life’s story lost amidst blood in the soil.&lt;br /&gt;
&lt;br /&gt;
Two score dead in the first fatal minutes. Ten good, worthy men left to stand against the monster. By a stand of ash trees, did their captain sound a rally. Against the green wood, did their spears shine bright. The Chimaera flew at them in fury, but could not dislodge them or their captain from their foundation. Blades flashed, points struck, and the beast was wounded.&lt;br /&gt;
&lt;br /&gt;
It howled in anger, and folded in on itself, and then exploded outwards in a sea of ichor and teeth. Its limbs tore two men in half, and its claws disembowelled another. The good captain could not stand to see his men suffer so, and throwing his signifer down behind him, hewing his faithful hatchet at the sea of limbs as if hewing a tree. His order to flee did not go unheard. Tall he was, grand he was, Tragic he was, for he died beneath the onslaught. &lt;br /&gt;
&lt;br /&gt;
A dragon fang, the last of the litter of wolves, and a mere cub left of the pack that day. Five men, and a boy. A den they need, to lick their wounds and gather their courage. To this end, they continue on up and up the hillside, darting through the rocky outcrops seeking best point of vantage.&lt;br /&gt;
&lt;br /&gt;
Nature gifted them with a foundation, a rocky bowl of some strength with ramparts of living wood and stone. The way was narrow, the ground unsure. The men schemed and set the most fleet as bait to lure the terrible hound at their heels to this place of death. &lt;br /&gt;
&lt;br /&gt;
The stripling set forth to catch his hunter’s eye. From every shadow was extinction, to every movement was his head turned. The fiend, deep in its cruelty, sought to savour this morsel as slowly as it dared. It revealed itself to him, step by infernal step, seeking to invoke fear in his heart. The heart of the stripling did not quail, and he tore weapons from the bosom of the earth itself, calling the monster pale coward, and defying it with his very voice.&lt;br /&gt;
&lt;br /&gt;
The demon roared losing its interest in the play, and heading straight for the kill. The boy proved his fleetness, and stormed from the clearing stopping for naught, steering for the place of execution. He passed the gate, his comrades in wait in strong and hidden places. The gully ended with a cliff barring any escape. He entered stood, and faced his pursuer across the broken, mossy ground.&lt;br /&gt;
&lt;br /&gt;
His weapons in a heap at the cliff base, he drew his own sword, poor weapon against such hate. His defiance gave the monster no pause, but drew it forward for the old wolves of the pack to tear into its flanks. Their arrows flew true, striking the belly of the beast. It howled in pain, but gave no quarter. Another volley missed, and it turned its attention to those nipping at its heels. To the hunters’ horror its face was that of their captain, screaming obscenities. Faces of their brothers bubbled in its flanks as they wordlessly prayed for a release never to come.&lt;br /&gt;
&lt;br /&gt;
The old wolves' jaws dropped at that, and their hesitation cost them dear. Their doom was upon them, in hellfury, tendon and tentacle. Thick ropes of gut and gristle wrenched from the belly of the beast, tearing one asunder, and dragging a second screaming within its entrails to be slowly digested from inside. The third had his face dissolved by a vomit of bile from the open maw. The fourth, his mind blasted by the sight gave himself gibbering to the tide of flesh, screaming mindlessly even as it engulfed him. The last, the oldest wolf pressed, pressed in deep laying open its throat again and again, even to have it seal behind the trail of his axe.&lt;br /&gt;
&lt;br /&gt;
The boy, now forgotten sees now. There is now way past, no way round. There is only through. Shaken arm, pale sword at the ready, he lunges, past the threshing limbs, over the dead flesh, into the centre of the beast…and lands a telling blow. Its scream is high, pained. It is not a scream heard before now. This heartens the boy, brightens the boy, enrages the man. He grabs the hilt with both hands, begins wrenching it backwards and forwards within the flesh, a lever against the tide, the strength of two dragons in his limbs. His captain turns to him, eyes mad with pain. The maw opens impossibly wide, and yet he keeps cutting, wrenching at the beast, leaving wounds impossible – enough to kill any man thrice over, this beast is not even dead once. The ground shakes and trembles with the fury of battle, the sky reddens with the mist of blood. The very spirits of the storm in their tumble, give pause to the storm below. One must give, one must yield, one must surely die.&lt;br /&gt;
&lt;br /&gt;
And one does.&lt;br /&gt;
&lt;br /&gt;
And it is not the boy. It is not the boy at all. For he is a man. The man Alone.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/Dividing The Spoils|Dividing The Spoils]] ==&lt;br /&gt;
&lt;br /&gt;
A lengthy piece derived from correspondence between the circle.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
== A dream on the journey home... == &lt;br /&gt;
&lt;br /&gt;
The steady thrum of the waves overtakes you as the Reachfar speeds towards home, and the motion rocks you to sleep in the spartan though not uncomfortable cabins you berth in....&lt;br /&gt;
&lt;br /&gt;
She stands at the prow, weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
There is nothing you can do to console her, you know. You watch the flickering mocking light of the city burning and dancing behind you, waving an insulting goodbye. &lt;br /&gt;
&lt;br /&gt;
In the shadow, in silence she is weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
All that you have ever known is gone to ashes, gone to dust. You have taken ship and fled East, the siren song of your ancient souls' home.  There are those among you that have driven armies before them, that have taken task with gods, monsters, and yet it is your fellow men and women that have cast you forth. There is a risen a pall of smoke cast across the heavens, and the stars are obscured. Touche, you think, for your ancient advisors are nowhere to be found. Your faithful, faithless retainers and majordomos, some whom you have raised since birth have cast off their oaths of loyalty and duty, and made their own play for the reins of authority. Some yet stood with you, dragons' blood being spilled on both sides. The dance was done 'ere the feast was yet over.&lt;br /&gt;
&lt;br /&gt;
In the moonlight, over the waves, she is weeping, weeping.&lt;br /&gt;
&lt;br /&gt;
The end of the five day feast was not yet come, but you had declined to partake in the City, choosing instead to renew older, more personal ties. There it was that you were caught in the echoes of screaming, that the sound caught you before the treachery did. You could not bear to face them, your fellows, it was not your way to war against those whom you had fought alongside - others played those games, not you. And so, you all fled...&lt;br /&gt;
&lt;br /&gt;
Her salt tears stain the seas, her cheeks wet from weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
The gateway to the East perhaps yet stands open, Deheleshen and her towers, her might and her strength old friends. You join her at the prow to comfort her, putting a hand around her shoulders and squeezing lightly. It will be alright you say, hollow though the words sound. It is easy to think that there you may yet return, though it may be your last stand will be in the nexus of your own strength. You dismiss the dark thought with an angry toss of your head. You have allies that others do not, and therein lies your strength. &lt;br /&gt;
&lt;br /&gt;
Even so, there will be pain, and blood, and death 'ere the end. You know this, and you see the fires that lick the underside of the skies ahead and behind, and know there will be&lt;br /&gt;
&lt;br /&gt;
Weeping, weeping...&lt;br /&gt;
&lt;br /&gt;
...and with the tears staining your cheeks, you waken, as though your heart should break.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Enkou/Arrival|Arrival]] ==&lt;br /&gt;
&lt;br /&gt;
A piece, composed by [[User:Enkou|Enkou]], describing Max's welcome home.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/The Tomb At Erdinghast|The Tomb at Erdinghast]] ==&lt;br /&gt;
&lt;br /&gt;
An exercise detailing what lies beneath a broken manse.&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93378</id>
		<title>Lossefion/Prose</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Prose&amp;diff=93378"/>
				<updated>2015-05-30T11:18:40Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Campaign Prose */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== '''Campaign Prose''' ===&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes|Lossefion's Campaign Notes]]&lt;br /&gt;
&lt;br /&gt;
Here follows some scene setting work, mostly used in-character to thoroughly confuse some of the players. It's organised roughly in chronological order. - [[User:Lossefion|Lossefion]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== Hitorii Danshin, The Man Alone ==&lt;br /&gt;
&lt;br /&gt;
(''Developed by'' [[User:Lossefion|Lossefion]] ''and'' [[User:Stark|Stark]])&lt;br /&gt;
&lt;br /&gt;
Hitorii Danshin, or The Man Alone, is a figure of modern myth in the Aluvian heartlands, and a man suspected to be alive today. &lt;br /&gt;
&lt;br /&gt;
Ten years ago, the Bitter Forest shook with the sound of hunting Anathema. Demons strode triumphant, and a foolish sorcerer who drank deep of lake lit only by moonlight, also drank evil that hollowed her from within. The demon in her sought to bring others of her ilk into the forest of her host's birth - turning it into a very adjunct of hell pleasing to her masters. Lions were sent out into the world, deer stalked their hunters, and the rivers ran with the salted tears of crying women. The sorcerer was tricked and led astray, enslaved by the mastery she sought. She was tricked into a mockery of life, flesh moulding to the demon's whim. She made Widows, orphans and widowers, until he came. &lt;br /&gt;
&lt;br /&gt;
From the north came soldiers, hardened to the battle. Prey did the Anathema seek among them. Hunters all, they hunted each other in turn. Days and then weeks were spent beating the brush. Two score and ten men, with armoured skin an inch thick, sought to no avail. Instead, the horror of flesh found them. &lt;br /&gt;
&lt;br /&gt;
Through the trees, from the very rain it struck, knifing ten down where they stood. Their comrades were struck dumbfounded, and hastened in their retreat. Five more were lost in the muster. Their captain sounded alarum. &lt;br /&gt;
&lt;br /&gt;
In the gathering chaos amid torrential rain, they fled through gully and tree. In the midst of them flew the Chimaera, striking deftly, as each made pass by tree, by root, by stem. Each man felled, uprooted, torn. Seperating the wheat from the chaff, did the Chimaera thresh the battalion, each talon cutting a life in its prime short. Each life’s story lost amidst blood in the soil.&lt;br /&gt;
&lt;br /&gt;
Two score dead in the first fatal minutes. Ten good, worthy men left to stand against the monster. By a stand of ash trees, did their captain sound a rally. Against the green wood, did their spears shine bright. The Chimaera flew at them in fury, but could not dislodge them or their captain from their foundation. Blades flashed, points struck, and the beast was wounded.&lt;br /&gt;
&lt;br /&gt;
It howled in anger, and folded in on itself, and then exploded outwards in a sea of ichor and teeth. Its limbs tore two men in half, and its claws disembowelled another. The good captain could not stand to see his men suffer so, and throwing his signifer down behind him, hewing his faithful hatchet at the sea of limbs as if hewing a tree. His order to flee did not go unheard. Tall he was, grand he was, Tragic he was, for he died beneath the onslaught. &lt;br /&gt;
&lt;br /&gt;
A dragon fang, the last of the litter of wolves, and a mere cub left of the pack that day. Five men, and a boy. A den they need, to lick their wounds and gather their courage. To this end, they continue on up and up the hillside, darting through the rocky outcrops seeking best point of vantage.&lt;br /&gt;
&lt;br /&gt;
Nature gifted them with a foundation, a rocky bowl of some strength with ramparts of living wood and stone. The way was narrow, the ground unsure. The men schemed and set the most fleet as bait to lure the terrible hound at their heels to this place of death. &lt;br /&gt;
&lt;br /&gt;
The stripling set forth to catch his hunter’s eye. From every shadow was extinction, to every movement was his head turned. The fiend, deep in its cruelty, sought to savour this morsel as slowly as it dared. It revealed itself to him, step by infernal step, seeking to invoke fear in his heart. The heart of the stripling did not quail, and he tore weapons from the bosom of the earth itself, calling the monster pale coward, and defying it with his very voice.&lt;br /&gt;
&lt;br /&gt;
The demon roared losing its interest in the play, and heading straight for the kill. The boy proved his fleetness, and stormed from the clearing stopping for naught, steering for the place of execution. He passed the gate, his comrades in wait in strong and hidden places. The gully ended with a cliff barring any escape. He entered stood, and faced his pursuer across the broken, mossy ground.&lt;br /&gt;
&lt;br /&gt;
His weapons in a heap at the cliff base, he drew his own sword, poor weapon against such hate. His defiance gave the monster no pause, but drew it forward for the old wolves of the pack to tear into its flanks. Their arrows flew true, striking the belly of the beast. It howled in pain, but gave no quarter. Another volley missed, and it turned its attention to those nipping at its heels. To the hunters’ horror its face was that of their captain, screaming obscenities. Faces of their brothers bubbled in its flanks as they wordlessly prayed for a release never to come.&lt;br /&gt;
&lt;br /&gt;
The old wolves' jaws dropped at that, and their hesitation cost them dear. Their doom was upon them, in hellfury, tendon and tentacle. Thick ropes of gut and gristle wrenched from the belly of the beast, tearing one asunder, and dragging a second screaming within its entrails to be slowly digested from inside. The third had his face dissolved by a vomit of bile from the open maw. The fourth, his mind blasted by the sight gave himself gibbering to the tide of flesh, screaming mindlessly even as it engulfed him. The last, the oldest wolf pressed, pressed in deep laying open its throat again and again, even to have it seal behind the trail of his axe.&lt;br /&gt;
&lt;br /&gt;
The boy, now forgotten sees now. There is now way past, no way round. There is only through. Shaken arm, pale sword at the ready, he lunges, past the threshing limbs, over the dead flesh, into the centre of the beast…and lands a telling blow. Its scream is high, pained. It is not a scream heard before now. This heartens the boy, brightens the boy, enrages the man. He grabs the hilt with both hands, begins wrenching it backwards and forwards within the flesh, a lever against the tide, the strength of two dragons in his limbs. His captain turns to him, eyes mad with pain. The maw opens impossibly wide, and yet he keeps cutting, wrenching at the beast, leaving wounds impossible – enough to kill any man thrice over, this beast is not even dead once. The ground shakes and trembles with the fury of battle, the sky reddens with the mist of blood. The very spirits of the storm in their tumble, give pause to the storm below. One must give, one must yield, one must surely die.&lt;br /&gt;
&lt;br /&gt;
And one does.&lt;br /&gt;
&lt;br /&gt;
And it is not the boy. It is not the boy at all. For he is a man. The man Alone.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/Dividing The Spoils|Dividing The Spoils]] ==&lt;br /&gt;
&lt;br /&gt;
A lengthy piece derived from correspondence between the circle.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
== A dream on the journey home... == &lt;br /&gt;
&lt;br /&gt;
The steady thrum of the waves overtakes you as the Reachfar speeds towards home, and the motion rocks you to sleep in the spartan though not uncomfortable cabins you berth in....&lt;br /&gt;
&lt;br /&gt;
She stands at the prow, weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
There is nothing you can do to console her, you know. You watch the flickering mocking light of the city burning and dancing behind you, waving an insulting goodbye. &lt;br /&gt;
&lt;br /&gt;
In the shadow, in silence she is weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
All that you have ever known is gone to ashes, gone to dust. You have taken ship and fled East, the siren song of your ancient souls' home.  There are those among you that have driven armies before them, that have taken task with gods, monsters, and yet it is your fellow men and women that have cast you forth. There is a risen a pall of smoke cast across the heavens, and the stars are obscured. Touche, you think, for your ancient advisors are nowhere to be found. Your faithful, faithless retainers and majordomos, some whom you have raised since birth have cast off their oaths of loyalty and duty, and made their own play for the reins of authority. Some yet stood with you, dragons' blood being spilled on both sides. The dance was done 'ere the feast was yet over.&lt;br /&gt;
&lt;br /&gt;
In the moonlight, over the waves, she is weeping, weeping.&lt;br /&gt;
&lt;br /&gt;
The end of the five day feast was not yet come, but you had declined to partake in the City, choosing instead to renew older, more personal ties. There it was that you were caught in the echoes of screaming, that the sound caught you before the treachery did. You could not bear to face them, your fellows, it was not your way to war against those whom you had fought alongside - others played those games, not you. And so, you all fled...&lt;br /&gt;
&lt;br /&gt;
Her salt tears stain the seas, her cheeks wet from weeping, weeping. &lt;br /&gt;
&lt;br /&gt;
The gateway to the East perhaps yet stands open, Deheleshen and her towers, her might and her strength old friends. You join her at the prow to comfort her, putting a hand around her shoulders and squeezing lightly. It will be alright you say, hollow though the words sound. It is easy to think that there you may yet return, though it may be your last stand will be in the nexus of your own strength. You dismiss the dark thought with an angry toss of your head. You have allies that others do not, and therein lies your strength. &lt;br /&gt;
&lt;br /&gt;
Even so, there will be pain, and blood, and death 'ere the end. You know this, and you see the fires that lick the underside of the skies ahead and behind, and know there will be&lt;br /&gt;
&lt;br /&gt;
Weeping, weeping...&lt;br /&gt;
&lt;br /&gt;
...and with the tears staining your cheeks, you waken, as though your heart should break.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
== [[Lossefion/The Tomb At Erdinghast|The Tomb at Erdinghast]] ==&lt;br /&gt;
&lt;br /&gt;
An exercise detailing what lies beneath a broken manse.&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:Stark&amp;diff=93376</id>
		<title>User:Stark</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:Stark&amp;diff=93376"/>
				<updated>2015-05-30T11:01:05Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player in [[user:Lossefion|Lossefion]]'s campaign who helps with fluff and crunch in fairly equal measure.&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Characters#Laeo_Stark_.28PC.2C_Played_by_Stark.29|Laeo Stark]], a Dawn Caste Gunzosha.&lt;br /&gt;
&lt;br /&gt;
[[Lossefion%27s_Campaign_Notes|Lossefion's Campaign Notes]]&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=User:Enkou&amp;diff=93374</id>
		<title>User:Enkou</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=User:Enkou&amp;diff=93374"/>
				<updated>2015-05-30T11:00:52Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: Created page with 'A player in Lossefion's campaign.  Maximillian Madorosu, a Twilight Caste Healer and …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A player in [[user:Lossefion|Lossefion]]'s campaign.&lt;br /&gt;
&lt;br /&gt;
[[Lossefion/Characters#Maximillian_Madorosu_.28PC.2C_Played_by_Enkou.29|Maximillian Madorosu]], a Twilight Caste Healer and Thaumaturge.&lt;br /&gt;
&lt;br /&gt;
[[Lossefion%27s_Campaign_Notes|Lossefion's Campaign Notes]]&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Characters&amp;diff=93372</id>
		<title>Lossefion/Characters</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Characters&amp;diff=93372"/>
				<updated>2015-05-30T10:57:36Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Maximillian Madorosu (PC, Played by Enkou) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Campaign Characters''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
== Solar Exalted ==&lt;br /&gt;
&lt;br /&gt;
== Amilar Koshiko (PC) ==&lt;br /&gt;
&lt;br /&gt;
A bookish scion of one of Lookshy’s more studious Gens. Although like most children of the Gens she took her studies in the salons, and then took her tour in the Second Field Force, her talents lay in knowledge. Her wide readings allowed a number of her peers to draw upon many classical scenarios of war to confound foes. It was in the lost magic and technologies that her passions lay. Although her parents could not find sponsorship to enrol her for more than two years at Valkhawsen, a visiting dignitary offered her a position at the Houses of Learning in Great Forks. Oakheart respected her work, and offered his young peer a place on the Inieva expedition. Her family still plays a significant role in her life.&lt;br /&gt;
&lt;br /&gt;
An Admiral of the Lookshy Sky Navy - Amilar Acraban - is a great-uncle of Koshiko, and the relationship is distant, if amicable. He hears of her exploits with amusement now. &lt;br /&gt;
&lt;br /&gt;
Amilar Koshiko exalted as a Solar of the Eclipse Caste at the Battle of the Sunset Bridge. Her anima is one of the Eternal City, a vision of civilisation in perfection.&lt;br /&gt;
&lt;br /&gt;
She has since initiated herself into the Terrestrial Circle of Sorcery, using an ancient copy of the White Treatise found in the Tomb at Erdinghast.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kokage&amp;quot; Ryo (PC) ==&lt;br /&gt;
&lt;br /&gt;
A wiry Nexus street rat and former “resource procurer” for the seedier portions of the Guild artifact trade, he was practically bought and sold by his bosses with drugs from a comparatively young age. He was eventually hired to steal an artifact being sold by Einar Oakheart to a peer in the Marukani redoubt, but was caught by an off-duty Laeo Stark. Subject to Lookshyan law, Ryo was sentenced to indentured servitude for five years, but strangely enough, it was Einar who bought his contract. Subjected to a strict regimen of purgation and callisthenics, Ryo has only recently gone cold turkey. He works for Einar as a courier, scout, and sometime canary.&lt;br /&gt;
&lt;br /&gt;
He was indirectly worked for one of the Guild’s masters in artifact “acquirement” Hierarch Arys Shen, through Obsidian Monkey Band. Prior to that, he grew up with a small child gang, the Sweeps who helped with chimney sweeping (naturally), pest control, and messages. Other benefits for these gangs included protection in numbers for their members, and a pool of labour that can be tapped by adult gangs, and more unscrupulous merchants. &lt;br /&gt;
&lt;br /&gt;
Ryo was exalted as a Solar of the Night Caste during the Battle of the Sunset Bridge. His anima is of the Nightbird Flock, an amalgam of many that is obvious and obscuring, everywhere and nowhere all at once.&lt;br /&gt;
&lt;br /&gt;
== Laeo Stark (PC, Played by [[User:Stark|Stark]]) ==&lt;br /&gt;
&lt;br /&gt;
Laeo is a Gunzosha commando of helot ancestry. His parents are both tanners. Laeo was originally contracted to protect a sensitive expedition to the Aluvian Heartlands. As part of using the minimum possible resources, Laeo only took a “discreet staff” of four trainee ashigaru, and one thaumaturge-artificer. Laeo has a single son named Iairos. His wife, Kynthia is a noted gardener and herbalist who now resides in the Green Hunt. In his youth, Laeo was part of a raid to oust a chimerical Lunar from the Aluvian Heartlands.  The results of the raid led him to become a gunzosha, wanting to be able to fight the Anathema on more or less even terms. As the journey starts, Laeo is nearing the end of his lifespan, aged by his armour. He would be in his late thirties, but looks nearly seventy.&lt;br /&gt;
&lt;br /&gt;
Laeo Stark was exalted as a Solar of the Dawn Caste during the Battle of the Sunset Bridge. His anima is of Yesterday's Heroes, wherein the memory of every soldier is apparent, and their vigour strikes anew.&lt;br /&gt;
&lt;br /&gt;
== Maximillian Madorosu (PC, Played by [[User:Enkou|Enkou]]) == &lt;br /&gt;
&lt;br /&gt;
Realm expatriate, a son of House Peleps. His father Peleps Madorosu left Sdoia with his family after being framed for embezzlement twenty years before. He defected to Lookshy, and is now the captain of a First Age ship in Lookshy’s blue-water navy. Max’s brother Ryujin shares the same distinction. His sister remains married to a significant magistrate within the Realm. Max is a highly skilled alchemist and physician, and has a significant dislike for the Realm and the politics of the Scarlet Dynasty. He is in his late thirties, and is mentored by the somewhat (in)famous Einar Oakheart, who sees something of himself in the ineffectual angry young man of yesteryear. Einar would like to see Max pick up more of his adventuring streak and a little more bravery, which is why he has brought him on the field expedition to Inieva. &lt;br /&gt;
&lt;br /&gt;
Maximillian Madorosu exalted as a Solar of the Twilight Caste during the Battle of the Sunset Bridge. His anima is of the Purified Caduceus, a messenger of cleansing water and fire.&lt;br /&gt;
&lt;br /&gt;
== Morio Miyamoto (PC) ==&lt;br /&gt;
&lt;br /&gt;
This man cuts a lonely figure. A scion of the much diminished House Morio of [[Lossefion/Locations#Cincoria|Cincoria]], his antecedents claimed to be directly descended from a Lookshyan exile. In his youth, Miyamoto had an addiction to gambling that he has since overcome. As he is trying to live up to his ancestors - the unspoken masters of a heavily forested nation in the Aluvian Heartlands – he has made himself known as quite the huntsman and tracker. He was hired for a not-insignificant sum by Einar Oakheart as a guide through the mountains to the south. &lt;br /&gt;
&lt;br /&gt;
Morio Miyamoto exalted as a Solar of the Zenith Caste during the Battle at the Sunset Bridge. His anima is of the Celestial Wolf, a timeless predator that never lets go.&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Lossefion/Characters&amp;diff=93370</id>
		<title>Lossefion/Characters</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Lossefion/Characters&amp;diff=93370"/>
				<updated>2015-05-30T10:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Enkou: /* Maximilian Madorosu (&amp;quot;Max&amp;quot;) (PC) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== '''Campaign Characters''' ==&lt;br /&gt;
&lt;br /&gt;
Return to [[Lossefion%27s_Campaign_Notes]]&lt;br /&gt;
&lt;br /&gt;
== Solar Exalted ==&lt;br /&gt;
&lt;br /&gt;
== Amilar Koshiko (PC) ==&lt;br /&gt;
&lt;br /&gt;
A bookish scion of one of Lookshy’s more studious Gens. Although like most children of the Gens she took her studies in the salons, and then took her tour in the Second Field Force, her talents lay in knowledge. Her wide readings allowed a number of her peers to draw upon many classical scenarios of war to confound foes. It was in the lost magic and technologies that her passions lay. Although her parents could not find sponsorship to enrol her for more than two years at Valkhawsen, a visiting dignitary offered her a position at the Houses of Learning in Great Forks. Oakheart respected her work, and offered his young peer a place on the Inieva expedition. Her family still plays a significant role in her life.&lt;br /&gt;
&lt;br /&gt;
An Admiral of the Lookshy Sky Navy - Amilar Acraban - is a great-uncle of Koshiko, and the relationship is distant, if amicable. He hears of her exploits with amusement now. &lt;br /&gt;
&lt;br /&gt;
Amilar Koshiko exalted as a Solar of the Eclipse Caste at the Battle of the Sunset Bridge. Her anima is one of the Eternal City, a vision of civilisation in perfection.&lt;br /&gt;
&lt;br /&gt;
She has since initiated herself into the Terrestrial Circle of Sorcery, using an ancient copy of the White Treatise found in the Tomb at Erdinghast.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kokage&amp;quot; Ryo (PC) ==&lt;br /&gt;
&lt;br /&gt;
A wiry Nexus street rat and former “resource procurer” for the seedier portions of the Guild artifact trade, he was practically bought and sold by his bosses with drugs from a comparatively young age. He was eventually hired to steal an artifact being sold by Einar Oakheart to a peer in the Marukani redoubt, but was caught by an off-duty Laeo Stark. Subject to Lookshyan law, Ryo was sentenced to indentured servitude for five years, but strangely enough, it was Einar who bought his contract. Subjected to a strict regimen of purgation and callisthenics, Ryo has only recently gone cold turkey. He works for Einar as a courier, scout, and sometime canary.&lt;br /&gt;
&lt;br /&gt;
He was indirectly worked for one of the Guild’s masters in artifact “acquirement” Hierarch Arys Shen, through Obsidian Monkey Band. Prior to that, he grew up with a small child gang, the Sweeps who helped with chimney sweeping (naturally), pest control, and messages. Other benefits for these gangs included protection in numbers for their members, and a pool of labour that can be tapped by adult gangs, and more unscrupulous merchants. &lt;br /&gt;
&lt;br /&gt;
Ryo was exalted as a Solar of the Night Caste during the Battle of the Sunset Bridge. His anima is of the Nightbird Flock, an amalgam of many that is obvious and obscuring, everywhere and nowhere all at once.&lt;br /&gt;
&lt;br /&gt;
== Laeo Stark (PC, Played by [[User:Stark|Stark]]) ==&lt;br /&gt;
&lt;br /&gt;
Laeo is a Gunzosha commando of helot ancestry. His parents are both tanners. Laeo was originally contracted to protect a sensitive expedition to the Aluvian Heartlands. As part of using the minimum possible resources, Laeo only took a “discreet staff” of four trainee ashigaru, and one thaumaturge-artificer. Laeo has a single son named Iairos. His wife, Kynthia is a noted gardener and herbalist who now resides in the Green Hunt. In his youth, Laeo was part of a raid to oust a chimerical Lunar from the Aluvian Heartlands.  The results of the raid led him to become a gunzosha, wanting to be able to fight the Anathema on more or less even terms. As the journey starts, Laeo is nearing the end of his lifespan, aged by his armour. He would be in his late thirties, but looks nearly seventy.&lt;br /&gt;
&lt;br /&gt;
Laeo Stark was exalted as a Solar of the Dawn Caste during the Battle of the Sunset Bridge. His anima is of Yesterday's Heroes, wherein the memory of every soldier is apparent, and their vigour strikes anew.&lt;br /&gt;
&lt;br /&gt;
== Maximilian Madorosu (&amp;quot;Max&amp;quot;) (PC, Played by [[User:Enkou|Enkou]]) == &lt;br /&gt;
&lt;br /&gt;
Realm expatriate, a son of House Peleps. His father Peleps Madorosu left Sdoia with his family after being framed for embezzlement twenty years before. He defected to Lookshy, and is now the captain of a First Age ship in Lookshy’s blue-water navy. Max’s brother Ryujin shares the same distinction. His sister remains married to a significant magistrate within the Realm. Max is a highly skilled alchemist and physician, and has a significant dislike for the Realm and the politics of the Scarlet Dynasty. He is in his late thirties, and is mentored by the somewhat (in)famous Einar Oakheart, who sees something of himself in the ineffectual angry young man of yesteryear. Einar would like to see Max pick up more of his adventuring streak and a little more bravery, which is why he has brought him on the field expedition to Inieva. &lt;br /&gt;
&lt;br /&gt;
Maximilian Madorosu exalted as a Solar of the Twilight Caste during the Battle of the Sunset Bridge. His anima is of the Purified Caduceus, a messenger of cleansing water and fire.&lt;br /&gt;
&lt;br /&gt;
== Morio Miyamoto (PC) ==&lt;br /&gt;
&lt;br /&gt;
This man cuts a lonely figure. A scion of the much diminished House Morio of [[Lossefion/Locations#Cincoria|Cincoria]], his antecedents claimed to be directly descended from a Lookshyan exile. In his youth, Miyamoto had an addiction to gambling that he has since overcome. As he is trying to live up to his ancestors - the unspoken masters of a heavily forested nation in the Aluvian Heartlands – he has made himself known as quite the huntsman and tracker. He was hired for a not-insignificant sum by Einar Oakheart as a guide through the mountains to the south. &lt;br /&gt;
&lt;br /&gt;
Morio Miyamoto exalted as a Solar of the Zenith Caste during the Battle at the Sunset Bridge. His anima is of the Celestial Wolf, a timeless predator that never lets go.&lt;/div&gt;</summary>
		<author><name>Enkou</name></author>	</entry>

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