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		<id>http://exalted.xi.co.nz/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eniko</id>
		<title>Exalted - Unofficial Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eniko"/>
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		<updated>2026-04-09T13:12:28Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=GoldenCat/Tweakings&amp;diff=75834</id>
		<title>GoldenCat/Tweakings</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=GoldenCat/Tweakings&amp;diff=75834"/>
				<updated>2010-04-24T17:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;Eniko: Added impassioned orator technique houserule&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* - Back to [[GoldenCat]]&lt;br /&gt;
&lt;br /&gt;
= House Rules =&lt;br /&gt;
&lt;br /&gt;
(And Clarifications!)&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&lt;br /&gt;
* Power Combat is being used, with the following changes...&lt;br /&gt;
** There is no penalty for holding actions.&lt;br /&gt;
** Hardness is halved and/or bypassed as if it was Soak.&lt;br /&gt;
** Improvised weapons deal damage equal to the Strength+Athletics neessessary to lift them and require the character to have a Strength+Athletics 5 points greater than that number to be able to use them, as a weapon Strength Requirement. &lt;br /&gt;
** Anyone can attack a person on a clinch at 50% Cover, subtracting 1 success from close combat and 2 successes from ranged combat attacks. In a miss the attack wounds the wrong character. A clinched character cannot Dodge or Parry.&lt;br /&gt;
** Attacks from behind reduce all pools to 0 before Charms. Charms that grant full defensive pools such as Dipping Swallow Defense and Bullwark Stance come after the 0, and still give their normal benefits.&lt;br /&gt;
* Virtues and Willpower may be used any number of times in a turn, but only once per action. &lt;br /&gt;
* Exra Actions are not considered 'charm-enhanced' actions. Supplemental, Simple, Reflexive or Scene-Long enhancements are required for that. &lt;br /&gt;
* Persistant Defenses and Reflexive Charms are explicitly permitted to be used while casting Sorcery.&lt;br /&gt;
* '''All characters may use Reflexive Charms of Instant Duration freely like Terrestrial Exalted.'''&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
* [[FiveGreatAlchemies|The Five Magical Materials]] and Artifacts are changed thus.&lt;br /&gt;
* Hearthstones can only give their power benefit when socketed into an Artifact.&lt;br /&gt;
* Hearthstones only add the rating of the strongest gem possessed by a character to his hourly essence recovery.&lt;br /&gt;
&lt;br /&gt;
=== Character Creation ===&lt;br /&gt;
&lt;br /&gt;
* The Followers Background now gives between 1 and 20 followers per dot.&lt;br /&gt;
* Dragon-Blooded Breeding subtracts from both the nessessary essence needed to flare ''and'' the cost to activate the anima banner.&lt;br /&gt;
* The Sorcery Background is widely available to any who might have gone to a magical school - up to your Mentor Rating the character possesses a Mentor in the mystical arts, 3 to mystical schools on the Threshold, and 5 to Heaven, the Heptagram, and Lookshy.&lt;br /&gt;
&lt;br /&gt;
* Craft now works like Linguistics - you get one Craft per dot in the ability. One can buy an extra on beyond his ability level for 3 Experience Points.&lt;br /&gt;
* Linguistics allows you to buy an extra language when you reach Linguistics 5 for the same cost as specialties, 3 Experience Points. When one uses a dot on Tribal Languages, he may also buy ''Supernatural Languages'' such as that of the Garda or the Blood Apes.&lt;br /&gt;
&lt;br /&gt;
* Mortals cannot channel Essence. There are no 'Awakened Mortals'.&lt;br /&gt;
&lt;br /&gt;
=== Experience ===&lt;br /&gt;
&lt;br /&gt;
* To purchase a combo with experience costs 3 experience per Charm within it (And each Bonus Point placed on a combo wields 2 Charms in the Combo!)&lt;br /&gt;
* Charms may be added to known combos by paying experience equal to their Ability requirement. &lt;br /&gt;
* Training times may be waived due to cool stunts.&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
* Bolt charms such as Crypt Bolt, Elemental Bolt and Elemental Burst have their Type changed to ''Supplemental'' - creating the action supplemented and allowing characters to split their pools. &lt;br /&gt;
&lt;br /&gt;
=== Dragon-Blooded ===&lt;br /&gt;
&lt;br /&gt;
* Mountain-Toppling Method's duration becomes Instant. It may be freely comboed with Charms of other Abilities.&lt;br /&gt;
* Sparrow Dives at Hawk costs 2 motes, is Instant, Reflexive, and can be freely used and comboed as any other charm.&lt;br /&gt;
* Confluence of Savant Thought allows Bureaucracy to be used in place of ''any'' social ability on its purview.&lt;br /&gt;
* [[DragonBloodedPresence/Telgar|Salamander's Diet]] costs 5 motes, 1 willpower has a duration of One Scene and gives its benefits without the need for a roll to mantain it.&lt;br /&gt;
&lt;br /&gt;
=== Solar ===&lt;br /&gt;
&lt;br /&gt;
The revised Solar trees and charms from [http://www.stryck.com/SolInvictusLG.pdf Sol Invictus] are effective.&lt;br /&gt;
&lt;br /&gt;
* Sun-and-Moon Method is Supplemental, costs 2 motes, and doubles the Melee dice action equal it Supplements, rolled once, enhanced by the same Charms(and Virtue channels, and any bonus that applied to the original roll, although Charms must be paid again), and applied twice. Be it a defense that can defend against two attacks, or an attack that is applied twice. The doubled action is only a product of its parent action, and cannot generate actions with Charms like ''Sword Dancer Style''. &lt;br /&gt;
* [[SolarMelee/FourWillowsWeeping|Diamond Blade]] costs 3 motes and halves the active defense successes if the Solar wins the contest.&lt;br /&gt;
* Glorious Solar Saber gives +2 per point placed on Speed and Damage. No more than (Melee+1) points may be placed on any statistic.&lt;br /&gt;
* Whirlwind of Searing Blows costs 3 motes, 1 willpower to activate, and increases the damage by the Solar's Melee score.&lt;br /&gt;
&lt;br /&gt;
* Dragon Coil Technique is Instant, Supplemental, and costs 3 motes. It works as stated in ''Power Combat''.&lt;br /&gt;
* Unwitting Foe-Hammer has no Willpower cost.&lt;br /&gt;
&lt;br /&gt;
* Listener-Swaying Argument now costs 1 mote per die.&lt;br /&gt;
* Impassioned Orator Technique no longer incurs limit when used.&lt;br /&gt;
* Essence-Gathering Temper gives 2 motes per success. There is no upper limit.&lt;br /&gt;
&lt;br /&gt;
* Craftsman Needs No Tools, outside of dramatic time, allows you to Craft (Essence+1) days in one day.&lt;br /&gt;
* Power-Awarding Prana costs 3 experience points to attune oneself to another. From then on, one may use the Charm without any experience cost.&lt;br /&gt;
* Charm-Stealing Prana costs 10 motes, 1 willpower.&lt;br /&gt;
&lt;br /&gt;
* Freedom of Exquisite Motion reduces multiple-action penalties by half the Solar's Dexterity, rounded up.&lt;br /&gt;
* Foe-Vaulting Technique allows the Solar to reduce even Charms that give full defensive pools to 0 when striking from behind - only dice-adding defenses, unrolled defenses or those that give successes, difficulty or things other than pools of dice have any effect against it.&lt;br /&gt;
&lt;br /&gt;
=== Abyssal ===&lt;br /&gt;
&lt;br /&gt;
* Entropics may be comboed with dice-adders for no extra cost - it remains 1 mote / die. They may explicitly reduce an opponent's pool below his Essence, but not lower than 0. When using Entropics, Abyssals may choose which defensive pool they will affect, but it may only affect one at a time. Those may be Dodge, Parry, or any other pool granted by Charms or Artifacts.&lt;br /&gt;
* Abyssals are beings Outside of Fate.&lt;br /&gt;
&lt;br /&gt;
* Flawless Archer Discipline costs 6 motes, 1 willpower, and reduces all defensive rolls against it to 0 successes.&lt;br /&gt;
* Incomparable Sentinel Stance costs 4 motes, 1 willpower, requires Melee 5, Essence 3, and has Black Velour Deflection as its prerequisite.&lt;br /&gt;
&lt;br /&gt;
* Pain-Eating Focus gives 2 motes per success. There is no upper limit.&lt;br /&gt;
&lt;br /&gt;
* Fault-Finding Scrutinity can explicitly be comboed with Charms of other abilities. &lt;br /&gt;
* Wyld-Slaying Burst costs no Experience.&lt;br /&gt;
* Breath-Draining Prana ''has'' to drain motes before it can drain life(the Abyssal may choose not to drain life.) Its range is now Essence x10 yards, cost is 2m. &lt;br /&gt;
&lt;br /&gt;
=== Sidereal ===&lt;br /&gt;
&lt;br /&gt;
* '''All Sidereals receive Auspicious Prospects for their own Caste as an innate ability.'''&lt;br /&gt;
* [[SiderealLore/Charlequin|Of Things Unknown to the World]] replaces ''Of Things Desired and Feared'' and ''Of Truths Best Unspoken''.&lt;br /&gt;
&lt;br /&gt;
* Life Gets Worse Approach has the difficulty to remove the weapon set to the Sidereal's Temperance+Essence.&lt;br /&gt;
* Smiling at the Damned can be used with Brawl and Archery freely.&lt;br /&gt;
* Subordinate Inspiration Practice works on any creature inside of Fate.&lt;br /&gt;
* World-Shaping Artistic Vision can only be bought once per specialty. All three distinct specialties can apply to the same action, however.&lt;br /&gt;
* Duck Fate works against any effect, but it is still a Dodge, and rendered innaplicable by Undodgeable Attacks.&lt;br /&gt;
* Demon-Blocking Pattern gives a non-cumulative penalty to (the Sidereal's Essence x Presence) enemies for every character that enacts the pattern.&lt;br /&gt;
&lt;br /&gt;
=== Spirit ===&lt;br /&gt;
&lt;br /&gt;
* The rules of [http://wiki.stryck.com/Exalted/SustainersOfTheRealm Sustainers of the Realm] are in full use, with the exception of...&lt;br /&gt;
&lt;br /&gt;
* Endowment has new possibilities, both of which are the most common Endowments given to Essence-users.&lt;br /&gt;
** One Charm the God Possesses and the character is eligible for.&lt;br /&gt;
** A number of Mutation Points equal to the God's Essence, which fit the God's form and theme.&lt;br /&gt;
* Principle of Motion actions cannot be split or used for movement purposes(Running and Sprinting. The Spirit may still make an uncanny number of athletics actions). Those actions may be used for defense, but they only grant a single defense at one of the Spirit's entire defensive pool and cannot be used to abort to dodge or parry, albeit they may be used to refresh the Spirit's full parry or dodge pool. Those actions are not considered Charm-enhanced actions for the purpose of attacks and defenses.&lt;br /&gt;
&lt;br /&gt;
== Martial Arts ==&lt;br /&gt;
&lt;br /&gt;
Sidereal Martial Arts do not exist.&lt;br /&gt;
&lt;br /&gt;
=== Terrestrial Martial Arts ===&lt;br /&gt;
&lt;br /&gt;
* '''[[MartialArts/BlazingPhoenixStyle|Blazing Phoenix Style]]'''&lt;br /&gt;
** Gale-Driven Holocaust step can deal no more damage than the character's Dexterity x Essence.&lt;br /&gt;
&lt;br /&gt;
* '''[[MartialArts/GhostDragonStyle|Ghost Dragon Style]]'''&lt;br /&gt;
** '''Ghost Dragon Form'''&amp;lt;br&amp;gt;...allows one to strike material beings when one is immaterial.&amp;lt;br&amp;gt;... has a Dodge Bonus equal to Essence, dodging all attacks reflexively with it.&lt;br /&gt;
** Ghost Dragon's Bite costs 4 motes, 1 Willpower, may be placed on a Combo, and may be used with weapons.&lt;br /&gt;
&lt;br /&gt;
* '''[[MartialArts/DuskAtTheEmeraldGallowsStyle|Dusk at the Emerald Gallows Style]]'''&lt;br /&gt;
** Dusk at the Emerald Gallows form gives one the movements of an undertaker, calm and ready to strike at his foe, uncaring of the world, adding half one's Essence(rounded down) to his accuracy and subtracting that much from his defense for the remainder of the scene, plus its other benefits.&lt;br /&gt;
&lt;br /&gt;
=== Celestial Martial Arts ===&lt;br /&gt;
&lt;br /&gt;
* '''[[MartialArts/CrimsonTempleStyle|Crimson Temple]]'''&lt;br /&gt;
** Blood-Wrought Weapons count as unarmed attacks for the purpose of this Style.&lt;br /&gt;
&lt;br /&gt;
* '''Fire Dragon Style'''&lt;br /&gt;
** Armor is allowed&lt;br /&gt;
** Perfect Blazing Blow now adds the Martial Artist's Martial Arts in dice to an attack. Rerolls are the sole province of the Dragon-Blooded.&lt;br /&gt;
&lt;br /&gt;
* '''Hungry Ghost Style'''&lt;br /&gt;
** Shrouded Claw Attack requires a success in a contest of the adept's Dexterity+Martial Arts versus the victim's Perception+Awareness in order to work.&lt;br /&gt;
&lt;br /&gt;
* '''[[MartialArts/TreadingOnDiamondsStyle|Treading-on-Diamonds]]'''&lt;br /&gt;
** Celestial Cadence Mantra's motes are committed for the remainder of the Scene, despite its duration.&lt;br /&gt;
** Silver Conjunction Palm costs 4 motes&lt;br /&gt;
** Asometric Supplication Mantra requires no roll, and simply gives 2 Independent Actions. It costs 10 motes. &lt;br /&gt;
&lt;br /&gt;
* '''Violet Bier of Sorrows Style'''&lt;br /&gt;
* This Style does not exist.&lt;br /&gt;
** 'The Sword' is taken over by [[MartialArts/HouseOfEndingsCat|House of Endings]]. It becomes the choice and signature style of Sidereals of Endings. Not being as efficient or direct, this means that most Sidereals do not attain themselves to the Signature Style of The Sword, instead each seeking their own ways of expression, and the Martial Arts choices of Sidereals becoming far more unpredictable.&lt;br /&gt;
&lt;br /&gt;
* '''Wood Dragon Style'''&lt;br /&gt;
** Eyes of the Wood Dragon is a Reflexive Charm with a duration of Five Turns.&lt;br /&gt;
** Wood Dragon Vitality is Reflexive.&lt;br /&gt;
** Soul-Marking Strike costs 2 motes.&lt;br /&gt;
&lt;br /&gt;
== Complex Magic ==&lt;br /&gt;
&lt;br /&gt;
* Solar Circle Sorcery cannot be used by Deathlords in any circumstance.&lt;br /&gt;
* Deathlords may summon Third Circle Demons with rituals - bartering for services as Thaumaturges are wont to.&lt;br /&gt;
&lt;br /&gt;
* All Spells are like they are in Savant and Sorcerer, with the exception of the following:&lt;br /&gt;
** The motes for Virtuous Guardian of Flame are not committed.&lt;br /&gt;
** Internal Flame works like the Errata of the Book of 3 Circles, but the roll to resist is Stamina+Resistance.&lt;br /&gt;
** Flight of the Brilliant Raptor is Unparriable, and the penalty for a failed Resistance roll is the Sorcerer's Essence to all rolls involving physical attributes. The target does not take a penalty based on the damage, but instead has to make the same Resistance roll with the same penalty as those nearby, but the difficulty of that Resistance roll is 5.&lt;br /&gt;
** Incomparable Body Arsenal now gives 25 points to be distributed amongst weaponry stats. Those weapons always count as unarmed attacks by the character, enhanced by anything that enhances such unarmed attacks. The character may use a different weapon every turn, but may place no more than her Essence+Occult points in a single weapon statistic. The range of his hand-to-hand attacks with those weapons is equal to twice the caster's Essence.&lt;br /&gt;
&lt;br /&gt;
== Mutations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Altered Mutations ===&lt;br /&gt;
&lt;br /&gt;
* '''Pox''' &lt;br /&gt;
** Underwater-only, Gazelle's Stride is only a pox.&lt;br /&gt;
** Multiple Legs is now only a pox.&lt;br /&gt;
&lt;br /&gt;
* '''Afflictions''' &lt;br /&gt;
** Inexaustible makes the creature never tire, and this is simulated by the fact the creature never needs to make Fatigue Tests, receives one dot to her Stamina, and adds its Stamina to its Running Speed. &lt;br /&gt;
** Multiple Arms and Heads are now only an Affliction.&lt;br /&gt;
** Toxin changes depending on the species - a poisonous snake, a coral snake, an arrow frog... &lt;br /&gt;
** Wings work as Gossamer Wing Flight in Exalted: the Fair Folk.&lt;br /&gt;
&lt;br /&gt;
* '''Blights''' &lt;br /&gt;
** Armored Hide gives a soak of +6L/+6B&lt;br /&gt;
** Tough is now a Blight. It adds +1 to Strength and Stamina, gives Lethal Soak with full Stamina, and three -1 Health Levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Taints'''&lt;br /&gt;
** Atrophy is now considered a Debility.&lt;br /&gt;
** Blind now gives a +2 difficulty in all attacks and other actions dependent on sight, and cannot attack targets farther away than 100 yards. The difficulty increases to +3 on some rolls, like awareness, that specifically depend on sight.&lt;br /&gt;
&lt;br /&gt;
=== New Mutations ===&lt;br /&gt;
&lt;br /&gt;
* '''Pox'''&lt;br /&gt;
** '''Excellence''' - Creates a +2 Specialty that stacks with other specialties, being something intrisic from the body. &lt;br /&gt;
&lt;br /&gt;
* '''Affliction'''&lt;br /&gt;
** '''Allure''' - Adds +1 to Charisma and Appearance or +1 to Manipulation.&lt;br /&gt;
** '''Aspect of the Gillman''' - The creature can move underwater without any impediment, swimming at its normal running speed and attacking without penalties underwater, though ranged attacks are still hampered. The creature still needs gills to be able to ''breathe'' undewater.&lt;br /&gt;
** '''Cunning''' - Adds +1 to Perception and Intelligence or +1 to Wits.&lt;br /&gt;
** '''Force''' - Adds +2 to Strength&lt;br /&gt;
** '''Might''' - Adds +1 to Strength and Stamina or +1 to Dexterity.&lt;br /&gt;
** '''Serpentine Hair''' - The creature's hair is a mass of writhing snakes. They can extend up to the creature's Stamina in yards away to attack, deal lethal damage and deliver Coral Snake Venom. For purposes of certain Lunar Charms, they count as a single Extra Limb.&lt;br /&gt;
&lt;br /&gt;
* '''Blight'''&lt;br /&gt;
** '''Serpent's Body''' - the creature has no legs, but a long, sinuous serpent body of at least 10 feet in length. This gives the creature +4 Dexterity when calculating movement rates, and +4 to all Clinch rolls using the tail. However, the creature receives +3 difficulty in all tasks to which legs are essential, such as Climbing.&lt;br /&gt;
** '''Spider Legs''' - the creature has four enormous spider legs in addition to its normal limbs. Those allow the creature to climb any surface that is not completely frictionless, allowing the creature to even hang upside-down from the ceiling. The creature also receives +4 to its Strength+Athletics when calculating how far it can jump, and can fall a distance equal to twice its vertical jumping distance and land without injury.&lt;br /&gt;
&lt;br /&gt;
* '''Abomination'''&lt;br /&gt;
** '''Gargantua''' - The creature is taller than the tallest trees, reaching a size only Primordial Behemoths can ever contemplate. This adds 5 to the Strength and Stamina of the Lunar, plus &amp;lt;nowiki&amp;gt;3x -0/4x -1/6x -2&amp;lt;/nowiki&amp;gt; extra Health Levels. Human-shaped targets receive 3 extra successes to strike this creature in close combat, 2 if in ranged combat. It is akin to a Warstrider in all respects, subtracting 2 successes from all attempts to strike targets smaller than 10 feet tall, and it becomes impossible  to use Stealth or Survival without Charms, their pool beggining at 0 even with those. Tracking the creature does not even require a roll. Finally, it receives a difficulty 2 on all awareness rolls to notice his surroundings, and 3 on all fine manipulation tasks.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* - Back to [[GoldenCat]]&lt;/div&gt;</summary>
		<author><name>Eniko</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Eniko&amp;diff=75815</id>
		<title>Eniko</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Eniko&amp;diff=75815"/>
				<updated>2010-04-23T21:51:19Z</updated>
		
		<summary type="html">&lt;p&gt;Eniko: Added link to Grey Sentinel Style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== Eniko - [[Eniko/PlayerCharacters|Characters]] - [[Eniko/Friends|Wiki-Friends]] - [[Eniko/Favorites|Favourites]] - [[Eniko/ArchivedIdeas|Archived Ideas]] =====&lt;br /&gt;
&lt;br /&gt;
Eniko is the Exalted player formerly known as Morrigu. She will likely use this page from now on only to publish ideas and projects intended for adoption by others. All material which is largely personal to her can be found at [http://unshaped.darksiren.net/doku.php/user:eniko [[UnshapedWiki]]] or in the [[Eniko/ArchivedIdeas|Archived Ideas]] section, though she doubts why anyone would care.&lt;br /&gt;
&lt;br /&gt;
Page reformat stolen from [[DarkheartOne]].&lt;br /&gt;
&lt;br /&gt;
== Art ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;[http://enieni.deviantart.com/ Eni's Artwork]&amp;lt;/b&amp;gt;: My &amp;lt;nowiki&amp;gt;DeviantArt&amp;lt;/nowiki&amp;gt; page. Not because I like it, but because off-site galleries just get no hits nowadays. Contains lots of Exalted art.&lt;br /&gt;
&lt;br /&gt;
== Fair Folk ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Eniko/RakshaChargen|Raksha Chargen]]&amp;lt;/b&amp;gt;: My thoughts on raksha character generation for Creation based raksha after making one.&lt;br /&gt;
&lt;br /&gt;
== Martial Arts ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;[[MartialArts/GreySentinelStyle|Grey Sentinel Style]]&amp;lt;/b&amp;gt;: An evolution of Righteous Devil Style, a style about seeking balance and Truth. &lt;br /&gt;
* &amp;lt;b&amp;gt;[[MartialArts/BenevolentSongstressStyle|Benevolent Songstress Style]]&amp;lt;/b&amp;gt;: A terrestrial martial arts style based on Malfeas and Compassion. Old and requires some tweaking.&lt;br /&gt;
&lt;br /&gt;
== Setting Stuff ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;[[Eniko/Eastfall|Eastfall]]&amp;lt;/b&amp;gt;: Chunk of setting created for [[Eniko/Lilith|Lilith]], a now retired character. The setting is still useful, however.&lt;/div&gt;</summary>
		<author><name>Eniko</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=CelestialMartialArts&amp;diff=75814</id>
		<title>CelestialMartialArts</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=CelestialMartialArts&amp;diff=75814"/>
				<updated>2010-04-23T21:48:36Z</updated>
		
		<summary type="html">&lt;p&gt;Eniko: Added Grey Sentinel Style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== ''[[TerrestrialMartialArts|Terrestrial]] | '''Celestial''' | [[SiderealMartialArts|Sidereal]] | [[UnusualMartialArts|Unusual]] | [[MartialArtsInitiations|Initiations]]'' ===&lt;br /&gt;
''All Celestial Exalted may create and learn Celestial styles, although some styles may generally require specific regimes to learn them. The weaker Essence of the Terrestrial Exalted makes Celestial styles less accessible to them: a supernatural initiation is needed for Terrestrials to learn Celestial styles, and they cannot create them normally.''&lt;br /&gt;
&lt;br /&gt;
* Back to [[MartialArts]]&lt;br /&gt;
* Back to [[Charms]]&lt;br /&gt;
&lt;br /&gt;
== General Celestial Martial Arts Pages ==&lt;br /&gt;
&lt;br /&gt;
* [[MartialArts/NaturalSolarCharms|Natural Solar Charms]] - Natural developments of the Solar Hero and Unconquerable Hero styles&lt;br /&gt;
&lt;br /&gt;
== Second Edition Styles ==&lt;br /&gt;
&lt;br /&gt;
[#natural2e]&lt;br /&gt;
=== Natural Animals ===&lt;br /&gt;
&lt;br /&gt;
Styles modeled on explicitly unmagical, unlegendary animals, e.g. sharks, fish, foxes.&lt;br /&gt;
&lt;br /&gt;
;'''Mantis Style''' - canon style ([[SRNissen/SrN GMD|suggested revision]]): ''Scroll of the Monk - Page 97''&lt;br /&gt;
;'''Snake Style''' - canon style: ''Ex2 Core Book - Page 240''&lt;br /&gt;
;'''Tiger Style''' - canon style: ''Scroll of the Monk - Page 107''&lt;br /&gt;
&lt;br /&gt;
;'''[[BurgerSlave/BearStyle|Bear]]''' - by [[BurgerSlave]]: A style granting the strength and stamina of the bear.&lt;br /&gt;
;'''[[MartialArts/DarkHunterStyle|Dark Hunter Style]]''' - by [[Orphen]]: A style built around the stalking jungle hunter aspect of Tiger style, compatible with Tiger.&lt;br /&gt;
;'''[[MartialArts/HungryRaptorStyle|Hungry Raptor]]''' - by [[IsawaBrian]]: A dangerous style based on rapid strikes and constant movement.&lt;br /&gt;
;'''[[MartialArts/LizardStyle|Lizard]]''' - by [[Han'ya]]: A bit of a hodgepodge. Under developement but usable as is.&lt;br /&gt;
;'''[[Teflonshugenja/MantisStyle2 | Mantis Style Revised]] in [[Teflonshugenja/MantisStyleRevised | two variations]]''' - by [[Teflonshugenja]] : Changes to the original style.&lt;br /&gt;
;'''[[MartialArts/PeregrineFalcon|Peregrine Falcon Style]]''' - by [[Han'ya]], [[Nkolos]], and their mutual friend Ryan: A style all about hitting first and hitting hard.&lt;br /&gt;
;'''[[MartialArts/PrimordialTigerStyle|Primordial Tiger]]''' - by [[Orphen]]: Revised, revisited and largely reworked from [[Thinker]]'s original.  Could be considered my interpretation of a similar idea.&lt;br /&gt;
;'''[[MartialArts/ResplendentCraneStyle2|Resplendent Crane]]''' - by [[Teflonshugenja]]: A revision of the style of the same name.&lt;br /&gt;
;'''[[FrivYeti/ScorpionStyle|Scorpion 4]]''' - by [[FrivYeti]]: A style based around power and counterattacks, using the kusarigama.&lt;br /&gt;
;'''[[MartialArts2/SingingImageOfFire|Singing Image of Fire]]''' - by [[willows]]: Designed in homage to the spirits of fire and the South.&lt;br /&gt;
;'''[[Teflonshugenja/SnakeStyleRevised | Snake Style Revised]]''' - by [[Teflonshugenja]]: A revision of the canonical style.&lt;br /&gt;
;'''[[MartialArts/StormCrowStyle2|Storm Crow 2]]''' - by [[Nikink]]: A Martial Art Style based upon spears and fear. Inspired by [[FourWillowsWeeping]]'s melee style.&lt;br /&gt;
;'''[[MartialArts2/VermillionSpiderStyle|Vermillion Spider]]''' by [[FourWillowsWeeping]]: A stepping-stone to the Charcoal March of Spiders.&lt;br /&gt;
&lt;br /&gt;
[#unnatural2e]&lt;br /&gt;
=== Metaphoric, Legendary and Magical Beasts ===&lt;br /&gt;
&lt;br /&gt;
Styles modeled on unnatural animals, e.g. phoenixes, dragons, spirit foxes.&lt;br /&gt;
&lt;br /&gt;
;'''Celestial Monkey Style''' - canon style: ''Scroll of the Monk - Page 85''&lt;br /&gt;
;'''Ebon Shadow Style''' - canon style: ''Scroll of the Monk - Page 91''&lt;br /&gt;
;'''Righteous Devil Style''' - canon style: ''Scroll of the Monk - Page 99''&lt;br /&gt;
;'''Silver-Voiced Nightingale Style''' - canon style: ''Scroll of the Monk - Page 102''&lt;br /&gt;
&lt;br /&gt;
;'''[[MartialArts/BlackClawStyle2|Black Claw]]''' - by [[Orphen]]: A Style which emulates the sultriness and lethality of the common cat with a shadow bent. The style's primary practioner is the Demon Mara.&lt;br /&gt;
;'''[[MartialArts/CelestialMonkey2e|Celestial Monkey]]''' - by [[IanPrice]]: Update of the canon style, created before an official update.&lt;br /&gt;
;'''[[MartialArts/CrusadingUnicornStyle|Crusading Unicorn]]''' - by [[IsawaBrian]]: Silk and steel, fury and grace; untamed power from without Creation turned to defense against its worst enemies.&lt;br /&gt;
;'''[[ForsakenRapture/DeathgleaningBatStyle|Deathgleaning Bat]]''' - by [[ForsakenRapture]]: unfinished vampire bat style&lt;br /&gt;
;'''[[MartialArts/DragonOfEmeraldandBrass|Dragon of Emerald and Brass]]''' - by [[Haku]]: Emulating Those Who Came Before. &lt;br /&gt;
;'''[[MartialArts/ElderEbonShadowStyle2|Elder Ebon Shadow 2]]''' - by [[Orphen]]: A reworking of Thinker's original style includes some new ideas as well as revised charms.&lt;br /&gt;
;'''[[DualMegami/FateTouchedHeroStyle | Fate-Touched Hero Style]]''' - by [[DualMegami]]: A Sidereal Hero Style.&lt;br /&gt;
;'''[[MartialArts/GloriousPhoenixEternalStyle|Glorious Phoenix Eternal]]''' - by [[Orphen]] : A High Essence Celestial style &amp;quot;Yet Another Phoenix Style&amp;quot;  In all seriousness look how many there already are...it's insane. edit. Final Name is Glorious Phoenix Eternal Style.&lt;br /&gt;
;'''[[MartialArts/GreatBearStyle|Great Bear]]''' - by [[Orphen]]: A High End Celestial Style which emulates the bear and holds a rivalry with the three schools of Monkey.&lt;br /&gt;
;'''[[Zahaqiel/MartialArtsHorrifyingBeastWithinStyle|Horrifying Beast Within Style]]''' - by [[Zahaqiel]]: A lengthy, horror-filled, murderous, probably highly illegal, definitely highly immoral, spiritual journey of self-awareness.&lt;br /&gt;
;'''[[Salt Lotus/Lazuline Raptor Style|Lazuline Raptor]]''' - by [[MunificentPerception]]: A First Age combat style emphasizing speed, shock and exploitation of battlefield terrain.  &lt;br /&gt;
;'''[[FrivYeti/PanicMonkeyStyle|Panic Monkey]]''' - by [[FrivYeti]]: A style devoted to winning, without looking like you're winning.&lt;br /&gt;
;'''[[AjaxTorbin/Three-Fold Dragon Style|Three-Fold Dragon]]''' - by [[AjaxTorbin]]: Thematically adaptable, its visual style being unique to the practitioner as many of its forms are based off of the users Anima Banner. &lt;br /&gt;
;'''[[MartialArts/WingedSerpentStyle|Winged Serpent]]''' - by [[IanPrice]]: A largely defensive martial art, incorporating elements of Snake Style and variants based on a winged theme.&lt;br /&gt;
&lt;br /&gt;
[#immaculate2e]&lt;br /&gt;
=== Immaculate Styles ===&lt;br /&gt;
&lt;br /&gt;
Styles used by the Immaculate Order.&lt;br /&gt;
&lt;br /&gt;
;'''Air Dragon Style''' - canon style: ''Manual of Exalted Power: Dragon-Blooded - Page 197''&lt;br /&gt;
;'''Earth Dragon Style''' - canon style: ''Manual of Exalted Power:  Dragon-Blooded - Page 201''&lt;br /&gt;
;'''Fire Dragon Style''' - canon style: ''Manual of Exalted Power:  Dragon-Blooded - Page 205''&lt;br /&gt;
;'''Water Dragon Style''' - canon style: ''Manual of Exalted Power:  Dragon-Blooded - Page 207''&lt;br /&gt;
;'''Wood Dragon Style''' - canon style: ''Manual of Exalted Power:  Dragon-Blooded - Page 210''&lt;br /&gt;
&lt;br /&gt;
[#color2e]&lt;br /&gt;
=== Color Styles ===&lt;br /&gt;
&lt;br /&gt;
Styles based around colors, including sidereal-based celestial styles, e.g. Violet Bier of Sorrows Style.&lt;br /&gt;
&lt;br /&gt;
;'''Violet Bier of Sorrows Style''' - canon style: ''Manual of Exalted Power: Sidereals - Page 180'', Considered native charms for Sidereals&lt;br /&gt;
&lt;br /&gt;
;'''[[BurgerSlave/AlabasterPaladinStyle|Alabaster Paladin]]''' - by [[BurgerSlave]]: Fusing knightly virtues of honor, loyalty, and bravery with the discipline of the martial arts.&lt;br /&gt;
;'''[[Han'ya/CeruleanLuteStyle|Cerulean Lute of Harmony]]''' - by [[Han'ya]]: One of a planned four alternative hero styles for Sidereals.&lt;br /&gt;
;'''[[MartialArts/VioletBierOfSorrows2eTemp|Violet Bier of Sorrows]]''' - by [[TonyC]]: An alternative rendition of the style for those not satisfied with the version found in the Exalted Second Edition: Storyteller's Companion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[#worldly2e]&lt;br /&gt;
=== Worldly Styles ===&lt;br /&gt;
&lt;br /&gt;
Styles based on wordly things that are not animals, e.g. swords, forests, hunters, water, courtesans.&lt;br /&gt;
&lt;br /&gt;
;'''Dreaming Pearl Courtesan Style''' - canon style: ''Scroll of the Monk - Page 88''&lt;br /&gt;
&lt;br /&gt;
;'''[[DualMegami/CelestialFuryStyle|Celestial Fury]]''' - by [[DualMegami]]: Face-ripping goodness&lt;br /&gt;
;'''[[MartialArtsRelay/FesteringCadaverStyle|Festering Cadaver]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;festering cadaver&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/FlashGodStyle|Flash God]]''' - by [[Overshee]]: A martial arts style based on swords and speed.&lt;br /&gt;
;'''[[MartialArts/FuryOfTheTempest|Fury Of The Tempest]]''' - by [[vocalstud69]]: Intimidating, violent Martial art, using the fury of the storm at it's heart.&lt;br /&gt;
;'''[[MartialArts/HeavenlyUnionStyle|Heavenly Union]]''' - by [[DeathBySurfeit]]: Most taboo amongst the Celestial arts, the methods of Heavenly Union Style were developed recreationally. Not very work safe.&lt;br /&gt;
;'''[[MartialArts/InvulnerableKinshipStyle|Invulnerable Kinship]]''' - by [[Hapushet]]: A style drawing on the power of two combatants working together.&lt;br /&gt;
;'''[[MartialArts/MercifulFist|Merciful Fist]]''' - by [[Ketrus]]: A style for those that understand the grim necessity of violence&lt;br /&gt;
;'''[[MartialArts/MoonlightWeaverStyle|Moonlight Weaver]]''' - by [[Hapushet]]: A Celestial Style corssing over between Sidereal and Lunar themes, requiring the practitioner to weave their own destiny.&lt;br /&gt;
;'''[[MartialArts/NorthernWindStyle|Northern Wind]]''' - by [[BronzeTiger]]: A style based around harnessing the harsh northern wind &lt;br /&gt;
;'''[[MartialArts/OverwhelmingAvalancheStyle|Overwhelming Avalanche]]''' - by [[Han'ya]]: Do more damage NOW!&lt;br /&gt;
;'''[[MartialArts/SevenNeedleStyle|Seven Needle]]''' - by [[Varazes]]: Based on speed, precision, and artful feints.&lt;br /&gt;
;'''[[MartialArts/2eSpiritedSteelHurricane|Spirited Steel Hurricane]]''' - by [[Haku]]: A deadly and brutal martial arts based on the grand daiklave and the fury of the storm.&lt;br /&gt;
;'''[[MartialArts/ThunderousSwordsmanStyle|Thunderous Swordsman]]''' - by [[BogMod]]: A sword style based around deadly attacks to help end the battle quickly.&lt;br /&gt;
;'''[[MartialArtsRelay/TornadoOnTheSummit|Tornado On the Summit]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;storm and mountain&amp;quot;.&lt;br /&gt;
;'''[[Zahaqiel/MartialArtsVigorousScholarStyle|Vigorous Scholar Style]]''' - by [[Zahaqiel]]: employing weapons that most scholars find freely available to them.&lt;br /&gt;
&lt;br /&gt;
[#esoteric2e]&lt;br /&gt;
=== Esoteric Styles ===&lt;br /&gt;
&lt;br /&gt;
Styles based on abstract concepts or stranger things, e.g. multiplicity, sound / poetry, Heaven and Earth, virtues, dreams.&lt;br /&gt;
&lt;br /&gt;
;'''Infernal Monster Style''' - canon style: ''Manual of Exalted Power: Infernals''&lt;br /&gt;
;'''Laughing Wounds Style''' - canon style: ''Scroll of the Monk - Page 94''&lt;br /&gt;
;'''Lunar Hero Style''' - canon style: ''Manual of Exalted Power: Lunars - Page 194'', Considered native charms for Lunars&lt;br /&gt;
;'''Solar Hero Style''' - canon style: ''Ex2 Core Book - Page 242'', Considered native charms for Solars&lt;br /&gt;
&lt;br /&gt;
;'''[[MartialArts/CrimsonTalonOfHorrorsStyle|Crimson Talon of Horrors]]''' - by [[BronzeTiger]]: A high essence solar martial arts style that uses terror to leave a lasting impact on opponents.&lt;br /&gt;
;'''[[MartialArts/GhostoftheDesertStyle|Ghost of the Desert]]''' - by [[BronzeTiger]]: A style devoted to the study and use of illusion and misdirection to trick and frighten your opponents.&lt;br /&gt;
;'''[[MartialArts/ForsakenHopeStyle2E|Forsaken Hope]]''' - by [[haren]]: A style based around the concept of movement of a soul through the Underworld. Uses shadow imagery in it's combat style.&lt;br /&gt;
;'''[[DualMegami/HolyWarriorStyle|Holy Warrior]]''' - by [[DualMegami]]: A tool for smiting the wicked and unjust.&lt;br /&gt;
;'''[[MartialArts/HungrySoulStyle|Hungry Soul]]''' - by [[IanPrice]]: Meditate upon Soulsteel to achieve enlightenment, understanding the new place of Death in Creation.&lt;br /&gt;
;'''[[MartialArtsRelay/InevitableFateofIronStyle|Inevitable Fate of Iron]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;rust&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/NaughtyLotusStyle|Naughty Lotus]]''' - by [[DeathBySurfeit]]: A martial art based on the destructive power of sheer titillation.&lt;br /&gt;
;'''[[ParagonOfLightStyle |Paragon Of Light Style]]''' - by [[Clebo]]: Dedicated to Eddie Griffin.&lt;br /&gt;
;'''[[DarkWolff/RighteousPaladinStyle|Righteous Paladin Style]]''' - by [[DarkWolff]]: A martial art based on using holy force to defeat your foes and, consequently, defend your allies.&lt;br /&gt;
;'''[[MartialArts/ThunderGodStyle|Thunder God]]''' - by [[Han'ya]]: A fighting gauntlet/smashfist style focused on mayhem and destruction.&lt;br /&gt;
;'''[[MartialArts/UnconquerableHeroStyle|Unconquerable Hero]]''' - by [[IsawaBrian]]: The rough and ready style of a solar brawler. &lt;br /&gt;
;'''[[FrivYeti/ValiantMortalStyle|Valiant Mortal]]''' - by [[FrivYeti]]: Through which Exalts remember what it means to be the weaker opponent.&lt;br /&gt;
&lt;br /&gt;
[#[[ArgumentsOfVirtue2e]]]&lt;br /&gt;
=== The Four Arguments of Virtue ===&lt;br /&gt;
&lt;br /&gt;
A set of four styles developed for a godly debate about the Four Virtues.&lt;br /&gt;
&lt;br /&gt;
;'''The Art of Forceful Declaration''' - canon style: ''The Imperfect Lotus - Page 15''&lt;br /&gt;
;'''The Art of Meditative Discussion''' - canon style: ''The Imperfect Lotus - Page 18''&lt;br /&gt;
;'''The Art of Relentless Persuasion''' - canon style: ''The Imperfect Lotus - Page 21''&lt;br /&gt;
;'''The Art of Victorious Concession''' - canon style: ''The Imperfect Lotus - Page 23''&lt;br /&gt;
&lt;br /&gt;
== First Edition Styles ==&lt;br /&gt;
&lt;br /&gt;
[#natural]&lt;br /&gt;
=== Natural Animals ===&lt;br /&gt;
&lt;br /&gt;
Styles modeled on explicitly unmagical, unlegendary animals, e.g. sharks, fish, foxes.&lt;br /&gt;
&lt;br /&gt;
;'''Mantis Style''' - canon style: ''Castebook Eclipse - Page 73''&lt;br /&gt;
;'''Snake Style''' - canon style: ''Core Book - Page 160''&lt;br /&gt;
;'''Tiger Style''' - canon style: ''Castebook Dawn - Page 73''&lt;br /&gt;
&lt;br /&gt;
;'''[[MartialArts/ButterflyStyle|Butterfly]]''' - by [mailto:[[ShadowRaptor888]]@hotmail.com Shadow Raptor]: A style primarily dealing with evasion.&lt;br /&gt;
;'''[[Veet/Celestial Rat Style|Celestial Rat]]''' - by [[Veet]]: A martial art that teaches its students to do anything to win, no mater how devious.&lt;br /&gt;
;'''[[Veet/Celestial Rabbit Style|Celestial Rabbit]]''' - by [[Veet]]: A pasive martial art that focuses on movement and defence.&lt;br /&gt;
;'''[[Veet/Celestial Dragon Style|Celestial Dragon]]''' - by [[Veet]]: A mystic martial art that draws the power of creation itself.&lt;br /&gt;
;'''[[Veet/Celestial Ram Style|Celestial Ram]]''' - by [[Veet]]: A martial art that focuses on using the surounding environment to your advantage and your enemies disadvantage.&lt;br /&gt;
;'''[[Veet/Celestial Rooster Style|Celestial Rooster]]''' - by [[Veet]]: A hot headed agresive style that favors flashy moves and full bore attacks.&lt;br /&gt;
;'''[[BrassLeviathan/ChargingRhino|Charging Rhino]]''' - by [[BrassLeviathan]]: All about determination&lt;br /&gt;
;'''[[ChargingRhinoStyle | Charging Rhino]]''' - by [[Overshee]]: A powerful brute-force style (only finished up to Form Charm).&lt;br /&gt;
;'''[[MartialArts/CraneStyle1|Crane 1]]''' - by [mailto:dr_dem@yahoo.com Demetrius]: A style emulating the evidently oft-emulated crane.&lt;br /&gt;
;'''[[MartialArts/CraneStyle2|Crane 2]]''' - by [mailto:the_exalted_sun@hotmail.com Scorpion]: And another. This one has quick movements and high kicks.&lt;br /&gt;
;'''[[MartialArts/CraneStyle3|Crane 3]]''' - by ferryman: And another. With poised stances and graceful movements.&lt;br /&gt;
;'''[[MartialArts/CraneStyle4|Crane 4]]''' - by [[Mapache]]: A staff-centric martial art emphasizing blocking, mobility, and rapidly incapacitating opponents.&lt;br /&gt;
;'''[[MartialArts/CraneStyle5|Crane 5]]''' - by [[FodderBoy]]: A Crane Style focused on defense and redirection.&lt;br /&gt;
;'''[[MartialArts/CraneStyle7|Crane 7]]''' - by [[Falcon]]: Yet another Crane style. Blah.&lt;br /&gt;
;'''[[MartialArts/CrocodileStyle|Crocodile]]''' - by [[Shakenzerite]]: Devastating attacks and protective effects woven into the fighting style.&lt;br /&gt;
;'''[[MartialArts/CrowStyle|Crow]]''' - by [[Seraph]]: A mobile and mystical martial arts style.&lt;br /&gt;
;'''[[MartialArts/DancingMonkeyStyle|Dancing Monkey]]''' - by [[Topher]]: A Celestial-level style based loosely on Capoeira.&lt;br /&gt;
;'''[[MartialArts/DanceThrashingDragon|Dance of the Thrashing Dragon]]''' - by [[Seiraryu]]:  A Martial Arts style enforcing speed, grace, and awesome power.&lt;br /&gt;
;'''[[MartialArts/DragonStyle|Dragon]]''' - by delor, et al: This style emulates the mighty dragon, using tiger claws or seven-section staff.&lt;br /&gt;
;'''[[SolVachel/EasternLion|Eastern Lion]]''' - by [[SolVachel]]: Style based on the regal lion of teh East.&lt;br /&gt;
;'''[[MartialArts/ElderMantisStyle|Elder Mantis]]''' - by Thinker: A high-end analogue to Mantis Style, structured a little differently to the other Elder Styles.&lt;br /&gt;
;'''[[MartialArts/ElderSnakeStyle|Elder Snake]]''' - by Thinker: A high-end Celestial Style that demands a mastery of Snake Style&lt;br /&gt;
;'''[[MartialArts/ElderTigerStyle|Elder Tiger]]''' - by Thinker: An evolution and continuation of Tiger Style, requiring mastery of its predecessor.&lt;br /&gt;
;'''[[MartialArts/Elephant|Elephant]]''' - by [[Greymane]]: Mimicking the raw strength and disruptive presence of an elephant.&lt;br /&gt;
;'''[[MartialArts/FearsomeBarghestStyle|Fearsome Barghest]]''' - by Thinker: A style that emulates its fearsome namesake in speed and cruelty.&lt;br /&gt;
;'''[[MartialArts/FerretStyle|Ferret]]''' - by [[Falcon]]: A style that emulates the ferret, focussing on speed and vicious wrestling.&lt;br /&gt;
;'''[[MartialArts/FoxStyle|Fox]]''' - by [[Walksthewind]]: A style that focuses on the elusive nature of the fox.&lt;br /&gt;
;'''[[MartialArts/GrassSpiderStyle|Grass Spider]]''' - by Thinker:An armorless, dagger-based style emulating the multi-limbed celerity of a grass spider.&lt;br /&gt;
;'''[[MartialArts/GryphonStyle|Gryphon]]''' - by [mailto:Gavinwulf@hotmail.com Connager]: A style using a pair of hand-carved fighting knives.&lt;br /&gt;
;'''[[MartialArts/Hawk Style|Hawk]]''' - by [[Insanewizard]]: A style emulating the swooping movements of a Hawk.&lt;br /&gt;
;'''[[MartialArts/HeronStyle|Heron]]''' - by [[Telgar]]: An athletic style based on quick movement and calm preparation.&lt;br /&gt;
;'''[[MartialArts/HorseStyle|Horse]]''' - by [[DariusSolluman]]: A powerful, swift style based on stamina and strength.&lt;br /&gt;
;'''[[MartialArts/HungryRaptorStyle|Hungry Raptor]]''' - by [[IsawaBrian]]: A dangerous style based on rapid strikes and constant movement.&lt;br /&gt;
;'''[[MartialArts/AshandeWaspStyle|Insolent Wasp]]''' - by [[Ashande]]: A Conviction-heavy style based on darting about and causing nasty poison effects.&lt;br /&gt;
;'''[[MartialArts/InvincibleSpiderStyle|Invincible Spider]]''' - by [[DigitalSentience]]: A spider-style based on the idea of the web, expanded to encompass controlling the battlefield and hindering one's opponents.&lt;br /&gt;
;'''[[MartialArts/LeopardStyle|Leopard]]''' - by [mailto:ajmobley@earthlink.net [[TheScreenJockey]]]: Practitioners train to gain the grace and cunning of a feline.&lt;br /&gt;
;'''[[MartialArts/LeopardStyle2|Leopard 2]]''' - by [[Falcon]]: Think of it as tiger style with more options than just dishing out damage.&lt;br /&gt;
;'''[[MartialArtsRelay/LocustStyle|Locust]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;swarming&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/MammothStyle|Mammoth]]''' - by [mailto:azzeder@hotmail.com [[AZzeDer]]]: A hulking form dealing with damage and soak.&lt;br /&gt;
;'''[[MartialArts/MandrillStyle|Mandrill]]''' - by delor: A mandrill is 'a large baboon,' for those not in the know. They've got funny colored schnozzles.&lt;br /&gt;
;'''[[MartialArts/MantisStyle|Mantis]]''' - by [mailto:prince_sapphire_dark_moon@yahoo.com Similarian], et al: A style with a variety of effects on opponents.&lt;br /&gt;
;'''[[MartialArts/MercifulBearStyle|Merciful Bear]]''' - by [[Seiraryu]]: A style for peaceful Martial Artists, who don't wish to kill their opponents. Comments are welcome.&lt;br /&gt;
;'''[[MartialArts/MonkeyStyle|Monkey]]''' - by [mailto:[[ShadowRaptor888]]@hotmail.com [[ShadowRaptor]]]: An acrobatic kick- and jump- oriented style.&lt;br /&gt;
;'''[[MartialArts/MonkeyStyle2|Monkey 2]]''' - by [[Mapache]]: An advanced style based on the five sub-styles of historical Monkey Style Kung Fu.&lt;br /&gt;
;'''[[SolVachel/NorthernBear|Northern Bear]]''' - by [[SolVachel]]: A style focused on enduring punsihment adn turning pain into strength.&lt;br /&gt;
;'''[[MartialArts/OctopusStyle|Octopus]]''' - by [[DeathBySurfeit]]: A style combining deception and guile with raw, brutal strength.&lt;br /&gt;
;'''[[MartialArts/PeacockStyle|Peacock]]''' - by [[Jabberwocky]]: A flashy defensive martial art, for the diplomatic and the vain.&lt;br /&gt;
;'''[[MartialArts/PiranhaStyle|Piranha]]''' - by [mailto:townsherriff@yahoo.co.uk [[DeeCee]]]: A water-based fighting style.&lt;br /&gt;
;'''[[MartialArts/RavenStyle|Raven]]''' - by [[Seraph]]: A mobile style with offensive and defensive abilities focusing on the martial artist's ability to befuddle and out-manuever his opponent.&lt;br /&gt;
;'''[[MartialArts/ResplendentCraneStyle|Resplendent Crane]]''' - by [[teflonshugenja]]: A hefty revision of[[CelestialMartialArts/CraneStyle3]].&lt;br /&gt;
;'''[[Darkkling/SiakaStyle|Siaka]]''' - by [[Darkkling]]: Influenced by the sea&lt;br /&gt;
;'''[[MartialArts/ScorpionStyle|Scorpion]]''' - by [mailto:catharsis@byteme.com sigilistic]: A staff-based style with a variety of effects.&lt;br /&gt;
;'''[[MartialArts/ScorpionStyle2|Scorpion 2]]''' - by [mailto:[[ShadowRaptor888]]@hotmail.com Shadow Raptor]: A style dependent on holds and clinches.&lt;br /&gt;
;'''[[MartialArts/ScorpionStyle3|Scorpion 3]]''' - by [[BerserkSeraph]]: Work-in-progress style using quick strikes and stresses surviving to make the fatal blow.&lt;br /&gt;
;'''[[solVachel/SouthernScorpion|Scorpion, Southern]]''' - by [[SolVachel]]: A style with charm interrupts, hurrah.&lt;br /&gt;
;'''[[MartialArts/ScythefootStyle|Scythefoot]]''' - by [[Shakenzerite]]: Based on the quick and deadly movements of scythefoot dinosaurs, this Style emphasizes mobility and the old adage that one needs no defense against a dead enemy.&lt;br /&gt;
;'''[[SolVachel/WesternSerpent|Serpent, Western]]''' - by [[SolVachel]]: Work in Progress placeholder.&lt;br /&gt;
;'''[[MartialArts/ShadowSpiderStyle|Shadow Spider]]''' - by [[Seraph]]: A hunting spider style (as oppposed to a web-weaveing spider) effective for solars, but designed for spider-totem lunars that stresses speed, stealth, durability, and the use of poisons.&lt;br /&gt;
;'''[[MartialArts/SharkStyle|Shark]]''' - by [mailto:cplines@learnlink.emory.edu [[Alienated_One]]]: A long tree that emulates the vicious power of the shark.&lt;br /&gt;
;'''[[MartialArts/SharkStyleRevised|Shark Revised]]''' - by [mailto:cplines@learnlink.emory.edu [[Alienated_One]]]: A more-defined revision of the above style, that maintains much of the viciousness of its predecessor.&lt;br /&gt;
;'''[[MartialArts/ShrikeStyle|Shrike]]''' - by [[David.]], from an idea by [[Ikselam]]: A work in progress focused on mobility and piercing attacks, using spears as Form weapons.&lt;br /&gt;
;'''[[MartialArts/SilverDancingDragonflyStyle|Silver Dancing Dragonfly]]''' - by [[Fifth]]: A normal Celestial Style, but designed with Lunars in mind.&lt;br /&gt;
;'''[[SnakeStyleRevised|Snake Revised]]''' - by [[AlecAustin]]: An attempt to bring Snake Style to the power level of other canon Celestial styles.&lt;br /&gt;
;'''[[MartialArts/SnowFoxStyle|Snow Fox]]''' - by [[SilverMeerKat]]: A style with a heavy focus on perception, and dealing with spirits. Designed for a snow fox-totem No-Moon.&lt;br /&gt;
;'''[[MartialArts/SpiderStyle|Spider]]''' - by [mailto:emhache@comcast.net aconite777]: A shorter dagger-oriented style, with a poison and dodge emphasis.&lt;br /&gt;
;'''[[MartialArts/SpiderStyle2|Spider 2]]''' - by [[Telgar]]: Designed by the Night Caste, this Martial Art is based on bare hands and brawling aids, the Charms focus on sensory aid and snaring the opponent.&lt;br /&gt;
;'''[[MartialArts/StagStyle|Stag]]''' - by [[FrivYeti]]: A polearm-based style, focusing on knocking back opponents, retreating from their attacks, and defeating them before they can close range.&lt;br /&gt;
;'''[[MartialArts/StalkingMantisStyle|Stalking Mantis]]''' - by [mailto:Thurin@latinmail.com Colm Corbec]: A Sidereal style written by an undeniably foreign man.&lt;br /&gt;
;'''[[MartialArts/StormCrowStyle|Storm Crow]]''' - by [[FourWillowsWeeping]]: A Melee tree centered around the use of spears.&lt;br /&gt;
;'''[[MartialArts/StormCrowStyle2|Storm Crow 2]]''' - by [[Nikink]]: A Martial Art Style based upon spears and fear. Inspired by [[FourWillowsWeeping]]'s melee style.&lt;br /&gt;
;'''[[MartialArts/StrikingCobraSwordStyle|Striking Cobra Sword]]''' - by [[Issaru]]: A Sword style bvased on the speed of Serpents and is compatible with melee charms.&lt;br /&gt;
;'''[[MartialArts/TigerStyle|Tiger Revised]]''' - by [[GoldenCat]]: A revision of the canonical style.&lt;br /&gt;
;'''[[MartialArts/TwofoldLionStyle|Twofold Lion]]''' - by [[BogMod]]: A style that diverges after the form charm, requireing the MAist to pick a developmental path.&lt;br /&gt;
;'''[[MartialArts/VermillionSpiderStyle|Vermillion Spider]]''' by [[FourWillowsWeeping]]: A stepping-stone to the Charcoal March of Spiders.&lt;br /&gt;
;'''[[MartialArts/WhiteCraneStyle|White Crane]]''' - by [[Quendalon]]: A graceful, mobile defensive style, offering a wide range of defensive options.&lt;br /&gt;
;'''[[MartialArts/WolfStyle|Wolf]]''' - by [[CrownedSun]]: A style focused on taking down tough foes through cunning and pack tactics.&lt;br /&gt;
;'''[[MartialArts/WolfStyle2|Wolf 2]]''' - by [mailto:exalted@wanadoo.fr Yoshi]: A style emulating the fearsome power and presence of the wolf.&lt;br /&gt;
;'''[[MartialArts/WolfStyle3|Wolf 3]]''' - by [[HeridFel]]: A style that enhances the pack as much as it does the alpha.&lt;br /&gt;
;'''[[BurgerSlave/WolfStyle|Wolf 4]]''' - by [[BurgerSlave]]: While some Lunar Exalted resort to bestial power to fight, those with the dedication to combine discipline with instinct become unstoppable killing machines.&lt;br /&gt;
;'''[[MartialArts/WolfAndRavenStyles|Wolf &amp;amp; Raven]]''' - by [[Mapache]]: An interlinked pair of brutal, Abyssal-flavored styles with treacherous theft effects and tricks for spellcasters.&lt;br /&gt;
;'''[[MartialArts/WolverineStyle|Wolverine]]''' - by [[FluffySquirrel]]: A style emulating the strength, ferocity and endurance of the wolverine. Relies on soak and multiple powerful attacks.&lt;br /&gt;
;'''[[MartialArts/YakStyle|Yak]]''' - by [[Falcon]]: A style focussing on patience, endurance, and growing a lot of body hair.&lt;br /&gt;
&lt;br /&gt;
[#unnatural]&lt;br /&gt;
=== Metaphoric, Legendary and Magical Beasts ===&lt;br /&gt;
&lt;br /&gt;
Styles modeled on unnatural animals, e.g. phoenixes, dragons, spirit foxes.&lt;br /&gt;
&lt;br /&gt;
;'''Celestial Monkey Style''' - canon style: ''Players' Guide - Page 246''&lt;br /&gt;
;'''Ebon Shadow Style''' - canon style: ''Castebook Night - Page 67''&lt;br /&gt;
;'''Hungry Ghost Style''' - canon style: ''Abyssal - Page 162''&lt;br /&gt;
;'''Righteous Devil Style''' - canon style: ''Players' Guide - Page 253''&lt;br /&gt;
&lt;br /&gt;
;'''[[Dakkareth/AdamantSerpentStyle|Adamant Serpent]]''' - by [[Dakkareth]]: High essence style based on bending space into defenses, inexorable movement, hypnoticism.&lt;br /&gt;
;'''[[MartialArts/Ankylosaurusstyle|Ankylosaurus]]''' - by [[Blig001]]: Based on the dinosaur the Anklosaurus which even had armour plating on its eyelids! this style usually includes a high mob pen, lots of soak and a stunning shield smash.&lt;br /&gt;
;'''[[MartialArts/ArgentScorpionOfOppositionStyle|Argent Scorpion of Opposition]]''' - by [[FourWillowsWeeping]]:An experimental, abnormally long style that focuses on poison and linguistic effects.&lt;br /&gt;
;'''[[MartialArts/BeastDragonStyle|Beast Dragon]]''' - by [[Shakenzerite]]: Emulation of the “earthly dragons” of Creation – the great scaled beasts that inhabit rivers, marshes, the various depths of the great oceans of the west, and in the forests and mountains as well.&lt;br /&gt;
;'''[[MartialArtsRelay/Crossbows|Bird of Vanileth]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;crossbows&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/BlackClawStyle|Black Claw]]''' - by [[Scrollreader]] : Unfinished style based on loss, pain and allure.&lt;br /&gt;
;'''[[MartialArts/BlackVoidPriest|Black Void Priest]]''' - by [[CrownedSun]]:A void-centered style that traverses from Spectres, to the Labryinth, in emulation of Oblivions priests. &lt;br /&gt;
;'''[[MartialArts/BurningScytheStyle|Burning Scythe]]''' - by Nephilpal: A close-combat companion style to Righteous Devil, using bayonets and firewands.&lt;br /&gt;
;'''[[MartialArts/CentaurStyle|Centaur]]''' - by [[Etrangere]]: A mounted martial art turning mount and rider into a combined force.&lt;br /&gt;
;'''[[MartialArts/CopperSpiderStyle|Copper Spider]]''' - by Thinker: A rare mystical style often practiced by sorcerers for defensive purposes.&lt;br /&gt;
;'''[[MartialArts/CrashingSerpentineDragonStyle|Crashing Serpentine Dragon]]''' - by [mailto:majaguru@hotmail.com Upaatk]: A celestial milleu of the might of the Elemental Dragons.&lt;br /&gt;
;'''[[MartialArts/DyingPhoenixStyle|Dying Phoenix]]''' - by [[PrimordialExalt]]: A Solar-flavored style that focuses on taking damage to deal damage.&lt;br /&gt;
;'''[[MartialArts/EbonDragonStyle|Ebon Dragon]]''' - by [mailto:neil@subliminal.demon.co.uk Soleil]: A dark style taught by infernal patrons.&lt;br /&gt;
;'''[[MartialArts/ElderCelestialMonkeyStyle|Elder Celestial Monkey]]''' - by [[IanPrice]]: Further lessons of the Blissful Sages.&lt;br /&gt;
;'''[[MartialArts/ElderEbonShadowStyle|Elder Ebon Shadow]]''' - by Thinker: A high-end successor to Ebon Shadow Style (which it requires).&lt;br /&gt;
;'''[[BrassLeviathan/EnlightenedDragon|Enlightened Dragon]]''' - by [[BrassLeviathan]]: An efficient celestial style for First Age terrestrials.&lt;br /&gt;
;'''[[MartialArts/FiveDragonsBoundasOne|Five Dragons Bound as One]]''' - by [[Haku]]: A first age style developed to fight elemental beings. Works beautifully against Dragonblooded and the Five Immaculate Styles.&lt;br /&gt;
;'''[[MartialArts/FlyingDragonStyle|Flying Dragon]]''' - by [[Epsilon]]: An elementally aligned style meant to emphasize speed and exploiting the opponents weaknesses.&lt;br /&gt;
;'''[[MartialArts/FourteenthDeathlord|Fourteenth Deathlord]]''' - by [[Wings]]: A style for Abyssals seeking redemption, because, before reaching the light, the essence of the Void must first be understood......&lt;br /&gt;
;'''[[MartialArts/FurtiveRatStyle|Furtive Rat]]''' - by [[DeadManSeven]]: An alternative to Ebon Shadow, emulating the stalking rat who is master of the night.&lt;br /&gt;
;'''[[MartialArts/GardaStyle|Garda]]''' - by [[Szilard]]: A style that emulates the phoenix-like elemental Garda Birds by emphasizing self-sacrifice and rebirth.&lt;br /&gt;
;'''[[MartialArts/Ghost-BatStyle|Ghost-Bat]]''' - by [[DeadManSeven]]: A gothic style of curses and shadows that inspires fear in opponents.&lt;br /&gt;
;'''[[MartialArts/GloriousPhoenixStyle|Glorious Phoenix]]''' - by [mailto:quasar@silver-gateway.com Quasar \ Peter Flanagan]: An ancient, rapid style that flares with light.&lt;br /&gt;
;'''[[MartialArts/GloriousPheonixStyle2|Glorious Pheonix 2]]''' - by [mailto:quasar@silver-gateway.com Quasar \ Peter Flanagan]: A revision of the original Style, streamlined just a bit.&lt;br /&gt;
;'''[[MartialArts/GoldenBeeStyle|Golden Bee]]''' - by unknown: A style useful for helping lead and protect subservients.&lt;br /&gt;
;'''[[MartialArts/GoldenBullStyle|Golden Bull]]''' - by Thinker: A martial art with several Virtue-based Charms.&lt;br /&gt;
;'''[[MartialArts/InfiniteMasksStyle|Infinite Masks]]''' - by [[GoldenCat]]: A transcendent style emulating the endless caged Primordials.&lt;br /&gt;
;'''[[MartialArts/InsultingTrollStyle|Insulting Troll]]''' - by (un)reason: A style practiced by less-politically-correct Dynasts and diplomats.&lt;br /&gt;
;'''[[MartialArts/IronJuggernautStyle|Iron Juggernaut]]''' - by Ubermonkey on rpg.net: Originally concieved by an abyssal servant of the Deathlord Mask of Winters after observing his moving fortress, the dead behemoth juggernaut, and the massive maggots which live in the decaying flesh of the creature.&lt;br /&gt;
;'''[[MartialArts/JadeRabbitStyle|Jade Rabbit Style]]''' - by [[Greymane]]: A style for the compassionate and quick witted.&lt;br /&gt;
;'''[[MartialArts/MarchOfBehemothsStyle|March of Behemoths]]''' - by [[Sssssz]]: Unfinished style, mostly for lunars.&lt;br /&gt;
;'''[[MartialArts/MercilessAngelOfTheSunStyle| Merciless Angel of the Sun]]''' - by [[Blig001]]: A style made for all those holy zeniths out there, who own a hammer (or a gun or a big sword).&lt;br /&gt;
;'''[[MartialArts/MercilessFiendStyle|Merciless Fiend]]''' - by [[DeadManSeven]]: An Abyssal style for inflicting pain, both physical and spiritual.&lt;br /&gt;
;'''[[MartialArtsRelay/GiantSlaying|Mountain Killing Gadfly]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;giant slaying&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/PhoenixStyle|Phoenix]]''' - by [mailto:ubiquitousincubus@hotmail.com substatique]: A firey style in the vein of its namesake.&lt;br /&gt;
;'''[[MartialArts/PhoenixStyle2|Phoenix 2]]''' - by thinker: A supplemental style that allows edged weapon use.&lt;br /&gt;
;'''[[MartialArts/PhoenixStyle3|Phoenix 3]]''' - by [[AlecAustin]]: A style incorporating the death and rebirth elements of classical phoenix myths as well as phoenix-styled attacks.&lt;br /&gt;
;'''[[MartialArts/RavenousKrakenStyle|Ravenous Kraken]]''' - by Thinker: This style centers on great soak and powerful blows.&lt;br /&gt;
;'''[[MartialArts/RighteousDevilRedux | Righteous Devil Style Redux]]''' - by [[Manu]]: A redux of the canon Righteous Devil Style, to make it compatible with unarmed attacks, and actually give it something so it can live up to its awesome name.&lt;br /&gt;
;'''[[MicahHakubi/RighteousDevilStyle|Righteous Devil Style Redux 2]]''' - by [[MicahHakubi]]: Another adjustment to the style.&lt;br /&gt;
;'''[[MartialArts/RestlessShade|Restless Shade]]''' - by [[CrownedSun]]: a style that emulates the ghosts of the underworld.&lt;br /&gt;
;'''[[MartialArtsRelay/SerpentOcean|Serpent Ocean]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;Serpent Ocean&amp;quot;, whatever that means.&lt;br /&gt;
;'''[[MartialArts/SerpentOceanStyle|Serpent Ocean 2]]''' - by ??: A revision of the relay style, made lower power.&lt;br /&gt;
;'''[[Miedvied/ShinzuiForm|Snow Hunter]]''' - by [[Miedvied]]: A style emulating the Great Snow Hunter (from [[CotW]])&lt;br /&gt;
;'''[[DarkheartOne/SnowMonkeyStyle|Snow Monkey]]''' - by [[DarkheartOne]]: A variation of Celestial Monkey Style built to suit the tastes of a combat-happy Raksha.&lt;br /&gt;
;'''[[MartialArts/SpiritFoxStyle|Spirit Fox]]''' - by [mailto:gary@unflinching.org Madu]: A somewhat finished style with a Kitsune bent.&lt;br /&gt;
;'''[[MartialArts/StormDragonStyle|Storm Dragon]]''' - by [[AlecAustin]]: An elementally-styled martial art built on Lunar ideals.&lt;br /&gt;
;'''[[MartialArts/ThousandDemonStyle|Thousand Demon]]''' - by [[Ikselam]]: A vicious offensive style of Infernal origin.&lt;br /&gt;
;'''[[MartialArts/UnicornStyle|Unicorn]]''' - by [[BogMod]]: A Virtue-centric spear-wielding style.&lt;br /&gt;
;'''[[MartialArts/VagabondStyle|Vagabond]]''' - by [mailto:pdlacara@aol.com Peter [[LaCara]]]:A quarterstaff-oriented style based on luck and intuition.&lt;br /&gt;
&lt;br /&gt;
[#immaculate]&lt;br /&gt;
=== Immaculate Styles ===&lt;br /&gt;
&lt;br /&gt;
Styles used by the Immaculate Order.&lt;br /&gt;
&lt;br /&gt;
;'''Air Dragon Style''' - canon style: ''Dragon-Blooded - Page 243''&lt;br /&gt;
;'''Earth Dragon Style''' - canon style: ''Dragon-Blooded - Page 247''&lt;br /&gt;
;'''Fire Dragon Style''' - canon style: ''Dragon-Blooded - Page 252''&lt;br /&gt;
;'''Water Dragon Style''' - canon style: ''Dragon-Blooded - Page 255''&lt;br /&gt;
;'''Wood Dragon Style''' - canon style: ''Dragon-Blooded - Page 259''&lt;br /&gt;
&lt;br /&gt;
;'''[[MoAirDragonStyle]]''' - by [[Morpheus]]:A new look at the Air Dragon Style.&lt;br /&gt;
;'''[[MoEarthDragonStyle]]''' - by [[Morpheus]]:My own version of the Earth Dragon Style.&lt;br /&gt;
;'''[[MoFireDragonStyle]]''' - By[[Morpheus]]:To replace and expand upon the canon Fire Dragon Style&lt;br /&gt;
&lt;br /&gt;
[#color]&lt;br /&gt;
=== Color Styles ===&lt;br /&gt;
&lt;br /&gt;
Styles based around colors, including sidereal-based celestial styles, e.g. Violet Bier of Sorrows Style.&lt;br /&gt;
&lt;br /&gt;
;'''Cerulean Lute of Harmony Style''' - : ''Style implied by canon.''&lt;br /&gt;
;'''[[5BCrimsonPanopolyOfVictoryStyle | Crimson Panoply of Victory]]''' - by Scrollreader: ''Style implied by canon.''&lt;br /&gt;
;'''Forbidding Manse of Ivy Style''' - : ''Style implied by canon''&lt;br /&gt;
;'''Golden Barque of the Heavens Style''' - : ''Style implied by canon''&lt;br /&gt;
;'''Violet Bier of Sorrows Style''' - canon style: ''Sidereal - Page 179''&lt;br /&gt;
;'''[[MartialArts/CeruleanLuteofHarmonyStyle|Cerulean Lute of Harmony]]''' - by [[Telgar]]: A Berserker-type style about the joy of combat.&lt;br /&gt;
;'''[[MartialArts/CeruleanLuteofHarmonyStyle1|Cerulean Lute of Harmony 1]]''' - by Joseph D. Carriker, Jr. and Mel Wong: A flowing, graceful style, requiring the temperence of Venus.&lt;br /&gt;
;'''[[MeiRen/CLHStyle|Cerulean Lute of Harmony 2]]''' - by [[MeiRen]]: Unfinished, abanonded, calligraphy-based version.&lt;br /&gt;
;'''[[Balthasar/LooseMAGuidelines | Crimson Panoply of Victory Style (Sketch)]]''' - by [[Balthasar]]: An unfinished style.&lt;br /&gt;
;'''[[MartialArts/CrimsonPanoplyofVictoryStyle|Crimson Panoply of Victory]]''' - by Joseph D. Carriker, Jr. and Mel Wong: An offensive battlefield style, ideal for generals and warriors in the frays of war.&lt;br /&gt;
;'''[[MartialArts/CrimsonPanoplyOfVictoryStyle1|Crimson Panoply of Victory 1]]''' - by [[FourWillowsWeeping]]: A mechanized execution of [[Balthasar]]'s sketch, linked above.&lt;br /&gt;
;'''[[MartialArts/FivefoldWayofBattlesStyle|Fivefold Way of Battles]]''' - by [[David.]]: A massive, modular martial art, based on the Colleges of the Crimson Panoply of Victory.&lt;br /&gt;
;'''[[MartialArts/FivefoldWayofSerenityStyle|Fivefold Way of Serenity]]''' - by [[OhJames]]: Like [[David.|David's]], but different.&lt;br /&gt;
;'''[[MartialArts/GoldenBarqueoftheHeavensStyle|Golden Barque of the Heavens]]''' - by [[Argyle]]: Style favored by Chosen of Journeys focusing on motion and endurance.&lt;br /&gt;
;'''[[BrassLeviathan/GoldenSwordsman|Golden Swordsman]]''' - by [[BrassLeviathan]]: A solar-only antithesis to the Celestial Monkey Style.&lt;br /&gt;
;'''[[MartialArts/HouseOfBattlesStyle|House of Battles]]''' - by [[FourWillowsWeeping]]: An astrologer's style and an essay on how I write Martial Arts.&lt;br /&gt;
;'''[[MartialArts/HouseOfEndingsStyle|House of Endings]]''' - by [[FourWillowsWeeping]]: An astrologer's style themed towards the constellations of Saturn.&lt;br /&gt;
;'''[[MartialArts/HouseOfJourneysStyle|House of Journeys]]''' - by Quendalon: A style themed after the constellations of the House of Journeys.&lt;br /&gt;
;'''[[MartialArts/HouseOfJourneysStyle2|House of Journeys 2]]''' - by [[FourWillowsWeeping]]: An astrologer's style for Mercury.&lt;br /&gt;
;'''[[MartialArts/HouseOfLeisureStyle|House of Leisure]]''' - by [[FourWillowsWeeping]]: The fifth astrological style, for the dancers of Venus.&lt;br /&gt;
;'''[[MartialArts/HouseOfSecretsStyle|House of Secrets]]''' - by [[FourWillowsWeeping]]: An astrologer's style, with more than the usual amount of Easter eggs for Sidereal practicioners.&lt;br /&gt;
;'''[[MartialArts/InfiniteViridianRadianceStyle|Infinite Viridian Radiance]]''' - by [[FourWillowsWeeping]]: A dual-natured style focusing on defensive techniques and foe exploitation.&lt;br /&gt;
;'''[[MartialArts/PersimmonOceanOfJoyStyle|Persimmon Ocean of Joy]]''' - by [[FourWillowsWeeping]]: Another aikido-inspired style for the martial artist with something ''else'' up his sleeve.&lt;br /&gt;
&lt;br /&gt;
[#worldly]&lt;br /&gt;
=== Worldly Styles ===&lt;br /&gt;
&lt;br /&gt;
Styles based on wordly things that are not animals, e.g. swords, forests, hunters, water, courtesans.&lt;br /&gt;
&lt;br /&gt;
;'''Dreaming Pearl Courtesan Style''' - canon style: ''Players' Guide - Page 249''&lt;br /&gt;
;'''Thousand Wounds Gear Style''' - : ''Style implied by canon.''&lt;br /&gt;
&lt;br /&gt;
;'''[[MartialArts/AllSeeingEyeStyle|All-Seeing Eye]]''' - by [[EndlessChase]]: A Style based on the Hyuga family's abilities from Naruto, though with an Exalted history for the family.&lt;br /&gt;
;'''[[MartialArts/AutumnWindSongStyle|Autumn Wind Song]]''' - by [[Grandmasta]] : A First Age Style focusing on grace and unpredictability.&lt;br /&gt;
;'''[[MartialArts/AzureRibbonStyle|Azure Ribbon]]''' - by [[FrivYeti]]: A style embodying the grace and suppleness of silk.&lt;br /&gt;
;'''[[MartialArtsRelay/BelovedBlossomStyle|Beloved Blossom]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;flowers&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/BitterFlowerStyle|Bitter Flower]]''' - by [[FourWillowsWeeping]]: A Style intended to be kind of videogamey, with arbitrary Comboability!&lt;br /&gt;
;'''[[MartialArts/BladeStyle|Blade]]''' - by [mailto:shantak99@hotmail.com Shantak]: A sword-requisite martial art.&lt;br /&gt;
;'''[[MartialArts/BloodOperaStyle|Blood Opera]]''' - by [[garrisod]]: An HK-cinema gunslinger's style that emphasizes taking wounds and mowing down extras.&lt;br /&gt;
;'''[[BrassLeviathan/BurnishedMirror|Burnished Mirror]]''' - by [[BrassLeviathan]]: A style that emulates mirrors&lt;br /&gt;
;'''[[CelestialMartialArts/CelestialCourtesanStyle|Celestial Courtesan]]''' - by [[Haku]] : A First Age style created by Venus after seeing the Violet Bier of Sorrows Style. Yes, it's an oddball style, but it can't be beat, cuz it makes your character '''REALLY''' pretty.&lt;br /&gt;
;'''[[MartialArts/CelestialDefenderStyle|Celestial Defender]]''' - by [[Szilard]]: A shield-based style focusing upon the awareness of weaknesses.&lt;br /&gt;
;'''[[MartialArts/CelestialDefenseStyle|Celestial Defense]]''' - by [mailto:chris22@rocketmail.com Hadrian]: A supplemental style offering Charms for parrying attacks.&lt;br /&gt;
;'''[[solVachel/CelestialMyrmidon|Celestial Myrmidon]]''' - by [[SolVachel]] : A style dedicated to becoming the ultimate soldier, in form weapons are sword, spear and shield.&lt;br /&gt;
;'''[[MartialArts/ClockworkWarriorStyle|Clockwork Warrior]]''' - by [[DeadManSeven]]: Do the Robot! A style for emulating the prescision of automaton warriors.&lt;br /&gt;
;'''[[MartialArts/ColdSteelWorld | Cold Steel World]]''' - by Bassist159'' : Another interesting style.&lt;br /&gt;
;'''[[MartialArts/DawnFist|Dawn Fist]]''' - by [[BrigandRansom]]: Loosely based on Muay Thai Boxing.&lt;br /&gt;
;'''[[MartialArts/DeepWaterStyle|Deep Water]]''' - by [mailto:hplangner@t-online.de Cold Water]: The style grips and smashes like its fearsome namesake.&lt;br /&gt;
;'''[[MartialArts/DesertSpursStyle|Desert Spurs]]''' - by [[garrisod]]: An ornery western-themed style that emphasizes kick and boot attacks.&lt;br /&gt;
;'''[[MartialArts/DiscordantForestStyle|Discordant Forest]]''' - by [[SilverMeerKat]]: A style emulating un-neighborly plants. It's good.&lt;br /&gt;
;'''[[MartialArts/DreamingPearlCourtesanStyle2|Dreaming Pearl Courtesan (Revision)]]''' - by [[NatalieD]]: A revision of canon's DPC Style.&lt;br /&gt;
;'''[[MartialArts/DrunkenFistStyle2|Drunken Fist 2]]''' - by [[BornOfMachine]]: Drunks. Fists.&lt;br /&gt;
;'''[[MartialArts/DrunkenMasterStyle|Drunken Master]]''' - by [[DeadManSeven]]: Pretty much what it sounds like -- a style for every insatiable lush.&lt;br /&gt;
;'''[[MartialArts/EightShadesOfDeceptionStyle|Eight Shades Of Deception]]''' - by [[Talion]]: An odd style devoted to shadow manipulation.&lt;br /&gt;
;'''[[Darkkling/FireWindStyle|Fire Wind]]''' - by [[Darkkling]]: A fast, acrobatic style&lt;br /&gt;
;'''[[MartialArts/FlawlessNinjaStyle|Flawless Ninja]]''' - by [[Insanewizard]]: A martial arts style designed around not being seen and striking from the shadows.&lt;br /&gt;
;'''[[MartialArts/FlowingGunKata|Flowing Gun Kata]]''' - by [[Insanewizard]]: A martial arts style based on using guns in hand to hand combat. Strictly for a modern exalted game.&lt;br /&gt;
;'''[[MartialArts/GentleFistStyle|Gentle Fist]]''' - by &amp;lt;nowiki&amp;gt;*FallenAngel*&amp;lt;/nowiki&amp;gt;: A style centered on blocking and general Essence manipulation.&lt;br /&gt;
;'''[[MartialArts/GhettoFabulousStreetQueen|Ghetto Fabulous Street Queen]]''' - by [[Capric]]: A joke style designed to show that if you're going to do something, you might as well overdo it.&lt;br /&gt;
;'''[[MartialArts/GladiatorStyle|Gladiator]]''' - by [mailto:d_flare@hotmail.com Arcanus]: A shorter tree with emphasis on freedom of movement and quick retribution.&lt;br /&gt;
;'''[[MartialArts/GodOfCookeryStyle|God of Cookery]]''' - by [[RedFox]]: A style based on transcendant cooking.&lt;br /&gt;
;'''[[MartialArts/HarmoniousForestStyle|Harmonious Forest]]''' - by [[SilverMeerKat]]: A style which, upon reflection, should never be given to a soak-beast Lunar. Ever.&lt;br /&gt;
;'''[[MartialArts/HarmonyOfTreesStyle|Harmony of Trees]]''' - by [[DeadManSeven]]: A fighting technique derived from the observation of trees.&lt;br /&gt;
;'''[[MidKnight/HiddenLeafStyle|Hidden Leaf]]''' - by [[MidKnight]]: Unfinished, ninja-like style.&lt;br /&gt;
;'''[[MartialArts/IaijatsuStyle|Iaijatsu]]''' - by [[MidKnight]]: A sword-based style dealing with calm senses and quick sheathing.&lt;br /&gt;
;'''[[Falcon/ImperiouslyRaisedEyebrowStyle|Imperiously Raised Eyebrow]]''' - by [[Falcon]]: A style based on reputation and fear rather than hitting people.&lt;br /&gt;
;'''[[MartialArts/IndigoButterflyStyle|Indigo Butterfly]]''' - by [[Xarak]]: A highly aggressive pretty-pink-flower based martial art.&lt;br /&gt;
;'''[[MartialArtsRelay/Jesters|Jesters Guild]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;slapstick&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/LivingWeaponStyle|Living Weapon]]''' - by [[Scrollreader]]: A slightly defensive style, using the body as the only weapon.&lt;br /&gt;
;'''[[MartialArts/LotusBlossomStyle|Lotus Blossom]]''' - by [[Jydan]]: A martial art focusing around inner peace, beauty and self-defense.&lt;br /&gt;
;'''[[MartialArts/LotusEaterStyle|Lotus Eater]]''' - by [[garrisod]]: A style that encourages one to overcome his enemies through laziness and inaction.&lt;br /&gt;
;'''[[MartialArts/MercifulFist1E|Merciful Fist]]''' - by [[Ketrus]]: A style for those that understand the grim necessity of violence&lt;br /&gt;
;'''[[MartialArtsRelay/MorningGloryStyle|Morning Glory]]''' - by [[MartialArtsRelay]]: Relay based on the morning glory flower.&lt;br /&gt;
;'''[[MartialArts/MothandBonfireStyle|Moth and Bonfire]]''' - by [[Oneironaut]]: A somewhat suicidal style inspired by the attraction of moths to fire.&lt;br /&gt;
;'''[[MartialArts/MoonsRadianceStyle|Moon's Radiance]]''' - by [[FrivYeti]]: A Celestial equivalent to the Five-Dragon Paths, designed for the Lunar Exalted.&lt;br /&gt;
;'''[[GrypphMA | Moonsilver Stone]]''' - by [[Gryphh]]: A style based around self-transformation.&lt;br /&gt;
;'''[[MartialArts/NorthernHunterStyle|Northern Hunter]]''' - by [[Qaphsiel]]: A spear-based style developed by Exalted from the far north with a variety of effects.&lt;br /&gt;
;'''[[MartialArts/PathoftheUnseeingEye|Path of the Unseeing Eye]]''' - by [[Issaru]]:Martial art created by blind Bowmen&lt;br /&gt;
;'''[[MartialArts/PatternofDisharmonyStyle|Pattern of Disharmony]]''' - by [[PoisonFish]]: A style based around acupuncture and disabling your opponents.&lt;br /&gt;
;'''[[MartialArtsRelay/PhantomFireWarriorStyle|Phantom Fire Warrior]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;fire and multiplicity&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/PressurePointsStyle|Pressure Points]]''' - by [mailto:philodox@gmx.de [[RipClaw]]]: A style with many non-damage special effects.&lt;br /&gt;
;'''[[MartialArts/RagingTornadoStyle|Raging Tornado]]''' - by [mailto:thesilverknight15@hotmail.com Akmetan]: A style embodying the fury of nature.&lt;br /&gt;
;'''[[MartialArts/RuthlessBackhandStyle|Ruthless Backhand]]''' - by [[Swifty]]: A style for slavers and pimps, focused on causing fear and bully others into submission, rather than outright killing.&lt;br /&gt;
;'''[[MartialArts/SageStyle|Sage]]''' - by [[TheHoverpope]]: Fighting with the wisdom and care of the knowing sage&lt;br /&gt;
;'''[[MartialArts/ServantOfTheBladeStyle|Servant of the Blade]]''' - by [[EJGRgunner]]:An ancient style nearly lost to history, disciples learn to &amp;quot;serve&amp;quot; the blade the wield, augmenting its natural strengths and to minimize its weaknesses.&lt;br /&gt;
;'''[[Miedvied/SiderealGunFu|Shattered Heavens Rain]]''' - by [[Miedvied]]: An abandoned high-essence gun style.&lt;br /&gt;
;'''[[MartialArts/Shen-TaoElderStyle|Shen-Tao Elder]]''' - by [[Issaru]]: A celestial fire style that increaces the power of the Shen-Tao family style.&lt;br /&gt;
;'''[[MartialArts/SilkenLashStyle|Silken Lash]]''' - by [[MelWong]], with help from [[Moxiane]]: A Celestial style based on the use of hair as a weapon, favored by courtiers, courtesans and functionaries of the First Age.&lt;br /&gt;
;'''[[HorsemanDeath/SmithStyle|Smith Style]]''' - by [[HorsemanDeath]]: The focus of the style is that of the smithy: the fire, metal, tools (hammer, tongs, vise, anvil), and man. &lt;br /&gt;
;'''[[DualMegami/SunStyle|Sun]]''' - by [[DualMegami]]: solar inclined&lt;br /&gt;
;'''[[MartialArts/SunsGloryStyle|Sun's Glory]]''' - by [[FrivYeti]]: A Celestial equivalent to the Five-Dragon Paths, designed for the Solar Exalted.&lt;br /&gt;
;'''[[MartialArts/SwordHandsKata|Sword Hands Kata]]''' - by [mailto:menndt@hotmail.com Purefire]: A bare-handed Style that emulates wielding a weapon.&lt;br /&gt;
;'''[[MartialArts/ThousandWoundsGearStyle|Thousand Wounds Gear]]''' - by [[Scrollreader]]: One take on the Autochthonian style that features gyro chakrams.&lt;br /&gt;
;'''[[MartialArts/ThousandWoundsGearStyle2|Thousand Wounds Gear 2]]''' - by [[ToBE]]: Another take on the Autochthonian style that features gyro chakrams.&lt;br /&gt;
;'''[[MartialArts/ThunderAndLightningStyle|Thunder&amp;amp; Lightning]]''' - by [[Grandmasta]]: A Reaper Daiklave Style borrowing stylistically from Kenshin. &amp;gt;.&amp;gt;&lt;br /&gt;
;'''[[MartialArts/UmbroseSaberStyle|Umbrose Saber]]''' - by [[Jabberwocky]]: A straight sword Style intended for quick-witted rogues and gentlemen.&lt;br /&gt;
;'''[[Miedvied/GunFuUntrodPathsStyle|Untrod Paths]]''' - by [[Miedvied]]: A high-essence gun style.&lt;br /&gt;
;'''[[LuminousSanctum/WotFW|Way of the Four Winds]]''' - by [[LuminousSanctum]]: An unfinished style based on leading people and wind.&lt;br /&gt;
;'''[[MartialArts/WayofSteel|Way of Steel]]''' - by [mailto:jduncan6@utk.edu severus]: A style that is dependent on a connection with a conventional melee weapon.&lt;br /&gt;
;'''[[MartialArts/WildRoseStyle|Wild Rose]]''' - by [[Braydz]]: A martial arts style seeking to emulate the light body of flowers and quick movement of birds, focusing on speed and precision.&lt;br /&gt;
;'''[[MartialArts/WhisperingMeadowStyle|Whispering Meadow]]''' - by [[GoldenCat]] and [[Greymane]]: Samurai style based on the secret language of flowers.&lt;br /&gt;
;'''[[MartialArts/WhirlingLunaticStyle|Whirling Lunatic]]''' - by [[OhJames]]: A disjointed, spasmodic style that teaches its practitioners to strike between the beats. Focused on winning initiative, then getting as many attacks in as possible.&lt;br /&gt;
;'''[[MartialArts/WhirlingSunandMoonStyle|Whirling Sun and Moon]]''' - by [[AmbroseCollector]]: A martial art that arms you with yo-yos.  Based larely on multiple attacks as you wield multiple &amp;quot;weapons&amp;quot; at once.&lt;br /&gt;
;'''[[MartialArts/WorldRacingLightningStyle|World-Racing Lightning]]''' - by [[Stanoje]]: A movement-oriented style which allows the character to move quickly among multiple enemies.&lt;br /&gt;
;'''[[MartialArts/YieldingWillowStyle|Yielding Willow]]''' - by unknown: A reactive, defensive style, featuring counter-holds and throws.&lt;br /&gt;
&lt;br /&gt;
[#esoteric]&lt;br /&gt;
=== Esoteric Styles ===&lt;br /&gt;
&lt;br /&gt;
Styles based on abstract concepts or stranger things, e.g. multiplicity, sound / poetry, Heaven and Earth, virtues, dreams.&lt;br /&gt;
&lt;br /&gt;
;'''[[MartialArts/ArtofHeavenandEarthStyle|Art of Heaven &amp;amp; Earth]]''' - by [mailto:bahamutryouko@hotmail.com Yunnie]: This Form-less tree deals with redirection and Chi-based Charms.&lt;br /&gt;
;'''[[MartialArts/AscendentMasteryStyle|Ascendent Mastery]]''' - by [[SlipNine]]: A defensive style with selectable style weapons and based on perfection of skills.&lt;br /&gt;
;'''[[MartialArts/BladeofHeavenStyle|Blade of Heaven]]''' - by [mailto:biichan@shadowlady.com Haku]: A style based around quickly drawing one's weapon, and speed in general.&lt;br /&gt;
;'''[[MartialArts/BoldHeartStyle|Bold Heart]]''' - by [[Moxiane]]: One of the styles of the Five-Fold Path to Perfection, this one based upon the author's ideas on the virtue of Valour.&lt;br /&gt;
;'''[[BrokenBodyStyle|Broken Body]]''' - by [[BlackAndWhite]]: An unfinished style based on turning injury into advantage.&lt;br /&gt;
;'''[[MartialArts/CelestialLightningStyle|Celestial Lightning]]''' - by [[Hapushet]]: A bow-compatible style based on the concept of sudden enlightenment as expressed through lightning.&lt;br /&gt;
;'''[[MartialArtsRelay/PressurePoints|Charadrius]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;Pressure Points&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/ClementHeartStyle|Clement Heart]]''' - by [[Moxiane]]: One of the styles of the Five-Fold Path to Perfection, this one inspired by its creator's view of the virtue of Compassion.&lt;br /&gt;
;'''[[MartialArts/ChiStyle|Chi]]''' - by [mailto:joeyoosting@hotmail.com Desert-Storm]: A largely defensive Essence-oriented style.&lt;br /&gt;
;'''[[MartialArts/CreepingShadowStyle|Creeping Shadow]]''' - by Thinker: A wicked underworld style, stealthy, and powerful against Essence-augmented attacks.&lt;br /&gt;
;'''[[MartialArts/CrimsonDreamStyle|Crimson Dream]]''' - by [mailto:reubfran@lasierra.edu Jaime]: A short style that evokes sanguine mastery.&lt;br /&gt;
;'''[[MartialArts/CrimsonTempleStyle|Crimson Temple]]''' - by [[Balthasar]]: A vivid sanguine style that uses the blood of foes and of the practitioner to a wide variety of ends.&lt;br /&gt;
;'''[[MartialArts/DevilEyeStyle|Devil Eye]]''' - by [[Savare]]: A vicious style based that is rarely taught but always feared by lethal abilities.&lt;br /&gt;
;'''[[MartialArts/DreamsAndNightmaresStyle|Dreams &amp;amp; Nightmares]]''' - by [[Falcon]]: A ludicrously difficult style that rewards the perseverant with the power of unreality.&lt;br /&gt;
;'''[[MartialArts/DiamondWeaveStyle|Diamond Weave]]''' - by [[GoldenCat]]: An intense style that uses Fate and Destiny as a weapon.&lt;br /&gt;
;'''[[MartialArts/FacilitatorofCalamitiesStyle|Facilitator of Calamities]]''' - by [[garrisod]]: A celestial and infernal style that stresses choices and betrayal and uses Words of Power as its style weapon.&lt;br /&gt;
;'''[[MartialArts/FallingRosePetalStyle|Falling Rose Petal]]''' - by [[MeiRen]]: A style based on manipulating one's environment in a whirling maelstrom of beauty and carnage.&lt;br /&gt;
;'''[[LuminousSanctum/FV|Flowing Void]]''' - by [[LuminousSanctum]]'' : A Wu-shu inspired style for stunt-happy solars.&lt;br /&gt;
;'''[[MartialArts/ForsakenHopeStyle|Forsaken Hope]]''' - by [[Haren]]: A style based on observations of ghostly nature. &lt;br /&gt;
;'''[[MartialArts/FourRazoredVirtuesStyle|Four Razored Virtues]]''' - by [[teflonshugenja]]: A high-Essence Celestial Style focusing on offensive techniques and combating enemies of Creation.&lt;br /&gt;
;'''[[MartialArts/FourfoldPathtoReadinessStyle|Fourfold Path to Readiness]]''' - by [[GregLink]]: A style devoted entirely to response and counterattack, ensuring that nothing can get the jump on you.&lt;br /&gt;
;'''[[MartialArts/GoldenTyrantStyle|Golden Tyrant]]''' - by [[Mockery]]: A brutal style almost wholly exclusive to Abyssals, focusing on domination and raw force.&lt;br /&gt;
;'''[[DarkheartOne/GossamerFableStyle|Gossamer Fable]]''' - by [[DarkheartOne]]: An unfinished style for fair folk&lt;br /&gt;
;'''[[MartialArts/GreySentinelStyle|Grey Sentinel Style]]''' - by [[Eniko]]: An evolution of Righteous Devil Style, a style about seeking balance and Truth.&lt;br /&gt;
;'''[[MartialArts/HandsomeDevilStyle|Handsome Devil]]''' - by [[Stanoje]]: Love's hand is cruel and far-reaching.&lt;br /&gt;
;'''[[MartialArts/HarlotandVirginStyle|Harlot &amp;amp; Virgin]]''' - by [[BerserkSeraph]]: A defensive style based on capitalizing on foe's mistakes and knocking foes away.  &lt;br /&gt;
;'''[[MartialArts/HarmoniousEssenceStyle|Harmonious Essence]]''' - by unknown: A style based around throws and counterattacks.&lt;br /&gt;
;'''[[MartialArts/HarmonyOfTheThirteenSpiritsStyle|Harmony of the Thirteen Spirits]]''' - by [[Sabis]]: A utility/toolbox style, made to compliment and supplement other styles.&lt;br /&gt;
;'''[[TheHoverpope/HeavensExhalation|Heaven's Exhalation]]''' - by [[TheHoverpope]]: A style based on using acupuncture to change the essence flows of your target.&lt;br /&gt;
;'''[[MartialArts/HeroesLanternStyle|Heroes' Lantern]]''' - by [[FourWillowsWeeping]]:'' A theoretical puzzle posed to me by [[Telgar]], this Style uses Essence weaponry.&lt;br /&gt;
;'''[[MartialArts/HourglassStyle|Hourglass]]''' - by [[DariusSolluman]]: A style inspired by the Monks of History, based around the subjectivity of time.  Mostly passive, with a few neat tricks.&lt;br /&gt;
;'''[[MartialArts/HurricaneStyle|Hurricane]]''' - by [[MageDragon]]: Practitioners keep in constant motion, setting either themselves or their opponents as the eye of a deadly storm.&lt;br /&gt;
;'''[[MartialArts/InevitableFate|Inevitable Fate of Iron]]''' - by [[GoldenCat]]: Port to 1E of a 2E relay style.&lt;br /&gt;
;'''[[MartialArts/InfiniteBureaucracyStyle|Infinite Bureaucracy]]''' - by [mailto:gundam_beast@yahoo.com gundam_beast]: A tongue-in-cheek style, to be relied on when paperwork can not make someone else take care of things.&lt;br /&gt;
;'''[[Diamond/InfiniteVelocity|Infinite Velocity]]''' - by [[Diamond]]: Speed. Also has some [[InfiniteVelocityEd2|2E adjustments]].&lt;br /&gt;
;'''[[MartialArts/IrresistiblyTemptedGamblerStyle|Irresistibly Tempted Gambler]]''' - by [[DeadManSeven]]: A style based upon chance and luck, using experimental meta-mechanics.&lt;br /&gt;
;'''[[MartialArts/IvoryHordeStyle|Ivory Horde]]''' - by [http://www.livejournal.com/users/lemure/ Nephilpal]: A style that manipulates undead Essence.&lt;br /&gt;
;'''[[MartialArts/InternalEssencePyreStyle|Internal Essence Pyre]]''' - by [[Legion]]: An aggressive style focusing on essence based attacks in a similar vein to Fist of the North Star, Street Fighter and Dragon Ball.&lt;br /&gt;
;'''[[MartialArts/JigenStyle|Jigen]]''' - by [mailto:juliancolter@yahoo.com Loremaster]: A powerful style intended for Sidereal NPCs.&lt;br /&gt;
;'''[[MartialArts/MutsuRoshin|Mutsu Roshin]]''' - by [[Savare]]: A martial art made in the Second Age that has no ultimate charm and encourages its Masters to add to the style.&lt;br /&gt;
;'''[[MartialArts/OblivionStyle|Oblivion]]''' - by [mailto:josh.bain@xspedius.com Josh Bain]: An arcane martial art with a strong occult bent.&lt;br /&gt;
;'''[[MartialArts/OldManoftheDesertStyle|Old Man of the Desert]]''' - by [[Legion]]: A sand-based style modeled off of Gaara from Naruto... bury your enemies in sand, then crush them!!!&lt;br /&gt;
;'''[[MartialArts/OpportunisticWarriorStyle|Opportunistic Warrior]]''' - by [[Insanewizard]]: A Jackie Chanesque MA designed around outlandish stunts and surprise attacks.&lt;br /&gt;
;'''[[Pattern_Of_Disharmony_Style | Pattern Of Disharmony Style]]''' - by [[PoisonFish]]: Acupuncture martial arts.&lt;br /&gt;
;'''[[MartialArtsRelay/ParadoxStyle|Paradox]]''' - by [[MartialArtsRelay]]: Relay based on &amp;quot;paradoxes&amp;quot;.&lt;br /&gt;
;'''[[MartialArts/PeacefulRoseStyle|Peaceful Rose]]''' - by [[GoldenH]]: A experimental MA style from before the Abyssals book was released&lt;br /&gt;
;'''[[MartialArts/PermissiveWaterStyle|Permissive Water]]''' - by [[SilverMeerKat]]: A mostly reactive style - cooler than it sounds, i swear =)&lt;br /&gt;
;'''[[MartialArts/PertinaciousAutomatonStyle|Pertinacious Automaton]]''' - by [[Wordman]], based on a style by [[Argent]]: Soak manipulation and speed, through emulation of the Machine God.&lt;br /&gt;
;'''[[MartialArts/RagDollStyle|Rag Doll]]''' - by [[IceShade]]: Style for the abused, focusing on abstract Children's Toy ideas.&lt;br /&gt;
;'''[[MartialArts/RestlessReposeStyle|Restless Repose]]''' - by [[LorienFeanturi]]: A nonlethal style focusing on bashing, disarms and dice penalties&lt;br /&gt;
;'''[[MartialArts/Righteouslethepursuingstyle|Righteous Lethe Pursuing]]''' - by [[PteorakTutor]]: A style based upon the serenity and propriety of lethe, the cycle to which all things must return. practiced frequently by Renegade Deathknights&lt;br /&gt;
;'''[[MartialArts/RiverofTimeStyle|River of Time]]''' - by [[Insanewizard]]: A style based upon mastery over time. Inspired by Rooster's Idea on the [[MAStyleIdeaBank]].&lt;br /&gt;
;'''[[MartialArts/SavageCorpseStyle|Savage Corpse]]''' - by [[SagaciousAscendingHero]]: A style based on the ferociousness of the zombie soldiers of Oblivion.&lt;br /&gt;
;'''[[MartialArts/ShatteringUrnStyle|Shattering Urn]]''' - by [[DeathBySurfeit]]: A style that turns an Exalt's own blood into a lethal weapon.&lt;br /&gt;
;'''[[Shinzui]]''' - by [[Savage]] : Drequent use of open-handed and circular techniques.&lt;br /&gt;
;'''[[MartialArts/SixMethodsStyle|Six Methods]]''' - by [[DonQuijote]]: A style pulled from the manga series One Piece.&lt;br /&gt;
;'''[[MartialArts/SpiritHeartStyle|Spirit Heart]]''' - by [[Moxiane]]: One of the styles of the Five-Fold Path to Perfection, this one designed around the creator's view of the vagaries of Essence.&lt;br /&gt;
;'''[[MartialArts/StaunchHeartStyle|Staunch Heart]]''' - by [[Moxiane]]: One of the styles of the Five-Fold Path to Perfection, this one designed around the creator's view of Conviction.&lt;br /&gt;
;'''[[MartialArts/SteadyHeartStyle|Steady Heart]]''' - by [[Moxiane]]: One of the styles of the Five-Fold Path to Perfection, this one designed around the creator's view of Temperance.&lt;br /&gt;
;'''[[MartialArts/StygianStyle|Stygian]]''' - by [mailto:josh.bain@xspedius.com Josh Bain]: An Underworld Style centering on tremendous physical skills.&lt;br /&gt;
;'''[[TheHoverpope/SunAndStarsIllumination|Sun and Stars Illumination]]''' - by [[TheHoverpope]]: An Illuminated style based on fate alteration and sidereal schticks.&lt;br /&gt;
;'''[[MartialArts/TapestryStyle|Tapestry]]''' - by [[Telgar]]: A Style specifically designed for use by Sidereals, altering fate and probability.&lt;br /&gt;
;'''[[DualMegami/TenOpposingPaths|Ten Opposing Paths]]''' - by [[DualMegami]]: Five styles into one.&lt;br /&gt;
;'''[[MartialArts/ThirteenGoldenDragonsStyle|Thirteen Golden Dragons]]''' - by [[Darloth]]: A style based on the idea or concept of multiplicity, and doing all sorts of rarely done things.&lt;br /&gt;
;'''[[MartialArts/TranscendenceofHeavenandOblivion|Transcendence of Heaven and Oblivion]]''' - by [[Wings]]: A style for redeemed Abyssals-turned-Solars, which explores the mysteries of Exaltation and divinity.&lt;br /&gt;
;'''[[MartialArts/TreadingOnDiamondsStyle|Treading-on-Diamonds]]''' - by [[FourWillowsWeeping]]: A beautiful Style which works with astrological rhythms.&lt;br /&gt;
;'''[[MartialArts/TwinRealmsStyle|Twin Realms]]''' - by [[DeadManSeven]]: A style focused on embodying and combining the essences of both Creation and the Underworld.&lt;br /&gt;
;'''[[MartialArts/UnityThroughHarmonyAndConflictStyle|Unity Through Harmony &amp;amp; Conflict]]''' - by [[Telgar]]: A potent Elemental style based on interaction between the elements and achieving unity with all five.&lt;br /&gt;
;'''[[MartialArts/UnrelentingAutomatonStyle|Unrelenting Automaton]]''' - by [[Argent]]: A style based on Unrelenting Automatons that emphazises speed and a strong offense designed to take down armoured opponents.&lt;br /&gt;
;'''[[MartialArts/VermillionSentinelStyle|Vermillion Sentinel]]''' - by [[David.]]: An uncommon martial art designed for dispatching demonic intruders.&lt;br /&gt;
;'''[[MartialArts/WayofRageStyle|Way of Rage]]''' - by unknown: A violent, crippling style designed for ending battles quickly.&lt;br /&gt;
;'''[[Arafelis/FFMA | World-Eating Rage]]''' - by [[Arafelis]]: A fair-folk designed Martial Art.&lt;br /&gt;
;'''[[MartialArts/WorldlyCanvassedCalligrapherStyle|Worldly Canvassed Calligrapher]]''' - by [[DeathBySurfeit]]: A manipulative and misleading Style focusing on Virtue manipulation.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Eniko</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/GreySentinelStyle&amp;diff=75813</id>
		<title>MartialArts/GreySentinelStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/GreySentinelStyle&amp;diff=75813"/>
				<updated>2010-04-23T21:43:06Z</updated>
		
		<summary type="html">&lt;p&gt;Eniko: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Back to [[Eniko]]&lt;br /&gt;
* Back to [[Charms]]&lt;br /&gt;
* Back to [[MartialArts]]&lt;br /&gt;
&lt;br /&gt;
= Grey Sentinel Style = &lt;br /&gt;
&lt;br /&gt;
''The Righteous Devils punish those who defy the Mandate of Heaven, but if Heaven is corrupt then so is its Mandate. They think there is a discerning wisdom, a common truth.''&lt;br /&gt;
&lt;br /&gt;
''There is only one common truth; that there is no common truth.''&lt;br /&gt;
&lt;br /&gt;
''The Grey Sentinels operate under no mandate other than their own. They do not claim to have all the answers. They are aware of - and embrace - their own fallibility. If there is no absolute right, no absolute wrong. If there is no good or evil, no black and white, all that is left is grey. All that's left is to act upon one's own convictions, aware of one's lack of wisdom, one's lack of answers.''&lt;br /&gt;
&lt;br /&gt;
''There is nothing more dangerous than a True Believer. The Grey Sentinels guard against these threats, always seeking a better way.''&lt;br /&gt;
&lt;br /&gt;
Created as an evolution of the Righteous Devil Style, Grey Sentinels are more cautious than their Devil brethren, guarding from the grey of the shadows; in between the light and the dark. They are less aggressive than the Righteous Devil, walking a path that combines a firm offense with a solid defense; a balance of action and inaction. To symbolize this, armed Grey Sentinels employ both a firewand, symbolizing forwardness, and a blade, symbolizing guardedness. These weapons are its signature weapons.&lt;br /&gt;
&lt;br /&gt;
Grey Sentinel Style is not compatible with the use of armor.&lt;br /&gt;
&lt;br /&gt;
== Student Charms ==&lt;br /&gt;
&lt;br /&gt;
http://unshaped.net/_media/user:eniko:greysentinel.png&lt;br /&gt;
&lt;br /&gt;
=== Light the Darkness Technique ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 1 mote&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Without light there is only dark, and the grey in between cannot exist. Using this technique the Grey Sentinel can overcome one of the greatest disadvantages of using a firewand; having to reload it with firedust. Sentinels with this charm can take the required firedust and reload their weapon in one fluid motion.&lt;br /&gt;
&lt;br /&gt;
Alternately an unarmed Sentinel may grab a pinch of firedust in the same way, igniting it with essence when they strike their foe. Used in this way the Sentinel's next attack causes lethal instead of bashing damage.&lt;br /&gt;
&lt;br /&gt;
=== Mental Alacrity Method ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The Sentinel is expected to find answers as quickly as possible. Using this charm she quickly surveys the scene and calculates the most likely course of events in the next few moments and adds her Martial Arts score to her Initiative rating.&lt;br /&gt;
&lt;br /&gt;
=== Veil of Shadows ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 4 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The Grey Sentinel casts a shadow on the truth of her own being, to be able to observe and act from the shadows. While this charm is in effect and the Sentinel is not drawing attention to herself she adds her Essence rating to her difficulty to be noticed.&lt;br /&gt;
&lt;br /&gt;
=== Seek the Path ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' One Turn&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Mental Alacrity Method, Veil of Shadows&amp;lt;br&amp;gt;&lt;br /&gt;
The Grey Sentinel seeks truth and a better path. Through reinforcing her defense she buys herself time to find a hidden truth in her opponent. The Sentinel adds her Martial Arts score to all parries in the round she invokes this charm.&lt;br /&gt;
&lt;br /&gt;
=== Counter Balance Charge ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Light the Darkness Technique, Mental Alacrity Method&amp;lt;br&amp;gt;&lt;br /&gt;
Seeking balance in life as in combat, the Sentinel begins to learn of balance between offense and defense. Whenever she successfully parries a blow she may invoke this charm and may immediately make an attack at her full Dexterity + Martial Arts dice pool against her opponent.&lt;br /&gt;
&lt;br /&gt;
All the usual counter attacking rules apply.&lt;br /&gt;
&lt;br /&gt;
== Grey Sentinel Form ==&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 5 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Counter Balance Charge, Seek the Path&amp;lt;br&amp;gt;&lt;br /&gt;
When the Grey Sentinel adopts this Form, light and dark coalesce to cast ever shifting shadows on her. Elusive, inconsistent, and never ending, like the search for a better way she embodies. She becomes precariously balanced between the light and the dark.&lt;br /&gt;
&lt;br /&gt;
The visual effects of this Form make it hard to track the Sentinel's movements, further adding to the balance of this style. Whenever she successfully parries any attack, she may apply the extra successes as bonus dice to her next attack and vice versa, up to a maximum of her Martial Arts rating in dice.&lt;br /&gt;
&lt;br /&gt;
An additional effect of taking on this form is that the balance inherent in the style means the Sentinel favours neither hand. She no longer suffers penalties to her off-hand weapon.&lt;br /&gt;
&lt;br /&gt;
== Master Charms ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Casting Strike ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 1 mote&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Grey Sentinel Form&amp;lt;br&amp;gt;&lt;br /&gt;
The Sentinel wields light in one hand, using the blind spots and shadows her dazzling attacks creature to set up a defense against any counter attacks by her enemy. After a successful attack the Sentinel may use this charm to gain one parry at her full Dexterity + Martial Arts against her opponent before her next turn.&lt;br /&gt;
&lt;br /&gt;
If this parry succeeds, the Grey Sentinel cannot use it to generate a counter attack. This charm is also mutually exclusive with Shifting Balance Blow; the Sentinel can either use a successful attack for another attack or for defense. Not both.&lt;br /&gt;
&lt;br /&gt;
=== Doubt Sowing Demeanor ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 3 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Shadow Casting Strike&amp;lt;br&amp;gt;&lt;br /&gt;
Light casts shadow and doubt over the heart of the Sentinel's opponent, and the steel of her blade cuts away ignorance and enlightens the true believer in the folly of her cause. This charm increases the difficulty of Conviction rolls for anyone opposing- and in view of the Grey Sentinel by 1. Additionally whenever an opponent so affected is struck by the Grey Sentinel they need to succeed at an opposed Conviction roll with the Grey Sentinel (and this charm's effects apply here too) or take the difference in successes as additional damage levels.&lt;br /&gt;
&lt;br /&gt;
=== Shifting Balance Blow ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Grey Sentinel Form&amp;lt;br&amp;gt;&lt;br /&gt;
Though the Grey Sentinel seeks balance, she recognizes that becoming a true believer of balance is just as dangerous as being a true believer of any other paradigm, and is thus capable of exploiting a hole in her enemy's defense by following up action with more action.&lt;br /&gt;
&lt;br /&gt;
Upon scoring a successful hit the Sentinel may use this charm to gain an immediate additional attack at her full Dexterity + Martial Arts against her opponent using her opposite hand or weapon.&lt;br /&gt;
&lt;br /&gt;
This charm is mutually exclusive with Shadow Casting Strike; the Sentinel can either use a successful attack for another attack or for defense. Not both. This charm may also not be used in conjunction with counter attack charms such as Counter Balance Charge, or with itself.&lt;br /&gt;
&lt;br /&gt;
=== Essence Harmonizing Mimicry ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 4 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' One Scene or Special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Shifting Balance Blow &amp;lt;br&amp;gt;&lt;br /&gt;
The Grey Sentinel is always searching for the truth and one of the best ways to obtain truth is by simply asking. The Sentinel's touches her target and synchronizes her own essence with the target's, creating a mimicry effect. As the target speaks, so does the Sentinel as if she were the target. Though the target can lie and sidestep the truth, the Sentinel will always speak the truth as if the target were speaking it. This allows the Sentinel to not only discern the truth, but also whether the target is lying or not.&lt;br /&gt;
&lt;br /&gt;
The Sentinel must maintain physical contact with the target. This may be through a clinch on an unwilling victim, or through a simple hand on a shoulder of the unwary. The target may resist the synchronization by succeeding at a Conviction roll at a difficulty of half the Sentinel's permanent Essence score, rounded up. If the target fails, the target is compelled to answer the Sentinel's question; truthfully or otherwise, and the Sentinel speaks the truth simultaneously. If the target succeeds her roll the synchronization failed and this Charm does nothing.&lt;br /&gt;
&lt;br /&gt;
=== Land of the Blind ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 5 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Doubt Sowing Demeanor, Essence Harmonizing Mimicry&amp;lt;br&amp;gt;&lt;br /&gt;
With this technique, the Grey Sentinel reaches out and grabs the ambient shadows into their hand and wields them as a whip of darkness. All characters of her choosing within a distance of her Essence rating x 5 feet must roll Stamina + Resistance against a difficulty equal to the Sentinel's Martial Arts rating. Anyone who fails is affected by the essence-enriched darkness, which clouds their vision and blinds them for a number of turns equal to the Sentinel's Essence rating.&lt;br /&gt;
&lt;br /&gt;
Alternately by spending an extra point of willpower the Sentinel can focus the shadows into a spear to hit a single target. This target is automatically hit unless he has some sort of impenetrable defense with which to block the attack. The target is automatically blinded for a number of turns equal to the Sentinel's Essence rating, and takes the Sentinel's Strength + Essence in lethal damage, soaked only with Stamina and other non-armor defenses. The range of this attack is her Essence x 10 feet.&lt;br /&gt;
&lt;br /&gt;
== Pinnacle: One-eyed King ==&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 8 motes, 1 willpower, 1 health level per additional attack&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Extra Action&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Land of the Blind&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;In regione caecorum rex est luscus&amp;quot;; in the land of the blind the one-eyed man is king. Though the Grey Sentinel embraces their own fallibility, she still recognizes her dominance over those who truly cannot see. Her form fades into the shadows, flickering momentarily into being again next to those she holds dominance over, allowing her to strike at them from many positions and angles. Using this technique, the Sentinel can make an attack at her full Dexterity + Martial Arts (plus any relevant bonuses) against anyone afflicted by blindness within a range of her Essence x10 yards. This attack is rolled only once and the result is used for all affected targets.&lt;br /&gt;
&lt;br /&gt;
By further diminishing herself the Master can truly ascend to the position of One-eyed King, and hold mastery over all those who live in the land of the blind. For every health level of Lethal damage she spends in addition to this charm's cost, the Sentinel gains another attack against all nearby blinded targets as written above. She may spend only as many health levels as her permanent Essence in this way to gain additional attacks.&lt;br /&gt;
&lt;br /&gt;
Attacks given by One-eyed King explicitly function in conjunction with Shifting Balance Blow, however Shifting Balance Blow still only works against one single target at a time.&lt;/div&gt;</summary>
		<author><name>Eniko</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=MartialArts/GreySentinelStyle&amp;diff=75812</id>
		<title>MartialArts/GreySentinelStyle</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=MartialArts/GreySentinelStyle&amp;diff=75812"/>
				<updated>2010-04-23T21:41:52Z</updated>
		
		<summary type="html">&lt;p&gt;Eniko: Created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Back to [[Eniko]]&lt;br /&gt;
* Back to [[Charms]]&lt;br /&gt;
* Back to [[MartialArts]]&lt;br /&gt;
&lt;br /&gt;
= Grey Sentinel Style = &lt;br /&gt;
&lt;br /&gt;
''The Righteous Devils punish those who defy the Mandate of Heaven, but if Heaven is corrupt then so is its Mandate. They think there is a discerning wisdom, a common truth.''&lt;br /&gt;
&lt;br /&gt;
''There is only one common truth; that there is no common truth.''&lt;br /&gt;
&lt;br /&gt;
''The Grey Sentinels operate under no mandate other than their own. They do not claim to have all the answers. They are aware of - and embrace - their own fallibility. If there is no absolute right, no absolute wrong. If there is no good or evil, no black and white, all that is left is grey. All that's left is to act upon one's own convictions, aware of one's lack of wisdom, one's lack of answers.''&lt;br /&gt;
&lt;br /&gt;
''There is nothing more dangerous than a True Believer. The Grey Sentinels guard against these threats, always seeking a better way.''&lt;br /&gt;
&lt;br /&gt;
Created as an evolution of the Righteous Devil Style, Grey Sentinels are more cautious than their Devil brethren, guarding from the grey of the shadows; in between the light and the dark. They are less aggressive than the Righteous Devil, walking a path that combines a firm offense with a solid defense; a balance of action and inaction. To symbolize this, armed Grey Sentinels employ both a firewand, symbolizing forwardness, and a blade, symbolizing guardedness. These weapons are its signature weapons.&lt;br /&gt;
&lt;br /&gt;
Grey Sentinel Style is not compatible with the use of armor.&lt;br /&gt;
&lt;br /&gt;
== Student Charms ==&lt;br /&gt;
&lt;br /&gt;
http://unshaped.net/_media/user:eniko:greysentinel.png&lt;br /&gt;
&lt;br /&gt;
=== Light the Darkness Technique ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 1 mote&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
Without light there is only dark, and the grey in between cannot exist. Using this technique the Grey Sentinel can overcome one of the greatest disadvantages of using a firewand; having to reload it with firedust. Sentinels with this charm can take the required firedust and reload their weapon in one fluid motion.&lt;br /&gt;
&lt;br /&gt;
Alternately an unarmed Sentinel may grab a pinch of firedust in the same way, igniting it with essence when they strike their foe. Used in this way the Sentinel's next attack causes lethal instead of bashing damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mental Alacrity Method ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The Sentinel is expected to find answers as quickly as possible. Using this charm she quickly surveys the scene and calculates the most likely course of events in the next few moments and adds her Martial Arts score to her Initiative rating.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Veil of Shadows ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 4 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 1&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' None&amp;lt;br&amp;gt;&lt;br /&gt;
The Grey Sentinel casts a shadow on the truth of her own being, to be able to observe and act from the shadows. While this charm is in effect and the Sentinel is not drawing attention to herself she adds her Essence rating to her difficulty to be noticed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Seek the Path ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' One Turn&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Mental Alacrity Method, Veil of Shadows&amp;lt;br&amp;gt;&lt;br /&gt;
The Grey Sentinel seeks truth and a better path. Through reinforcing her defense she buys herself time to find a hidden truth in her opponent. The Sentinel adds her Martial Arts score to all parries in the round she invokes this charm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Counter Balance Charge ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Light the Darkness Technique, Mental Alacrity Method&amp;lt;br&amp;gt;&lt;br /&gt;
Seeking balance in life as in combat, the Sentinel begins to learn of balance between offense and defense. Whenever she successfully parries a blow she may invoke this charm and may immediately make an attack at her full Dexterity + Martial Arts dice pool against her opponent.&lt;br /&gt;
&lt;br /&gt;
All the usual counter attacking rules apply.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Grey Sentinel Form ==&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 5 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Counter Balance Charge, Seek the Path&amp;lt;br&amp;gt;&lt;br /&gt;
When the Grey Sentinel adopts this Form, light and dark coalesce to cast ever shifting shadows on her. Elusive, inconsistent, and never ending, like the search for a better way she embodies. She becomes precariously balanced between the light and the dark.&lt;br /&gt;
&lt;br /&gt;
The visual effects of this Form make it hard to track the Sentinel's movements, further adding to the balance of this style. Whenever she successfully parries any attack, she may apply the extra successes as bonus dice to her next attack and vice versa, up to a maximum of her Martial Arts rating in dice.&lt;br /&gt;
&lt;br /&gt;
An additional effect of taking on this form is that the balance inherent in the style means the Sentinel favours neither hand. She no longer suffers penalties to her off-hand weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Master Charms ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Casting Strike ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 1 mote&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Grey Sentinel Form&amp;lt;br&amp;gt;&lt;br /&gt;
The Sentinel wields light in one hand, using the blind spots and shadows her dazzling attacks creature to set up a defense against any counter attacks by her enemy. After a successful attack the Sentinel may use this charm to gain one parry at her full Dexterity + Martial Arts against her opponent before her next turn.&lt;br /&gt;
&lt;br /&gt;
If this parry succeeds, the Grey Sentinel cannot use it to generate a counter attack. This charm is also mutually exclusive with Shifting Balance Blow; the Sentinel can either use a successful attack for another attack or for defense. Not both.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Doubt Sowing Demeanor ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 3 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' One Scene&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Shadow Casting Strike&amp;lt;br&amp;gt;&lt;br /&gt;
Light casts shadow and doubt over the heart of the Sentinel's opponent, and the steel of her blade cuts away ignorance and enlightens the true believer in the folly of her cause. This charm increases the difficulty of Conviction rolls for anyone opposing- and in view of the Grey Sentinel by 1. Additionally whenever an opponent so affected is struck by the Grey Sentinel they need to succeed at an opposed Conviction roll with the Grey Sentinel (and this charm's effects apply here too) or take the difference in successes as additional damage levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Shifting Balance Blow ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 3 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Reflexive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 2&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Grey Sentinel Form&amp;lt;br&amp;gt;&lt;br /&gt;
Though the Grey Sentinel seeks balance, she recognizes that becoming a true believer of balance is just as dangerous as being a true believer of any other paradigm, and is thus capable of exploiting a hole in her enemy's defense by following up action with more action.&lt;br /&gt;
&lt;br /&gt;
Upon scoring a successful hit the Sentinel may use this charm to gain an immediate additional attack at her full Dexterity + Martial Arts against her opponent using her opposite hand or weapon.&lt;br /&gt;
&lt;br /&gt;
This charm is mutually exclusive with Shadow Casting Strike; the Sentinel can either use a successful attack for another attack or for defense. Not both. This charm may also not be used in conjunction with counter attack charms such as Counter Balance Charge, or with itself.&lt;br /&gt;
&lt;br /&gt;
=== Essence Harmonizing Mimicry ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 4 motes&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' One Scene or Special&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Shifting Balance Blow &amp;lt;br&amp;gt;&lt;br /&gt;
The Grey Sentinel is always searching for the truth and one of the best ways to obtain truth is by simply asking. The Sentinel's touches her target and synchronizes her own essence with the target's, creating a mimicry effect. As the target speaks, so does the Sentinel as if she were the target. Though the target can lie and sidestep the truth, the Sentinel will always speak the truth as if the target were speaking it. This allows the Sentinel to not only discern the truth, but also whether the target is lying or not.&lt;br /&gt;
&lt;br /&gt;
The Sentinel must maintain physical contact with the target. This may be through a clinch on an unwilling victim, or through a simple hand on a shoulder of the unwary. The target may resist the synchronization by succeeding at a Conviction roll at a difficulty of half the Sentinel's permanent Essence score, rounded up. If the target fails, the target is compelled to answer the Sentinel's question; truthfully or otherwise, and the Sentinel speaks the truth simultaneously. If the target succeeds her roll the synchronization failed and this Charm does nothing.&lt;br /&gt;
&lt;br /&gt;
=== Land of the Blind ===&lt;br /&gt;
&lt;br /&gt;
'''Cost:''' 5 motes, 1 willpower&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Simple&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Doubt Sowing Demeanor, Essence Harmonizing Mimicry&amp;lt;br&amp;gt;&lt;br /&gt;
With this technique, the Grey Sentinel reaches out and grabs the ambient shadows into their hand and wields them as a whip of darkness. All characters of her choosing within a distance of her Essence rating x 5 feet must roll Stamina + Resistance against a difficulty equal to the Sentinel's Martial Arts rating. Anyone who fails is affected by the essence-enriched darkness, which clouds their vision and blinds them for a number of turns equal to the Sentinel's Essence rating.&lt;br /&gt;
&lt;br /&gt;
Alternately by spending an extra point of willpower the Sentinel can focus the shadows into a spear to hit a single target. This target is automatically hit unless he has some sort of impenetrable defense with which to block the attack. The target is automatically blinded for a number of turns equal to the Sentinel's Essence rating, and takes the Sentinel's Strength + Essence in lethal damage, soaked only with Stamina and other non-armor defenses. The range of this attack is her Essence x 10 feet.&lt;br /&gt;
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== Pinnacle: One-eyed King ==&lt;br /&gt;
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'''Cost:''' 8 motes, 1 willpower, 1 health level per additional attack&amp;lt;br&amp;gt;&lt;br /&gt;
'''Duration:''' Instant&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' Extra Action&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Martial Arts:''' 5&amp;lt;br&amp;gt;&lt;br /&gt;
'''Minimum Essence:''' 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Prerequisite Charms:''' Land of the Blind&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;In regione caecorum rex est luscus&amp;quot;; in the land of the blind the one-eyed man is king. Though the Grey Sentinel embraces their own fallibility, she still recognizes her dominance over those who truly cannot see. Her form fades into the shadows, flickering momentarily into being again next to those she holds dominance over, allowing her to strike at them from many positions and angles. Using this technique, the Sentinel can make an attack at her full Dexterity + Martial Arts (plus any relevant bonuses) against anyone afflicted by blindness within a range of her Essence x10 yards. This attack is rolled only once and the result is used for all affected targets.&lt;br /&gt;
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By further diminishing herself the Master can truly ascend to the position of One-eyed King, and hold mastery over all those who live in the land of the blind. For every health level of Lethal damage she spends in addition to this charm's cost, the Sentinel gains another attack against all nearby blinded targets as written above. She may spend only as many health levels as her permanent Essence in this way to gain additional attacks.&lt;br /&gt;
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Attacks given by One-eyed King explicitly function in conjunction with Shifting Balance Blow, however Shifting Balance Blow still only works against one single target at a time.&lt;/div&gt;</summary>
		<author><name>Eniko</name></author>	</entry>

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